Szerző Téma: ELC_ANTI CHEAT(Arme,Argent,Airbreak,....)  (Megtekintve 1710 alkalommal)

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ELC_ANTI CHEAT(Arme,Argent,Airbreak,....)
« Dátum: 2012. április 18. - 22:14:23 »
+2 Show voters
Üdv, áthoztam a hiv.forumról 1 FüggvényKönyvtárat a téma nevébõl adódóan Következtetni lehet hogy  1 anti cheat include az!
Készitõ:Eloctro
Eredeti Link: http://forum.sa-mp.com/showthread.php?t=218139
Videó:
 

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                             Anti-Cheat(ELC_AC)
                                PROTECTIONS :
                              Anti-Weapon HACK
                               Anti-Ammo HACK
                            Anti-Ammo Block HACK
                               Anti-Money HACKF
                               Anti-Speed HACK
              Anti-Teleport & Anti-Airbreak
                   Anti-Health HACK
                   Anti-Armour HACK
                                    BUG :
                                Nothing
                                  VERSION :
                       V3.3
                    COMPATIBLE :
                    SA-MP 0.3c
                      &
                    SA-MP 0.3d
                                  CREDITS :
                              ELOCTRO (SCRIPT)
                         SIM (GetTickCount for linux)
                ELC_AC THE BEST PROTECTION
                              !
                                    \\**/
/*/- Anti-Cheat By Eloctro -----------------------------------------------------
                            ELC PRODUCTION(FRANCE)
                         http://eloctro.blogspot.com/
*/
#include <a_samp>
/*----------------------------------------------------------------------------*/
//Anti-Cheat Statut defaut :
#define ANTI_WEAPON_&_AMMO_HACK     1
#define ANTI_AMMO_BLOCK_HACK        1
#define ANTI_MONEY_HACK             1
#define ANTI_SPEED_HACK             1
#define ANTI_TELEPORT/AIBREAK_HACK  1
#define ANTI_HEALTH_HACK            0//Not fix
#define ANTI_ARMOUR_HACK            0//Not fix
//Configuration :
#define MAX_SPEED_VEHICLE                   380.0 // SPEED VEHICLE MAX(380=default)
#define MAX_VEHICLE_DISTANCE_PER_SECOND     180   // DISTANCE PARCOUR MAX VEHICLE PER SECOND(180=default)
#define MAX_PED_DISTANCE_PER_SECOND         100   // DISTANCE PARCOUR MAX AT PED PER SECOND(100=default)
#define SPRINT_SPEED                        30.0  // (30=DEFAULT/BETA)
#define TIRE_RATE                           2000  // (2000=default)
#define TIMER_CHEAT_RATE                    3500
#define TIME_GRANULITY                      50    // Granulity GetTickCount
#define DELAY_LOAD_AFTER_SPAWN              5000
#define MAX_DELAY_SEND_STATS                2000
#define MAX_HEALTH                          100   // Max HEALTH
#define MAX_ARMOUR                          100   // Max ARMOUR
//STATUS MODE :
//#define NO_TICK_COUNT  //uncomment If GetTickCount() bug(linux?)
//#define INCLUDE_BASE_MODE //uncomment to pass in mod include
#define MODE_DELAY_SEND_STATS //uncomment if the sending of stats is a bit slow(RECOMMANDED)
//Calcul(DON\'T TOUCH)----------------------------------------------------------
#define XMAX_VEHICLE_DISTANCE_PER_SECOND MAX_VEHICLE_DISTANCE_PER_SECOND*(TIMER_CHEAT_RATE/1000)
#define XMAX_PED_DISTANCE_PER_SECOND MAX_PED_DISTANCE_PER_SECOND*(TIMER_CHEAT_RATE/1000)
#define SaveTime(%0,%1) %0=%1
#define IsPassTime(%0,%1) ((MAX_DELAY_SEND_STATS+%0)<%1)//Time Action ,Time Now
#define IsPlayerCheatPos(%0) (!IsPlayerInRangeOfPoint(%0,XMAX_VEHICLE_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][aX],CheatPlayerInfo[%0][aY],CheatPlayerInfo[%0][aZ]))||((GetPlayerSurfingVehicleID(%0)==INVALID_VEHICLE_ID && !IsPlayerInAnyVehicle(%0)) && !IsPlayerInRangeOfPoint(%0,XMAX_PED_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][aX],CheatPlayerInfo[%0][aY],CheatPlayerInfo[%0][aZ]))
/*----------------------------------------------------------------------------*/
enum aELCp
{
aMoney,
aAmmo[12],
aWeapon[12],
aTickFire,
aAmmoFire,
aWeaponFire,
Float:aHealth,
Float:aGainHealth,
Float:aArmour,
aTimer,
Float:aX,
Float:aY,
Float:aZ,
aAntiTeleportHack,
aAntiWeaponHack,
aAntiAmmoBlockHack,
aAntiMoneyHack,
aAntiSpeedHack,
aAntiHealthHack,
aAntiArmourHack,
#if defined MODE_DELAY_SEND_STATS
aGiveWeaponTime,
aGiveMoneyTime,
aGiveHealthTime,
aGiveArmourTime,
#endif
aSetPositionTime,
aSpawnPlayer
};
new CheatPlayerInfo[MAX_PLAYERS][aELCp];
#if defined NO_TICK_COUNT
enum aELCs
{
TickCount,
TimerTick
};
new CheatServerInfo[aELCs];
#endif
/*stock SENDPOS(playerid)
{
new Float:Px[3],Ps[128];
GetPlayerPos(playerid,Px[0],Px[1],Px[2]);
format(Ps, 128,\"ACUTEL : %f,%f,%f | AVANT : %f,%f,%f\",Px[0],Px[1],Px[2],CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
SendClientMessageToAll(0xBD0000FF,Ps);
}*/
/*----------------------------------------------------------------------------*/
stock Float:GetPlayerSpeedXY(playerid)
{
new Float:SpeedX, Float:SpeedY, Float:SpeedZ;
new Float:Speed;
if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid), SpeedX, SpeedY, SpeedZ);
else GetPlayerVelocity(playerid, SpeedX, SpeedY, SpeedZ);
Speed = floatsqroot(floatadd(floatpower(SpeedX, 2.0), floatpower(SpeedY, 2.0)));
return floatmul(Speed, 200.0);
}
#if defined NO_TICK_COUNT
#define GetTickCount()                          (CheatServerInfo[TickCount])
forward TimeUpdate();
public TimeUpdate()
{
CheatServerInfo[TickCount] +=TIME_GRANULITY;
return 1;
}
#endif
forward OnPlayerCheckCheat(playerid);
forward OnPlayerCheat(playerid, cheatid);
forward ELC_AC_EnablePlayerCheatID(playerid,cheatid,enable);
forward ELC_AC_OnPlayerBuy(playerid,buyprice);
forward OnPlayerCheckFaceWall(playerid,Float:wall_x,Float:wall_y,Float:wall_z,Float:nwall_x,Float:nwall_y,Float:wall_he);
/*----------------------------------------------------------------------------*/
forward ELC_AC_GivePlayerMoney(playerid, money);
public ELC_AC_GivePlayerMoney(playerid, money)
{
    if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1)CheatPlayerInfo[playerid][aAntiMoneyHack]=2;
CheatPlayerInfo[playerid][aMoney] += money;
GivePlayerMoney(playerid, money);
#if defined MODE_DELAY_SEND_STATS
SaveTime(CheatPlayerInfo[playerid][aGiveMoneyTime],GetTickCount());
#endif
if(CheatPlayerInfo[playerid][aAntiMoneyHack]==2)CheatPlayerInfo[playerid][aAntiMoneyHack]=1;
return 1;
}
stock initial_GivePlayerMoney(playerid, money)
{
return GivePlayerMoney(playerid, money);
}
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_GivePlayerMoney
    #undef GivePlayerMoney
#else
    #define _ALS_GivePlayerMoney
#endif
#define GivePlayerMoney ELC_AC_GivePlayerMoney
#endif
//ALS_OFF_SYSTEME ----------------
/*----------------------------------------------------------------------------*/
forward ELC_AC_ResetPlayerMoney(playerid);
public ELC_AC_ResetPlayerMoney(playerid)
{
if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1)CheatPlayerInfo[playerid][aAntiMoneyHack]=2;
ResetPlayerMoney(playerid);
CheatPlayerInfo[playerid][aMoney] = 0;
#if defined MODE_DELAY_SEND_STATS
SaveTime(CheatPlayerInfo[playerid][aGiveMoneyTime],GetTickCount());
#endif
if(CheatPlayerInfo[playerid][aAntiMoneyHack]==2)CheatPlayerInfo[playerid][aAntiMoneyHack]=1;
return 1;
}
stock initial_ResetPlayerMoney(playerid)
{
return ResetPlayerMoney(playerid);
}
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_ResetPlayerMoney
    #undef ResetPlayerMoney
#else
    #define _ALS_ResetPlayerMoney
#endif
#define ResetPlayerMoney ELC_AC_ResetPlayerMoney
#endif
//ALS_OFF_SYSTEME ----------------
/*----------------------------------------------------------------------------*/
forward ELC_AC_GetPlayerMoney(playerid);
public ELC_AC_GetPlayerMoney(playerid)
{
return CheatPlayerInfo[playerid][aMoney];
}
stock initial_GetPlayerMoney(playerid)
{
return GetPlayerMoney(playerid);
}
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_GetPlayerMoney
    #undef GetPlayerMoney
#else
    #define _ALS_GetPlayerMoney
#endif
#define GetPlayerMoney ELC_AC_GetPlayerMoney
#endif
//ALS_OFF_SYSTEME ----------------
/*----------------------------------------------------------------------------*/
forward ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz);
public ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz)
{
    if(CheatPlayerInfo[playerid][aAntiTeleportHack]==1)CheatPlayerInfo[playerid][aAntiTeleportHack]=2;
SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount());
CheatPlayerInfo[playerid][aX]=ix; CheatPlayerInfo[playerid][aY]=iy; CheatPlayerInfo[playerid][aZ]=iz;
SetPlayerPos(playerid, ix, iy, iz);
    if(CheatPlayerInfo[playerid][aAntiTeleportHack]==2)CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
return 1;
}
stock initial_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz)
{
return SetPlayerPos(playerid, ix, iy, iz);
}
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_SetPlayerPos
    #undef SetPlayerPos
#else
    #define _ALS_SetPlayerPos
#endif
#define SetPlayerPos ELC_AC_SetPlayerPos
//ALS_OFF_SYSTEME ----------------
#endif
/*----------------------------------------------------------------------------*/
forward ELC_AC_PutPlayerInVehicle(playerid,vehicleid, seatid);
public ELC_AC_PutPlayerInVehicle(playerid,vehicleid, seatid)
{
    if(CheatPlayerInfo[playerid][aAntiTeleportHack]==1)CheatPlayerInfo[playerid][aAntiTeleportHack]=2;
SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount());
CheatPlayerInfo[playerid][aSpawnPlayer]=1;
PutPlayerInVehicle(playerid,vehicleid, seatid);
if(CheatPlayerInfo[playerid][aAntiTeleportHack]==2)CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
return 1;
}
stock initial_PutPlayerInVehicle(playerid,vehicleid, seatid)
{
return PutPlayerInVehicle(playerid,vehicleid, seatid);
}
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_PutPlayerInVehicle
    #undef PutPlayerInVehicle
#else
    #define _ALS_PutPlayerInVehicle
#endif
#define PutPlayerInVehicle ELC_AC_PutPlayerInVehicle
//ALS_OFF_SYSTEME ----------------
#endif
/*----------------------------------------------------------------------------*/
forward ELC_AC_TogglePlayerSpectating(playerid, toggle);
public ELC_AC_TogglePlayerSpectating(playerid, toggle)
{
if(toggle==1)
{
if(CheatPlayerInfo[playerid][aAntiSpeedHack]==0) CheatPlayerInfo[playerid][aAntiSpeedHack]=3;
if(CheatPlayerInfo[playerid][aAntiTeleportHack]==0) CheatPlayerInfo[playerid][aAntiTeleportHack]=3;
}
else
{
if(CheatPlayerInfo[playerid][aAntiSpeedHack]==3) CheatPlayerInfo[playerid][aAntiSpeedHack]=1;
if(CheatPlayerInfo[playerid][aAntiTeleportHack]==3)CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
CheatPlayerInfo[playerid][aSpawnPlayer]=1;
SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount());
}
return TogglePlayerSpectating(playerid, toggle);
}
stock initial_TogglePlayerSpectating(playerid, toggle)
{
return TogglePlayerSpectating(playerid, toggle);
}
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_TogglePlayerSpectating
    #undef TogglePlayerSpectating
#else
    #define _ALS_TogglePlayerSpectating
#endif
#define TogglePlayerSpectating ELC_AC_TogglePlayerSpectating
//ALS_OFF_SYSTEME ----------------
#endif
//Weapon------------------------------------------------------------------------
/*#define IsNotWeaponNoAmmo(%0) (%0!=0 && %0!=1 && %0!=10)
#define IsNotWeaponVise(%0,%1) (%0>1 && %0!=10 && %0!=6 && %0!=9 && %0!=11 && %0!=12 && %1!=35 && %1!=36 %1!=43)*/
stock IsNotWeaponNoAmmo(WeaponID)
{
new slot=GetWeaponSlot(WeaponID);
if(slot!=0 && slot!=1 && slot!=10)return 1;
return 0;
}
stock IsNotWeaponVise(WeaponID)
{
new slot=GetWeaponSlot(WeaponID);
if(slot>1 && slot!=10 && slot!=6 && slot!=9 &&slot!=11 && slot!=12 && slot!=35 && slot!=36 && slot!=43) return 1;
return 0;
}
stock IsGiveVehicleWeapon(WeaponID)
{
if(WeaponID==25 || WeaponID==46 || WeaponID==2) return 1;
return 0;
}
#define IsValidWeapon(%0) (%0>=1 && %0<=18 || %0>=21 && %0<=46)
stock GetWeaponSlot(weaponid)
{
new slot;
switch(weaponid)
{
case 0,1: slot = 0;
case 2 .. 9: slot = 1;
case 10 .. 15: slot = 10;
case 16 .. 18, 39: slot = 8;
case 22 .. 24: slot =2;
case 25 .. 27: slot = 3;
case 28, 29, 32: slot = 4;
case 30, 31: slot = 5;
case 33, 34: slot = 6;
case 35 .. 38: slot = 7;
case 40: slot = 12;
case 41 .. 43: slot = 9;
case 44 .. 46: slot = 11;
}
return slot;
}
/*----------------------------------------------------------------------------*/
forward ELC_AC_GivePlayerWeapon(playerid,Weapon,ammo);
public ELC_AC_GivePlayerWeapon(playerid,Weapon,ammo)
{
if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2;
new slot=GetWeaponSlot(Weapon);
if(IsValidWeapon(Weapon))
{
CheatPlayerInfo[playerid][aWeapon][slot] = Weapon;
CheatPlayerInfo[playerid][aAmmo][slot] += ammo;
GivePlayerWeapon(playerid,Weapon,ammo);
#if defined MODE_DELAY_SEND_STATS
SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount());
#endif
}
if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
    return 1;
}
stock initial_GivePlayerWeapon(playerid,Weapon,ammo)
{
return GivePlayerWeapon(playerid,Weapon,ammo);
}
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_GivePlayerWeapon
    #undef GivePlayerWeapon
#else
    #define _ALS_GivePlayerWeapon
#endif
#define GivePlayerWeapon ELC_AC_GivePlayerWeapon
//ALS_OFF_SYSTEME ----------------
#endif
/*----------------------------------------------------------------------------*/
forward ELC_AC_SetPlayerAmmo(playerid,weapon,ammo);
public ELC_AC_SetPlayerAmmo(playerid,weapon,ammo)
{
if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2;
if(weapon>0 && 47>weapon)
{
CheatPlayerInfo[playerid][aAmmo][GetWeaponSlot(weapon)]=ammo;
SetPlayerAmmo(playerid,weapon,ammo);
#if defined MODE_DELAY_SEND_STATS
SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount());
#endif
}
if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
    return 1;
}
stock initial_SetPlayerAmmo(playerid,weapon,ammo)
{
return SetPlayerAmmo(playerid,weapon,ammo);
}
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_SetPlayerAmmo
    #undef SetPlayerAmmo
#else
    #define _ALS_SetPlayerAmmo
#endif
#define SetPlayerAmmo ELC_AC_SetPlayerAmmo
//ALS_OFF_SYSTEME ----------------
#endif
/*----------------------------------------------------------------------------*/
forward ELC_AC_ResetPlayerWeapons(playerid);
public ELC_AC_ResetPlayerWeapons(playerid)
{
if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2;
for(new i = 0; i <12; i++)
{
        CheatPlayerInfo[playerid][aWeapon]=0;
        CheatPlayerInfo[playerid][aAmmo]=0;
}
ResetPlayerWeapons(playerid);
#if defined MODE_DELAY_SEND_STATS
SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount());
#endif
if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
    return 1;
}
stock initial_ResetPlayerWeapons(playerid)
{
return ResetPlayerWeapons(playerid);
}
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_ResetPlayerWeapons
    #undef ResetPlayerWeapons
#else
    #define _ALS_ResetPlayerWeapons
#endif
#define ResetPlayerWeapons ELC_AC_ResetPlayerWeapons
//ALS_OFF_SYSTEME ----------------
#endif
/*----------------------------------------------------------------------------*/
forward ELC_AC_SetPlayerHealth(playerid,Float:health);
public ELC_AC_SetPlayerHealth(playerid,Float:health)
{
if(CheatPlayerInfo[playerid][aAntiHealthHack]==1)CheatPlayerInfo[playerid][aAntiHealthHack]=2;
if(health>MAX_HEALTH)
{
       CheatPlayerInfo[playerid][aHealth]=MAX_HEALTH;
SetPlayerHealth(playerid,MAX_HEALTH);
}
else
{
    CheatPlayerInfo[playerid][aHealth]=health;
SetPlayerHealth(playerid,health);
}
#if defined MODE_DELAY_SEND_STATS
SaveTime(CheatPlayerInfo[playerid][aGiveHealthTime],GetTickCount());
#endif
if(CheatPlayerInfo[playerid][aAntiHealthHack]==2)CheatPlayerInfo[playerid][aAntiHealthHack]=1;
    return 1;
}
stock initial_SetPlayerHealth(playerid,Float:health)
{
return SetPlayerHealth(playerid,health);
}
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_GivePlayerWeapon
    #undef GivePlayerWeapon
#else
    #define _ALS_GivePlayerWeapon
#endif
#define GivePlayerWeapon ELC_AC_GivePlayerWeapon
//ALS_OFF_SYSTEME ----------------
#endif
/*----------------------------------------------------------------------------*/
forward ELC_AC_SetPlayerArmour(playerid,Float:armour);
public ELC_AC_SetPlayerArmour(playerid,Float:armour)
{
if(CheatPlayerInfo[playerid][aAntiArmourHack]==1)CheatPlayerInfo[playerid][aAntiArmourHack]=2;
if(armour>MAX_ARMOUR)
{
       CheatPlayerInfo[playerid][aArmour]=MAX_ARMOUR;
SetPlayerHealth(playerid,MAX_ARMOUR);
}
else
{
    CheatPlayerInfo[playerid][aArmour]=armour;
SetPlayerHealth(playerid,armour);
}
#if defined MODE_DELAY_SEND_STATS
SaveTime(CheatPlayerInfo[playerid][aGiveArmourTime],GetTickCount());
#endif
if(CheatPlayerInfo[playerid][aAntiArmourHack]==2)CheatPlayerInfo[playerid][aAntiArmourHack]=1;
    return 1;
}
stock initial_SetPlayerArmour(playerid,Float:armour)
{
return SetPlayerArmour(playerid,armour);
}
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_GivePlayerWeapon
    #undef GivePlayerWeapon
#else
    #define _ALS_GivePlayerWeapon
#endif
#define GivePlayerWeapon ELC_AC_GivePlayerWeapon
//ALS_OFF_SYSTEME ----------------
#endif
//Core--------------------------------------------------------------------------
public OnPlayerCheckCheat(playerid)
{
new IsTime=GetTickCount();
#if defined MODE_DELAY_SEND_STATS
if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],IsTime))
#else
if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1)
#endif
{
new elc_getmoney=initial_GetPlayerMoney(playerid);
if(elc_getmoney!=CheatPlayerInfo[playerid][aMoney])
{
   if (CheatPlayerInfo[playerid][aMoney] > elc_getmoney)
   {
                ELC_AC_OnPlayerBuy(playerid,CheatPlayerInfo[playerid][aMoney]-elc_getmoney);
       CheatPlayerInfo[playerid][aMoney]=elc_getmoney;
   }
   else
   {
      initial_ResetPlayerMoney(playerid);
      initial_GivePlayerMoney(playerid, CheatPlayerInfo[playerid][aMoney]);
      CallRemoteFunction(\"OnPlayerCheat\", \"dd\", playerid,1);
   }
}
}
if(CheatPlayerInfo[playerid][aAntiSpeedHack]==1)
{
if((GetPlayerSurfingVehicleID(playerid)!=INVALID_VEHICLE_ID || GetPlayerState(playerid) == PLAYER_STATE_DRIVER) && (GetPlayerSpeedXY(playerid) > MAX_SPEED_VEHICLE)) CallRemoteFunction(\"OnPlayerCheat\", \"dd\", playerid,5);
}
if(CheatPlayerInfo[playerid][aAntiTeleportHack]==1)
{
if(IsPlayerCheatPos(playerid))
{
    #if defined MODE_DELAY_SEND_STATS
    if(CheatPlayerInfo[playerid][aSpawnPlayer]==0 && IsPassTime(CheatPlayerInfo[playerid][aSetPositionTime],IsTime))
            #else
            if(CheatPlayerInfo[playerid][aSpawnPlayer]==0)
            #endif
   {
      CallRemoteFunction(\"OnPlayerCheat\", \"dd\", playerid,6);
   }
    GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
}
else
{
    GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
    #if defined MODE_DELAY_SEND_STATS
            if(CheatPlayerInfo[playerid][aSpawnPlayer]==1 && IsPassTime(CheatPlayerInfo[playerid][aSetPositionTime],IsTime))
            #else
            if(CheatPlayerInfo[playerid][aSpawnPlayer]==1)
            #endif
   {
                CheatPlayerInfo[playerid][aSpawnPlayer]=0;
   }
   #if defined MODE_DELAY_SEND_STATS
            else CheatPlayerInfo[playerid][aSetPositionTime]=0;
            #endif
}
}
#if defined MODE_DELAY_SEND_STATS
if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveWeaponTime],IsTime))
#else
if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)
#endif
{
//ANTI BLOCK MUNITIONS
if(CheatPlayerInfo[playerid][aTickFire]!=0 && CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==1)
{
   if((IsTime-CheatPlayerInfo[playerid][aTickFire]) >= TIRE_RATE)
   {
      if(CheatPlayerInfo[playerid][aWeaponFire]==GetPlayerWeapon(playerid))
      {
         if(CheatPlayerInfo[playerid][aAmmoFire]==GetPlayerAmmo(playerid)) ELC_AC_StartCheckPlayerFaceWall(playerid);
         CheatPlayerInfo[playerid][aTickFire]=0;
         CheatPlayerInfo[playerid][aAmmoFire]=0;
         CheatPlayerInfo[playerid][aWeaponFire]=0;
      }
      else
      {
          new keys,ud,lr;
          GetPlayerKeys(playerid,keys,ud,lr);
         if(keys==4 && IsNotWeaponVise(GetPlayerWeapon(playerid)))
         {
            CheatPlayerInfo[playerid][aTickFire]=IsTime;
            CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
            CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
         }
         else if(keys==132 && IsNotWeaponNoAmmo(GetPlayerWeapon(playerid)) && (GetPlayerSpeedXY(playerid) < 1))
         {
            CheatPlayerInfo[playerid][aTickFire]=IsTime;
            CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
            CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
         }
         else
         {
            CheatPlayerInfo[playerid][aTickFire]=0;
            CheatPlayerInfo[playerid][aAmmoFire]=0;
            CheatPlayerInfo[playerid][aWeaponFire]=0;
         }
      }
   }
}
new WA_VAR[3];
for(new i = 0; i <12; i++)
{
    WA_VAR[0]=0; WA_VAR[1]=0;
   GetPlayerWeaponData(playerid,i,WA_VAR[0],WA_VAR[1]);
   if((WA_VAR[0]!=CheatPlayerInfo[playerid][aWeapon] && WA_VAR[0]!=0 && WA_VAR[1]!=0))
   {
      //CHEAT WEAPON
      if(!IsGiveVehicleWeapon(WA_VAR[0])) CallRemoteFunction(\"OnPlayerCheat\", \"dd\", playerid,2);
      SetPlayerAmmo(playerid, WA_VAR[0], 0);
   }
   else if(((CheatPlayerInfo[playerid][aAmmo]-WA_VAR[1]) < 0) && IsNotWeaponNoAmmo(WA_VAR[0]) && WA_VAR[0]!=0)
   {
      //CHEAT AMMO
      CallRemoteFunction(\"OnPlayerCheat\", \"dd\", playerid,3);
      SetPlayerAmmo(playerid, WA_VAR[0], 0);
   }
   else if(CheatPlayerInfo[playerid][aWeapon]!=0 && WA_VAR[0]==0 && WA_VAR[1]==0)
   {
       CheatPlayerInfo[playerid][aWeapon]=0;
       CheatPlayerInfo[playerid][aAmmo]=0;
   }
   else CheatPlayerInfo[playerid][aAmmo]=WA_VAR[1];
}
}
#if defined MODE_DELAY_SEND_STATS
if(CheatPlayerInfo[playerid][aAntiHealthHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveHealthTime],IsTime) && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],IsTime))
#else
if(CheatPlayerInfo[playerid][aAntiHealthHack]==1)
#endif
{
new Float:elc_health;
GetPlayerHealth(playerid,elc_health);
if(elc_health!=CheatPlayerInfo[playerid][aHealth])
{
   if(elc_health<=100 && CheatPlayerInfo[playerid][aHealth]==0) CheatPlayerInfo[playerid][aHealth]=elc_health;
   else if(elc_health>CheatPlayerInfo[playerid][aHealth])
   {
       //Cheat Health
       initial_SetPlayerHealth(playerid,CheatPlayerInfo[playerid][aHealth]);
       CallRemoteFunction(\"OnPlayerCheat\", \"dd\", playerid,7);
   }
   else CheatPlayerInfo[playerid][aHealth]=elc_health;
}
}
#if defined MODE_DELAY_SEND_STATS
if(CheatPlayerInfo[playerid][aAntiArmourHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveArmourTime],IsTime) && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],IsTime))
#else
if(CheatPlayerInfo[playerid][aAntiArmourHack]==1)
#endif
{
new Float:elc_armour;
GetPlayerArmour(playerid,elc_armour);
if(elc_armour!=CheatPlayerInfo[playerid][aArmour])
{
   if(elc_armour>CheatPlayerInfo[playerid][aArmour])
   {
       //Cheat Armour
       initial_SetPlayerArmour(playerid,CheatPlayerInfo[playerid][aArmour]);
       CallRemoteFunction(\"OnPlayerCheat\", \"dd\", playerid,8);
   }
   else CheatPlayerInfo[playerid][aArmour]=elc_armour;
}
}
return 1;
}
/*----------------------------------------------------------------------------*/
stock ELC_AC_StartCheckPlayerFaceWall(playerid)
{
if(IsPlayerConnected(playerid))
{
if(CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==1)CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=2;
new Float:x,Float:y,Float:z,Float:a,Float:lx,Float:ly,Float:lhealth;
GetPlayerPos(playerid, x, y ,z);
GetPlayerFacingAngle(playerid, a);
GetPlayerHealth(playerid,lhealth);
lx = (0.5 * floatsin(-a, degrees));
ly = (0.5 * floatcos(-a, degrees));
SetPlayerVelocity(playerid,lx,ly,0.0);
SetTimerEx(\"OnPlayerCheckFaceWall\",500,0,\"iffffff\",playerid,x+lx,y+ly,z,x,y,lhealth);
}
return 1;
}
/*----------------------------------------------------------------------------*/
public OnPlayerCheckFaceWall(playerid,Float:wall_x,Float:wall_y,Float:wall_z,Float:nwall_x,Float:nwall_y,Float:wall_he)
{
if(IsPlayerConnected(playerid))
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid, x, y ,z);
if(IsPlayerInRangeOfPoint(playerid,0.25,wall_x,wall_y,z))
{
    //Cheat Block Ammo
   CallRemoteFunction(\"OnPlayerCheat\", \"dd\", playerid,4);
   initial_ResetPlayerWeapons(playerid);
}
SetPlayerHealth(playerid,wall_he);
initial_SetPlayerPos(playerid, nwall_x,nwall_y,wall_z);
if(CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==2)CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=1;
}
return 1;
}
/*----------------------------------------------------------------------------*/
public ELC_AC_OnPlayerBuy(playerid,buyprice)
{
if(buyprice==1)
{
new Float:elc_health;
GetPlayerHealth(playerid,elc_health);
if(elc_health<=CheatPlayerInfo[playerid][aHealth]+35) CheatPlayerInfo[playerid][aGainHealth]+=35;//Buy Soda
}
return 1;
}
/*----------------------------------------------------------------------------*/
public OnPlayerUpdate(playerid)
{
new elc_getmoney=initial_GetPlayerMoney(playerid);
new Float:elc_health; GetPlayerHealth(playerid,elc_health);
#if defined MODE_DELAY_SEND_STATS
if(CheatPlayerInfo[playerid][aMoney] > elc_getmoney && CheatPlayerInfo[playerid][aAntiMoneyHack]!=2 && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],GetTickCount()))
#else
if(CheatPlayerInfo[playerid][aMoney] > elc_getmoney && CheatPlayerInfo[playerid][aAntiMoneyHack]!=2)
#endif
{
//printf(\"ARGENTV : %d,ARGENT : %d,TIME : %d\",CheatPlayerInfo[playerid][aMoney],elc_getmoney,GetTickCount());
ELC_AC_OnPlayerBuy(playerid,CheatPlayerInfo[playerid][aMoney]-elc_getmoney);
if(elc_health!=CheatPlayerInfo[playerid][aHealth])
{
    if(CheatPlayerInfo[playerid][aGainHealth]+CheatPlayerInfo[playerid][aHealth]>=elc_health && elc_health<=MAX_HEALTH)
    {
        CheatPlayerInfo[playerid][aGainHealth]=0;
        CheatPlayerInfo[playerid][aHealth]=elc_health;
    }
    else initial_SetPlayerHealth(playerid,CheatPlayerInfo[playerid][aHealth]);
}
    CheatPlayerInfo[playerid][aMoney]=elc_getmoney;
}
#if defined INCLUDE_BASE_MODE
return CallLocalFunction(\"ELC_AC_OnPlayerUpdate\", \"i\",playerid);
#else
return 1;
#endif
}
/*----------------------------------------------------------------------------*/
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_OnPlayerUpdate
#undef OnPlayerUpdate
#else
#define _ALS_OnPlayerUpdate
#endif
#define OnPlayerUpdate ELC_AC_OnPlayerUpdate
forward ELC_AC_OnPlayerUpdate(playerid);
#endif
//ALS_OFF_SYSTEME ----------------
/*----------------------------------------------------------------------------*/
#if defined INCLUDE_BASE_MODE
public OnGameModeInit()
#else
public OnFilterScriptInit()
#endif
{
    #if defined NO_TICK_COUNT
CheatServerInfo[TimerTick]=SetTimer(\"TimeUpdate\", TIME_GRANULITY, true);
#endif
#if defined INCLUDE_BASE_MODE
return CallLocalFunction(\"ELC_AC_OnGameModeInit\", \"\");
#else
return 1;
#endif
}
/*----------------------------------------------------------------------------*/
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit ELC_AC_OnGameModeInit
forward ELC_AC_OnGameModeInit();
#endif
//ALS_OFF_SYSTEME ----------------
/*----------------------------------------------------------------------------*/
#if defined INCLUDE_BASE_MODE
public OnGameModeExit()
#else
public OnFilterScriptExit()
#endif
{
#if defined NO_TICK_COUNT
KillTimer(CheatServerInfo[TimerTick]);
#endif
#if defined INCLUDE_BASE_MODE
return CallLocalFunction(\"ELC_AC_OnGameModeExit\", \"\");
#else
return 1;
#endif
}
/*----------------------------------------------------------------------------*/
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_OnGameModeExit
#undef OnGameModeExit
#else
#define _ALS_OnGameModeExit
#endif
#define OnGameModeExit ELC_AC_OnGameModeExit
forward ELC_AC_OnGameModeExit();
#endif
//ALS_OFF_SYSTEME ----------------
/*----------------------------------------------------------------------------*/
public OnPlayerConnect(playerid)
{
if (!IsPlayerNPC(playerid))
{
CheatPlayerInfo[playerid][aTickFire]=0;
CheatPlayerInfo[playerid][aAmmoFire]=0;
CheatPlayerInfo[playerid][aWeaponFire]=0;
for(new i = 0; i <12; i++)
{
   CheatPlayerInfo[playerid][aWeapon]=0;
   CheatPlayerInfo[playerid][aAmmo]=0;
}
CheatPlayerInfo[playerid][aMoney] = 0;
CheatPlayerInfo[playerid][aArmour]=100;
CheatPlayerInfo[playerid][aHealth]=100;
CheatPlayerInfo[playerid][aGainHealth]=0;
CheatPlayerInfo[playerid][aTimer]=SetTimerEx(\"OnPlayerCheckCheat\", TIMER_CHEAT_RATE, 1, \"i\", playerid);
CheatPlayerInfo[playerid][aX] = 0; CheatPlayerInfo[playerid][aY] = 0; CheatPlayerInfo[playerid][aZ] = 0;
CheatPlayerInfo[playerid][aSpawnPlayer]=1;
CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
CheatPlayerInfo[playerid][aAntiWeaponHack]=ANTI_WEAPON_&_AMMO_HACK;
CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=ANTI_AMMO_BLOCK_HACK;
CheatPlayerInfo[playerid][aAntiMoneyHack]=ANTI_MONEY_HACK;
CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
CheatPlayerInfo[playerid][aAntiArmourHack]=ANTI_ARMOUR_HACK;
CheatPlayerInfo[playerid][aAntiHealthHack]=ANTI_HEALTH_HACK;
SendClientMessage(playerid,0xBD0000FF,\"[ANTI-CHEAT] Müködik a Szerveren(By Eloctro)\");
}
#if defined INCLUDE_BASE_MODE
return CallLocalFunction(\"ELC_AC_OnPlayerConnect\", \"d\", playerid);
#else
return 1;
#endif
}
/*----------------------------------------------------------------------------*/
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect ELC_AC_OnPlayerConnect
forward ELC_AC_OnPlayerConnect(playerid);
#endif
//ALS_OFF_SYSTEME ----------------
/*----------------------------------------------------------------------------*/
public OnPlayerSpawn(playerid)
{
if (!IsPlayerNPC(playerid))
{
    CheatPlayerInfo[playerid][aSpawnPlayer]=1;
SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount());
if(CheatPlayerInfo[playerid][aAntiSpeedHack]!=2)
{
   CheatPlayerInfo[playerid][aAntiTeleportHack]=ANTI_TELEPORT/AIBREAK_HACK;
   CheatPlayerInfo[playerid][aAntiSpeedHack]=ANTI_SPEED_HACK;
}
CheatPlayerInfo[playerid][aHealth]=100;
CheatPlayerInfo[playerid][aArmour]=100;
}
#if defined INCLUDE_BASE_MODE
return CallLocalFunction(\"ELC_AC_OnPlayerSpawn\", \"d\", playerid);
#else
return 1;
#endif
}
/*----------------------------------------------------------------------------*/
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_OnPlayerSpawn
#undef OnPlayerSpawn
#else
#define _ALS_OnPlayerSpawn
#endif
#define OnPlayerSpawn ELC_AC_OnPlayerSpawn
forward ELC_AC_OnPlayerSpawn(playerid);
#endif
//ALS_OFF_SYSTEME ----------------
/*----------------------------------------------------------------------------*/
public OnPlayerDeath(playerid, killerid, reason)
{
if (!IsPlayerNPC(playerid))
{
CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
}
#if defined INCLUDE_BASE_MODE
return CallLocalFunction(\"ELC_AC_OnPlayerDeath\", \"ddd\", playerid, killerid, reason);
#else
return 1;
#endif
}
/*----------------------------------------------------------------------------*/
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_OnPlayerDeath
#undef OnPlayerDeath
#else
#define _ALS_OnPlayerDeath
#endif
#define OnPlayerDeath ELC_AC_OnPlayerDeath
forward ELC_AC_OnPlayerDeath(playerid, killerid, reason);
#endif
//ALS_OFF_SYSTEME ----------------
/*----------------------------------------------------------------------------*/
public OnPlayerDisconnect(playerid, reason)
{
CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
CheatPlayerInfo[playerid][aAntiWeaponHack]=0;
CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=0;
CheatPlayerInfo[playerid][aAntiMoneyHack]=0;
CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
CheatPlayerInfo[playerid][aAntiArmourHack]=0;
CheatPlayerInfo[playerid][aAntiHealthHack]=0;
if (!IsPlayerNPC(playerid))
{
KillTimer(CheatPlayerInfo[playerid][aTimer]);
CheatPlayerInfo[playerid][aTickFire]=0;
CheatPlayerInfo[playerid][aAmmoFire]=0;
CheatPlayerInfo[playerid][aWeaponFire]=0;
}
CheatPlayerInfo[playerid][aX] = 0; CheatPlayerInfo[playerid][aY] = 0; CheatPlayerInfo[playerid][aZ] = 0;
CheatPlayerInfo[playerid][aArmour]=0;
CheatPlayerInfo[playerid][aHealth]=0;
CheatPlayerInfo[playerid][aGainHealth]=0;
CheatPlayerInfo[playerid][aSpawnPlayer]=0;
#if defined INCLUDE_BASE_MODE
return CallLocalFunction(\"ELC_AC_OnPlayerDisconnect\", \"dd\", playerid, reason);
#else
return 1;
#endif
}
/*----------------------------------------------------------------------------*/
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect ELC_AC_OnPlayerDisconnect
forward ELC_AC_OnPlayerDisconnect(playerid, reason);
#endif
//ALS_OFF_SYSTEME ----------------
/*----------------------------------------------------------------------------*/
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))
{
if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1 && CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==1)
{
   if(newkeys==4)
   {
      new Float:XPOS[3]; GetPlayerPos(playerid,XPOS[0],XPOS[1],XPOS[2]);
      if(CheatPlayerInfo[playerid][aTickFire]==0 && IsNotWeaponVise(GetPlayerWeapon(playerid)) && CheatPlayerInfo[playerid][aZ]==XPOS[2])
      {
         CheatPlayerInfo[playerid][aTickFire]=GetTickCount();
         CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
         CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
      }
   }
   else if(newkeys==132)
   {
      if(CheatPlayerInfo[playerid][aTickFire]==0 && IsNotWeaponNoAmmo(GetPlayerWeapon(playerid)) && (GetPlayerSpeedXY(playerid) < 1))
      {
         CheatPlayerInfo[playerid][aTickFire]=GetTickCount();
         CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
         CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
      }
   }
   else if(oldkeys==4&&newkeys!=132 || oldkeys==132&&newkeys!=4)
   {
                if(CheatPlayerInfo[playerid][aTickFire]!=0)
                {
                    if((GetTickCount()-CheatPlayerInfo[playerid][aTickFire]) >= TIRE_RATE)
         {
            new Float:XPOS[3];
               GetPlayerPos(playerid,XPOS[0],XPOS[1],XPOS[2]);
            if(CheatPlayerInfo[playerid][aZ]==XPOS[2] && CheatPlayerInfo[playerid][aWeaponFire]==GetPlayerWeapon(playerid)&& CheatPlayerInfo[playerid][aAmmoFire]==GetPlayerAmmo(playerid)) ELC_AC_StartCheckPlayerFaceWall(playerid);
         }
         CheatPlayerInfo[playerid][aTickFire]=0;
         CheatPlayerInfo[playerid][aAmmoFire]=0;
         CheatPlayerInfo[playerid][aWeaponFire]=0;
                }
   }
}
}
#if defined INCLUDE_BASE_MODE
return CallLocalFunction(\"ELC_AC_OnPlayerKeyStateChange\", \"ddd\",playerid, newkeys, oldkeys);
#else
return 1;
#endif
}
/*----------------------------------------------------------------------------*/
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_OnPlayerKeyStateChange
#undef OnPlayerKeyStateChange
#else
#define _ALS_OnPlayerKeyStateChange
#endif
#define OnPlayerKeyStateChange ELC_AC_OnPlayerKeyStateChange
forward ELC_AC_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
#endif
//ALS_OFF_SYSTEME ----------------
/*----------------------------------------------------------------------------*/
public ELC_AC_EnablePlayerCheatID(playerid,cheatid,enable)
{
if(cheatid==1)//Money
{
if(enable==1)
{
   CheatPlayerInfo[playerid][aAntiMoneyHack]=1;
}
else CheatPlayerInfo[playerid][aAntiMoneyHack]=0;
}
else if(cheatid==2)//Weapon
{
if(enable==1)
{
   for(new i = 0; i <12; i++)
   {
      GetPlayerWeaponData(playerid,i,CheatPlayerInfo[playerid][aWeapon],CheatPlayerInfo[playerid][aAmmo]);
   }
   CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
}
else CheatPlayerInfo[playerid][aAntiWeaponHack]=0;
}
else if(cheatid==3)//AirBreak/SpeedHack
{
if(enable==1) CheatPlayerInfo[playerid][aAntiSpeedHack]=1;
else CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
}
else if(cheatid==4)//Anti-Teleport
{
if(enable==1)
{
   GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
   CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
}
else CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
}
else if(cheatid==5)//Anti-Ammo_Block
{
if(enable==1)
{
   CheatPlayerInfo[playerid][aTickFire]=0;
   CheatPlayerInfo[playerid][aAmmoFire]=0;
   CheatPlayerInfo[playerid][aWeaponFire]=0;
   CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=1;
}
else CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=0;
}
else if(cheatid==6)//Anti_HEALTH_HACK
{
if(enable==1)
{
   CheatPlayerInfo[playerid][aAntiHealthHack]=1;
}
else CheatPlayerInfo[playerid][aAntiHealthHack]=0;
}
else if(cheatid==7)//Anti_ARMOUR_HACK
{
if(enable==1)
{
   CheatPlayerInfo[playerid][aAntiArmourHack]=1;
}
else CheatPlayerInfo[playerid][aAntiArmourHack]=0;
}
return 1;
}
/*----------------------------------------------------------------------------*/
#define EnablePlayerCheatID ELC_AC_EnablePlayerCheatID
/*----------------------------------------------------------------------------*/

 
Amik ellen véd:
-Anti Spawn Money
-Anti Spawn Weapon
-Anti Spawn Ammo
-Anti Blocks Anti Ammos
-Anti Teleports
-Anti Airbreak
-Anti SpeedHack
-Anti-Health-Hack
-Anti-Armor-Hack
Funkció /Callback
 
public OnPlayerCheat(playerid, cheatid) / / If a player cheat
{
    if(cheatid==1)
    {
       SendClientMessage(playerid,COL_RED,\"[ELC_AC]You tried to cheater .(CHEAT MONEY).\");
    }
    else if(cheatid==2)
    {
       SendClientMessage(playerid,COL_RED,\"[ELC_AC]You tried to cheater .(CHEAT WEAPON)\");
    }
    else if(cheatid==3)
    {
       SendClientMessage(playerid,COL_RED,\"[ELC_AC]You tried to cheater .(CHEAT AMMO)\");
    }
    else if(cheatid==4)
    {
       SendClientMessage(playerid,COL_RED,\"[ELC_AC]You tried to cheater .(CHEAT BLOCK AMMO)\");
    }
    else if(cheatid==5)
    {
       SendClientMessage(playerid,COL_RED,\"[ELC_AC]You tried to cheater .(CHEAT SPEEDHACK)\");
    }
    else if(cheatid==6)
    {
       SendClientMessage(playerid,COL_RED,\"[ELC_AC]You tried to cheater .(CHEAT AIBREAK/TELEPORT)\");
    }
    else if(cheatid==7)
    {
       SendClientMessage(playerid,COL_RED,\"[ELC_AC]You tried to cheater .(CHEAT HEALTH)\");
    }
    else if(cheatid==8)
    {
       SendClientMessage(playerid,COL_RED,\"[ELC_AC]You tried to cheater .(CHEAT ARMOUR)\");
    }
return 1;
}

 
EnablePlayerCheatID(playerid,cheatid,enable);
_cheatid =(1=Monney,2=Weapon,3=SpeedHack,4=Teleport/Aibreak,5=Anti-Ammo-Block,6=Health-Hack,7=Armor-Hack)

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ELC_ANTI CHEAT(Arme,Argent,Airbreak,....)
« Válasz #1 Dátum: 2012. április 19. - 06:40:35 »
0 Show voters
Na ez már nem semmi, hasznát veszem 1-2-nek :D
De ha már ennyi mindent véd akkor már Anti Flood-ot is rakhatott volna vele.  ::|
De jó hogy áthoztad, köszi. :)

ELC_ANTI CHEAT(Arme,Argent,Airbreak,....)
« Válasz #2 Dátum: 2012. április 19. - 10:10:53 »
0 Show voters
jó hogy áthoztad ment a +

ELC_ANTI CHEAT(Arme,Argent,Airbreak,....)
« Válasz #3 Dátum: 2012. április 19. - 14:03:34 »
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Spawnkor penzt nullaz
Udv. Nocoxil

Nem elérhető instant

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ELC_ANTI CHEAT(Arme,Argent,Airbreak,....)
« Válasz #4 Dátum: 2012. április 19. - 14:14:12 »
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Idézetet írta: Flash date=1334810435\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"20372\" data-ipsquote-contentclass=\"forums_Topic
Na ez már nem semmi, hasznát veszem 1-2-nek :D
De ha már ennyi mindent véd akkor már Anti Flood-ot is rakhatott volna vele.  ::|
De jó hogy áthoztad, köszi. :)
 
Nincs mit :)
 

jó hogy áthoztad ment a +
 
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ez kell mindenkinek :)

ELC_ANTI CHEAT(Arme,Argent,Airbreak,....)
« Válasz #5 Dátum: 2012. április 21. - 17:07:08 »
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Szép :D

 

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