Sziasztok.!
Lenne egy kis problémám az egyik parancsal, ez nem más mint a /parkol (Rp szerverre). Az a problémám hogy mikor a játékosok beírják le akarják parkolni a a kocsijukat és ha össze van tõrve akkor megjavítja a /parkol parancs. Ezt nem tudom mért van valaki tudna nekem ebben segíteni?
Itt a pawn:
if(strcmp(cmd, \"/parkol\", true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
{
SendClientMessage(playerid, COLOR_GRAD2, \"Nincs jármûved!\");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
SendClientMessage(playerid,COLOR_WHITE,\"Sikeresen leparkoltad a jármûvedet! Legközelebb is itt fogod megtalálni!\");
SaveCarCoords();
OnPlayerUpdate(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
TogglePlayerControllable(playerid, 1);
format(string, sizeof(string), \"LTRP:%d\", carid);
SetVehicleNumberPlate(carid, string);
AddVehicleComponent(carid,CarInfo[carid][cKerek]);
ChangeVehiclePaintjob(carid, CarInfo[carid][cPaintjob]-1);
AddVehicleComponent(carid,CarInfo[carid][cKinezet1]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet2]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet3]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet4]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet5]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet6]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet7]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet8]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet9]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet10]);
AddVehicleComponent(carid,CarInfo[carid][cNitro]);
AddVehicleComponent(carid,CarInfo[carid][cHidraulika]);
format(string, sizeof(string), \"LTRP:%d\", carid);
SetVehicleNumberPlate(carid, string);
return 1;
}
}
}
Asszem jó:
if(strcmp(cmd, \"/parkol\", true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
new carhealth;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetVehicleHealth(getcarid, carhealth);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
{
SendClientMessage(playerid, COLOR_GRAD2, \"Nincs jármûved!\");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
SendClientMessage(playerid,COLOR_WHITE,\"Sikeresen leparkoltad a jármûvedet! Legközelebb is itt fogod megtalálni!\");
SaveCarCoords();
OnPlayerUpdate(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
TogglePlayerControllable(playerid, 1);
format(string, sizeof(string), \"LTRP:%d\", carid);
SetVehicleNumberPlate(carid, string);
AddVehicleComponent(carid,CarInfo[carid][cKerek]);
ChangeVehiclePaintjob(carid, CarInfo[carid][cPaintjob]-1);
AddVehicleComponent(carid,CarInfo[carid][cKinezet1]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet2]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet3]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet4]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet5]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet6]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet7]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet8]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet9]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet10]);
AddVehicleComponent(carid,CarInfo[carid][cNitro]);
AddVehicleComponent(carid,CarInfo[carid][cHidraulika]);
format(string, sizeof(string), \"LTRP:%d\", carid);
SetVehicleNumberPlate(carid, string);
SetVehicleHealth(getcarid, carhealth);
return 1;
}
}
}