Szerző Téma: Hegyi bandaterület.  (Megtekintve 2316 alkalommal)

Hegyi bandaterület.
« Dátum: 2013. június 09. - 13:40:27 »
0 Show voters
Sziasztok, megin én :D!
Elkészítettem egy hegyi bandaterületet.  ^-^
Objectek száma: 67db.
Jármûvek: 0db.
Elészítési idõ: 1óra,15perc
Képek: http://kepfeltoltes.hu/130609/sa-mp-041_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-042_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-043_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/263575889sa-mp-044_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-045_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-046_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-047_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-048_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-049_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-050_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-052_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-053_www.kepfeltoltes.hu_.png
Tesztelve: volt
Remélem elnyertem a tetszéseteket.  ;)
 

CreateObject(1822,2351.1999500,-653.7999900,127.1000000,0.0000000,0.0000000,0.0000000); //object(coffee_swank_6) (1)
CreateObject(1767,2351.1001000,-651.2000100,127.1000000,0.0000000,0.0000000,0.0000000); //object(med_single_1) (1)
CreateObject(1646,2360.1999500,-653.7999900,127.4000000,0.0000000,0.0000000,88.0000000); //object(lounge_towel_up) (1)
CreateObject(1646,2360.1001000,-652.2999900,127.4000000,0.0000000,0.0000000,87.9950000); //object(lounge_towel_up) (2)
CreateObject(1646,2360.3000500,-650.9000200,127.5000000,0.0000000,0.0000000,92.0000000); //object(lounge_towel_up) (3)
CreateObject(1754,2350.3000500,-652.9000200,127.1000000,0.0000000,0.0000000,100.0000000); //object(swank_single_1) (1)
CreateObject(2357,2362.6001000,-652.2999900,127.3000000,0.0000000,0.0000000,266.0000000); //object(dunc_dinning) (1)
CreateObject(946,2340.8999000,-657.9000200,130.0000000,0.0000000,0.0000000,358.0000000); //object(bskball_lax) (1)
CreateObject(946,2341.6999500,-646.2999900,129.8999900,0.0000000,0.0000000,176.0000000); //object(bskball_lax) (2)
CreateObject(336,2349.3999000,-645.9000200,127.6000000,0.0000000,0.0000000,0.0000000); //object(1)
CreateObject(347,2351.5000000,-653.7000100,127.8000000,0.0000000,0.0000000,0.0000000); //object(2)
CreateObject(349,2357.0000000,-651.0999800,129.1000100,0.0000000,0.0000000,0.0000000); //object(3)
CreateObject(1215,2354.1999500,-657.0999800,127.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,2354.0000000,-654.9000200,127.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1216,2358.0000000,-646.5000000,127.7000000,0.0000000,0.0000000,88.0000000); //object(phonebooth1) (1)
CreateObject(2647,2362.6001000,-653.9000200,127.9000000,0.0000000,0.0000000,0.0000000); //object(cj_bs_cup) (1)
CreateObject(2663,2363.0000000,-653.5999800,128.0000000,0.0000000,0.0000000,270.0000000); //object(cj_bs_bag) (1)
CreateObject(2814,2362.8000500,-653.0999800,127.7000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway01) (1)
CreateObject(2840,2362.6001000,-651.7000100,127.7000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway05) (2)
CreateObject(2858,2362.5000000,-650.5999800,127.7000000,0.0000000,0.0000000,0.0000000); //object(gb_kitchtakeway03) (2)
CreateObject(854,2363.8000500,-646.9000200,127.3000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (1)
CreateObject(3525,2354.0000000,-654.9000200,129.0000000,0.0000000,0.0000000,92.0000000); //object(exbrtorch01) (8)
CreateObject(3525,2354.0000000,-657.0000000,129.2000000,0.0000000,0.0000000,98.0000000); //object(exbrtorch01) (9)
CreateObject(3066,2335.3999000,-652.0999800,129.7000000,0.0000000,0.0000000,0.0000000); //object(ammotrn_obj) (1)
CreateObject(2964,2351.5000000,-657.4000200,127.1000000,0.0000000,0.0000000,0.0000000); //object(k_pooltablesm) (1)
CreateObject(2996,2352.1001000,-657.5000000,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballstp02) (1)
CreateObject(2998,2352.1001000,-657.2999900,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballstp04) (1)
CreateObject(3004,2351.3000500,-657.7999900,128.0000000,0.0000000,0.0000000,0.0000000); //object(k_poolq2) (1)
CreateObject(2997,2352.1999500,-657.0000000,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballstp03) (1)
CreateObject(2995,2352.1999500,-657.7000100,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballstp01) (1)
CreateObject(3003,2351.6001000,-657.5000000,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballcue) (1)
CreateObject(3000,2352.1999500,-657.2999900,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballstp06) (1)
CreateObject(2238,2353.3000500,-653.5999800,127.5000000,0.0000000,0.0000000,0.0000000); //object(cj_lava_lamp) (1)
CreateObject(2239,2352.6999500,-654.4000200,127.1000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight16) (1)
CreateObject(2114,2341.6001000,-654.0999800,127.8000000,0.0000000,0.0000000,0.0000000); //object(basketball) (1)
CreateObject(2114,2339.1999500,-653.0999800,128.1000100,0.0000000,0.0000000,0.0000000); //object(basketball) (2)
CreateObject(2073,2351.3000500,-648.0999800,130.0000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight1) (1)
CreateObject(2108,2353.1001000,-646.9000200,127.1000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight13) (1)
CreateObject(2108,2349.5000000,-646.5999800,127.1000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight13) (2)
CreateObject(5043,2351.6001000,-659.5000000,128.6000100,0.0000000,0.0000000,272.0000000); //object(bombdoor_las) (1)
CreateObject(3104,2350.8999000,-657.2000100,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballspt06) (1)
CreateObject(3100,2350.6001000,-657.5999800,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballspt02) (2)
CreateObject(2915,2358.8000500,-661.5000000,127.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_dumbbell2) (1)
CreateObject(1486,2362.3000500,-653.9000200,127.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_beer_1) (1)
CreateObject(1520,2362.1999500,-653.2999900,127.7000000,0.0000000,0.0000000,0.0000000); //object(dyn_wine_bounce) (2)
CreateObject(1509,2362.1999500,-651.2999900,127.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_wine_3) (1)
CreateObject(1517,2362.3000500,-652.5999800,127.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_wine_break) (1)
CreateObject(1543,2362.8999000,-652.2999900,127.7000000,0.0000000,0.0000000,0.0000000); //object(cj_beer_b_2) (2)
CreateObject(1667,2362.1001000,-652.9000200,127.8000000,0.0000000,0.0000000,0.0000000); //object(propwineglass1) (1)
CreateObject(1208,2354.1999500,-646.5000000,127.1000000,0.0000000,0.0000000,180.0000000); //object(washer) (1)
CreateObject(1736,2350.6999500,-646.2999900,128.6000100,0.0000000,0.0000000,0.0000000); //object(cj_stags_head) (1)
CreateObject(1752,2353.3999000,-659.0999800,129.3999900,0.0000000,0.0000000,218.0000000); //object(swank_tv_3) (1)
CreateObject(1828,2351.3000500,-655.4000200,127.1000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_rug) (1)
CreateObject(2109,2356.6001000,-647.2000100,127.4000000,0.0000000,0.0000000,0.0000000); //object(low_dinning_3) (1)
CreateObject(2149,2356.6999500,-646.7999900,128.0000000,0.0000000,0.0000000,320.0000000); //object(cj_microwave1) (1)
CreateObject(2233,2353.3999000,-659.0999800,127.3000000,0.0000000,0.0000000,236.0000000); //object(swank_speaker_4) (3)
CreateObject(2332,2349.8000500,-647.7000100,127.5000000,0.0000000,0.0000000,90.0000000); //object(kev_safe) (1)
CreateObject(2514,2357.0000000,-645.4000200,127.1000000,0.0000000,0.0000000,178.0000000); //object(cj_toilet1) (1)
CreateObject(2514,2355.8000500,-645.4000200,127.1000000,0.0000000,0.0000000,177.9950000); //object(cj_toilet1) (2)
CreateObject(2627,2360.1999500,-659.0000000,127.2000000,0.0000000,0.0000000,0.0000000); //object(gym_treadmill) (1)
CreateObject(2631,2356.1999500,-658.5999800,127.1000000,0.0000000,0.0000000,0.0000000); //object(gym_mat1) (1)
CreateObject(2628,2355.6001000,-661.2999900,127.2000000,0.0000000,0.0000000,182.0000000); //object(gym_bench2) (1)
CreateObject(2629,2357.3999000,-661.2000100,127.2000000,0.0000000,0.0000000,0.0000000); //object(gym_bench1) (1)
CreateObject(616,2378.1999500,-642.5000000,126.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1) (1)
CreateObject(2096,2359.8999000,-655.0999800,127.1000000,0.0000000,0.0000000,80.0000000); //object(cj_rockingchair) (1)
CreateObject(1280,2358.3999000,-648.7000100,127.5000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (1)
CreateObject(2527,2353.3999000,-645.7000100,127.1000000,0.0000000,0.0000000,0.0000000); //object(cj_shower4) (1)

Nem elérhető Truz

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Hegyi bandaterület.
« Válasz #1 Dátum: 2013. június 09. - 13:57:47 »
0 Show voters
Annyira ez most nem lett jó, az még oké, hogy ott vannak kint azok a gyúró gépek, de az a telefon fülke mit keres ott? :D

Hegyi bandaterület.
« Válasz #2 Dátum: 2013. június 09. - 15:14:06 »
0 Show voters
Szia !
A telefonfülke azért van ott hogy, ha valaki a bandából telefinálni szeretne akkor azt használja.  :D
 :smokin:

Nem elérhető CANNONN

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Hegyi bandaterület.
« Válasz #3 Dátum: 2013. június 09. - 17:39:32 »
+2 Show voters
Azok a WC-k annyira kellettek oda.. :cry3:

Nem elérhető Loren

  • 1401
  • Ex Moderátor
    • Profil megtekintése
Hegyi bandaterület.
« Válasz #4 Dátum: 2013. június 09. - 18:06:20 »
+1 Show voters
Lehetett volna mondjuk jobb is,de oké!


Neked nem kell tanulni :D ?

Hegyi bandaterület.
« Válasz #5 Dátum: 2013. június 09. - 19:09:28 »
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Cannon valahol el kell végezni a szükségleltet :D
Én majd holnap tanulok :P  :smokin:  :thumbsup:

Nem elérhető CANNONN

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Hegyi bandaterület.
« Válasz #6 Dátum: 2013. június 09. - 20:07:05 »
+2 Show voters
Idézetet írta: James4 date=1370797768\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"38299\" data-ipsquote-contentclass=\"forums_Topic
Cannon valahol el kell végezni a szükségleltet :D
Én majd holnap tanulok :P  :smokin:  :thumbsup:
 
De nem a ház külsõ falánál. ::|

Hegyi bandaterület.
« Válasz #7 Dátum: 2013. június 09. - 21:07:15 »
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Hááát bocsi de már máshova nem fért.  :D

Hegyi bandaterület.
« Válasz #8 Dátum: 2013. június 09. - 21:11:23 »
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ez még rp szervernek is rosz -

Hegyi bandaterület.
« Válasz #9 Dátum: 2013. június 10. - 09:51:05 »
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Csinálj hát egy jobbat. :thumbsdown:
Megnézném milyet készítenél. :facepalm:

xD1999

  • Vendég
Hegyi bandaterület.
« Válasz #10 Dátum: 2013. június 17. - 10:26:17 »
0 Show voters
Nekem nem teccik lehetne nagyobb is!

Hegyi bandaterület.
« Válasz #11 Dátum: 2013. június 17. - 13:16:59 »
0 Show voters
Idézetet írta: xD1999 date=1371457577\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"38299\" data-ipsquote-contentclass=\"forums_Topic
Nekem nem teccik lehetne nagyobb is!
 
Legközelebb erre is figyelek.  :D  ;D

Hegyi bandaterület.
« Válasz #12 Dátum: 2013. augusztus 22. - 11:35:07 »
0 Show voters
csinálna bárki is joibbat

 

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