Csáó! Kellene a Raven\'s Roleplay modhoz egy olyan ruha rendszer ami mûködik. A mostani egy eléggé elsz*rt. Lehetõleg egy olyan script kellene ami megadott ruhákból enged választani. Akár lehet ez az új módszer is amelyik ablakba adja be a témát. Nem kell megadni a skineket, meg azt én összeválogatom. De felõlem még az is jöhet amikor csak az ID-t kell megadni. A lényeg, hogy ruhabolthoz legyen kötve, hogy csak ott lehessen.
161.2067,-83.2530,1001.8047 207.7975,-100.3272,1005.2578 ezen a két ponton ilyen 5-ös méretben
Ez a mostani, de nem mûködik, meg rossz is.
if(strcmp(cmd, \"/ruha\", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] >= 1)
{
if(IsAtClothShop(playerid))
{
if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }
else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); }
else if(PlayerInfo[playerid][pMember] == { ChosenSkin[playerid] = 249; SetPlayerSkin(playerid, 249); }
else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }
else if(PlayerInfo[playerid][pJob] == 13) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }
else if(PlayerInfo[playerid][pMember] == 14) { ChosenSkin[playerid] = 169; SetPlayerSkin(playerid, 169); }
else if(PlayerInfo[playerid][pMember] == 15) { ChosenSkin[playerid] = 127; SetPlayerSkin(playerid, 127); }
else if(PlayerInfo[playerid][pMember] == 16) { ChosenSkin[playerid] = 184; SetPlayerSkin(playerid, 184); }
else { return 1; }
GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
ChangePos2[playerid][0] = GetPlayerInterior(playerid);
ChangePos2[playerid][1] = 1;
ChangePos3[playerid] = GetPlayerVirtualWorld(playerid);
SafeSetPlayerInterior(playerid,0);
new rand = random(sizeof(gInviteSpawns));
SafeSetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
SelectChar[playerid] = 255;
SelectCharID[playerid] = PlayerInfo[playerid][pMember];
SelectCharPlace[playerid] = 1;
PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
SendClientMessage(playerid, COLOR_LIGHTRED, \"* Use \'next\' to Select the char you want to use.\");
SendClientMessage(playerid, COLOR_LIGHTRED, \"* If you\'ve found the Char you want to use, type \'done\'.\");
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, \" You are not in a Clothing Shop !\");
return 1;
}
}