Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Üzenetek - Xeon

Oldalak: 1 [2] 3
16
SA-MP: Szerverfejlesztés / Egy aránylag normális méretû DM pálya
« Dátum: 2013. Október 27. - 19:21:40 »
Azóta találtam rá jobb objectet, de hát mivel ez az elsõ mapom nem igazán voltam otthon az alapként funkcionáló objecktekben. Egyébként köszi.

17
Szkript kérések / Füst gránát script
« Dátum: 2013. Október 21. - 16:45:42 »
Füst objektum létezik, csak ennek a gránáthoz való csatolását nem tudom hogy kéne megoldani.

18
Szkript kérések / Füst gránát script
« Dátum: 2013. Október 21. - 14:11:22 »
Üdv!
Bizonyára sokan tudják, hogy a san andreasban található füst gránát igazából nem füst gránát hanem könnygáz, azaz igazi füstgránát nem létezik a játékban. Aki játszott már FPS játékokkal (mint pl. a cod4, cs) az tudja, hogy egy füstgránátnak a sa-ban találhatóhoz képest sokkal nagyobb füstöt kéne csinálnia, hogy érjen is valamit. Egy ilyen script készítésében kérnék segítséget, hogy az eldobott könnygázt alakítsuk át füstgránáttá. Arra gondoltam, hogy egy füst objectet lehetne hozzácsatolni az eldobott gránát objectjéhez, és hogy ez hogyan lehetséges vagy lehetséges-e egyáltalán azt nem tudom, éppen ezért is jöttem ide. Remélem valaki tud segíteni.

19
SA-MP: Szerverfejlesztés / Egy aránylag normális méretû DM pálya
« Dátum: 2013. Október 11. - 19:12:37 »
Ugyanazért, amiért lehet utakat rakni a levegõbe  :P

20
SA-MP: Szerverfejlesztés / Egy aránylag normális méretû DM pálya
« Dátum: 2013. Október 11. - 16:33:34 »
Üdv!
Még kicsit régebben mapoltam egyet, aminek egy DM pálya lett a végeredménye. Elkészítési idõt nem tudok pontosan mondani, talán 2-3 óráig szenvedtem, szabályosan vért izzadtam, mire egy ilyen egyszerû mapot megcsináltam. A lényeg hogy valahol a tenger fölött van messzire. Mivel sokat játszok fps játékokkal, fõleg a cod4-gyel, ezért megfigyeltem, hogy egy-egy jó pálya mibõl áll és próbáltam a lehetõ legjobb fedezékeket megcsinálni, úgy hogy a pálya életszerû maradjon, illetve belevittem kisebb hangulat elemeket is, mint például az épülõ felhõkarcolószerûség. Bár én nem használom, gondoltam ide kiteszem, mert nem mindenkinek lehet ideje órákat mapolgatni, hátha jól jön. Illetve kíváncsi vagyok mennyire sikerült jól az adott pálya.
Képek:
http://img4.imageshack.us/img4/7499/88rs.png
http://img856.imageshack.us/img856/2506/h85y.png
http://img837.imageshack.us/img837/6033/nwp8.png
http://img820.imageshack.us/img820/5049/4c9h.png
http://img845.imageshack.us/img845/6839/5jhd.png
http://img853.imageshack.us/img853/2582/5b33.png
Illetve maga a pálya:



   CreateDynamicObject(8355,4481.2998000,-1778.2998000,324.2999900,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (1)
CreateDynamicObject(8355,4520.8994100,-1778.0996100,324.2999900,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (3)
CreateDynamicObject(8355,4442.7002000,-1778.1992200,324.2999900,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (4)
CreateDynamicObject(8355,4560.7002000,-1778.1999500,324.2999900,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (5)
CreateDynamicObject(3641,4535.8999000,-1788.8000500,326.3999900,0.0000000,0.0000000,270.5440000); //object(glenphouse04_lax) (1)
CreateDynamicObject(3651,4561.7002000,-1840.4000200,328.7000100,0.0000000,0.0000000,0.0000000); //object(ganghous04_lax) (1)
CreateDynamicObject(3651,4573.5000000,-1828.5000000,328.7000100,0.0000000,0.0000000,89.1400000); //object(ganghous04_lax) (2)
CreateDynamicObject(3651,4547.7002000,-1840.4000200,328.7000100,0.0000000,0.0000000,0.0000000); //object(ganghous04_lax) (3)
CreateDynamicObject(3651,4533.7002000,-1840.4000200,328.7000100,0.0000000,0.0000000,0.0000000); //object(ganghous04_lax) (4)
CreateDynamicObject(3651,4520.1001000,-1840.4000200,328.7000100,0.0000000,0.0000000,0.0000000); //object(ganghous04_lax) (5)
CreateDynamicObject(3651,4572.5996100,-1814.3994100,328.7000100,0.0000000,0.0000000,270.5440000); //object(ganghous04_lax) (6)
CreateDynamicObject(3676,4569.8994100,-1798.0000000,328.7000100,0.0000000,0.0000000,178.9070000); //object(lawnhousereda) (1)
CreateDynamicObject(3684,4537.3999000,-1755.1999500,327.6000100,0.0000000,0.0000000,0.0000000); //object(lawnapartmnt) (1)
CreateDynamicObject(3700,4536.2998000,-1816.5000000,326.5000000,0.0000000,0.0000000,0.0000000); //object(drugdealhs1_lae) (1)
CreateDynamicObject(3598,4504.2002000,-1733.9000200,326.3999900,0.0000000,0.0000000,270.5440000); //object(hillhouse01_la) (1)
CreateDynamicObject(3598,4484.6001000,-1715.0999800,326.3999900,0.0000000,0.0000000,0.0000000); //object(hillhouse01_la) (2)
CreateDynamicObject(3598,4457.5996100,-1715.0996100,326.3999900,0.0000000,0.0000000,0.0000000); //object(hillhouse01_la) (3)
CreateDynamicObject(3598,4438.3999000,-1734.1999500,326.3999900,0.0000000,0.0000000,89.4560000); //object(hillhouse01_la) (4)
CreateDynamicObject(3598,4502.2998000,-1773.5000000,326.3999900,0.0000000,0.0000000,270.5440000); //object(hillhouse01_la) (5)
CreateDynamicObject(3607,4582.1001000,-1765.9000200,330.1000100,0.0000000,0.0000000,88.5470000); //object(bevman2_law2) (1)
CreateDynamicObject(4724,4480.2002000,-1763.6999500,326.2999900,0.0000000,0.0000000,0.0000000); //object(librarywall_lan2) (1)
CreateDynamicObject(4724,4480.0000000,-1771.8000500,326.2999900,0.0000000,0.0000000,270.5440000); //object(librarywall_lan2) (2)
CreateDynamicObject(4724,4472.0000000,-1771.6992200,326.2999900,0.0000000,0.0000000,181.0880000); //object(librarywall_lan2) (3)
CreateDynamicObject(4724,4471.8999000,-1763.5999800,326.2999900,0.0000000,0.0000000,91.6320000); //object(librarywall_lan2) (4)
CreateDynamicObject(3098,4478.3999000,-1776.5000000,326.2999900,0.0000000,0.0000000,0.0000000); //object(break_wall_1b) (1)
CreateDynamicObject(853,4470.7002000,-1760.0999800,324.5000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_5) (1)
CreateDynamicObject(910,4473.7998000,-1759.3994100,325.6000100,0.0000000,0.0000000,0.0000000); //object(bust_cabinet_4) (1)
CreateDynamicObject(3270,4466.6001000,-1741.0000000,322.0000000,0.0000000,0.0000000,282.8830000); //object(bonyrd_block2_) (1)
CreateDynamicObject(3578,4475.6001000,-1763.0000000,325.1000100,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (3)
CreateDynamicObject(3578,4480.6001000,-1768.3000500,325.1000100,0.0000000,0.0000000,270.5440000); //object(dockbarr1_la) (4)
CreateDynamicObject(3578,4475.7002000,-1773.5999800,325.1000100,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (5)
CreateDynamicObject(3578,4470.7998000,-1768.3994100,325.1000100,0.0000000,0.0000000,270.5440000); //object(dockbarr1_la) (6)
CreateDynamicObject(2933,4475.2998000,-1764.9000200,325.7999900,89.4560000,0.0000000,0.0000000); //object(pol_comp_gate) (1)
CreateDynamicObject(2933,4475.3999000,-1768.3000500,325.7999900,89.4560000,0.0000000,0.0000000); //object(pol_comp_gate) (2)
CreateDynamicObject(2933,4475.2998000,-1771.5999800,325.7999900,89.4560000,0.0000000,0.0000000); //object(pol_comp_gate) (3)
CreateDynamicObject(2933,4478.7998000,-1767.5999800,325.7999900,89.4560000,0.0000000,270.5440000); //object(pol_comp_gate) (4)
CreateDynamicObject(2933,4476.2002000,-1771.8000500,325.7999900,89.4560000,0.0000000,360.0000000); //object(pol_comp_gate) (5)
CreateDynamicObject(8171,4402.7998000,-1778.1999500,324.2999900,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (1)
CreateDynamicObject(8171,4452.2002000,-1866.0000000,324.2999900,0.0000000,0.0000000,270.5440000); //object(vgssairportland06) (2)
CreateDynamicObject(987,4407.7998000,-1772.6999500,331.8999900,0.0000000,0.0000000,270.5440000); //object(elecfence_bar) (1)
CreateDynamicObject(987,4402.5000000,-1797.9000200,331.7000100,0.0000000,0.0000000,89.4560000); //object(elecfence_bar) (2)
CreateDynamicObject(987,4402.5000000,-1809.5999800,331.7999900,0.0000000,0.0000000,89.4560000); //object(elecfence_bar) (3)
CreateDynamicObject(987,4402.3999000,-1819.0999800,331.6000100,0.0000000,0.0000000,89.4560000); //object(elecfence_bar) (4)
CreateDynamicObject(987,4408.7002000,-1822.9000200,330.5000000,0.0000000,0.0000000,138.8110000); //object(elecfence_bar) (5)
CreateDynamicObject(987,4408.5000000,-1831.6999500,331.2999900,0.0000000,0.0000000,89.4560000); //object(elecfence_bar) (6)
CreateDynamicObject(987,4399.7002000,-1789.0999800,331.7000100,0.0000000,0.0000000,43.1860000); //object(elecfence_bar) (7)
CreateDynamicObject(3776,4394.5000000,-1753.0000000,333.3999900,0.0000000,0.0000000,92.5410000); //object(ci_bstage) (1)
CreateDynamicObject(3776,4407.2002000,-1723.3000500,333.3999900,0.0000000,0.0000000,46.2700000); //object(ci_bstage) (2)
CreateDynamicObject(3776,4423.1001000,-1712.0000000,333.3999900,0.0000000,0.0000000,0.0000000); //object(ci_bstage) (3)
CreateDynamicObject(9244,4477.2002000,-1842.5000000,329.7000100,0.0000000,0.0000000,0.0000000); //object(hrborbuild_sfn01) (1)
CreateDynamicObject(9244,4457.6001000,-1838.0999800,329.7000100,0.0000000,0.0000000,178.0030000); //object(hrborbuild_sfn01) (2)
CreateDynamicObject(4526,4425.5996100,-1760.0000000,326.0000000,0.0000000,0.0000000,0.0000000); //object(sfse_roadblock5) (1)
CreateDynamicObject(3887,4444.2002000,-1792.0996100,332.2000100,0.0000000,0.0000000,181.0880000); //object(demolish4_sfxrf) (1)
CreateDynamicObject(8674,4447.7002000,-1816.5999800,341.7000100,0.0000000,9.2500000,0.0000000); //object(csrsfence02_lvs) (3)
CreateDynamicObject(8674,4452.1001000,-1773.3000500,331.7999900,0.0000000,0.0000000,273.6290000); //object(csrsfence02_lvs) (5)
CreateDynamicObject(8674,4447.1001000,-1766.6999500,331.6000100,0.0000000,0.0000000,344.5770000); //object(csrsfence02_lvs) (6)
CreateDynamicObject(8674,4439.0996100,-1765.6992200,331.5000000,0.0000000,0.0000000,0.0000000); //object(csrsfence02_lvs) (7)
CreateDynamicObject(3578,4486.2002000,-1834.5996100,325.1000100,0.0000000,0.0000000,270.5440000); //object(dockbarr1_la) (6)
CreateDynamicObject(3598,4502.6001000,-1800.4000200,326.3999900,0.0000000,0.0000000,270.5440000); //object(hillhouse01_la) (5)
CreateDynamicObject(4683,4451.7002000,-1893.2998000,331.0000000,0.0000000,0.0000000,0.0000000); //object(ladtbuild2_lan2) (1)
CreateDynamicObject(4683,4384.6001000,-1883.1999500,335.1000100,0.0000000,0.0000000,89.4510000); //object(ladtbuild2_lan2) (2)
CreateDynamicObject(5142,4401.6001000,-1801.0999800,330.7000100,0.0000000,0.0000000,270.5440000); //object(las2plaza1bit) (2)
CreateDynamicObject(8674,4470.0000000,-1881.0996100,325.7999900,0.0000000,0.0000000,0.0000000); //object(csrsfence02_lvs) (7)
CreateDynamicObject(8674,4408.6001000,-1776.5999800,333.0000000,0.0000000,0.0000000,270.5440000); //object(csrsfence02_lvs) (7)
CreateDynamicObject(5463,4484.7998000,-1894.6999500,360.3999900,0.0000000,0.0000000,0.0000000); //object(laebuildsit01) (1)
CreateDynamicObject(7894,4507.8999000,-1846.3000500,324.8999900,0.0000000,0.0000000,0.0000000); //object(vegascrashbar05) (1)
CreateDynamicObject(7921,4496.2002000,-1810.1999500,325.7000100,0.0000000,0.0000000,89.4560000); //object(vgwstnewall6904) (1)
CreateDynamicObject(7921,4493.0000000,-1810.1999500,325.7000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (2)
CreateDynamicObject(7921,4489.7998000,-1810.1999500,325.7000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (3)
CreateDynamicObject(7921,4486.5000000,-1810.1999500,325.7000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (4)
CreateDynamicObject(7921,4483.2002000,-1810.0996100,325.7000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (5)
CreateDynamicObject(7921,4472.7998000,-1809.7998000,325.7000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (6)
CreateDynamicObject(7921,4466.2002000,-1809.8000500,325.7000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (7)
CreateDynamicObject(7921,4469.5000000,-1809.8000500,325.7000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (8)
CreateDynamicObject(7921,4463.0000000,-1809.6999500,325.7000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (9)
CreateDynamicObject(7921,4459.7998000,-1809.6999500,325.7000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (10)
CreateDynamicObject(7921,4456.5000000,-1809.6999500,325.7000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (11)
CreateDynamicObject(7921,4454.6001000,-1809.6999500,325.7000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (12)
CreateDynamicObject(8674,4445.2998000,-1810.0000000,324.2000100,0.0000000,0.0000000,270.5440000); //object(csrsfence02_lvs) (1)
CreateDynamicObject(8674,4445.2998000,-1806.3000500,330.5000000,359.9420000,89.4590000,270.5430000); //object(csrsfence02_lvs) (1)
CreateDynamicObject(8674,4447.7998000,-1806.0999800,329.6000100,317.8230000,321.0570000,331.5160000); //object(csrsfence02_lvs) (1)
CreateDynamicObject(3279,4441.1001000,-1814.0999800,324.2000100,0.0000000,0.0000000,181.9970000); //object(a51_spottower) (1)
CreateDynamicObject(980,4446.6001000,-1811.5000000,340.5000000,77.9570000,179.9960000,272.5370000); //object(airportgate) (2)
CreateDynamicObject(910,4498.5000000,-1759.5000000,325.6000100,0.0000000,0.0000000,181.0880000); //object(bust_cabinet_4) (1)
CreateDynamicObject(910,4500.6001000,-1757.0999800,325.6000100,0.0000000,0.0000000,252.0360000); //object(bust_cabinet_4) (1)
CreateDynamicObject(910,4504.2002000,-1759.4000200,325.6000100,0.0000000,0.0000000,181.0880000); //object(bust_cabinet_4) (1)
CreateDynamicObject(910,4502.2002000,-1757.9000200,325.6000100,0.0000000,0.0000000,107.0550000); //object(bust_cabinet_4) (1)
CreateDynamicObject(910,4501.7998000,-1759.1999500,325.6000100,0.0000000,0.0000000,144.0690000); //object(bust_cabinet_4) (1)
CreateDynamicObject(7921,4507.2998000,-1747.6999500,325.7000100,0.0000000,0.0000000,359.7450000); //object(vgwstnewall6904) (5)
CreateDynamicObject(7921,4506.7002000,-1750.4000200,325.7000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (5)
CreateDynamicObject(7921,4504.2998000,-1751.4000200,325.7000100,0.0000000,0.0000000,270.2850000); //object(vgwstnewall6904) (5)
CreateDynamicObject(910,4506.3999000,-1748.0999800,325.6000100,0.0000000,0.0000000,252.0320000); //object(bust_cabinet_4) (1)
CreateDynamicObject(910,4501.7002000,-1748.1999500,325.6000100,0.0000000,0.0000000,310.6410000); //object(bust_cabinet_4) (1)
CreateDynamicObject(910,4499.0000000,-1752.1999500,325.6000100,0.0000000,0.0000000,252.0320000); //object(bust_cabinet_4) (1)
CreateDynamicObject(910,4494.7998000,-1720.5000000,325.6000100,0.0000000,0.0000000,359.9970000); //object(bust_cabinet_4) (1)
CreateDynamicObject(6404,4552.6001000,-1710.4000200,331.2999900,0.0000000,0.0000000,0.0000000); //object(venice01b_law2) (1)
CreateDynamicObject(7921,4570.6001000,-1806.9000200,325.7000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (5)
CreateDynamicObject(7921,4570.6001000,-1806.5000000,328.5000000,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (5)
CreateDynamicObject(7921,4577.7998000,-1784.9000200,326.2000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (5)
CreateDynamicObject(7921,4577.7998000,-1782.9000200,326.2000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (5)
CreateDynamicObject(7921,4577.7998000,-1785.5000000,326.2000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (5)
CreateDynamicObject(7921,4577.7998000,-1783.0000000,329.0000000,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (5)
CreateDynamicObject(7921,4577.1001000,-1785.0999800,329.0000000,0.0000000,0.0000000,178.9070000); //object(vgwstnewall6904) (5)
CreateDynamicObject(8424,4581.3999000,-1732.3000500,329.7999900,0.0000000,0.0000000,18.5080000); //object(vagbond01_lvs) (1)
CreateDynamicObject(7921,4578.1001000,-1750.0000000,326.2000100,0.0000000,0.0000000,178.9010000); //object(vgwstnewall6904) (5)
CreateDynamicObject(7921,4578.1001000,-1750.1999500,329.0000000,0.0000000,0.0000000,178.9010000); //object(vgwstnewall6904) (5)
CreateDynamicObject(7921,4578.1001000,-1750.1999500,331.7999900,0.0000000,0.0000000,178.9010000); //object(vgwstnewall6904) (5)
CreateDynamicObject(7921,4498.8999000,-1786.0999800,325.7000100,0.0000000,0.0000000,178.9010000); //object(vgwstnewall6904) (5)
CreateDynamicObject(7921,4499.0000000,-1787.5000000,328.2999900,0.0000000,0.0000000,178.9010000); //object(vgwstnewall6904) (5)
CreateDynamicObject(7921,4506.0000000,-1786.6999500,325.7000100,0.0000000,0.0000000,359.5640000); //object(vgwstnewall6904) (5)
CreateDynamicObject(7921,4506.0000000,-1787.0000000,328.2999900,0.0000000,0.0000000,359.5610000); //object(vgwstnewall6904) (5)
CreateDynamicObject(9361,4517.6001000,-1850.3000500,326.8999900,0.0000000,0.0000000,221.2740000); //object(boatoffice_sfn) (1)
CreateDynamicObject(9361,4517.0000000,-1858.6999500,326.8999900,0.0000000,0.0000000,221.1890000); //object(boatoffice_sfn) (2)
CreateDynamicObject(3776,4516.1001000,-1882.3000500,333.3999900,0.0000000,0.0000000,270.5440000); //object(ci_bstage) (4)
CreateDynamicObject(7921,4443.8999000,-1720.1999500,325.7000100,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (6)
CreateDynamicObject(7921,4443.8999000,-1720.1999500,328.2999900,0.0000000,0.0000000,89.4510000); //object(vgwstnewall6904) (6)
CreateDynamicObject(7921,4498.8999000,-1720.0000000,325.7000100,0.0000000,0.0000000,24.6720000); //object(vgwstnewall6904) (6)
CreateDynamicObject(7921,4498.8999000,-1720.0000000,328.3999900,0.0000000,0.0000000,24.6700000); //object(vgwstnewall6904) (6)
CreateDynamicObject(16326,4516.0000000,-1714.0000000,324.2999900,0.0000000,0.0000000,181.0880000); //object(des_byoffice) (1)
CreateDynamicObject(7921,4523.2002000,-1720.1999500,325.3999900,0.0000000,0.0000000,270.5360000); //object(vgwstnewall6904) (6)
CreateDynamicObject(7921,4521.3999000,-1720.3000500,325.2999900,0.0000000,0.0000000,270.5330000); //object(vgwstnewall6904) (6)
CreateDynamicObject(7921,4514.2998000,-1720.8000500,325.7000100,0.0000000,0.0000000,282.8720000); //object(vgwstnewall6904) (6)
CreateDynamicObject(7921,4511.2002000,-1721.5999800,325.7000100,0.0000000,0.0000000,285.9560000); //object(vgwstnewall6904) (6)
CreateDynamicObject(7921,4509.2998000,-1722.4000200,325.7000100,0.0000000,0.0000000,295.2100000); //object(vgwstnewall6904) (6)
CreateDynamicObject(7921,4509.7002000,-1722.1999500,328.5000000,0.0000000,0.0000000,295.2080000); //object(vgwstnewall6904) (6)
CreateDynamicObject(7921,4511.3999000,-1721.5000000,328.5000000,0.0000000,0.0000000,285.9520000); //object(vgwstnewall6904) (6)
CreateDynamicObject(7921,4514.2998000,-1720.6999500,328.5000000,0.0000000,0.0000000,282.8700000); //object(vgwstnewall6904) (6)
CreateDynamicObject(1312,4549.6001000,-1807.0000000,328.5000000,0.0000000,0.0000000,0.0000000); //object(gen_roadsign2) (1)
CreateDynamicObject(1321,4505.1001000,-1814.5000000,325.7999900,0.0000000,0.0000000,0.0000000); //object(ws_roadwarning_01) (1)
CreateDynamicObject(1267,4512.7998000,-1847.5999800,340.3999900,0.0000000,0.0000000,9.2540000); //object(billbd2) (1)
CreateDynamicObject(3263,4425.7002000,-1770.0999800,324.2999900,0.0000000,0.0000000,0.0000000); //object(privatesign2) (1)
CreateDynamicObject(3471,4480.8999000,-1810.1999500,325.6000100,0.0000000,0.0000000,270.5440000); //object(vgschinalion1) (1)
CreateDynamicObject(3471,4475.0000000,-1809.8000500,325.6000100,0.0000000,0.0000000,270.5440000); //object(vgschinalion1) (2)
CreateDynamicObject(4729,4514.6001000,-1847.4000200,346.2999900,0.0000000,0.0000000,37.0160000); //object(billbrdlan2_01) (1)
CreateDynamicObject(4729,4511.3999000,-1848.5999800,346.1000100,0.0000000,0.0000000,202.3360000); //object(billbrdlan2_01) (2)
CreateDynamicObject(7597,4442.5000000,-1749.3000500,333.7999900,0.0000000,0.0000000,89.4560000); //object(gingersign1) (1)
CreateDynamicObject(11500,4477.7998000,-1809.0999800,324.2999900,0.0000000,0.0000000,0.0000000); //object(des_skelsignbush_) (1)
CreateDynamicObject(3627,4476.2998000,-1801.0000000,327.8999900,0.0000000,0.0000000,89.4560000); //object(dckcanpy) (1)
CreateDynamicObject(2755,4530.2998000,-1809.4000200,326.0000000,0.0000000,0.0000000,89.4560000); //object(dojo_wall) (1)
CreateDynamicObject(2755,4530.2998000,-1806.4000200,326.0000000,0.0000000,0.0000000,89.4510000); //object(dojo_wall) (2)
CreateDynamicObject(2755,4530.2998000,-1803.4000200,326.0000000,0.0000000,0.0000000,89.4510000); //object(dojo_wall) (3)
CreateDynamicObject(2755,4530.2998000,-1800.4000200,326.0000000,0.0000000,0.0000000,89.4510000); //object(dojo_wall) (4)
CreateDynamicObject(2755,4544.5000000,-1798.6999500,326.0000000,0.0000000,0.0000000,89.4510000); //object(dojo_wall) (5)
CreateDynamicObject(2755,4544.3999000,-1801.6999500,326.0000000,0.0000000,0.0000000,89.4510000); //object(dojo_wall) (6)
CreateDynamicObject(2755,4544.0000000,-1809.5000000,326.0000000,0.0000000,0.0000000,89.4510000); //object(dojo_wall) (7)
CreateDynamicObject(2755,4544.1001000,-1806.5000000,326.0000000,0.0000000,0.0000000,89.4510000); //object(dojo_wall) (8)
CreateDynamicObject(1321,4508.3999000,-1773.0000000,325.7999900,0.0000000,0.0000000,89.2060000); //object(ws_roadwarning_01) (2)
CreateDynamicObject(1321,4565.1001000,-1806.5999800,325.7999900,0.0000000,0.0000000,271.2000000); //object(ws_roadwarning_01) (3)
CreateDynamicObject(3578,4427.1001000,-1873.6999500,325.1000100,0.0000000,0.0000000,270.5440000); //object(dockbarr1_la) (6)
CreateDynamicObject(3578,4427.0000000,-1863.5000000,325.1000100,0.0000000,0.0000000,270.5440000); //object(dockbarr1_la) (6)
CreateDynamicObject(3578,4426.8999000,-1853.5999800,325.1000100,0.0000000,0.0000000,270.5440000); //object(dockbarr1_la) (6)
CreateDynamicObject(3578,4422.0000000,-1848.8000500,325.1000100,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (6)
CreateDynamicObject(3578,4415.6001000,-1848.8000500,325.1000100,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (6)
CreateDynamicObject(12957,4461.3999000,-1850.9000200,325.2000100,0.0000000,0.0000000,0.0000000); //object(sw_pickupwreck01) (1)
CreateDynamicObject(18451,4479.2002000,-1876.5000000,324.7999900,0.0000000,0.0000000,92.5410000); //object(cs_oldcarjmp) (1)
CreateDynamicObject(18451,4478.0000000,-1862.0999800,324.7999900,0.0000000,0.0000000,307.5600000); //object(cs_oldcarjmp) (2)
CreateDynamicObject(18451,4500.2998000,-1864.1999500,324.7999900,0.0000000,0.0000000,0.0000000); //object(cs_oldcarjmp) (3)
CreateDynamicObject(18609,4416.8999000,-1791.6999500,325.5000000,0.0000000,0.0000000,0.0000000); //object(cs_logs06) (1)
CreateDynamicObject(18609,4414.5000000,-1791.3000500,325.5000000,0.0000000,0.0000000,0.0000000); //object(cs_logs06) (2)
CreateDynamicObject(18609,4412.2998000,-1791.3000500,325.5000000,0.0000000,0.0000000,6.1690000); //object(cs_logs06) (3)
CreateDynamicObject(3418,4448.6001000,-1874.5999800,326.5000000,0.0000000,0.0000000,0.0000000); //object(ce_oldhut02) (1)
CreateDynamicObject(3867,4402.6001000,-1868.9000200,330.5000000,0.0000000,0.0000000,270.5440000); //object(ws_scaffolding_sfx) (1)
CreateDynamicObject(14467,4475.8999000,-1769.4000200,328.6000100,0.0000000,0.0000000,0.0000000); //object(carter_statue) (1)
CreateDynamicObject(3168,4533.7998000,-1774.8000500,324.2999900,0.0000000,0.0000000,341.4920000); //object(trailer2_01) (1)
CreateDynamicObject(2589,4449.1001000,-1802.9000200,335.5000000,0.0000000,0.0000000,0.0000000); //object(ab_carcass) (1)
CreateDynamicObject(3361,4439.7002000,-1803.5999800,326.2999900,0.0000000,0.0000000,178.0030000); //object(cxref_woodstair) (1)
CreateDynamicObject(980,4444.6001000,-1797.0000000,326.1000100,0.0000000,0.0000000,89.4560000); //object(airportgate) (1)
CreateDynamicObject(980,4445.0000000,-1785.5999800,326.7999900,0.0000000,0.0000000,89.4560000); //object(airportgate) (3)
CreateDynamicObject(980,4445.2002000,-1783.3000500,327.2000100,0.0000000,0.0000000,89.4510000); //object(airportgate) (4)
CreateDynamicObject(980,4440.3999000,-1753.0000000,327.1000100,0.0000000,0.0000000,89.4510000); //object(airportgate) (5)
CreateDynamicObject(980,4440.3999000,-1759.4000200,327.1000100,0.0000000,0.0000000,90.4510000); //object(airportgate) (6)
CreateDynamicObject(2589,4448.7002000,-1800.3000500,336.0000000,0.0000000,0.0000000,0.0000000); //object(ab_carcass) (2)
CreateDynamicObject(2589,4448.2002000,-1798.0999800,336.2999900,0.0000000,0.0000000,0.0000000); //object(ab_carcass) (3)
CreateDynamicObject(2589,4448.0000000,-1796.4000200,336.2999900,0.0000000,0.0000000,0.0000000); //object(ab_carcass) (4)
CreateDynamicObject(2589,4448.7002000,-1793.3000500,336.2999900,0.0000000,0.0000000,0.0000000); //object(ab_carcass) (5)
CreateDynamicObject(980,4443.0000000,-1804.1999500,335.2000100,89.9600000,180.0000000,270.2060000); //object(airportgate) (8)
CreateDynamicObject(980,4443.3999000,-1792.6999500,335.1000100,89.9560000,179.9950000,270.2030000); //object(airportgate) (9)
CreateDynamicObject(615,4460.0000000,-1784.8000500,324.2999900,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (1)
CreateDynamicObject(615,4496.7002000,-1748.0999800,324.2999900,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (2)
CreateDynamicObject(645,4481.2998000,-1733.1999500,324.2999900,0.0000000,0.0000000,0.0000000); //object(veg_palmbig14) (1)
CreateDynamicObject(672,4424.1001000,-1851.3000500,324.2999900,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (1)
CreateDynamicObject(672,4424.5000000,-1861.0000000,324.2999900,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (2)
CreateDynamicObject(672,4424.3999000,-1870.8000500,324.2999900,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (3)
CreateDynamicObject(691,4540.1001000,-1774.9000200,324.2999900,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (1)
CreateDynamicObject(691,4538.7998000,-1801.5000000,324.2999900,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (2)
CreateDynamicObject(714,4493.7998000,-1781.1999500,323.6000100,0.0000000,0.0000000,0.0000000); //object(veg_bevtree2) (1)
CreateDynamicObject(16061,4565.7998000,-1777.4000200,324.2999900,0.0000000,0.0000000,0.0000000); //object(des_treeline2) (1)
CreateDynamicObject(640,4496.8999000,-1762.6999500,325.0000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (1)
CreateDynamicObject(640,4496.8999000,-1768.0000000,325.0000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (2)
CreateDynamicObject(640,4496.8999000,-1773.3000500,325.0000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (3)
CreateDynamicObject(640,4496.8999000,-1778.5000000,325.0000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (4)
CreateDynamicObject(759,4444.7998000,-1721.0999800,324.2999900,0.0000000,0.0000000,0.0000000); //object(sm_bush_large_1) (1)
CreateDynamicObject(827,4454.0000000,-1734.5000000,328.1000100,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass11) (1)
CreateDynamicObject(16061,4535.8999000,-1833.5999800,324.2999900,0.0000000,0.0000000,270.5440000); //object(des_treeline2) (2)
CreateDynamicObject(3593,4449.7998000,-1861.0000000,325.0000000,0.0000000,0.0000000,0.0000000); //object(la_fuckcar2) (1)
CreateDynamicObject(3593,4550.8999000,-1786.5000000,324.7000100,0.0000000,3.0850000,67.8630000); //object(la_fuckcar2) (2)
CreateDynamicObject(3593,4524.5000000,-1750.6999500,325.0000000,0.0000000,43.1860000,301.3910000); //object(la_fuckcar2) (3)
CreateDynamicObject(3593,4512.1840800,-1804.3306900,324.9107700,0.0000000,3.0820000,67.8630000); //object(la_fuckcar2) (5)
CreateDynamicObject(3593,4430.2002000,-1798.4000200,325.0000000,0.0000000,3.0820000,67.8630000); //object(la_fuckcar2) (6)
CreateDynamicObject(13591,4512.2998000,-1787.4000200,324.5000000,0.0000000,0.0000000,0.0000000); //object(kickcar28) (1)
CreateDynamicObject(3594,4560.2998000,-1758.1999500,324.8999900,0.0000000,0.0000000,52.4400000); //object(la_fuckcar1) (1)
CreateDynamicObject(3594,4515.3999000,-1767.0000000,324.8999900,0.0000000,0.0000000,316.8140000); //object(la_fuckcar1) (2)
CreateDynamicObject(3594,4506.3999000,-1855.4000200,324.8999900,0.0000000,0.0000000,316.8130000); //object(la_fuckcar1) (3)
CreateDynamicObject(3594,4478.7002000,-1818.3000500,324.8999900,0.0000000,0.0000000,316.8130000); //object(la_fuckcar1) (4)
CreateDynamicObject(3594,4468.2998000,-1829.0000000,324.8999900,0.0000000,0.0000000,215.0180000); //object(la_fuckcar1) (5)
CreateDynamicObject(3594,4425.2998000,-1833.3000500,324.8999900,0.0000000,0.0000000,316.8130000); //object(la_fuckcar1) (6)
CreateDynamicObject(3594,4443.7002000,-1843.0000000,324.8999900,0.0000000,0.0000000,61.6920000); //object(la_fuckcar1) (7)
CreateDynamicObject(3594,4527.2002000,-1831.4000200,324.8999900,0.0000000,0.0000000,215.0130000); //object(la_fuckcar1) (8)
CreateDynamicObject(980,4520.7998000,-1721.4000200,332.2000100,0.0000000,0.0000000,0.7500000); //object(airportgate) (7)
CreateDynamicObject(714,4514.0000000,-1732.1999500,323.5000000,0.0000000,0.0000000,0.0000000); //object(veg_bevtree2) (1)
CreateDynamicObject(3594,4531.8999000,-1736.8000500,324.8999900,0.0000000,0.0000000,0.0000000); //object(la_fuckcar1) (9)
CreateDynamicObject(3594,4542.6001000,-1727.3000500,324.8999900,0.0000000,0.0000000,335.3230000); //object(la_fuckcar1) (10)
CreateDynamicObject(3594,4549.5000000,-1738.3000500,324.8999900,0.0000000,0.0000000,46.2670000); //object(la_fuckcar1) (11)
CreateDynamicObject(3594,4560.7998000,-1820.9000200,324.8999900,0.0000000,0.0000000,295.2200000); //object(la_fuckcar1) (1)
CreateDynamicObject(3594,4452.6001000,-1761.0000000,324.8999900,0.0000000,0.0000000,3.0830000); //object(la_fuckcar1) (1)
CreateDynamicObject(3594,4452.7002000,-1753.6999500,324.8999900,0.0000000,0.0000000,181.0850000); //object(la_fuckcar1) (1)

 
 
edit: Miért nem szólt senki, hogy lemaradt a teleport?
Itt a koordináta:
4451.0244,-1739.4824,325.3000

21
Segítségkérés / warn 213: Tag mismatch
« Dátum: 2013. Október 03. - 13:44:52 »
Üdv!
Gondoltam létrehozok egy hp lekérõ funkciót, de mint általában minden, ez sem jött össze.
 
HP(playerid)
{
new Float:elet;
GetPlayerHealth(playerid, elet);
return elet;
}

 
A warn-t a return elet-re írja.
A problémát megoldottam, ha valaki kíváncsi akkor:
 
stock Float:HP(playerid)
{
new Float:elet;
GetPlayerHealth(playerid,elet);
return elet;
}

22
Segítségkérés / hp le!
« Dátum: 2013. Augusztus 06. - 11:11:44 »
Elnézést, hogy beleszólok, de ez így nem csak akkor fog mûködni, ha egyik játékos sebzi meg a másikat? Tehát ha leesik stb., akkor nem lesz jó.

23
Segítségkérés / Fegyver sebzés és élet regenerálódás együtt bugos...
« Dátum: 2013. Augusztus 05. - 16:53:08 »
Sikerült kicsit bénán fogalmazni.
Tehát a szerveren egy timer segítségével 100 ezred mp alatt visszatölt a játékosnak egy hp-t, ha 100 alatt van neki. A probléma az, hogy elõfordul, hogy mikor lelövöm pont akkor tölt vissza, így a lövés sebzését nem számolva visszatölti. Magyarul olyan ilyenkor, mintha kihagyott volna egy lövést.
Az én elméletem rá az az, hogy lekéri az életét, legyen most pl 80. Meglövik a játékost, de méga lövés elõtt kérte le a hp-t, így ha teszem azt a fegyó sebzése 50, akkor az élete lemegy ugyan 30-ra, de a lekért élet 80, és az van neki beállítva, hogy ugye a lekért + 1-re állítsa az életét, így 31 helyett 81-re állítja az életét és így olyan mintha nem érzékelte volna a lövést. Így érthetõbb?

24
Segítségkérés / Fegyver sebzés és élet regenerálódás együtt bugos...
« Dátum: 2013. Augusztus 05. - 14:23:41 »
Üdv!
Az lenne a gondom, hogy bugos a fegyverek sebzése (ha ez számít valamit át van állítva), ugyanis az élet regenerálódást nem tudom normálisan megoldani hozzá. Ez úgy néz ki, hogy tizedmásodpercenként tölt vissza a játékosnak egy timer segítségével egy hp-t. A gond az, hogy van mikor lövöm a játékost és semmi baja nem lesz. Az élete leugrik egy pillanatra, de aztán azonnal vissza és ezt csak néha csinálja. Az én elméletem az, hogy pont akkor tölti vissza a hp-t, mikor a fegyver megsebezte, vagyis ez úgy néz ki, hogy:
lekéri az életét az adott pillanatban,
közben épp meglövik és sebzõdik,
beállítja a lekért élet + 1-et a játékosnak. Így visszaáll a hp a lövés elõttire (+1).
Lehet ezt másképp megoldani, hogy esetleg ne buggoljanak össze?

25
Segítségkérés / 0.3c objectek lekonvertálása..?
« Dátum: 2011. Augusztus 31. - 07:38:40 »
http://gtamap.delux-host.com/converter/
Feltöltöd a file-t amiben az objectek vannak és konvertálja.
Az Y_Less Script Includes Object Streamer -t válaszd ki  ;)

26
new player=0;
for( ; player++ != MAX_PLAYERS; ) SetPlayerHealth(player,0);
Végig olvastam és többet tudok mint elõtte, de ezt nem tudom felfogni. Mi a feltétel? Mikor állítja be a játékos életét 0 ra?

27
Szkript kérések / Regisztrációs script minden extrával
« Dátum: 2011. Augusztus 26. - 09:16:27 »
Na akkor lesz még ebbõl valami?

28
Segítségkérés / Object Destroy Fail
« Dátum: 2011. Augusztus 25. - 11:48:08 »
Miért is ne lehetne?  ???

29
Szkript kérések / Regisztrációs script minden extrával
« Dátum: 2011. Augusztus 23. - 19:09:47 »
Na jó... minden amit kérek csak a gang rendszer! majd én megírok hozzá mindent csak a gang rendszert csinálja meg valaki  ::|

30
Segítségkérés / server.cfg
« Dátum: 2011. Augusztus 23. - 12:17:02 »
Valaki elmagyarázná hogy mit jelent a serve.cfg ben az:
-onfoot_rate
-incar_rate
-weapon rate
-stream_distance
-stream rate
nem az érdekel hogy mit jelentenek, hanem hogy ezek miket befolyásolnak?

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