Szerző Téma: SWAT | TERRORISTA  (Megtekintve 1697 alkalommal)

SWAT | TERRORISTA
« Dátum: 2012. Február 01. - 18:38:52 »
0 Show voters
Hello :)
Az angol fórumról lemagyarositottam egy SWAT -os játékmódot.
Eredeti készítõ: Kitten
Magyarosította: Én Yakuza™  :D
Eredeti link: http://forum.sa-mp.com/showthread.php?t=177710
[pawn]// SWAT Játékmód
// Készítõ: Kitten
// Magyarosította: Yakuza™
#include <a_samp>
#include <streamer>
new gTeam[MAX_PLAYERS];
#define TEAM_TERRIOST 0
#define TEAM_SWAT 1
new Text:Textdraw0;
new Text:Textdraw11;
new Text:Textdraw00[MAX_PLAYERS];
new Text:Textdraw1[MAX_PLAYERS];
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5[MAX_PLAYERS];
new TerriostZone;
new SwatZone2;
new SwatZone;
new TerriostZone2;
new kill[MAX_PLAYERS];
new str[256];
new Deaths[MAX_PLAYERS];
new Bomb1[MAX_PLAYERS];
new Bomb2[MAX_PLAYERS];
new Bomb3[MAX_PLAYERS];
new Bomb4[MAX_PLAYERS];
new Bomb5[MAX_PLAYERS];
new Bomb6[MAX_PLAYERS];
new Bomb7[MAX_PLAYERS];
new Bomb8[MAX_PLAYERS];
new Bomb9[MAX_PLAYERS];
new BombDefuse[2];
forward TerriostTD(playerid);
forward SwatTD(playerid);
forward KillsInfo();
forward DeathInfo();
forward BombCP1(playerid);
forward BombCP2(playerid);
forward BombCP3(playerid);
forward BombCP4(playerid);
forward BombCP5(playerid);
forward BombCP6(playerid);
forward NewBombb1(playerid);
forward NewBombb2(playerid);
forward NewBombb3(playerid);
forward NewMap(playerid);
forward NewMapBound(playerid);
main()
{
    print(\"\\n----------------------------------\");
    print(\" Swat GM By Kitten\");
    print(\" Magyarositotta: Yakuza™\");
    print(\"----------------------------------\\n\");
}
public OnGameModeInit()
{
    SetGameModeText(\"[HUN] _.SWAT._\");
    AddPlayerClass(285,1681.7203,1099.9380,10.8203,87.5332,24, 50, 31, 300, 17, 5); // SwatSpawn
    AddPlayerClass(211,1681.7203,1099.9380,10.8203,87.5332,24, 50, 31, 300, 17, 5); // SwatSpawn 2
    AddPlayerClass(179,1663.2716,904.9013,10.7951,334.4422,24, 50, 30, 300, 17, 5); // Terrorista spawn
    AddPlayerClass(191,1663.2716,904.9013,10.7951,334.4422,24, 50, 30, 300, 17, 5); // Terrorista spawn 2
    TerriostZone = GangZoneCreate(1564.303, 893.0443, 1740.021, 997.4821);
    SwatZone = GangZoneCreate(1552.589, 993.614, 1736.117, 1128.996);
    SwatZone2 = GangZoneCreate(2489.752, 1774.963, 2665.47, 1945.158);
    TerriostZone2 = GangZoneCreate(2497.562, 1624.109, 2665.47, 1782.699);
    Textdraw0 = TextDrawCreate(81.000000, 325.000000, \"SWAT: Hatastalanitani kell a bombakat a terrorista oldalon. Osszesen 6 bombat!\");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 1);
    TextDrawLetterSize(Textdraw0, 0.400000, 1.000000);
    TextDrawColor(Textdraw0, 65535);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetShadow(Textdraw0, 1);
    Textdraw11 = TextDrawCreate(128.000000, 344.000000, \"Terrorista: Megkell vedeni a bombakat, hogy a SWAT ne hatastalanitsa.\");
    TextDrawBackgroundColor(Textdraw11, 255);
    TextDrawFont(Textdraw11, 1);
    TextDrawLetterSize(Textdraw11, 0.429999, 1.000000);
    TextDrawColor(Textdraw11, -16776961);
    TextDrawSetOutline(Textdraw11, 0);
    TextDrawSetProportional(Textdraw11, 1);
    TextDrawSetShadow(Textdraw11, 1);
    SetTimer(\"KillsInfo\",300 , 1);
    SetTimer(\"DeathInfo\",300 , 1);
    for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
    {
    Textdraw1[playerid] = TextDrawCreate(495.000000, 112.000000, \"~n~\");
    TextDrawBackgroundColor(Textdraw1[playerid], 255);
    TextDrawFont(Textdraw1[playerid], 1);
    TextDrawLetterSize(Textdraw1[playerid], 0.529999, 0.899999);
    TextDrawColor(Textdraw1[playerid], -1);
    TextDrawSetOutline(Textdraw1[playerid], 0);
    TextDrawSetProportional(Textdraw1[playerid], 1);
    TextDrawSetShadow(Textdraw1[playerid], 1);
    Textdraw5[playerid] = TextDrawCreate(495.000000, 119.000000, \"Halalok:\");
    TextDrawBackgroundColor(Textdraw5[playerid], 255);
    TextDrawFont(Textdraw5[playerid], 1);
    TextDrawLetterSize(Textdraw5[playerid], 0.490000, 1.000000);
    TextDrawColor(Textdraw5[playerid], -1);
    TextDrawSetOutline(Textdraw5[playerid], 0);
    TextDrawSetProportional(Textdraw5[playerid], 1);
    TextDrawSetShadow(Textdraw5[playerid], 1);
    Textdraw00[playerid] = TextDrawCreate(22.000000, 320.000000, \"~n~\");
    TextDrawBackgroundColor(Textdraw00[playerid], 255);
    TextDrawFont(Textdraw00[playerid], 1);
    TextDrawLetterSize(Textdraw00[playerid], 0.500000, 1.400000);
    TextDrawColor(Textdraw00[playerid], 65535);
    TextDrawSetOutline(Textdraw00[playerid], 0);
    TextDrawSetProportional(Textdraw00[playerid], 1);
    Bomb1[playerid] = CreateDynamicCP(1596.7633,885.2949,10.8203,5,0,0,0,100.0);
    Bomb2[playerid] = CreateDynamicCP(1679.5154,889.6320,10.8129,5,0,0,0,100.0);
    Bomb3[playerid] = CreateDynamicCP(1727.7621,893.7756,10.8129,5,0,0,0,100.0);
    Bomb4[playerid] = CreateDynamicCP(1720.4718,932.5308,10.8129,5,0,0,0,100.0);
    Bomb5[playerid] = CreateDynamicCP(1605.1661,916.0939,10.8129,5,0,0,0,100.0);
    Bomb6[playerid] = CreateDynamicCP(1652.7689,901.3668,10.8129,5,0,0,0,100.0);
    Bomb7[playerid] = CreateDynamicCP(2622.3879,1717.6305,11.0234,5,0,0,0,100.0);
    Bomb8[playerid] = CreateDynamicCP(2621.6570,1824.6542,11.0234,5,0,0,0,100.0);
    Bomb9[playerid] = CreateDynamicCP(2558.7576,1750.7294,11.0234,5,0,0,0,100.0);
    }
    Textdraw2 = TextDrawCreate(496.000000, 101.000000, \"Rang:\");
    TextDrawBackgroundColor(Textdraw2, 255);
    TextDrawFont(Textdraw2, 1);
    TextDrawLetterSize(Textdraw2, 0.370000, 1.200000);
    TextDrawColor(Textdraw2, -16776961);
    TextDrawSetOutline(Textdraw2, 0);
    TextDrawSetProportional(Textdraw2, 1);
    TextDrawSetShadow(Textdraw2, 1);
    Textdraw3 = TextDrawCreate(180.000000, 426.000000, \"Kitten, Yakuza\");
    TextDrawBackgroundColor(Textdraw3, 255);
    TextDrawFont(Textdraw3, 1);
    TextDrawLetterSize(Textdraw3, 0.860000, 1.000000);
    TextDrawColor(Textdraw3, 65535);
    TextDrawSetOutline(Textdraw3, 0);
    TextDrawSetProportional(Textdraw3, 1);
    TextDrawSetShadow(Textdraw3, 1);
    Textdraw4 = TextDrawCreate(180.000000, 421.000000, \"~n~\");
    TextDrawBackgroundColor(Textdraw4, 255);
    TextDrawFont(Textdraw4, 1);
    TextDrawLetterSize(Textdraw4, 0.500000, 1.500000);
    TextDrawColor(Textdraw4, -1);
    TextDrawSetOutline(Textdraw4, 0);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetShadow(Textdraw4, 1);
    TextDrawUseBox(Textdraw4, 1);
    TextDrawBoxColor(Textdraw4, -1);
    TextDrawTextSize(Textdraw4, 478.000000, 10.000000);
    return 1;
}
public OnGameModeExit()
{
    TextDrawHideForAll(Textdraw2);
    TextDrawDestroy(Textdraw2);
    TextDrawHideForAll(Textdraw3);
    TextDrawDestroy(Textdraw3);
    TextDrawHideForAll(Textdraw4);
    TextDrawDestroy(Textdraw4);
    for(new i = 0;i < MAX_PLAYERS; i++)
    {
        TextDrawHideForPlayer(i,Textdraw1);

        TextDrawHideForPlayer(i,Textdraw5
);

        TextDrawHideForPlayer(i,Textdraw00
);

    }


    return 1;


}


public OnPlayerRequestClass(playerid, classid)


{


    SetPlayerPos(playerid, 1644.4078,-1133.8214,58.2172);


    SetPlayerCameraPos(playerid, 1647.6301,-1134.5725,58.2489);


    SetPlayerCameraLookAt(playerid, 1644.4078,-1133.8214,58.2172);


    SetPlayerFacingAngle(playerid,258.5584);


    if(classid == 0)


    {


        GameTextForPlayer(playerid,\"~b~Swat 1\",5000,3);


        gTeam[playerid] = TEAM_SWAT;


    }


    else if(classid == 1)


    {


        GameTextForPlayer(playerid,\"~b~Swat 2\",5000,3);


        gTeam[playerid] = TEAM_SWAT;


    }


    else if(classid == 2)


    {


        GameTextForPlayer(playerid,\"~r~Terrorista 1\",5000,3);


        gTeam[playerid] = TEAM_TERRIOST;


    }


    else if(classid == 3)


    {


        GameTextForPlayer(playerid,\"~r~Terrorista 2\",5000,3);


        gTeam[playerid] = TEAM_TERRIOST;


    }


    return 1;


}


public OnPlayerConnect(playerid)


{


    KillsInfo();


    TextDrawShowForPlayer(playerid,Textdraw1[playerid]);


    Deaths[playerid] = 0;


    DeathInfo();


    TextDrawShowForPlayer(playerid,Textdraw5[playerid]);


    return 1;


}


public OnPlayerDisconnect(playerid, reason)


{


    return 1;


}


public OnPlayerSpawn(playerid)


{


    if(gTeam[playerid] == TEAM_TERRIOST)


    {


        TextDrawShowForPlayer(playerid,Textdraw11);


        SetTimer(\"TerriostTD\",8000,true);


        SetPlayerTeam(playerid,0);


        SetPlayerWorldBounds(playerid, 1775.165, 1536.969, 1152.205, 881.4401);


    }


    else if(gTeam[playerid] == TEAM_SWAT)


    {


        TextDrawShowForPlayer(playerid,Textdraw0);


        SetTimer(\"SwatTD\",8000,true);


        SetPlayerTeam(playerid,1);


        SetPlayerWorldBounds(playerid, 1775.165, 1536.969, 1152.205, 881.4401);


    }


    GangZoneShowForPlayer(playerid, TerriostZone, 0xFF000096);


    GangZoneShowForPlayer(playerid, SwatZone, 0x0000FF96);


    GangZoneShowForPlayer(playerid, SwatZone2, 0x0000FF96);


    GangZoneShowForPlayer(playerid, TerriostZone2, 0xFF000096);


    TextDrawShowForPlayer(playerid, Textdraw00[playerid]);


    TextDrawShowForPlayer(playerid, Textdraw2);


    TextDrawShowForPlayer(playerid, Textdraw3);


    TextDrawShowForPlayer(playerid, Textdraw4);


    return 1;


}


public TerriostTD(playerid)


{


    TextDrawHideForPlayer(playerid,Textdraw11);


    return 1;


}


public SwatTD(playerid)


{


    TextDrawHideForPlayer(playerid,Textdraw0);


    return 1;


}


public OnPlayerDeath(playerid, killerid, reason)


{


    kill[playerid]++;


    Deaths[killerid]++;


    SendDeathMessage(killerid, playerid, reason);


    SetTimer(\"NewMapBound\",100,false);


    return 1;


}


public KillsInfo()


{


    for(new i=0;i<MAX_PLAYERS;i++)


    {


        if (IsPlayerConnected(i))


        {


        TextDrawHideForPlayer(i,Textdraw1
);

        format(str, sizeof(str), \"Halal: %d\" , Deaths[0]);


        TextDrawSetString(Textdraw1
,str);

        TextDrawShowForPlayer(i,Textdraw1
);

        }


    }


    return 1;


}


public DeathInfo()


{


    for(new i=0;i<MAX_PLAYERS;i++)


    {


        if (IsPlayerConnected(i))


        {


        TextDrawHideForPlayer(i,Textdraw5
);

        format(str, sizeof(str), \"Halalok: %d\" , kill[0]);


        TextDrawSetString(Textdraw5
,str);

        TextDrawShowForPlayer(i,Textdraw5
);

        }


    }


    return 1;


}


public NewMap(playerid)


{


    if(gTeam[playerid] == TEAM_SWAT)


    for(new i;i<=MAX_PLAYERS;i++)


    {


        if(!IsPlayerConnected(i))continue;


        SetPlayerWorldBounds(i,20000.0000, -20000.0000, 20000.0000, -20000.0000);


        SetPlayerPos(playerid,2605.8599,1891.0757,11.0234);


        SetSpawnInfo(playerid,TEAM_SWAT,285,2605.8599,1891.0757,11.0234,270.8472,24, 50, 31, 300, 17, 5);


    }


    else if(gTeam[playerid] == TEAM_TERRIOST)


    for(new i;i<=MAX_PLAYERS;i++)


    {


        if(!IsPlayerConnected(i))continue;


        SetPlayerWorldBounds(i,20000.0000, -20000.0000, 20000.0000, -20000.0000);


        SetPlayerPos(playerid,2583.1155,1728.6307,11.0234);


        SetSpawnInfo(playerid,TEAM_TERRIOST,179,2583.1155,1728.6307,11.0234,264.5337,24, 50, 30, 300, 17, 5);


    }


    TextDrawHideForPlayer(playerid,Textdraw00[playerid]);


    for(new i=0;i<MAX_PLAYERS;i++)


    {


        if (IsPlayerConnected(i))


        {


        TextDrawHideForPlayer(i,Textdraw00
);

        format(str, sizeof(str), \"Hatastalanitott bombak: 0/3\" , BombDefuse[1]);


        TextDrawSetString(Textdraw00
,str);

        TextDrawShowForPlayer(i,Textdraw00
);

        }


    }


    SetTimer(\"NewMapBound\",1000,false);


    return 1;


}


public NewMapBound(playerid)


{


    SetPlayerWorldBounds(playerid, 2673.28, 2493.657, 1937.422, 1616.373);


    return  1;


}


public OnPlayerEnterDynamicCP(playerid, checkpointid)


{


    if(BombDefuse[1] == 6) {


    SetTimerEx(\"NewMap\",5000,false,\"i\",playerid);


    }


    if(gTeam[playerid] == TEAM_SWAT)


    {


        if(checkpointid == Bomb1[playerid])


        {


            GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3);


            SetTimerEx(\"BombCP1\",10000,false,\"i\",playerid);


            BombDefuse[1]++;


        }


        if(checkpointid == Bomb2[playerid])


        {


            GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3);


            SetTimerEx(\"BombCP2\",10000,false,\"i\",playerid);


            BombDefuse[1]++;


        }


        if(checkpointid == Bomb3[playerid])


        {


            GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3);


            SetTimerEx(\"BombCP3\",10000,false,\"i\",playerid);


            BombDefuse[1]++;


        }


        if(checkpointid == Bomb4[playerid])


        {


            GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3);


            SetTimerEx(\"BombCP4\",10000,false,\"i\",playerid);


            BombDefuse[1]++;


        }


        if(checkpointid == Bomb5[playerid])


        {


            GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3);


            SetTimerEx(\"BombCP5\",10000,false,\"i\",playerid);


            BombDefuse[1]++;


        }


        if(checkpointid == Bomb6[playerid])


        {


            GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3);


            SetTimerEx(\"BombCP6\",10000,false,\"i\",playerid);


            BombDefuse[1]++;


        }


        if(checkpointid == Bomb7[playerid])


        {


            GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3);


            SetTimerEx(\"NewBombb1\",10000,false,\"i\",playerid);


            BombDefuse[1]++;


        }


        if(checkpointid == Bomb8[playerid])


        {


            GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3);


            SetTimerEx(\"NewBombb2\",10000,false,\"i\",playerid);


            BombDefuse[1]++;


        }


        if(checkpointid == Bomb9[playerid])


        {


            GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3);


            SetTimerEx(\"NewBombb3\",10000,false,\"i\",playerid);


            BombDefuse[1]++;


        }


    }


    else if(gTeam[playerid] == TEAM_TERRIOST)


    {


        if(checkpointid == Bomb1[playerid])


        {


            GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3);


        }


        if(checkpointid == Bomb2[playerid])


        {


            GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3);


        }


        if(checkpointid == Bomb3[playerid])


        {


            GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3);


        }


        if(checkpointid == Bomb4[playerid])


        {


            GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3);


        }


        if(checkpointid == Bomb5[playerid])


        {


            GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3);


        }


        if(checkpointid == Bomb6[playerid])


        {


            GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3);


        }


        if(checkpointid == Bomb7[playerid])


        {


            GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3);


        }


        if(checkpointid == Bomb8[playerid])


        {


            GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3);


        }


        if(checkpointid == Bomb9[playerid])


        {


            GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3);


        }


    }


    return 0;


}


public BombCP1(playerid)


{


    GameTextForPlayer(playerid,\"~w~ A bombát sikeresen hatástalanitották!\",5000,3);


    DestroyDynamicCP(Bomb1[playerid]);


    for(new i=0;i<MAX_PLAYERS;i++)


    {


        if (IsPlayerConnected(i))


        {


        TextDrawHideForPlayer(i,Textdraw00
);

        format(str, sizeof(str), \"Hatastalanitott bombak: %d/6\" , BombDefuse[1]);


        TextDrawSetString(Textdraw00
,str);

        TextDrawShowForPlayer(i,Textdraw00
);

        }


    }


    return 1;


}


public BombCP2(playerid)


{


    GameTextForPlayer(playerid,\"~w~ A bombát sikeresen hatástalanitották!\",5000,3);


    DestroyDynamicCP(Bomb2[playerid]);


    for(new i=0;i<MAX_PLAYERS;i++)


    {


        if (IsPlayerConnected(i))


        {


        TextDrawHideForPlayer(i,Textdraw00
);

        format(str, sizeof(str), \"Hatastalanitott bombak: %d/6\" ,BombDefuse[1]);


        TextDrawSetString(Textdraw00
,str);

        TextDrawShowForPlayer(i,Textdraw00
);

        }


    }


    return 1;


}


public BombCP3(playerid)


{


    GameTextForPlayer(playerid,\"~w~ A bombát sikeresen hatástalanitották!\",5000,3);


    DestroyDynamicCP(Bomb3[playerid]);


    for(new i=0;i<MAX_PLAYERS;i++)


    {


        if (IsPlayerConnected(i))


        {


        TextDrawHideForPlayer(i,Textdraw00
);

        format(str, sizeof(str), \"Hatastalanitott bombak: %d/6\" , BombDefuse[1]);


        TextDrawSetString(Textdraw00
,str);

        TextDrawShowForPlayer(i,Textdraw00
);

        }


    }


    return 1;


}


public BombCP4(playerid)


{


    GameTextForPlayer(playerid,\"~w~ A bombát sikeresen hatástalanitották!\",5000,3);


    DestroyDynamicCP(Bomb4[playerid]);


    for(new i=0;i<MAX_PLAYERS;i++)


    {


        if (IsPlayerConnected(i))


        {


        TextDrawHideForPlayer(i,Textdraw00
);

        format(str, sizeof(str), \"Hatastalanitott bombak: %d/6\" , BombDefuse[1]);


        TextDrawSetString(Textdraw00
,str);

        TextDrawShowForPlayer(i,Textdraw00
);

        }


    }


    return 1;


}


public BombCP5(playerid)


{


    GameTextForPlayer(playerid,\"~w~ A bombát sikeresen hatástalanitották!\",5000,3);


    DestroyDynamicCP(Bomb5[playerid]);


    for(new i=0;i<MAX_PLAYERS;i++)


    {


        if (IsPlayerConnected(i))


        {


        TextDrawHideForPlayer(i,Textdraw00
);

        format(str, sizeof(str), \"Hatastalanitott bombak: %d/6\" , BombDefuse[1]);


        TextDrawSetString(Textdraw00
,str);

        TextDrawShowForPlayer(i,Textdraw00
);

        }


    }


    return 1;


}


public BombCP6(playerid)


{


    GameTextForPlayer(playerid,\"~w~ A bombát sikeresen hatástalanitották!\",5000,3);


    DestroyDynamicCP(Bomb6[playerid]);


    for(new i=0;i<MAX_PLAYERS;i++)


    {


        if (IsPlayerConnected(i))


        {


        TextDrawHideForPlayer(i,Textdraw00
);

        format(str, sizeof(str), \"Hatastalanitott bombak: %d/6\" , BombDefuse[1]);


        TextDrawSetString(Textdraw00
,str);

        TextDrawShowForPlayer(i,Textdraw00
);

        }


    }


    return 1;


}


public NewBombb1(playerid)


{


    GameTextForPlayer(playerid,\"~w~ A bombát sikeresen hatástalanitották!\",5000,3);


    DestroyDynamicCP(Bomb7[playerid]);


    for(new i=0;i<MAX_PLAYERS;i++)


    {


        if (IsPlayerConnected(i))


        {


        TextDrawHideForPlayer(i,Textdraw00
);

        format(str, sizeof(str), \"Hatastalanitott bombak: %d/3\" , BombDefuse[1]);


        TextDrawSetString(Textdraw00
,str);

        TextDrawShowForPlayer(i,Textdraw00
);

        }


    }
« Utoljára szerkesztve: 2012. Február 01. - 20:15:08 írta Yakuza™ »

SWAT | TERRORISTA
« Válasz #1 Dátum: 2012. Február 01. - 18:57:43 »
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r~Defusing bomb ~b~10 ~r~seconds left

 
upika

SWAT | TERRORISTA
« Válasz #2 Dátum: 2012. Február 01. - 20:15:50 »
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átirtam :)

SWAT | TERRORISTA
« Válasz #3 Dátum: 2012. Február 02. - 20:49:37 »
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mivel sok GameText meg Textdraw van benne használsz Fixchars t!

SWAT | TERRORISTA
« Válasz #4 Dátum: 2012. Február 05. - 10:20:05 »
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ez jó lett

 

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