Ez egy anims code!
#include <a_samp>
CMD:anims(playerid, params[])
{
SendClientMessage(playerid,0xFFFF00AA,\"/handsup, /dance[1-4], /rap, /rap2, /rap3, /wankoff, /wank, /greet, /injured, /injured2\");
return 1;
}
CMD:handsup(playerid, params[])
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
return 1;
}
CMD:dance(playerid, params[])
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
return 1;
}
CMD:dance2(playerid, params[])
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
return 1;
}
CMD:dance3(playerid, params[])
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
return 1;
}
CMD:dance4(playerid, params[])
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
return 1;
}
CMD:rap(playerid, params[])
{
ApplyAnimation(playerid,\"RAPPING\",\"RAP_A_Loop\",4.0,1,1,1,1,0);
return 1;
}
CMD:rap2(playerid, params[])
{
ApplyAnimation(playerid,\"RAPPING\",\"RAP_B_Loop\",4.0,1,1,1,1,0);
return 1;
}
CMD:rap3(playerid, params[])
{
ApplyAnimation(playerid,\"RAPPING\",\"RAP_C_Loop\",4.0,1,1,1,1,0);
return 1;
}
CMD:wankoff(playerid, params[])
{
ApplyAnimation(playerid,\"PAULNMAC\",\"wank_in\",4.0,1,1,1,1,0);
return 1;
}
CMD:wank(playerid, params[])
{
ApplyAnimation(playerid,\"PAULNMAC\",\"wank_loop\",4.0,1,1,1,1,0);
return 1;
}
CMD:greet(playerid, params[])
{
ApplyAnimation(playerid,\"WUZI\",\"Wuzi_Greet_Wuzi\",4.0,0,0,0,0,0);
return 1;
}
CMD:injured2(playerid, params[])
{
ApplyAnimation(playerid,\"SWAT\",\"gnstwall_injurd\", 4.0, 1, 0, 0, 0, 0);
return 1;
}
CMD:injured(playerid, params[]) {
ApplyAnimation(playerid,\"SWEET\",\"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0);
return 1;
}
Ma volt egy kis szabadidõm gondoltam megcsinálom ahogyan a többiek mondták..
Egyenlõre ennyire volt idõm még lesz bõvítés!