Sziasztok
Van egy módom amiben van ez a pár sor. Az van benne ha le /v park -olom a kocsit akkor eltûnik. Ha restartolom a szervert akkor jó, de akkor sem azon a helyen van ahol le /v park -olom hanem ahol megvettem. Tehát pl. tegyük fel : Leparkolom LS-be, de SF-ben vettem akkor visszaterem restartkor SF-be. A /respawnallcars -al sem mûködik akkor meg sem jelenik.
Ez a sor :
else if(strcmp(x_nr,\"park\",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999)
{
SendClientMessage(playerid, COLOR_GREY, \"You don\'t own a car.\");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), \"~n~ You have parked your vehicle in this location. ~n~\");
GameTextForPlayer(playerid, \"You have parked your vehicle in this position. It will respawn here.\", 10000, 3);
OnPropUpdate();
OnPlayerUpdate(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
}
Elõre is köszi