Szia. Megoldottam neked, remélem megérted.
#include <a_samp>
#include <zcmd>
#include <sscanf>
//INCLUDOKAT NE FELEDD BETENNI
public OnPlayerText(playerid, text[])
{
new szoveg[128];
format(szoveg, sizeof(szoveg), \"%s mondja: %s\", Nev(playerid), text);
ProxDetector( 15.0, playerid, szoveg, -1, -1, -1, -1, -1);
return 1;
}
//A KÖVETKEZŐKET A PARANCSAIDHOZ TEDD
CMD:b(playerid, params[])
{
new S[100], S2[128];
if(sscanf(params, \"s[100]\", S)) return SendClientMessage(playerid, -1, \"Használat: /b < OOC >\");
format(S2, sizeof(S2), \"(( %s OOC: %s ))\", Nev(playerid), S);
ProxDetector(8.0, playerid, S2, -1, -1, -1, -1, -1);
return 1;
}
//INENTŐL MINDENT A MÓD VÉGÉRE TEGYÉL
/*___________________________________STOCK________________________________________*/
stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5) //CSAK EGY ADOTT KÖRBEN ÍRJA KI A CHAT-RA A JÁTÉKOS KÖRÜL
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:tempposx, Float:tempposy, Float:tempposz;
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
}
}
}
return 1;
}
stock Nev(playerid) // lekéri a játékos nevét
{
new Role_Play_Name[MAX_PLAYER_NAME];
GetPlayerName(playerid, Role_Play_Name, sizeof(Role_Play_Name));
for(new i = 0; i < MAX_PLAYER_NAME; i++)
{
if(Role_Play_Name == \'_\')
{
Role_Play_Name = \' \';
}
}
return Role_Play_Name;
}
#include <a_samp>
#include <zcmd>
#include <sscanf>
public OnPlayerText(playerid, text[])
{
new szoveg[128];
format(szoveg, sizeof(szoveg), \"%s mondja: %s\", Nev(playerid), text);
ProxDetector( 15.0, playerid, szoveg, -1, -1, -1, -1, -1);
return 0;
}
CMD:b(playerid, params[])
{
new S[100], S2[128];
if(sscanf(params, \"s[100]\", S))
format(S2, sizeof(S2), \"(( %s OOC: %s ))\", Nev(playerid), S);
ProxDetector(8.0, playerid, S2, -1, -1, -1, -1, -1);
return 1;
}
/*___________________________________STOCK________________________________________*/
stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:tempposx, Float:tempposy, Float:tempposz;
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
}
}
}
return 1;
}
stock Nev(playerid)
{
new Role_Play_Name[MAX_PLAYER_NAME];
GetPlayerName(playerid, Role_Play_Name, sizeof(Role_Play_Name));
for(new i = 0; i < MAX_PLAYER_NAME; i++) // By.: Gentleman
{
if(Role_Play_Name == \'_\')
{
Role_Play_Name = \' \';
}
}
return Role_Play_Name;
}