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Témák - Cappsy

#221
Segítségkérés / Hátérr
2012. június 10. - 16:36:29
Hello
Valaki lenn olyan kedves hogy kiszedné nekem see rpgbõl a háterret ami kijön amikor bejelentkeznek?? :D
Nagyon tetszik és nagyon de nagyon megköszönném
#222
Segítségkérés / 3d text eltüntetése
2012. június 08. - 20:33:00
Hogy kell pl egy parancsal kikapcsolni a textdrawokat a 3dseket
#223
Segítségkérés / A "Halott" Script 3d textel
2012. június 08. - 19:41:03
Hali!
Vanez a halottos cuc amit megcsináltam úgy hogy a csávó meghal az object felé kiírja hogy \"((Halott)) De nem megy itt a code:
 
/* ==================== [ Holtest Rendszer ] ==================== */
/* ============================================================== */
/* ======================= [ Készítette ] ======================= */
/* ============================================================== */
/* =================== [ Amf | SampForum.hu ] =================== */
/* ============================================================== */
/* ================== [ !!! NE TÖRÖLD KI !!! ] ================== */
/* ============================================================== */
#include <a_samp>
#include <foreach>
#include <streamer>
#include <zcmd>
#define PIROS 0xFF0000AA
new Gyilkos[MAX_PLAYERS], Holtest[MAX_PLAYERS], Object[MAX_PLAYERS];
new Float:Yh[MAX_PLAYERS], Float:Xh[MAX_PLAYERS], Float:Zh[MAX_PLAYERS];
public OnPlayerDeath(playerid, killerid, reason)
{
        DestroyDynamicObject(Object [playerid]);
        GetPlayerPos(playerid, Yh[playerid], Xh[playerid], Zh[playerid]);
          Create3DTextLabel( \"{ff0000}((Halott))\", 0xFF0000AA, Yh[playerid], Xh[playerid], Zh[playerid], 0, 90, 274);
Object[playerid] = CreateDynamicObject(3092, Yh[playerid], Xh[playerid], Zh[playerid], 0, 90, 274);
        Gyilkos[playerid] = killerid;
        Holtest[playerid] = playerid;
}
CMD:azonosit(playerid, params[]) //Csak természetes halálnál írja ki a gyilkost is!Ha parancsal ölöd meg, akkor nem!//
{
        if(IsPlayerAdmin(playerid))
        {
                foreach (Player, i)
                {
                        if(IsPlayerInRangeOfPoint(playerid, 3, Yh, Xh, Zh))
                        {
                                new name[128];
                                new name2[128];
                                new string[100];
                                GetPlayerName(Gyilkos, name, sizeof(name));
                                GetPlayerName(Holtest, name2, sizeof(name2));
                                format(string, sizeof(string),\"Holtest: %s Megölte: %s\",name2, name);
                                SendClientMessage(playerid, PIROS, string);
                                DestroyDynamicObject(Object [playerid]);
                        }
                        else
                        {
                                SendClientMessage(playerid, PIROS, \"Nincs a közeledben holtest!\");
                        }
                }
        }
        else
        {
            SendClientMessage(playerid, PIROS, \"Nem vagy Admin!\");
        }
        return 1;
}

 
ahova beírtam:
 
public OnPlayerDeath(playerid, killerid, reason)
{
        DestroyDynamicObject(Object [playerid]);
        GetPlayerPos(playerid, Yh[playerid], Xh[playerid], Zh[playerid]);
          Create3DTextLabel( \"{ff0000}((Halott))\", 0xFF0000AA, Yh[playerid], Xh[playerid], Zh[playerid], 0, 90, 274);
Object[playerid] = CreateDynamicObject(3092, Yh[playerid], Xh[playerid], Zh[playerid], 0, 90, 274);
        Gyilkos[playerid] = killerid;
        Holtest[playerid] = playerid;
}

 
Mi a gond?
 
amit beletettem
 
          Create3DTextLabel( \"{ff0000}((Halott))\", 0xFF0000AA, Yh[playerid], Xh[playerid], Zh[playerid], 0, 90, 274);
#224
Segítségkérés / Elég nagy NPC baj
2012. június 07. - 18:30:00
Hali!
Valaki segítene a OX módra Npct csatlakoztatni mert vagy a \"Rp\" Kérdések vagy a reisztráció nem engedi át
Nagyon megköszönném
#225
Segítségkérés / Kameranézet
2012. június 07. - 17:37:17
Hello
Nah most csináltam egy parancsot ami átváltja a belsõ kocsinézetet külsõre ez így néz ki:
 
        if(strcmp(cmd,\"/váltás\",true)==0)
{
    SendClientMessage(playerid, 0x000000, \"________________________________________________________________________________________________________________________\");
        SetCameraBehindPlayer(playerid);
SendClientMessage(playerid,COLOR_YELLOW2,\"Visszaváltottad a Külsõ kocsinézetet\");
        SendClientMessage(playerid, 0x000000, \"________________________________________________________________________________________________________________________\");
}

 
Mükszik de nagyon a kocsi tetejét mutatja mit tehetek vele?
#226
Sziasztok!
Hoztam egy kis Codot ami nagyon hasznos remélem a cryrpg vezetõi megengedik hogy kitegyem egy kis kódrészlet...
Nevet feltüntetem: CryRPG
[Nemtudom pontosan milyen Scriptel lehetet de nagyon jó]
Nah kezdjünk is bele :D
Kezdjük egy kis leírásal én ajánlom hogy FTP re csak amx et töltsetek fel az amx be meg rakjátok bele ezt a kis cuccot :D :
 
print(\"Szerver indítása, Licensz Ellenõrzése...\");
if(!fexist(\"nwrproleeandlightverziolicenszje.txt\"))
{
    print(\"Kritikus Hiba!! Licenszfájl nem található, a mod leáll!\");
    Stop();
}
new File: licenszfajl, Kod[ 256 ];
licenszfajl = fopen( \"nwrproleeandlightverziolicenszje.txt\" , filemode:io_read );
while(fread(licenszfajl, Kod , 256))
{
if(egyezik(Kod,\"QZR2DK-AMXJZUD-OALSM4IS-SKDGHXC-HJP2JVXC-47851-AOW-RTM5AÉ-ASU4DF\"))
{
    print(\"Licensz megfelelõ, a Mód futása engedélyezve!\");
}
else
{
    print(\"Hibás Licensz!\");
    Stop();
}
}

 
Leírása:
 
if(!fexist(\"nwrproleeandlightverziolicenszje.txt\"))

ezt a txt fogja olvasni a szerver a Scriptfiles mappából!! ez leht más is pl:
 
if(!fexist(\"ezanevem.txt\"))

 

if(egyezik(Kod,\"QZR2DK-AMXJZUD-OALSM4IS-SKDGHXC-HJP2JVXC-47851-AOW-RTM5AÉ-ASU4DF\"))

ennek kell szerepelnie benne ennek a kódnak kell bennelenie abba a txtbe ha nincs a szerver leáll....
Ez lehet akár:
 
if(egyezik(Kod,\"f***om\"ASU4DF\"))

 
Így ez egy alap védelem hogyha a gyerek csak az amxet rántja le ez történjen..
Én ajánlom hogy az adott Txt védd le ftpn hogy ne legyen másolható és nyitható
#227
Segítségkérés / Gamamode
2012. május 29. - 18:40:05
Sziasztok/Szia
Annyi lenne a kérdésem hogy hogy lehet azt megcsinálni hogy a gamemod töltsön be egy scriptet amit nem írtam be server.cfg.-be
Köszi a válaszokat!
#228
Segítségkérés / Ez mi mi a baja 3.e
2012. május 28. - 20:53:32
SetObjectMaterial-osak a kapuk pléda:
 
SetObjectMaterial(fence35, 0, 19304, \"pd_jail_door_top01\", \"pd_jail_door_top01\", 0xFF000000);

 
erorrok:
 
C:\\Users\\Rendszergazda\\Downloads\\mapp.pwn(797) : error 017: undefined symbol \"SetObjectMaterial\"

 
3.e s a pawno pls gyors segítség kell mi a baja?
#229
Segítségkérés / DT Buszos
2012. május 28. - 17:21:54
Sziasztok Létszíves valaki kiveszi dtbõl a buszosmelót egy fs be nagyon de nagyon megköszönném
#230
Sziasztok!
Elõször is ezt ide a CODE részegbe helyezem remélem így jó  :whistle:
Nah akkor vágjunk is bele,sok embernél láttam hogy baja van a DT móddal leginkább az hogy a kocsikat nem tudja beletenni normálisan ezért csináltam egy ilyen codeket/tut ot ehez
Nah akkor a Leírás:
Megkeresed a szervert [Kinek hol van]-->Scriptfiles-- >Cfg-k-->Kocsik
Nah ami benne van azt gyalu de atomra :D
És helyére bemásolod ezeket:
 
536,2118.743408,-1140.133666,24.724407,304.783538,3,0,Dealership,Blade,6000000,,0,1,,0
536,294.928253,-1540.994262,24.334249,55.086307,37,1,Dealership,Blade,3000000,,0,0,,0
566,298.460296,-1536.339843,24.374507,55.268928,66,66,Dealership,Tahoma,5000000,,0,0,,0
567,1910.563110,-1116.947631,25.557451,179.626678,79,79,Dealership,Savanna,6000000,,0,0,,0
567,2134.719482,-1144.467651,24.714576,88.031745,7,7,Dealership,Savanna,2000000,,0,0,,0
567,2492.492919,-1684.854736,13.291721,89.407608,86,86,Dealership,Savanna,6000000,,0,1,,0
402,552.088073,-1290.700317,17.079881,359.873565,3,0,Dealership,Buffalo,            10000000      ,,0,0,,0
412,2804.019531,-1554.826293,10.759737,173.570419,0,0,Dealership,Voodo,6000000,,0,1,,0
475,2134.968261,-1140.843139,25.045583,89.505828,1,0,Dealership,Sabre,3000000,,0,0,,0
475,2480.232177,-1653.140014,13.194861,268.707763,86,86,Dealership,Sabre,3000000,,0,1,,0
492,2135.619140,-1130.164306,25.434009,89.521537,86,0,Dealership,Greenwood,5000000,,0,0,f,1
517,292.262115,-1545.385986,24.448646,54.753906,86,86,Dealership,Majestic,6000000,,0,0,,0
491,281.710571,-1530.951538,24.350019,232.892089,0,1,Dealership,Virgo,3000000,,0,0,,0
534,278.028656,-1534.923950,24.338096,236.158432,11,11,Dealership,Remmington,2000000,,0,0,,0
550,2135.916992,-1126.636108,25.337848,87.172729,3,3,Dealership,Sunrise,6000000,,0,0,,0
565,528.652893,-1290.666015,16.867523,0.013407,3,0,Dealership,Flash,3000000,,0,0,,0
405,2546.751953,71.255210,26.351026,88.380935,0,0,Dealership,Sentinel,2000000,,0,0,,0
602,-1386.131591,-494.705810,13.982192,209.583984,11,0,Dealership,Alpha,4000000,,0,0,,0
445,213.533035,-233.256790,1.676480,89.764549,0,0,Insanity_RPG,Admiral,80000,,1,1,Norbee,1
533,2118.054931,-1144.129882,25.465200,303.027893,-1,-1,Dealership,Feltzer,3000000,,0,0,,0
421,2118.820800,-1136.373046,26.090425,307.679687,0,0,Dealership,Washington,7000000,,0,0,,0
480,-1378.395751,-507.486389,13.950819,210.788787,25,1,Dealership,Stafford,1000000,,0,0,,0
551,2528.812988,61.516246,26.184160,178.127151,44,44,Dealership,Merit,2000000,,0,0,,0
533,2118.702392,-1132.808959,24.974693,306.682189,0,0,Dealership,Feltzer,5000000,,0,0,,0
579,2506.454589,-1518.953491,23.860540,268.338562,0,0,Dealership,Huntley,            12000000      ,,0,0,,0
400,2533.244873,-1521.400024,24.027200,87.671600,101,1,Dealership,Landstalker,6000000,,0,0,,0
422,2533.862548,-1517.461181,23.941179,86.455230,86,0,Dealership,Bobcat,800000,,0,0,,0
422,2507.009521,-1525.578002,23.802551,270.340026,0,1,Dealership,Bobcat,800000,,0,0,,0
482,2509.912841,-1538.983520,23.710260,325.086791,44,0,Dealership,Burrito,900000,,0,1,,0
482,1053.330322,-1921.774902,13.073174,269.208831,0,0,Dealership,Burrito,900000,,0,0,,0
554,2525.636474,-1537.338867,23.600700,0.981998,45,32,Dealership,Yosemite,6000000,,0,0,,0
554,2521.861816,-1536.941284,23.506412,4.942471,0,0,Dealership,Yosemite,6000000,,0,0,,0
500,2529.157470,-1536.960571,23.658634,2.168452,7,7,Dealership,Mesa,6000000,,0,0,,0
500,2515.951660,-1538.419067,23.722114,359.756042,6,0,Dealership,Mesa,6000000,,0,0,,0
489,2507.159179,-1533.208374,23.827999,275.118988,120,123,Dealership,Rancher,6000000,,0,0,,0
489,2507.000488,-1529.187866,23.894399,273.747406,14,123,Dealership,Rancher,6000000,,0,0,,0
400,-1371.800048,-503.606842,14.264204,210.352111,0,0,Dealership,Landstalker,6000000,,0,0,norbee,1
400,2533.710205,-1529.081054,23.898115,90.210159,0,0,Dealership,Landstalker,6000000,,0,0,,0
579,2534.025634,-1525.698608,23.928392,89.510055,0,0,Dealership,Huntley,6000000,,0,1,,0
579,2509.762695,-1686.933715,13.491580,47.030929,86,86,Dealership,Huntley,2000000,,0,1,,0
555,-1375.682617,-496.750427,13.855360,208.816696,58,1,Dealership,Windsor,3000000,,0,0,,0
541,2358.800781,-44.633827,26.450622,0.350704,0,6,Daniel_Crowe,Bullet,4000000,,1,0,D-ADMIN,1
429,-1371.624023,-494.788970,13.851572,208.114654,1,6,Dealership,Banshee,2000000,,0,0,,0
415,219.264053,-230.076797,1.556298,92.802932,1,1,Szasza_Szandi,Cheetah,6000000,,1,0,szandii,1
480,-1367.548461,-501.289764,13.946739,212.291030,0,0,Dealership,Comet,3000000,,0,0,,0
562,-1375.552734,-505.106018,13.831007,210.667419,75,0,Dealership,Elegy,            26000000      ,,0,0,,0
411,541.999389,-1291.161743,16.969274,1.809221,70,70,Buki_Peter,Infernus,60000000,,1,0,Buki,1
559,219.660446,-233.325592,1.407487,92.276580,3,3,Brucie_Csanesz,Jester,6000000,,1,0,LoL911,1
522,-1353.541137,-503.494628,13.736721,55.527954,1,3,Dealership,Stratum,            40000000      ,,0,1,Norbee18,1
560,-1368.039306,-492.696197,13.876646,210.441802,11,0,Dealership,Sultan,            25000000      ,,0,0,,0
558,2547.001953,75.441917,26.115320,270.508819,0,0,Dealership,Uranus,            14000000      ,,0,0,ads,1
477,2552.456542,72.071960,26.216463,270.735778,94,1,Dealership,ZR-350,6000000,,0,0,,0
451,2547.428466,64.764152,26.340387,133.731018,6,0,Dealership,Turismo,            10000000      ,,0,0,Norbee,1
462,-1355.591796,-505.283325,13.771039,90.405181,7,7,Dealership,Faggio,100000,,0,0,,0
462,1904.728393,-1128.295654,24.196571,97.695335,79,79,Dealership,Faggio,100000,,0,0,,0
462,-1353.566284,-506.342498,13.770256,86.179328,0,0,Dealership,Faggio,100000,,0,0,,0
461,-1357.619262,-507.920410,13.750885,90.494377,6,6,Dealership,PCJ-600,400000,,0,0,,0
461,2161.549072,-1152.783691,23.501203,269.267974,0,0,Dealership,PCJ-600,400000,,0,0,,0
461,2161.161132,-1143.764160,24.414472,270.442993,3,0,Dealership,PCJ-600,400000,,0,0,,0
461,2161.198486,-1148.255126,23.974163,270.838867,43,43,Dealership,PCJ-600,400000,,0,0,,0
461,2161.457763,-1158.176757,23.414112,269.070800,0,0,Dealership,PCJ-600,400000,,0,1,,0
463,2148.677734,-1138.492065,25.030324,90.233436,3,0,Dealership,Freeway,3000000,,0,0,,0
463,2134.526611,-1131.578247,25.696943,229.871078,79,79,Constantine_Feld,Freeway,3000000,,1,1,,0
463,2148.359130,-1153.060424,23.430162,90.268531,3,1,Dealership,Freeway,3000000,,0,0,,0
463,2148.933837,-1133.764038,25.107547,86.750137,3,3,Dealership,Freeway,3000000,,0,0,,0
463,2148.867187,-1148.218627,23.960084,90.436462,0,0,Dealership,Freeway,3000000,,0,0,,0
463,-1356.282348,-501.430877,13.714323,118.612991,0,0,Dealership,Freeway,3000000,,0,0,,0
445,-1390.115600,-487.215118,14.049526,209.001037,39,39,Dealership,Admiral,2000000,,0,0,,0
445,-1386.658569,-484.998901,14.053412,210.620849,45,45,Dealership,Admiral,2000000,,0,0,,0
492,-1375.807739,-478.249938,13.959378,209.826385,81,27,Dealership,Greenwood,4000000,,0,0,,0
518,2561.049316,66.458053,26.515438,268.825866,23,1,Dealership,Buccaneer,2000000,,0,0,Norbee,1
566,2528.831542,68.072418,26.187421,178.355468,95,1,Sveda_Norbert,Tahoma,6000000,,1,0,,0
567,2539.693115,61.248184,26.275741,1.117213,90,96,Sveda_Norbert,Savanna,3000000,,1,0,Sveda,1
580,2554.220947,66.178817,26.570369,271.746948,3,2,Dealership,Stafford,4000000,,0,0,,0
600,-1379.815185,-480.325500,13.894289,210.947799,67,8,Dealership,Picador,2000000,,0,0,,0
468,-1359.630615,-502.394897,13.844347,84.523765,46,46,Dealership,Sanchez,200000,,0,0,,0
468,-1357.483642,-506.801483,13.840662,79.978218,3,3,Dealership,Sanchez,200000,,0,0,,0
468,-1354.342285,-507.952270,13.841315,98.570251,53,53,Dealership,Sanchez,200000,,0,0,,0
560,-1382.482910,-501.021392,13.880352,211.222900,46,46,Dealership,SULTAN,30000000,,0,0,,0
560,-1379.000854,-498.931854,13.877243,209.894836,14,1,Dealership,Sultan,            25000000      ,,0,0,,0
522,2161.297119,-1187.682739,23.332000,267.851898,26,1,Szasza_Szandi,NRG,30000000,,1,0,szandi,1
522,-1358.502197,-503.996734,13.740796,83.165290,6,0,Dealership,NRG,30000000,,0,0,Norbee,1
522,2147.875000,-1156.999389,23.359218,86.759429,25,1,Dealership,Bike,5000,,0,0,,0
560,-1382.654052,-492.275909,13.880055,208.731475,36,1,Dealership,Sultan,            25000000      ,,0,0,,0
0,2149.543457,-1203.484375,23.357000,82.926300,36,1,Dealership,Bike,5000,,0,0,,0
0,554.384521,-1269.407348,16.894508,103.099090,36,1,Dealership,Bike,5000,,0,0,Szandi,1

 
2.Nyomsz egy resit és kész a kocsikat letenni így lehet:
/getkocsi [id]
és akk lemented a kocsit a
/parkol /beparkol, nemtudom már pontosan , és akk elmenti a kocsit és resi után is ottlesz.
csak lvl 4 es admin
Remélem segítettem :D
Javítva Thx hogy szóltatok :D
//==============================Házak!==================================//
Sziasztok újra egy kis Dt segítség nah mivel most Kérdeztem meg Norbeet hogy megengedi e hogy ezt betegyem beteszem hát :D
Az eljárás ugyan az csak most ne a kocsi.cfg-t nyissátok meg hanem a házak.cfg-t
ami benne van az gyalu....
És helyére megy ez:
 
-2639.734375,168.677398,7.195300,1.200000,-3.400000,999.400024,0,0,0,0,0,0,The State,Trailer,500000,0,0,2,1,0,0,1000,1,2045,418,-1,-1,173,3,0
189.420654,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,300000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,1
178.162521,-120.208656,1.549085,267.100006,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,200000,0,0,2,1,0,1,400,1,21600,418,-1,-1,173,3,2
166.491043,-95.001869,1.554787,301.299987,306.299987,1003.500000,0,0,0,0,0,0,The State, Bedsit,700000,0,0,4,1,0,1,200,0,0,418,-1,-1,173,3,3
201.290985,-94.977325,1.554900,344.299987,305.200012,999.099975,0,0,0,0,0,0,The State, Bedsit,600000,0,0,6,1,0,0,0,1,3400,418,-1,-1,173,3,4
207.066925,-112.249679,4.896471,446.100006,507.899993,1001.400024,0,0,0,0,0,0,Sveda_Norbert,2 Room Apartment,400000,0,0,12,1,1,1,666,1,77256,418,-1,-1,247,5,5
201.553955,-118.223274,4.896471,-42.400001,1408.199951,1084.400024,0,0,0,0,0,0,The State,3 Room Bungalow,300000,0,0,8,1,0,1,350,1,0,418,-1,-1,173,5,6
160.652404,-102.752510,4.896471,2464.100097,-1698.599975,1013.500000,0,0,0,0,0,0,The State,3 Room Bungalow,200000,0,0,2,1,0,1,1,0,19077,418,-1,-1,173,5,7
160.653198,-112.469139,4.896471,386.100006,1471.800048,1080.099975,0,0,0,0,0,0,The State,3 Room Apartment,800000,0,0,15,1,0,1,2000,0,93406,418,-1,-1,173,5,8
252.564071,-92.499229,3.535392,221.600006,1143.599975,1082.599975,0,0,0,0,0,0,The State,3 Room Apartment,900000,0,0,4,1,0,1,5000,1,100,418,-1,-1,173,5,9
252.871093,-121.064598,3.535392,260.600006,1238.800048,1084.199951,0,0,0,0,0,0,The State,4 Room Apartment,1000000,0,0,9,1,0,0,1,0,839,418,-1,-1,173,7,10
267.752410,-54.591857,2.777209,261.000000,1286.000000,1080.199951,0,0,0,0,0,0,The State,4 Room House,3000000,0,0,4,1,0,0,1500,1,0,418,-1,-1,173,7,11
295.072357,-54.543579,2.777209,745.299987,1437.699951,1102.699951,0,0,0,0,0,0,The State,4 Room Apartment,2000000,0,0,6,1,0,0,25000,0,0,418,-1,-1,205,7,12
2199.964111,-37.182056,28.153547,376.299987,1417.199951,1081.300048,0,0,0,0,0,0,The State,4 Room Apartment,5000000,0,0,15,1,0,0,200,1,40600,418,-1,-1,173,7,13
2197.542480,-60.368511,28.153549,27.100000,1341.099975,1084.300048,0,0,0,0,0,0,The State,4 Room House,3000000,0,0,10,1,0,0,500,1,0,418,-1,-1,173,7,14
2203.369873,-89.213722,28.153547,2526.399902,-1679.000000,1015.400024,0,0,0,0,0,0,The State,4 Room Bedsit,3000000,0,0,1,1,0,0,2000,1,0,418,-1,-1,173,7,15
2245.326171,-122.060050,28.153547,222.800003,1288.699951,1082.099975,0,0,0,0,0,0,The State,4 Room Apartment,2000000,0,0,1,1,0,0,0,0,2600,418,-1,-1,173,7,16
2272.339599,-119.104804,28.153547,23.000000,1405.599975,1084.400024,0,0,0,0,0,0,The State,4 Room House,5000000,0,0,5,1,0,0,2500,1,64000,418,-1,-1,173,7,17
2293.492187,-124.763298,28.153549,235.300003,1189.199951,1080.199951,0,0,0,0,0,0,The State,4 Room House,4000000,0,0,3,1,0,1,2000,1,65000,418,-1,-1,173,7,18
2313.655029,-124.937507,28.153551,447.000000,1400.300048,1084.300048,0,0,0,0,0,0,The State,5 Room Apartment,            10000000      ,0,0,2,1,0,0,5000,3000,20000,418,-1,-1,173,9,19
2383.632568,-54.960330,28.153551,234.199996,1064.900024,1084.199951,0,0,0,0,0,0,The State,5 Room House,9000000,0,0,6,1,0,0,0,0,0,418,-1,-1,173,10,20
2415.543457,-52.259166,28.153547,327.899993,1478.300048,1084.400024,0,0,0,0,0,0,Buki_Peter,5 Room Slum,            12000000      ,0,0,15,1,1,0,20000,1,60000,418,-1,-1,173,8,21
2438.560791,-54.805629,28.153549,295.399993,1473.199951,1080.199951,0,0,0,0,0,0,The State,5 Room Apartment,            11000000      ,0,0,15,1,0,0,99,0,41351,418,-1,-1,173,8,22
2448.635009,-11.170392,27.683458,140.399993,1370.300048,1083.800048,0,0,0,0,0,0,The State,6 Room House,            16000000      ,0,0,5,1,0,0,5000,0,20000,418,-1,-1,173,9,23
2484.547607,-28.390771,28.441642,489.700012,1402.500000,1080.199951,0,0,0,0,0,0,The State,6 Room Luxury,            18000000      ,0,0,2,1,0,0,0,1,0,418,-1,-1,173,9,24
2551.222412,-5.867616,27.675647,83.300003,1324.699951,1083.800048,0,0,0,0,0,0,The State,6 Room House,            16000000      ,0,0,9,1,0,0,500,0,70,418,-1,-1,173,9,25
2549.228759,25.018501,27.675647,231.399993,1114.099975,1080.900024,0,0,0,0,0,0,The State,7 Room Luxury,            18000000      ,0,0,5,1,0,0,5000,0,20000,418,-1,-1,173,10,26
2481.168945,64.226646,27.683460,225.600006,1023.500000,1084.000000,0,0,0,0,0,0,The State,8 Room Luxury,            53000000      ,0,0,7,1,0,0,6000,1,0,418,-1,-1,173,11,27
2462.743652,134.503387,27.675645,-285.899993,1470.800048,1084.300048,0,0,0,0,0,0,The State,4 Room Luxury,1200000,0,0,15,1,0,0,1,0,124,418,-1,-1,173,8,28
2480.402832,126.989555,27.675647,-262.700012,1456.599975,1084.300048,0,0,0,0,0,0,The State,3 Room Luxury,600000,0,0,4,1,0,0,500,1,0,418,-1,-1,173,8,29
2536.351074,128.984344,27.683460,-68.800003,1354.699951,1080.199951,0,0,0,0,0,0,The State,2 Room Luxury,101000,0,0,6,1,0,0,500,1,0,418,-1,-1,173,6,30
2367.172363,-49.109474,28.153547,2254.300048,-1140.000000,1050.599975,0,0,0,0,0,0,Daniel_Crowe,2 Room Luxury,130000,0,0,9,1,1,0,100,1,0,418,-1,-1,177,5,31
2479.610595,94.405555,27.683458,2261.300048,-1135.900024,1050.599975,0,0,0,0,0,0,The State,3 Room Luxury,1000000,0,0,10,1,0,0,500,1,0,418,-1,-1,173,5,32
2444.213623,92.142974,28.441644,2324.399902,-1147.500000,1050.699951,0,0,0,0,0,0,The State,8 Room Luxury,            12000000      ,0,0,12,1,0,0,5000,1,0,418,-1,-1,173,10,33
2551.124755,57.185630,27.675645,2324.399902,-1147.500000,1050.699951,0,0,0,0,0,0,Sveda_Norbert,8 Room Luxury,            26000000      ,0,0,12,1,1,0,0,0,0,418,-1,-1,247,3,34
2518.635986,58.347366,27.683460,231.399993,1114.099975,1080.900024,0,0,0,0,0,0,GOD,7 Room Luxury,            27000000      ,0,0,5,1,0,0,1,0,1031505,418,-1,-1,173,3,35
1420.579956,-1607.400024,13.539999,2526.399902,-1679.000000,1015.400024,0,0,0,0,0,0,GOD,4 Room Bedsit,800000,0,0,1,1,0,0,1000,1,500,418,-1,-1,173,3,36
1414.560058,-1601.699951,13.539999,140.399993,1370.300048,1083.800048,0,0,0,0,0,0,GOD,6 Room House,8000000,0,0,5,1,0,0,10,0,1080,418,-1,-1,173,3,37
1397.530029,-1571.280029,14.260000,489.700012,1402.500000,1080.199951,0,0,0,0,0,0,GOD,6 Room Luxury,6000000,0,0,2,1,0,0,500000000,0,14490,418,-1,-1,173,3,38
1534.660034,-800.309997,72.839996,2261.300048,-1135.900024,1050.599975,0,0,0,0,0,0,GOD,3 Room Luxury,            12000000      ,0,0,10,1,0,0,1000,0,13337,418,-1,-1,173,3,39
201.366989,-97.007713,4.896471,386.100006,1471.800048,1080.099975,0,0,0,0,0,0,GOD,3 Room Apartment,150000,0,0,15,1,0,1,100,0,1400,418,-1,-1,173,3,40
188.455886,-97.000305,4.896471,745.299987,1437.699951,1102.699951,0,0,0,0,0,0,GOD,4 Room Apartment,1000000,0,0,6,1,0,0,500,1,14000,418,-1,-1,173,3,41
189.420654,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,42
261.472015,-270.269409,1.578125,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,43
255.954254,-278.584594,1.656115,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,44
264.500793,-283.914489,1.726426,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,45
253.119033,-289.627960,1.702990,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,46
241.871200,-298.386535,1.578125,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,47
226.498718,-302.991119,1.926182,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,48
235.259429,-309.446868,1.710801,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,49
260.380462,-303.160614,1.918369,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,50
241.633300,-282.437957,1.632676,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,51
238.918365,-286.283477,1.632676,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,52
189.420654,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,53
189.420654,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,54
189.420654,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,55
189.420654,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,56
189.420654,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,57
189.420654,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,58
189.420654,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,59
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,60
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,61
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,62
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,63
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,64
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,65
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,66
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,67
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,68
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,69
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,70
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,71
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,72
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,73
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,74
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,75
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,76
0.000000,-120.208503,1.548490,244.500000,305.000000,999.099975,0,0,0,0,0,0,The State, Bedsit,60000,0,0,1,1,0,1,100,1,0,418,-1,-1,173,3,77

 

A parancs a következõ: /houseentrance

 
A parancsot Másold be a parancsokhoz ez nem Zcmds hanem ez a sima:
 
if(strcmp(cmd, \"/houseentrance\", true) == 0)
        {
            if(IsPlayerConnected(playerid))
                {
                        if(PlayerInfo[playerid][pAdmin] != 4)
                        {
                                return 1;
                        }
                        tmp = strtok(cmdtext, idx);
                        if(!strlen(tmp))
                        {
                            SendClientMessage(playerid, COLOR_GRAD2, \"SYNTAX: /houseentrance [houseid] - Moves a house to you\");
                                return 1;
                        }
                        new proplev = strval(tmp);
                        if(proplev > sizeof(HouseInfo) || proplev < 0)
                        {
                            //SendClientMessage(playerid,COLOR_WHITE,\"House ID must be above 0 and below 33\");
                            return 1;
                        }
                        else
                        {
                            new Float:X,Float:Y,Float:Z;
                            GetPlayerPos(playerid,X,Y,Z);
                            format(string,sizeof(string),\"Entrance of House %d to %f - %f - %f\",proplev,X,Y,Z);
                        ABroadCast(COLOR_YELLOW,string,5);
                                HouseInfo[proplev][hEntrancex] = X;
                                HouseInfo[proplev][hEntrancey] = Y;
                                HouseInfo[proplev][hEntrancez] = Z;
                                OnPropUpdate();
                                return 1;
                        }
                }
        }

 
ZCMD:
 
CMD:houseentrance(playerid, params[]) 
        {
            if(IsPlayerConnected(playerid))
                {
                        if(PlayerInfo[playerid][pAdmin] != 4)
                        {
                                return 1;
                        }
                        tmp = strtok(cmdtext, idx);
                        if(!strlen(tmp))
                        {
                            SendClientMessage(playerid, COLOR_GRAD2, \"SYNTAX: /houseentrance [houseid] - Moves a house to you\");
                                return 1;
                        }
                        new proplev = strval(tmp);
                        if(proplev > sizeof(HouseInfo) || proplev < 0)
                        {
                            //SendClientMessage(playerid,COLOR_WHITE,\"House ID must be above 0 and below 33\");
                            return 1;
                        }
                        else
                        {
                            new Float:X,Float:Y,Float:Z;
                            GetPlayerPos(playerid,X,Y,Z);
                            format(string,sizeof(string),\"Entrance of House %d to %f - %f - %f\",proplev,X,Y,Z);
                        ABroadCast(COLOR_YELLOW,string,5);
                                HouseInfo[proplev][hEntrancex] = X;
                                HouseInfo[proplev][hEntrancey] = Y;
                                HouseInfo[proplev][hEntrancez] = Z;
                                OnPropUpdate();
                                return 1;
                        }
                }
        }

 
Nagy köszönettel tartozunk : norbee0170/nak
Ki TuT ja nélkül nem tudtam volna kirakni ezt a másik fontos információt is!
Eredeti Link:
http://sampforum.hu/index.php?topic=16467.msg184725#msg184725

//By Norbee :D
#231
Sziasztok!
Unatkoztam így csináltam egy Online player számláló scriptet segítséget itt a fórumon kaptam hozzá  :hihi:
Megpróbáltam rpgsen megcsinálni hát ez így jött össze pontos helye a pénz alatt van
Tökéletesen Mûködik!!!
Segédprogram:Textdraw készítõ pogram
Lényege: Sokszor van az hogy szeretném tudni  mennyien lehetnek a szerveren de se megszámolni sem kilépni és megnézni ez erre szolgál egy rp nek megfelelõ online player számláló de stundra is jó csak írd át ezt hogy:
 
Népeség erre pl: játékosok

 
Képek:
\"width=500http://kepfeltoltes.hu/120526/n_pes_g_www.kepfeltoltes.hu_.png\" rel=\"external nofollow\">http://kepfeltoltes.hu/120526/n_pes_g_www.kepfeltoltes.hu_.png[/img]
FS[RPG SZERVERRE]:
 

#include <a_samp>
#include <fixchars>
new Text:Textdraw0,
        Text:Textdraw1,
        OnlinePlayers;
public OnFilterScriptInit()
{
        print(\"Fs By Cappy\'s Role Play\");
        print(\"Számláló készítette Bence\");
        Textdraw0 = TextDrawCreate(500.000000, 100.000000, \"népeség:\");
        TextDrawBackgroundColor(Textdraw0, 255);
        TextDrawFont(Textdraw0, 1);
        TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
        TextDrawColor(Textdraw0, -1);
        TextDrawSetOutline(Textdraw0, 1);
        TextDrawSetProportional(Textdraw0, 1);
        Textdraw1 = TextDrawCreate(584.000000, 99.000000, \"x\");
        TextDrawBackgroundColor(Textdraw1, 255);
        TextDrawFont(Textdraw1, 2);
        TextDrawLetterSize(Textdraw1, 0.500000, 1.000000);
        TextDrawColor(Textdraw1, -1);
        TextDrawSetOutline(Textdraw1, 0);
        TextDrawSetProportional(Textdraw1, 1);
        TextDrawSetShadow(Textdraw1, 1);
        for(new i; i < MAX_PLAYERS; i ++)
        {
                if(IsPlayerConnected(i))
                {
                    OnlinePlayers++;
                    TextDrawShowForPlayer(i, Textdraw0);
                    TextDrawShowForPlayer(i, Textdraw1);
                }
        }
        return 1;
}
public OnFilterScriptExit()
{
        TextDrawHideForAll(Textdraw0);
        TextDrawDestroy(Textdraw0);
        TextDrawHideForAll(Textdraw1);
        TextDrawDestroy(Textdraw1);
        return 1;
}
public OnPlayerConnect(playerid)
{
    OnlinePlayers++;
    new newtext[41];
    format(newtext, sizeof(newtext), \"%d\", OnlinePlayers, GetMaxPlayers());
    TextDrawSetString(Textdraw1, newtext);
    TextDrawShowForPlayer(playerid, Textdraw1);
    TextDrawShowForPlayer(playerid, Textdraw0);
    return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
    OnlinePlayers--;
    new newtext[41];
    format(newtext, sizeof(newtext), \"%d\", OnlinePlayers, GetMaxPlayers());
    TextDrawSetString(Textdraw1, newtext);
    TextDrawHideForPlayer(playerid, Textdraw1);
    return 1;
}

 
FS[FUN szerverre]:
 

#include <a_samp>
#include <fixchars>
new Text:Textdraw0,
        Text:Textdraw1,
        OnlinePlayers;
public OnFilterScriptInit()
{
        print(\"Fs By Cappy\'s Role Play\");
        print(\"Számláló készítette Bence\");
        Textdraw0 = TextDrawCreate(500.000000, 100.000000, \"Játékosok:\");
        TextDrawBackgroundColor(Textdraw0, 255);
        TextDrawFont(Textdraw0, 1);
        TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
        TextDrawColor(Textdraw0, -1);
        TextDrawSetOutline(Textdraw0, 1);
        TextDrawSetProportional(Textdraw0, 1);
        Textdraw1 = TextDrawCreate(584.000000, 99.000000, \"x\");
        TextDrawBackgroundColor(Textdraw1, 255);
        TextDrawFont(Textdraw1, 2);
        TextDrawLetterSize(Textdraw1, 0.500000, 1.000000);
        TextDrawColor(Textdraw1, -1);
        TextDrawSetOutline(Textdraw1, 0);
        TextDrawSetProportional(Textdraw1, 1);
        TextDrawSetShadow(Textdraw1, 1);
        for(new i; i < MAX_PLAYERS; i ++)
        {
                if(IsPlayerConnected(i))
                {
                    OnlinePlayers++;
                    TextDrawShowForPlayer(i, Textdraw0);
                    TextDrawShowForPlayer(i, Textdraw1);
                }
        }
        return 1;
}
public OnFilterScriptExit()
{
        TextDrawHideForAll(Textdraw0);
        TextDrawDestroy(Textdraw0);
        TextDrawHideForAll(Textdraw1);
        TextDrawDestroy(Textdraw1);
        return 1;
}
public OnPlayerConnect(playerid)
{
    OnlinePlayers++;
    new newtext[41];
    format(newtext, sizeof(newtext), \"%d\", OnlinePlayers, GetMaxPlayers());
    TextDrawSetString(Textdraw1, newtext);
    TextDrawShowForPlayer(playerid, Textdraw1);
    TextDrawShowForPlayer(playerid, Textdraw0);
    return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
    OnlinePlayers--;
    new newtext[41];
    format(newtext, sizeof(newtext), \"%d\", OnlinePlayers, GetMaxPlayers());
    TextDrawSetString(Textdraw1, newtext);
    TextDrawHideForPlayer(playerid, Textdraw1);
    return 1;
}

 
!fixchars plugins kötelezõ
Kérlek hagyd meg a nevem
 

By: Cappys Role Play
#233
Segítségkérés / A spawn halálkor
2012. május 25. - 19:29:30
    PlayerInfo[playerid][bedrogozva] = 0;
    if(Rabol[playerid] != 0)
Rabol[playerid] = 0;
    for(new i=0; i<MAX_PLAYERS; i++)
{
    new sendername[32];
    new planame[MAX_PLAYER_NAME];
    GetPlayerName(playerid, planame, sizeof(planame));
    GetPlayerName(killerid, sendername, sizeof(sendername));
        format(stringx, sizeof(stringx), \"%s megölte %s.\", sendername, rag(planame,3));
    if(Admin(i, 1)) SendClientMessage(i, COLOR_GRAD1, stringx);
        ShowPlayerDialog(playerid,9,DIALOG_STYLE_MSGBOX,\"Mentõ\",\"Szerencsés túlélõ vagy!\\nMiközben az úton fekve levegõért kiálltottál egy járokelõ hívta a 112\\nA mentõcsapatnak sikeresen sikerült az újraélesztésed\\nMost a kórházba vagy ahol 3 napja kómában feküdtél...\\nMáskor vigyázz jobban!\\nMaradandó Kár: Nincs\",\"Uhhhdejó\",\"Mázli\");
if(playerid != killerid) rk[killerid][playerid] = 601;
    Fegyverelol[playerid] = 0;
    if(PlayerInfo[playerid][biztositas] == 0)
    {
    PlayerInfo[playerid][Korhazban] = 1;
    }
    if(PlayerInfo[playerid][biztositas] == 1)
    {
    PlayerInfo[playerid][Korhazban] = 0;
    PlayerInfo[playerid][Penz] += 1000;
    SafeGivePlayerMoney(playerid, 500);
format(stringx, sizeof(stringx), \"Mivel van életbiztosításod így kaptál 500$-t!\");
SendClientMessage(playerid, COLOR_WHITE, stringx);
    varoskassza -= 500;
    Savevaroskassza();
    new nev[32];
GetPlayerName(playerid, nev, sizeof(nev));
new h,mi,s,y,m,d;
getdate(y,m,d);
gettime(h,mi,s);
format(stringx,sizeof(stringx), \"[%d/%d/%d][%d:%d:%d] %s biztosítás által kapott 500$-t.\",y,m,d,h,mi,s,nev);
LoOoG(stringx);
    }
    SafeResetPlayerWeapons(playerid);
    ResetPlayerWeapons(playerid);
    PlayerInfo[playerid][Animban] = 0;
gyogyulas[playerid] = 0;
PlayerInfo[playerid][eseg] = 100;
PlayerInfo[playerid][szomjas] = 100;
}
new name[MAX_PLAYER_NAME];
new string[256];
//new dmessage[128];
//new deathreason[20];
new playercash;
new victimteam;
new Float:px,Float:py,Float:pz;
new killerteam;
victimteam = gTeam[playerid];
killerteam = gTeam[killerid];
gPlayerSpawned[playerid] = 0;
PlayerInfo[playerid][pInvWeapon] = 0;
PlayerInfo[playerid][pInvAmmo] = 0;
GetPlayerName(playerid, name, sizeof(name));
PlayerInfo[playerid][pLocal] = 255;
GetPlayerPos(playerid, px, py, pz);

Hali itt ez a script amikor meghalok akkor visszadob a spawn választóba ezt akarnám/szeretném kiszedni
Köszi
#234
Sziasztok :D
Sok ember kért cheat rendszert találtam egy elég jót angól fórumon sajnos nincs idõm magyarítani de azért felrakom :D

Amit úgy alapból tud:
-Anti-Airbrake ( 70 - 90 % Jó ) [egy adott paraméter meg van adva]
-Anti-God mode ( 80 - 98 % jó ) [500 hp-s playert szûri ki az a max ]**
-Anti-Weapon cheats ( 99 % jó )
-Anti-Jetpack ( 100 % jó)
**:akinek olyan az adminrendszere ahol az adminak hogy örök élete legyen beállítja a szerver a 99999999-milliárd hpt azt bannolja mert 500 felett van ha admin ha nem
//===========================================================================================//
Eredeti készítõ:KaWavan
Link[Eredreti letöltõ]: http://www.2shared.com/file/deaEuH7u/rapeallhackers.html?\" rel=\"external nofollow\">http://www.2shared.com/file/deaEuH7u/rapeallhackers.html?
Eng Fórum link: http://forum.sa-mp.com/showthread.php?t=337794\" rel=\"external nofollow\">http://forum.sa-mp.com/showthread.php?t=337794
#235
Fórum Archívum (Témák/Fórumok) / Re:PickUp Help
2012. május 25. - 16:58:52
rem tedd elé a code részt és akkor:
 
így írja nem chatba
#236
Sziasztok
-Weblapokat készítek
-PHP kódokat készítek
-Weblapokat újítok vagy szerkesztek
-Fórumokat Készítek Egy alap fórumalappal

Ha érdekelek írj pûben Scriptelést nem vállalok mert van szerverem
#237
Segítségkérés / Online Textdraw
2012. május 25. - 16:33:15
Hali!
Csináltam egy textdrawot be is formatoltam de nem jó valamikor azt írja hogy 1/30-ból valamikor 0/30 mi a baja
 
/*
Filterscript generated using Zamaroht\'s TextDraw Editor Version 1.0.
Designed for SA-MP 0.3a.
Time and Date: 2012-5-19 @ 18:15:6
Instructions:
1- Compile this file using the compiler provided with the sa-mp server package.
2- Copy the .amx file to the filterscripts directory.
3- Add the filterscripts in the server.cfg file (more info here:
http://wiki.sa-mp.com/wiki/Server.cfg)
4- Run the server!
Disclaimer:
You have full rights over this file. You can distribute it, modify it, and
change it as much as you want, without having to give any special credits.
*/
#include <a_samp>
#include <fixchars>
new Text:Textdraw0;
new Text:Textdraw1;
public OnFilterScriptInit()
{
print(\"Textdraw file generated by\");
print(\"    Zamaroht\'s textdraw editor was loaded.\");
// Create the textdraws:
Textdraw0 = TextDrawCreate(500.000000, 100.000000, \"népeség:\");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
Textdraw1 = TextDrawCreate(584.000000, 99.000000, \"x\");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 2);
TextDrawLetterSize(Textdraw1, 0.500000, 1.000000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
   TextDrawShowForPlayer(i, Textdraw0);
   TextDrawShowForPlayer(i, Textdraw1);
}
}
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
return 1;
}
public OnPlayerConnect(playerid)
{
     SetPVarInt(playerid, \"Jatekos\", GetPVarInt(playerid, \"Jatekos\") +1);
     new newtext[41];
     format(newtext, sizeof(newtext), \"%d/%d\", GetPVarInt(playerid, \"Jatekos\"), GetMaxPlayers());
     TextDrawSetString(Text:Textdraw1, newtext);
     TextDrawShowForPlayer(playerid, Text:Textdraw1);
     TextDrawShowForPlayer(playerid, Textdraw0);
 return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
        SetPVarInt(playerid, \"Jatekos\", GetPVarInt(playerid, \"Jatekos\") -1);
        new newtext[41];
        format(newtext, sizeof(newtext), \"%d/%d\", GetPVarInt(playerid, \"Jatekos\"), GetMaxPlayers());
        TextDrawSetString(Text:Textdraw1, newtext);
        TextDrawShowForPlayer(playerid, Text:Textdraw1);
        return 1;
}
#238
Segítségkérés / eDrivecam kinézete
2012. május 25. - 14:55:35
van ez az eDrivecam amit használok
azt szeretném kérni van e olyan parancs ami ebbõl kivált sima nézetbe
#239
Segítségkérés / elakadásjelzõ+fs
2012. május 21. - 17:23:05
Hali :D
Kérnék egy elakadásjelzõ ami olyan hogy pl: /elakadva és villog az index mind a 2 helyen :D
Indexscript:
 
#include <a_samp>
enum index2
{
obj1,
obj2,
bool:indexing
}
#define VEHICLE_NONE 0
#define VEHICLE_CAR 1
#define VEHICLE_BOAT 2
#define VEHICLE_TRAIN 3
#define VEHICLE_HELI 4
#define VEHICLE_PLANE 5
#define VEHICLE_BIKE 6
#define VEHICLE_MONSTERTRUCK 7
#define VEHICLE_QUADBIKE 8
#define VEHICLE_BMX 9
#define VEHICLE_TRAILER 10
new gs_vehicleTypes [] = {
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BOAT,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_CAR,
    VEHICLE_BOAT, VEHICLE_HELI, VEHICLE_BIKE, VEHICLE_TRAIN, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_BOAT,
    VEHICLE_BOAT, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE,
    VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_PLANE, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_BIKE, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_QUADBIKE, VEHICLE_BOAT, VEHICLE_BOAT, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BMX, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BMX, VEHICLE_BMX, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_PLANE,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_BIKE,
    VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAIN,
    VEHICLE_TRAIN, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_MONSTERTRUCK, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_TRAIN, VEHICLE_TRAIN, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BIKE, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_BIKE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAIN,
    VEHICLE_TRAILER, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_TRAILER, VEHICLE_TRAILER, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_TRAILER, VEHICLE_TRAILER
};
stock indexcompatible(veh)
{
new model=GetVehicleModel(veh);
/*
new compatible=1;
switch(model)
{
    case 460,476,511,512,513,519,520,553,577,592,593,548,425,417,487,488,497,563,447,469,509,481,510,462,448,581,522,461,521,523,463,586,468,471,435,450,569,570,584,590,591,606,607,608,610,611,485,538,457,532,486,406,530,537,571,572,574,449,525,583,539,441,464,465,501,564,594,472..473,493,595,484,430,452..453,446,454:
    {
        compatible=0;
    }
}
*/
return (gs_vehicleTypes[model-400]==VEHICLE_CAR)?1:0;
}
new index[MAX_VEHICLES][index2];
forward indexf(vehicleid,oldal);
public indexf(vehicleid,oldal)
{
new v=vehicleid;
if(v!=INVALID_VEHICLE_ID)
{
index[v][obj1]=CreateObject(19294,0,0,0,0,0,0);
AttachObjectToVehicle(index[v][obj1],v,(oldal==0)?1:-1, 2.5, -0.2, 0,0,0);
index[v][obj2]=CreateObject(19294,0,0,0,0,0,0);
AttachObjectToVehicle(index[v][obj2],v,(oldal==0)?1:-1, -2.5, -0.2, 0,0,0);
index[v][indexing]=true;
}
return 1;
}
// PRESSED(keys)
#define PRESSED(%0) \\
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid,newkeys,oldkeys)
{
if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER)
{
    if(PRESSED(KEY_LOOK_LEFT)||PRESSED(KEY_LOOK_RIGHT))
    {
    new veh=GetPlayerVehicleID(playerid);
    if(index[veh][indexing])
    {
        DestroyObject(index[veh][obj1]);
        DestroyObject(index[veh][obj2]);
        index[veh][indexing]=false;
    } else {
        if(indexcompatible(veh))
        {
               new oldal2=(PRESSED(KEY_LOOK_LEFT))?1:0;
               indexf(veh,oldal2);
      }
   }
}
}
return 1;
}
#240
Szkript kérések / Elakadásjelzõ
2012. május 20. - 22:25:55
Hali :D
Kérnék egy elakadásjelzõ ami olyan hogy pl: /elakadva és villog az index mind a 2 helyen :D
Indexscript:
 
#include <a_samp>
enum index2
{
obj1,
obj2,
bool:indexing
}
#define VEHICLE_NONE 0
#define VEHICLE_CAR 1
#define VEHICLE_BOAT 2
#define VEHICLE_TRAIN 3
#define VEHICLE_HELI 4
#define VEHICLE_PLANE 5
#define VEHICLE_BIKE 6
#define VEHICLE_MONSTERTRUCK 7
#define VEHICLE_QUADBIKE 8
#define VEHICLE_BMX 9
#define VEHICLE_TRAILER 10
new gs_vehicleTypes [] = {
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BOAT,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_CAR,
    VEHICLE_BOAT, VEHICLE_HELI, VEHICLE_BIKE, VEHICLE_TRAIN, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_BOAT,
    VEHICLE_BOAT, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE,
    VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_PLANE, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_BIKE, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_QUADBIKE, VEHICLE_BOAT, VEHICLE_BOAT, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BMX, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BMX, VEHICLE_BMX, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_PLANE,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_BIKE,
    VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAIN,
    VEHICLE_TRAIN, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_MONSTERTRUCK, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_TRAIN, VEHICLE_TRAIN, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BIKE, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_BIKE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAIN,
    VEHICLE_TRAILER, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_TRAILER, VEHICLE_TRAILER, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_TRAILER, VEHICLE_TRAILER
};
stock indexcompatible(veh)
{
new model=GetVehicleModel(veh);
/*
new compatible=1;
switch(model)
{
    case 460,476,511,512,513,519,520,553,577,592,593,548,425,417,487,488,497,563,447,469,509,481,510,462,448,581,522,461,521,523,463,586,468,471,435,450,569,570,584,590,591,606,607,608,610,611,485,538,457,532,486,406,530,537,571,572,574,449,525,583,539,441,464,465,501,564,594,472..473,493,595,484,430,452..453,446,454:
    {
        compatible=0;
    }
}
*/
return (gs_vehicleTypes[model-400]==VEHICLE_CAR)?1:0;
}
new index[MAX_VEHICLES][index2];
forward indexf(vehicleid,oldal);
public indexf(vehicleid,oldal)
{
new v=vehicleid;
if(v!=INVALID_VEHICLE_ID)
{
index[v][obj1]=CreateObject(19294,0,0,0,0,0,0);
AttachObjectToVehicle(index[v][obj1],v,(oldal==0)?1:-1, 2.5, -0.2, 0,0,0);
index[v][obj2]=CreateObject(19294,0,0,0,0,0,0);
AttachObjectToVehicle(index[v][obj2],v,(oldal==0)?1:-1, -2.5, -0.2, 0,0,0);
index[v][indexing]=true;
}
return 1;
}
// PRESSED(keys)
#define PRESSED(%0) \\
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid,newkeys,oldkeys)
{
if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER)
{
    if(PRESSED(KEY_LOOK_LEFT)||PRESSED(KEY_LOOK_RIGHT))
    {
    new veh=GetPlayerVehicleID(playerid);
    if(index[veh][indexing])
    {
        DestroyObject(index[veh][obj1]);
        DestroyObject(index[veh][obj2]);
        index[veh][indexing]=false;
    } else {
        if(indexcompatible(veh))
        {
               new oldal2=(PRESSED(KEY_LOOK_LEFT))?1:0;
               indexf(veh,oldal2);
      }
   }
}
}
return 1;
}