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Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Üzenetek - Bazsi

Oldalak: 1 ... 21 22 [23]
331
RP/RPG kérések / RP Help!!!
« Dátum: 2011. November 19. - 15:41:54 »
De az nem az, hogy amikor véget ért, akkor ismételje-e? :S  :)

332
RP/RPG kérések / RP Help!!!
« Dátum: 2011. November 19. - 15:38:25 »
Gondolom ez jó lesz  8)
Néhány dolgot javítottam, ami kimaradt:
 

#define COLOR_RED 0xAA3333AA //definiálja a színt...
forward pisi();
public pisi()
{
new playerid;
SendClientMessage(playerid,COLOR_RED,\"Pisilned kell , pisiljél\");
SetTimer(\"pisi\",10000, 0); //a 0 az, hogy nem ismétle (lehet false is), az 1 az, hogy ismétli (lehet true is)
return 1;
}

333
Szkript kérések / CP-s cowboy meló
« Dátum: 2011. November 19. - 15:30:14 »
Még lehet, hogy megpróbálom kijavítani, de nem biztos, hogy sikerül :S

Dupla hozzászólás automatikusan összefûzve. ( 2011. November 19. - 19:26:20 )

Éss sikerült :D Nem tudtam, hogy ilyet is tudok  ??? xD
Mûködik rendesen, én bugot nem találtam, csak azt, hogy mindig kiírja, hogy
SERVER: Unknown command.

 :S de ezt nem tudom, hogy miér van xD
Ez az:
[pawn]#include <a_samp>
#define COLOR_WHITE 0xFFFFFFAA
new munka[MAX_PLAYERS];
new Cp[MAX_PLAYERS];
forward timer_CP1(playerid);
forward timer_CP2(playerid);
forward timer_CP3(playerid);
forward timer_CP4(playerid);
forward timer_CP5(playerid);
forward timer_CP6(playerid);
forward timer_CP7(playerid);
forward timer_CP8(playerid);
public OnPlayerSpawn(playerid)
{
    munka[playerid] = 0;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/felmond\", cmdtext, true, 10) == 0)
{
   munka[playerid] = 0;
   SendClientMessage(playerid, 0xFFFFFFAA, \"Felmondtál, mostmár nincs munkád!\");
   return 1;
}
if (strcmp(\"/elfogadmunka\", cmdtext, true, 10) == 0)
{
   if (IsPlayerInRangeOfPoint(playerid, 2.0, 1528.3557,1215.5189,10.8125))
   {
       if (munka[playerid]!=1)
       {
         munka[playerid] = 1;
         SendClientMessage(playerid, COLOR_WHITE, \"Elfogadtad a munkát! /munkakezd a munkakezdéshez!\");
      }
      else
      {
          SendClientMessage(playerid, COLOR_WHITE, \"Már van munkád!\");
      }
   }
   else
   {
      SendClientMessage(playerid, COLOR_WHITE, \"Nem vagy a kijelölt helyen!\");
   }
}
if (strcmp(\"/munkakezd\", cmdtext, true, 10) == 0)
{
        if(munka[playerid]==1)
        {
      SendClientMessage(playerid, COLOR_WHITE, \"Elkezdted a munkát!\");
           SendClientMessage(playerid, COLOR_WHITE, \"Menj a cp-be!\");
            Cp[playerid] = 1;
      SetPlayerCheckpoint(playerid, 1515.7786,1227.2740,10.9468, 2.0);
   }
   else
   {
       if(munka[playerid] == 2)
       {
           SendClientMessage(playerid, COLOR_WHITE, \"Elõször add le a tejet! /tejlead\");
      }
      else
      {
         if(munka[playerid] != 1)
         {
            SendClientMessage(playerid, COLOR_WHITE, \"Nem vagy cowboy!\");
         }
      }
   }
}
if (strcmp(\"/tejlead\", cmdtext, true, 10) == 0)
{
    if(munka[playerid]==2)
    {
       if (IsPlayerInRangeOfPoint(playerid, 2.0, 1524.9487,1222.9210,11.1734))
       {
         SendClientMessage(playerid, COLOR_WHITE, \"Leadtad a tejet!\");
         SendClientMessage(playerid, COLOR_WHITE, \"Kaptál érte 500$-t és 1 pontot!\");
          GivePlayerMoney(playerid, 500);
          SetPlayerScore(playerid, 1);
          munka[playerid]=1;
      }
      else
      {
                SendClientMessage(playerid, COLOR_WHITE, \"Itt nem adhatod le a tejet!\");
      }
   }
   else
   {
      if(munka[playerid]==1)
      {
         SendClientMessage(playerid, COLOR_WHITE, \"Még nem fejted meg a teheneket!\");
      }
      else
      {
          SendClientMessage(playerid, COLOR_WHITE, \"Nem vagy cowboy!\");
      }
   }
}
return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(Cp[playerid] == 1)
{
    TogglePlayerControllable(playerid, 0);
    SetTimer(\"timer_CP1\", 5000, 0);
    DisablePlayerCheckpoint(playerid);
    GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,0);
   return 1;
}
if(Cp[playerid] == 2)
{
       TogglePlayerControllable(playerid, 0);
   SetTimer(\"timer_CP2\", 5000, 0);
   DisablePlayerCheckpoint(playerid);
   GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,0);
   return 1;
}
if(Cp[playerid] == 3)
{
   TogglePlayerControllable(playerid, 0);
   SetTimer(\"timer_CP3\", 5000, 0);
   DisablePlayerCheckpoint(playerid);
   GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,0);
   return 1;
}
if(Cp[playerid] == 4)
{
   TogglePlayerControllable(playerid, 0);
   SetTimer(\"timer_CP4\", 5000, 0);
   DisablePlayerCheckpoint(playerid);
   GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,0);
        return 1;
}
if(Cp[playerid] == 5)
{
   TogglePlayerControllable(playerid, 0);
   SetTimer(\"timer_CP5\", 5000, 0);
   DisablePlayerCheckpoint(playerid);
   GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,0);
   return 1;
}
if(Cp[playerid] == 6)
{
   TogglePlayerControllable(playerid, 0);
   SetTimer(\"timer_CP6\", 5000, 0);
   DisablePlayerCheckpoint(playerid);
   GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,0);
   return 1;
}
if(Cp[playerid] == 7)
{
   TogglePlayerControllable(playerid, 0);
   SetTimer(\"timer_CP7\", 5000, 0);
   DisablePlayerCheckpoint(playerid);
   GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,0);
   return 1;
}
if(Cp[playerid] == 8)
{
   TogglePlayerControllable(playerid, 0);
   SetTimer(\"timer_CP8\", 5000, 0);
   DisablePlayerCheckpoint(playerid);
   GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,0);
   return 1;
}
if(Cp[playerid] == 9)
{
   GameTextForPlayer(playerid,\"~w~Leadhatod a tejet!\",5000,0);
   return 1;
}
return 0;
}
public timer_CP1(playerid)
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, \"Menj a következõ cp-be!\");
TogglePlayerControllable(playerid, 1);
    Cp[playerid] = 2;
SetPlayerCheckpoint(playerid, 1509.6528,1217.0497,10.9375, 2.0);
return 1;
}
public timer_CP2(playerid)
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, \"Menj a következõ cp-be!\");
TogglePlayerControllable(playerid, 1);
    Cp[playerid] = 3;
SetPlayerCheckpoint(playerid, 1500.0675,1226.9259,11.0531, 2.0);
return 1;
}
public timer_CP3(playerid)
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, \"Menj a következõ cp-be!\");
TogglePlayerControllable(playerid, 1);
Cp[playerid] = 4;
SetPlayerCheckpoint(playerid, 1501.4376,1254.4552,11.0445, 2.0);
return 1;
}
public timer_CP4(playerid)
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, \"Menj a következõ cp-be!\");
TogglePlayerControllable(playerid, 1);
Cp[playerid] = 5;
    SetPlayerCheckpoint(playerid, 1499.6357,1264.3749,11.0499, 2.0);
return 1;
}
public timer_CP5(playerid)
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, \"Menj a következõ cp-be!\");
TogglePlayerControllable(playerid, 1);
Cp[playerid] = 6;
    SetPlayerCheckpoint(playerid, 1505.1816,1285.6637,11.0211, 2.0);
return 1;
}
public timer_CP6(playerid)
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, \"Menj a következõ cp-be!\");
TogglePlayerControllable(playerid, 1);
Cp[playerid] = 7;
    SetPlayerCheckpoint(playerid, 1511.2065,1278.6943,10.9761, 2.0);
return 1;
}
public timer_CP7(playerid)
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, \"Menj a következõ cp-be!\");
TogglePlayerControllable(playerid, 1);
Cp[playerid] = 8;
    SetPlayerCheckpoint(playerid, 1519.5472,1247.9701,10.9045, 2.0);
return 1;
}
public timer_CP8(playerid)
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid,COLOR_WHITE, \"Mostmár leadhatod a tejet!!\");
TogglePlayerControllable(playerid,1);
Cp[playerid] = 9;
SetPlayerCheckpoint(playerid,1524.9487,1222.9210,11.1734,2.0);
munka[playerid]=2;
return 1;
}[/pawn]

334
Szkript kérések / CP-s cowboy meló
« Dátum: 2011. November 18. - 15:41:57 »
Hát így sikerült, de sajnos nem jó  ??? :S
 
#include <a_samp>
#define COLOR_WHITE 0xFFFFFFAA
new pMunka[MAX_PLAYERS];
new COWBOY_MUNKA;
new COWBOY_MUNKA_TEJ;
new CP1;
new CP2;
new CP3;
new CP4;
new CP5;
new CP6;
new CP7;
new CP8;
new CP9;
forward timer_CP1();
forward timer_CP2();
forward timer_CP3();
forward timer_CP4();
forward timer_CP5();
forward timer_CP6();
forward timer_CP7();
public OnPlayerConnect(playerid)
{
pMunka[playerid] = 0;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/elfogadmunka\", cmdtext, true, 10) == 0)
{
    if (IsPlayerInRangeOfPoint(playerid, 2.0, 1528.3557,1215.5189,10.8125))
    {
        if(pMunka[playerid] == 0)
        {
      pMunka[playerid] = COWBOY_MUNKA;
      SendClientMessage(playerid, COLOR_WHITE, \"Elfogadtad a munkát! /munkakezd a munkakezdéshez!\");
   }
   else
   {
      SendClientMessage(playerid, COLOR_WHITE, \"Már van munkád!\");
   }
}
else
{
   SendClientMessage(playerid, COLOR_WHITE, \"Nem vagy a kijelölt helyen!\");
}
}
if (strcmp(\"/munkakezd\", cmdtext, true, 10) == 0)
{
        if(pMunka[playerid] == COWBOY_MUNKA)
        {
   SendClientMessage(playerid, COLOR_WHITE, \"Elkezdted a munkát!\");
           SendClientMessage(playerid, COLOR_WHITE, \"Menj a cp-be!\");
   CP1 = SetPlayerCheckpoint(playerid, 1515.7786,1227.2740,10.9468, 2.0);
}
else
{
    if(pMunka[playerid] != COWBOY_MUNKA_TEJ)
    {
        SendClientMessage(playerid, COLOR_WHITE, \"Elõször add le a tejet! /tejlead\");
   }
   else
   {
      SendClientMessage(playerid, COLOR_WHITE, \"Nem vagy cowboy!\");
   }
}
}
if (strcmp(\"/tejlead\", cmdtext, true, 10) == 0)
{
    if(pMunka[playerid] == COWBOY_MUNKA)
    {
       if (IsPlayerInRangeOfPoint(playerid, 2.0, 1524.9487,1222.9210,11.1734))
       {
           if(pMunka[playerid] == COWBOY_MUNKA_TEJ)
      {
          SendClientMessage(playerid, COLOR_WHITE, \"Leadtad a tejet!\");
          SendClientMessage(playerid, COLOR_WHITE, \"Kaptál érte 500$-t és 1 pontot!\");
          GivePlayerMoney(playerid, 500);
          SetPlayerScore(playerid, 1);
          pMunka[playerid] = COWBOY_MUNKA;
      }
      else
      {
         SendClientMessage(playerid, COLOR_WHITE, \"Még nem fejted meg a teheneket!\");
      }
   }
}
}
}
public OnPlayerEnterCheckpoint(playerid)
{
if(CP1)
{
    TogglePlayerControllable(playerid, 0);
    SetTimer(\"timer_CP1\", 5000, 0);
    DisablePlayerCheckpoint(playerid);
    GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,5);
}
if(CP2)
{
    TogglePlayerControllable(playerid, 0);
    SetTimer(\"timer_CP2\", 5000, 0);
    DisablePlayerCheckpoint(playerid);
    GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,5);
}
if(CP3)
{
    TogglePlayerControllable(playerid, 0);
    SetTimer(\"timer_CP3\", 5000, 0);
    DisablePlayerCheckpoint(playerid);
    GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,5);
}
if(CP4)
{
    TogglePlayerControllable(playerid, 0);
    SetTimer(\"timer_CP4\", 5000, 0);
    DisablePlayerCheckpoint(playerid);
    GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,5);
}
if(CP5)
{
    TogglePlayerControllable(playerid, 0);
    SetTimer(\"timer_CP5\", 5000, 0);
    DisablePlayerCheckpoint(playerid);
    GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,5);
}
if(CP6)
{
    TogglePlayerControllable(playerid, 0);
    SetTimer(\"timer_CP6\", 5000, 0);
    DisablePlayerCheckpoint(playerid);
    GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,5);
}
if(CP7)
{
    TogglePlayerControllable(playerid, 0);
    SetTimer(\"timer_CP7\", 5000, 0);
    DisablePlayerCheckpoint(playerid);
    GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,5);
}
if(CP8)
{
    TogglePlayerControllable(playerid, 0);
    SetTimer(\"timer_CP8\", 5000, 0);
    DisablePlayerCheckpoint(playerid);
    GameTextForPlayer(playerid,\"~w~Fejed a tehenet!\",5000,5);
}
if(CP9)
{
    GameTextForPlayer(playerid,\"~w~Leadhatod a tejet!\",5000,5);
}
return 1;
}
public timer_CP1()
{
new playerid;
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, \"Menj a következõ cp-be!\");
TogglePlayerControllable(playerid, 1);
CP2 = SetPlayerCheckpoint(playerid, 1509.6528,1217.0497,10.9375, 2.0);
return 1;
}
public timer_CP2()
{
new playerid;
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, \"Menj a következõ cp-be!\");
TogglePlayerControllable(playerid, 1);
CP3 = SetPlayerCheckpoint(playerid, 1500.0675,1226.9259,11.0531, 2.0);
return 1;
}
public timer_CP3()
{
new playerid;
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, \"Menj a következõ cp-be!\");
TogglePlayerControllable(playerid, 1);
DisablePlayerCheckpoint(playerid);
CP4 = SetPlayerCheckpoint(playerid, 1501.4376,1254.4552,11.0445, 2.0);
return 1;
}
public timer_CP4()
{
new playerid;
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, \"Menj a következõ cp-be!\");
TogglePlayerControllable(playerid, 1);
    CP5 = SetPlayerCheckpoint(playerid, 1499.6357,1264.3749,11.0499, 2.0);
return 1;
}
public timer_CP5()
{
new playerid;
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, \"Menj a következõ cp-be!\");
TogglePlayerControllable(playerid, 1);
    CP6 = SetPlayerCheckpoint(playerid, 1505.1816,1285.6637,11.0211, 2.0);
return 1;
}
public timer_CP6()
{
new playerid;
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, \"Menj a következõ cp-be!\");
TogglePlayerControllable(playerid, 1);
    CP7 = SetPlayerCheckpoint(playerid, 1511.2065,1278.6943,10.9761, 2.0);
return 1;
}
public timer_CP7()
{
new playerid;
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, \"Menj a következõ cp-be!\");
TogglePlayerControllable(playerid, 1);
    CP8 = SetPlayerCheckpoint(playerid, 1519.5472,1247.9701,10.9045, 2.0);
return 1;
}
public timer_CP8()
{
new playerid;
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, \"Mostmár leadhatod a tejet!!\");
TogglePlayerControllable(playerid, 1);
CP9 = SetPlayerCheckpoint(playerid, 1524.9487,1222.9210,11.1734, 2.0);
pMunka[playerid] = COWBOY_MUNKA_TEJ;
return 1;
}

335
RP/RPG kérések / [HELP]Jármû váltás egy megadott helyen!
« Dátum: 2011. November 18. - 15:32:12 »
Hát ezzel megy  ;D
 
#include <a_samp>
#define SZIN_FEHER 0xFFFFFFAA
#define SZIN_PIROS 0xAA3333AA
#define SZIN_ZOLD 0x33AA33AA
#define SZIN_VILAGOSKEK 0x33CCFFAA
new SpawnedVehicles[MAX_PLAYERS];
new nrgpkch;
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/nrgpk\", cmdtext, true, 10) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
   new i_str [ 64 ];
   new Float:var8 = 0.0;
   new Float:var9 = 0.0;
   new Float:var10 = 0.0;
   new var11 = 0;
   GetPlayerPos(playerid, var8, var9, var10);
   var11 = GetPlayerVehicleID(playerid);
   SetVehiclePos(var11, 4163.9414,-3785.0193,39.9846);
    GetPlayerName ( playerid, i_str, 64 );
   format ( i_str, 128, \"%s elteleportált az nrgpk-ra /nrgpk\", i_str );
   SendClientMessageToAll (0x7FFF00FF, i_str );
}
else
{
   new Float:X,Float:Y,Float:Z,Float:ROT;
   GetPlayerPos(playerid,X,Y,Z);
   GetPlayerFacingAngle(playerid,ROT);
   SpawnedVehicles[playerid] = CreateVehicle(522,X,Y,Z,ROT,-1,-1,60);
   PutPlayerInVehicle(playerid, SpawnedVehicles[playerid], 0);
   nrgpkch=SetPlayerCheckpoint(playerid,  4378.1782,-3646.5149,39.9444,3.0);
   SendClientMessage(playerid, SZIN_PIROS, \"NRG létrehozva!\");
   new i_str [ 64 ];
   new Float:var8 = 0.0;
   new Float:var9 = 0.0;
   new Float:var10 = 0.0;
   GetPlayerPos(playerid, var8, var9, var10);
   SpawnedVehicles[playerid] = GetPlayerVehicleID(playerid);
   SetVehiclePos(SpawnedVehicles[playerid], 4163.9414,-3785.0193,39.9846);
    GetPlayerName ( playerid, i_str, 64 );
   format ( i_str, 128, \"%s elteleportált az nrgpk-ra /nrgpk\", i_str );
   SendClientMessageToAll (0x7FFF00FF, i_str );
}
}
return 0;
}

 

Dupla hozzászólás automatikusan összefûzve. ( 2011. November 18. - 15:33:31 )

samp 0.3d-n próbáltam, azon ment, ha 0.3c-n nem megy akkor szólj és ott is megpróbálom :D

336
RP/RPG kérések / [HELP]Jármû váltás egy megadott helyen!
« Dátum: 2011. November 16. - 19:42:41 »
Próbáld így az elejét:
 

#include <a_samp>
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, \"/nrgpk\", true))
{
if(IsPlayerInAnyVehicle(playerid))
{
   new Float:var8 = 0.0;
   new Float:var9 = 0.0;
   new Float:var10 = 0.0;
   new var11 = 0;
   GetPlayerPos(playerid, var8, var9, var10);
   var11 = GetPlayerVehicleID(playerid);
   SetVehiclePos(var11, 4163.9414,-3785.0193,39.9846);
}
else
{
   new Float:var8 = 0.0;
   new Float:var9 = 0.0;
   new Float:var10 = 0.0;
   GetPlayerPos(playerid, var8, var9, var10);
   SetPlayerPos(playerid, 4163.9414,-3785.0193,39.9846);
                        SendClientMessage(playerid, 0x87CEEBFF, \"Elteleportáltál az nrgpk-ra!\");
}
return 1;
}
return 0;
}

337
RP/RPG kérések / [HELP]Jármû váltás egy megadott helyen!
« Dátum: 2011. November 16. - 19:21:15 »
Most próbálgatom úgy, hogy több cp-t is lehessen, de nem akarom streamerrel, anélkül viszont nem akar mûködni :S  :\'(

338
RP/RPG kérések / [HELP]Jármû váltás egy megadott helyen!
« Dátum: 2011. November 14. - 21:16:09 »
Ezt talán még én is meg tudom csinákni, talán! :D De majd holnapra, ha meg tudom csinálni, akkor felrakom :)

Dupla hozzászólás automatikusan összefûzve. ( 2011. November 14. - 23:58:37 )

Hát csak sikerült egy fokig :S
Ha holnap délután lesz idõm, akkor utánanézek, hogy a cp-nek hogy lehet id-t/nevet adni és ha tudom, akkor tovább csinálom. Így csak 1x vált át BMX-re:
 
#include <a_samp>
#define SZIN_FEHER 0xFFFFFFAA
#define SZIN_PIROS 0xAA3333AA
#define SZIN_ZOLD 0x33AA33AA
#define SZIN_VILAGOSKEK 0x33CCFFAA
new SpawnedVehicles[MAX_PLAYERS];
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Jármû váltó by Bazsi\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, SZIN_PIROS, \"Jármû váltó\");
SendClientMessage(playerid, SZIN_FEHER, \"by Bazsi\");
SendClientMessage(playerid, SZIN_ZOLD, \"Kezdéshez: /kezdés\");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/kezdés\", cmdtext, true, 10) == 0)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -304.8360,1514.0095,74.9239);
SendClientMessage(playerid, SZIN_VILAGOSKEK, \"Elteleportáltad magad!\");
SendClientMessage(playerid, SZIN_VILAGOSKEK, \"Most írd be: /kezdés2\");
}
if (strcmp(\"/kezdés2\", cmdtext, true, 10) == 0)
{
    {
new Float:X,Float:Y,Float:Z,Float:ROT;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,ROT);
SpawnedVehicles[playerid] = CreateVehicle(522,X,Y,Z,ROT,-1,-1,60);
PutPlayerInVehicle(playerid, SpawnedVehicles[playerid], 0);
SetPlayerCheckpoint(playerid, -329.6213,1346.8270,54.4207, 3.0);
SendClientMessage(playerid, SZIN_PIROS, \"NRG létrehozva!\");
SendClientMessage(playerid, SZIN_PIROS, \"Menj a cp-be!\");
}
return 1;
}
return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
new NRG;
NRG = GetPlayerVehicleID(playerid);
DestroyVehicle(NRG);
DisablePlayerCheckpoint(playerid);
new Float:X,Float:Y,Float:Z,Float:ROT;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,ROT);
SpawnedVehicles[playerid] = CreateVehicle(481,X,Y,Z,ROT,-1,-1,60);
PutPlayerInVehicle(playerid, SpawnedVehicles[playerid], 0);
SetPlayerCheckpoint(playerid, -329.6213,1346.8270,54.4207, 3.0);
SendClientMessage(playerid, 0xFFFFFFFF, \"Átváltottál BMX-re!\");
DisablePlayerCheckpoint(playerid);
}

339
Szkript kérések / Anim,report szoba(k)
« Dátum: 2011. November 13. - 23:40:48 »
Hát én nem vagyok valami nagy szcripter, de van itt egy elég érdekes dolog az animra: http://sampforum.hu/index.php?topic=10106.0
(Ha nagyon nagy hülyeséget mondok, akkor bocsánat :S)
tehát pl:
 
#include <OPSP>
public OnPlayerShootPlayer(shooter,target,Float:damage)
{
     TogglePlayerControllable(playerid,target);
     ApplyAnimation(playerid, \"PED\", \"FALL_back\",4.1,1,1,1,1,1,1);
     return 1;
}

 
Remélem, nem írtam nagy hülyeséget :S

Dupla hozzászólás automatikusan összefûzve. ( 2011. November 13. - 23:49:41 )

Egyébként ezt találtam még: http://sampforum.hu/index.php?topic=8347.msg96485#msg96485  :D

340
SA-MP: Szerverfejlesztés / Rp
« Dátum: 2011. Október 01. - 19:51:18 »
Köszönöm :D Amúgy mi nem tetszik? :)
Készül a második fele

341
SA-MP: Szerverfejlesztés / Rp
« Dátum: 2011. Szeptember 30. - 19:01:38 »
Készítette: Bazsi
Hát elkészült elõ nagyobb mapom. Nem egyszerre csináltam az egészet, ezért nem is tudom pontosan az elkészítési idõt :S
Dillimore várost rendeztem be, van benne rendõrség, tûzoltóság, kórház, szerelõ, kamionos meló (innét még hiányoznak a pótok), úttisztító, szemetes, építész, kb ennyi. Van benne egy szeméttelep (itt van az úttisztító és a szemetes).
Ha tetszik, használjátok egészséggel :D
 
//----objectek------------------------------------------------------------------
CreateObject(983,692.58300781,-440.97753906,16.02725983,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (1)
CreateObject(983,692.56536865,-447.38281250,16.01949310,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (2)
CreateObject(983,711.52343750,-449.17382812,15.71949768,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (3)
CreateObject(983,702.15966797,-460.69488525,16.01949310,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (4)
CreateObject(983,695.77978516,-460.70947266,16.01949310,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (5)
CreateObject(983,692.60223389,-459.06607056,16.01949310,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (6)
//CreateObject(971,706.75097656,-460.54394531,12.90585518,0.00000000,0.00000000,0.00000000); //szerelo_kapu_zart
CreateObject(983,695.84381104,-475.10510254,16.01949310,0.00000000,0.00000000,269.99548340); //object(fenceshit3) (9)
CreateObject(983,692.64874268,-471.86798096,16.01949310,0.00000000,0.00000000,359.99450684); //object(fenceshit3) (10)
CreateObject(983,692.62304688,-465.48617554,16.01949310,0.00000000,0.00000000,359.98901367); //object(fenceshit3) (11)
CreateObject(971,700.78906250,-460.54394531,12.90585518,0.00000000,0.00000000,0.00000000); //object(subwaygate) (2)
CreateObject(3934,612.36230469,-602.36132812,21.72580719,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateObject(5821,612.17291260,-591.76611328,17.60031891,0.00000000,0.00000000,270.00000000); //object(odrampbit03) (1)
CreateObject(973,666.76940918,-590.12188721,16.17615700,0.00000000,0.00000000,180.00000000); //object(sub_roadbarrier) (1)
CreateObject(973,651.69268799,-578.36669922,16.17615700,0.00000000,0.00000000,89.99450684); //object(sub_roadbarrier) (2)
CreateObject(973,663.67419434,-590.09045410,16.17615700,0.00000000,0.00000000,179.99450684); //object(sub_roadbarrier) (3)
CreateObject(973,651.70697021,-571.92645264,16.17266273,0.00000000,0.00000000,89.99450684); //object(sub_roadbarrier) (4)
CreateObject(973,651.73291016,-562.74731445,16.17615700,0.00000000,0.00000000,89.99450684); //object(sub_roadbarrier) (5)
CreateObject(973,651.71630859,-553.46868896,16.17615700,0.00000000,0.00000000,89.99450684); //object(sub_roadbarrier) (6)
CreateObject(1228,653.31121826,-562.65753174,15.75706577,0.00000000,0.00000000,90.00000000); //object(roadworkbarrier1) (1)
CreateObject(1228,653.17816162,-557.76092529,15.75706577,0.00000000,0.00000000,270.00000000); //object(roadworkbarrier1) (2)
CreateObject(984,656.64880371,-621.18151855,15.97261715,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (1)
CreateObject(5817,658.46343994,-638.50189209,20.51605225,0.00000000,0.00000000,180.00000000); //object(odrampbit01) (1)
CreateObject(5817,665.18438721,-641.92437744,20.50785828,0.00000000,0.00000000,0.00000000); //object(odrampbit01) (2)
CreateObject(4574,662.12011719,-637.13085938,52.78118896,0.00000000,0.00000000,0.00000000); //object(stolenbuilds13) (1)
CreateObject(3934,664.09375000,-628.53417969,23.33629608,0.00000000,0.00000000,0.00000000); //object(helipad01) (2)
CreateObject(3262,726.74133301,-475.19015503,15.33593750,0.00000000,0.00000000,342.00000000); //object(privatesign1) (1)
CreateObject(3262,714.82836914,-475.06121826,15.34370422,0.00000000,0.00000000,10.00000000); //object(privatesign1) (2)
CreateObject(973,720.09753418,-462.72079468,15.67615700,0.00000000,0.00000000,180.00000000); //object(sub_roadbarrier) (8)
CreateObject(1233,836.88702393,-597.98236084,16.89561844,0.00000000,0.00000000,230.00000000); //object(noparkingsign1) (1)
CreateObject(1233,826.89886475,-604.04779053,16.89561844,0.00000000,0.00000000,187.99804688); //object(noparkingsign1) (2)
CreateObject(1233,813.84368896,-605.23699951,16.89561844,0.00000000,0.00000000,183.99804688); //object(noparkingsign1) (3)
CreateObject(1233,805.39257812,-605.29400635,16.90292549,0.00000000,0.00000000,183.99353027); //object(noparkingsign1) (4)
CreateObject(983,784.83483887,-595.53063965,16.01949310,0.00000000,0.00000000,32.00000000); //object(fenceshit3) (15)
CreateObject(983,788.75598145,-600.55224609,16.01949310,0.00000000,0.00000000,44.00000000); //object(fenceshit3) (16)
CreateObject(989,792.30761719,-604.35449219,14.90674210,0.00000000,0.00000000,241.99633789); //mento_kapu_csukott
CreateObject(984,794.27062988,-612.71270752,15.97992420,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (4)
CreateObject(3276,1049.85852051,-346.83343506,73.76837158,0.00000000,0.00000000,270.00000000); //object(cxreffencesld) (3)
CreateObject(3276,1043.86938477,-341.28176880,73.89470673,0.00000000,0.00000000,2.00000000); //object(cxreffencesld) (4)
CreateObject(3276,1021.91766357,-337.44262695,73.89470673,0.00000000,0.00000000,268.00000000); //object(cxreffencesld) (2)
CreateObject(3276,1014.83923340,-331.94479370,73.89470673,0.00000000,0.00000000,0.00000000); //object(cxreffencesld) (1)
CreateObject(910,1041.62573242,-317.13119507,74.44505310,0.00000000,0.00000000,0.00000000); //object(bust_cabinet_4) (1)
CreateObject(853,1037.71752930,-317.28091431,73.14286041,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_5) (1)
CreateObject(854,1033.91723633,-318.25488281,73.04714966,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (1)
CreateObject(2890,1039.08361816,-334.32946777,72.99218750,0.00000000,0.00000000,279.98962402); //object(kmb_skip) (1)
CreateObject(1449,1033.37182617,-316.12152100,73.61180115,0.00000000,0.00000000,0.00000000); //object(dyn_crate_2) (1)
CreateObject(1415,1049.98706055,-318.05255127,73.15539551,0.00000000,0.00000000,49.99877930); //object(dyn_dumpster) (1)
CreateObject(1365,1019.44494629,-286.02792358,81.40316772,12.99682617,179.99450684,355.49560547); //object(cj_big_skip1) (1)
CreateObject(1365,1070.29663086,-332.94656372,74.13510132,0.00000000,0.00000000,320.00000000); //object(cj_big_skip1) (2)
CreateObject(1358,1052.73779297,-329.92559814,74.19573212,0.00000000,0.00000000,340.00000000); //object(cj_skip_rubbish) (1)
CreateObject(12957,1033.64111328,-331.37866211,73.87040710,0.00000000,0.00000000,303.99719238); //object(sw_pickupwreck01) (1)
CreateObject(18248,1024.08349609,-324.54788208,81.05871582,0.00000000,0.00000000,110.00000000); //object(cuntwjunk01) (1)
CreateObject(18249,1023.25689697,-302.47393799,77.82736969,0.00000000,0.00000000,0.00000000); //object(cuntwjunk05) (1)
CreateObject(974,1012.22418213,-289.54022217,73.02082062,0.00000000,0.00000000,270.00000000); //object(tall_fence) (2)
CreateObject(3264,1012.20880127,-289.56460571,72.24308014,0.00000000,0.00000000,270.00000000); //object(privatesign3) (2)
CreateObject(1337,1012.16406250,-366.65234375,73.49218750,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (2)
CreateObject(1596,667.11767578,-647.25695801,25.89098358,0.00000000,0.00000000,150.00000000); //object(satdishsml) (1)
CreateObject(2942,661.21319580,-577.25817871,16.01953697,0.00000000,0.00000000,270.00000000); //object(kmb_atm1) (1)
CreateObject(1229,636.37890625,-578.65258789,16.89561844,0.00000000,0.00000000,178.00000000); //object(bussign1) (1)
CreateObject(1229,726.86547852,-549.45672607,16.89561844,0.00000000,0.00000000,0.00000000); //object(bussign1) (2)
CreateObject(1229,786.33441162,-565.82226562,16.89561844,0.00000000,0.00000000,190.00000000); //object(bussign1) (3)
CreateObject(1229,836.85937500,-578.54663086,16.89561844,0.00000000,0.00000000,0.00000000); //object(bussign1) (4)
CreateObject(1229,726.83160400,-501.24533081,16.89561844,0.00000000,0.00000000,0.00000000); //object(bussign1) (5)
CreateObject(16001,1033.95666504,-339.82235718,72.99218750,0.00000000,0.00000000,0.00000000); //object(drvin_projhut) (1)
CreateObject(3941,822.35937500,-619.09667969,22.25758934,0.00000000,0.00000000,90.00000000); //object(comms02) (1)
CreateObject(6976,805.05078125,-613.83398438,17.90105820,0.00000000,0.00000000,0.00000000); //object(shamheliprt04) (1)
CreateObject(1339,816.18914795,-520.85937500,15.99791050,0.00000000,0.00000000,0.00000000); //object(binnt09_la) (1)
CreateObject(1339,740.79986572,-520.75952148,15.99791050,0.00000000,0.00000000,0.00000000); //object(binnt09_la) (2)
CreateObject(1343,797.48046875,-521.25683594,16.09239960,0.00000000,0.00000000,0.00000000); //object(cj_dumpster3) (1)
CreateObject(1337,774.32269287,-521.17138672,15.98516273,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (1)
CreateObject(1339,761.00982666,-539.21142578,15.99791050,0.00000000,0.00000000,178.00000000); //object(binnt09_la) (3)
CreateObject(1409,740.68737793,-539.36907959,15.33593750,0.00000000,0.00000000,240.00000000); //object(cj_dump1_low) (1)
CreateObject(1409,729.55743408,-593.36218262,15.32814407,0.00000000,0.00000000,348.00000000); //object(cj_dump1_low) (2)
CreateObject(1372,785.06329346,-594.07873535,15.33593750,0.00000000,0.00000000,120.00000000); //object(cj_dump2_low) (1)
CreateObject(1372,848.72717285,-572.76385498,15.79948997,0.00000000,0.00000000,186.00000000); //object(cj_dump2_low) (2)
CreateObject(1372,664.21411133,-539.56066895,15.33593750,0.00000000,0.00000000,174.00000000); //object(cj_dump2_low) (3)
CreateObject(1372,655.84667969,-615.93359375,15.33593750,0.00000000,0.00000000,270.00000000); //object(cj_dump2_low) (4)
CreateObject(997,643.61303711,-608.41656494,15.33593750,0.00000000,0.00000000,146.00000000); //object(lhouse_barrier3) (1)
CreateObject(997,644.02246094,-612.47753906,15.33593750,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (2)
CreateObject(997,640.23394775,-606.12664795,15.33593750,0.00000000,0.00000000,145.99734497); //object(lhouse_barrier3) (3)
CreateObject(997,637.19433594,-603.94238281,15.33593750,0.00000000,0.00000000,123.99719238); //object(lhouse_barrier3) (5)
CreateObject(997,635.13214111,-600.89404297,15.33593750,0.00000000,0.00000000,119.99212646); //object(lhouse_barrier3) (6)
CreateObject(997,631.59277344,-584.03808594,15.33593750,0.00000000,350.99670410,163.99291992); //object(lhouse_barrier3) (7)
CreateObject(997,631.71380615,-584.41784668,15.33593750,0.00000000,0.00000000,269.99218750); //object(lhouse_barrier3) (8)
CreateObject(997,631.78027344,-587.76934814,15.53096199,0.00000000,0.00000000,271.98950195); //object(lhouse_barrier3) (9)
CreateObject(966,631.78570557,-591.33709717,15.33593750,0.00000000,0.00000000,104.00000000); //object(bar_gatebar01) (2)
//CreateObject(968,631.78411865,-591.30242920,16.08593750,0.00000000,90.00000000,284.00000000); //rendorseg_csukott
CreateObject(968,631.78320312,-591.30175781,16.08593750,0.00000000,0.00000000,283.99108887); //object(barrierturn) (2)
CreateObject(1465,690.51525879,-566.84826660,16.42552376,0.00000000,0.00000000,270.00000000); //object(dyn_scaffold_4) (1)
CreateObject(1465,690.51611328,-569.54760742,16.42552376,0.00000000,0.00000000,270.00000000); //object(dyn_scaffold_4) (2)
CreateObject(1465,690.51708984,-572.24645996,16.42552376,0.00000000,0.00000000,270.00000000); //object(dyn_scaffold_4) (3)
CreateObject(1465,690.49279785,-574.94641113,16.42552376,0.00000000,0.00000000,270.00000000); //object(dyn_scaffold_4) (4)
CreateObject(1465,690.51483154,-572.17205811,18.70049667,0.00000000,0.00000000,270.00000000); //object(dyn_scaffold_4) (6)
CreateObject(1521,690.78533936,-569.50396729,18.69766426,0.00000000,0.00000000,271.00000000); //object(dyn_scaff2_cover) (1)
CreateObject(1228,690.52246094,-563.04956055,15.70706654,0.00000000,0.00000000,290.00000000); //object(roadworkbarrier1) (3)
CreateObject(1228,690.55255127,-578.41052246,15.70706654,0.00000000,0.00000000,237.49694824); //object(roadworkbarrier1) (4)
CreateObject(1469,676.03637695,-448.12313843,16.50002480,0.00000000,0.00000000,180.00000000); //object(dyn_scaffold_4b) (1)
CreateObject(1469,673.35711670,-448.10006714,16.50002480,0.00000000,0.00000000,179.99450684); //object(dyn_scaffold_4b) (2)
CreateObject(1469,670.65502930,-448.10275269,16.50002480,0.00000000,0.00000000,179.99450684); //object(dyn_scaffold_4b) (3)
CreateObject(1469,669.85485840,-448.80422974,16.50002480,0.00000000,0.00000000,269.99450684); //object(dyn_scaffold_4b) (4)
CreateObject(1469,669.81298828,-451.45339966,16.50002480,0.00000000,0.00000000,269.98901367); //object(dyn_scaffold_4b) (5)
CreateObject(1469,670.01123047,-451.55627441,16.50002480,0.00000000,0.00000000,89.98901367); //object(dyn_scaffold_4b) (6)
CreateObject(1469,676.03613281,-448.12304688,18.72501755,0.00000000,0.00000000,179.99450684); //object(dyn_scaffold_4b) (7)
CreateObject(1469,673.35644531,-448.09960938,18.73501968,0.00000000,0.00000000,179.99450684); //object(dyn_scaffold_4b) (8)
CreateObject(1469,670.67926025,-448.10156250,18.72501373,0.00000000,0.00000000,179.99450684); //object(dyn_scaffold_4b) (10)
CreateObject(1469,669.85449219,-448.80371094,18.70000648,0.00000000,0.00000000,269.98901367); //object(dyn_scaffold_4b) (11)
CreateObject(1469,670.01074219,-451.55566406,18.69999123,0.00000000,0.00000000,89.98901367); //object(dyn_scaffold_4b) (12)
CreateObject(1469,669.79931641,-451.45108032,18.70001793,0.00000000,0.00000000,269.98901367); //object(dyn_scaffold_4b) (13)
CreateObject(1465,672.44506836,-640.69726562,16.50052261,0.00000000,0.00000000,90.00000000); //object(dyn_scaffold_4) (7)
CreateObject(1465,672.45098877,-638.02947998,16.50052261,0.00000000,0.00000000,90.00000000); //object(dyn_scaffold_4) (8)
CreateObject(1465,672.45404053,-635.35437012,16.50052261,0.00000000,0.00000000,90.00000000); //object(dyn_scaffold_4) (9)
CreateObject(1465,672.45312500,-635.35351562,18.27549553,0.00000000,0.00000000,90.00000000); //object(dyn_scaffold_4) (10)
CreateObject(1465,672.45019531,-638.02929688,18.27552223,0.00000000,0.00000000,90.00000000); //object(dyn_scaffold_4) (11)
CreateObject(1465,672.44433594,-640.69726562,18.27551079,0.00000000,0.00000000,90.00000000); //object(dyn_scaffold_4) (12)
CreateObject(1465,672.44433594,-640.69726562,20.15050888,0.00000000,0.00000000,90.00000000); //object(dyn_scaffold_4) (14)
CreateObject(1465,672.45019531,-638.02929688,20.15053177,0.00000000,0.00000000,90.00000000); //object(dyn_scaffold_4) (15)
CreateObject(1465,672.45312500,-635.35351562,20.15050125,0.00000000,0.00000000,90.00000000); //object(dyn_scaffold_4) (16)
CreateObject(1465,672.45312500,-635.35351562,21.70047760,0.00000000,0.00000000,90.00000000); //object(dyn_scaffold_4) (17)
CreateObject(1465,672.45019531,-638.02929688,21.67554283,0.00000000,0.00000000,90.00000000); //object(dyn_scaffold_4) (18)
CreateObject(1465,672.44433594,-640.69726562,21.67552376,0.00000000,0.00000000,90.00000000); //object(dyn_scaffold_4) (19)
CreateObject(1465,672.44433594,-640.69726562,23.20052338,0.00000000,0.00000000,90.00000000); //object(dyn_scaffold_4) (20)
CreateObject(1465,672.45019531,-638.02929688,23.17554665,0.00000000,0.00000000,90.00000000); //object(dyn_scaffold_4) (21)
CreateObject(1465,672.45312500,-635.35351562,23.17545509,0.00000000,0.00000000,90.00000000); //object(dyn_scaffold_4) (22)
CreateObject(1365,1045.92224121,-317.41656494,74.31772614,0.00000000,0.00000000,160.00000000); //object(cj_big_skip1) (2)
CreateObject(1365,1053.54431152,-319.62756348,74.12796783,7.00000000,5.00000000,9.99694824); //object(cj_big_skip1) (2)
CreateObject(18252,1074.12524414,-294.10021973,77.18022919,0.00000000,0.00000000,179.99450684); //object(cuntwjunk08) (1)
CreateObject(18250,1044.08886719,-306.81713867,78.86217499,0.00000000,0.00000000,0.00000000); //object(cuntwjunk06) (1)
CreateObject(18249,1023.19976807,-297.42355347,77.82736969,0.00000000,0.00000000,0.00000000); //object(cuntwjunk05) (1)
CreateObject(18249,1014.99511719,-297.41210938,77.82736969,0.00000000,0.00000000,0.00000000); //object(cuntwjunk05) (1)
CreateObject(18249,1015.04199219,-302.43261719,77.82736969,0.00000000,0.00000000,0.00000000); //object(cuntwjunk05) (1)
CreateObject(1365,1019.51245117,-314.34619141,81.60773468,12.99682617,179.99450684,355.49560547); //object(cj_big_skip1) (1)
CreateObject(18250,1044.09863281,-298.56640625,78.86217499,0.00000000,0.00000000,0.00000000); //object(cuntwjunk06) (1)
CreateObject(3941,822.31982422,-625.09667969,22.23258972,0.00000000,0.00000000,90.00000000); //object(comms02) (1)
CreateObject(1613,837.12286377,-600.66632080,18.02362251,0.00000000,0.00000000,0.00000000); //object(nt_firehose_01) (1)
CreateObject(2690,800.15863037,-614.12878418,17.36937332,0.00000000,0.00000000,0.00000000); //object(cj_fire_ext) (1)
CreateObject(3998,705.12890625,-668.06835938,2.79683232,0.00000000,0.00000000,0.00000000); //object(court1_lan) (1)
CreateObject(3998,705.14654541,-672.37725830,2.79683232,0.00000000,0.00000000,0.00000000); //object(court1_lan) (2)
CreateObject(3998,684.83056641,-670.36108398,-0.75316828,0.00000000,340.00000000,0.00000000); //object(court1_lan) (4)
CreateObject(16564,715.93548584,-664.93060303,16.01514626,0.00000000,0.00000000,90.00000000); //object(des_stmedicentre_) (1)
CreateObject(3998,711.55664062,-687.61425781,2.79683232,0.00000000,0.00000000,0.00000000); //object(court1_lan) (5)
CreateObject(3998,723.26379395,-676.99328613,2.79683232,0.00000000,0.00000000,0.00000000); //object(court1_lan) (6)
CreateObject(3998,708.22851562,-667.96191406,2.79683232,0.00000000,0.00000000,0.00000000); //object(court1_lan) (7)
CreateObject(970,706.92163086,-647.55883789,16.59162712,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
CreateObject(970,702.74420166,-647.55859375,16.59162712,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
CreateObject(970,698.59375000,-647.55859375,16.59162712,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (3)
CreateObject(970,694.41809082,-647.55859375,16.59162712,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateObject(970,698.67645264,-675.52655029,16.59162712,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (5)
CreateObject(970,694.49890137,-673.45129395,16.59162712,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (7)
CreateObject(970,696.59826660,-673.44799805,16.59162712,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (8)
CreateObject(970,692.35107422,-649.62182617,16.59162712,0.00000000,0.00000000,270.50000000); //object(fencesmallb) (9)
CreateObject(970,692.39086914,-671.37066650,16.59162712,0.00000000,0.00000000,270.49987793); //object(fencesmallb) (10)
CreateObject(5821,709.38244629,-687.37426758,18.32855988,0.00000000,0.00000000,88.00000000); //object(odrampbit03) (2)
CreateObject(970,698.69287109,-679.67724609,16.59162712,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (11)
CreateObject(970,698.70788574,-683.85095215,16.59162712,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (12)
CreateObject(970,698.71777344,-686.60058594,16.59162712,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (13)
CreateObject(970,700.81689453,-688.67614746,16.59162712,0.00000000,0.00000000,180.00000000); //object(fencesmallb) (14)
CreateObject(3167,768.83294678,-625.32836914,14.39948654,0.00000000,0.00000000,6.00000000); //object(trailer_large1_01) (1)
CreateObject(3169,757.05944824,-625.83392334,14.32787132,0.00000000,0.00000000,0.00000000); //object(trailer_large2_01) (1)
CreateObject(3173,743.89373779,-625.29925537,14.02654266,0.00000000,0.00000000,354.00000000); //object(trailer_large4_01) (1)
CreateObject(3167,730.56909180,-624.34887695,13.70724106,0.00000000,0.00000000,355.99853516); //object(trailer_large1_01) (2)
CreateObject(3172,721.80340576,-619.58312988,14.30936432,0.00000000,0.00000000,174.00000000); //object(trailer6_01) (1)
CreateObject(3172,713.17584229,-621.48608398,14.84813690,0.00000000,0.00000000,173.99597168); //object(trailer6_01) (4)
CreateObject(3171,766.38623047,-609.02923584,14.64905548,0.00000000,0.00000000,180.00000000); //object(trailer5_01) (1)
CreateObject(3171,738.13665771,-607.30505371,14.90887833,0.00000000,0.00000000,44.00000000); //object(trailer5_01) (2)
CreateObject(1407,782.57421875,-590.52429199,16.14264870,0.00000000,0.00000000,102.00000000); //object(dyn_f_r_wood_1) (1)
CreateObject(1407,781.40429688,-578.44189453,16.14264870,0.00000000,0.00000000,86.99710083); //object(dyn_f_r_wood_1) (2)
CreateObject(1407,729.79248047,-603.69824219,16.10256386,0.00000000,0.00000000,211.99707031); //object(dyn_f_r_wood_1) (3)
CreateObject(1407,781.87695312,-587.26562500,16.14264870,0.00000000,0.00000000,101.99707031); //object(dyn_f_r_wood_1) (4)
CreateObject(1407,728.31646729,-604.55957031,16.03679466,0.00000000,0.00000000,211.99218750); //object(dyn_f_r_wood_1) (5)
CreateObject(1407,717.73712158,-609.10369873,16.13353157,0.00000000,0.00000000,191.99218750); //object(dyn_f_r_wood_1) (6)
CreateObject(1407,713.15093994,-610.14483643,16.12055016,0.00000000,0.00000000,191.99157715); //object(dyn_f_r_wood_1) (7)
CreateObject(1407,708.99859619,-610.56365967,16.14264870,0.00000000,0.00000000,181.99157715); //object(dyn_f_r_wood_1) (8)
CreateObject(3998,708.22851562,-667.96191406,1.82183230,0.00000000,0.00000000,0.00000000); //object(court1_lan) (7)
CreateObject(1407,734.14562988,-630.59826660,14.77721596,0.00000000,0.00000000,351.99157715); //object(dyn_f_r_wood_1) (10)
CreateObject(1407,738.72473145,-631.01422119,14.77721596,0.00000000,0.00000000,357.74096680); //object(dyn_f_r_wood_1) (11)
CreateObject(1407,742.80889893,-629.56896973,14.77721596,0.00000000,0.00000000,41.73681641); //object(dyn_f_r_wood_1) (12)
CreateObject(3035,783.42132568,-590.51055908,16.09827805,0.00000000,0.00000000,280.00000000); //object(tmp_bin) (1)
CreateObject(3035,782.80963135,-587.43408203,16.09827805,0.00000000,0.00000000,287.99755859); //object(tmp_bin) (2)
CreateObject(3998,589.65020752,-580.95220947,5.32183504,0.00000000,0.00000000,0.25000000); //object(court1_lan) (1)
CreateObject(3998,589.54541016,-559.43206787,5.32183504,0.00000000,0.00000000,0.25000000); //object(court1_lan) (1)
CreateObject(1655,595.54931641,-535.65112305,16.42837334,0.00000000,0.00000000,180.00000000); //object(waterjumpx2) (1)
CreateObject(973,602.06854248,-543.41638184,19.28036880,0.00000000,0.00000000,90.00000000); //object(sub_roadbarrier) (12)
CreateObject(973,602.10437012,-552.64099121,19.28036880,0.00000000,0.00000000,90.00000000); //object(sub_roadbarrier) (13)
CreateObject(973,602.13903809,-561.71569824,19.28036880,0.00000000,0.00000000,90.00000000); //object(sub_roadbarrier) (14)
CreateObject(973,602.17382812,-570.71484375,19.28036880,0.00000000,0.00000000,90.00000000); //object(sub_roadbarrier) (15)
CreateObject(973,602.15112305,-577.66528320,19.28036880,0.00000000,0.00000000,90.00000000); //object(sub_roadbarrier) (16)
CreateObject(973,597.51013184,-581.91107178,19.28036880,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (17)
CreateObject(973,588.75976562,-581.86743164,19.28036880,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (20)
CreateObject(973,581.75976562,-581.88305664,19.28036880,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (21)
CreateObject(973,577.01342773,-577.15124512,19.28036880,0.00000000,0.00000000,270.00000000); //object(sub_roadbarrier) (22)
CreateObject(973,577.02099609,-568.65039062,19.28036880,0.00000000,0.00000000,270.00000000); //object(sub_roadbarrier) (23)
CreateObject(973,577.02929688,-559.65039062,19.28036880,0.00000000,0.00000000,270.00000000); //object(sub_roadbarrier) (24)
CreateObject(973,577.01281738,-550.79980469,19.28036880,0.00000000,0.00000000,270.50000000); //object(sub_roadbarrier) (25)
CreateObject(973,576.96923828,-543.82458496,19.28036880,0.00000000,0.00000000,270.49987793); //object(sub_roadbarrier) (26)
CreateObject(973,581.61602783,-538.99310303,19.28036880,0.00000000,0.00000000,180.24987793); //object(sub_roadbarrier) (27)
CreateObject(973,585.86523438,-538.97869873,19.28036880,0.00000000,0.00000000,180.24719238); //object(sub_roadbarrier) (28)
CreateObject(16003,600.80877686,-540.85241699,19.96276474,0.00000000,0.00000000,270.00000000); //object(drvin_ticket) (1)
CreateObject(16003,590.46063232,-540.92901611,19.98776436,0.00000000,0.00000000,270.00000000); //object(drvin_ticket) (3)
CreateObject(1215,595.72857666,-539.60388184,19.10447121,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,595.73077393,-541.72894287,19.10447121,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
//----jármûvek------------------------------------------------------------------
AddStaticVehicleEx(552,696.21679688,-462.90429688,16.11284637,267.99499512,1,86,15); //Utility
AddStaticVehicleEx(525,696.04516602,-473.22775269,16.32593727,268.00000000,1,86,15); //Tow Truck
AddStaticVehicleEx(525,696.17779541,-469.70581055,16.32593727,267.99499512,1,86,15); //Tow Truck
AddStaticVehicleEx(525,696.22802734,-466.14767456,16.32593727,267.99499512,1,86,15); //Tow Truck
AddStaticVehicleEx(497,612.30468750,-602.37109375,22.99080658,270.00000000,-1,-1,15); //Police Maverick
AddStaticVehicleEx(596,630.29595947,-609.26269531,16.15593719,0.00000000,-1,1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,623.54199219,-608.79589844,16.87082291,0.00000000,-1,1,15); //Police Car (LSPD)
AddStaticVehicleEx(599,633.56054688,-608.95428467,16.72106361,359.99597168,-1,-1,15); //Police Ranger
AddStaticVehicleEx(427,615.02954102,-596.74475098,17.48101234,269.99499512,-1,1,15); //Enforcer
AddStaticVehicleEx(601,612.57904053,-600.49542236,17.16322136,262.00000000,91,1,15); //S.W.A.T. Van
AddStaticVehicleEx(599,638.15460205,-606.94458008,16.72106361,53.99548340,-1,1,15); //Police Ranger
AddStaticVehicleEx(596,626.97192383,-608.82708740,16.48054123,1.99951172,-1,1,15); //Police Car (LSPD)
AddStaticVehicleEx(523,611.18591309,-607.88433838,16.88694000,0.00000000,-1,1,15); //HPV1000
AddStaticVehicleEx(523,613.56384277,-607.70880127,16.88694000,0.00000000,-1,1,15); //HPV1000
AddStaticVehicleEx(523,615.76843262,-607.69927979,16.88694000,0.00000000,-1,1,15); //HPV1000
AddStaticVehicleEx(405,667.55993652,-579.32006836,16.33593750,90.00000000,-1,-1,15); //Sentinel
AddStaticVehicleEx(405,667.53448486,-582.19476318,16.33593750,90.00000000,-1,-1,15); //Sentinel
AddStaticVehicleEx(496,667.55010986,-585.38110352,16.12366486,90.00000000,34,33,15); //Blista Compact
AddStaticVehicleEx(496,667.55786133,-588.40893555,16.12366486,90.00000000,51,51,15); //Blista Compact
AddStaticVehicleEx(582,665.49499512,-619.19079590,16.49093819,358.00000000,1,51,15); //Newsvan
AddStaticVehicleEx(582,669.49743652,-619.50219727,16.49093819,358.00000000,1,51,15); //Newsvan
AddStaticVehicleEx(488,664.02520752,-628.69354248,24.60129547,270.00000000,1,51,15); //News Chopper
AddStaticVehicleEx(582,661.79290771,-619.08477783,16.49093819,357.99499512,1,51,15); //Newsvan
AddStaticVehicleEx(408,1041.92871094,-365.40420532,74.70343018,130.00000000,92,1,15); //Trashmaster
AddStaticVehicleEx(408,1041.19494629,-359.94854736,74.74218750,129.99572754,92,1,15); //Trashmaster
AddStaticVehicleEx(408,1040.25024414,-354.51757812,74.74218750,129.99572754,92,1,15); //Trashmaster
AddStaticVehicleEx(408,1039.37988281,-349.18457031,74.74218750,129.99572754,92,1,15); //Trashmaster
AddStaticVehicleEx(574,1013.18859863,-354.88269043,73.78611755,234.00000000,19,17,15); //Sweeper
AddStaticVehicleEx(574,1013.05474854,-351.92291260,73.78611755,233.99780273,19,17,15); //Sweeper
AddStaticVehicleEx(574,1012.59124756,-348.37460327,73.78611755,233.99780273,19,17,15); //Sweeper
AddStaticVehicleEx(574,1012.26531982,-344.82067871,73.78611755,233.99780273,19,17,15); //Sweeper
AddStaticVehicleEx(574,1012.23785400,-341.36151123,73.78611755,233.99780273,19,17,15); //Sweeper
AddStaticVehicleEx(574,1012.50335693,-338.18859863,73.78611755,233.99780273,19,17,15); //Sweeper
AddStaticVehicleEx(409,649.45062256,-504.63031006,16.26093674,0.00000000,6,1,15); //Stretch
AddStaticVehicleEx(420,646.02014160,-505.62741089,16.18593788,0.00000000,6,1,15); //Taxi
AddStaticVehicleEx(420,642.45904541,-505.44961548,16.18593788,0.00000000,6,1,15); //Taxi
AddStaticVehicleEx(420,635.20178223,-515.49017334,16.18593788,332.00000000,6,1,15); //Taxi
AddStaticVehicleEx(420,634.96380615,-510.09484863,16.18593788,331.99584961,6,1,15); //Taxi
AddStaticVehicleEx(563,826.02551270,-620.18286133,28.44100189,320.00000000,3,1,15); //Raindance
AddStaticVehicleEx(596,620.22467041,-608.58325195,17.05301285,0.00000000,-1,1,15); //Police Car (LSPD)
AddStaticVehicleEx(497,711.44104004,-680.09210205,23.55824280,270.00000000,1,6,15); //Police Maverick
AddStaticVehicleEx(407,829.99096680,-608.13787842,16.71324539,0.00000000,3,1,15); //Firetruck
AddStaticVehicleEx(407,817.65338135,-608.85327148,16.70593834,0.00000000,3,1,15); //Firetruck
AddStaticVehicleEx(407,823.78851318,-608.67840576,16.70593834,0.00000000,3,1,15); //Firetruck
AddStaticVehicleEx(407,811.65362549,-609.12170410,16.70593834,0.00000000,3,1,15); //Firetruck
AddStaticVehicleEx(599,807.67016602,-607.20025635,16.72106361,0.00000000,3,1,15); //Police Ranger
AddStaticVehicleEx(599,803.31036377,-607.44342041,16.72837067,0.00000000,3,1,15); //Police Ranger
AddStaticVehicleEx(544,797.72125244,-608.19281006,16.70593834,0.00000000,3,1,15); //Firetruck LA
AddStaticVehicleEx(416,706.53668213,-651.64562988,17.33972168,179.98388672,1,6,15); //Ambulance
AddStaticVehicleEx(599,697.35479736,-669.83740234,17.42527199,0.00000000,6,1,15); //Police Ranger
AddStaticVehicleEx(440,863.96423340,-580.94201660,18.42598724,173.99493408,10,10,15); //Rumpo
AddStaticVehicleEx(599,693.77191162,-669.74285889,17.42527199,0.00000000,6,1,15); //Police Ranger
AddStaticVehicleEx(416,698.44073486,-651.69586182,17.33972168,179.98345947,1,6,15); //Ambulance
AddStaticVehicleEx(416,702.30853271,-651.70159912,17.33972168,179.98345947,1,6,15); //Ambulance
AddStaticVehicleEx(416,703.93621826,-666.83062744,17.33972168,69.98339844,1,6,15); //Ambulance
AddStaticVehicleEx(416,694.30310059,-651.85363770,17.33972168,179.98345947,1,6,15); //Ambulance
AddStaticVehicleEx(440,860.60382080,-580.81121826,18.42966080,173.99047852,10,10,15); //Rumpo
AddStaticVehicleEx(440,857.22619629,-580.69219971,18.43300629,173.99047852,10,10,15); //Rumpo
AddStaticVehicleEx(440,853.88696289,-580.82867432,18.42917252,173.99047852,10,10,15); //Rumpo
AddStaticVehicleEx(440,850.31274414,-580.49835205,18.43844986,173.99047852,10,10,15); //Rumpo
AddStaticVehicleEx(440,867.28594971,-581.24249268,18.41754913,173.99047852,10,10,15); //Rumpo
AddStaticVehicleEx(515,583.99804688,-546.82910156,20.71886826,270.00000000,-1,-1,15); //Roadtrain
AddStaticVehicleEx(515,583.83984375,-552.69921875,20.71886826,270.00000000,-1,-1,15); //Roadtrain
AddStaticVehicleEx(515,583.88183594,-559.14550781,20.71886826,270.00000000,-1,-1,15); //Roadtrain
AddStaticVehicleEx(515,583.88574219,-577.00512695,20.71886826,270.00000000,-1,-1,15); //Roadtrain
AddStaticVehicleEx(515,584.17364502,-565.07708740,20.71886826,270.00000000,-1,-1,15); //Roadtrain
AddStaticVehicleEx(515,584.01367188,-570.93066406,20.71886826,270.00000000,-1,-1,15); //Roadtrain

 
(néhány kapu sajnos hiányzik, ezért a zárt állapotuk ki is van véve)
Képek:
http://www.pic-upload.de/view-11538551/mta-screen_2011-09-30_17-54-43.png.html
http://www.pic-upload.de/view-11538556/mta-screen_2011-09-30_17-53-31.png.html
http://www.pic-upload.de/view-11538560/mta-screen_2011-09-30_17-53-39.png.html
http://www.pic-upload.de/view-11538563/mta-screen_2011-09-30_17-53-49.png.html
http://www.pic-upload.de/view-11538569/mta-screen_2011-09-30_17-53-56.png.html
http://www.pic-upload.de/view-11538582/mta-screen_2011-09-30_17-54-03.png.html
http://www.pic-upload.de/view-11538597/mta-screen_2011-09-30_17-54-08.png.html
http://www.pic-upload.de/view-11538604/mta-screen_2011-09-30_17-54-14.png.html
http://www.pic-upload.de/view-11538612/mta-screen_2011-09-30_17-54-24.png.html
http://www.pic-upload.de/view-11538624/mta-screen_2011-09-30_17-54-31.png.html
http://www.pic-upload.de/view-11538566/mta-screen_2011-09-30_17-56-09.png.html
http://www.pic-upload.de/view-11538575/mta-screen_2011-09-30_17-54-55.png.html
http://www.pic-upload.de/view-11538593/mta-screen_2011-09-30_17-55-02.png.html
http://www.pic-upload.de/view-11538601/mta-screen_2011-09-30_17-55-06.png.html
http://www.pic-upload.de/view-11538611/mta-screen_2011-09-30_17-55-12.png.html
http://www.pic-upload.de/view-11538615/mta-screen_2011-09-30_17-55-25.png.html
http://www.pic-upload.de/view-11538623/mta-screen_2011-09-30_17-55-28.png.html
http://www.pic-upload.de/view-11538628/mta-screen_2011-09-30_17-55-49.png.html
http://www.pic-upload.de/view-11538631/mta-screen_2011-09-30_17-55-56.png.html
http://www.pic-upload.de/view-11538633/mta-screen_2011-09-30_17-56-05.png.html
http://www.pic-upload.de/view-11538574/mta-screen_2011-09-30_17-57-27.png.html
http://www.pic-upload.de/view-11538583/mta-screen_2011-09-30_17-56-14.png.html
http://www.pic-upload.de/view-11538600/mta-screen_2011-09-30_17-56-26.png.html
http://www.pic-upload.de/view-11538605/mta-screen_2011-09-30_17-56-30.png.html
http://www.pic-upload.de/view-11538618/mta-screen_2011-09-30_17-57-09.png.html
http://www.pic-upload.de/view-11538627/mta-screen_2011-09-30_17-57-15.png.html
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342
Köszönöm, csak annyi lenne a kérdésem, hogy ezt hogyan tudom használni?
 

#include <a_samp>
#include <Cploader>
public OnPlayerCommandText(playerid, cmdtext[])
{IsPlayerInCheckpoint()                                                     //Ezt itt nem nagyon tudom, hogy különböztetem meg a cp-ket? :S
          {IsPlayerInAnyVehicle()                                             //de közben rájöttem, hogy ezt sem tudom pontosan, hogy hogy lehet XDD, bocs
                       SendClientMessage(playerid,0x33AA33AA, \"Kérlek várj!\");
}
}

 
Tudnál segíteni?

343
Hello
Bocs, hogy csak most írok ide, de most jutottam odáig, ahol kell. XD
Na szóval csinálnék egy sorompót, aminél ha beállsz a cp-be, akkor levon pénzt, és kinyitja a sorompót. Ez idáig jó is, csak azt nem tudom, hogy lehet-e olyat csinálni, hogy négy különálló cp legyen és ha valamelyikbe belemész, akkor csak annál vonjon le pénzt és nyissa ki a sorompót. A pénzlevonás és a sorompó kinyitását meg tudom oldani, csak ezzel a cp-vel van problémám :DD

344
Segítségkérés / Kapu, MTA
« Dátum: 2011. Április 30. - 15:03:56 »
Köszönöm, nekem egy régebbi MTA volt meg, ezért elõször nem is értettem, hogy hogy érted a kocsi lerakását  ???
De most már minden megy :)
Még egyszer köszönöm

345
Segítségkérés / Kapu, MTA
« Dátum: 2011. Április 17. - 11:55:31 »
Hello
Én még nagyon kezdõ vagyok ebben az egészben, de scripteltem már egy s mást /nagyon régen/...  :shy:
A egyik kérdésem az lenne, hogy MTA-ban hogy lehet berakni kocsikat a map-be?
A másik, hogy ha pl van egy kapu, akkor ahhoz hozzá lehet rendelni parancsokat (pl /nyit és kinyílik), ha lehet, hogy?  :dodge:
Elõre is köszönöm a válaszokat!

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