CMD:enter(playerid){ if(IsPlayerInRangeOfPoint(playerid, sugar, x, y, z))//sugár = távolság, x, y, z helyére a belépési pontot{ SetPlayerPos(playerid, X, Y, Z);//X, Y, Z helyére a teleportálási Poziciót SetPlayerInterior(playerid, INT);//INT helyére az interior ID-t}return 1;}
CMD:fegyver(playerid){ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,\"\",\"Deagle\\nMp5\",\"megveszem\",\"Mégse\");return 1;}public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]){if(dialogid == 1){ if(response) { if(listitem == 0) { //Deagle } else if(listitem == 1) { //mp5 }}}return 1;}
#include <a_samp>#define ARMEDBODY_USE_HEAVY_WEAPON (false)static armedbody_pTick[MAX_PLAYERS];public OnFilterScriptInit(){ printf(\"=====================================================================\"); printf(\"This is a part of a OpenGTA subject, visit opengta.org for more info.\"); printf(\"FilterScript Name: Armed body\"); printf(\"Description:Attatch weapond to player\'s body\"); printf(\"Author:yezizhu\"); printf(\"Special thanks:Double-O-Seven, Brian.\"); printf(\"Contact author: [email protected]\"); printf(\"=====================================================================\"); return true;}public OnFilterScriptExit(){ return true;}public OnPlayerUpdate(playerid){ if(GetTickCount() - armedbody_pTick[playerid] > 113){ //prefix check itter new weaponid[13],weaponammo[13],pArmedWeapon; pArmedWeapon = GetPlayerWeapon(playerid); GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]); GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]); GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]); GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]); #if ARMEDBODY_USE_HEAVY_WEAPON GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]); #endif if(weaponid[1] && weaponammo[1] > 0){ if(pArmedWeapon != weaponid[1]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,0)){ SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,0)){ RemovePlayerAttachedObject(playerid,0); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){ RemovePlayerAttachedObject(playerid,0); } if(weaponid[2] && weaponammo[2] > 0){ if(pArmedWeapon != weaponid[2]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){ SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,1)){ RemovePlayerAttachedObject(playerid,1); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){ RemovePlayerAttachedObject(playerid,1); } if(weaponid[4] && weaponammo[4] > 0){ if(pArmedWeapon != weaponid[4]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){ SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,2)){ RemovePlayerAttachedObject(playerid,2); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){ RemovePlayerAttachedObject(playerid,2); } if(weaponid[5] && weaponammo[5] > 0){ if(pArmedWeapon != weaponid[5]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,3)){ SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,3)){ RemovePlayerAttachedObject(playerid,3); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){ RemovePlayerAttachedObject(playerid,3); } #if ARMEDBODY_USE_HEAVY_WEAPON if(weaponid[7] && weaponammo[7] > 0){ if(pArmedWeapon != weaponid[7]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){ SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,4)){ RemovePlayerAttachedObject(playerid,4); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){ RemovePlayerAttachedObject(playerid,4); } #endif armedbody_pTick[playerid] = GetTickCount(); } return true;} //by Double-O-Sevenstock GetWeaponModel(weaponid){ switch(weaponid) { case 1: return 331; case 2..8: return weaponid+331; case 9: return 341; case 10..15: return weaponid+311; case 16..18: return weaponid+326; case 22..29: return weaponid+324; case 30,31: return weaponid+325; case 32: return 372; case 33..45: return weaponid+324; case 46: return 371; } return 0;}
Megkérnék minden kedves témanyitót\' date=\' ha kérdésére/kérésére választ kapott, akkor legyen szíves használni, a \"Téma megoldva\" funkciót![/quote\'][/mod][/quote]