Szerző Téma: Sisak Szkript  (Megtekintve 1755 alkalommal)

Nem elérhető BoOy

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Sisak Szkript
« Dátum: 2011. Szeptember 18. - 15:21:37 »
+1 Show voters
Sziasztok. Ez egy NoiX Sisak szkript, aminek a lényege hogyha ráülsz a motorra akkor sisakod lesz. Persze én csak magyarosítottam, ezért nem az enyém. De szerintem tök jó  ;)
Készítõje: [NoiX]Eduardo
Magyarosította: BoOy
Bugok: Van olyan párszor, hogyha leszálsz a motorrol nem tûnik el a sisak.
Parancsok:(Csak Rcon Admin tudja bekapcsolni a szkriptet!)
/sisak
/sisak1 /sisak2 /sisak3 /sisak4 /sisak5
/lockhelmet (ezzel kapcsolod ki a sisak használatot)
Forráskód:
[pawn]/* SA:MP PAWN -
 *
 *  NoiX Sisakok
 *
 *  Motoros sisak szkript
 *  SA:MP 0.3c.
 *
 *  Magyarosította: BoOy
 *  Készítõje: [NoiX]Eduardo
 *  Kredit: Hiddos
 *  www.noix.forumclan.com
 *  26/07/2011
 *  Brazil
*/
#include <a_samp>
#define SLOT 1
new opc = 5;
new string[80];
new aname[128];
public OnFilterScriptInit()
{
print(\"\\n====================================\");
print(\" NoiX Sisakok. Készítette:[NoiX]Eduardo|\");
print(\"    www.noix.forumclan.com         |\");
print(\"====================================\\n\");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/sisakok\", cmdtext, true, 10) == 0)
{
  if(IsPlayerAdmin(playerid))
  {
  SendClientMessage(playerid, 0xABCDEF01, \"NoiX Sisakok: /sisak1 /sisak2 /sisak3 /sisak4 /sisak5 /lockhelmet\");
  }
  else
  {
  SendClientMessage(playerid, 0xFF4040AA, \"Hiba: Elõbb bekell jelentkezned RCON Adminnak.\");
  }
  return 1;
}
if (strcmp(\"/sisak1\", cmdtext, true, 10) == 0)
{
  if(IsPlayerAdmin(playerid))
  {
  GetPlayerName(playerid,aname,sizeof(aname));
  opc = 0;
  format(string, sizeof(string), \"Szerver: \'%s\' Megváltoztatta a sisak modelljét [Model 1].\",aname);
  SendClientMessageToAll(0xABCDEF01, string);
  }
  else
  {
  SendClientMessage(playerid, 0xFF4040AA, \"Hiba: Nem vagy RCON Admin.\");
  }
  return 1;
}
if (strcmp(\"/sisak2\", cmdtext, true, 10) == 0)
{
  if(IsPlayerAdmin(playerid))
  {
  GetPlayerName(playerid,aname,sizeof(aname));
  opc = 1;
  format(string, sizeof(string), \"Szerver: \'%s\' Megváltoztatta a sisak modelljét [Model 2].\",aname);
  SendClientMessageToAll(0xABCDEF01, string);
  }
  else
  {
  SendClientMessage(playerid, 0xFF4040AA, \"Hiba: Nem vagy RCON Admin.\");
  }
  return 1;
}
if (strcmp(\"/sisak3\", cmdtext, true, 10) == 0)
{
  if(IsPlayerAdmin(playerid))
  {
  GetPlayerName(playerid,aname,sizeof(aname));
  opc = 2;
  format(string, sizeof(string), \"Szerver: \'%s\' Megváltoztatta a sisak modelljét [Model 3].\",aname);
  SendClientMessageToAll(0xABCDEF01, string);
  }
  else
  {
  SendClientMessage(playerid, 0xFF4040AA, \"Hiba: Nem vagy RCON Admin.\");
  }
  return 1;
}
if (strcmp(\"/sisak4\", cmdtext, true, 10) == 0)
{
  if(IsPlayerAdmin(playerid))
  {
  GetPlayerName(playerid,aname,sizeof(aname));
  opc = 3;
  format(string, sizeof(string), \"Szerver: \'%s\' Megváltoztatta a sisak modelljét [Model 4].\",aname);
  SendClientMessageToAll(0xABCDEF01, string);
  }
  else
  {
  SendClientMessage(playerid, 0xFF4040AA, \"Hiba: Nem vagy RCON Admin.\");
  }
  return 1;
}
if (strcmp(\"/sisak5\", cmdtext, true, 10) == 0)
{
  if(IsPlayerAdmin(playerid))
  {
  GetPlayerName(playerid,aname,sizeof(aname));
  opc = 4;
  format(string, sizeof(string), \"Szerver: \'%s\' Megváltoztatta a sisak modelljét [Model 5].\",aname);
  SendClientMessageToAll(0xABCDEF01, string);
  }
  else
  {
  SendClientMessage(playerid, 0xFF4040AA, \"Hiba: Nem vagy RCON Admin.\");
  }
  return 1;
}
if (strcmp(\"/lockhelmet\", cmdtext, true, 10) == 0)
{
  if(IsPlayerAdmin(playerid))
  {
  RemovePlayerAttachedObject(playerid, SLOT);
  GetPlayerName(playerid,aname,sizeof(aname));
  opc = 5;
  format(string, sizeof(string), \"Szerver: \'%s\' kikapcsolta a Sisak használatát a szeveren.\",aname);
  SendClientMessageToAll(0xABCDEF01, string);
  }
  else
  {
  SendClientMessage(playerid, 0xFF4040AA, \"Hiba: Nem vagy RCON Admin.\");
  }
  return 1;
}
return 0;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if (opc == 0 || opc == 1 || opc == 2 || opc == 3 || opc == 4)
{
if (opc == 0)
{
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
    if(IsABike(GetPlayerVehicleID(playerid)))
    {
      switch(GetPlayerSkin(playerid))
      {
           #define NOIX{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18645, 2, (%0), (%1), (%2), (%3), (%4), (%5));
         case 0, 65, 74, 149, 208, 273:  NOIX{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
         case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: NOIX{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
         case 7, 10: NOIX{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
         case 9: NOIX{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
         case 11..13: NOIX{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
         case 15: NOIX{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
         case 17..21: NOIX{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: NOIX{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 40: NOIX{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 50, 100..103, 148, 150..189, 222: NOIX{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 51..54: NOIX{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: NOIX{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 59..62: NOIX{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 77: NOIX{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
         case 85, 88, 89: NOIX{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 90..97: NOIX{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 132: NOIX{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 144..146: NOIX{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
         case 220: NOIX{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 223, 246: NOIX{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
         case 224..245: NOIX{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 294: NOIX{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
         case 295: NOIX{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
         case 296..298: NOIX{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 299: NOIX{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
       }
   }
}
else
{
   RemovePlayerAttachedObject(playerid, SLOT);
}
}
if (opc == 1)
{
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
    if(IsABike(GetPlayerVehicleID(playerid)))
    {
      switch(GetPlayerSkin(playerid))
      {
           #define NOIX2{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18976, 2, (%0), (%1), (%2), (%3), (%4), (%5));
         case 0, 65, 74, 149, 208, 273:  NOIX2{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
         case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: NOIX2{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
         case 7, 10: NOIX2{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
         case 9: NOIX2{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
         case 11..13: NOIX2{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
         case 15: NOIX2{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
         case 17..21: NOIX2{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: NOIX2{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 40: NOIX2{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 50, 100..103, 148, 150..189, 222: NOIX2{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 51..54: NOIX2{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: NOIX2{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 59..62: NOIX2{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 77: NOIX2{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
         case 85, 88, 89: NOIX2{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 90..97: NOIX2{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 132: NOIX2{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 144..146: NOIX2{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
         case 220: NOIX2{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 223, 246: NOIX2{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
         case 224..245: NOIX2{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 294: NOIX2{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
         case 295: NOIX2{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
         case 296..298: NOIX2{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 299: NOIX2{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
       }
   }
}
else
{
   RemovePlayerAttachedObject(playerid, SLOT);
}
}
if (opc == 2)
{
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
    if(IsABike(GetPlayerVehicleID(playerid)))
    {
      switch(GetPlayerSkin(playerid))
      {
           #define NOIX3{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18977, 2, (%0), (%1), (%2), (%3), (%4), (%5));
         case 0, 65, 74, 149, 208, 273:  NOIX3{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
         case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: NOIX3{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
         case 7, 10: NOIX3{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
         case 9: NOIX3{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
         case 11..13: NOIX3{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
         case 15: NOIX3{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
         case 17..21: NOIX3{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: NOIX3{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 40: NOIX3{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 50, 100..103, 148, 150..189, 222: NOIX3{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 51..54: NOIX3{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: NOIX3{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 59..62: NOIX3{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 77: NOIX3{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
         case 85, 88, 89: NOIX3{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 90..97: NOIX3{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 132: NOIX3{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 144..146: NOIX3{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
         case 220: NOIX3{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 223, 246: NOIX3{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
         case 224..245: NOIX3{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 294: NOIX3{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
         case 295: NOIX3{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
         case 296..298: NOIX3{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 299: NOIX3{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
       }
   }
}
else
{
   RemovePlayerAttachedObject(playerid, SLOT);
}
}
if (opc == 3)
{
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
    if(IsABike(GetPlayerVehicleID(playerid)))
    {
      switch(GetPlayerSkin(playerid))
      {
           #define NOIX4{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18978, 2, (%0), (%1), (%2), (%3), (%4), (%5));
         case 0, 65, 74, 149, 208, 273:  NOIX4{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
         case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: NOIX4{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
         case 7, 10: NOIX4{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
         case 9: NOIX4{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
         case 11..13: NOIX4{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
         case 15: NOIX4{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
         case 17..21: NOIX4{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: NOIX4{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 40: NOIX4{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 50, 100..103, 148, 150..189, 222: NOIX4{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 51..54: NOIX4{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: NOIX4{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 59..62: NOIX4{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 77: NOIX4{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
         case 85, 88, 89: NOIX4{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 90..97: NOIX4{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 132: NOIX4{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 144..146: NOIX4{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
         case 220: NOIX4{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 223, 246: NOIX4{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
         case 224..245: NOIX4{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 294: NOIX4{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
         case 295: NOIX4{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
         case 296..298: NOIX4{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 299: NOIX4{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
       }
   }
}
else
{
   RemovePlayerAttachedObject(playerid, SLOT);
}
}
if (opc == 4)
{
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
    if(IsABike(GetPlayerVehicleID(playerid)))
    {
      switch(GetPlayerSkin(playerid))
      {
           #define NOIX5{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18979, 2, (%0), (%1), (%2), (%3), (%4), (%5));
         case 0, 65, 74, 149, 208, 273:  NOIX5{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
         case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: NOIX5{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
         case 7, 10: NOIX5{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
         case 9: NOIX5{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
         case 11..13: NOIX5{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
         case 15: NOIX5{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
         case 17..21: NOIX5{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: NOIX5{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 40: NOIX5{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 50, 100..103, 148, 150..189, 222: NOIX5{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 51..54: NOIX5{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: NOIX5{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 59..62: NOIX5{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 77: NOIX5{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
         case 85, 88, 89: NOIX5{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 90..97: NOIX5{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 132: NOIX5{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 144..146: NOIX5{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
         case 220: NOIX5{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 223, 246: NOIX5{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
         case 224..245: NOIX5{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 294: NOIX5{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
         case 295: NOIX5{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
         case 296..298: NOIX5{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
         case 299: NOIX5{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
       }
   }
}
else
{
   RemovePlayerAttachedObject(playerid, SLOT);
}
}
}
return 1;
}
stock IsABike(vehicleid)
{
new result;
new model = GetVehicleModel(vehicleid);
    switch(model)
    {
        case 462, 448, 581, 522, 461, 521, 523, 463, 586, 468, 471: result = model; //Add vehicles to wear helmets
        default: result = 0;
    }
return result;
}[/pawn]
Ha hibák -helyesírási hibák vannak szóljatok  ::|
« Utoljára szerkesztve: 2011. November 12. - 18:14:46 írta APC »

Nem elérhető lusta19

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« Válasz #1 Dátum: 2011. Szeptember 18. - 15:25:41 »
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Nem sok értelme van ha csak rcon admin tudja használni a parancsokat
max kiveszed ezt a részt 
if(IsPlayerAdmin(playerid))

 és mindenki tudja

Nem elérhető BoOy

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« Válasz #2 Dátum: 2011. Szeptember 18. - 15:28:24 »
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Neem...félreérted. Csak Rocn admin tudja bekapcsolni ezt a sisak szkriptet :D ...De mindenki tudja használni

herban

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« Válasz #3 Dátum: 2011. Szeptember 18. - 15:30:44 »
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Ez most ugyvan, hogy ha az admin beírja a /sisak2-öt akkor mindenkin lesz egy sisak? :-X

Nem elérhető BoOy

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« Válasz #4 Dátum: 2011. Szeptember 18. - 15:32:23 »
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kijavítottam. herban, rcon admin beírja /sisak2 és akkor mindenkin a második modell lessz.

Nem elérhető lusta19

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« Válasz #5 Dátum: 2011. Szeptember 18. - 15:36:36 »
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Látom átírtad  :D
de ennek akkor sincs értelme  mert ha nincs rcon admin a szerveren akkor nem tudják használni
meg az is hülyeség hogy /sisak akkor mindenkinek ad
És akinek nem kell?
Ettõl eltekintve valakinek jól jöhet

Nem elérhető BoOy

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« Válasz #6 Dátum: 2011. Szeptember 18. - 15:41:22 »
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Na várjál, nem én csináltam, én csak magyarosítottam. Ezért nem engem kell lebaszni hogy hülyeség stb, mert én csak felraktam. Nekem bejött.  :)Csak annyit hogyha az Rcon admin bekapcsolja, és  úgyhaggya, más nemtudja kikapcsolni.

Dupla hozzászólás automatikusan összefûzve. ( 2011. Szeptember 18. - 15:42:33 )

Lusta félreérted. Ha pl. te, berakod a szeródba, beütöd hogy /sisak1 az úgy marad, ha kilépsz akkor is.

 

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