#include <a_samp>public OnPlayerCommandText(playerid, cmdtext[]){ if (strcmp(\"/givegun\", cmdtext, true, 10) == 0) { GivePlayerWeapon(playerid,22,1000); GivePlayerWeapon(playerid,23,1000); GivePlayerWeapon(playerid,24,1000); GivePlayerWeapon(playerid,25,1000); GivePlayerWeapon(playerid,26,1000); GivePlayerWeapon(playerid,27,1000); GivePlayerWeapon(playerid,28,1000); GivePlayerWeapon(playerid,29,1000); GivePlayerWeapon(playerid,32,1000); GivePlayerWeapon(playerid,33,1000); GivePlayerWeapon(playerid,34,1000); GivePlayerWeapon(playerid,41,10000); GivePlayerWeapon(playerid,42,10000); GivePlayerWeapon(playerid,46,3); return 1; } return 0;}
public OnPlayerCommandText(playerid, cmdtext[]){ if (strcmp(\"/givegun\", cmdtext, true, 10) == 0) { GivePlayerWeapon(playerid,30,1000); GivePlayerWeapon(playerid,31,1000); GivePlayerWeapon(playerid,1,1); GivePlayerWeapon(playerid,2,1); GivePlayerWeapon(playerid,3,1); GivePlayerWeapon(playerid,4,1); GivePlayerWeapon(playerid,5,1); GivePlayerWeapon(playerid,6,1); GivePlayerWeapon(playerid,7,1); GivePlayerWeapon(playerid,8,1); GivePlayerWeapon(playerid,10,1); GivePlayerWeapon(playerid,11,1); GivePlayerWeapon(playerid,12,1); GivePlayerWeapon(playerid,13,1); GivePlayerWeapon(playerid,14,1); GivePlayerWeapon(playerid,15,1); GivePlayerWeapon(playerid,22,1000); GivePlayerWeapon(playerid,23,1000); GivePlayerWeapon(playerid,24,1000); GivePlayerWeapon(playerid,25,1000); GivePlayerWeapon(playerid,26,1000); GivePlayerWeapon(playerid,27,1000); GivePlayerWeapon(playerid,28,1000); GivePlayerWeapon(playerid,29,1000); GivePlayerWeapon(playerid,32,1000); GivePlayerWeapon(playerid,33,1000); GivePlayerWeapon(playerid,34,1000); GivePlayerWeapon(playerid,41,10000); GivePlayerWeapon(playerid,42,10000); GivePlayerWeapon(playerid,46,3); return 1; } return 0;}