Szerző Téma: Parancsos Kocsi Spawn!  (Megtekintve 1435 alkalommal)

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Parancsos Kocsi Spawn!
« Dátum: 2012. május 19. - 23:12:45 »
0 Show voters
Üdv találtam a sa-mp.com fórumon egy csómó kocsi parancsott gondoltam össze rakom egy FS -be kezdõknek..  :hihi:
Minden egyes kocsi benne van azt hiszem! Meg csináltam ZCMD -vel majd kiszedtem egy módbol..
Remélem valaki hasznát veszi! Fejleszteni fogom!!
 

#include <a_samp>
#include <zcmd>
CMD:bravura(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(401,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:buffalo(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(402,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:sentinel(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(405,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:infernus(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(411,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:cheetah(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(415,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:esperanto(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(419,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:premier(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(426,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:bus(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(431,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:packer(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(443,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:monster(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(444,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:admiral(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(445,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:turismo(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(451,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:pcj600(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(461,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:faggio(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(462,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:freeway(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(463,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:sanchez(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(468,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:sabre(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(475,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:zr350(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(477,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:comet(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(480,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:bmx(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(481,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:burrito(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(482,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:greenwood(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(492,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:hotring(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(494,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:supergt(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(506,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:bike(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(509,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:mountain(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(510,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:buccaneer(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(518,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:fcr900(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(521,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:nrg500(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(522,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:slamvan(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(535,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:blade(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(536,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:bullet(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(541,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:clover(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(542,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:merit(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(551,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:windsor(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(555,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:uranus(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(558,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:jester(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(559,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:sultan(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(560,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:banshee(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(429,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:elegy(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(562,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:flash(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(565,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:tahoma(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(566,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:savanna(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(567,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:bandito(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(568,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:dft30(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(578,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:bf400(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(581,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:emperor(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(585,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:wayfarer(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(586,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:euro(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(587,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:rendor(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(596,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:picado(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(600,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:alpha(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(602,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:phoenix(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(603,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}

Nem elérhető Flash

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Parancsos Kocsi Spawn!
« Válasz #1 Dátum: 2012. május 20. - 15:46:25 »
0 Show voters
Ez eléggé pazarol az a baj vele, de van egy script /%s megoldva hogy beírod pl /infernus és lespawnol egyet.
De ez se rossz grat.

Nem elérhető ZyZu.

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Parancsos Kocsi Spawn!
« Válasz #2 Dátum: 2012. május 19. - 23:12:45 »
0 Show voters
Üdv találtam a sa-mp.com fórumon egy csómó kocsi parancsott gondoltam össze rakom egy FS -be kezdõknek..  :hihi:
Minden egyes kocsi benne van azt hiszem! Meg csináltam ZCMD -vel majd kiszedtem egy módbol..
Remélem valaki hasznát veszi! Fejleszteni fogom!!
 

#include <a_samp>
#include <zcmd>
CMD:bravura(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(401,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:buffalo(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(402,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:sentinel(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(405,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:infernus(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(411,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:cheetah(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(415,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:esperanto(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(419,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:premier(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(426,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:bus(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(431,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:packer(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(443,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:monster(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(444,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:admiral(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(445,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:turismo(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(451,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:pcj600(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(461,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:faggio(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(462,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:freeway(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(463,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:sanchez(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(468,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:sabre(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(475,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:zr350(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(477,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:comet(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(480,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:bmx(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(481,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:burrito(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(482,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:greenwood(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(492,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:hotring(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(494,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:supergt(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(506,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:bike(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(509,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:mountain(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(510,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:buccaneer(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(518,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:fcr900(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(521,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:nrg500(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(522,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:slamvan(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(535,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:blade(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(536,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:bullet(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(541,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:clover(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(542,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:merit(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(551,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:windsor(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(555,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:uranus(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(558,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:jester(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(559,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:sultan(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(560,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:banshee(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(429,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:elegy(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(562,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:flash(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(565,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:tahoma(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(566,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:savanna(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(567,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:bandito(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(568,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:dft30(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(578,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:bf400(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(581,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:emperor(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(585,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:wayfarer(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(586,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:euro(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(587,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:rendor(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(596,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:picado(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(600,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:alpha(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(602,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CMD:phoenix(playerid, params[])
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(603,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}

Nem elérhető Flash

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Parancsos Kocsi Spawn!
« Válasz #3 Dátum: 2012. május 20. - 15:46:25 »
0 Show voters
Ez eléggé pazarol az a baj vele, de van egy script /%s megoldva hogy beírod pl /infernus és lespawnol egyet.
De ez se rossz grat.

 

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