GTA Közösség - A magyar GTA fórum

San Andreas Multiplayer (SA-MP) => SA-MP: Szerverfejlesztés => A témát indította: emu420 - 2012. Június 14. - 15:15:32

Cím: Angel Pine Kiépítés V1.0
Írta: emu420 - 2012. Június 14. - 15:15:32
Hi.

Ime az elsõ mapom amit publikálok. Mint, ahogy láthattátok a \"Készülõ munkák\" részlegbe is irtam, készen van. Ballagásra igértem, és elõtte 1 nappal meg is lett. (:


Kevés szervert, és mapot láttam, ami Angel Pine-ban van/volt és így úgy döntöttem létrehozok egyet.


- Készítõ: Nyui


- Object száma: 266


- Jármûvek száma: 50


- Ko-ordináta: Úgygondolom nemkell, mindenki tudja, hol van Angel Pine

Videó:
 

Letöltés: http://www.solidfiles.com/d/b0c4795141/
 
AddStaticVehicleEx(525,-2203.53076172,-2433.15551758,30.61483765,232.00000000,-1,-1,15); //Tow Truck
AddStaticVehicleEx(525,-2200.99218750,-2429.88378906,30.61483765,231.99829102,-1,-1,15); //Tow Truck
AddStaticVehicleEx(525,-2192.53051758,-2441.80737305,30.61483765,231.99829102,-1,-1,15); //Tow Truck
AddStaticVehicleEx(525,-2177.79785156,-2427.51391602,30.61483765,231.99829102,-1,-1,15); //Tow Truck
AddStaticVehicleEx(588,-2205.25000000,-2365.16918945,30.64823151,352.00000000,1,1,15); //Hotdog
AddStaticVehicleEx(597,-2177.81079102,-2368.54711914,30.34110641,52.00000000,-1,1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,-2173.28833008,-2362.54321289,30.58631516,50.00000000,-1,1,15); //Police Car (SFPD)
AddStaticVehicleEx(599,-2170.44506836,-2359.44238281,31.01012611,52.00000000,-1,1,15); //Police Ranger
AddStaticVehicleEx(599,-2161.62231445,-2366.42968750,31.01012611,51.99829102,-1,1,15); //Police Ranger
AddStaticVehicleEx(405,-2190.78588867,-2324.01879883,30.62500000,52.00000000,6,1,15); //Sentinel
AddStaticVehicleEx(405,-2192.76562500,-2326.59570312,30.62500000,51.99829102,6,1,15); //Sentinel
AddStaticVehicleEx(416,-2202.62231445,-2316.77465820,30.92457581,320.00000000,3,1,15); //Ambulance
AddStaticVehicleEx(416,-2191.44531250,-2303.30761719,30.92457581,319.99877930,3,1,15); //Ambulance
AddStaticVehicleEx(416,-2203.14404297,-2295.87255859,30.92457581,319.99877930,3,1,15); //Ambulance
AddStaticVehicleEx(416,-2210.18261719,-2312.12182617,30.92457581,49.99877930,3,1,15); //Ambulance
AddStaticVehicleEx(599,-2205.05566406,-2288.95947266,31.01012611,320.00000000,1,3,15); //Police Ranger
AddStaticVehicleEx(407,-2217.38989258,-2278.78906250,30.97031021,232.00000000,3,1,15); //Firetruck
AddStaticVehicleEx(448,-2113.97509766,-2470.51196289,30.29521942,0.00000000,3,3,15); //Pizzaboy
AddStaticVehicleEx(448,-2115.75781250,-2472.60375977,30.29521942,0.00000000,3,3,15); //Pizzaboy
AddStaticVehicleEx(448,-2117.37890625,-2474.50561523,30.29521942,0.00000000,3,3,15); //Pizzaboy
AddStaticVehicleEx(448,-2119.16210938,-2476.59692383,30.29521942,0.00000000,3,3,15); //Pizzaboy
AddStaticVehicleEx(448,-2115.36425781,-2465.34472656,30.29521942,160.00000000,3,3,15); //Pizzaboy
AddStaticVehicleEx(448,-2117.80175781,-2468.51660156,30.29521942,159.99938965,3,3,15); //Pizzaboy
AddStaticVehicleEx(448,-2120.23925781,-2471.68847656,30.29521942,159.99938965,3,3,15); //Pizzaboy
AddStaticVehicleEx(420,-2067.10009766,-2444.19995117,30.50000000,321.00000000,6,1,15); //Taxi
AddStaticVehicleEx(420,-2070.19995117,-2441.69995117,30.50000000,320.99853516,6,1,15); //Taxi
AddStaticVehicleEx(420,-2073.30004883,-2439.19995117,30.50000000,320.99853516,6,1,15); //Taxi
AddStaticVehicleEx(420,-2076.39990234,-2436.69995117,30.50000000,320.99853516,6,1,15); //Taxi
AddStaticVehicleEx(420,-2079.50000000,-2434.19995117,30.50000000,320.99853516,6,1,15); //Taxi
AddStaticVehicleEx(455,-1970.69995117,-2432.89990234,31.20000076,134.99987793,113,1,15); //Flatbed
AddStaticVehicleEx(455,-1967.19995117,-2436.50000000,31.20000076,134.99450684,113,1,15); //Flatbed
AddStaticVehicleEx(455,-1963.59997559,-2440.00000000,31.20000076,134.99450684,113,1,15); //Flatbed
AddStaticVehicleEx(457,-2082.19995117,-2339.00000000,30.39999962,49.00000000,1,1,15); //Caddy
AddStaticVehicleEx(457,-2086.30004883,-2335.39990234,30.39999962,48.99902344,1,1,15); //Caddy
AddStaticVehicleEx(457,-2090.30004883,-2331.89990234,30.39999962,48.99902344,1,1,15); //Caddy
AddStaticVehicleEx(572,-2076.19995117,-2327.39990234,30.29999924,143.00000000,16,1,15); //Mower
AddStaticVehicleEx(572,-2078.19995117,-2325.89990234,30.29999924,142.99804688,16,1,15); //Mower
AddStaticVehicleEx(572,-2080.39990234,-2324.19995117,30.29999924,142.99804688,16,1,15); //Mower
AddStaticVehicleEx(572,-2082.60009766,-2322.50000000,30.29999924,142.99804688,16,1,15); //Mower
AddStaticVehicleEx(572,-2084.80004883,-2320.80004883,30.29999924,142.99804688,16,1,15); //Mower
AddStaticVehicleEx(515,-2108.60009766,-2239.89990234,31.79999924,142.00000000,-1,-1,15); //Roadtrain
AddStaticVehicleEx(450,-2091.19995117,-2238.19995117,31.50000000,142.00000000,-1,1,15); //Trailer 2
AddStaticVehicleEx(450,-2096.19995117,-2234.30004883,31.39999962,141.99829102,-1,1,15); //Trailer 2
AddStaticVehicleEx(450,-2101.10009766,-2230.30004883,31.39999962,141.99829102,-1,1,15); //Trailer 2
AddStaticVehicleEx(515,-2103.60009766,-2243.69995117,31.79999924,141.99829102,-1,-1,15); //Roadtrain
AddStaticVehicleEx(515,-2120.39990234,-2307.50000000,31.79999924,53.00000000,-1,-1,15); //Roadtrain
AddStaticVehicleEx(408,-2130.50000000,-2264.00000000,31.39999962,323.00000000,1,1,15); //Trashmaster
AddStaticVehicleEx(408,-2139.60009766,-2257.00000000,31.39999962,323.00000000,1,1,15); //Trashmaster
AddStaticVehicleEx(408,-2143.60009766,-2253.89990234,31.39999962,322.99804688,1,1,15); //Trashmaster
AddStaticVehicleEx(462,-1555.09997559,-2742.30004883,48.20000076,0.00000000,1,1,15); //Faggio
CreateObject(1418,-2020.14331055,-2524.69531250,33.59838486,0.00000000,0.00000000,322.00000000); //object(dyn_f_wood_3) (1)
CreateObject(1418,-2022.96484375,-2522.62451172,33.42337418,0.00000000,0.00000000,323.99829102); //object(dyn_f_wood_3) (2)
CreateObject(1418,-2025.78308105,-2520.58886719,33.29836655,0.00000000,0.00000000,323.99780273); //object(dyn_f_wood_3) (3)
CreateObject(1418,-2028.57312012,-2518.47119141,33.12335587,0.00000000,0.00000000,319.99780273); //object(dyn_f_wood_3) (4)
CreateObject(1418,-2031.32128906,-2516.37573242,32.97334671,0.00000000,0.00000000,323.99780273); //object(dyn_f_wood_3) (5)
CreateObject(1418,-2033.83007812,-2514.75903320,32.77338791,0.00000000,0.00000000,328.49780273); //object(dyn_f_wood_3) (6)
CreateObject(1413,-2074.20507812,-2576.09619141,30.97800636,0.00000000,0.00000000,320.00000000); //object(dyn_mesh_3) (1)
CreateObject(1413,-2078.13183594,-2572.67358398,30.97800636,0.00000000,0.00000000,319.99877930); //object(dyn_mesh_3) (2)
CreateObject(1413,-2082.05493164,-2569.14257812,30.97800636,0.00000000,0.00000000,319.99877930); //object(dyn_mesh_3) (3)
CreateObject(1413,-2085.84204102,-2565.56396484,30.97800636,0.00000000,0.00000000,313.99877930); //object(dyn_mesh_3) (4)
CreateObject(1413,-2089.41796875,-2561.77075195,30.97800636,0.00000000,0.00000000,313.99877930); //object(dyn_mesh_3) (5)
CreateObject(1413,-2095.59375000,-2554.92187500,30.97800636,0.00000000,0.00000000,313.99475098); //object(dyn_mesh_3) (6)
CreateObject(1413,-2099.33129883,-2551.17431641,30.97800636,0.00000000,0.00000000,315.99877930); //object(dyn_mesh_3) (7)
CreateObject(1413,-2103.09838867,-2547.51904297,30.97800636,0.00000000,0.00000000,315.99877930); //object(dyn_mesh_3) (8)
CreateObject(1413,-2107.03686523,-2544.06030273,30.97800636,0.00000000,0.00000000,321.99877930); //object(dyn_mesh_3) (9)
CreateObject(1413,-2111.15185547,-2540.82470703,30.90300751,0.00000000,0.00000000,321.99877930); //object(dyn_mesh_3) (10)
CreateObject(1413,-2115.27734375,-2537.51489258,30.87800789,0.00000000,0.00000000,321.99877930); //object(dyn_mesh_3) (11)
CreateObject(3632,-2091.49291992,-2559.63769531,30.15433884,0.00000000,0.00000000,0.00000000); //object(imoildrum_las) (1)
CreateObject(3632,-2093.75439453,-2557.23657227,30.15433884,0.00000000,0.00000000,0.00000000); //object(imoildrum_las) (2)
CreateObject(3461,-2092.22192383,-2561.49877930,31.69125748,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,-2095.25390625,-2558.17578125,31.49126053,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (2)
CreateObject(3461,-2098.02246094,-2560.70263672,31.69125748,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (3)
CreateObject(3461,-2094.99023438,-2564.02441406,31.69125748,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (4)
CreateObject(3461,-2096.30004883,-2562.00000000,32.00000000,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (5)
CreateObject(3632,-2104.72412109,-2519.75268555,30.10053062,0.00000000,0.00000000,0.00000000); //object(imoildrum_las) (3)
CreateObject(3632,-2097.39990234,-2510.69995117,30.10000038,0.00000000,0.00000000,0.00000000); //object(imoildrum_las) (4)
CreateObject(2669,-2056.00000000,-2566.80004883,30.89999962,0.00000000,0.00000000,217.99072266); //object(cj_chris_crate) (1)
CreateObject(3461,-2055.00000000,-2563.89990234,30.79999924,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (6)
CreateObject(1766,-2056.00000000,-2568.19995117,29.60000038,0.00000000,0.00000000,127.99621582); //object(med_couch_1) (1)
CreateObject(1429,-2053.89990234,-2567.89990234,29.89999962,0.00000000,0.00000000,257.99194336); //object(dyn_tv) (1)
CreateObject(1329,-2057.89990234,-2565.89990234,30.10000038,0.00000000,0.00000000,0.00000000); //object(binnt13_la) (1)
CreateObject(1766,-2092.81127930,-2562.01220703,30.22973251,0.00000000,346.00000000,224.00000000); //object(med_couch_1) (2)
CreateObject(1766,-2097.47900391,-2560.22412109,30.67973709,358.05941772,14.00817871,43.48406982); //object(med_couch_1) (3)
CreateObject(1408,-2148.35327148,-2550.30249023,30.21659851,0.00000000,0.00000000,52.00000000); //object(dyn_f_wood_2) (1)
CreateObject(1408,-2144.95336914,-2545.97924805,30.21659851,0.00000000,0.00000000,51.99829102); //object(dyn_f_wood_2) (2)
CreateObject(1408,-2157.72851562,-2529.30493164,30.21659851,0.00000000,0.00000000,141.99829102); //object(dyn_f_wood_2) (3)
CreateObject(1408,-2153.39575195,-2532.69433594,30.21659851,0.00000000,0.00000000,141.99273682); //object(dyn_f_wood_2) (4)
CreateObject(968,-2183.31079102,-2441.55151367,31.47498703,0.00000000,340.00000000,52.00000000); //object(barrierturn) (1)
CreateObject(1250,-2182.91088867,-2441.24951172,30.64843750,0.00000000,0.00000000,322.00000000); //object(smashbarpost) (1)
CreateObject(1250,-2202.31420898,-2426.10375977,30.64843750,0.00000000,2.00000000,321.99822998); //object(smashbarpost) (2)
CreateObject(968,-2202.55859375,-2426.22949219,31.22499084,0.00000000,267.99499512,52.00000000); //object(barrierturn) (2)
CreateObject(1280,-2168.83593750,-2409.55761719,30.02635574,0.00000000,0.00000000,232.00000000); //object(parkbench1) (1)
CreateObject(1408,-2224.55053711,-2373.39135742,32.07042694,0.00000000,358.00000000,232.00000000); //object(dyn_f_wood_2) (5)
CreateObject(1408,-2221.19238281,-2369.04663086,31.74542809,0.00000000,356.00000000,231.99829102); //object(dyn_f_wood_2) (6)
CreateObject(1408,-2217.88867188,-2364.77026367,31.19543266,0.00000000,352.00000000,231.99829102); //object(dyn_f_wood_2) (7)
CreateObject(1408,-2201.39135742,-2392.07055664,30.12041855,0.00000000,0.00000000,52.00000000); //object(dyn_f_wood_2) (8)
CreateObject(1408,-2198.01049805,-2387.73168945,30.12041855,0.00000000,359.99450684,51.99279785); //object(dyn_f_wood_2) (9)
CreateObject(1408,-2201.13061523,-2375.92919922,30.22109413,0.00000000,0.00000000,108.00000000); //object(dyn_f_wood_2) (10)
CreateObject(1408,-2202.21118164,-2370.54077148,30.22036934,0.00000000,0.00000000,94.00000000); //object(dyn_f_wood_2) (11)
CreateObject(643,-2203.74731445,-2389.83520508,30.27050400,0.00000000,0.00000000,0.00000000); //object(kb_chr_tbl_test) (1)
CreateObject(643,-2208.46215820,-2387.02465820,30.84549522,0.00000000,4.00000000,358.00000000); //object(kb_chr_tbl_test) (2)
CreateObject(1280,-2224.71118164,-2374.60351562,31.83125877,0.00000000,0.00000000,140.00000000); //object(parkbench1) (2)
CreateObject(1280,-2222.63110352,-2372.16381836,31.68126106,0.00000000,0.00000000,139.99877930); //object(parkbench1) (3)
CreateObject(1280,-2220.51098633,-2369.62646484,31.58126259,0.00000000,0.00000000,139.99877930); //object(parkbench1) (4)
CreateObject(1280,-2218.25146484,-2366.95312500,31.15626907,0.00000000,0.00000000,139.99877930); //object(parkbench1) (5)
CreateObject(1594,-2203.66137695,-2385.44042969,30.35470772,0.00000000,0.00000000,0.00000000); //object(chairsntable) (1)
CreateObject(1594,-2206.57910156,-2379.56225586,30.35470772,0.00000000,0.00000000,0.00000000); //object(chairsntable) (2)
CreateObject(1594,-2207.06738281,-2373.09399414,30.35470772,0.00000000,0.00000000,2.00000000); //object(chairsntable) (3)
CreateObject(1281,-2201.80053711,-2381.12817383,30.55125618,0.00000000,0.00000000,0.00000000); //object(parktable1) (1)
CreateObject(1281,-2212.52636719,-2382.82739258,31.37624741,0.00000000,0.00000000,0.00000000); //object(parktable1) (2)
CreateObject(1281,-2210.87060547,-2375.20654297,31.10125160,0.00000000,0.00000000,0.00000000); //object(parktable1) (3)
CreateObject(1281,-2210.30273438,-2365.72167969,30.65125847,0.00000000,0.00000000,0.00000000); //object(parktable1) (4)
CreateObject(1968,-2220.35937500,-2377.36889648,31.65189743,0.00000000,0.00000000,0.00000000); //object(dinerseat_2) (1)
CreateObject(1968,-2215.01977539,-2370.51147461,31.18961906,0.00000000,0.00000000,0.00000000); //object(dinerseat_2) (2)
CreateObject(1968,-2211.79785156,-2360.14477539,30.52500725,0.00000000,0.00000000,50.00000000); //object(dinerseat_2) (3)
CreateObject(3515,-2216.84399414,-2375.53002930,30.07211685,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (1)
CreateObject(1215,-2195.39086914,-2384.41674805,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,-2200.23730469,-2378.76074219,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,-2202.41601562,-2367.50390625,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,-2175.76586914,-2431.96484375,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,-2170.40063477,-2425.22558594,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1233,-2195.81127930,-2385.02294922,31.18468094,0.00000000,0.00000000,50.00000000); //object(noparkingsign1) (1)
CreateObject(1233,-2182.70092773,-2368.72705078,31.18468094,0.00000000,0.00000000,279.99877930); //object(noparkingsign1) (2)
CreateObject(1215,-2176.64135742,-2373.35302734,30.18153000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,-2182.63354492,-2368.94995117,30.18153000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,-2182.71386719,-2368.49560547,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,-2171.45263672,-2354.79980469,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1250,-2181.76196289,-2368.97729492,30.64843750,0.00000000,0.00000000,54.00000000); //object(smashbarpost) (3)
CreateObject(1251,-2179.12182617,-2370.62792969,31.07966423,0.00000000,0.00000000,54.00000000); //object(smashbar) (1)
CreateObject(997,-2178.93457031,-2364.15209961,29.62500000,0.00000000,0.00000000,52.00000000); //object(lhouse_barrier3) (1)
CreateObject(1215,-2176.78417969,-2361.51855469,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,-2179.06005859,-2364.30590820,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(983,-2138.67041016,-2385.55151367,30.30855560,0.00000000,0.00000000,320.50000000); //object(fenceshit3) (1)
CreateObject(983,-2142.40600586,-2338.22143555,30.30855560,0.00000000,0.00000000,38.00000000); //object(fenceshit3) (2)
CreateObject(8167,-2201.28344727,-2326.46533203,30.79996681,0.00000000,0.00000000,34.00000000); //object(apgate1_vegs01) (1)
CreateObject(1319,-2187.48046875,-2324.35351562,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (1)
CreateObject(1319,-2186.84375000,-2323.54980469,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (2)
CreateObject(1319,-2188.33276367,-2323.70239258,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (3)
CreateObject(1319,-2189.16015625,-2323.04272461,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (4)
CreateObject(1319,-2186.17773438,-2322.70483398,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (5)
CreateObject(1319,-2190.02172852,-2322.38989258,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (6)
CreateObject(1319,-2185.43359375,-2321.76147461,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (7)
CreateObject(1319,-2186.34521484,-2321.02416992,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (8)
CreateObject(1319,-2190.93798828,-2321.70410156,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (9)
CreateObject(1319,-2187.16186523,-2320.41357422,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (11)
CreateObject(1319,-2187.98168945,-2319.74218750,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (12)
CreateObject(1319,-2188.84448242,-2319.05957031,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (13)
CreateObject(1319,-2203.06127930,-2322.00976562,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (14)
CreateObject(1319,-2202.49658203,-2322.50415039,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (15)
CreateObject(1319,-2201.95092773,-2322.98168945,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (16)
CreateObject(1319,-2197.18920898,-2317.55078125,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (17)
CreateObject(1319,-2197.77050781,-2317.07519531,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (18)
CreateObject(1319,-2198.33520508,-2316.58056641,30.17187500,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (19)
CreateObject(1215,-2181.59619141,-2305.95751953,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,-2186.26562500,-2302.25268555,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(8406,-2217.12817383,-2330.09057617,35.15034103,0.00000000,0.00000000,50.00000000); //object(carparksign01_lvs) (2)
CreateObject(994,-2212.40356445,-2324.21972656,29.61998749,0.00000000,0.00000000,49.50000000); //object(lhouse_barrier2) (1)
CreateObject(994,-2222.72753906,-2336.59619141,29.61998749,0.00000000,0.00000000,50.24865723); //object(lhouse_barrier2) (2)
CreateObject(1215,-2218.67114258,-2331.62890625,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(1215,-2212.53906250,-2324.35009766,30.18684387,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,-2222.32861328,-2328.65942383,29.16433907,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,-2225.82177734,-2325.82031250,29.16433907,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,-2229.31494141,-2322.98144531,29.16433907,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateObject(1215,-2233.19628906,-2319.82714844,29.16433907,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(1215,-2237.46630859,-2316.35742188,28.96434212,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,-2241.73583984,-2312.88769531,28.68934631,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
CreateObject(1215,-2245.61718750,-2309.73339844,28.43935013,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
CreateObject(1215,-2249.69873047,-2314.79248047,28.06435585,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
CreateObject(1215,-2245.80664062,-2317.93164062,28.31435204,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
CreateObject(1215,-2241.52587891,-2321.38525391,28.61434746,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
CreateObject(1215,-2237.05004883,-2324.99536133,28.88934326,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26)
CreateObject(1215,-2233.35278320,-2327.97778320,29.13933945,0.00000000,0.00000000,0.00000000); //object(bollardlight) (27)
CreateObject(1215,-2229.65551758,-2330.96020508,29.16432381,0.00000000,0.00000000,0.00000000); //object(bollardlight) (28)
CreateObject(1215,-2226.15283203,-2333.78564453,29.16432381,0.00000000,0.00000000,0.00000000); //object(bollardlight) (29)
CreateObject(1215,-2216.26879883,-2321.29052734,29.21185875,0.00000000,0.00000000,0.00000000); //object(bollardlight) (30)
CreateObject(1215,-2219.68652344,-2318.47753906,29.16185951,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
CreateObject(1215,-2223.28320312,-2315.53271484,29.16185951,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32)
CreateObject(1215,-2227.03076172,-2312.45410156,29.18685913,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
CreateObject(1215,-2231.41528320,-2308.85205078,29.16185951,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34)
CreateObject(1215,-2235.85522461,-2305.19677734,29.16185951,0.00000000,0.00000000,0.00000000); //object(bollardlight) (35)
CreateObject(1215,-2239.83496094,-2301.92700195,28.98683929,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36)
CreateObject(1215,-2235.59423828,-2297.00292969,29.16185951,0.00000000,0.00000000,0.00000000); //object(bollardlight) (39)
CreateObject(1215,-2231.74731445,-2300.19995117,29.13685989,0.00000000,0.00000000,0.00000000); //object(bollardlight) (40)
CreateObject(1215,-2227.29833984,-2303.84057617,29.16182899,0.00000000,0.00000000,0.00000000); //object(bollardlight) (41)
CreateObject(1215,-2222.82421875,-2307.50683594,29.16185951,0.00000000,0.00000000,0.00000000); //object(bollardlight) (42)
CreateObject(1215,-2219.21923828,-2310.57250977,29.16185951,0.00000000,0.00000000,0.00000000); //object(bollardlight) (43)
CreateObject(1215,-2215.48925781,-2313.51782227,29.18685913,0.00000000,0.00000000,0.00000000); //object(bollardlight) (44)
CreateObject(1215,-2212.15234375,-2316.15307617,29.16185951,0.00000000,0.00000000,0.00000000); //object(bollardlight) (45)
CreateObject(1215,-2190.69604492,-2298.77246094,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (46)
CreateObject(1215,-2202.55957031,-2289.30957031,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (47)
CreateObject(983,-2204.71484375,-2291.94213867,30.30855560,0.00000000,0.00000000,320.00000000); //object(fenceshit3) (3)
CreateObject(983,-2217.28344727,-2306.98632812,30.30855560,0.00000000,0.00000000,319.99877930); //object(fenceshit3) (4)
CreateObject(1215,-2221.84741211,-2273.92797852,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (48)
CreateObject(984,-2204.30322266,-2262.18774414,30.26168060,0.00000000,0.00000000,52.00000000); //object(fenceshit2) (1)
CreateObject(983,-2192.51831055,-2271.47656250,30.30855560,0.00000000,0.00000000,52.00000000); //object(fenceshit3) (5)
CreateObject(983,-2184.54785156,-2266.54614258,30.30855560,0.00000000,0.00000000,322.00000000); //object(fenceshit3) (6)
CreateObject(1215,-2199.12158203,-2266.30883789,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (49)
CreateObject(1215,-2195.20141602,-2269.37280273,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (50)
CreateObject(1215,-2189.91674805,-2273.28979492,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (51)
CreateObject(1215,-2186.63525391,-2269.26806641,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (52)
CreateObject(1215,-2178.34887695,-2258.76220703,30.18951797,0.00000000,0.00000000,0.00000000); //object(bollardlight) (53)
CreateObject(1215,-2174.55615234,-2253.96020508,30.18907547,0.00000000,0.00000000,0.00000000); //object(bollardlight) (54)
CreateObject(983,-2177.29760742,-2251.94433594,30.33454895,0.00000000,0.00000000,54.00000000); //object(fenceshit3) (7)
CreateObject(983,-2180.54028320,-2261.42431641,30.30855560,0.00000000,0.00000000,321.99829102); //object(fenceshit3) (8)
CreateObject(1410,-2114.33862305,-2499.56665039,30.39435196,0.00000000,0.00000000,52.00000000); //object(dyn_f_r_wood_1b) (1)
CreateObject(1410,-2114.70312500,-2496.35107422,30.39435196,0.00000000,0.00000000,141.99829102); //object(dyn_f_r_wood_1b) (2)
CreateObject(1410,-2118.35986328,-2493.51586914,30.39435196,0.00000000,0.00000000,141.99276733); //object(dyn_f_r_wood_1b) (3)
CreateObject(1410,-2122.04077148,-2490.63110352,30.39435196,0.00000000,0.00000000,141.99279785); //object(dyn_f_r_wood_1b) (4)
CreateObject(1410,-2125.66113281,-2487.79199219,30.39435196,0.00000000,0.00000000,141.99279785); //object(dyn_f_r_wood_1b) (5)
CreateObject(1410,-2129.20312500,-2485.01464844,30.39435196,0.00000000,0.00000000,141.99276733); //object(dyn_f_r_wood_1b) (6)
CreateObject(1410,-2133.81811523,-2484.05639648,30.39435196,0.00000000,0.00000000,231.99279785); //object(dyn_f_r_wood_1b) (7)
CreateObject(996,-2119.54370117,-2468.99975586,30.37375450,0.00000000,0.00000000,52.00000000); //object(lhouse_barrier1) (1)
CreateObject(996,-2124.95825195,-2475.92456055,30.37375450,0.00000000,0.00000000,51.99877930); //object(lhouse_barrier1) (2)
CreateObject(1215,-2120.12890625,-2469.80126953,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (37)
CreateObject(1215,-2125.53784180,-2476.67944336,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (38)
CreateObject(1215,-2130.79150391,-2483.36083984,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (55)
CreateObject(983,-2105.35571289,-2488.24829102,30.30855560,0.00000000,0.00000000,322.00000000); //object(fenceshit3) (9)
CreateObject(983,-2098.86914062,-2480.12402344,30.30855560,0.00000000,0.00000000,321.99829102); //object(fenceshit3) (10)
CreateObject(1215,-2103.32104492,-2485.55639648,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (56)
CreateObject(1215,-2101.08300781,-2482.73364258,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (57)
CreateObject(1215,-2107.54199219,-2490.88916016,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (58)
CreateObject(983,-2095.57299805,-2411.83081055,30.30855560,0.00000000,0.00000000,322.00000000); //object(fenceshit3) (11)
CreateObject(1250,-2108.93896484,-2427.23583984,30.64843750,0.00000000,0.00000000,230.00000000); //object(smashbarpost) (4)
CreateObject(968,-2109.14550781,-2426.91357422,31.23405457,0.00000000,336.00000000,322.00000000); //object(barrierturn) (3)
CreateObject(1215,-2114.91137695,-2422.52734375,30.18932343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (59)
CreateObject(1215,-2093.60009766,-2409.30004883,30.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(925,-2108.37109375,-2397.41772461,31.48377991,0.00000000,0.00000000,52.00000000); //object(rack2) (1)
CreateObject(930,-2111.33032227,-2411.82080078,30.76836967,0.00000000,0.00000000,52.00000000); //object(o2_bottles) (1)
CreateObject(931,-2109.96899414,-2399.37646484,31.45361328,0.00000000,0.00000000,52.00000000); //object(rack3) (1)
CreateObject(2567,-2101.40185547,-2417.17309570,31.55260086,0.00000000,0.00000000,232.00000000); //object(ab_warehouseshelf) (1)
CreateObject(10576,-2107.56567383,-2403.14282227,34.39705658,0.00000000,0.00000000,52.00000000); //object(modshopint1_sfs) (1)
CreateObject(1698,-2113.10009766,-2409.50000000,30.50000000,343.99841309,0.00000000,321.99829102); //object(esc_step8) (1)
CreateObject(1698,-2116.80004883,-2410.69995117,30.89999962,0.00000000,0.00000000,321.99829102); //object(esc_step8) (2)
CreateObject(1698,-2118.80004883,-2413.30004883,30.89999962,0.00000000,0.00000000,321.99829102); //object(esc_step8) (3)
CreateObject(1698,-2115.10009766,-2412.00000000,30.89999962,0.00000000,0.00000000,321.99829102); //object(esc_step8) (4)
CreateObject(1698,-2117.10009766,-2414.60009766,30.89999962,0.00000000,0.00000000,321.99829102); //object(esc_step8) (5)
CreateObject(1698,-2114.80004883,-2408.19995117,30.50000000,343.99291992,0.00000000,321.99829102); //object(esc_step8) (7)
CreateObject(3461,-2042.00000000,-2507.50000000,32.20000076,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (6)
CreateObject(3461,-2048.69995117,-2502.00000000,32.20000076,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (6)
CreateObject(3440,-2114.60009766,-2411.39990234,28.60000038,0.00000000,0.00000000,0.00000000); //object(arptpillar01_lvs) (1)
CreateObject(3440,-2117.69995117,-2415.30004883,28.60000038,0.00000000,0.00000000,0.00000000); //object(arptpillar01_lvs) (2)
CreateObject(3440,-2119.30004883,-2414.10009766,28.60000038,0.00000000,0.00000000,0.00000000); //object(arptpillar01_lvs) (3)
CreateObject(3440,-2116.19995117,-2410.00000000,28.60000038,0.00000000,0.00000000,0.00000000); //object(arptpillar01_lvs) (4)
CreateObject(3354,-2103.89990234,-2405.00000000,34.20000076,0.00000000,0.00000000,141.00000000); //object(burbdoor2ref) (1)
CreateObject(3440,-2116.19995117,-2413.30004883,28.60000038,0.00000000,0.00000000,0.00000000); //object(arptpillar01_lvs) (5)
CreateObject(3440,-2117.80004883,-2412.10009766,28.60000038,0.00000000,0.00000000,0.00000000); //object(arptpillar01_lvs) (6)
CreateObject(11393,-2115.00000000,-2404.69995117,31.79999924,0.00000000,0.00000000,230.00000000); //object(hubprops1_sfs) (1)
CreateObject(2690,-2112.89990234,-2402.39990234,30.70000076,0.00000000,0.00000000,0.00000000); //object(cj_fire_ext) (1)
CreateObject(1362,-2062.60009766,-2523.19995117,30.00000000,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (1)
CreateObject(1362,-2040.09997559,-2534.30004883,30.00000000,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (2)
CreateObject(1362,-2068.10009766,-2551.19995117,30.00000000,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (3)
CreateObject(1362,-2085.60009766,-2535.89990234,30.00000000,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (4)
CreateObject(1215,-2071.60009766,-2454.30004883,30.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(983,-2084.00000000,-2434.69995117,30.29999924,0.00000000,0.00000000,51.00000000); //object(fenceshit3) (12)
CreateObject(1215,-2067.10009766,-2447.60009766,29.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,-2065.19995117,-2444.89990234,29.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,-2068.19995117,-2442.19995117,29.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,-2071.30004883,-2439.69995117,29.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,-2074.39990234,-2437.19995117,29.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,-2077.30004883,-2434.80004883,29.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,-2080.30004883,-2432.60009766,29.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,-2070.50000000,-2444.69995117,29.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,-2073.60009766,-2442.10009766,29.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,-2076.69995117,-2439.50000000,29.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,-2079.60009766,-2437.10009766,29.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,-2082.30004883,-2434.80004883,29.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(3430,-2076.60009766,-2425.10009766,31.29999924,0.00000000,0.00000000,0.00000000); //object(vegasbooth01) (1)
CreateObject(3881,-2058.39990234,-2438.80004883,31.50000000,0.00000000,0.00000000,55.00000000); //object(airsecbooth_sfse) (1)
CreateObject(3882,-2058.60009766,-2438.39990234,30.60000038,0.00000000,0.00000000,325.00000000); //object(airsecboothint_sfse) (1)
CreateObject(1407,-1945.30004883,-2419.60009766,30.39999962,0.00000000,0.00000000,0.00000000); //object(dyn_f_r_wood_1) (1)
CreateObject(1407,-1941.19995117,-2421.30004883,30.39999962,0.00000000,0.00000000,317.00000000); //object(dyn_f_r_wood_1) (2)
CreateObject(1407,-1937.69995117,-2424.50000000,30.39999962,0.00000000,0.00000000,316.99951172); //object(dyn_f_r_wood_1) (3)
CreateObject(1407,-1934.30004883,-2427.80004883,30.39999962,0.00000000,0.00000000,316.99951172); //object(dyn_f_r_wood_1) (4)
CreateObject(978,-1988.50000000,-2451.69995117,30.50000000,0.00000000,0.00000000,317.00000000); //object(sub_roadright) (1)
CreateObject(978,-1981.30004883,-2458.39990234,30.50000000,0.00000000,0.00000000,316.99951172); //object(sub_roadright) (2)
CreateObject(979,-2067.30004883,-2351.50000000,30.50000000,0.00000000,0.00000000,229.00000000); //object(sub_roadleft) (1)
CreateObject(979,-2074.19995117,-2359.50000000,30.50000000,0.00000000,0.00000000,228.99902344); //object(sub_roadleft) (2)
CreateObject(1215,-2094.00000000,-2329.60009766,30.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (61)
CreateObject(1215,-2095.80004883,-2349.89990234,30.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (62)
CreateObject(1215,-2094.89990234,-2353.60009766,30.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (63)
CreateObject(1407,-2091.30004883,-2326.10009766,30.39999962,0.00000000,0.00000000,233.00000000); //object(dyn_f_r_wood_1) (5)
CreateObject(1215,-2089.69995117,-2324.10009766,30.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (64)
CreateObject(1215,-2075.89990234,-2307.00000000,30.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (65)
CreateObject(1407,-2074.19995117,-2304.89990234,30.39999962,0.00000000,0.00000000,232.99804688); //object(dyn_f_r_wood_1) (6)
CreateObject(1215,-2113.60009766,-2245.30004883,30.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (66)
CreateObject(1215,-2071.30004883,-2279.80004883,30.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (67)
CreateObject(1215,-2108.10009766,-2275.10009766,30.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (68)
CreateObject(1215,-2131.10009766,-2303.89990234,30.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (69)
CreateObject(984,-2107.69995117,-2313.30004883,30.29999924,0.00000000,0.00000000,142.00000000); //object(fenceshit2) (2)
CreateObject(1215,-2124.00000000,-2262.50000000,30.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (70)
CreateObject(1215,-2143.19995117,-2247.19995117,30.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (71)
CreateObject(1215,-1644.90002441,-2706.00000000,48.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (72)
CreateObject(1215,-1632.80004883,-2716.89990234,48.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (73)
CreateObject(984,-1628.50000000,-2689.50000000,48.20000076,0.00000000,0.00000000,315.00000000); //object(fenceshit2) (3)
CreateObject(982,-1613.50000000,-2692.39990234,48.20000076,0.00000000,0.00000000,235.00000000); //object(fenceshit) (1)
CreateObject(982,-1592.40002441,-2706.89990234,48.20000076,0.00000000,0.00000000,236.00000000); //object(fenceshit) (2)
CreateObject(983,-1579.09997559,-2715.80004883,48.20000076,0.00000000,0.00000000,237.00000000); //object(fenceshit3) (13)
CreateObject(983,-1572.59997559,-2716.19995117,48.20000076,0.00000000,0.00000000,147.00000000); //object(fenceshit3) (14)
CreateObject(982,-1557.40002441,-2716.30004883,48.20000076,0.00000000,0.00000000,61.00000000); //object(fenceshit) (3)
CreateObject(983,-1544.00000000,-2723.69995117,48.20000076,0.00000000,0.00000000,61.00000000); //object(fenceshit3) (15)
CreateObject(982,-1529.59997559,-2739.80004883,48.20000076,0.00000000,0.00000000,53.00000000); //object(fenceshit) (4)
CreateObject(1215,-1633.19995117,-2694.19995117,48.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (74)
CreateObject(1215,-1575.40002441,-2718.19995117,48.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (75)
CreateObject(1215,-1570.19995117,-2712.60009766,48.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (76)
CreateObject(1215,-1569.40002441,-2711.39990234,48.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (77)
CreateObject(1215,-1543.40002441,-2729.19995117,48.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (78)
CreateObject(1215,-1541.40002441,-2730.69995117,48.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (79)
CreateObject(1215,-1542.09997559,-2726.89990234,48.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (80)
CreateObject(1215,-1514.90002441,-2751.39990234,48.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (81)
CreateObject(1215,-1520.50000000,-2759.89990234,48.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (82)
CreateObject(1215,-1526.80004883,-2769.50000000,48.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (83)
CreateObject(1215,-1533.50000000,-2779.39990234,47.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (84)
CreateObject(1215,-1537.90002441,-2785.30004883,46.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (85)
CreateObject(1215,-1550.00000000,-2776.69995117,47.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (86)
CreateObject(1215,-1547.59997559,-2771.80004883,48.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (87)
CreateObject(1215,-1629.40002441,-2713.39990234,48.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (88)

 
Annyit kérnék így utólag, hogyha felhasználjátok, kérlek tüntessétek fel a nevem.

Használjátok egészséggel!
Cím: Angel Pine Kiépítés V1.0
Írta: Technokol - 2012. Június 14. - 15:17:52
A videó alapján jónak tûnik,viszont kipróbálni nem fogom,mert nincs rá szükségem.
Gratulálok,szép lett! Csak így tovább!
Cím: Angel Pine Kiépítés V1.0
Írta: RyDerBoy96 - 2012. Június 14. - 15:55:41
1:16-nál miért van a konténer a levegõben? A többit korrektnek tartom, bár a fáklyák nem illenek oda szerintem.
Cím: Angel Pine Kiépítés V1.0
Írta: emu420 - 2012. Június 14. - 15:57:34
Észrevettem már, a .map fájlba kivan javítva. :)
Cím: Angel Pine Kiépítés V1.0
Írta: Szucsor - 2012. Június 14. - 16:05:58
Nos.
Elõször: gratulálnék szép lett a map és elégé ötletesen van elrendezve.
Másodszor:nagyon motiváló, hogy az ember oda építsen ki egy szervert. :)
Sajnos nem tudom felhasználni mert nem ott van a szerverünk. De azért szép és ötletes. Csak így tovább. Ment a +.
Cím: Angel Pine Kiépítés V1.0
Írta: emu420 - 2012. Június 17. - 14:17:28
Köszönöm mindenki. :)
Cím: Angel Pine Kiépítés V1.0
Írta: halaloszto100 - 2012. Június 17. - 18:33:26
Szép lett gartulálok.De jobban is ki lehet építeni. :)
Cím: Angel Pine Kiépítés V1.0
Írta: bojhoska39 - 2012. Június 18. - 21:35:24
Fasza lett nyui adjatok neki még egy + és 500 ;) !
Cím: Angel Pine Kiépítés V1.0
Írta: emu420 - 2012. Június 18. - 22:56:01
Köszönöm mindenkinek. :)
Cím: Angel Pine Kiépítés V1.0
Írta: lackos888 - 2012. Június 19. - 09:03:19
Szar  :\'(      :hihi: :hihi: :hihi: csak viccvolt.
Amúgy jó map, megvan az 502. respected tõlem.:D                                                                               
Cím: Angel Pine Kiépítés V1.0
Írta: JackBronson - 2012. Június 19. - 13:34:36
Jó map csak kicsi az Angel Pine ,hogy bárki is ott csináljon valamit :D
(( Off . A nevedrõl jut eszembe,hogy a vietnámi csaj osztálytársamat nyui -nak hivják xD ))
Cím: Angel Pine Kiépítés V1.0
Írta: emu420 - 2012. Június 20. - 00:31:45
Köszönöm mindenkinek. :)
Cím: Angel Pine Kiépítés V1.0
Írta: Technokol - 2012. Június 20. - 14:21:26
nyui,lehetne egy kérdésem?
Neked van szervered? Szívesen felnéznék rá. :)
Cím: Angel Pine Kiépítés V1.0
Írta: emu420 - 2012. Június 20. - 14:22:58
Nincs, de van egy pár amibe van/lesz a kezem. :D
Cím: Angel Pine Kiépítés V1.0
Írta: ATM - 2012. Június 21. - 20:49:43
facca lett nyui!!!Habár én ha elkezdenék egy ilyet akkor biztos hogy túl bonyolítanám úgy hogy nem lenne jó TANÍTS MESTER!!
xD
Cím: Angel Pine Kiépítés V1.0
Írta: emu420 - 2012. Június 21. - 20:52:04
Nagy arc vagy ifjú Padavan. :D

Teccik a szemed. Acc xfire-t? PM-be.
Cím: Angel Pine Kiépítés V1.0
Írta: Popec16 - 2012. Június 22. - 02:15:25
Big like! :)
Cím: Angel Pine Kiépítés V1.0
Írta: emu420 - 2012. Június 24. - 17:35:22
Kösz mindenki.  :)
Cím: Angel Pine Kiépítés V1.0
Írta: Shika - 2012. Június 24. - 20:03:43
ha mégegyszer végig nézem kénytelen leszek csinálni oda egy szervert ezért nem teszem! :confused:
De nagyon jó lett!!!! :thumbsup: :thumbsup:
Szervert nem csinálsz rá?Angyal hiányom van  :laugh:
Cím: Angel Pine Kiépítés V1.0
Írta: N@rbirock - 2012. Június 25. - 12:14:33
Szép map.
Cím: Angel Pine Kiépítés V1.0
Írta: SnicK - 2012. Június 26. - 12:52:46
Szép munka! :)
Cím: Angel Pine Kiépítés V1.0
Írta: emu420 - 2012. Június 26. - 12:57:59
Köszönöm. :)