Szerző Téma: Kocsi vásárlás  (Megtekintve 568 alkalommal)

Nem elérhető sGx

Kocsi vásárlás
« Dátum: 2012. június 22. - 13:44:16 »
0 Show voters
Helló!
Találtam angol fórumon egy kocsi rendszert ami mûködik is tökéletesen csak az az egy baj van vele hogy összesen 11 kocsit lehet venni.
Valaki megnézné és elmondaná hogy miért van ez?
 
    //===========================Section: Includes==================================
    #include <a_samp>
    //===========================Section: Definitions===============================
    #pragma tabsize 0
    #define COLOR_GRAD1 0xB4B5B7FF
    #define COLOR_GRAD2 0xBFC0C2FF
    #define COLOR_GRAD3 0xCBCCCEFF
    #define COLOR_GRAD4 0xD8D8D8FF
    #define COLOR_GRAD5 0xE3E3E3FF
    #define COLOR_GRAD6 0xF0F0F0FF
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_YELLOW2 0xF5DEB3AA
    //===========================Section: Forwards==================================
    forward split(const strsrc[], strdest[][], delimiter);
    forward LoadCar();
    forward CheckOwner(playerid);
    forward SaveCars();
    //===========================Section: Variables=================================
    enum pInfo
    {
       pCarKey,
    }
    new PlayerInfo[256][pInfo];
    enum cInfo
    {
       cModel,
       Float:cLocationx,
       Float:cLocationy,
       Float:cLocationz,
       Float:cAngle,
       cColorOne,
       cColorTwo,
       cOwner[MAX_PLAYER_NAME],
       cDescription[MAX_PLAYER_NAME],
       cValue,
       cLicense,
       cRegistration,
       cOwned,
       cLock,
       ownedvehicle,
    };
    new CarInfo[50][cInfo];
    new CarAutolock[999]; // Variable for Autolocking Car Doors
    new cartrack[256];
    new CarOffered[256];
    //===========================Section: strtok & split============================
    strtok(const string[], &index)
    {
       new length = strlen(string);
       while ((index < length) && (string[index] <= \' \'))
       {
          index++;
       }
       new offset = index;
       new result[20];
       while ((index < length) && (string[index] > \' \') && ((index - offset) < (sizeof(result) - 1)))
       {
          result[index - offset] = string[index];
          index++;
       }
       result[index - offset] = EOS;
       return result;
    }
    public split(const strsrc[], strdest[][], delimiter)
    {
       new i, li;
       new aNum;
       new len;
       while(i <= strlen(strsrc)){
           if(strsrc==delimiter || i==strlen(strsrc)){
               len = strmid(strdest[aNum], strsrc, li, i, 128);
               strdest[aNum][len] = 0;
               li = i+1;
               aNum++;
          }
  i++;
       }
       return 1;
    }
    //===========================Section: Callbacks & Functions=====================
    public OnFilterScriptInit()
    {
       printf(\"Filterscript [FS]CarOwnership.amx Initiated\\n\");
       LoadCar();
       for(new i = 1; i < sizeof(CarInfo); i++)
       {
          CarInfo[ownedvehicle] = CreateVehicle(CarInfo[cModel],CarInfo[cLocationx],CarInfo[cLocationy],CarInfo[cLocationz],CarInfo[cAngle],CarInfo[cColorOne],CarInfo[cColorTwo],300000);
       }
       SetTimer(\"SaveCars\",60000,1);
       SetTimer(\"CheckOwner\",5000,1);
       return 1;
    }
    public OnVehicleSpawn(vehicleid)
    {
       for(new i = 1; i < sizeof(CarInfo); i++)
       {
          ChangeVehicleColor(CarInfo[ownedvehicle],CarInfo[vehicleid][cColorOne],CarInfo[vehicleid][cColorTwo]);
       }
       return 1;
    }
    public CheckOwner(playerid)
    {
       if(IsPlayerConnected(playerid))
       {
           for(new i = 1; i < sizeof(CarInfo); i++)
           {
               new playername[MAX_PLAYER_NAME];
               GetPlayerName(playerid,playername,sizeof(playername));
               if(strcmp(playername,CarInfo[cOwner],true)==0)
               {
                   PlayerInfo[pCarKey] = i;
                return i;
               }
          }
       }
       return 1;
    }
    public OnPlayerConnect(playerid)
    {
       PlayerInfo[playerid][pCarKey] = 0;
       CheckOwner(playerid);
       return 1;
    }
    public OnPlayerCommandText(playerid, cmdtext[])
    {
       new idx;
       new string[256];
       new cmd[256];
       new tmp[256];
       new sendername[MAX_PLAYER_NAME];
       cmd = strtok(cmdtext, idx);
       new vehid = GetPlayerVehicleID(playerid);
       if(strcmp(cmd, \"/carbuy\", true) == 0)
       {
           if(IsPlayerConnected(playerid))
           {
               for(new i = 0; i < sizeof(CarInfo); i++)
               {
                if(CarInfo[ownedvehicle] == vehid)
                {
                   if(PlayerInfo[playerid][pCarKey]!=0)
                   {
                      SendClientMessage(playerid, COLOR_GREY, \"You already own a car, type /car sell if you want to buy this one!\");
                      return 1;
                   }
                   if(CarInfo[cOwned]==1)
                   {
                       SendClientMessage(playerid, COLOR_GREY, \"Someone already owns this car\");
                       return 1;
                   }
                   if(GetPlayerMoney(playerid) >= CarInfo[cValue])
                   {
                      PlayerInfo[playerid][pCarKey] = i;
                      CarInfo[cOwned] = 1;
                      CarOffered[playerid]=0;
                      GetPlayerName(playerid, sendername, sizeof(sendername));
                      strmid(CarInfo[cOwner], sendername, 0, strlen(sendername), 999);
                      GivePlayerMoney(playerid,-CarInfo[cValue]);
                      GameTextForPlayer(playerid, \"~w~Congratulations~n~This is your car until you sell it!\", 5000, 3);
                      SendClientMessage(playerid, COLOR_GRAD2, \"Congratulations on your new purchase!\");
                      SendClientMessage(playerid, COLOR_GRAD2, \"Type /car manual to view the car manual!\");
                      TogglePlayerControllable(playerid, 1);
                      SaveCars();
                      return 1;
                   }
                   else
                   {
                      SendClientMessage(playerid, COLOR_GREY, \"   You don\'t have the cash for that!\");
                      return 1;
                   }
                }
             }
          }
          return 1;
       }
       if(strcmp(cmd,\"/car\",true)==0)
       {
          new playername[MAX_PLAYER_NAME];
          GetPlayerName(playerid,playername,sizeof(playername));
           tmp = strtok(cmdtext, idx);
           if(!strlen(tmp))
           {
               SendClientMessage(playerid,COLOR_WHITE,\"(( Use /car manual for detailed instructions for: ))\");
               SendClientMessage(playerid,COLOR_WHITE,\"(( [CarOwnership by KDSTStaff ))\");
               return 1;
           }
           if(strcmp(tmp,\"exit\",true)==0)
           {
               CarOffered[playerid]=0;
               RemovePlayerFromVehicle(playerid);
               TogglePlayerControllable(playerid, 1);
               return 1;
           }
          if(strcmp(tmp, \"manual\", true) == 0)
          {
              if(IsPlayerConnected(playerid))
              {
                  if(PlayerInfo[playerid][pCarKey]!=0)
                  {
                   format(string,sizeof(string),\"________________%s________________\",CarInfo[CheckOwner(playerid)][cDescription]);
                   SendClientMessage(playerid, COLOR_GREEN,string);
                   SendClientMessage(playerid, COLOR_GRAD2,\"** /carbuy - Buys the car (if for sale)\");
                   SendClientMessage(playerid, COLOR_GRAD2,\"** /car sell - Sells the car\");
                   SendClientMessage(playerid, COLOR_GRAD2,\"** /car manual - Shows this list\");
                   SendClientMessage(playerid, COLOR_GRAD2,\"** /car exit - Exits the car\");
                   SendClientMessage(playerid, COLOR_GRAD2,\"** /car locate - Uses the car\'s On-Star to locate\");
                   SendClientMessage(playerid, COLOR_GRAD2,\"** /car lock - Locks the car\");
                   SendClientMessage(playerid, COLOR_GRAD2,\"** /car unlock - Unlocks the car\");
                   SendClientMessage(playerid, COLOR_GRAD2,\"** /car autolock - Automatically locks the car upon exiting\");
                   return 1;
                }
                else
                {
                    SendClientMessage(playerid,COLOR_GRAD2,\"** You do not currently own a car! **\");
                    return 1;
                }
             }
             return 1;
          }
          if(strcmp(tmp, \"buy\", true) == 0)
          {
              if(IsPlayerConnected(playerid))
              {
                  for(new i = 0; i < sizeof(CarInfo); i++)
                  {
                   if(CarInfo[ownedvehicle] == vehid)
                   {
                      if(PlayerInfo[playerid][pCarKey]!=0)
                      {
                         SendClientMessage(playerid, COLOR_GREY, \"You already own a car, type /carsell if you want to buy this one!\");
                         return 1;
                      }
                      if(CarInfo[cOwned]==1)
                      {
                          SendClientMessage(playerid, COLOR_GREY, \"Someone already owns this car\");
                          return 1;
                      }
                      if(GetPlayerMoney(playerid) >= CarInfo[cValue])
                      {
                         PlayerInfo[playerid][pCarKey] = i;
                         CarInfo[cOwned] = 1;
                         CarOffered[playerid]=0;
                         GetPlayerName(playerid, sendername, sizeof(sendername));
                         strmid(CarInfo[cOwner], sendername, 0, strlen(sendername), 999);
                         GivePlayerMoney(playerid,-CarInfo[cValue]);
                         GameTextForPlayer(playerid, \"~w~Congratulations~n~This is your car until you sell it!\", 5000, 3);
                         SendClientMessage(playerid, COLOR_GRAD2, \"Congratulations on your new purchase!\");
                         SendClientMessage(playerid, COLOR_GRAD2, \"Type /manual to view the car manual!\");
                         TogglePlayerControllable(playerid, 1);
                         SaveCars();
                         return 1;
                      }
                      else
                      {
                         SendClientMessage(playerid, COLOR_GREY, \"   You don\'t have the cash for that!\");
                         return 1;
                      }
                   }
                }
             }
             return 1;
          }
          if(strcmp(tmp, \"sell\", true) == 0)
          {
              if(IsPlayerConnected(playerid))
             {
                GetPlayerName(playerid, playername, sizeof(playername));
                if(PlayerInfo[playerid][pCarKey] == 0)
                {
                   SendClientMessage(playerid, COLOR_GREY, \"You don\'t own a car.\");
                   return 1;
                }
                if(PlayerInfo[playerid][pCarKey] != 0 && strcmp(playername, CarInfo[PlayerInfo[playerid][pCarKey]][cOwner], true) == 0)
                {
                   new car = PlayerInfo[playerid][pCarKey];
                   CarInfo[car][cOwned] = 0;
                   GetPlayerName(playerid, sendername, sizeof(sendername));
                   strmid(CarInfo[car][cOwner], \"Dealership\", 0, strlen(\"Dealership\"), 999);
                   GivePlayerMoney(playerid,CarInfo[car][cValue]);
                   PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                   format(string, sizeof(string), \"~w~You have sold your car for: ~n~~g~$%d\", CarInfo[car][cValue]);
                   GameTextForPlayer(playerid, string, 10000, 3);
                   RemovePlayerFromVehicle(playerid);
                   TogglePlayerControllable(playerid, 1);
                   PlayerInfo[playerid][pCarKey] = 999;
                   return 1;
                }
             }
             return 1;
          }
          if(strcmp(tmp, \"locate\", true) == 0)
          {
              if(!IsPlayerConnected(playerid)) { return 1; }
              if(PlayerInfo[playerid][pCarKey] == 0) { GameTextForPlayer(playerid, \"~w~You do not have a car to locate\", 2500, 3); return 1; }
              if(cartrack[playerid]==0)
              {
                  SendClientMessage(playerid,COLOR_WHITE,\"On-Star: This is On-Star\'s automated vehicle tracking system\");
                  SendClientMessage(playerid,COLOR_WHITE,\"On-Star: Please enter your PIN # and password now\");
                  SendClientMessage(playerid,COLOR_WHITE,\"On-Star: Your vehicle\'s location is now uploaded to your phone\");
                  SetPlayerCheckpoint(playerid,CarInfo[PlayerInfo[playerid][pCarKey]][cLocationx], CarInfo[PlayerInfo[playerid][pCarKey]][cLocationy], CarInfo[PlayerInfo[playerid][pCarKey]][cLocationz], 5.0);
                  cartrack[playerid] = 1;
                  return 1;
             }
             else
             {
                  SendClientMessage(playerid,COLOR_WHITE,\"On-Star: This is On-Star\'s automated vehicle tracking system\");
                  SendClientMessage(playerid,COLOR_WHITE,\"On-Star: The tracking on your vehicle has been canceled\");
                  DisablePlayerCheckpoint(playerid);
                  cartrack[playerid] = 0;
                  return 1;
             }
          }
          if(strcmp(tmp, \"lock\", true) == 0)
           {
             new keycar = PlayerInfo[playerid][pCarKey];
              if(IsPlayerConnected(playerid))
               {
                for(new i = 0; i < MAX_PLAYERS; i++)
                {
                   SetVehicleParamsForPlayer(CarInfo[keycar][ownedvehicle],i,0,1);
                }
                format(string, sizeof(string), \"~w~Car~n~~r~Locked\");
                GameTextForPlayer(playerid, string, 10000, 3);
                CarInfo[keycar][cLock] = 1;
                return 1;
             }
          }
          if(strcmp(tmp, \"unlock\", true) == 0)
           {
             new keycar = PlayerInfo[playerid][pCarKey];
              if(IsPlayerConnected(playerid))
               {
                for(new i = 0; i < MAX_PLAYERS; i++)
                {
                   SetVehicleParamsForPlayer(CarInfo[keycar][ownedvehicle],i,0,0);
                }
                format(string, sizeof(string), \"~w~Car~n~~g~Unlocked\");
                GameTextForPlayer(playerid, string, 10000, 3);
                CarInfo[keycar][cLock] = 0;
                return 1;
             }
          }
          if(strcmp(tmp, \"autolock\", true) == 0)
           {
             new keycar = PlayerInfo[playerid][pCarKey];
              if(CarAutolock[CarInfo[keycar][ownedvehicle]] == 0) { CarAutolock[CarInfo[keycar][ownedvehicle]] = 1; format(string, sizeof(string), \"~w~Car Autolock~n~~r~Engaged\"); return 1; }
              if(CarAutolock[CarInfo[keycar][ownedvehicle]] == 1) { CarAutolock[CarInfo[keycar][ownedvehicle]] = 0; format(string, sizeof(string), \"~w~Car Autolock~n~~g~Disengaged\"); return 1; }
              GameTextForPlayer(playerid, string, 10000, 3);
              return 1;
          }
       }
       return 0;
    }
    /*----------Car Save Functions----------*/
    public LoadCar()
    {
       new arrCoords[13][64];
       new strFromFile2[256];
       new File: file = fopen(\"[FS]CarOwnership.cfg\", io_read);
       if (file)
       {
          new idx = 0;
          while (idx < sizeof(CarInfo))
          {
             fread(file, strFromFile2);
             split(strFromFile2, arrCoords, \',\');
             CarInfo[idx][cModel] = strval(arrCoords[0]);
             CarInfo[idx][cLocationx] = floatstr(arrCoords[1]);
             CarInfo[idx][cLocationy] = floatstr(arrCoords[2]);
             CarInfo[idx][cLocationz] = floatstr(arrCoords[3]);
             CarInfo[idx][cAngle] = floatstr(arrCoords[4]);
             CarInfo[idx][cColorOne] = strval(arrCoords[5]);
             CarInfo[idx][cColorTwo] = strval(arrCoords[6]);
             strmid(CarInfo[idx][cOwner], arrCoords[7], 0, strlen(arrCoords[7]), 255);
             strmid(CarInfo[idx][cDescription], arrCoords[8], 0, strlen(arrCoords[8]), 255);
             CarInfo[idx][cValue] = strval(arrCoords[9]);
             CarInfo[idx][cLicense] = strval(arrCoords[10]);
             CarInfo[idx][cOwned] = strval(arrCoords[11]);
             CarInfo[idx][cLock] = strval(arrCoords[12]);
             printf(\"CarInfo: %d Owner:%s LicensePlate %s\",idx,CarInfo[idx][cOwner],CarInfo[idx][cLicense]);
             idx++;
          }
       }
       return 1;
    }
    public SaveCars()
    {
       new idx;
       new File: file2;
       while (idx < sizeof(CarInfo))
       {
           new coordsstring[256];
          format(coordsstring, sizeof(coordsstring), \"%d,%f,%f,%f,%f,%d,%d,%s,%s,%d,%s,%d,%d\\n\",
          CarInfo[idx][cModel],
          CarInfo[idx][cLocationx],
          CarInfo[idx][cLocationy],
          CarInfo[idx][cLocationz],
          CarInfo[idx][cAngle],
          CarInfo[idx][cColorOne],
          CarInfo[idx][cColorTwo],
          CarInfo[idx][cOwner],
          CarInfo[idx][cDescription],
          CarInfo[idx][cValue],
          CarInfo[idx][cLicense],
          CarInfo[idx][cOwned],
          CarInfo[idx][cLock]);
          if(idx == 0)
          {
             file2 = fopen(\"[FS]CarOwnership.cfg\", io_write);
          }
          else
          {
             file2 = fopen(\"[FS]CarOwnership.cfg\", io_append);
          }
          fwrite(file2, coordsstring);
          idx++;
          fclose(file2);
       }
       return 1;
    }
    /*public OnVehicleRespray(vehicleid)
    {
new color1, color2;
       for(new i = 0; i < sizeof(CarInfo); i++)
       {
           if(vehicleid == CarInfo[ownedvehicle])
           {
             CarInfo[cColorOne] = color1;
             CarInfo[cColorTwo] = color2;
             printf(\"[FS]CarOwnership report\");
             printf(\"** Car %s[%d] painted %d and %d\",CarInfo[cDescription],i,color1,color2);
          }
       }
       return 1;
    }*/
    public OnPlayerExitVehicle(playerid, vehicleid)
    {
       if(IsPlayerConnected(playerid))
       {
           for(new i = 0; i < sizeof(CarInfo); i++)
           {
              if(vehicleid == CarInfo[ownedvehicle])
              {
                 new Float:x,Float:y,Float:z;
                new Float:a;
                GetVehiclePos(vehicleid, x, y, z);
                GetVehicleZAngle(vehicleid, a);
                CarInfo[cLocationx] = x;
                CarInfo[cLocationy] = y;
                CarInfo[cLocationz] = z;
                CarInfo[cAngle] = a;
             }
             if(CarAutolock[vehicleid] == 1)
             {
                 for(new j = 0; j < MAX_PLAYERS; i++)
                {
                   if (IsPlayerConnected(j))
                   {
                      SetVehicleParamsForPlayer(vehicleid,j,0,1);
                      GameTextForPlayer(playerid,\"~w~Car~n~~r~Autolocked\",2500,3);
                      return 1;
                   }
                }
             }
          }
       }
       return 1;
    }
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
       if(newstate==2)
       {
           for(new i = 0; i < sizeof(CarInfo); i++)
           {
              new newcar = GetPlayerVehicleID(playerid);
              new string[256];
               if(newcar == CarInfo[ownedvehicle])
             {
                 if(CarInfo[cOwned]==0)
                 {
                     TogglePlayerControllable(playerid, 0);
                     CarOffered[playerid]=1;
                     format(string,sizeof(string),\"~w~Car: %s~n~Price: ~g~%d~n~~w~/carbuy to buy this car\",CarInfo[cDescription],CarInfo[cValue]);
                   GameTextForPlayer(playerid,string,5000,5);
                 }
             }
          }
       }
       return 1;
    }
    public OnPlayerEnterCheckpoint(playerid)
    {
       if(cartrack[playerid]!=0)
       {
          SendClientMessage(playerid,COLOR_YELLOW,\"SMS: On-Star: Our sensors show that you have come within 5.0 metres of your vehicle\");
          DisablePlayerCheckpoint(playerid);
          cartrack[playerid] = 0;
       }
       return 1;
    }
/*
============================Ezek a kocsik hozzá==============================
422,2135.418701,-1128.477294,25.593200,110.959999,1,1,Dealership,Bobcat,50000,,0,0
543,2136.328613,-1132.250976,25.511566,110.258712,1,1,Dealership,Sadler,50000,,0,0
554,2135.458496,-1136.625488,25.735660,107.892265,1,1,Dealership,Yosemite,50000,,0,0
579,2135.744140,-1140.979614,25.173116,111.251762,1,1,Dealership,Huntley,50000,,0,0
400,2136.281738,-1144.528686,24.955900,109.024398,1,1,Dealership,Landstalker,50000,,0,0
500,2136.882568,-1147.977294,24.593900,104.355201,1,1,Dealership,Mesa,50000,,0,0
489,2122.037597,-1157.092285,24.256799,356.001007,1,1,Dealership,Rancher,50000,,0,0
445,2117.238281,-1156.901367,24.194599,337.440185,1,1,Dealership,Admiral,50000,,0,0
492,2117.775146,-1148.868041,24.202800,331.458801,1,1,Dealership,Greenwood,50000,,0,0
410,2117.998535,-1141.823730,24.537799,325.724914,1,1,Dealership,Manana,50000,,0,0
600,2118.116210,-1135.639526,24.913400,326.202606,1,1,Dealership,Picador,50000,,0,0
496,2118.714111,-1129.351440,25.015199,318.569488,1,1,Dealership,Blista Compact,50000,,0,0
*/

 

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