#include <a_samp>
new obj;
new obj2;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\" Blank Gamemode by your name here\");
print(\"----------------------------------\\n\");
}
#endif
public OnGameModeInit()
{
obj = CreateObject(980, 1540.3244628906, -1627.6479492188, 15.156204223633, 0, 0, 89.730010986328);
//obj3 = CreateObject(980, 1540.3618164063, -1627.7973632813, 9.6562042236328, 0, 0, 89.639831542969);
obj2 = CreateObject(980, 1543.5411376953, -1627.5560302734, 15.156204223633, 0, 0, 270.27026367188);
//obj4 = CreateObject(980, 1543.4578857422, -1627.7202148438, 20.906204223633, 0, 0, 272.25524902344);
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_ANALOG_LEFT)
{
if(IsPlayerInRangeOfPoint(playerid, 999999.0, 1540.3244628906, -1627.6479492188, 15.156204223633, 5.0))//2.0 = 2 méter
{
MoveObject(obj, 1540.3618164063, -1627.7973632813, 9.6562042236328, 4.0);//3.0 = mozgatás sebessége
MoveObject(obj2, 1543.4578857422, -1627.7202148438, 20.906204223633, 4.0);//3.0 = mozgatás sebessége
}
}else{
MoveObject(obj, 1540.3244628906, -1627.6479492188, 15.156204223633, 3.0);//3.0 = mozgatás sebessége
MoveObject(obj2, 1543.5411376953, -1627.5560302734, 15.156204223633, 3.0);//3.0 = mozgatás sebessége
}
return 1;
}
Az else elötti if-et lekell zárni