Sziasztok! Áthoztam egy scriptet Hív. fórumról! Ez a script egy sebességmérõ! És persze lemagyarositottam!
Képek:
http://img514.imageshack.us/gal.php?g=samp036z.png
Eredeti készitõ: Destrojer
Eredeti link: http://forum.sa-mp.com/showthread.php?t=128157
Kód:
#include <a_samp>
enum td
{
Text:TDSpeedClock[15]
}
new TextDraws[td];
new Text:TextDrawsd[MAX_PLAYERS][4];
new DeActiveSpeedometer[MAX_PLAYERS];
public OnFilterScriptInit()
{
print(\"Sebességmérõ bekapcsolva!\");
TextDraws[TDSpeedClock][0] = TextDrawCreate(496.000000,400.000000,\"~g~20\");
TextDraws[TDSpeedClock][1] = TextDrawCreate(487.000000,388.000000,\"~g~40\");
TextDraws[TDSpeedClock][2] = TextDrawCreate(483.000000,375.000000,\"~g~60\");
TextDraws[TDSpeedClock][3] = TextDrawCreate(488.000000,362.000000,\"~g~80\");
TextDraws[TDSpeedClock][4] = TextDrawCreate(491.000000,349.000000,\"~g~100\");
TextDraws[TDSpeedClock][5] = TextDrawCreate(508.000000,336.500000,\"~g~120\");
TextDraws[TDSpeedClock][6] = TextDrawCreate(536.000000,332.000000,\"~g~140\");
TextDraws[TDSpeedClock][7] = TextDrawCreate(567.000000,337.000000,\"~g~160\");
TextDraws[TDSpeedClock][8] = TextDrawCreate(584.000000,348.000000,\"~g~180\");
TextDraws[TDSpeedClock][9] = TextDrawCreate(595.000000,360.000000,\"~g~200\");
TextDraws[TDSpeedClock][10] = TextDrawCreate(603.000000,374.000000,\"~g~220\");
TextDraws[TDSpeedClock][11] = TextDrawCreate(594.000000,386.000000,\"~g~240\");
TextDraws[TDSpeedClock][12] = TextDrawCreate(585.000000,399.000000,\"~g~260\");
TextDraws[TDSpeedClock][13] = TextDrawCreate(534.000000,396.000000,\"~r~/ \\\\\");
TextDraws[TDSpeedClock][14] = TextDrawCreate(548.000000,401.000000,\".\");
TextDrawLetterSize(TextDraws[TDSpeedClock][13], 1.059999, 2.100000);
TextDrawLetterSize(TextDraws[TDSpeedClock][14], 0.73, -2.60);
for(new i; i < 15; i++)
{
TextDrawSetShadow(TextDraws[TDSpeedClock], 1);
TextDrawSetOutline(TextDraws[TDSpeedClock], 0);
}
return 1;
}
public OnFilterScriptExit()
{
print(\"Sebességmérõ bekapcsolva!\");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext[1], \"speedo\", false) == 0)
{
new strOptionInfo[2][37]=
{
\"Bekapcsoltad a sebességmérõt!\",
\"Kikapcsoltad a sebességmérõt!\"
};
DeActiveSpeedometer[playerid] = !DeActiveSpeedometer[playerid];
SendClientMessage(playerid, 0x00AA00FF, strOptionInfo[DeActiveSpeedometer[playerid]]);
if(!DeActiveSpeedometer[playerid])
{
for(new i; i < 15; i++)
TextDrawShowForPlayer(playerid, TextDraws[TDSpeedClock]);
for(new i; i < 4; i++)
TextDrawsd[playerid] = TextDrawCreate(555.0, 402.0, \"~b~.\");
}
else
{
for(new i; i < 4; i++)
TextDrawHideForPlayer(playerid, TextDrawsd[playerid]);
for(new i; i < 15; i++)
TextDrawHideForPlayer(playerid, TextDraws[TDSpeedClock]);
}
return 1;
}
return 0;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER && !DeActiveSpeedometer[playerid])
{
for(new i; i < 15; i++)
TextDrawShowForPlayer(playerid, TextDraws[TDSpeedClock]);
for(new i; i < 4; i++)
TextDrawsd[playerid] = TextDrawCreate(555.0, 402.0, \"~b~.\");
}
else
{
for(new i; i < 4; i++)
TextDrawHideForPlayer(playerid, TextDrawsd[playerid]);
for(new i; i < 15; i++)
TextDrawHideForPlayer(playerid, TextDraws[TDSpeedClock]);
}
return 1;
}
public OnPlayerUpdate(playerid)
{
new
Float:fPos[3],
Float:Pos[4][2],
Float:fSpeed;
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && !DeActiveSpeedometer[playerid])
{
GetVehicleVelocity(GetPlayerVehicleID(playerid), fPos[0], fPos[1], fPos[2]);
fSpeed = floatsqroot(floatpower(fPos[0], 2) + floatpower(fPos[1], 2) +
floatpower(fPos[2], 2)) * 200;
new Float:alpha = 320 - fSpeed;
if(alpha < 60)
alpha = 60;
for(new i; i < 4; i++)
{
TextDrawHideForPlayer(playerid, TextDrawsd[playerid]);
TextDrawDestroy(TextDrawsd[playerid]);
GetDotXY(548, 401, Pos[0], Pos[1], alpha, (i + 1) * ;
TextDrawsd[playerid] = TextDrawCreate(Pos[0], Pos[1], \"~b~.\");
TextDrawLetterSize(TextDrawsd[playerid], 0.73, -2.60);
TextDrawSetOutline(TextDrawsd[playerid], 0);
TextDrawSetShadow(TextDrawsd[playerid], 1);
TextDrawShowForPlayer(playerid, TextDrawsd[playerid]);
}
}
return 1;
}
stock GetDotXY(Float:StartPosX, Float:StartPosY, &Float:NewX, &Float:NewY, Float:alpha, Float:dist)
{
NewX = StartPosX + (dist * floatsin(alpha, degrees));
NewY = StartPosY + (dist * floatcos(alpha, degrees));
}