if(strcmp(cmd, \"/vonszol\", true) == 0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] == 2 || IsACop(playerid)) { new suspect = GetClosestPlayer(playerid); if(PlayerCuffed[suspect] < 2) { SendClientMessage(playerid,COLOR_WHITE,\"A Játékos nincs bilincselve!\"); return 1; } if(IsPlayerConnected(suspect)) { if(GetDistanceBetweenPlayers(playerid,suspect) < 5) { glue_player[playerid] = giveplayerid; KillTimer(glue_checktmr); glue_checktmr = SetTimerEx(\"VehicleGlueTimer\",1,1,\"i\",playerid); } else { SendClientMessage(playerid,COLOR_WHITE,\"Nem vagy elég közel hozzá!\"); } } } else { SendClientMessage(playerid,COLOR_WHITE,\"Nem vagy rendõr!\"); } } else { SendClientMessage(playerid,COLOR_WHITE,\"Elõször jelentkezz be!\"); } return 1;}if(strcmp(cmd, \"/nemvonszol\", true) == 0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] == 2 || IsACop(playerid)) { KillTimer(glue_checktmr); } else { SendClientMessage(playerid,COLOR_WHITE,\"Nem vagy rendõr!\"); }} else { SendClientMessage(playerid,COLOR_WHITE,\"Elõször jelentkezz be!\"); } return 1;}[/quote]
glue_player[playerid] = giveplayerid;
glue_player[playerid] = suspect;