Szerző Téma: Jármû lekérõ név szerint [ZCMD]  (Megtekintve 2008 alkalommal)

Jármû lekérõ név szerint [ZCMD]
« Dátum: 2013. július 22. - 23:06:27 »
+6 Show voters
Sziasztok!  :)
Összedobtam egy olyan jármûlekérõt, ami név szerint kéri a a kocsit.
Pl.: Beírod, hogy /elegy és lekéri.
A script ZCMD parancsfeldolgozóval mûködik.
(ZCMD : http://forum.sa-mp.com/showthread.php?t=91354 )
Ha találtok benne bugot, szóljatok. (Bocsi ha van kezdõ vagyok  :D)
Code:
 
// Kocsi lekérõ név szerint by csocsa (ZCMD)
// www.sampforum.hu
#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
new Car;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Kocsi lekérõ by csocsa betöltve (ZCMD)\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\" Kocsi lekérõ by csocsa deaktiválva (ZCMD)\");
print(\"----------------------------------\\n\");
}
#endif
CMD:huntley(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HUNTLEY~n~~h~~w~ID:~h~~r~579\",2500,3);
Car = CreateVehicle(579,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:landstalker(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~LANDSTALKER~n~~h~~w~ID:~h~~r~400\",2500,3);
Car = CreateVehicle(400,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:perrenial(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PERRENIAL~n~~h~~w~ID:~h~~r~404\",2500,3);
Car = CreateVehicle(404,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:rancher(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~RANCHER~n~~h~~w~ID:~h~~r~489\",2500,3);
Car = CreateVehicle(489,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:rancher2(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ANOTHER RANCHER~n~~h~~w~ID:~h~~r~505\",2500,3);
Car = CreateVehicle(505,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:regina(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~REGINA~n~~h~~w~ID:~h~~r~479\",2500,3);
Car = CreateVehicle(479,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:romero(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ROMERO~n~~h~~w~ID:~h~~r~442\",2500,3);
Car = CreateVehicle(442,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:solair(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SOLAIR~n~~h~~w~ID:~h~~r~458\",2500,3);
Car = CreateVehicle(458,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:alpha(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ALPHA~n~~h~~w~ID:~h~~r~602\",2500,3);
Car = CreateVehicle(602,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:blista(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BLISTA COMPACT~n~~h~~w~ID:~h~~r~496\",2500,3);
Car = CreateVehicle(496,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bravura(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BRAVURA~n~~h~~w~ID:~h~~r~401\",2500,3);
Car = CreateVehicle(401,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:buccaneer(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BUCCANEER~n~~h~~w~ID:~h~~r~518\",2500,3);
Car = CreateVehicle(518,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:cadrona(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CADRONA~n~~h~~w~ID:~h~~r~527\",2500,3);
Car = CreateVehicle(527,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:club(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CLUB~n~~h~~w~ID:~h~~r~589\",2500,3);
Car = CreateVehicle(589,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:esperanto(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ESPERANTO~n~~h~~w~ID:~h~~r~419\",2500,3);
Car = CreateVehicle(419,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:feltzer(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FELTZER~n~~h~~w~ID:~h~~r~533\",2500,3);
Car = CreateVehicle(533,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:fortune(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FORTUNE~n~~h~~w~ID:~h~~r~526\",2500,3);
Car = CreateVehicle(526,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hermes(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HERMES~n~~h~~w~ID:~h~~r~474\",2500,3);
Car = CreateVehicle(474,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hustler(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HUSTLER~n~~h~~w~ID:~h~~r~545\",2500,3);
Car = CreateVehicle(545,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:manana(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MANANA~n~~h~~w~ID:~h~~r~410\",2500,3);
Car = CreateVehicle(410,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:picador(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PICADOR~n~~h~~w~ID:~h~~r~600\",2500,3);
Car = CreateVehicle(600,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:previon(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PREVION~n~~h~~w~ID:~h~~r~436\",2500,3);
Car = CreateVehicle(436,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:stafford(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~STAFFORD~n~~h~~w~ID:~h~~r~580\",2500,3);
Car = CreateVehicle(580,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:stallion(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~STALLION~n~~h~~w~ID:~h~~r~439\",2500,3);
Car = CreateVehicle(439,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:tampa(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TAMPA~n~~h~~w~ID:~h~~r~549\",2500,3);
Car = CreateVehicle(549,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:virgo(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~VIRGO~n~~h~~w~ID:~h~~r~491\",2500,3);
Car = CreateVehicle(491,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:admiral(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ADMIRAL~n~~h~~w~ID:~h~~r~445\",2500,3);
Car = CreateVehicle(445,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:elegant(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ELEGANT~n~~h~~w~ID:~h~~r~507\",2500,3);
Car = CreateVehicle(507,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:emperor(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~EMPEROR~n~~h~~w~ID:~h~~r~585\",2500,3);
Car = CreateVehicle(585,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:euros(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~EUROS~n~~h~~w~ID:~h~~r~587\",2500,3);
Car = CreateVehicle(587,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:glendale(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~GLENDALE~n~~h~~w~ID:~h~~r~466\",2500,3);
Car = CreateVehicle(466,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:greenwood(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~GREENWOOD~n~~h~~w~ID:~h~~r~492\",2500,3);
Car = CreateVehicle(492,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:intruder(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~INTRUDER~n~~h~~w~ID:~h~~r~546\",2500,3);
Car = CreateVehicle(546,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:merit(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MERIT~n~~h~~w~ID:~h~~r~551\",2500,3);
Car = CreateVehicle(551,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:nebula(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~NEBULA~n~~h~~w~ID:~h~~r~516\",2500,3);
Car = CreateVehicle(516,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:oceanic(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~OCEANIC~n~~h~~w~ID:~h~~r~467\",2500,3);
Car = CreateVehicle(467,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:premier(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PREMIER~n~~h~~w~ID:~h~~r~426\",2500,3);
Car = CreateVehicle(426,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:primo(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PRIMO~n~~h~~w~ID:~h~~r~547\",2500,3);
Car = CreateVehicle(547,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sentinel(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SENTINEL~n~~h~~w~ID:~h~~r~405\",2500,3);
Car = CreateVehicle(405,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:stretch(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~STRETCH~n~~h~~w~ID:~h~~r~409\",2500,3);
Car = CreateVehicle(409,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sunrise(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SUNRISE~n~~h~~w~ID:~h~~r~550\",2500,3);
Car = CreateVehicle(550,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:tahoma(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TAHOMA~n~~h~~w~ID:~h~~r~566\",2500,3);
Car = CreateVehicle(566,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:vincent(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~VINCENT~n~~h~~w~ID:~h~~r~540\",2500,3);
Car = CreateVehicle(540,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:washington(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~WASHINGTON~n~~h~~w~ID:~h~~r~421\",2500,3);
Car = CreateVehicle(421,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:willard(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~WILLARD~n~~h~~w~ID:~h~~r~529\",2500,3);
Car = CreateVehicle(529,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:majestic(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517\",2500,3);
Car = CreateVehicle(517,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:buffalo(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BUFFALO~n~~h~~w~ID:~h~~r~402\",2500,3);
Car = CreateVehicle(402,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:clover(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CLOVER~n~~h~~w~ID:~h~~r~542\",2500,3);
Car = CreateVehicle(542,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:phoenix(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PHOENIX~n~~h~~w~ID:~h~~r~603\",2500,3);
Car = CreateVehicle(603,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sabre(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SABRE~n~~h~~w~ID:~h~~r~475\",2500,3);
Car = CreateVehicle(475,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:elegy(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z;
new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ELEGY~n~~h~~w~ID:~h~~r~562\",2500,3);
    GetPlayerFacingAngle(playerid,A);
Car = Car = CreateVehicle(562,X,Y,Z,A,-1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
PutPlayerInVehicle(playerid, Car, 0);
return 1;
}
CMD:flash(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FLASH~n~~h~~w~ID:~h~~r~565\",2500,3);
Car = CreateVehicle(565,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:jester(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~JESTER~n~~h~~w~ID:~h~~r~559\",2500,3);
Car = CreateVehicle(559,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:stratum(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~STRATUM~n~~h~~w~ID:~h~~r~561\",2500,3);
Car = CreateVehicle(561,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sultan(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SULTAN~n~~h~~w~ID:~h~~r~560\",2500,3);
Car = CreateVehicle(560,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:uranus(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~URANUS~n~~h~~w~ID:~h~~r~558\",2500,3);
Car = CreateVehicle(558,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:banshee(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BANSHEE~n~~h~~w~ID:~h~~r~429\",2500,3);
Car = CreateVehicle(429,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bullet(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BULLET~n~~h~~w~ID:~h~~r~541\",2500,3);
Car = CreateVehicle(541,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:cheetah(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CHEETAH~n~~h~~w~ID:~h~~r~415\",2500,3);
Car = CreateVehicle(415,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:comet(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~COMET~n~~h~~w~ID:~h~~r~480\",2500,3);
Car = CreateVehicle(480,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hotknife(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HOTKNIFE~n~~h~~w~ID:~h~~r~434\",2500,3);
Car = CreateVehicle(434,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hotring(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HOTRING~n~~h~~w~ID:~h~~r~494\",2500,3);
Car = CreateVehicle(494,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hotringa(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HOTRING A~n~~h~~w~ID:~h~~r~502\",2500,3);
Car = CreateVehicle(502,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hotringb(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HOTRING B~n~~h~~w~ID:~h~~r~503\",2500,3);
Car = CreateVehicle(503,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:infernus(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~INFERNUS~n~~h~~w~ID:~h~~r~411\",2500,3);
Car = CreateVehicle(411,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:supergt(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SUPER GT~n~~h~~w~ID:~h~~r~506\",2500,3);
Car = CreateVehicle(506,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:turismo(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TURISMO~n~~h~~w~ID:~h~~r~451\",2500,3);
Car = CreateVehicle(451,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:windsor(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~WINDSOR~n~~h~~w~ID:~h~~r~555\",2500,3);
Car = CreateVehicle(555,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:zr350(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ZR-350~n~~h~~w~ID:~h~~r~477\",2500,3);
Car = CreateVehicle(477,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:benson(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BENSON~n~~h~~w~ID:~h~~r~499\",2500,3);
Car = CreateVehicle(499,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:boxville(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BOXVILLE~n~~h~~w~ID:~h~~r~498\",2500,3);
Car = CreateVehicle(498,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:boxville2(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BOXVILLE ( black )~n~~h~~w~ID:~h~~r~609\",2500,3);
Car = CreateVehicle(609,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:cementtruck(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CEMENT TRUCK~n~~h~~w~ID:~h~~r~524\",2500,3);
Car = CreateVehicle(524,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:combine(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~COMBINE HARVESTOR~n~~h~~w~ID:~h~~r~532\",2500,3);
Car = CreateVehicle(532,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:dft30(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~DFT-30~n~~h~~w~ID:~h~~r~578\",2500,3);
Car = CreateVehicle(578,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:dozer(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~DOZER~n~~h~~w~ID:~h~~r~486\",2500,3);
Car = CreateVehicle(486,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:dumper(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~DUMPER~n~~h~~w~ID:~h~~r~406\",2500,3);
Car = CreateVehicle(406,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:dune(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~DUNE~n~~h~~w~ID:~h~~r~573\",2500,3);
Car = CreateVehicle(573,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:flatbed(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FLATBED~n~~h~~w~ID:~h~~r~455\",2500,3);
Car = CreateVehicle(455,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hotdog(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HOTDOG~n~~h~~w~ID:~h~~r~588\",2500,3);
Car = CreateVehicle(588,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:linerunner(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~LINERUNNER~n~~h~~w~ID:~h~~r~403\",2500,3);
Car = CreateVehicle(403,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:mrwoopee(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MR WOOPEE~n~~h~~w~ID:~h~~r~423\",2500,3);
Car = CreateVehicle(423,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:mule(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MULE~n~~h~~w~ID:~h~~r~414\",2500,3);
Car = CreateVehicle(414,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:packer(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PACKER~n~~h~~w~ID:~h~~r~443\",2500,3);
Car = CreateVehicle(443,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:roadtrain(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ROADTRAIN~n~~h~~w~ID:~h~~r~515\",2500,3);
Car = CreateVehicle(515,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:tanker(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TANKER~n~~h~~w~ID:~h~~r~514\",2500,3);
Car = CreateVehicle(514,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:tractor(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TRACTOR~n~~h~~w~ID:~h~~r~531\",2500,3);
Car = CreateVehicle(531,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:yankee(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~YANKEE~n~~h~~w~ID:~h~~r~456\",2500,3);
Car = CreateVehicle(456,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:topfun(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TOPFUN~n~~h~~w~ID:~h~~r~459\",2500,3);
Car = CreateVehicle(459,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bobcat(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BOBCAT~n~~h~~w~ID:~h~~r~422\",2500,3);
Car = CreateVehicle(422,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:burrito(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BURRITO~n~~h~~w~ID:~h~~r~482\",2500,3);
Car = CreateVehicle(482,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:forklift(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FORKLIFT~n~~h~~w~ID:~h~~r~530\",2500,3);
Car = CreateVehicle(530,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:moonbeam(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MOONBEAM~n~~h~~w~ID:~h~~r~418\",2500,3);
Car = CreateVehicle(418,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:mower(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MOWER~n~~h~~w~ID:~h~~r~572\",2500,3);
Car = CreateVehicle(572,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:newsvan(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~NEWSVAN~n~~h~~w~ID:~h~~r~582\",2500,3);
Car = CreateVehicle(582,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:pony(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PONY~n~~h~~w~ID:~h~~r~413\",2500,3);
Car = CreateVehicle(413,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:rumpo(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~RUMPO~n~~h~~w~ID:~h~~r~440\",2500,3);
Car = CreateVehicle(440,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sadler(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SADLER~n~~h~~w~ID:~h~~r~543\",2500,3);
Car = CreateVehicle(543,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:tug(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TUG~n~~h~~w~ID:~h~~r~583\",2500,3);
Car = CreateVehicle(583,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:walton(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~WALTON~n~~h~~w~ID:~h~~r~478\",2500,3);
Car = CreateVehicle(478,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:yosemite(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~YOSEMITE~n~~h~~w~ID:~h~~r~554\",2500,3);
Car = CreateVehicle(554,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:blade(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BLADE~n~~h~~w~ID:~h~~r~536\",2500,3);
Car = CreateVehicle(536,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:broadway(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BROADWAY~n~~h~~w~ID:~h~~r~575\",2500,3);
Car = CreateVehicle(575,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:remington(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~REMINGTON~n~~h~~w~ID:~h~~r~534\",2500,3);
Car = CreateVehicle(534,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:savanna(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SAVANNA~n~~h~~w~ID:~h~~r~567\",2500,3);
Car = CreateVehicle(567,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:slamvan(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SLAMVAN~n~~h~~w~ID:~h~~r~535\",2500,3);
Car = CreateVehicle(535,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:tornado(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TORNADO~n~~h~~w~ID:~h~~r~576\",2500,3);
Car = CreateVehicle(576,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:voodoo(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~VOODOO~n~~h~~w~ID:~h~~r~412\",2500,3);
Car = CreateVehicle(412,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bandito(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BANDITO~n~~h~~w~ID:~h~~r~568\",2500,3);
Car = CreateVehicle(568,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bfinjection(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BF INJECTION~n~~h~~w~ID:~h~~r~424\",2500,3);
Car = CreateVehicle(424,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bloodringbanger(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BLOODRING BANGER~n~~h~~w~ID:~h~~r~504\",2500,3);
Car = CreateVehicle(504,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:caddy(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CADDY~n~~h~~w~ID:~h~~r~457\",2500,3);
Car = CreateVehicle(457,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:camper(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CAMPER~n~~h~~w~ID:~h~~r~483\",2500,3);
Car = CreateVehicle(483,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:journey(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~JOURNEY~n~~h~~w~ID:~h~~r~508\",2500,3);
Car = CreateVehicle(508,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:kart(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~KART~n~~h~~w~ID:~h~~r~571\",2500,3);
Car = CreateVehicle(571,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:mesa(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MESA~n~~h~~w~ID:~h~~r~500\",2500,3);
Car = CreateVehicle(500,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:monster(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MONSTER~n~~h~~w~ID:~h~~r~444\",2500,3);
Car = CreateVehicle(444,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:monstera(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MONSTER A~n~~h~~w~ID:~h~~r~556\",2500,3);
Car = CreateVehicle(556,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:monsterb(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MONSTER B~n~~h~~w~ID:~h~~r~557\",2500,3);
Car = CreateVehicle(557,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:quad(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~QUAD~n~~h~~w~ID:~h~~r~471\",2500,3);
Car = CreateVehicle(471,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sandking(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SANDKING~n~~h~~w~ID:~h~~r~495\",2500,3);
Car = CreateVehicle(495,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:vortex(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~VORTEX~n~~h~~w~ID:~h~~r~539\",2500,3);
Car = CreateVehicle(539,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bmx(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BMX~n~~h~~w~ID:~h~~r~481\",2500,3);
Car = CreateVehicle(481,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bike(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BIKE~n~~h~~w~ID:~h~~r~509\",2500,3);
Car = CreateVehicle(509,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:mountainbike(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MOUNTAIN BIKE~n~~h~~w~ID:~h~~r~510\",2500,3);
Car = CreateVehicle(510,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bf400(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BF-400~n~~h~~w~ID:~h~~r~581\",2500,3);
Car = CreateVehicle(581,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:faggio(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FAGGIO~n~~h~~w~ID:~h~~r~462\",2500,3);
Car = CreateVehicle(462,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:fcr900(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FCR-900~n~~h~~w~ID:~h~~r~521\",2500,3);
Car = CreateVehicle(521,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:freeway(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FREEWAY~n~~h~~w~ID:~h~~r~463\",2500,3);
Car = CreateVehicle(463,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:nrg500(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~NRG-500~n~~h~~w~ID:~h~~r~522\",2500,3);
Car = CreateVehicle(522,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:pcj600(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PCJ-600~n~~h~~w~ID:~h~~r~461\",2500,3);
Car = CreateVehicle(461,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:pizzaboy(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PIZZABOY~n~~h~~w~ID:~h~~r~448\",2500,3);
Car = CreateVehicle(448,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sanchez(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SANCHEZ~n~~h~~w~ID:~h~~r~468\",2500,3);
Car = CreateVehicle(468,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:wayfarer(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~WAYFARER~n~~h~~w~ID:~h~~r~586\",2500,3);
Car = CreateVehicle(586,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:baggage(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BAGGAGE~n~~h~~w~ID:~h~~r~485\",2500,3);
Car = CreateVehicle(485,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bus(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BUS~n~~h~~w~ID:~h~~r~431\",2500,3);
Car = CreateVehicle(431,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:cabbie(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CABBIE~n~~h~~w~ID:~h~~r~438\",2500,3);
Car = CreateVehicle(438,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:coach(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~COACH~n~~h~~w~ID:~h~~r~437\",2500,3);
Car = CreateVehicle(437,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sweeper(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SWEEPER~n~~h~~w~ID:~h~~r~574\",2500,3);
Car = CreateVehicle(574,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:taxi(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TAXI~n~~h~~w~ID:~h~~r~420\",2500,3);
Car = CreateVehicle(420,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:towtruck(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TOWTRUCK~n~~h~~w~ID:~h~~r~525\",2500,3);
Car = CreateVehicle(525,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:trashmaster(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TRASHMASTER~n~~h~~w~ID:~h~~r~408\",2500,3);
Car = CreateVehicle(408,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:utilityvan(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~UTILITY VAN~n~~h~~w~ID:~h~~r~552\",2500,3);
Car = CreateVehicle(552,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:ambulance(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~AMBULANCE~n~~h~~w~ID:~h~~r~416\",2500,3);
Car = CreateVehicle(416,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:barracks(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BARRACKS~n~~h~~w~ID:~h~~r~433\",2500,3);
Car = CreateVehicle(433,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:enforcer(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ENFORCER~n~~h~~w~ID:~h~~r~427\",2500,3);
Car = CreateVehicle(427,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:fbirancher(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FBI RANCHER~n~~h~~w~ID:~h~~r~490\",2500,3);
Car = CreateVehicle(490,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:fbitruck(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FBI TRUCK~n~~h~~w~ID:~h~~r~528\",2500,3);
Car = CreateVehicle(528,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:firetruck(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FIRETRUCK~n~~h~~w~ID:~h~~r~407\",2500,3);
Car = CreateVehicle(407,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:firetrucka(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FIRETRUCK A~n~~h~~w~ID:~h~~r~544\",2500,3);
Car = CreateVehicle(544,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hpv1000(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HPV-1000~n~~h~~w~ID:~h~~r~523\",2500,3);
Car = CreateVehicle(523,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:patriot(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PATRIOT~n~~h~~w~ID:~h~~r~470\",2500,3);
Car = CreateVehicle(470,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:policels(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~POLICE LOS SANTOS~n~~h~~w~ID:~h~~r~596\",2500,3);
Car = CreateVehicle(596,X,Y+5,Z,1,1,0,90000);
return 1;
}
CMD:policesf(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~POLICE SAN FIERRO~n~~h~~w~ID:~h~~r~597\",2500,3);
Car = CreateVehicle(597,X,Y+5,Z,1,1,0,90000);
return 1;
}
CMD:policelv(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~POLICE LAS VENTURAS~n~~h~~w~ID:~h~~r~598\",2500,3);
Car = CreateVehicle(598,X,Y+5,Z,1,1,0,90000);
return 1;
}
CMD:policeranger(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~POLICE RANGER~n~~h~~w~ID:~h~~r~599\",2500,3);
Car = CreateVehicle(599,X,Y+5,Z,1,1,0,90000);
return 1;
}
CMD:rhino(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~RHINO~n~~h~~w~ID:~h~~r~432\",2500,3);
Car = CreateVehicle(432,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:securicar(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SECURICAR~n~~h~~w~ID:~h~~r~428\",2500,3);
Car = CreateVehicle(428,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:swattank(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SWAT TANK~n~~h~~w~ID:~h~~r~601\",2500,3);
Car = CreateVehicle(601,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:andromada(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ANDROMADA~n~~h~~w~ID:~h~~r~592\",2500,3);
Car = CreateVehicle(592,X,Y+20,Z,1,1,1,90000);
return 1;
}
CMD:at400(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~AT-400~n~~h~~w~ID:~h~~r~577\",2500,3);
Car = CreateVehicle(577,X,Y+20,Z,1,1,1,90000);
return 1;
}
CMD:beagle(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BEAGLE~n~~h~~w~ID:~h~~r~511\",2500,3);
Car = CreateVehicle(511,X,Y+20,Z,1,1,1,90000);
return 1;
}
CMD:cargobob(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CARGOBOB~n~~h~~w~ID:~h~~r~548\",2500,3);
Car = CreateVehicle(548,X,Y+10,Z,1,1,1,90000);
return 1;
}
CMD:cropduster(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CROPDUSTER~n~~h~~w~ID:~h~~r~512\",2500,3);
Car = CreateVehicle(512,X,Y+10,Z,1,1,1,90000);
return 1;
}
CMD:dodo(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~DODO~n~~h~~w~ID:~h~~r~593\",2500,3);
Car = CreateVehicle(593,X,Y+10,Z,1,1,1,90000);
return 1;
}
CMD:hunter(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HUNTER~n~~h~~w~ID:~h~~r~425\",2500

Jármû lekérõ név szerint [ZCMD]
« Válasz #1 Dátum: 2013. július 23. - 06:18:12 »
0 Show voters
Jó lett, ment a pluaz.

Jármû lekérõ név szerint [ZCMD]
« Válasz #2 Dátum: 2013. július 23. - 11:51:20 »
0 Show voters
Idézetet írta: havasi2001 date=1374553092\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"40291\" data-ipsquote-contentclass=\"forums_Topic
Jó lett, ment a pluaz.
 
Köszönöm :)

Jármû lekérõ név szerint [ZCMD]
« Válasz #3 Dátum: 2013. július 30. - 11:22:13 »
0 Show voters
Jó lett csak,csak az utolsó 2 sor hiányzik,valamint az elsõ sor végérõl az a 3-as :D
GameTextForPlayer(playerid,\"~h~~w~HUNTER~n~~h~~w~ID:~h~~r~425\",2500,3);
Car = CreateVehicle(425,X,Y+10,Z,1,1,1,90000);
return 1;
}
« Utoljára szerkesztve: 2013. július 30. - 11:28:00 írta Tlalala »

Nem elérhető Flash

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Jármû lekérõ név szerint [ZCMD]
« Válasz #4 Dátum: 2013. július 30. - 12:10:49 »
0 Show voters
Ezt szerintem csak átalakítottad mert én is használtam még kezdõ koromban ezt a scriptet és ott is ugyanúgy létre volt hozva mindenhol a Float-ok..

Nem elérhető BoOy

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Jármû lekérõ név szerint [ZCMD]
« Válasz #5 Dátum: 2013. július 30. - 13:19:52 »
0 Show voters
Szép lett meg minden csak nem lett volna könnyebb felvenni a kocsineveket és aszerint megcsinálni egy parancskóddal?

 

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