Heló most magyarositóm és kéne 1 segitség...mi az a Fire key?
Dupla hozzászólás automatikusan összefûzve. ( 2011. augusztus 25. - 19:33:19 )
Hmmm
[pawn]#include <a_samp>
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == \'\\0\') && (dcmd_%1(playerid, \"\"))) || (((%3)[(%2) + 1] == \' \') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1  // Credits go to DracoBlue
//Üzenet Szinek
#define COLOR_ERROR          0xFB0000FF
#define COLOR_MSG               0xFFFFFF00
//GangZone Szinek
#define BLACK                     0x000000C7
#define WHITE                     0xFFFFFFBE
#define ORANGE                  0xFF8000B8
#define RED                     0xFF0000C7
#define BLUE                    0x0000FFC5
#define VIOLET                  0x8000FFC9
#define GREEN                   0x00FF00D0
#define YELLOW                  0xFFFF00CC
#define PINK                    0xFF80FFC7
#define SEABLUE                 0x5BB9E6CA
#define BROWN                   0x562C2CD2
//Max Zóna amennyit készithetsz
#define MAX_ZONES               100
new
bool: GangZone[MAX_PLAYERS],
bool: Spawned[MAX_PLAYERS],
bool: GetPos[MAX_PLAYERS],
CreatedZone[MAX_ZONES],
gColor,
Float: pMaxX = 0.0,
Float: pMaxY = 0.0,
Float: pMinX = 0.0,
Float: pMinY = 0.0,
Float: pZ = 0.0,
gCount;
public OnFilterScriptInit()
{
print(\"---------------------------------------\");
print(\"GangZone Creator by RyDeR - Loaded -\");
print(\"GangZone Creator Magyarositva!By Mark\");
print(\"---------------------------------------\");
return 1;
}
public OnFilterScriptExit()
{
new i;
while(i != MAX_PLAYERS)
{
    Spawned = false;
    GangZone = false;
   ++i;
}
new g;
while(g != MAX_ZONES)
{
    --CreatedZone[g];
    --g;
}
return 1;
}
dcmd_gzone(playerid, params[])
{
#pragma unused params
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_ERROR, \">>Csak a Szerver Tulajok készithetnek BandaZónát!\");
if(Spawned[playerid] == false) return SendClientMessage(playerid, COLOR_ERROR, \">>Még nem készithetsz BandaZóbát!\");
if(GangZone[playerid] == true) return SendClientMessage(playerid, COLOR_ERROR, \">>Készitettél rgy BandaZónát!\");
if(IsPlayerInAnyVehicle(playerid)) RemovePlayerFromVehicle(playerid);
ShowDefaultDialog(playerid);
return 1;
}
ShowDefaultDialog(playerid)
{
return ShowPlayerDialog(playerid, 9540, DIALOG_STYLE_LIST, \"BandaZóna Készités\", \"BandaZóna Készitése\", \"Oké!\", \"Kilép!\");
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
   case 9540:
       {
           if(response == 0) return 1;
           switch(listitem)
           {
               case 0:
               {
                   ShowPlayerDialog(playerid, 9541, DIALOG_STYLE_LIST, \"Válaszd ki a BandaZóna Szinét!\", \"Fekete\\nFehér\\nNarancssárga\\nPiros\\nKék\\nLila\\nZöld\\nSárga\\nPink\\nTengerkék\\nBarna\", \"Oké!\", \"Kilép!\");
         }
      }
          }
      case 9541:
       {
           if(response == 0) return ShowDefaultDialog(playerid);
           switch(listitem)
             {
                 case 0:  gColor = BLACK;
                 case 1:  gColor = WHITE;
                 case 2:  gColor = ORANGE;
                 case 3:  gColor = RED;
                 case 4:  gColor = BLUE;
                 case 5:  gColor = VIOLET;
                 case 6:  gColor = GREEN;
                 case 7:  gColor = YELLOW;
                 case 8:  gColor = PINK;
                 case 9:  gColor = SEABLUE;
                 case 10: gColor = BROWN;
             }
            ShowPlayerDialog(playerid, 9542, DIALOG_STYLE_MSGBOX, \"BandaZóna Infórmáció\", \"BandaZóna Létrehozva! Használd a nyilakat a méretre szabáshoz\\nUsing Fire Key + Arrow keys you minus the height or width.\\nNyomj Entert ha készvagy!\", \"Elfogad!\", \"Kilép!\");
         }
   case 9542:
   {
       if(response == 0) return ShowPlayerDialog(playerid, 9541, DIALOG_STYLE_LIST, \"Válaszd ki a BandaZóna Szinét!\", \"Fekete\\nFehér\\nNarancssárga\\nPiros\\nKék\\nLila\\nZöld\\nSárga\\nPink\\nTengerkék\\nBarna\", \"Oké!\", \"Kilép!\");
      GangZone[playerid] = true;
            GetPos[playerid] = false;
   }
   case 9545:
   {
       if(response == 0)
      {
         GangZoneDestroy(GangZone[gCount]);
         return 1;
      }
      new
          string[128],
          string2[256],
         File:SaveIt;
      if(!strlen(inputtext)) return ShowPlayerDialog(playerid, 9546, DIALOG_STYLE_MSGBOX, \"Error\", \"Adnod kell egy nevet hogy elmentsd!.\", \"Rendben!\", \"Kilép!\");
      format(string, 128, \"%s.rZone\", inputtext);
      format(string2, sizeof(string2), \"//At The Top Of The Script:\\r\\nnew %s;\\r\\n\\r\\n//Under OnGameModeInit\\r\\n%s = GangZoneCreate(%f, %f, %f, %f);\\r\\n\\r\\n//Under OnPlayerSpawn:\\r\\nGangZoneShowForPlayer(playerid, %s, %d);\", inputtext, inputtext, pMinX, pMinY, pMaxX, pMaxY, inputtext, gColor);
      SaveIt = fopen(string, io_write);
            fwrite(SaveIt, string2);
       fclose(SaveIt); 
            ShowPlayerDialog(playerid, 9547, DIALOG_STYLE_MSGBOX, \"BandaZóna Elkészitve!!\", \"BandaZóna Sikeresen Elmentve!.Ellenõrizd a Scriptfiles mappában a fálj-t!\", \"Rendben!\", \"Kilép!\");
      new
          g;
          
      while(g <sizeof(gCount))
      {
          ++CreatedZone[g];
          ++g;
      }
   }
   case 9546:
   {
       if(response == 0)
      {
         GangZoneDestroy(GangZone[gCount]);
         return 1;
      }
      ShowPlayerDialog(playerid, 9545, DIALOG_STYLE_INPUT, \"BandaZóna Mentése/Törlése\", \"Ha menteni szeretnéd kattints a mentés gombra.\\nHa törölni szeretnéd kattints a törlés gombra.\", \"Mentés!\", \"Törlés!\");
   }
   case 9547:
   {
       if(response == 0) return 1;
      ShowDefaultDialog(playerid);
   }
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(gzone, 5, cmdtext);
return 0;
}
public OnPlayerUpdate(playerid)
{
if(IsPlayerConnected(playerid))
{
    if(GangZone[playerid] == true)
    {
        new
            Keys,
            UpDown,
            LeftRight;
             if(GetPos[playerid] == false) GetPlayerPos(playerid, pMaxX, pMaxY, pZ), GetPlayerPos(playerid, pMinX, pMinY, pZ), GetPos[playerid] = true;
        GetPlayerKeys(playerid, Keys, UpDown, LeftRight);
        TogglePlayerControllable(playerid, false);
        
        if(LeftRight == KEY_LEFT)
        {
            pMinX -= 8.0;
            GangZoneDestroy(CreatedZone[gCount]);
             CreatedZone[gCount] = GangZoneCreate(pMinX, pMinY, pMaxX, pMaxY);
            GangZoneShowForPlayer(playerid, CreatedZone[gCount], gColor);
        }
        else if(LeftRight & KEY_LEFT && Keys & KEY_FIRE)
        {
               pMinX += 8.0;
            GangZoneDestroy(CreatedZone[gCount]);
             CreatedZone[gCount] = GangZoneCreate(pMinX, pMinY, pMaxX, pMaxY);
            GangZoneShowForPlayer(playerid, CreatedZone[gCount], gColor);
        }
        else if(LeftRight == KEY_RIGHT)
        {
           pMaxX += 8.0;
            GangZoneDestroy(CreatedZone[gCount]);
             CreatedZone[gCount] = GangZoneCreate(pMinX, pMinY, pMaxX, pMaxY);
            GangZoneShowForPlayer(playerid, CreatedZone[gCount], gColor);
      }
        else if(LeftRight & KEY_RIGHT && Keys & KEY_FIRE)
        {
           pMaxX -= 8.0;
            GangZoneDestroy(CreatedZone[gCount]);
             CreatedZone[gCount] = GangZoneCreate(pMinX, pMinY, pMaxX, pMaxY);
            GangZoneShowForPlayer(playerid, CreatedZone[gCount], gColor);
      }
      else if(UpDown == KEY_UP)
      {
          pMaxY += 8.0;
            GangZoneDestroy(CreatedZone[gCount]);
             CreatedZone[gCount] = GangZoneCreate(pMinX, pMinY, pMaxX, pMaxY);
            GangZoneShowForPlayer(playerid, CreatedZone[gCount], gColor);
      }
      else if(UpDown & KEY_UP && Keys & KEY_FIRE)
      {
          pMaxY -= 8.0;
            GangZoneDestroy(CreatedZone[gCount]);
             CreatedZone[gCount] = GangZoneCreate(pMinX, pMinY, pMaxX, pMaxY);
            GangZoneShowForPlayer(playerid, CreatedZone[gCount], gColor);
      }
      else if(UpDown == KEY_DOWN)
      {
          pMinY -= 8.0;
            GangZoneDestroy(CreatedZone[gCount]);
             CreatedZone[gCount] = GangZoneCreate(pMinX, pMinY, pMaxX, pMaxY);
            GangZoneShowForPlayer(playerid, CreatedZone[gCount], gColor);
      }
      else if(UpDown & KEY_DOWN && Keys & KEY_FIRE)
      {
          pMinY += 8.0;
            GangZoneDestroy(CreatedZone[gCount]);
             CreatedZone[gCount] = GangZoneCreate(pMinX, pMinY, pMaxX, pMaxY);
            GangZoneShowForPlayer(playerid, CreatedZone[gCount], gColor);
      }
      else if(Keys & KEY_SECONDARY_ATTACK)
      {
         TogglePlayerControllable(playerid, true);
         GangZone[playerid] = false;
         GetPos[playerid] = false;
         ShowPlayerDialog(playerid, 9545, DIALOG_STYLE_INPUT, \"BandaZóna Mentése/Törlése\", \"Ha menteni szeretnéd kattints a mentés gombra.\\nHa törölni szeretnéd kattints a törlés gombra.\", \"Mentés!\", \"Törlés!\");
      }
    }
}
return 1;
}
public OnPlayerConnect(playerid)
{
GangZone[playerid] = false;
Spawned[playerid] = false;
GetPos[playerid] = false;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
GangZone[playerid] = false;
Spawned[playerid] = false;
GetPos[playerid] = false;
GangZoneDestroy(GangZone[gCount]);
return 1;
}
public OnPlayerSpawn(playerid)
{
Spawned[playerid] = true;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
    Spawned[playerid] = false;
return 1;
}[/pawn]
[pawn]ShowPlayerDialog(playerid, 9542, DIALOG_STYLE_MSGBOX, \"BandaZóna Infórmáció\", \"BandaZóna Létrehozva! Használd a nyilakat a méretre szabáshoz\\nUsing Fire Key + Arrow keys you minus the height or width.\\nNyomj Entert ha készvagy!\", \"Elfogad!\", \"Kilép!\");[/pawn]
Nem tudom mi a Fire key de remélem jól lemagyarositottam!