eredeti link:
http://forum.sa-mp.com/showthread.php?t=302998Pawn:
[pawn]#if defined Sho_Credits
!---------------------------------------------------!
!___________________________________________________!
! SSSS !
! SSSSS SS SS SSSS SSSS SS SS SS SS !
! SS SS SS SS SS SS SS SS SS SS SS SS !
! SS SS SS SS SS SS SS SS SS SS SS !
! SS SSSSSS SS SS SS SS SSSS SSSS !
! SSSSSS SS SS SS SS SS SS SS SS SS !
! SS SS SS SS SS SS SS SS SS SS !
! SS SS SS SS SS SS SS SS SS SS SS !
! SSSSS SS SS SSSS SSSS SSSSS SSSS !
!___________________________________________________!
! !
!---------------------------------------------------!
<- ShoScripts™ ->
______________________
| * Version - 1.2 |
| * Author - ShOoBy |
| * Lines - 184 |
| * Time Spent - 4h |
| * Mode - Snowballs |
| * Variables - 5 |
| * Objects - 20 |
| * Script - Unique! |
========================
#endif
#include <a_samp>
#define KEY_AIM (128)
new Snow_F[MAX_PLAYERS];
new Obj[MAX_PLAYERS];
new Shoot[MAX_PLAYERS];
new Killer[MAX_PLAYERS];
new Charged[MAX_PLAYERS];
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
CreateObject(8172,-716.59997559,3800.50000000,8.50000000,0.00000000,0.00000000,90.00000000); //object(vgssairportland07) (1)
CreateObject(3074,-782.29998779,3785.30004883,8.50000000,0.00000000,270.00000000,269.99948120); //object(d9_runway) (6)
CreateObject(3074,-782.29998779,3798.89990234,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (7)
CreateObject(3074,-782.29998779,3807.60009766,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (
CreateObject(3074,-752.09997559,3807.60009766,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (9)
CreateObject(3074,-722.00000000,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (10)
CreateObject(3074,-691.79998779,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (11)
CreateObject(3074,-661.59997559,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (12)
CreateObject(3074,-753.79998779,3795.19995117,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (14)
CreateObject(3074,-723.59997559,3795.10009766,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (15)
CreateObject(3074,-693.40002441,3794.89990234,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (16)
CreateObject(3074,-664.09997559,3794.69995117,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (17)
CreateObject(3074,-664.29998779,3781.69995117,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (18)
CreateObject(3074,-694.50000000,3781.80004883,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (19)
CreateObject(3074,-724.40002441,3781.89990234,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (20)
CreateObject(3074,-754.40002441,3782.00000000,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (21)
CreateObject(8172,-796.79998779,3800.50000000,-48.00000000,90.00000000,0.00000000,90.00000000); //object(vgssairportland07) (2)
CreateObject(8172,-650.20001221,3800.50000000,-48.00000000,90.00000000,180.00000000,90.00000000); //object(vgssairportland07) (3)
CreateObject(8172,-729.09997559,3780.69995117,12.80000019,0.00000000,270.00000000,270.00000000); //object(vgssairportland07) (4)
CreateObject(8172,-726.20001221,3820.19995117,12.80000019,0.00000000,270.00000000,90.00000000); //object(vgssairportland07) (5)
return 1;
}
#else
main()
{
print(\"\\n ShoScripts © 2006 - 2011 \");
print(\" SnowBalls Fight Minigame \");
print(\" by ShOoBy ™ \\n\");
}
#endif
public OnPlayerConnect(playerid)
{
Snow_F[playerid] = 0;
Killer[playerid] = 501;
Charged[playerid] = 0;
Shoot[playerid] = 0;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(Snow_F[playerid] == 1) return Snow_F[playerid] = 0;
return 1;
}
public OnPlayerSpawn(playerid)
{
DestroyObject(Obj[playerid]);
if(Killer[playerid] != 501) {
Shoot[Killer[playerid]] = 0;
Killer[playerid] = 501;
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/snow\", cmdtext, true, 10) == 0)
{
if(Snow_F[playerid] == 0) {
Snow_F[playerid] = 1;
Charged[playerid] = 0;
Shoot[playerid] = 0;
SetPlayerPos(playerid,-708.40002441,3796.19995117,9.69999981);
new res22[500], iName[128];
GetPlayerName(playerid,iName,sizeof(iName));
format(res22,sizeof(res22),\"{0088FF}Hey {FF0000}%s{0088FF}!\\n Most csatlakozhatsz a Ho csata minigame be , Ball klikkel tüzelhetsz ! \",iName);
ShowPlayerDialog(playerid,9944,DIALOG_STYLE_MSGBOX,\"{FF0000}SnowBalls {FFFF00}Fight\",res22,\"Ok\",\"\");
}
else if(Snow_F[playerid] == 1) {
Snow_F[playerid] = 0;
SpawnPlayer(playerid);
}
return 1;
}
return 0;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(Snow_F[playerid] == 1) {
if(Shoot[playerid] == 0) {
if(newkeys & KEY_AIM) {
if(Charged[playerid] == 1) return CheckSnow(playerid);
else if(Charged[playerid] == 0) return ApplyAnimation( playerid, \"BOMBER\", \"BOM_Plant\", 4.0, 0, 0, 0, 0, 0 ), Charged[playerid] = 1;
}
}
}
return 1;
}
forward CheckSnow(playerid);
public CheckSnow(playerid)
{
Shoot[playerid] = 0;
for(new i = 0; i < 30; i++) {
new Float:X, Float:Y;
GetXYInFrontOfPlayer(playerid,X,Y,i);
for(new z = 0; z < MAX_PLAYERS; z++) {
if(z != playerid && Shoot[playerid] == 0 && Killer[z] == 501) {
if(IsPlayerInRangeOfPoint(z,1.0,X,Y,9.69999981)) {
Shoot[playerid] = 1;
new Float:pX,Float:pY,Float:pZ,Float:tX,Float:tY,Float:tZ;
GetPlayerPos(playerid,pX,pY,pZ);
GetPlayerPos(z,tX,tY,tZ);
Obj[z] = CreateObject(2709,pX,pY,pZ+0.5,0.0,0.0,0.0,30);
MoveObject(Obj[z],tX,tY,tZ-0.9,25.0);
SetPlayerHealth(z,0);
Killer[z] = playerid;
GameTextForPlayer(playerid,\"~R~Célpont ~y~eltalálva~B~!~N~~G~+ 500 ~p~Pénz\",1000,3);
GivePlayerMoney(playerid,500);
Charged[playerid] = 0;
ApplyAnimation(playerid,\"GRENADE\",\"WEAPON_throw\",4.1,0,1,1,0,1000,1);
}
}
}
}
if(Shoot[playerid] == 0) GameTextForPlayer(playerid,\"~R~Nincs ~G~Célpont~B~!\",1000,1);
return 1;
}
GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, x, y, a);
GetPlayerFacingAngle(playerid, a);
if (GetPlayerVehicleID(playerid))
{
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
}[/pawn]
Kellemes hogolyozást