Szerző Téma: Drift1 map !  (Megtekintve 1154 alkalommal)

Drift1 map !
« Dátum: 2014. február 28. - 21:42:16 »
+2 Show voters
Sziasztok!
Elhoztam életem legelsõ DRIFT mapját !
Egy kis ötletet vettem a WS-ES .rõl :D
 
Igénybe vett idõ: 1 óra
Készítette: Sony [én]
Használjátok egészséggel ;)
Egy kép róla:


\"i3k4sbsdkjlas6756jhj.jpg\"
 
És a map:
 

CreateObject(3438,-301.8999900,1501.9000200,76.0000000,0.0000000,0.0000000,272.7500000); //object(ballyring01_lvs) (1)
CreateObject(3438,-301.0000000,1491.9000200,76.0000000,0.0000000,0.0000000,272.7470000); //object(ballyring01_lvs) (2)
CreateObject(3438,-300.0000000,1481.9000200,76.0000000,0.0000000,0.0000000,272.7470000); //object(ballyring01_lvs) (5)
CreateObject(3438,-299.2999900,1472.9000200,76.0000000,0.0000000,0.0000000,272.7470000); //object(ballyring01_lvs) (6)
CreateObject(3438,-298.6000100,1463.6999500,76.0000000,0.0000000,0.0000000,272.7470000); //object(ballyring01_lvs) (7)
CreateObject(3438,-297.7999900,1453.0000000,76.0000000,0.0000000,0.0000000,272.7470000); //object(ballyring01_lvs) (8)
CreateObject(3438,-296.8999900,1442.0000000,76.0000000,0.0000000,0.0000000,272.7470000); //object(ballyring01_lvs) (9)
CreateObject(3438,-295.6000100,1431.0999800,75.4000000,0.0000000,0.0000000,272.7470000); //object(ballyring01_lvs) (10)
CreateObject(3438,-295.0000000,1417.1999500,74.0000000,0.0000000,0.0000000,272.7470000); //object(ballyring01_lvs) (11)
CreateObject(3438,-306.6000100,1395.0000000,73.0000000,0.0000000,0.0000000,188.7470000); //object(ballyring01_lvs) (12)
CreateObject(3438,-296.5000000,1402.5999800,74.0000000,0.0000000,0.0000000,242.7470000); //object(ballyring01_lvs) (13)
CreateObject(3438,-317.6000100,1399.5999800,73.0000000,0.0000000,0.0000000,126.7450000); //object(ballyring01_lvs) (14)
CreateObject(3438,-324.2000100,1409.6999500,72.0000000,0.0000000,2.0000000,116.7440000); //object(ballyring01_lvs) (15)
CreateObject(3438,-330.1000100,1422.4000200,71.0000000,0.0000000,2.0000000,116.7410000); //object(ballyring01_lvs) (16)
CreateObject(3438,-335.8999900,1433.8000500,70.0000000,0.0000000,2.0000000,116.7410000); //object(ballyring01_lvs) (17)
CreateObject(3438,-341.3999900,1445.0999800,68.0000000,0.0000000,4.0000000,116.7410000); //object(ballyring01_lvs) (18)
CreateObject(3438,-348.6000100,1458.0999800,67.0000000,0.0000000,3.9990000,116.7410000); //object(ballyring01_lvs) (19)
CreateObject(3438,-362.7000100,1464.3000500,65.0000000,0.0000000,3.9990000,166.7410000); //object(ballyring01_lvs) (20)
CreateObject(3438,-378.2999900,1455.4000200,64.0000000,0.0000000,3.9940000,246.7390000); //object(ballyring01_lvs) (21)
CreateObject(3438,-378.0000000,1442.3000500,62.0000000,0.0000000,3.9880000,294.7360000); //object(ballyring01_lvs) (22)
CreateObject(3438,-371.3999900,1427.5999800,62.0000000,0.0000000,3.9880000,294.7360000); //object(ballyring01_lvs) (23)
CreateObject(3438,-362.8999900,1411.5000000,60.0000000,0.0000000,3.9880000,296.7360000); //object(ballyring01_lvs) (24)
CreateObject(3438,-352.6000100,1393.0000000,58.0000000,0.0000000,3.9880000,296.7350000); //object(ballyring01_lvs) (25)
CreateObject(3438,-343.3999900,1376.6999500,58.0000000,0.0000000,3.9880000,296.7350000); //object(ballyring01_lvs) (26)
CreateObject(3438,-332.3999900,1357.5000000,57.0000000,0.0000000,3.9880000,298.7350000); //object(ballyring01_lvs) (27)
CreateObject(3438,-321.7000100,1337.1999500,55.0000000,0.0000000,3.9880000,290.7350000); //object(ballyring01_lvs) (28)
CreateObject(3438,-325.0000000,1318.0000000,53.0000000,0.0000000,3.9880000,220.7310000); //object(ballyring01_lvs) (29)
CreateObject(3438,-340.5000000,1319.8000500,53.0000000,0.0000000,3.9880000,140.7260000); //object(ballyring01_lvs) (30)
CreateObject(3438,-350.8999900,1332.8000500,51.0000000,0.0000000,3.9880000,120.7240000); //object(ballyring01_lvs) (31)
CreateObject(3438,-358.7000100,1345.5000000,50.0000000,0.0000000,3.9880000,120.7230000); //object(ballyring01_lvs) (32)
CreateObject(3438,-367.8999900,1361.1999500,48.0000000,0.0000000,3.9880000,118.7230000); //object(ballyring01_lvs) (33)
CreateObject(3438,-375.2999900,1375.1999500,46.0000000,0.0000000,3.9880000,118.7180000); //object(ballyring01_lvs) (34)
CreateObject(3438,-383.3999900,1390.9000200,44.0000000,0.0000000,5.9880000,116.7180000); //object(ballyring01_lvs) (35)
CreateObject(3438,-390.7000100,1406.3000500,42.0000000,0.0000000,5.9880000,116.7130000); //object(ballyring01_lvs) (36)
CreateObject(3438,-399.0000000,1422.5999800,40.0000000,0.0000000,5.9880000,116.7130000); //object(ballyring01_lvs) (37)
CreateObject(3438,-411.7999900,1444.4000200,36.0000000,0.0000000,5.9880000,138.7130000); //object(ballyring01_lvs) (38)
CreateObject(3877,-430.0000000,1435.6999500,34.7000000,0.0000000,0.0000000,12.0000000); //object(sf_rooflite) (1)
CreateObject(3877,-433.8999900,1449.6999500,34.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
CreateObject(3515,-430.1000100,1438.9000200,31.0000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
CreateObject(3515,-432.0000000,1443.0999800,31.0000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (2)
CreateObject(3515,-433.6000100,1447.8000500,31.0000000,0.0000000,0.0000000,4.0000000); //object(vgsfountain) (3)

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Drift1 map !
« Válasz #1 Dátum: 2014. február 28. - 23:00:09 »
0 Show voters
[gmod]Nem elég.. írj ki több adatot és több képet! Kapsz 24 órát!( Ott a szabályzat nézd meg.. )[/gmod]

Drift1 map !
« Válasz #2 Dátum: 2014. február 28. - 23:31:12 »
0 Show voters
Az egész map csak olyan Félkörökbõl áll ?
De munkádért kapsz egy + -t.

 

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