[pawn]public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_CROUCH)
{
new Float:x, Float:y, Float:z;
GetVehicleVelocity(GetPlayerVehicleID(playerid), x, y, z);
SetVehicleVelocity(GetPlayerVehicleID(playerid), x, y, z + 0.3);
}
return 1;
}[/pawn]