Sziasztok!
Még annó készítettem a szerómba egy skinválasztót! :thumbsup:
Úgy döntöttem megosztom veletek! :thumbsup:
Mapp nem valami híres de kezdőknek jól jöhet!
Mapp sorai száma: 51 persze a törlésekkel!
Képek:
http://kepfeltoltes.hu/view/160227/48369794sa-mp-010_www.kepfeltoltes.hu_.pnghttp://kepfeltoltes.hu/view/160227/1451909846sa-mp-011_www.kepfeltoltes.hu_.pngMaga a mapp:
/* SKINVALLASZTO */
CreateObject(19129, -2062.77637, -271.56131, 34.30630, 0.00000, 0.00000, 0.00000);
CreateObject(19129, -2082.56055, -271.55508, 34.30638, 0.00000, 0.00000, 0.00000);
CreateObject(19076, -2059.73804, -277.16486, 34.34787, 0.00000, 0.00000, 0.00000);
CreateObject(19076, -2073.33813, -277.54132, 34.34732, 0.00000, 0.00000, 0.00000);
CreateObject(19076, -2088.16138, -277.15091, 34.34815, 0.00000, 0.00000, 0.00000);
CreateObject(19076, -2088.03540, -262.13461, 34.35392, 0.00000, 0.00000, 0.00000);
CreateObject(19076, -2059.84521, -262.12143, 34.35405, 0.00000, 0.00000, 0.00000);
CreateObject(18102, -2057.76294, -275.26056, 38.35310, 0.00000, 0.00000, 0.00000);
CreateObject(18102, -2057.92578, -268.97360, 38.35310, 0.00000, 0.00000, 0.00000);
CreateObject(18102, -2057.92578, -268.97360, 38.35310, 0.00000, 0.00000, 0.00000);
CreateObject(18102, -2070.04688, -268.81754, 38.35310, 0.00000, 0.00000, 0.00000);
CreateObject(18102, -2069.79053, -274.60196, 38.35310, 0.00000, 0.00000, 0.00000);
CreateObject(18102, -2081.34033, -274.86206, 38.35310, 0.00000, 0.00000, 0.00000);
CreateObject(18102, -2081.77051, -268.54996, 38.35310, 0.00000, 0.00000, 0.00000);
CreateObject(3515, -2082.00854, -278.44101, 33.40000, 0.00000, 0.00000, 0.00000);
CreateObject(3515, -2077.82861, -278.83057, 33.40000, 0.00000, 0.00000, 0.00000);
CreateObject(3515, -2073.66528, -279.08984, 33.40000, 0.00000, 0.00000, 0.00000);
CreateObject(3515, -2069.52954, -279.69302, 33.40000, 0.00000, 0.00000, 0.00000);
CreateObject(3515, -2065.38110, -280.21729, 33.40000, 0.00000, 0.00000, 0.00000);
CreateObject(19054, -2060.97656, -277.23651, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19054, -2059.64282, -275.95248, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19054, -2070.93140, -277.22952, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19054, -2075.65503, -277.24603, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19054, -2086.92505, -277.18658, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19054, -2088.19019, -275.90405, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19054, -2088.15479, -263.47150, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19054, -2086.92456, -262.24170, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19054, -2060.93311, -262.12918, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19054, -2059.63477, -263.41815, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19055, -2074.43188, -278.40442, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19055, -2085.63672, -277.15271, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19055, -2072.00220, -278.47290, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19055, -2088.15186, -274.66150, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19055, -2062.18066, -277.20087, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19055, -2059.58960, -274.62952, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(19057, -2073.24805, -278.60013, 34.84790, 0.00000, 0.00000, 0.00000);
CreateObject(2395, -2074.70337, -273.03680, 34.47160, -90.00000, 0.00000, 0.00000);
CreateObject(18864, -2086.11450, -269.23584, 34.35610, 0.00000, 0.00000, 0.00000);
CreateObject(18864, -2073.87744, -264.47623, 34.37016, 0.00000, 0.00000, 0.00000);
CreateObject(18864, -2065.63379, -263.42740, 34.37140, 0.00000, 0.00000, 0.00000);
/* SKINVALLASZTO */
RemoveBuildingForPlayer(playerid, 11099, -2056.9922, -184.5469, 34.4141, 0.25);
RemoveBuildingForPlayer(playerid, 1634, -2294.0300, -1614.6300, 483.2530, 0.25);
RemoveBuildingForPlayer(playerid, 1634, -2288.3999, -1646.5601, 483.2530, 0.25);
RemoveBuildingForPlayer(playerid, 1634, -2323.5801, -1581.3600, 483.2530, 0.25);
RemoveBuildingForPlayer(playerid, 1634, -2232.3401, -1738.2700, 480.6530, 0.25);
RemoveBuildingForPlayer(playerid, 1634, -2239.5300, -1740.9100, 480.6530, 0.25);
RemoveBuildingForPlayer(playerid, 1634, -2239.6399, -1747.2700, 485.6900, 0.25);