Szerző Téma: Admin spec javítása  (Megtekintve 1184 alkalommal)

Nem elérhető sz18k

Admin spec javítása
« Dátum: 2011. augusztus 14. - 09:27:10 »
0 Show voters
Van egy adminspecem, de az a baj, hogy ha valaki kiszáll vagy beszáll a kocsiba, akkor átugrik arra a játékosra. Kérlek segítsetek, fontos lenne. :)
[pawn]   if (strcmp(cmd, \"/spec\", true) == 0) // Moddded By CuervO_NegrO
{
    if(IsPlayerConnected(playerid))
    {
      if (PlayerInfo[playerid][pAdmin] >= 1 || IsPlayerAdmin(playerid))
      {
         tmp = strtok(cmdtext, idx);
         if(!strlen(tmp))
         {
            SendClientMessage(playerid, COLOR_GRAD1, \"Használat: /spec [iD/Név]\");
            return 1;
         }
            giveplayerid = ReturnUser(tmp);
            new Float:Health, Float:Armour;
            new World = GetPlayerVirtualWorld(playerid);
            new PlInterior = GetPlayerInterior(playerid);
            new weaponid, ammo;
            GetPlayerHealth(playerid, Health);
            GetPlayerArmour(playerid, Armour);
         if(IsPlayerConnected(giveplayerid))
         {
             if(giveplayerid != INVALID_PLAYER_ID)
             {
                        if(Spectate[playerid] == 255)
               {
                   GetPlayerPos(playerid, TeleportDest[playerid][0],TeleportDest[playerid][1],TeleportDest[playerid][2]);
                            if(PlayerInfo[playerid][pAdmin] >= 6)
                  {
                      if(PlayerInfo[playerid][pAdminDuty] == 1)
                     {
                         for (new i=0; i<13; i++)
                        {
                           GetPlayerWeaponData(playerid, i, weaponid, ammo);
                                        OtherWeapons[playerid] = weaponid;

                           OtherAmmo[playerid]
= ammo;

                        }


                        SpHealth[playerid] = Health;


                        SpArmour[playerid] = Armour;


                     }


                     else


                     {


                         SaveGuns(playerid);


                         PlayerInfo[playerid][pHealth] = Health;


                         PlayerInfo[playerid][pArmour] = Armour;


                     }


                  }


                  else


                  {


                      SaveGuns(playerid);


                      PlayerInfo[playerid][pHealth] = Health;


                     PlayerInfo[playerid][pArmour] = Armour;


                  }


               }


               Interior[playerid] = PlInterior;


               VirWorld[playerid] = World;


               TogglePlayerSpectating(playerid, 1);


                 if(IsPlayerInAnyVehicle(giveplayerid)) { PlayerSpectateVehicle(playerid, GetPlayerVehicleID(giveplayerid)); }


                 else { PlayerSpectatePlayer(playerid, giveplayerid); }


                 Spectate[playerid] = giveplayerid;


                 SafeSetPlayerInterior(playerid, GetPlayerInterior(giveplayerid));


                 SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(giveplayerid));


               GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));


               format(string, sizeof(string), \": %s most õt figyeli: %s (%d).\", sendername, giveplayer, giveplayerid);


               SendAdminMessage(COLOR_LIGHTRED,string);


               SendClientMessage(playerid, COLOR_LIGHTBLUE, \"* Ezt a játékost figyeled. Hogy bejfejezd, írd: /endspec <ID>\");


                        TextDrawHideForPlayer(playerid, Textdraw44);


                TextDrawHideForPlayer(playerid, Textdraw45);


                TextDrawHideForPlayer(playerid, Textdraw55);


                TextDrawHideForPlayer(playerid, Textdraw51[playerid]);


                TextDrawShowForPlayer(playerid, Textdraw54[playerid]);


                if(PlayerInfo[playerid][pWatch] == 1)


               {


                  TextDrawHideForPlayer(playerid, Textdraw56);


                  TextDrawHideForPlayer(playerid, Textdraw57);


                  TextDrawHideForPlayer(playerid, Textdraw58);


               }


               new y, m, d;


               new h,mi,s;


               getdate(y,m,d);


               gettime(h,mi,s);


               format(string,sizeof(string), \"(%d/%d/%d)[%d:%d:%d] %s figyeli õt: %s\'s\",d,m,y,h,mi,s,sendername,giveplayer);


               AdminLog(string);


            }


         }


         else


         {


            SendClientMessage(playerid, COLOR_GRAD1, \"   Nincs ilyen játékos\");


         }


      }


      else


      {


         SendClientMessage(playerid, COLOR_GRAD1, \"   Nem vagy admin\");


      }


   }


   return 1;


}


if (strcmp(cmd, \"/endspec\", true) == 0) // Moddded By CuervO_NegrO


{


    if(IsPlayerConnected(playerid))


    {


      if (PlayerInfo[playerid][pAdmin] >= 1 || IsPlayerAdmin(playerid))


      {


         tmp = strtok(cmdtext, idx);


         if(!strlen(tmp))


         {


            SendClientMessage(playerid, COLOR_GRAD1, \"Használat: /endspec [iD/Név]\");


            return 1;


         }


         //giveplayerid = strval(tmp);


            giveplayerid = ReturnUser(tmp);


         if(IsPlayerConnected(giveplayerid))


         {


             if(giveplayerid != INVALID_PLAYER_ID)


             {


                 TogglePlayerSpectating(playerid, 0);


               GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));


               format(string, sizeof(string), \": %s már nem figyeli õt: %s (%d).\", sendername, giveplayer, giveplayerid);


               SendAdminMessage(COLOR_LIGHTRED,string);


               new y, m, d;


               new h,mi,s;


               getdate(y,m,d);


               gettime(h,mi,s);


               format(string,sizeof(string), \"(%d/%d/%d)[%d:%d:%d] %s õt figyeli: %s\'s\",d,m,y,h,mi,s,sendername,giveplayer);


               AdminLog(string);


            }


         }


         else


         {


            SendClientMessage(playerid, COLOR_GRAD1, \"   Nincs ilyen játékos\");


         }


      }


      else


      {


         SendClientMessage(playerid, COLOR_GRAD1, \"   Nem vagy admin\");


      }


   }


   return 1;


}


[/pawn]


ez pedig az amit kiír a játékosra ha specelem:


[pawn]public Spectator()


{


new string[350];


for(new i = 0; i < MAX_PLAYERS; i++)


{


   if(IsPlayerConnected(i))


   {


      if(Spectate
!= 255)

      {


         new targetid = Spectate
;

         if(IsPlayerConnected(targetid))


         {


             if(PlayerInfo
[pAdmin] >= 1)

             {


                 new Float:health,Float:armour,Float:health2;


                new name[MAX_PLAYER_NAME];


                new money = GetPlayerMoney(targetid);


                new carid = GetPlayerVehicleID(targetid);


                new kmh = GetPlayerSpeed(targetid, true);


                new bankmoney = PlayerInfo[targetid][pAccount];


                GetPlayerName(targetid, name, sizeof(name));


                GetPlayerHealth(targetid, health);


                GetPlayerArmour(targetid, armour);


                GetVehicleHealth(carid, health2);


                if(!IsPlayerInAnyVehicle(targetid))


                {


                    format(string, sizeof(string),\"~p~- ~h~%s (ID: %d) ~p~-~n~~n~~n~ ~b~Élet: ~w~%.1f ~g~:-: ~b~Páncél: ~w~%.1f ~n~ ~b~Pénz: ~w~$%d ~g~:-: ~b~Bank: ~w~$%d\",name,targetid,health,armour,money,bankmoney);


                   TextDrawSetString(Textdraw54
,string);

               }


               else


               {


                   format(string, sizeof(string),\"~p~- ~h~%s (ID: %d) ~p~-~n~~n~~n~ ~b~Élet: ~w~%.1f ~g~:-: ~b~Páncél: ~w~%.1f ~n~ ~b~Pénz: ~w~$%d ~g~:-: ~b~Bank: ~w~$%d ~n~~n~~g~---------------------------------------------------~n~~n~ ~b~Jármû ID: ~w~%d ~b~Jármû HP: ~w~%.1f\",name,targetid,health,armour,money,bankmoney,carid,health2,kmh);


                   TextDrawSetString(Textdraw54
,string);

               }


             }


            if(GetPlayerInterior(targetid) > 0)


            {


               SafeSetPlayerInterior(i,GetPlayerInterior(targetid));


            }


            if(GetPlayerVirtualWorld(targetid) > 0)


            {


               SetPlayerVirtualWorld(i,GetPlayerVirtualWorld(targetid));


            }


         }//Targetid connected


      }


   }


}


}


[/pawn]

Nem elérhető Light557

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Admin spec javítása
« Válasz #1 Dátum: 2011. augusztus 14. - 09:38:54 »
0 Show voters
OnPlayerStateChange callback alatt is kell lennie kódnak.
Azt is másold be kérlek.
« Utoljára szerkesztve: 2011. augusztus 14. - 10:03:24 írta Light »

Nem elérhető sz18k

Admin spec javítása
« Válasz #2 Dátum: 2011. augusztus 14. - 10:48:10 »
0 Show voters
Tessék:
[pawn]public OnPlayerStateChange(playerid, newstate, oldstate)
{
new string[128];
new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
new vehicle = GetPlayerVehicleID(playerid);
if(newstate == PLAYER_STATE_DRIVER && (pveh != 509 && pveh != 481 && pveh != 510) && IsPlayerInAnyVehicle(playerid) && !IsAHarvest(vehicle) && !IsADrugHarvest(vehicle) && !IsASweeper(vehicle))
{
   SetTimerEx(\"Startup\", 1, false, \"ii\", playerid, vehicle);
   SetTimerEx(\"engine2\", 2500, false, \"i\", playerid);
}
else if(newstate == PLAYER_STATE_DRIVER && (pveh != 509 && pveh != 481 && pveh != 510) && IsPlayerInAnyVehicle(playerid) && !IsAHarvest(vehicle) && !IsADrugHarvest(vehicle) && !IsASweeper(vehicle))
{
   SetTimerEx(\"Startup\", 1, false, \"ii\", playerid, vehicle);
   SetTimerEx(\"engine2\", 2500, false, \"i\", playerid);
}
if(newstate == PLAYER_STATE_DRIVER && (pveh == 420 || pveh == 438))
{
    SetRealMoney(playerid, ScriptMoney[playerid]);
}
if(newstate == PLAYER_STATE_ONFOOT && oldstate == PLAYER_STATE_DRIVER)
{
      if(Decoding[playerid] == 1)
   {
       Decoding[playerid] = 0;
       KillTimer(DecoderTimer);
      HideDecoder(playerid);
      SendClientMessage(playerid, COLOR_NICERED, \"Elhagytad az autót, dekóder megállt!\");
      decodecode = 0;
      Decoder = 0;
   }
   ScriptWeaponsUpdated[playerid] = 1;
    SetTimerEx(\"UpdateWeapons\",2000,false,\"i\",playerid);
}
if(newstate == PLAYER_STATE_ONFOOT)
{
    TogglePlayerControllable(playerid, 1);
   if(PlayerInfo[playerid][pAdminDuty] == 1)
    {
        Delete3DTextLabel(DutyLabel[playerid]);
       DutyLabel[playerid] = Create3DTextLabel(\"ADMINSZOLGÁLAT \\n Megtámadni tilos\",0xFF000099,0,0,0,50,-1,1);
      Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);
   }
   else if(PlayerInfo[playerid][pTesterDuty] == 1)
   {
       Delete3DTextLabel(DutyLabel[playerid]);
      DutyLabel[playerid] = Create3DTextLabel(\"TESZTERSZOLGÁLAT \\n Megtámadni tilos\",0x00AA0099,0,0,0,50,-1,1);
      Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);
   }
    if(TransportDuty[playerid] > 0)
   {
       if(TransportDuty[playerid] == 1)
      {
           TaxiDrivers -= 1;
      }
      else if(TransportDuty[playerid] == 2)
      {
          BusDrivers -= 1;
      }
      TransportDuty[playerid] = 0;
      format(string, sizeof(string), \"* Most már szolgálaton kívül vagy és kerestél $%d-t.\", TransportMoney[playerid]);
      SendClientMessage(playerid, COLOR_WHITE, string);
      SafeGivePlayerMoney(playerid, TransportMoney[playerid]);
      /*ConsumingMoney[playerid] = 1;*/
      TransportValue[playerid] = 0;
      TransportMoney[playerid] = 0;
      SetPlayerToTeamColor(playerid);
   }
   if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
   {
       if(IsPlayerConnected(TransportDriver[playerid]))
      {
          TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
          TransportTime[TransportDriver[playerid]] = 0;
          TransportCost[TransportDriver[playerid]] = 0;
          format(string, sizeof(string), \"~w~A fuvar ára:~n~~r~$%d\",TransportCost[playerid]);
          GameTextForPlayer(playerid, string, 5000, 1);
          format(string, sizeof(string), \"~w~Utas elhagyta a taxit~n~~g~Kerestél: $%d-t\",TransportCost[playerid]);
          GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
         SafeGivePlayerMoney(playerid, -TransportCost[playerid]);
         TransportCost[playerid] = 0;
         TransportTime[playerid] = 0;
         TransportDriver[playerid] = 999;
      }
   }
   TelePos[playerid][0] = 0.0;
   TelePos[playerid][1] = 0.0;
}
if(newstate == PLAYER_STATE_PASSENGER) // TAXI & BUSSES
{
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    new vehicleid = GetPlayerVehicleID(playerid);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            if(IsPlayerInVehicle(i, vehicleid) && GetPlayerState(i) == 2 && TransportDuty > 0)

            {


                if(GetPlayerMoney(playerid) < TransportValue
)

                {


                    format(string, sizeof(string), \"* Szükséged van $%d-ra a beszálláshoz.\", TransportValue
);

               SendClientMessage(playerid, COLOR_WHITE, string);


               SafeRemovePlayerFromVehicle(playerid);


                }


                else


                {


                    if(TransportDuty
== 1)

                    {


                        format(string, sizeof(string), \"* Fizettél $%d-t a taxisnak.\", TransportValue
);

                  SendClientMessage(playerid, COLOR_WHITE, string);


                  format(string, sizeof(string), \"* Az utas %s beszállt a taxiba.\", name);


                  SendClientMessage(i, COLOR_WHITE, string);


                  TransportTime
= 1;

                       TransportTime[playerid] = 1;


                       TransportCost[playerid] = TransportValue
;

                       TransportCost
= TransportValue;

                       TransportDriver[playerid] = i;


                    }


                    else if(TransportDuty
== 2)

                    {


                        format(string, sizeof(string), \"* Fizettél $%d-t a buszsofõrnek.\", TransportValue
);

                  SendClientMessage(playerid, COLOR_WHITE, string);


                  format(string, sizeof(string), \"* Az utas %s beszállt a buszba.\", name);


                  SendClientMessage(i, COLOR_WHITE, string);


                    }


               SafeGivePlayerMoney(playerid, - TransportValue
);

               TransportMoney
+= TransportValue;

                }


            }


        }


    }


    if(PlayerInfo[playerid][pAdminDuty] == 1)


    {


        Delete3DTextLabel(DutyLabel[playerid]);


       DutyLabel[playerid] = Create3DTextLabel(\"ADMINSZOLGÁLAT \\n Megtámadni tilos\",0xFF000099,0,0,0,50,-1,1);


      Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);


   }


   else if(PlayerInfo[playerid][pTesterDuty] == 1)


   {


       Delete3DTextLabel(DutyLabel[playerid]);


      DutyLabel[playerid] = Create3DTextLabel(\"SEGÉDSZOLGÁLAT \\n Megtámadni tilos\",0x00AA0099,0,0,0,50,-1,1);


      Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);


   }


}


if(newstate == PLAYER_STATE_WASTED)


{


   if(WantedLevel[playerid] >= 1)


   {


       new price = WantedLevel[playerid] * 1000;


      new count;


      for(new i = 0; i < MAX_PLAYERS; i++)


      {


         if(IsPlayerConnected(i))


         {


             if(gTeam
== 2 && CrimInRange(30.0, playerid,i))

             {


               count = 1;


               format(string, sizeof(string), \"~w~Menekülõ gyanusított~r~megölve~n~Bónusz:~g~$%d\", price);


               GameTextForPlayer(i, string, 5000, 1);


               //ConsumingMoney
= 1;

               SafeGivePlayerMoney(i, price / 2);


               PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0);


            }


         }


      }


      if(count == 1)


      {


         SafeGivePlayerMoney(playerid, - price);


         PlayerInfo[playerid][pWantedDeaths] += 1;


         PlayerInfo[playerid][pJailed] = 1;


          PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid])*(600);


          format(string, sizeof(string), \"* Börtönben vagy %d másodpercig és vesztettél $%d-t mert elmenekültél és egy rendõr lelõtt.\", PlayerInfo[playerid][pJailTime], price);


          SendClientMessage(playerid, COLOR_LIGHTRED, string);


          WantedPoints[playerid] = 0;


         WantedLevel[playerid] = 0;


         TextDrawShowForPlayer(playerid, Textdraw1[playerid]);


      }


   }


}


if(newstate == PLAYER_STATE_DRIVER)


{// 38 / 49 / 56 = SS


   new newcar = GetPlayerVehicleID(playerid);


   TelePos[playerid][0] = 0.0;


   TelePos[playerid][1] = 0.0;


   TextDrawShowForPlayer(playerid, Textdraw39[playerid]);


   TextDrawShowForPlayer(playerid, Textdraw40[playerid]);


   if(PlayerInfo[playerid][pAdminDuty] == 1)


    {


        Delete3DTextLabel(DutyLabel[playerid]);


       DutyLabel[playerid] = Create3DTextLabel(\"ADMINSZOLGÁLAT \\n Megtámadni tilos\",0xFF000099,0,0,0,50,-1,1);


      Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);


   }


   else if(PlayerInfo[playerid][pTesterDuty] == 1)


   {


       Delete3DTextLabel(DutyLabel[playerid]);


      DutyLabel[playerid] = Create3DTextLabel(\"TESZERSZOLGÁLAT \\n Megtámadni tilos\",0x00AA0099,0,0,0,50,-1,1);


      Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);


   }


   if(IsASalesVehicle(newcar))


   {


      TogglePlayerControllable(playerid, 0);


      GameTextForPlayer(playerid, \"~n~~n~~n~~n~~n~~w~Üdv, írd: ~b~/v buy ~w~hogy megvedd, vagy ~b~/exit~w~ ha nem akarod megvenni!\",10000,4);


            if(cDebug == 1) SendClientMessageToAll(COLOR_LIGHT_BLUE,\"[DEBUG]: Sales Car\");


   }


   else


   {


      if(PlayerInfo[playerid][pCarLic] < 0)


      {


          if(GetPlayerDrunkLevel(playerid) >= 6000)


         {


             WantedPoints[playerid] += 1;


            SetPlayerCriminal(playerid,255, \"Részeg vezetés\");


         }


      }


      else if(GetPlayerDrunkLevel(playerid) >= 6000)


      {


          WantedPoints[playerid] += 1;


         SetPlayerCriminal(playerid,255, \"Részeg vezetés\");


      }


   }


   if(IsModelABoat(newcar))


   {


       if(PlayerInfo[playerid][pBoatLic] < 1)


      {


          SendClientMessage(playerid, COLOR_GREY, \"* Még nem tudod hogyan vitorlázz, ezért elhagytad a csónakot!\");


          SafeRemovePlayerFromVehicle(playerid);


          TogglePlayerControllable(playerid, 1);


      }


   }


   else if(IsModelAPlane(newcar) || IsModelAHeli(newcar))


   {


       if(PlayerInfo[playerid][pFlyLic] < 1)


      {


          if(TakingLesson[playerid] == 1) { }


          else {


          SendClientMessage(playerid, COLOR_GREY, \"* Még nem tudod hogy kell repülni, ezért elhagytad a repülõt !\");


          SafeRemovePlayerFromVehicle(playerid);


         TogglePlayerControllable(playerid, 1); }


      }


   }


   else


   {


       if(PlayerInfo[playerid][pCarLic] == 0)


       {


         if(TakingLesson[playerid] == 0)


         {


         


            SendClientMessage(playerid, COLOR_YELLOW, \"   Még nincs jogsid! Vezess óvatosan, vagy a rendõrök észreveszik.\");


         }


      }


   }


        if(IsAnOwnableCar(newcar))


   {


      if(PlayerInfo[playerid][pPcarkey] == newcar) { CanTurnEngine[playerid] = newcar; }


      else if(PlayerInfo[playerid][pPcarkey2] == newcar) { CanTurnEngine[playerid] = newcar; }


      else


      {


          if(PlayerInfo[playerid][pAdmin] >= 5 && PlayerInfo[playerid][pAdminDuty] == 1)


         {


             SendClientMessage(playerid, COLOR_GREY, \"  Vezetheted ezt a jármûvet, mert adminszolgálatban vagy!\");


         }


          else


          {


            if(CarInfo[newcar][cLock] == 1)


            {


                 CanTurnEngine[playerid] = 9999;


                TogglePlayerControllable(playerid, 0);


                if(PlayerInfo[playerid][pDecoder] == 1)


                {


                    SendClientMessage(playerid, COLOR_GREY, \"Használhatod a dekódolót: /decode\");


               }


            }


            else


            {


                SendClientMessage(playerid, COLOR_GREY,\"* A kocsi nincs bezárva, tehát beindíthatod a motort!\");


                CanTurnEngine[playerid] = newcar;


            }


         }


      }


      if(cDebug == 1) SendClientMessageToAll(COLOR_LIGHT_BLUE,\"[DEBUG]: Megvehetõ kocsi\");


   }


   else if(IsAnAmbulance(newcar))


   {


       if(PlayerInfo[playerid][pMember]== 4 && JobDuty[playerid] == 1 || PlayerInfo[playerid][pLeader]== 4 || PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 6) { CanTurnEngine[playerid] = newcar; }


       else


      {


          if(PlayerInfo[playerid][pDecoder] == 1)


          {


              CanTurnEngine[playerid] = 9999;


             TogglePlayerControllable(playerid, 0);


              SendClientMessage(playerid, COLOR_GREY, \"Használhatod a dekódert: /decode, vagy kiszállhatsz: /exit\");


         }


         else


         {


            SafeRemovePlayerFromVehicle(playerid);


            SendClientMessage(playerid, COLOR_LIGHTBLUE, \"** Nincs dekódered, és nem tudod ellopni ezt a jármûvet\");


         }


      }


      if(cDebug == 1) SendClientMessageToAll(COLOR_LIGHT_BLUE,\"[DEBUG]: Mentõautó\");


   }


        else if(IsACopCar(newcar))


   {


       if(IsAFreecop(playerid) && PlayerInfo[playerid][pDuty] == 1 || PlayerInfo[playerid][pMember]== 1 && PlayerInfo[playerid][pDuty] == 1 || PlayerInfo[playerid][pLeader]== 1 || PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 6) { CanTurnEngine[playerid] = newcar; }


       else


      {


         if(PlayerInfo[playerid][pDecoder] == 1)


          {


              CanTurnEngine[playerid] = 9999;


             TogglePlayerControllable(playerid, 0);


              SendClientMessage(playerid, COLOR_GREY, \"Használhatod a dekódert: /decode, vagy kiszállhatsz: /exit\");


         }


         else


         {


            SafeRemovePlayerFromVehicle(playerid);


            SendClientMessage(playerid, COLOR_LIGHTBLUE, \"** Nincs dekódered, és nem tudod ellopni ezt a jármûvet\");


         }


      }


      if(cDebug == 1) SendClientMessageToAll(COLOR_LIGHT_BLUE,\"[DEBUG]: Rendõrautó\");


   }


   else if(IsAFiremenCar(newcar))


   {


       if(PlayerInfo[playerid][pMember]== 12 && JobDuty[playerid] == 1 || PlayerInfo[playerid][pLeader]== 12 || PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 6) { CanTurnEngine[playerid] = newcar; }


            else


      {


         if(PlayerInfo[playerid][pDecoder] == 1)


          {


              CanTurnEngine[playerid] = 9999;


             TogglePlayerControllable(playerid, 0);


              SendClientMessage(playerid, COLOR_GREY, \"Használhatod a dekódert: /decode, vagy kiszállhatsz: /exit\");


         }


         else


         {


            SafeRemovePlayerFromVehicle(playerid);


            SendClientMessage(playerid, COLOR_LIGHTBLUE, \"** Nincs dekódered, és nem tudod ellopni ezt a jármûvet\");


         }


      }


      if(cDebug == 1) SendClientMessageToAll(COLOR_LIGHT_BLUE,\"[DEBUG]: Tûzoltó kocsi\");


   }


   else if(IsAnAdminCar(newcar))


   {


       if(PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 4) { }


       else


      {


         SafeRemovePlayerFromVehicle(playerid);


         SendClientMessage(playerid, COLOR_LIGHTBLUE, \"** Adminszolgálatban kell lenned (lvl 4+) hogy használhasd ezt a kocsit\");


      }


   }


   else if(IsAnFbiCar(newcar))


   {


       if(PlayerInfo[playerid][pMember]== 2 && PlayerInfo[playerid][pDuty] == 1 || PlayerInfo[playerid][pLeader]== 2 || PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 6) { CanTurnEngine[playerid] = newcar; }


       else


      {


         if(PlayerInfo[playerid][pDecoder] == 1)


          {


              CanTurnEngine[playerid] = 9999;


             TogglePlayerControllable(playerid, 0);


              SendClientMessage(playerid, COLOR_GREY, \"Használhatod a dekódert: /decode, vagy kiszállhatsz: /exit\");


         }


         else


         {


            SafeRemovePlayerFromVehicle(playerid);


            SendClientMessage(playerid, COLOR_LIGHTBLUE, \"** Nincs dekódered, és nem tudod ellopni ezt a jármûvet\");


         }


         if(cDebug == 1) SendClientMessageToAll(COLOR_LIGHT_BLUE,\"[DEBUG]: FBI kocsi\");


      }


   }


   else if(IsNgCar(newcar))


   {


       if(PlayerInfo[playerid][pMember] == 3 && PlayerInfo[playerid][pDuty] == 1 || PlayerInfo[playerid][pLeader]== 3 || PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 6)


      {


         CanTurnEngine[playerid] = newcar;


      }


       else


      {


         if(PlayerInfo[playerid][pDecoder] == 1)


          {


              CanTurnEngine[playerid] = 9999;


             TogglePlayerControllable(playerid, 0);


              SendClientMessage(playerid, COLOR_GREY, \"Használhatod a dekódert: /decode, vagy kiszállhatsz: /exit\");


         }


         else


         {


            SafeRemovePlayerFromVehicle(playerid);


            SendClientMessage(playerid, COLOR_LIGHTBLUE, \"** Nincs dekódered, és nem tudod ellopni ezt a jármûvet\");


         }


      }


      if(cDebug == 1) SendClientMessageToAll(COLOR_LIGHT_BLUE,\"[DEBUG]: NG kocsi\");


   }


   else if(IsASwatCar(newcar))


   {


       if(PlayerInfo[playerid][pMember]== 1 && PlayerInfo[playerid][pDuty] == 1 && PlayerInfo[playerid][pSwat]>= 1 && GetPlayerSkin(playerid) == 285 || PlayerInfo[playerid][pLeader]== 1 || PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 6) { CanTurnEngine[playerid] = newcar; }


       else


      {


         if(PlayerInfo[playerid][pDecoder] == 1)


          {


              CanTurnEngine[playerid] = 9999;


             TogglePlayerControllable(playerid, 0);


              SendClientMessage(playerid, COLOR_GREY, \"Használhatod a dekódert: /decode, vagy kiszállhatsz: /exit\");


         }


         else


         {


            SafeRemovePlayerFromVehicle(playerid);


            SendClientMessage(playerid, COLOR_LIGHTBLUE, \"** Nincs dekódered, és nem tudod ellopni ezt a jármûvet\");


         }


      }


      if(cDebug == 1) SendClientMessage(playerid, COLOR_LIGHT_BLUE,\"[DEBUG]: SWAT kocsi\");


   }


   else if(IsATacticalCar(newcar))


   {


       if(PlayerInfo[playerid][pMember]== 2 && PlayerInfo[playerid][pDuty] == 1 && PlayerInfo[playerid][pTactical] >= 1 && GetPlayerSkin(playerid) == 285 || PlayerInfo[playerid][pLeader]== 2 || PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 6) { CanTurnEngine[playerid] = newcar; }


       else


      {


         if(PlayerInfo[playerid][pDecoder] == 1)


          {


              CanTurnEngine[playerid] = 9999;


             TogglePlayerControllable(playerid, 0);


              SendClientMessage(playerid, COLOR_GREY, \"Használhatod a dekódert: /decode, vagy kiszállhatsz: /exit\");


         }


         else


         {


            SafeRemovePlayerFromVehicle(playerid);


            SendClientMessage(playerid, COLOR_LIGHTBLUE, \"** Nincs dekódered, és nem tudod ellopni ezt a jármûvet\");


         }


      }


      if(cDebug == 1) SendClientMessageToAll(COLOR_LIGHT_BLUE,\"[DEBUG]: Taktikai kocsi\");


   }


   else if(IsASpecialFCar(newcar))


   {


       if(PlayerInfo[playerid][pMember] == 3 && PlayerInfo[playerid][pDuty] == 1 && PlayerInfo[playerid][pSpecialF] >= 1 && GetPlayerSkin(playerid) == 179 || PlayerInfo[playerid][pLeader]== 3 || PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 6) { CanTurnEngine[playerid] = newcar; }


       else


      {


         if(PlayerInfo[playerid][pDecoder] == 1)


          {


              CanTurnEngine[playerid] = 9999;


             TogglePlayerControllable(playerid, 0);


              SendClientMessage(playerid, COLOR_GREY, \"Használhatod a dekódert: /decode, vagy kiszállhatsz: /exit\");


         }

Nem elérhető ►ѕтa

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Admin spec javítása
« Válasz #3 Dátum: 2011. augusztus 14. - 13:57:49 »
0 Show voters
õõ talán így
OnPlayerStateChange alá
[pawn]
if(newstate == PLAYER_STATE_DRIVER)
{
   new i=-1;
   while(i < GetMaxPlayers())
   {
      if(IsPlayerConnected(i) && GetPlayerState(i) == 9)
      {
         TogglePlayerSpectate(playerid, 1);
         PlayerSpectateVehicle(i, GetPlayerVehicleID(playerid));
      }
   }
}
[/pawn]

Nem elérhető sz18k

Admin spec javítása
« Válasz #4 Dátum: 2011. augusztus 15. - 10:42:41 »
0 Show voters
Oké, köszönöm, megpróbálom!

Dupla hozzászólás automatikusan összefûzve. ( 2011. augusztus 16. - 06:16:37 )

Sajnos nem lett jó...  :-[
« Utoljára szerkesztve: 2011. augusztus 16. - 06:16:37 írta konorbi »

Nem elérhető sz18k

Admin spec javítása
« Válasz #5 Dátum: 2011. augusztus 21. - 09:42:07 »
0 Show voters
Találtam egy másik admin spec rendszert és az mûködik, zárok!

 

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