Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Témák - .:Secur:.

Oldalak: 1 ... 3 4 [5] 6 7 ... 15
61
Fórum Archívum (Témák/Fórumok) / ÁTHELYEZVE: Merry x-mas Chill clip :D
« Dátum: 2012. December 23. - 22:41:35 »
A téma át lett helyezve a következõbe: Beszélgetés.
http://sampforum.hu/index.php?topic=35772.0" class="bbc_link">http://http://sampforum.hu/index.php?topic=35772.0

62
Fórum Archívum (Témák/Fórumok) / ÁTHELYEZVE: Mta mod
« Dátum: 2012. December 23. - 22:23:13 »
A téma át lett helyezve a következõbe: Szkriptelés.
http://sampforum.hu/index.php?topic=34275.0" class="bbc_link">http://http://sampforum.hu/index.php?topic=34275.0

63
Fórum Archívum (Témák/Fórumok) / ÁTHELYEZVE: MTA Kérdés.
« Dátum: 2012. December 23. - 22:20:26 »
A téma át lett helyezve a következõbe: Szkriptelés.
http://sampforum.hu/index.php?topic=33682.0" class="bbc_link">http://http://sampforum.hu/index.php?topic=33682.0

64
Fórum Archívum (Témák/Fórumok) / ÁTHELYEZVE: Rosszul van lezárva?
« Dátum: 2012. December 23. - 22:18:21 »
A téma át lett helyezve a következõbe: Segítségkérés.
http://sampforum.hu/index.php?topic=33846.0" class="bbc_link">http://http://sampforum.hu/index.php?topic=33846.0

65
Kérdések, Segítség / Extra fontos!!! Intro készítés, effekt stb.
« Dátum: 2012. December 18. - 20:37:17 »
Üdv!
Nagyon sürget az idõ, de össze kellene hozni legkésõbb holnap délután 3-4 órára egy intro-t.
Szövegek a videóhoz:
Gyere el te is az év legnagyobb rendezvényére!

Grand Theft Auto: San Andreas Multiplayer


IV. Hungarian Xmas Party


2012.12.21 18:00

Ezek a szövegek.
Full effektes legyen fényes sötét színekben gazdag avagy nem  :D
Gondolom érti aki ért sony vegashoz, hogy mire gondolok.
Dubstep zene legyen alatta. Szerintem ez jó lesz:

Nagyon sürgõs! FTP szerveremre kellene feltölteni majd.
Renderelve 720p-ben.
Nem értek sony vegashoz én csak majd feltölteni tudom youtube-ra.

66
Segítségkérés / Don\'t get wet - napelemes minigame (solar) fallout
« Dátum: 2012. December 13. - 21:54:48 »
Üdv!
Lenne a fent említett script amit angol fórumról szedett le haverom majd átküldte, a script nem módosított szûz!
Errorozik, nem tudom miért nem vagyok egy nagy scripter, vagy csak figyelmetlen.
Segítsetek! Sürgõs, köszönöm!
http://data.hu/get/5936973/DontGetWet.pwn

67
Üdv!
Tudom, hogy csináljam meg stb. de nem tudom ehhez hülye vagyok hibákat meg rühellem.
Van ez a html ûrlap kód:
 
<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Transitional//EN\" \"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd\">
<html xmlns=\"http://www.w3.org/1999/xhtml\" xml:lang=\"hu\" lang=\"hu\">
<head>
    <title>form</title>
    <meta http-equiv=\"Content-Type\" content=\"text/html; charset=iso8859-2\" />
    <link rel=\"stylesheet\" href=\"css/style.css\" />
</head>
<body>
<div id=\"container\">
    <form action=\"\" method=\"post\" id=\"reg\">
        <fieldset>
            <legend>Játékszerver igénylés</legend>
            <ol>
       <li>
                    <label for=\"username\">Játék neve<em>*</em></label>
                    <input id=\"username\" type=\"text\"/>
                </li>
      <li>
                    <label for=\"username\">Férõhely<em>*</em></label>
                    <input id=\"username\" type=\"text\"/>
                </li>
      <li>
                    <label for=\"username\">Mennyi idõre?<em>*</em></label>
                    <input id=\"username\" type=\"text\"/>
                </li>
                <li>
                    <label for=\"username\">Fizetés módja?<em>*</em></label>
                    <input id=\"username\" type=\"text\"/>
                </li>
            </ol>
        </fieldset>
        <fieldset>
            <legend>Adatok</legend>
            <ol>
                <li>
                    <label for=\"username\">Felhasználónév<em>*</em></label>
                    <input id=\"username\" type=\"text\"/>
                </li>
                <li>
                    <label for=\"password1\">Email cím<em>*</em></label>
                    <input id=\"password1\" type=\"password\"/>
                </li>
                <li>
                    <label for=\"email1\">Skype elérhetõség</label>
                    <input id=\"email1\" type=\"text\"/>
                </li>
      <li>
                    <label for=\"email1\">Msn elérhetõség</label>
                    <input id=\"email1\" type=\"text\"/>
                </li>
      <li>
                    <label for=\"password1\">Irányítószám<em>*</em></label>
                    <input id=\"password1\" type=\"password\"/>
                </li>
      <li>
                    <label for=\"username\">Település, utca házszám<em>*</em></label>
                    <input id=\"username\" type=\"text\"/>
                </li>
                <li>
                    <label for=\"email1\">Skype elérhetõség</label>
                    <input id=\"email1\" type=\"text\"/>
                </li>
      <li>
                    <label for=\"email1\">Msn elérhetõség</label>
                    <input id=\"email1\" type=\"text\"/>
                </li>
                <li>
                    <label for=\"birthdate\">Születési dátum<em>*</em></label>
                    <select>
                        <option>1980</option>
                    </select>
                    <select>
                        <option>január</option>
                    </select>
                    <select>
                        <option>1</option>
                    </select>
                </li>
            </ol>
        </fieldset>
        <fieldset>
            <legend>Egyebek</legend>
            <ol>
                <li>
                    <fieldset>
                        <legend>hírlevél</legend>
                        <ol>
                            <li><label for=\"newsletter_yes\"><input id=\"newsletter_yes\" type=\"checkbox\"/> igen</label></li>
                            <li><label for=\"newsletter_no\"><input id=\"newsletter_no\" type=\"checkbox\"/> nem</label></li>
                        </ol>
                    </fieldset>
                </li>
            </ol>
        </fieldset>
       
        <input type=\"submit\" value=\"regisztráció\"/>
    </form>
</div>
</body>
</html>

 
Ezt kellene úgy megcsinálni, hogy pl email címbe legyen @ jel és a @ el után pedig legalább 1 pont. (ugye: pl. [email protected])
Játék neve mezõ !formázása! legyen egyenlõ hosszúságú a többi mezõvel.
Férõhely: 1-tõl nagyobb , tehát 1 se lehessen és azt is meg kellene csinálni, hogy ha sampot választok a játékoknál akkor max. 1000 férõhely ha cs 1.6 akkor mittomén stb. így vagy 3 játékra és akkor már azt is fogom tudni.
skype elérhetõség legalább 2 karakter.
msn elérhetõség: ugyanaz mint az email-nél!
irányítószám csak szám
Település, utca házszám: min. 5 karakter
hírlevél csak az egyiket lehessen egyszerre bepipálni.
felhasználónév kis, nagy angol abc betûi + számok
többit megoldom.
Ennyi lenne + ugye ehhez a küldés.php
 

$uzenet=\"Játék neve:    $jateknev  stb.....stb...\";
mail(\'[email protected]\', \'Megrendelés!\', $uzenet);
echo(\'Köszönjük! 24 órán belül felvesszük önnel a kapcsolatot!\');

 
Ennyi lenne, remélem lesz aki megcsinálja, aki nem érti kérem írjon minél elõbb!
Ja és a css:
 
* {
    padding: 0;
    margin: 0;
    font-family: tahoma,verdana,arial,sans-serif;
    font-size: 12px;
}
body {
    margin: 20px;
    color: #51717c;
    background: #f4f4f4;
}
div#container {
    width: 400px;
    margin: 0 auto;
}
form#reg fieldset {
    padding: 20px;
    width: 360px;
    margin: 0 auto 30px auto;
    background: #E8F2F6;
    position: relative;
    border: 2px solid #AFD3E0;
}
form#reg fieldset legend {
    padding: 5px 10px;
    background: #91C82E;
    color: white;
    width: 100px;
    position: absolute;
    top: -11px;
    border: 1px solid #78A626;
}
form#reg fieldset fieldset {
    width: 300px;
    margin: 20px 0 0 0;
    background: #fff;
}
form#reg fieldset fieldset legend {
    background: #AFD3E0;
    border: 0;
    color: #51717c;
}
form#reg ol {
    list-style: none;
    margin: 10px 0 0 0;
}
form#reg ol li {
    padding: 5px 0;
    clear: both;
}
form#reg ol li label {
    width: 150px;
    float: left;
}
form#reg em {
    color: red;
}
form#reg input[type=\"text\"],
form#reg input[type=\"password\"] {
    width: 190px;
    padding: 4px;
    border: 2px solid #AFD3E0;
    color: #6f96a5;
    font-family: courier;
}
form#reg input[type=\"submit\"] {
    background: #91C82E;
    border: 1px solid #78A626;
    font-size: 14px;
    padding: 5px 10px;
    color: #fff;
}
select {
    border: 2px solid #AFD3E0;
    padding: 3px;
}

68
Rendezvények / [HUN/ENG]IV. Hungarian Xmas Party 2012.12.21 18:00
« Dátum: 2012. November 21. - 15:19:31 »

IV. Hungarian Xmas Party


Idõpont: 2012.12.21 18:00
 
Gyülekezõ: 17:50
 
IP cím: srv.vortex-hosting.eu:8000 vagy 195.184.30.92:8000
IP CÍM VÁLTOZÁS!!!
 
Honlapunk: http://xmasparty.tk/ vagy http://vortex-hosting.eu/xmasparty/
Sajnos nem mindig elérhetõ, mert elrontotta a kiszolgálóm.
 
Elõzõ évi party videó linkek:



 

 
http://www.youtube.com/watch?v=jr7cWBU3tFk  http://www.youtube.com/watch?v=D7HUO_kprQk
 

 
 
 
Bannerek: (kérlek terjesszétek!)
Ö: ne osszátok :D
legalább röhögjetek...
\"xmaspartyallobanner_www.kepfeltoltes.hu_.png\"
\"xmaspartyfekvobanner_www.kepfeltoltes.hu_.png\"
Köszönjük.
 
Programok:
Ugrálóvár
Fuss az életedért minigame
Tengeri roncsderbi minigame
Télapó DM
Hógolyó minigame
Nehogy vizes légy! minigame
Chilliad futás, Országúti chilliad verseny, Karácsonyfa avató
és még rengeteg érdekesség vár benneteket!!! teljesen új köntösben! gyertek el.
 
 

Megjegyzés: A rendezvény lebonyolításának változási jogát fenntartom.
Amennyiben hasonló rendezvény megrendezése merül fel bennetek akkor kérlek ne másoljátok ötleteinket, köszi.

69
Segítségkérés / Hófödte chilliad probléma
« Dátum: 2012. November 16. - 16:21:04 »
Üdv ismét!
Itt lenne ez a script amit én írtam egyik fórumtársunk megindító segítségével. (bocsi nem tudom mi a neve :D)
A script az object materialját cseréli le, de sajnos nem úgy néz ki miután leteszteltem.
Segítség!!!
 
#include <a_samp>
#include <streamer>
// Eltávolítandó model számok.
stock RemoveModels[ ] = { 18399, 18404, 18494, 784, 18570, 18571, 18572, 18573, 18574, 18576, 18577
, 18578, 18580, 18581, 18582, 18583, 18584, 18585, 18586, 18587, 18588, 18589, 18590, 18591, 18592
, 18593, 18594, 18595, 18596, 18597, 18598, 18599, 18600, 18601, 18602, 18603, 18324, 18315, 18306
, 18628, 18296, 18629, 18335, 18325, 18626, 18459, 18460, 18316, 18627, 18458, 18464, 18465, 18468
, 18308, 18469, 18293, 18307, 18297, 18336, 18625, 18455, 18457, 18456, 18326, 18327, 18436, 18467
, 18294, 18317, 18309, 18630, 18302, 18298, 18295, 18337, 18328, 18329, 18454, 18330, 18310, 18319
, 18368, 18303, 18304, 18299, 18318, 18466, 18312, 18305, 18320 };
new SnowObject0;
new SnowObject1;
new SnowObject2;
new SnowObject3;
new SnowObject4;
new SnowObject5;
new SnowObject6;
new SnowObject7;
new SnowObject8;
new SnowObject9;
new SnowObject10;
new SnowObject11;
new SnowObject12;
new SnowObject13;
new SnowObject14;
new SnowObject15;
new SnowObject16;
new SnowObject17;
new SnowObject18;
new SnowObject19;
new SnowObject20;
new SnowObject21;
new SnowObject22;
new SnowObject23;
new SnowObject24;
new SnowObject25;
new SnowObject26;
new SnowObject27;
new SnowObject28;
new SnowObject29;
new SnowObject30;
new SnowObject31;
new SnowObject32;
new SnowObject33;
new SnowObject34;
new SnowObject35;
new SnowObject36;
new SnowObject37;
new SnowObject38;
new SnowObject39;
new SnowObject40;
new SnowObject41;
new SnowObject42;
new SnowObject43;
new SnowObject44;
new SnowObject45;
new SnowObject46;
new SnowObject47;
new SnowObject48;
new SnowObject49;
new SnowObject50;
new SnowObject51;
new SnowObject52;
new SnowObject53;
new SnowObject54;
new SnowObject55;
new SnowObject56;
new SnowObject57;
new SnowObject58;
new SnowObject59;
new SnowObject60;
new SnowObject61;
new SnowObject62;
new SnowObject63;
new SnowObject64;
new SnowObject65;
new SnowObject66;
new SnowObject67;
new SnowObject68;
new SnowObject69;
new SnowObject70;
new SnowObject71;
new SnowObject72;
new SnowObject73;
new SnowObject74;
new SnowObject75;
new SnowObject76;
new SnowObject77;
new SnowObject78;
new SnowObject79;
new SnowObject80;
new SnowObject81;
new SnowObject82;
new SnowObject83;
new SnowObject84;
new SnowObject85;
new SnowObject86;
new SnowObject87;
new SnowObject88;
new SnowObject89;
new SnowObject90;
 
public OnPlayerConnect( playerid )
{
/*
RemoveBuildingForPlayer(playerid, 18506, -1744.5391, -1786.9844, 54.5859, 0.25);
RemoveBuildingForPlayer(playerid, 18321, -1744.5391, -1786.9844, 54.5859, 0.25);
RemoveBuildingForPlayer(playerid, 18617, -1744.5391, -1786.9844, 54.5859, 0.25);
*/
// Mivel mind a három objektum egy ponton van ezért ciklusba helyezem õket.
//for( new i = 0; i < sizeof( RemoveModels ); i++ )
//{
//RemoveBuildingForPlayer( playerid, RemoveModels[ i ], -1744.5391, -1786.9844, 54.5859, 0.25 );
//}
RemoveBuildingForPlayer(playerid, 18399, -2426.9375, -1530.4531, 440.9688, 0.25);
RemoveBuildingForPlayer(playerid, 18404, -2010.9766, -1981.1719, 103.2422, 0.25);
RemoveBuildingForPlayer(playerid, 18494, -2217.6484, -2172.4531, 64.9844, 0.25);
RemoveBuildingForPlayer(playerid, 784, -2856.0547, -1163.3438, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 18570, -2249.3594, -1572.8672, 418.7656, 0.25);
RemoveBuildingForPlayer(playerid, 18571, -2431.6797, -1759.6641, 403.8672, 0.25);
RemoveBuildingForPlayer(playerid, 18572, -2438.4375, -1949.0547, 310.9141, 0.25);
RemoveBuildingForPlayer(playerid, 18573, -2237.0000, -1951.5234, 297.5625, 0.25);
RemoveBuildingForPlayer(playerid, 18574, -2181.4688, -1774.8125, 217.3984, 0.25);
RemoveBuildingForPlayer(playerid, 18576, -2221.8359, -1367.7969, 300.4609, 0.25);
RemoveBuildingForPlayer(playerid, 18577, -2182.2266, -1358.7109, 135.2422, 0.25);
RemoveBuildingForPlayer(playerid, 18578, -2426.5000, -1347.3125, 300.8047, 0.25);
RemoveBuildingForPlayer(playerid, 18580, -2624.3047, -1562.8828, 353.4531, 0.25);
RemoveBuildingForPlayer(playerid, 18581, -2655.2813, -1781.0078, 265.1406, 0.25);
RemoveBuildingForPlayer(playerid, 18582, -2724.3203, -1555.9609, 222.8906, 0.25);
RemoveBuildingForPlayer(playerid, 18583, -2700.2813, -1345.7969, 213.4609, 0.25);
RemoveBuildingForPlayer(playerid, 18584, -2421.1563, -1134.0938, 168.7813, 0.25);
RemoveBuildingForPlayer(playerid, 18585, -2239.6406, -1762.7266, 381.9531, 0.25);
RemoveBuildingForPlayer(playerid, 18586, -1980.3750, -1330.4922, 74.8516, 0.25);
RemoveBuildingForPlayer(playerid, 18587, -2186.7500, -1147.7344, 108.1563, 0.25);
RemoveBuildingForPlayer(playerid, 18588, -2291.7813, -993.4063, 63.5781, 0.25);
RemoveBuildingForPlayer(playerid, 18589, -2492.4297, -943.6016, 54.4922, 0.25);
RemoveBuildingForPlayer(playerid, 18590, -2646.3516, -1116.9297, 111.7578, 0.25);
RemoveBuildingForPlayer(playerid, 18591, -2691.1797, -939.5781, 46.9297, 0.25);
RemoveBuildingForPlayer(playerid, 18592, -2870.9844, -1117.6484, 24.6328, 0.25);
RemoveBuildingForPlayer(playerid, 18593, -2872.8438, -1321.2813, 42.3828, 0.25);
RemoveBuildingForPlayer(playerid, 18594, -2874.2813, -1547.9766, 41.1250, 0.25);
RemoveBuildingForPlayer(playerid, 18595, -2872.4453, -1765.0000, 48.1094, 0.25);
RemoveBuildingForPlayer(playerid, 18596, -2444.5000, -1991.6719, 198.6953, 0.25);
RemoveBuildingForPlayer(playerid, 18597, -2656.6797, -1992.9531, 80.1719, 0.25);
RemoveBuildingForPlayer(playerid, 18598, -1985.5078, -1562.5078, 84.4688, 0.25);
RemoveBuildingForPlayer(playerid, 18599, -1970.7109, -1785.9844, 107.9844, 0.25);
RemoveBuildingForPlayer(playerid, 18600, -2233.2031, -1980.7813, 153.6797, 0.25);
RemoveBuildingForPlayer(playerid, 18601, -2643.4219, -2197.5391, 45.8438, 0.25);
RemoveBuildingForPlayer(playerid, 18602, -2871.5469, -1975.6250, 35.4297, 0.25);
RemoveBuildingForPlayer(playerid, 18603, -2426.3594, -2217.1875, 67.0547, 0.25);
RemoveBuildingForPlayer(playerid, 18324, -2871.5469, -1975.6250, 35.4297, 0.25);
RemoveBuildingForPlayer(playerid, 18315, -2872.4453, -1765.0000, 48.1094, 0.25);
RemoveBuildingForPlayer(playerid, 18306, -2874.2813, -1547.9766, 41.1250, 0.25);
RemoveBuildingForPlayer(playerid, 18300, -2872.8438, -1321.2813, 42.3828, 0.25);
RemoveBuildingForPlayer(playerid, 18628, -2872.8438, -1321.2813, 42.3828, 0.25);
RemoveBuildingForPlayer(playerid, 18296, -2870.9844, -1117.6484, 24.6328, 0.25);
RemoveBuildingForPlayer(playerid, 18629, -2870.9844, -1117.6484, 24.6328, 0.25);
RemoveBuildingForPlayer(playerid, 18335, -2643.4219, -2197.5391, 45.8438, 0.25);
RemoveBuildingForPlayer(playerid, 18325, -2656.6797, -1992.9531, 80.1719, 0.25);
RemoveBuildingForPlayer(playerid, 18626, -2656.6797, -1992.9531, 80.1719, 0.25);
RemoveBuildingForPlayer(playerid, 18459, -2595.7109, -2043.6250, 130.6406, 0.25);
RemoveBuildingForPlayer(playerid, 18460, -2678.0703, -1878.2344, 139.8750, 0.25);
RemoveBuildingForPlayer(playerid, 18316, -2655.2813, -1781.0078, 265.1406, 0.25);
RemoveBuildingForPlayer(playerid, 18627, -2655.2813, -1781.0078, 265.1406, 0.25);
RemoveBuildingForPlayer(playerid, 18458, -2649.4609, -1943.8125, 130.7422, 0.25);
RemoveBuildingForPlayer(playerid, 18464, -2642.0547, -1774.5781, 242.6250, 0.25);
RemoveBuildingForPlayer(playerid, 18465, -2599.5234, -1860.0859, 213.6875, 0.25);
RemoveBuildingForPlayer(playerid, 18468, -2619.6641, -1758.5781, 263.1953, 0.25);
RemoveBuildingForPlayer(playerid, 18308, -2724.3203, -1555.9609, 222.8906, 0.25);
RemoveBuildingForPlayer(playerid, 18469, -2700.2813, -1345.7969, 213.4609, 0.25);
RemoveBuildingForPlayer(playerid, 18293, -2691.1797, -939.5781, 46.9297, 0.25);
RemoveBuildingForPlayer(playerid, 18307, -2624.3047, -1562.8828, 353.4531, 0.25);
RemoveBuildingForPlayer(playerid, 18297, -2646.3516, -1116.9297, 111.7578, 0.25);
RemoveBuildingForPlayer(playerid, 18336, -2426.3594, -2217.1875, 67.0547, 0.25);
RemoveBuildingForPlayer(playerid, 18625, -2426.3594, -2217.1875, 67.0547, 0.25);
RemoveBuildingForPlayer(playerid, 18455, -2539.6797, -1939.9297, 189.5547, 0.25);
RemoveBuildingForPlayer(playerid, 18457, -2500.4141, -2068.2266, 128.9453, 0.25);
RemoveBuildingForPlayer(playerid, 18456, -2488.4375, -2024.8516, 158.2813, 0.25);
RemoveBuildingForPlayer(playerid, 18326, -2444.5000, -1991.6719, 198.6953, 0.25);
RemoveBuildingForPlayer(playerid, 18327, -2438.4375, -1949.0547, 310.9141, 0.25);
RemoveBuildingForPlayer(playerid, 18436, -2330.0313, -1941.5547, 295.7969, 0.25);
RemoveBuildingForPlayer(playerid, 18467, -2568.9063, -1836.6641, 280.1406, 0.25);
RemoveBuildingForPlayer(playerid, 18294, -2492.4297, -943.6016, 54.4922, 0.25);
RemoveBuildingForPlayer(playerid, 18317, -2431.6797, -1759.6641, 403.8672, 0.25);
RemoveBuildingForPlayer(playerid, 18309, -2426.9375, -1530.4531, 440.9688, 0.25);
RemoveBuildingForPlayer(playerid, 18630, -2426.9375, -1530.4531, 440.9688, 0.25);
RemoveBuildingForPlayer(playerid, 18302, -2426.5000, -1347.3125, 300.8047, 0.25);
RemoveBuildingForPlayer(playerid, 18298, -2421.1563, -1134.0938, 168.7813, 0.25);
RemoveBuildingForPlayer(playerid, 18295, -2291.7813, -993.4063, 63.5781, 0.25);
RemoveBuildingForPlayer(playerid, 18337, -2217.6484, -2172.4531, 64.9844, 0.25);
RemoveBuildingForPlayer(playerid, 18328, -2237.0000, -1951.5234, 297.5625, 0.25);
RemoveBuildingForPlayer(playerid, 18329, -2233.2031, -1980.7813, 153.6797, 0.25);
RemoveBuildingForPlayer(playerid, 18454, -2162.5859, -1961.9453, 120.6641, 0.25);
RemoveBuildingForPlayer(playerid, 18330, -2010.9766, -1981.1719, 103.2422, 0.25);
RemoveBuildingForPlayer(playerid, 18310, -2249.3594, -1572.8672, 418.7656, 0.25);
RemoveBuildingForPlayer(playerid, 18319, -2239.6406, -1762.7266, 381.9531, 0.25);
RemoveBuildingForPlayer(playerid, 18368, -2236.4609, -1730.9297, 475.4297, 0.25);
RemoveBuildingForPlayer(playerid, 18303, -2221.8359, -1367.7969, 300.4609, 0.25);
RemoveBuildingForPlayer(playerid, 18304, -2182.2266, -1358.7109, 135.2422, 0.25);
RemoveBuildingForPlayer(playerid, 18299, -2186.7500, -1147.7344, 108.1563, 0.25);
RemoveBuildingForPlayer(playerid, 18318, -2181.4688, -1774.8125, 217.3984, 0.25);
RemoveBuildingForPlayer(playerid, 18466, -2120.4844, -1891.5391, 116.4375, 0.25);
RemoveBuildingForPlayer(playerid, 18312, -1985.5078, -1562.5078, 84.4688, 0.25);
RemoveBuildingForPlayer(playerid, 18305, -1980.3750, -1330.4922, 74.8516, 0.25);
RemoveBuildingForPlayer(playerid, 18320, -1970.7109, -1785.9844, 107.9844, 0.25);
// Létrehozzuk a törölt modelt.
//SnowObject = CreateDynamicObject( 18321, -1744.54, -1786.98, 55.0, 0.00, 0.00, 0.00);
SnowObject0 = CreateDynamicObject( 18399, -2426.9375, -1530.4531, 440.9688, 0.25, 0.00, 0.00);
SnowObject1 = CreateDynamicObject( 18404, -2010.9766, -1981.1719, 103.2422, 0.25, 0.00, 0.00);
SnowObject2 = CreateDynamicObject( 18494, -2217.6484, -2172.4531, 64.9844, 0.25, 0.00, 0.00);
SnowObject3 = CreateDynamicObject( 784, -2856.0547, -1163.3438, 16.1563, 0.25, 0.00, 0.00);
SnowObject4 = CreateDynamicObject( 18570, -2249.3594, -1572.8672, 418.7656, 0.25, 0.00, 0.00);
SnowObject5 = CreateDynamicObject( 18571, -2431.6797, -1759.6641, 403.8672, 0.25, 0.00, 0.00);
SnowObject6 = CreateDynamicObject( 18572, -2438.4375, -1949.0547, 310.9141, 0.25, 0.00, 0.00);
SnowObject7 = CreateDynamicObject( 18573, -2237.0000, -1951.5234, 297.5625, 0.25, 0.00, 0.00);
SnowObject8 = CreateDynamicObject( 18574, -2181.4688, -1774.8125, 217.3984, 0.25, 0.00, 0.00);
SnowObject9 = CreateDynamicObject( 18576, -2221.8359, -1367.7969, 300.4609, 0.25, 0.00, 0.00);
SnowObject10 = CreateDynamicObject( 18577, -2182.2266, -1358.7109, 135.2422, 0.25, 0.00, 0.00);
SnowObject11 = CreateDynamicObject( 18578, -2426.5000, -1347.3125, 300.8047, 0.25, 0.00, 0.00);
SnowObject12 = CreateDynamicObject( 18580, -2624.3047, -1562.8828, 353.4531, 0.25, 0.00, 0.00);
SnowObject13 = CreateDynamicObject( 18581, -2655.2813, -1781.0078, 265.1406, 0.25, 0.00, 0.00);
SnowObject14 = CreateDynamicObject( 18582, -2724.3203, -1555.9609, 222.8906, 0.25, 0.00, 0.00);
SnowObject15 = CreateDynamicObject( 18583, -2700.2813, -1345.7969, 213.4609, 0.25, 0.00, 0.00);
SnowObject16 = CreateDynamicObject( 18584, -2421.1563, -1134.0938, 168.7813, 0.25, 0.00, 0.00);
SnowObject17 = CreateDynamicObject( 18585, -2239.6406, -1762.7266, 381.9531, 0.25, 0.00, 0.00);
SnowObject18 = CreateDynamicObject( 18586, -1980.3750, -1330.4922, 74.8516, 0.25, 0.00, 0.00);
SnowObject19 = CreateDynamicObject( 18587, -2186.7500, -1147.7344, 108.1563, 0.25, 0.00, 0.00);
SnowObject20 = CreateDynamicObject( 18588, -2291.7813, -993.4063, 63.5781, 0.25, 0.00, 0.00);
SnowObject21 = CreateDynamicObject( 18589, -2492.4297, -943.6016, 54.4922, 0.25, 0.00, 0.00);
SnowObject22 = CreateDynamicObject( 18590, -2646.3516, -1116.9297, 111.7578, 0.25, 0.00, 0.00);
SnowObject23 = CreateDynamicObject( 18591, -2691.1797, -939.5781, 46.9297, 0.25, 0.00, 0.00);
SnowObject24 = CreateDynamicObject( 18592, -2870.9844, -1117.6484, 24.6328, 0.25, 0.00, 0.00);
SnowObject25 = CreateDynamicObject( 18593, -2872.8438, -1321.2813, 42.3828, 0.25, 0.00, 0.00);
SnowObject26 = CreateDynamicObject( 18594, -2874.2813, -1547.9766, 41.1250, 0.25, 0.00, 0.00);
SnowObject27 = CreateDynamicObject( 18595, -2872.4453, -1765.0000, 48.1094, 0.25, 0.00, 0.00);
SnowObject28 = CreateDynamicObject( 18596, -2444.5000, -1991.6719, 198.6953, 0.25, 0.00, 0.00);
SnowObject29 = CreateDynamicObject( 18597, -2656.6797, -1992.9531, 80.1719, 0.25, 0.00, 0.00);
SnowObject30 = CreateDynamicObject( 18598, -1985.5078, -1562.5078, 84.4688, 0.25, 0.00, 0.00);
SnowObject31 = CreateDynamicObject( 18599, -1970.7109, -1785.9844, 107.9844, 0.25, 0.00, 0.00);
SnowObject32 = CreateDynamicObject( 18600, -2233.2031, -1980.7813, 153.6797, 0.25, 0.00, 0.00);
SnowObject33 = CreateDynamicObject( 18601, -2643.4219, -2197.5391, 45.8438, 0.25, 0.00, 0.00);
SnowObject34 = CreateDynamicObject( 18602, -2871.5469, -1975.6250, 35.4297, 0.25, 0.00, 0.00);
SnowObject35 = CreateDynamicObject( 18603, -2426.3594, -2217.1875, 67.0547, 0.25, 0.00, 0.00);
SnowObject36 = CreateDynamicObject( 18324, -2871.5469, -1975.6250, 35.4297, 0.25, 0.00, 0.00);
SnowObject37 = CreateDynamicObject( 18315, -2872.4453, -1765.0000, 48.1094, 0.25, 0.00, 0.00);
SnowObject38 = CreateDynamicObject( 18306, -2874.2813, -1547.9766, 41.1250, 0.25, 0.00, 0.00);
SnowObject39 = CreateDynamicObject( 18300, -2872.8438, -1321.2813, 42.3828, 0.25, 0.00, 0.00);
SnowObject40 = CreateDynamicObject( 18628, -2872.8438, -1321.2813, 42.3828, 0.25, 0.00, 0.00);
SnowObject41 = CreateDynamicObject( 18296, -2870.9844, -1117.6484, 24.6328, 0.25, 0.00, 0.00);
SnowObject42 = CreateDynamicObject( 18629, -2870.9844, -1117.6484, 24.6328, 0.25, 0.00, 0.00);
SnowObject43 = CreateDynamicObject( 18335, -2643.4219, -2197.5391, 45.8438, 0.25, 0.00, 0.00);
SnowObject44 = CreateDynamicObject( 18325, -2656.6797, -1992.9531, 80.1719, 0.25, 0.00, 0.00);
SnowObject45 = CreateDynamicObject( 18626, -2656.6797, -1992.9531, 80.1719, 0.25, 0.00, 0.00);
SnowObject46 = CreateDynamicObject( 18459, -2595.7109, -2043.6250, 130.6406, 0.25, 0.00, 0.00);
SnowObject47 = CreateDynamicObject( 18460, -2678.0703, -1878.2344, 139.8750, 0.25, 0.00, 0.00);
SnowObject48 = CreateDynamicObject( 18316, -2655.2813, -1781.0078, 265.1406, 0.25, 0.00, 0.00);
SnowObject49 = CreateDynamicObject( 18627, -2655.2813, -1781.0078, 265.1406, 0.25, 0.00, 0.00);
SnowObject50 = CreateDynamicObject( 18458, -2649.4609, -1943.8125, 130.7422, 0.25, 0.00, 0.00);
SnowObject51 = CreateDynamicObject( 18464, -2642.0547, -1774.5781, 242.6250, 0.25, 0.00, 0.00);
SnowObject52 = CreateDynamicObject( 18465, -2599.5234, -1860.0859, 213.6875, 0.25, 0.00, 0.00);
SnowObject53 = CreateDynamicObject( 18468, -2619.6641, -1758.5781, 263.1953, 0.25, 0.00, 0.00);
SnowObject54 = CreateDynamicObject( 18308, -2724.3203, -1555.9609, 222.8906, 0.25, 0.00, 0.00);
SnowObject55 = CreateDynamicObject( 18469, -2700.2813, -1345.7969, 213.4609, 0.25, 0.00, 0.00);
SnowObject56 = CreateDynamicObject( 18293, -2691.1797, -939.5781, 46.9297, 0.25, 0.00, 0.00);
SnowObject57 = CreateDynamicObject( 18307, -2624.3047, -1562.8828, 353.4531, 0.25, 0.00, 0.00);
SnowObject58 = CreateDynamicObject( 18297, -2646.3516, -1116.9297, 111.7578, 0.25, 0.00, 0.00);
SnowObject59 = CreateDynamicObject( 18336, -2426.3594, -2217.1875, 67.0547, 0.25, 0.00, 0.00);
SnowObject60 = CreateDynamicObject( 18625, -2426.3594, -2217.1875, 67.0547, 0.25, 0.00, 0.00);
SnowObject61 = CreateDynamicObject( 18455, -2539.6797, -1939.9297, 189.5547, 0.25, 0.00, 0.00);
SnowObject62 = CreateDynamicObject( 18457, -2500.4141, -2068.2266, 128.9453, 0.25, 0.00, 0.00);
SnowObject63 = CreateDynamicObject( 18456, -2488.4375, -2024.8516, 158.2813, 0.25, 0.00, 0.00);
SnowObject64 = CreateDynamicObject( 18326, -2444.5000, -1991.6719, 198.6953, 0.25, 0.00, 0.00);
SnowObject65 = CreateDynamicObject( 18327, -2438.4375, -1949.0547, 310.9141, 0.25, 0.00, 0.00);
SnowObject66 = CreateDynamicObject( 18436, -2330.0313, -1941.5547, 295.7969, 0.25, 0.00, 0.00);
SnowObject67 = CreateDynamicObject( 18467, -2568.9063, -1836.6641, 280.1406, 0.25, 0.00, 0.00);
SnowObject68 = CreateDynamicObject( 18294, -2492.4297, -943.6016, 54.4922, 0.25, 0.00, 0.00);
SnowObject69 = CreateDynamicObject( 18317, -2431.6797, -1759.6641, 403.8672, 0.25, 0.00, 0.00);
SnowObject70 = CreateDynamicObject( 18309, -2426.9375, -1530.4531, 440.9688, 0.25, 0.00, 0.00);
SnowObject71 = CreateDynamicObject( 18630, -2426.9375, -1530.4531, 440.9688, 0.25, 0.00, 0.00);
SnowObject72 = CreateDynamicObject( 18302, -2426.5000, -1347.3125, 300.8047, 0.25, 0.00, 0.00);
SnowObject73 = CreateDynamicObject( 18298, -2421.1563, -1134.0938, 168.7813, 0.25, 0.00, 0.00);
SnowObject74 = CreateDynamicObject( 18295, -2291.7813, -993.4063, 63.5781, 0.25, 0.00, 0.00);
SnowObject75 = CreateDynamicObject( 18337, -2217.6484, -2172.4531, 64.9844, 0.25, 0.00, 0.00);
SnowObject76 = CreateDynamicObject( 18328, -2237.0000, -1951.5234, 297.5625, 0.25, 0.00, 0.00);
SnowObject77 = CreateDynamicObject( 18329, -2233.2031, -1980.7813, 153.6797, 0.25, 0.00, 0.00);
SnowObject78 = CreateDynamicObject( 18454, -2162.5859, -1961.9453, 120.6641, 0.25, 0.00, 0.00);
SnowObject79 = CreateDynamicObject( 18330, -2010.9766, -1981.1719, 103.2422, 0.25, 0.00, 0.00);
SnowObject80 = CreateDynamicObject( 18310, -2249.3594, -1572.8672, 418.7656, 0.25, 0.00, 0.00);
SnowObject81 = CreateDynamicObject( 18319, -2239.6406, -1762.7266, 381.9531, 0.25, 0.00, 0.00);
SnowObject82 = CreateDynamicObject( 18368, -2236.4609, -1730.9297, 475.4297, 0.25, 0.00, 0.00);
SnowObject83 = CreateDynamicObject( 18303, -2221.8359, -1367.7969, 300.4609, 0.25, 0.00, 0.00);
SnowObject84 = CreateDynamicObject( 18304, -2182.2266, -1358.7109, 135.2422, 0.25, 0.00, 0.00);
SnowObject85 = CreateDynamicObject( 18299, -2186.7500, -1147.7344, 108.1563, 0.25, 0.00, 0.00);
SnowObject86 = CreateDynamicObject( 18318, -2181.4688, -1774.8125, 217.3984, 0.25, 0.00, 0.00);
SnowObject87 = CreateDynamicObject( 18466, -2120.4844, -1891.5391, 116.4375, 0.25, 0.00, 0.00);
SnowObject88 = CreateDynamicObject( 18312, -1985.5078, -1562.5078, 84.4688, 0.25, 0.00, 0.00);
SnowObject89 = CreateDynamicObject( 18305, -1980.3750, -1330.4922, 74.8516, 0.25, 0.00, 0.00);
SnowObject90 = CreateDynamicObject( 18320, -1970.7109, -1785.9844, 107.9844, 0.25, 0.00, 0.00);
// A model textúráját nem tudjuk használni, mert sötét árnyalatot kapunk,
// ezért megadjuk a Liberty City egyik havas textúráját.
SetObjectMaterial( SnowObject0, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject1, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject2, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject3, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject4, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject5, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject6, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject7, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject8, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject9, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject10, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject11, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject12, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject13, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject14, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject15, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject16, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject17, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject18, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject19, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject20, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject21, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject22, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject23, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject24, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject25, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject26, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject27, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject28, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject29, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject30, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject31, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject32, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject33, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject34, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject35, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject36, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject37, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject38, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject39, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject40, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject41, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject42, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject43, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject44, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject45, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject46, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject47, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject48, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject49, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject50, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject51, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject52, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject53, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject54, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject55, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject56, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject57, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject58, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject59, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject60, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject61, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject62, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject63, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject64, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject65, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject66, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject67, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject68, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject69, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject70, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject71, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject72, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject73, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject74, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject75, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject76, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject77, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject78, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject79, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject80, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject81, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject82, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject83, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject84, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject85, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject86, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject87, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject88, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject89, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject90, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
// Az object index száma 0, mert csak 1 darab textúrát használ.
// Keresünk egy objektumot, ami látszólag fehér színû. Pl.: 3922
// http://wiki.multitheftauto.com/wiki/IDE_List
// A weboldalon megkeressük a model textúra nevét.
// \"3922        rest_chair2     bistro\"
// Az objektum textúra fájlja a \"bistro\".
// IMG Tools segítségével exportáljuk a fájlt, majd TXD Workshop segítségével megkeressük a kép nevét.
// Pl.: \"mp_snow\" És kész is vagy.
// Színt nem adunk neki, mert ismét sötét színt fogunk kapni.
return 1;
}

70
Segítségkérés / NTDLL.dll Szerver crash probléma
« Dátum: 2012. November 16. - 15:10:02 »
Üdv!
Rengeteg ideje okoz nekem problémát ennek a dll fájlnak a hibája, vagy nem hibája problémát.
A szerver indítás után, pár század másodperccel becrashel.
crashinfo.txt
 
SA-MP Server: 0.3e
 
Exception At Address: 0x778A22B2 Module: (ntdll.dll)
 
Registers:
EAX: 0x00000024   EBX: 0x0000005B   ECX: 0x004DB560   EDX: 0x00000000
ESI: 0x00000024   EDI: 0x00000020   EBP: 0x0018FD14   ESP: 0x0018FD00
EFLAGS: 0x00010212
 
Stack:
+0000: 0x03AE6D74   0x00000000   0x0076E860   0x003C13A8
+0010: 0x036E2B5C   0x0018FD50   0x00491F90   0x00000020
+0020: 0x004925EE   0x00000000   0x03AE6D74   0x00000000
+0030: 0x0000005B   0x00000FFF   0x0018FD28   0x0018F8D4
+0040: 0x0018FE24   0x004965F8   0x004B1270   0xFFFFFFFF
+0050: 0x00000000   0x0040534E   0x0000005B   0x00000000
+0060: 0x03AE6D64   0x0018FD80   0x036E2B5C   0x0040578F
+0070: 0x00000001   0x0076E860   0x0076E860   0x0000004C
+0080: 0x03705338   0x004010B6   0x0076E860   0x03AE6D74
+0090: 0x03931904   0x00402B63   0x0076E860   0x0000005D
+00A0: 0x0018FDB8   0x03AE6D64   0x004EB3D0   0x0076E860
+00B0: 0x00000001   0x00000000   0x00000000   0x001B5460
+00C0: 0x001B5460   0x001B5964   0x001B1968   0x001B5870
+00D0: 0x001B1968   0x036E2B5C   0x03931904   0x00000000
+00E0: 0x036E0020   0x0024EDA8   0x0046E554   0x0076E860
+00F0: 0x0018FE00   0x00000086   0x003C91D8   0xFFFFFFFF
+0100: 0x00000086   0x003C91D8   0x0048727B   0x004EB3D0
+0110: 0x004AFFD1   0x003C8631   0xFFFFFFFF   0x00000000
+0120: 0x0076E860   0x0018FEA4   0x004A4428   0xFFFFFFFF
+0130: 0x00486671   0x00000001   0x00000000   0x00001DB1
 
--------------------------
 
Loaded Modules:
samp-server.exe   A: 0x00400000 - 0x004EE000   (E:\\xyz\\samp-server.exe)
ntdll.dll   A: 0x77880000 - 0x77A00000   (C:\\Windows\\SysWOW64\\ntdll.dll)
kernel32.dll   A: 0x75210000 - 0x75320000   (C:\\Windows\\syswow64\\kernel32.dll)
KERNELBASE.dll   A: 0x757F0000 - 0x75836000   (C:\\Windows\\syswow64\\KERNELBASE.dll)
SHELL32.dll   A: 0x761E0000 - 0x76E2A000   (C:\\Windows\\syswow64\\SHELL32.dll)
msvcrt.dll   A: 0x76000000 - 0x760AC000   (C:\\Windows\\syswow64\\msvcrt.dll)
SHLWAPI.dll   A: 0x76E30000 - 0x76E87000   (C:\\Windows\\syswow64\\SHLWAPI.dll)
GDI32.dll   A: 0x75180000 - 0x75210000   (C:\\Windows\\syswow64\\GDI32.dll)
USER32.dll   A: 0x75620000 - 0x75720000   (C:\\Windows\\syswow64\\USER32.dll)
ADVAPI32.dll   A: 0x750E0000 - 0x75180000   (C:\\Windows\\syswow64\\ADVAPI32.dll)
sechost.dll   A: 0x76FA0000 - 0x76FB9000   (C:\\Windows\\SysWOW64\\sechost.dll)
RPCRT4.dll   A: 0x75F10000 - 0x76000000   (C:\\Windows\\syswow64\\RPCRT4.dll)
SspiCli.dll   A: 0x74F60000 - 0x74FC0000   (C:\\Windows\\syswow64\\SspiCli.dll)
CRYPTBASE.dll   A: 0x74F50000 - 0x74F5C000   (C:\\Windows\\syswow64\\CRYPTBASE.dll)
LPK.dll   A: 0x75D40000 - 0x75D4A000   (C:\\Windows\\syswow64\\LPK.dll)
USP10.dll   A: 0x759D0000 - 0x75A6D000   (C:\\Windows\\syswow64\\USP10.dll)
WSOCK32.dll   A: 0x72AA0000 - 0x72AA7000   (C:\\Windows\\system32\\WSOCK32.dll)
WS2_32.dll   A: 0x755D0000 - 0x75605000   (C:\\Windows\\syswow64\\WS2_32.dll)
NSI.dll   A: 0x77850000 - 0x77856000   (C:\\Windows\\syswow64\\NSI.dll)
WINMM.dll   A: 0x723A0000 - 0x723D2000   (C:\\Windows\\system32\\WINMM.dll)
IMM32.DLL   A: 0x754E0000 - 0x75540000   (C:\\Windows\\system32\\IMM32.DLL)
MSCTF.dll   A: 0x75720000 - 0x757EC000   (C:\\Windows\\syswow64\\MSCTF.dll)
streamer.DLL   A: 0x712D0000 - 0x712FD000   (E:\\ xyz\\plugins\\streamer.DLL)
MSVCR90.dll   A: 0x73A70000 - 0x73B13000   (C:\\Windows\\WinSxS\\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\\MSVCR90.dll)
MSVCP90.dll   A: 0x70FD0000 - 0x7105E000   (C:\\Windows\\WinSxS\\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\\MSVCP90.dll)
nativechecker.DLL   A: 0x10000000 - 0x1000E000   (E:\\xyz\\plugins\\nativechecker.DLL)
mswsock.dll   A: 0x72420000 - 0x7245C000   (C:\\Windows\\system32\\mswsock.dll)
wshtcpip.dll   A: 0x71B80000 - 0x71B85000   (C:\\Windows\\System32\\wshtcpip.dll)
NLAapi.dll   A: 0x6CC00000 - 0x6CC10000   (C:\\Windows\\system32\\NLAapi.dll)
napinsp.dll   A: 0x708F0000 - 0x70900000   (C:\\Windows\\system32\\napinsp.dll)
pnrpnsp.dll   A: 0x708D0000 - 0x708E2000   (C:\\Windows\\system32\\pnrpnsp.dll)
DNSAPI.dll   A: 0x70EA0000 - 0x70EE4000   (C:\\Windows\\system32\\DNSAPI.dll)
winrnr.dll   A: 0x708C0000 - 0x708C8000   (C:\\Windows\\System32\\winrnr.dll)
WLIDNSP.DLL   A: 0x6CBC0000 - 0x6CBE7000   (C:\\Program Files (x86)\\Common Files\\Microsoft Shared\\Windows Live\\WLIDNSP.DLL)
PSAPI.DLL   A: 0x75610000 - 0x75615000   (C:\\Windows\\syswow64\\PSAPI.DLL)
IPHLPAPI.DLL   A: 0x72AB0000 - 0x72ACC000   (C:\\Windows\\system32\\IPHLPAPI.DLL)
WINNSI.DLL   A: 0x73920000 - 0x73927000   (C:\\Windows\\system32\\WINNSI.DLL)
rasadhlp.dll   A: 0x6CBF0000 - 0x6CBF6000   (C:\\Windows\\system32\\rasadhlp.dll)

 
server_log.txt
 

----------
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3e, (C)2005-2012 SA-MP Team
[15:07:24] filterscripts = \"\"  (string)
[15:07:24]
[15:07:24] Server Plugins
[15:07:24] --------------
[15:07:24]  Loading plugin: streamer
[15:07:24]
*** Streamer Plugin v2.5.2 by Incognito loaded ***
[15:07:24]   Loaded.
[15:07:24]  Loading plugin: nativechecker
[15:07:24]   Loaded.
[15:07:24]  Loading plugin: crashdetect
[15:07:25]   Loaded.
[15:07:25]  Loaded 3 plugins.
[15:07:25]
[15:07:25] Filterscripts
[15:07:25] ---------------
[15:07:25]   Loaded 0 filterscripts.
[15:07:25]     Checking natives...
[15:07:25]       OK.

 
crashdetect.txt
 
[15:07:25]: 
[15:07:25]: --- Crashdetect v3.6.3 loaded
[15:07:25]: Server crash caused by native fwrite() called at address 227dc in \'gamemodes\\wirtualrpg.amx\'

 
Mindenféle dolgot kipróbáltam, minden szerver fájl az elérhetõ legújabb.
Mi lehet a probléma?
Csak pár rp módnál észleletem a problémát.

71
Szkript kérések / Autószalon átalakítva
« Dátum: 2012. November 15. - 20:42:31 »
Üdv!
Egyik barátom átírt egy Autószalon scriptet, de hibákat kapott. Megnéztem én is és tényleg, valami olyasmit nyafog, hogy túl hosszú a sor...
Nem tudom pontosan mi lehet a hiba!
 
#include a_samp
#include zcmd
new autoszalon; // Az autószalon pickup változója
#define kocsivetel (1000) // A szalon dialogja
#define hiba 0xff0000AA // Hibaüzenet színe
#define autoszalondialog (1000) // Az autószalon dialogja
#define autoszalonpos -756.3760, 2754.3206, 47.1544 // Az autószalon helye
public OnFilterScriptInit()
{
autoszalon = CreatePickup(1239, 1, autoszalonpos, -1); // Autószalon pickupja
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == autoszalon) ShowPlayerDialog (playerid, autoszalondialog, DIALOG_STYLE_LIST, \"{0dff00}Válassz egy jármûvet!\",\"{ff0000}Infernus-250000dollár\\n{ff0000}Sultan-200000dollár\\n{ff0000}NRG500-150000dollár\\n{ff0000}Phoenix-100000dollár\\n{ff0000}Landstalker-50000dollár\\n{ff0000}Bravura-30000dollár\\n{ff0000}Buffalo-200000dollár\\n{ff0000}Perenniel-20000dollár\\n{ff0000}Sentinel-60000dollár\\n{ff0000}Manana-40000dollár\\n{ff0000}Voodoo-35000dollár\\n{ff0000}Pony-35000dollár\\n{ff0000}Cheetah-135000dollár\\n{ff0000}Moonbeam-60000dollár\\n{ff0000}Esperanto-35000dollár\\n{ff0000}Washington-50000dollár\\n{ff0000}Premier-50000dollár\\n{ff0000}Banshee-100000dollár\\n{ff0000}Stallion-85000dollár\\n{ff0000}Turismo-200000dollár\\n{ff0000}Sabre-50000dollár\\n{ff0000}ZR350-150000dollár\\n{ff0000}Regina-20000dollár\\n{ff0000}Comet-100000dollár\\n{ff0000}Burrito-55000dollár\\n{ff0000}Rancher-85000dollár\\n{ff0000}Sandking-150000dollár\\n{ff0000}BlistaCompact-50000dollár\\n{ff0000}Mesa-35000dollár\\n{ff0000}SuperGT-200000dollár\\n{ff0000}Slamvan-45000dollár\\n{ff0000}Blade-45000dollár\\n{ff0000}Bullet-150000dollár\\n{ff0000}Clover-45000dollár\\n{ff0000}Tampa-45000dollár\\n{ff0000}Sunrise-40000dollár\\n{ff0000}Yosemite-65000dollár\\n{ff0000}Windsor-65000dollár\\n{ff0000}Jester-125000dollár\\n{ff0000}Elegy-100000dollár\\n{ff0000}Flash-75000dollár\\n{ff0000}Savanna-45000dollár\\n{ff0000}Huntley-55000dollár\\n{ff0000}Euros-45000dollár\\n{ff0000}Club-45000dollár\\n{ff0000}Alpha-45000dollár\\n{ff0000}FCR900-75000dollár\\n{ff0000}PCJ600-55000dollár\\n{ff0000}BF400-45000dollár\\n{ff0000}Wayfarer-80000dollár\\n{ff0000}Sanchez-55000dollár\\n{ff0000}Faggio-10000dollár\\n{ff0000}Freeway-60000dollár\",\"Kiválaszt\",\"Mégse\");
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == autoszalon)
    {
if(response == 1)
{
   switch(listitem)
   {
       case 0:
       {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 250000) {CreateVehicle( 411, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy infernus-t \" ); GivePlayerMoney(playerid, -250000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 1:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 200000) {CreateVehicle( 560, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sultan-t \" ); GivePlayerMoney(playerid, -200000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 2:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 150000) {CreateVehicle( 522, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy nrg-t \" ); GivePlayerMoney(playerid, -150000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 3:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 100000) {CreateVehicle( 603, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy phoenix-t\" ); GivePlayerMoney(playerid, -100000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 4:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 50000) {CreateVehicle( 400, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy landstalker-et\" ); GivePlayerMoney(playerid, -50000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 5:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
      }   if(GetPlayerMoney(playerid) >= 30000) {CreateVehicle( 401, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy bravura-t\" ); GivePlayerMoney(playerid, -30000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           case 6:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 150000) {CreateVehicle( 402, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy Buffalo-t\" ); GivePlayerMoney(playerid, -150000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
                }                           
      case 7:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 20000) {CreateVehicle( 404, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy perenniel-t \" ); GivePlayerMoney(playerid, -20000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 8:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 60000) {CreateVehicle( 405, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sentinel-t \" ); GivePlayerMoney(playerid, -60000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 9:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 40000) {CreateVehicle( 410, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy manana-t\" ); GivePlayerMoney(playerid, -40000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 10:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 35000) {CreateVehicle( 412, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy voodoo-t\" ); GivePlayerMoney(playerid, -35000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 11:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 35000) {CreateVehicle( 413, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy pony-t\" ); GivePlayerMoney(playerid, -35000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           }
                                case 12:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 135000) {CreateVehicle( 415, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy cheetah-t\" ); GivePlayerMoney(playerid, -135000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 13:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 60000) {CreateVehicle( 418, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy moonbeam-t \" ); GivePlayerMoney(playerid, -60000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 14:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 35000) {CreateVehicle( 419, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy esperanto-t \" ); GivePlayerMoney(playerid, -35000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 15:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 50000) {CreateVehicle( 421, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy washington-t\" ); GivePlayerMoney(playerid, -50000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 16:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 50000) {CreateVehicle( 426, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy premier-t\" ); GivePlayerMoney(playerid, -50000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 17:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
      }   if(GetPlayerMoney(playerid) >= 100000) {CreateVehicle( 429, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy banshee-t\" ); GivePlayerMoney(playerid, -100000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           case 18:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 85000) {CreateVehicle( 439, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy stallion-t \" ); GivePlayerMoney(playerid, -85000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
                }                           
      case 19:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 200000) {CreateVehicle( 451, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy turismo-t \" ); GivePlayerMoney(playerid, -200000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 20:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 50000) {CreateVehicle( 475, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sabre-t \" ); GivePlayerMoney(playerid, -50000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 21:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 150000) {CreateVehicle( 477, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy zr350-t\" ); GivePlayerMoney(playerid, -150000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 22:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 20000) {CreateVehicle( 479, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy regina-t\" ); GivePlayerMoney(playerid, -20000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 23:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 100000) {CreateVehicle( 480, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy comet-t\" ); GivePlayerMoney(playerid, -100000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           }
                                case 24:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 55000) {CreateVehicle( 482, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy burrito-t \" ); GivePlayerMoney(playerid, -55000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 25:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 85000) {CreateVehicle( 489, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy rancher-t \" ); GivePlayerMoney(playerid, -85000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 26:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 150000) {CreateVehicle( 495, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sandking-t \" ); GivePlayerMoney(playerid, -150000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 27:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 50000) {CreateVehicle( 496, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy blista compact-t\" ); GivePlayerMoney(playerid, -50000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 28:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 35000) {CreateVehicle( 500, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy mesa-t\" ); GivePlayerMoney(playerid, -35000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 29:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
      }   if(GetPlayerMoney(playerid) >= 200000) {CreateVehicle( 506, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy SuperGT-t\" ); GivePlayerMoney(playerid, -200000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           case 30:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 535, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy slamvan-t\" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
                }                           
      case 31:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 536, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy blade-t \" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 32:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 150000) {CreateVehicle( 541, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy bullet-t \" ); GivePlayerMoney(playerid, -150000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 33:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 542, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy clover-t\" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 34:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 549, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy tampa-t\" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 35:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 40000) {CreateVehicle( 550, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sunrise-t\" ); GivePlayerMoney(playerid, -40000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           }
                                case 36:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 65000) {CreateVehicle( 554, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy yosemite-t\" ); GivePlayerMoney(playerid, -65000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 37:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 65000) {CreateVehicle( 555, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy windsor-t \" ); GivePlayerMoney(playerid, -65000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 38:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 125000) {CreateVehicle( 559, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy jester-t \" ); GivePlayerMoney(playerid, -125000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 39:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 100000) {CreateVehicle( 562, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy elegy-t\" ); GivePlayerMoney(playerid, -100000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 40:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 75000) {CreateVehicle( 565, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy flash-t\" ); GivePlayerMoney(playerid, -75000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 41:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
      }   if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 567, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy savanna-t\" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           case 42:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 55000) {CreateVehicle( 579, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy huntley-t \" ); GivePlayerMoney(playerid, -55000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
                }                           
      case 43:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 587, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy euros-t \" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 44:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 589, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy club-t \" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 45:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 602, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy alpha-t\" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 46:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 75000) {CreateVehicle( 521, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy fcr900-t\" ); GivePlayerMoney(playerid, -75000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 47:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 55000) {CreateVehicle( 461, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy pcj600-t\" ); GivePlayerMoney(playerid, -55000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           }
                                case 48:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 581, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy bf400-t \" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
                                }                           
      case 49:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 80000) {CreateVehicle( 586, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy wayfarer-t \" ); GivePlayerMoney(playerid, -80000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 50:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 55000) {CreateVehicle( 468, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sanchez-t \" ); GivePlayerMoney(playerid, -55000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 51:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 10000) {CreateVehicle( 462, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy faggio-t\" ); GivePlayerMoney(playerid, -10000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 52:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 60000) {CreateVehicle( 463, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy freeway-t\" ); GivePlayerMoney(playerid, -60000); } else{SendClientMessage(playe
else
{
   SendClientMessage(playerid, 0xEB000FFF, \"Nem választottál jármûvet!\");
}
}
return 1;
}

 
Itt is lenne, a következõk a hibák:
 
autoszalon.pwn(18) : error 075: input line too long (after substitutions)
autoszalon.pwn(19) : error 037: invalid string (possibly non-terminated string)
autoszalon.pwn(19) : error 017: undefined symbol \"ff0000\"
autoszalon.pwn(19) : warning 217: loose indentation
autoszalon.pwn(19) : error 017: undefined symbol \"Infernus\"
autoszalon.pwn(19) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
5 Errors.

72
Segítségkérés / RemoveBuildingForPlayer hiba
« Dátum: 2012. November 12. - 19:15:45 »
Üdv!
Lenne ez a hibám:
 
E:\\ Nagy XMAS PARTY MAPPA\\Szerver 0.1 teszt\\objectek1.pwn(6) : error 017: undefined symbol \"playerid\"
E:\\ Nagy XMAS PARTY MAPPA\\Szerver 0.1 teszt\\objectek1.pwn(7) : error 017: undefined symbol \"playerid\"
E:\\ Nagy XMAS PARTY MAPPA\\Szerver 0.1 teszt\\objectek1.pwn(8) : error 017: undefined symbol \"playerid\"
E:\\ Nagy XMAS PARTY MAPPA\\Szerver 0.1 teszt\\objectek1.pwn(9) : error 017: undefined symbol \"playerid\"
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
4 Errors.

 
Ez a kódom:
 
#include <a_samp>
#include <a_players>
public OnPlayerConnect()
{
RemoveBuildingForPlayer(playerid, 11636, -1251.0781, 2622.3047, 73.8203, 0.25);
RemoveBuildingForPlayer(playerid, 11512, -1251.0781, 2622.3047, 73.8203, 0.25);
RemoveBuildingForPlayer(playerid, 16499, -909.1172, 2711.7500, 31.4297, 0.25);
RemoveBuildingForPlayer(playerid, 16162, -909.1172, 2711.7500, 31.4297, 0.25);
return 1;
}
public OnGameModeInit()
{
CreateObject(3506, -372.09, 2699.40, 62.71,   0.00, 0.00, 0.00);
CreateObject(3506, -377.16, 2705.96, 62.16,   0.00, 0.00, 0.00);
CreateObject(3506, -383.08, 2712.01, 61.78,   0.00, 0.00, 0.00);
CreateObject(3506, -390.21, 2717.83, 61.40,   0.00, 0.00, 0.00);
CreateObject(3506, -398.08, 2723.50, 61.07,   0.00, 0.00, 0.00);
CreateObject(3506, -408.54, 2728.07, 61.12,   0.00, 0.00, 0.00);
CreateObject(3506, -419.10, 2730.17, 61.39,   0.00, 0.00, 0.00);
CreateObject(3506, -431.31, 2730.54, 61.84,   0.00, 0.00, 0.00);
CreateObject(3506, -442.49, 2729.95, 62.36,   0.00, 0.00, 0.00);
CreateObject(3506, -451.54, 2728.68, 62.79,   0.00, 0.00, 0.00);
CreateObject(3506, -461.35, 2727.63, 63.31,   0.00, 0.00, 0.00);
CreateObject(3506, -468.90, 2726.82, 63.73,   0.00, 0.00, 0.00);
CreateObject(3506, -478.93, 2725.63, 64.21,   0.00, 0.00, 0.00);
CreateObject(3506, -489.04, 2724.71, 64.67,   0.00, 0.00, 0.00);
CreateObject(3506, -500.10, 2724.25, 65.02,   0.00, 0.00, 0.00);
CreateObject(3506, -509.74, 2724.24, 65.19,   0.00, 0.00, 0.00);
CreateObject(3506, -519.08, 2724.98, 65.26,   0.00, 0.00, 0.00);
CreateObject(3506, -528.23, 2727.13, 65.01,   0.00, 0.00, 0.00);
CreateObject(3506, -538.77, 2730.02, 64.40,   0.00, 0.00, 0.00);
CreateObject(3506, -547.12, 2733.51, 63.63,   0.00, 0.00, 0.00);
CreateObject(3506, -554.40, 2738.64, 62.46,   0.00, 0.00, 0.00);
CreateObject(3506, -561.45, 2743.09, 61.48,   0.00, 0.00, 0.00);
CreateObject(3506, -569.47, 2749.88, 60.41,   0.00, 0.00, 0.00);
CreateObject(3506, -578.00, 2755.86, 59.57,   0.00, 0.00, 0.00);
CreateObject(3506, -586.31, 2760.04, 59.01,   0.00, 0.00, 0.00);
CreateObject(3506, -595.20, 2763.94, 58.76,   0.00, 0.00, 0.00);
CreateObject(3506, -604.54, 2765.59, 58.77,   0.00, 0.00, 0.00);
CreateObject(3506, -614.04, 2766.75, 58.97,   0.00, 0.00, 0.00);
CreateObject(3506, -623.04, 2766.26, 59.42,   0.00, 0.00, 0.00);
CreateObject(3506, -632.14, 2764.07, 59.77,   0.00, 0.00, 0.00);
CreateObject(3506, -641.43, 2761.31, 60.13,   0.00, 0.00, 0.00);
CreateObject(3506, -650.18, 2757.79, 60.11,   0.00, 0.00, 0.00);
CreateObject(3506, -659.67, 2754.04, 59.51,   0.00, 0.00, 0.00);
CreateObject(3506, -668.55, 2750.83, 58.01,   0.00, 0.00, 0.00);
CreateObject(3506, -677.70, 2748.82, 56.23,   0.00, 0.00, 0.00);
CreateObject(3506, -686.91, 2746.87, 54.20,   0.00, 0.00, 0.00);
CreateObject(3506, -696.05, 2744.65, 52.27,   0.00, 0.00, 0.00);
CreateObject(3506, -705.68, 2743.33, 50.42,   0.00, 0.00, 0.00);
CreateObject(3506, -716.37, 2741.56, 48.63,   0.00, 0.00, 0.00);
CreateObject(3506, -772.64, 2719.74, 44.27,   0.00, 0.00, 0.00);
CreateObject(3506, -763.79, 2719.87, 44.79,   0.00, 0.00, 0.00);
CreateObject(3506, -754.84, 2719.79, 45.06,   0.00, 0.00, 0.00);
CreateObject(3506, -745.76, 2720.23, 45.50,   0.00, 0.00, 0.00);
CreateObject(3506, -736.43, 2720.08, 46.11,   0.00, 0.00, 0.00);
CreateObject(3506, -728.53, 2720.45, 46.91,   0.00, 0.00, 0.00);
CreateObject(3506, -719.39, 2720.89, 48.01,   0.00, 0.00, 0.00);
CreateObject(3506, -710.09, 2721.95, 49.24,   0.00, 0.00, 0.00);
CreateObject(3506, -701.17, 2723.05, 50.75,   0.00, 0.00, 0.00);
CreateObject(3506, -692.96, 2724.39, 52.13,   0.00, 0.00, 0.00);
CreateObject(3506, -684.21, 2726.00, 53.81,   0.00, 0.00, 0.00);
CreateObject(3506, -675.95, 2727.73, 55.55,   0.00, 0.00, 0.00);
CreateObject(3506, -667.71, 2729.80, 57.27,   0.00, 0.00, 0.00);
CreateObject(3506, -659.61, 2732.22, 58.48,   0.00, 0.00, 0.00);
CreateObject(3506, -651.79, 2735.15, 59.30,   0.00, 0.00, 0.00);
CreateObject(3506, -644.39, 2738.06, 59.92,   0.00, 0.00, 0.00);
CreateObject(3506, -636.54, 2741.31, 60.01,   0.00, 0.00, 0.00);
CreateObject(3506, -628.51, 2744.12, 59.84,   0.00, 0.00, 0.00);
CreateObject(3506, -619.95, 2746.03, 59.58,   0.00, 0.00, 0.00);
CreateObject(3506, -609.85, 2746.05, 59.55,   0.00, 0.00, 0.00);
CreateObject(3506, -600.05, 2743.48, 60.09,   0.00, 0.00, 0.00);
CreateObject(3506, -590.22, 2739.25, 60.99,   0.00, 0.00, 0.00);
CreateObject(3506, -582.99, 2734.50, 62.01,   0.00, 0.00, 0.00);
CreateObject(3506, -576.87, 2729.97, 62.88,   0.00, 0.00, 0.00);
CreateObject(3506, -570.73, 2724.88, 63.84,   0.00, 0.00, 0.00);
CreateObject(3506, -564.97, 2720.84, 64.33,   0.00, 0.00, 0.00);
CreateObject(3506, -559.13, 2716.88, 64.76,   0.00, 0.00, 0.00);
CreateObject(3506, -542.43, 2709.41, 65.34,   0.00, 0.00, 0.00);
CreateObject(3506, -534.46, 2706.96, 65.43,   0.00, 0.00, 0.00);
CreateObject(3506, -525.58, 2705.33, 65.35,   0.00, 0.00, 0.00);
CreateObject(3506, -515.67, 2704.24, 65.13,   0.00, 0.00, 0.00);
CreateObject(3506, -507.21, 2703.93, 64.91,   0.00, 0.00, 0.00);
CreateObject(3506, -499.53, 2703.93, 64.64,   0.00, 0.00, 0.00);
CreateObject(3506, -491.60, 2704.04, 64.31,   0.00, 0.00, 0.00);
CreateObject(3506, -483.85, 2704.61, 63.98,   0.00, 0.00, 0.00);
CreateObject(3506, -476.86, 2705.22, 63.64,   0.00, 0.00, 0.00);
CreateObject(3506, -469.34, 2706.07, 63.27,   0.00, 0.00, 0.00);
CreateObject(3506, -461.88, 2706.80, 62.90,   0.00, 0.00, 0.00);
CreateObject(3506, -453.56, 2707.65, 62.50,   0.00, 0.00, 0.00);
CreateObject(3506, -446.05, 2708.49, 62.17,   0.00, 0.00, 0.00);
CreateObject(3506, -437.10, 2709.43, 61.81,   0.00, 0.00, 0.00);
CreateObject(3506, -428.31, 2709.55, 61.60,   0.00, 0.00, 0.00);
CreateObject(3506, -408.44, 2705.34, 62.28,   0.00, 0.00, 0.00);
CreateObject(3506, -400.89, 2700.44, 62.82,   0.00, 0.00, 0.00);
CreateObject(3506, -395.07, 2695.11, 63.25,   0.00, 0.00, 0.00);
CreateObject(3506, -389.11, 2688.47, 63.84,   0.00, 0.00, 0.00);
CreateObject(3506, -383.92, 2680.41, 64.33,   0.00, 0.00, 0.00);
CreateObject(3506, -379.89, 2673.07, 64.56,   0.00, 0.00, 0.00);
CreateObject(3506, -322.14, 2625.42, 62.83,   0.00, 0.00, 0.00);
CreateObject(3506, -314.91, 2624.77, 62.67,   0.00, 0.00, 0.00);
CreateObject(3506, -308.97, 2623.72, 62.58,   0.00, 0.00, 0.00);
CreateObject(3506, -302.92, 2623.02, 62.46,   0.00, 0.00, 0.00);
CreateObject(3506, -296.46, 2622.89, 62.34,   0.00, 0.00, 0.00);
CreateObject(3506, -289.05, 2622.86, 62.20,   0.00, 0.00, 0.00);
CreateObject(3506, -281.36, 2623.11, 62.04,   0.00, 0.00, 0.00);
CreateObject(3506, -273.81, 2623.41, 61.88,   0.00, 0.00, 0.00);
CreateObject(3506, -266.55, 2623.61, 61.84,   0.00, 0.00, 0.00);
CreateObject(3506, -259.22, 2624.38, 61.76,   0.00, 0.00, 0.00);
CreateObject(3506, -250.83, 2626.17, 61.65,   0.00, 0.00, 0.00);
CreateObject(3506, -242.65, 2627.04, 61.63,   0.00, 0.00, 0.00);
CreateObject(3506, -233.49, 2627.62, 61.71,   0.00, 0.00, 0.00);
CreateObject(3506, -171.86, 2625.76, 62.65,   0.00, 0.00, 0.00);
CreateObject(3506, -178.71, 2626.52, 62.51,   0.00, 0.00, 0.00);
CreateObject(3506, -185.82, 2627.12, 62.32,   0.00, 0.00, 0.00);
CreateObject(3506, -194.14, 2627.59, 62.23,   0.00, 0.00, 0.00);
CreateObject(3506, -202.54, 2627.78, 62.14,   0.00, 0.00, 0.00);
CreateObject(3506, -211.00, 2627.96, 62.00,   0.00, 0.00, 0.00);
CreateObject(3506, -196.69, 2645.77, 62.29,   0.00, 0.00, 0.00);
CreateObject(3506, -177.62, 2645.04, 62.42,   0.00, 0.00, 0.00);
CreateObject(3506, -247.80, 2645.30, 61.73,   0.00, 0.00, 0.00);
CreateObject(3506, -265.20, 2643.45, 61.64,   0.00, 0.00, 0.00);
CreateObject(3506, -787.12, 2719.93, 44.38,   0.00, 0.00, 0.00);
CreateObject(3506, -795.41, 2720.20, 44.55,   0.00, 0.00, 0.00);
CreateObject(3506, -803.34, 2719.93, 44.64,   0.00, 0.00, 0.00);
CreateObject(3506, -810.54, 2719.88, 44.68,   0.00, 0.00, 0.00);
CreateObject(3506, -817.47, 2719.77, 44.74,   0.00, 0.00, 0.00);
CreateObject(3506, -826.07, 2719.43, 44.88,   0.00, 0.00, 0.00);
CreateObject(3506, -833.86, 2719.08, 44.79,   0.00, 0.00, 0.00);
CreateObject(3506, -841.53, 2718.45, 44.74,   0.00, 0.00, 0.00);
CreateObject(3506, -851.15, 2717.49, 44.72,   0.00, 0.00, 0.00);
CreateObject(3506, -869.80, 2716.07, 43.54,   0.00, 0.00, 0.00);
CreateObject(3506, -877.42, 2715.30, 43.68,   0.00, 0.00, 0.00);
CreateObject(3506, -884.56, 2714.41, 43.07,   0.00, 0.00, 0.00);
CreateObject(3506, -893.14, 2713.86, 44.55,   0.00, 0.00, 0.00);
CreateObject(3506, -900.26, 2712.97, 44.83,   0.00, 0.00, 0.00);
CreateObject(3506, -906.61, 2712.39, 44.94,   0.00, 0.00, 0.00);
CreateObject(3506, -914.44, 2711.60, 45.08,   0.00, 0.00, 0.00);
CreateObject(3506, -921.87, 2710.62, 45.10,   0.00, 0.00, 0.00);
CreateObject(3506, -930.02, 2709.73, 45.09,   0.00, 0.00, 0.00);
CreateObject(3506, -937.88, 2708.88, 45.09,   0.00, 0.00, 0.00);
CreateObject(3506, -945.25, 2707.91, 45.11,   0.00, 0.00, 0.00);
CreateObject(3506, -952.97, 2707.09, 45.12,   0.00, 0.00, 0.00);
CreateObject(16162, -909.12, 2711.75, 31.43,   356.86, 0.00, 3.14);
CreateObject(3506, -961.33, 2706.45, 45.10,   0.00, 0.00, 0.00);
CreateObject(3506, -1209.02, 2679.23, 45.04,   0.00, 0.00, 0.00);
CreateObject(3506, -1217.90, 2677.77, 45.19,   0.00, 0.00, 0.00);
CreateObject(3506, -1229.30, 2674.91, 45.57,   0.00, 0.00, 0.00);
CreateObject(3506, -1240.07, 2671.51, 46.43,   0.00, 0.00, 0.00);
CreateObject(3506, -1247.53, 2669.07, 46.80,   0.00, 0.00, 0.00);
CreateObject(3506, -1255.85, 2665.79, 47.31,   0.00, 0.00, 0.00);
CreateObject(3506, -1263.80, 2662.37, 47.82,   0.00, 0.00, 0.00);
CreateObject(3506, -1271.16, 2659.59, 48.11,   0.00, 0.00, 0.00);
CreateObject(3506, -1278.10, 2656.71, 48.42,   0.00, 0.00, 0.00);
CreateObject(3506, -1286.29, 2653.39, 48.72,   0.00, 0.00, 0.00);
CreateObject(3506, -1294.90, 2650.39, 48.97,   0.00, 0.00, 0.00);
CreateObject(3506, -1303.00, 2647.55, 49.07,   0.00, 0.00, 0.00);
CreateObject(3506, -1310.25, 2645.19, 49.14,   0.00, 0.00, 0.00);
CreateObject(3506, -1317.88, 2642.72, 49.20,   0.00, 0.00, 0.00);
CreateObject(3506, -1325.55, 2638.99, 49.46,   0.00, 0.00, 0.00);
CreateObject(3506, -1334.57, 2634.97, 49.72,   0.00, 0.00, 0.00);
CreateObject(3506, -1382.80, 2610.20, 54.01,   0.00, 0.00, 0.00);
CreateObject(3506, -1392.59, 2593.47, 55.75,   0.00, 0.00, 0.00);
CreateObject(11512, -1251.08, 2622.30, 73.82,   356.86, 0.00, 3.14);
CreateObject(3506, -1355.62, 2640.08, 50.55,   0.00, 0.00, 0.00);
CreateObject(3506, -1340.66, 2649.92, 50.00,   0.00, 0.00, 0.00);
return 1;
}

 
Segítsetek!
Legújabb szerver pack! sa-mp.com...

73
Fórum Archívum (Témák/Fórumok) / Re:Közlekedési táblák
« Dátum: 2012. November 11. - 16:30:01 »
Ezeket az objecteket csak az fogja látni aki ugyanúgy telepítette, bemásolta a SAMP mappát.
Tehát kicserélte az objecteket.

74
Segítségkérés / Admin Chatbox Script minimális átalakítása
« Dátum: 2012. November 10. - 20:10:18 »
Üdv!
Kellene nekem egy kis segítség:
 
//===========================
//      *      *             |
//       *    *              |
//        *  *               |
//         **  AdminChat     |
//        *  *               |
//       *    *              |
//      *      *             |
//     |
// Dont NOT Re-Upload it     |
// Do not Remove the credits |
// By XtremeR                |
//===========================
 
#include <a_samp>
#include <zcmd>
#include <sscanf>
//new textdraws
new Text:XMsg[15];
new XMsgStr[15][128];
main()
{
print(\"\\n--------------------------------------------------------\");
print(\" XAdmin Chat By XtremeR\");
print(\"--------------------------------------------------------\\n\");
}
public OnFilterScriptInit()
{
print(\"-----------------------------\");
print(\"X - AdminChat By XtremeR Loaded !\");
print(\"-----------------------------\");
for(new line; line<15; line++)
{
       format(XMsgStr[line], 128, \" \");
}
    XMsg[2] = TextDrawCreate(365, 374.000000, XMsgStr[2]);
    XMsg[3] = TextDrawCreate(365, 383.000000, XMsgStr[3]);
    XMsg[4] = TextDrawCreate(365, 392.000000, XMsgStr[4]);
    XMsg[5] = TextDrawCreate(365, 410.000000, XMsgStr[5]);
    XMsg[6] = TextDrawCreate(365, 410.000000, XMsgStr[6]);
    XMsg[7] = TextDrawCreate(365, 419.000000, XMsgStr[7]);
    XMsg[8] = TextDrawCreate(365, 428.000000, XMsgStr[8]);
    XMsg[9] = TextDrawCreate(365, 436.000000, XMsgStr[9]);
    for(new line; line<15; line++)
{
       TextDrawLetterSize(XMsg[line], 0.230000, 1.100000);
       TextDrawSetShadow(XMsg[line], 0);
       TextDrawTextSize(XMsg[line], 640, 480);
       TextDrawBoxColor(XMsg[line], 0x000000FF);
       TextDrawSetProportional(XMsg[line], 1);
       TextDrawFont(XMsg[line], 1);
       TextDrawSetOutline(XMsg[line], 1);
       TextDrawShowForAll(XMsg[line]);
}
    for(new line; line<15; line++)
{
       TextDrawLetterSize(XMsg[line], 0.230000, 1.100000);
       TextDrawSetShadow(XMsg[line], 0);
       TextDrawTextSize(XMsg[line], 640, 480);
       TextDrawBoxColor(XMsg[line], 0x000000FF);
       TextDrawSetProportional(XMsg[line], 1);
       TextDrawFont(XMsg[line], 1);
       TextDrawSetOutline(XMsg[line], 1);
       TextDrawShowForAll(XMsg[line]);
}
return 1;
}
public OnFilterScriptExit()
{
    for(new line; line<15; line++)
{
    TextDrawDestroy(XMsg[line]);
}
return 1;
}
 
public OnPlayerConnect(playerid)
{
    for(new line; line<15; line++)
{
    TextDrawShowForPlayer(playerid, XMsg[line]);
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
CMD:report(playerid,params[])
{
    new string[128],id,reason[128];
    new reportername[MAX_PLAYER_NAME],hackername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,reportername,sizeof(string));
    GetPlayerName(id,hackername,sizeof(string));
    if(sscanf(params,\"us\",id,reason)) return SendClientMessage(playerid,-1,\"ERROR: /report <Playername/id> <Reason>\");
    else if(!IsPlayerConnected(id)) return SendClientMessage(playerid, -1, \"ERROR: Player is not connected!\");
    format(string,sizeof(string),\"~r~REPORT: %s has reported %s ~y~<Reason: %s>\",reportername,hackername,reason);
    SendXMessage(playerid,string);
    return 1;
}
CMD:a(playerid,params[]) {
    #pragma unused params
IsPlayerAdmin(playerid);
     if(isnull(params)) return SendClientMessage(playerid,0xBD34DAFF,\"Current Usage: /a [text]\");
     SendClientMessage(playerid,0x20B2AAFF,\"Message Sended!\");
     new string[128],name[24];
     GetPlayerName(playerid,name,sizeof(name));
     format(string,sizeof(string),\"Admin %s: %s\",name,params);
SendXMessage(playerid,string);
    return 1;
}
CMD:clearadminchat(playerid,params[]) {
    #pragma unused params
IsPlayerAdmin(playerid);
SendXMessage(playerid,\" \");
SendXMessage(playerid,\" \");
SendXMessage(playerid,\" \");
SendXMessage(playerid,\" \");
SendXMessage(playerid,\" \");
SendXMessage(playerid,\" \");
SendXMessage(playerid,\" \");
SendXMessage(playerid,\" \");
SendXMessage(playerid,\" \");
    return 1;
}
stock SendXMessage(playerid, const text[])
{
    for(new line; line < 15; line++)
    {
        TextDrawShowForPlayer(playerid, XMsg[line]);//show the lines
    }
    for(new line; line < 15; line++)
    {
        TextDrawHideForAll(XMsg[line]);//hide the line
        if(line < 14)
        {
            XMsgStr[line] = XMsgStr[line+1];//Message going up ^
            TextDrawSetString(XMsg[line], XMsgStr[line]);
        }
    }
    format(XMsgStr[9], 128, \"%s\",text);//Message !
    TextDrawSetString(XMsg[9], XMsgStr[9]);//Start fron Line 9
    for(new line; line < 15; line++) // goes up
    {
        TextDrawShowForAll(XMsg[line]);//TextDraw show for player
    }
    return 1;
}
//ALL BY XTREMER!

 
Van ez a script és azt szeretném, ha csak 5 sor jelenne meg a mostani 15 sor helyett, ezáltal nem foglalná el az egész képernyõt a kiírás.
Azt is szeretném, hogy csak rcon admin írhasson ide.
Köszönöm elõre is.

75
Off Telep / Olcsó VPS! Most a legolcsóbb! Gyertek
« Dátum: 2012. November 08. - 14:13:48 »
Üdvözletem!
A mai naptól VPS-eket is bérbe adunk. (Vortex-Hosting.eu)
Rendelés csak e-mailban! ([email protected])
Árlista: http://Vortex-Hosting.eu/vps_lista.html

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