;;Sziasztok;;
most publikálok nektek egy szabályzat textdraw scriptet ez a script amikor bejelentkezünk akkor mutatja na nézzük:
Script:
[pawn]
/*
================================
=[FS] [D]->Szabályzat Text[D]Raw=
=By:[D]eluxKin[G] =
=Használjátok egézséggel! =
================================
*/
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw12;
new Text:Textdraw13;
public OnFilterScriptInit()
{
print(\"=[FS] [D]->Szabályzat Text[D]Raw=\");
print(\"=By=\");
print(\"=[DeluxKin[G]=\");
print(\"=Betoltve!=\");
Textdraw0 = TextDrawCreate(38.000000, 120.000000, \"Szabalyzat!\");
TextDrawBackgroundColor(Textdraw0, 65535);
TextDrawFont(Textdraw0, 0);
TextDrawLetterSize(Textdraw0, 0.909999, 2.800000);
TextDrawColor(Textdraw0, -65281);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, -354543740);
TextDrawTextSize(Textdraw0, 158.000000, 1843.000000);
Textdraw1 = TextDrawCreate(38.000000, 151.000000, \"Tilos a Glitch\");
TextDrawBackgroundColor(Textdraw1, -16776961);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.500000, 1.000000);
TextDrawColor(Textdraw1, 16711935);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
TextDrawUseBox(Textdraw1, 1);
TextDrawBoxColor(Textdraw1, 255);
TextDrawTextSize(Textdraw1, 158.000000, 0.000000);
Textdraw2 = TextDrawCreate(38.000000, 162.000000, \"Tilos a Cheat\");
TextDrawBackgroundColor(Textdraw2, 16711935);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
TextDrawColor(Textdraw2, -16776961);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawUseBox(Textdraw2, 1);
TextDrawBoxColor(Textdraw2, 255);
TextDrawTextSize(Textdraw2, 158.000000, 0.000000);
Textdraw3 = TextDrawCreate(38.000000, 173.000000, \"Tilos a DB\");
TextDrawBackgroundColor(Textdraw3, -16776961);
TextDrawFont(Textdraw3, 1);
TextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
TextDrawColor(Textdraw3, 16711935);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
TextDrawUseBox(Textdraw3, 1);
TextDrawBoxColor(Textdraw3, 255);
TextDrawTextSize(Textdraw3, 158.000000, 0.000000);
Textdraw4 = TextDrawCreate(38.000000, 183.000000, \"Tilos a Multiac\");
TextDrawBackgroundColor(Textdraw4, 16711935);
TextDrawFont(Textdraw4, 1);
TextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
TextDrawColor(Textdraw4, -16776961);
TextDrawSetOutline(Textdraw4, 0);
TextDrawSetProportional(Textdraw4, 1);
TextDrawSetShadow(Textdraw4, 1);
TextDrawUseBox(Textdraw4, 1);
TextDrawBoxColor(Textdraw4, 255);
TextDrawTextSize(Textdraw4, 158.000000, 0.000000);
Textdraw5 = TextDrawCreate(39.000000, 194.000000, \"Tilos a Flood\");
TextDrawBackgroundColor(Textdraw5, -16776961);
TextDrawFont(Textdraw5, 1);
TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
TextDrawColor(Textdraw5, 16711935);
TextDrawSetOutline(Textdraw5, 0);
TextDrawSetProportional(Textdraw5, 1);
TextDrawSetShadow(Textdraw5, 1);
TextDrawUseBox(Textdraw5, 1);
TextDrawBoxColor(Textdraw5, 255);
TextDrawTextSize(Textdraw5, 158.000000, 0.000000);
Textdraw6 = TextDrawCreate(39.000000, 203.000000, \"Tilos az SK\");
TextDrawBackgroundColor(Textdraw6, 16711935);
TextDrawFont(Textdraw6, 1);
TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
TextDrawColor(Textdraw6, -16776961);
TextDrawSetOutline(Textdraw6, 0);
TextDrawSetProportional(Textdraw6, 1);
TextDrawSetShadow(Textdraw6, 1);
TextDrawUseBox(Textdraw6, 1);
TextDrawBoxColor(Textdraw6, 255);
TextDrawTextSize(Textdraw6, 158.000000, 0.000000);
Textdraw7 = TextDrawCreate(32.000000, 215.000000, \"]]]]]]]]\");
TextDrawBackgroundColor(Textdraw7, -16776961);
TextDrawFont(Textdraw7, 0);
TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
TextDrawColor(Textdraw7, 16711935);
TextDrawSetOutline(Textdraw7, 0);
TextDrawSetProportional(Textdraw7, 1);
TextDrawSetShadow(Textdraw7, 1);
Textdraw8 = TextDrawCreate(145.000000, 163.000000, \"]\");
TextDrawBackgroundColor(Textdraw8, 255);
TextDrawFont(Textdraw8, 0);
TextDrawLetterSize(Textdraw8, 0.260000, 1.000000);
TextDrawColor(Textdraw8, 65535);
TextDrawSetOutline(Textdraw8, 0);
TextDrawSetProportional(Textdraw8, 1);
TextDrawSetShadow(Textdraw8, 1);
Textdraw9 = TextDrawCreate(121.000000, 173.000000, \"]\");
TextDrawBackgroundColor(Textdraw9, 255);
TextDrawFont(Textdraw9, 0);
TextDrawLetterSize(Textdraw9, 0.260000, 1.000000);
TextDrawColor(Textdraw9, 65535);
TextDrawSetOutline(Textdraw9, 0);
TextDrawSetProportional(Textdraw9, 1);
TextDrawSetShadow(Textdraw9, 1);
Textdraw10 = TextDrawCreate(144.000000, 152.000000, \"]\");
TextDrawBackgroundColor(Textdraw10, 255);
TextDrawFont(Textdraw10, 0);
TextDrawLetterSize(Textdraw10, 0.260000, 1.000000);
TextDrawColor(Textdraw10, 65535);
TextDrawSetOutline(Textdraw10, 0);
TextDrawSetProportional(Textdraw10, 1);
TextDrawSetShadow(Textdraw10, 1);
Textdraw11 = TextDrawCreate(154.000000, 184.000000, \"]\");
TextDrawBackgroundColor(Textdraw11, 255);
TextDrawFont(Textdraw11, 0);
TextDrawLetterSize(Textdraw11, 0.260000, 1.000000);
TextDrawColor(Textdraw11, 65535);
TextDrawSetOutline(Textdraw11, 0);
TextDrawSetProportional(Textdraw11, 1);
TextDrawSetShadow(Textdraw11, 1);
Textdraw12 = TextDrawCreate(146.000000, 195.000000, \"]\");
TextDrawBackgroundColor(Textdraw12, 255);
TextDrawFont(Textdraw12, 0);
TextDrawLetterSize(Textdraw12, 0.260000, 1.000000);
TextDrawColor(Textdraw12, 65535);
TextDrawSetOutline(Textdraw12, 0);
TextDrawSetProportional(Textdraw12, 1);
TextDrawSetShadow(Textdraw12, 1);
Textdraw13 = TextDrawCreate(130.000000, 204.000000, \"]\");
TextDrawBackgroundColor(Textdraw13, 255);
TextDrawFont(Textdraw13, 0);
TextDrawLetterSize(Textdraw13, 0.260000, 1.000000);
TextDrawColor(Textdraw13, 65535);
TextDrawSetOutline(Textdraw13, 0);
TextDrawSetProportional(Textdraw13, 1);
TextDrawSetShadow(Textdraw13, 1);
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
TextDrawHideForAll(Textdraw5);
TextDrawDestroy(Textdraw5);
TextDrawHideForAll(Textdraw6);
TextDrawDestroy(Textdraw6);
TextDrawHideForAll(Textdraw7);
TextDrawDestroy(Textdraw7);
TextDrawHideForAll(Textdraw8);
TextDrawDestroy(Textdraw8);
TextDrawHideForAll(Textdraw9);
TextDrawDestroy(Textdraw9);
TextDrawHideForAll(Textdraw10);
TextDrawDestroy(Textdraw10);
TextDrawHideForAll(Textdraw11);
TextDrawDestroy(Textdraw11);
TextDrawHideForAll(Textdraw12);
TextDrawDestroy(Textdraw12);
TextDrawHideForAll(Textdraw13);
TextDrawDestroy(Textdraw13);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid, Textdraw7);
TextDrawShowForPlayer(playerid, Textdraw8);
TextDrawShowForPlayer(playerid, Textdraw9);
TextDrawShowForPlayer(playerid, Textdraw10);
TextDrawShowForPlayer(playerid, Textdraw11);
TextDrawShowForPlayer(playerid, Textdraw12);
TextDrawShowForPlayer(playerid, Textdraw13);
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
TextDrawHideForPlayer(playerid, Textdraw11);
TextDrawHideForPlayer(playerid, Textdraw12);
TextDrawHideForPlayer(playerid, Textdraw13);
return 1;
}
[/pawn]
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Photo:
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