Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Üzenetek - Torma2015

Oldalak: [1] 2 3
1
Segítségkérés / tuning script miért nem menti el a változásokat?
« Dátum: 2013. november 23. - 13:05:23 »
és azt hol tudom beírni a script-be? milyen szöveget keressek?

2
Segítségkérés / tuning script miért nem menti el a változásokat?
« Dátum: 2013. november 23. - 03:15:30 »
Van egy tuningscriptem, és amikor ráteszem a cuccokat tökéletes minden, de ha újra belépek, vagy /park-ot nyomok, avagy egy idõ után nekem visszateszi a leparkolt helyre a jármûvet..na olyankor már nincs rajta a tuningolt alkatrész, mi okból lehet? megköszönném a választ :))

3
Hivatalos fórumról áthozott szkriptek / AllCar Tuning
« Dátum: 2013. november 23. - 00:56:16 »
Ez a Script lehetõvé teszi, hogy a játékban lévõ jármûveket tuningold a \"/tune\" nevû parancsal. Ezzel a tuning scriptel tudod tuningolni az egyedibb jármûveket IS mint pl: Sandking, Tractor, Tank,..ha mást nem is..nitrót, és kereket..akár hidraulikát is tudsz tenni bele! A SCRIPT ANGOL TULAJDONOSTÓL VAN, ÉN CSAK FORDÍTOTTAM !! és módosítottam, hogy mûködjön, ugyanis mûködés képtelen volt a script, tesztelve van, mûködik ! pár képet teszek fel a hitelesítés érdekében ;) ! Használjátok egészséggel ! :)
Az EREDETI ANGOL Tuning Scriptet itt találod :  http://pastebin.com/SDjBcVHg#
A MAGYAROSÍTOTT Tuning Scriptet itt találod:  http://pastebin.com/5JCHe8we
Képeket itt találod :
http://www.imagebanana.com/view/pli7vqgp/sandking.jpg
http://www.imagebanana.com/view/dec7m5fp/huntley.jpg
http://www.imagebanana.com/view/rkx3rsl6/hotknife.jpg
http://www.imagebanana.com/view/ufjw4mhv/traktorfbirancher.jpg
http://www.imagebanana.com/view/cs57amlt/tank.jpg

4
megvan..mûködik, csináltam pár bizonyítékot a kételkedõknek... hoyg létezik ilyen :) és fel is teszem a scriptet ;)

5
Az enyém is angol Script, magyarosítottam...de egy GetVehicleColor.inc-et kéne szereznem :/ :)) talán még fel is tenném, ilyen script még úgysincs az oldalon :)

Dupla hozzászólás automatikusan összefûzve. ( 2013. november 23. - 00:05:34 )

hozzáteszem..még a tank kerekét is cserélni tudod :)

6
Segítségkérés / Itt kérdezz warningot/error -t!
« Dátum: 2013. november 23. - 00:03:05 »
nem találok sehol egy használható GetVehicleColor.inc-et..nincs valakinek esetleg aki át is küldené? fontos lenne. köszöntem

7
az oké...de hol találok egy használható getvehiclecolor.inc-et??

8
Segítségkérés / Itt kérdezz warningot/error -t!
« Dátum: 2013. november 22. - 23:37:17 »
Egy Tuning Scriptet szeretnék betenni, de ez a hiba fogad ! próbáltam többféle GetVehicleColor.inc-et de mindegyiknél error warning..tele van :/ de gondolom hiányzik az include mappából a GetVehicleColor
C:\\Users\\Torma2015\\Desktop\\GTA SZERVER\\filterscripts\\tuning.pwn(4) : fatal error 100: cannot read from file: \"GetVehicleColor\"
Compilation aborted.Pawn compiler 3.2.3664           Copyright © 1997-2006, ITB CompuPhase
1 Error.

9
találtam egy olyan tuning scriptet, de van vele egy gondd...ezt a hibakódot dobja ki...próbáltam többféle getvehiclecolor inc-et de egyiksem volt jó..tele volt erroral meg warningal :/
 
C:\\Users\\Torma2015\\Desktop\\GTA SZERVER\\filterscripts\\tuning.pwn(4) : fatal error 100: cannot read from file: \"GetVehicleColor\"
Compilation aborted.Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
1 Error.

10
tudtok olyan scriptet amiben lehet a sandkingnek a kerekét cserélni???

11
Segítségkérés / rádió scriptemet hogyan tudom a módba tenni?
« Dátum: 2013. november 22. - 13:59:28 »
Nemtudm hova tegyem a rádió scriptemet a módon belül, mert filterscriptbe behozza a menüt, de nemjátszik le semmit, ha elõre raktam a sorban a filterscriptek közt, akkor kiírja, hogy mit hallgatsz de nemszól semmi, a linkek jók ! ezért maradt az hogy a módba teszem bele, de nemtudom hogyan kell..segísetek pls

12
kicseréltem pawnot és úgy sikerült error meg warning nélkül betenni a rádió scriptet,aztán most behozza a rádió menüt, de nem játszik le semmit, a linkek elvileg jók, rákattintok pl rádió1-re és semmi..nem ír ki semmit..nem játszik semmit..mi lehet a gondd?

13
a módban nincs olyan, nem találok sehol...a PPC_playercommands.inc ben megnézem még

Dupla hozzászólás automatikusan összefûzve. ( 2013. november 20. - 18:36:36 )

// Make sure you don\'t get warnings about tabsize
#pragma tabsize 0
 
// ********************************************************************************************************************
// Set default gamemode name
// ********************************************************************************************************************
#define GameModeName            \"[HUN]2013(NEW)Kamionozz és Dolgozz(NEW)2013[HUN]\"
// ********************************************************************************************************************
// Limit the amount of cops with a value greater than 0
// Setting this to \"3\" would mean:
// - having 3 normal players (non-cop players) before the first cop can join the server
// - having 6 normal players before 2 cops can be active
// - having 9 normal players before the third cop can join and so on
// Leaving this at 0 disables the police-limitation, so anyone can choose the police class anytime
// ********************************************************************************************************************
new PlayersBeforePolice   = 0;
// ********************************************************************************************************************
// ********************************************************************************************************************
 
// Include default files
#include
#include
#include
#include
#include
// Include all define-statements and custom-type declarations and the arrays which use them
// These files need to be included before the functions get included, because the functions use the defines, custom types and the arrays
// Also include the defined loads (for truckers, military, mafia, ...) and locations arrays
#include
#include
#include
#include
#include
#include
#include
#include
#include
// Include functions for this gamemode
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
 
// The main function (used only once when the server loads)
main()
{
// Print some standard lines to the server\'s console
print(\"\\n----------------------------------\");
print(GameModeName);
print(\"----------------------------------\\n\");
}
 
// This callback gets called when the server initializes the gamemode
public OnGameModeInit()
{
new HostCommand[128];
// Change the hostname
format(HostCommand, 128, \"Felhasználónév %s\", GameModeName);
SendRconCommand(HostCommand);
SetGameModeText(GameModeName); // Set the Mode of the gamemode, which appears in the list of servers
GameModeInit_VehiclesPickups(); // Add all static vehicles and pickups when the server starts that are required (also load the houses)
GameModeInit_Classes(); // Add character models to the class-selection (without weapons)
Convoys_Init(); // Setup textdraws and default data for convoys
ShowPlayerMarkers(1); // Show players on the entire map (and on the radar)
ShowNameTags(1); // Show player names (and health) above their head
ManualVehicleEngineAndLights(); // Let the server control the vehicle\'s engine and lights
EnableStuntBonusForAll(0); // Disable stunt bonus for all players
DisableInteriorEnterExits(); // Removes all building-entrances in the game
UsePlayerPedAnims(); // Use CJ\'s walking animation
// Start the timer that will show timed messages every 2 minutes
SetTimer(\"Timer_TimedMessages\", 1000 * 60 * 2, true);
// Start the timer that will show a random bonus mission for truckers every 5 minutes
SetTimer(\"ShowRandomBonusMission\", 1000 * 60 * 5, true);
// Start the timer that checks the toll-gates
SetTimer(\"Toll\", 1000, true);
// Fix the bugged houses (after fixing the houses, you can remove this line, as it\'s not needed anymore)
FixHouses();
// While the gamemode starts, start the global timer, and run it every second
SetTimer(\"GlobalTimer\", 1000, true);
return 1;
}
 
// This callback gets called when a player connects to the server
public OnPlayerConnect(playerid)
{
// Always allow NPC\'s to login without password or account
if (IsPlayerNPC(playerid))
return 1;
// Setup local variables
new Name[MAX_PLAYER_NAME], NewPlayerMsg[128], HouseID;
// Setup a PVar to allow cross-script money-transfers (only from filterscript to this mainscript) and scorepoints
SetPVarInt(playerid, \"PVarMoney\", 0);
SetPVarInt(playerid, \"PVarScore\", 0);
// Get the playername
GetPlayerName(playerid, Name, sizeof(Name));
// Also store this name for the player
GetPlayerName(playerid, APlayerData[playerid][PlayerName], 24);
// Send a message to all players to let them know somebody else joined the server
format(NewPlayerMsg, 128, \"Üdvözöllek az új Szerveren (még fordítás alatt van, ha kérdésed van nyugodtan jelezz e-mailben ([email protected])\", Name, playerid);
SendClientMessageToAll(0xFFFFFFFF, NewPlayerMsg);
// Try to load the player\'s datafile (\"PlayerFile_Load\" returns \"1\" is the file has been read, \"0\" when the file cannot be read)
if (PlayerFile_Load(playerid) == 1)
{
// Check if the player is still banned
if (APlayerData[playerid][banTime] < gettime()) // Player ban-time is passed
   ShowPlayerDialog(playerid, DialogLogin, DIALOG_STYLE_INPUT, TXT_DialogLoginTitle, TXT_DialogLoginMsg, TXT_DialogLoginButton1, TXT_DialogButtonCancel);
else // Player is still banned
{
   ShowRemainingBanTime(playerid); // Show the remaining ban-time to the player is days, hours, minutes, seconds
   Kick(playerid); // Kick the player
}
}
else
ShowPlayerDialog(playerid, DialogRegister, DIALOG_STYLE_INPUT, TXT_DialogRegisterTitle, TXT_DialogRegisterMsg, TXT_DialogRegisterButton1, TXT_DialogButtonCancel);
// The houses have been loaded but not the cars, so load all vehicles assigned to the player\'s houses
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
{
    // Get the HouseID from this slot
    HouseID = APlayerData[playerid][Houses][HouseSlot];
    // Check if there is a house in this slot
if (HouseID != 0)
    HouseFile_Load(HouseID, true); // Load the cars of the house
}
// Speedometer setup
Speedometer_Setup(playerid);
// MissionText TextDraw setup
APlayerData[playerid][MissionText] = TextDrawCreate(320.0, 430.0, \" \"); // Setup the missiontext at the bottom of the screen
TextDrawAlignment(APlayerData[playerid][MissionText], 2); // Align the missiontext to the center
TextDrawUseBox(APlayerData[playerid][MissionText], 1); // Set the missiontext to display inside a box
TextDrawBoxColor(APlayerData[playerid][MissionText], 0x00000066); // Set the box color of the missiontext
// Display a message if the player hasn\'t accepted the rules yet
if (APlayerData[playerid][RulesRead] == false)
    SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Fogadd el a szabályzatot{FFFF00}/rules{FF0000}\");
return 1;
}
 
// This function shows the player how long his ban still is when he tries to login (in days, hours, minutes, seconds)
ShowRemainingBanTime(playerid)
{
// Setup local variables
new TotalBanTime, Days, Hours, Minutes, Seconds, Msg[128];
// Get the total ban-time
TotalBanTime = APlayerData[playerid][banTime] - gettime();
// Calculate days
if (TotalBanTime >= 86400)
{
Days = TotalBanTime / 86400;
TotalBanTime = TotalBanTime - (Days * 86400);
}
// Calculate hours
if (TotalBanTime >= 3600)
{
Hours = TotalBanTime / 3600;
TotalBanTime = TotalBanTime - (Hours * 3600);
}
// Calculate minutes
if (TotalBanTime >= 60)
{
Minutes = TotalBanTime / 60;
TotalBanTime = TotalBanTime - (Minutes * 60);
}
// Calculate seconds
Seconds = TotalBanTime;
// Display the remaining ban-time for this player
SendClientMessage(playerid, 0xFFFFFFFF, TXT_StillBanned);
format(Msg, 128, TXT_BannedDuration, Days, Hours, Minutes, Seconds);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
}
 
// This callback gets called when a player disconnects from the server
public OnPlayerDisconnect(playerid, reason)
{
// Always allow NPC\'s to logout without password or account
if (IsPlayerNPC(playerid))
return 1;
// Setup local variables
new Name[24], Msg[128], HouseID;
// Get the playername
GetPlayerName(playerid, Name, sizeof(Name));
// Stop spectate mode for all players who are spectating this player
for (new i; i < MAX_PLAYERS; i++)
    if (IsPlayerConnected(i)) // Check if the player is connected
        if (GetPlayerState(i) == PLAYER_STATE_SPECTATING) // Check if this player is spectating somebody
            if (APlayerData[spectateID] == playerid) // Check if this player is spectating me
         {
         TogglePlayerSpectating(i, 0); // Turn off spectate-mode
         APlayerData[spectateID] = INVALID_PLAYER_ID;
         APlayerData[spectateType] = ADMIN_SPEC_TYPE_NONE;
         SendClientMessage(i, 0xFFFFFFFF, \"{FF0000}A játékos kilépett a szerverrõl\");
      }
// Send a message to all players to let them know somebody left the server
format(Msg, 128, \"kiléptél a szerverrõl\", Name, playerid);
SendClientMessageToAll(0xFFFFFFFF, Msg);
// If the player entered a proper password (the player has an account)
if (strlen(APlayerData[playerid][PlayerPassword]) != 0)
{
    // Save the player data and his houses
PlayerFile_Save(playerid);
}
// Stop any job that may have started (this also clears all mission data)
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: Trucker_EndJob(playerid); // Stop any trucker job
case ClassBusDriver: BusDriver_EndJob(playerid); // Stop any busdriver job
case ClassPilot: Pilot_EndJob(playerid); // Stop any pilot job
case ClassPolice: Police_EndJob(playerid); // Stop any police job
case ClassMafia: Mafia_EndJob(playerid); // Stop any mafia job
case ClassAssistance: Assistance_EndJob(playerid);
case ClassRoadWorker: Roadworker_EndJob(playerid);
}
// If the player is part of a convoy, kick him from it
Convoy_Leave(playerid);
// Unload all the player\'s house-vehicles to make room for other player\'s vehicles
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
{
    // Get the HouseID from this slot
    HouseID = APlayerData[playerid][Houses][HouseSlot];
    // Check if there is a house in this slot
if (HouseID != 0)
{
    // Unload the cars of the house
    House_RemoveVehicles(HouseID);
   // Set the house so it cannot be entered by anyone (close the house)
   AHouseData[HouseID][HouseOpened] = false;
}
}
// Clear the data in the APlayerData array to make sure the next player with the same id doesn\'t hold wrong data
APlayerData[playerid][spectateID] = -1;
APlayerData[playerid][spectateVehicle] = -1;
APlayerData[playerid][spectateType] = ADMIN_SPEC_TYPE_NONE;
APlayerData[playerid][LoggedIn] = false;
APlayerData[playerid][AssistanceNeeded] = false;
APlayerData[playerid][PlayerPassword] = 0;
APlayerData[playerid][PlayerLevel] = 0;
APlayerData[playerid][PlayerJailed] = 0;
APlayerData[playerid][PlayerFrozen] = 0; // Clearing this variable automatically kills the frozentimer
APlayerData[playerid][bans] = 0;
APlayerData[playerid][banTime] = 0;
APlayerData[playerid][Muted] = false;
APlayerData[playerid][RulesRead] = false;
APlayerData[playerid][AutoReportTime] = 0;
APlayerData[playerid][TruckerLicense] = 0;
APlayerData[playerid][busLicense] = 0;
APlayerData[playerid][PlayerClass] = 0;
APlayerData[playerid][Warnings] = 0;
APlayerData[playerid][PlayerMoney] = 0;
APlayerData[playerid][PlayerScore] = 0;
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
APlayerData[playerid][Houses][HouseSlot] = 0;
for (new BusSlot; BusSlot < MAX_BUSINESSPERPLAYER; BusSlot++)
APlayerData[playerid][business][busSlot] = 0;
APlayerData[playerid][CurrentHouse] = 0;
// Clear bank account info
APlayerData[playerid][bankPassword] = 0;
APlayerData[playerid][bankLoggedIn] = false;
APlayerData[playerid][bankMoney] = 0;
// Clear stats
APlayerData[playerid][statsTruckerJobs] = 0;
APlayerData[playerid][statsConvoyJobs] = 0;
APlayerData[playerid][statsBusDriverJobs] = 0;
APlayerData[playerid][statsPilotJobs] = 0;
APlayerData[playerid][statsMafiaJobs] = 0;
APlayerData[playerid][statsMafiaStolen] = 0;
APlayerData[playerid][statsPoliceFined] = 0;
APlayerData[playerid][statsPoliceJailed] = 0;
APlayerData[playerid][statsCourierJobs] = 0;
APlayerData[playerid][statsRoadworkerJobs] = 0;
APlayerData[playerid][statsAssistance] = 0;
APlayerData[playerid][statsMetersDriven] = 0.0;
// Clear police warnings
APlayerData[playerid][PoliceCanJailMe] = false;
APlayerData[playerid][PoliceWarnedMe] = false;
APlayerData[playerid][Value_PoliceCanJailMe] = 0;
// Make sure the jailtimer has been destroyed
KillTimer(APlayerData[playerid][PlayerJailedTimer]);
KillTimer(APlayerData[playerid][Timer_PoliceCanJailMe]);
// Destroy the speedometer TextDraw for this player and the timer, also set the speed to 0
Speedometer_Cleanup(playerid);
// Also destroy the missiontext TextDraw for this player
TextDrawDestroy(APlayerData[playerid][MissionText]);
// Destroy a rented vehicle is the player had any
if (APlayerData[playerid][RentedVehicleID] != 0)
{
// Clear the data for the already rented vehicle
AVehicleData[APlayerData[playerid][RentedVehicleID]][Model] = 0;
AVehicleData[APlayerData[playerid][RentedVehicleID]][Fuel] = 0;
AVehicleData[APlayerData[playerid][RentedVehicleID]][Owned] = false;
AVehicleData[APlayerData[playerid][RentedVehicleID]][Owner] = 0;
AVehicleData[APlayerData[playerid][RentedVehicleID]][PaintJob] = 0;
for (new j; j < 14; j++)
{
   AVehicleData[APlayerData[playerid][RentedVehicleID]][Components][j] = 0;
}
// Destroy the vehicle
DestroyVehicle(APlayerData[playerid][RentedVehicleID]);
// Clear the RentedVehicleID
APlayerData[playerid][RentedVehicleID] = 0;
}
return 1;
}
 
// This callback gets called whenever a player uses the chat-box
public OnPlayerText(playerid, text[])
{
// Block the player\'s text if he has been muted
   if (APlayerData[playerid][Muted] == true)
{
// Let the player know he\'s still muted
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Le vagy némítva\");
// Don\'t allow his text to be sent to the chatbox
return 0;
}
   return 1;
}
 
// This callback gets called when a player interacts with a dialog
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
// Select the proper dialog to process
switch (dialogid)
{
case DialogRegister: Dialog_Register(playerid, response, inputtext); // The \"Register\"-dialog
case DialogLogin: Dialog_Login(playerid, response, inputtext); // The \"Login\"-dialog
case DialogStatsOtherPlayer: Dialog_StatsOtherPlayer(playerid, response, listitem);
case DialogStatsHouse: Dialog_StatsHouse(playerid, response, listitem);
case DialogStatsGoHouse: Dialog_StatsGoHouse(playerid, response, listitem);
case DialogStatsGoBusiness: Dialog_StatsGoBusiness(playerid, response, listitem);
case DialogRescue: Dialog_Rescue(playerid, response, listitem); // The rescue-dialog
case DialogBuyLicenses: Dialog_BuyLicenses(playerid, response, listitem); // The license-dialog (allows the player to buy trucker/busdriver licenses)
case DialogRules: Dialog_Rules(playerid, response);
case DialogTruckerJobMethod: Dialog_TruckerSelectJobMethod(playerid, response, listitem); // The work-dialog for truckers (shows the loads he can carry and lets the player choose the load)
case DialogTruckerSelectLoad: Dialog_TruckerSelectLoad(playerid, response, listitem); // The load-selection dialog for truckers (shows the startlocations for the selected load and let the player choose his startlocation)
case DialogTruckerStartLoc: Dialog_TruckerSelectStartLoc(playerid, response, listitem); // The start-location dialog for truckers (shows the endlocations for the selected load and let the player choose his endlocation)
case DialogTruckerEndLoc: Dialog_TruckerSelectEndLoc(playerid, response, listitem); // The end-location dialog for truckers (processes the selected endlocation and starts the job)
case DialogBusJobMethod: Dialog_BusSelectJobMethod(playerid, response, listitem); // The work-dialog for busdrivers (process the options to choose own busroute or auto-assigned busroute)
case DialogBusSelectRoute: Dialog_BusSelectRoute(playerid, response, listitem); // Choose the busroute and start the job
case DialogCourierSelectQuant: Dialog_CourierSelectQuant(playerid, response, listitem);
case DialogBike: Dialog_Bike(playerid, response, listitem); // The bike-dialog
case DialogCar: Dialog_Car(playerid, response, listitem); // The car-dialog (which uses a split dialog structure)
case DialogPlane: Dialog_Plane(playerid, response, listitem); // The plane-dialog (which uses a split dialog structure)
case DialogTrailer: Dialog_Trailer(playerid, response, listitem); // The trailer-dialog (which uses a split dialog structure)
case DialogBoat: Dialog_Boat(playerid, response, listitem); // The boat-dialog
case DialogNeon: Dialog_Neon(playerid, response, listitem); // The neon-dialog
case DialogRentCarClass: Dialog_RentProcessClass(playerid, response, listitem); // The player chose a vehicleclass from where he can rent a vehicle
case DialogRentCar: Dialog_RentCar(playerid, response, listitem); // The player chose a vehicle from the list of vehicles from the vehicleclass he chose before
case DialogPlayerCommands: Dialog_PlayerCommands(playerid, response, listitem); // Displays all commands in a split-dialog structure
case DialogPrimaryCarColor: Dialog_PrimaryCarColor(playerid, response, listitem);
case DialogSedundaryCarColor: Dialog_SedundaryCarColor(playerid, response, listitem);
case DialogWeather: Dialog_Weather(playerid, response, listitem); // The weather dialog
case DialogCarOption: Dialog_CarOption(playerid, response, listitem); // The caroption dialog
case DialogSelectConvoy: Dialog_SelectConvoy(playerid, response, listitem);
case DialogHouseMenu: Dialog_HouseMenu(playerid, response, listitem); // Process the main housemenu
case DialogUpgradeHouse: Dialog_UpgradeHouse(playerid, response, listitem); // Process the house-upgrade menu
case DialogGoHome: Dialog_GoHome(playerid, response, listitem); // Port to one of your houses
case DialogHouseNameChange: Dialog_ChangeHouseName(playerid, response, inputtext); // Change the name of your house
case DialogSellHouse: Dialog_SellHouse(playerid, response); // Sell the house
case DialogBuyCarClass: Dialog_BuyCarClass(playerid, response, listitem); // The player chose a vehicleclass from where he can buy a vehicle
case DialogBuyCar: Dialog_BuyCar(playerid, response, listitem); // The player chose a vehicle from the list of vehicles from the vehicleclass he chose before
case DialogSellCar: Dialog_SellCar(playerid, response, listitem);
case DialogBuyInsurance: Dialog_BuyInsurance(playerid, response);
case DialogGetCarSelectHouse: Dialog_GetCarSelectHouse(playerid, response, listitem);
case DialogGetCarSelectCar: Dialog_GetCarSelectCar(playerid, response, listitem);
case DialogUnclampVehicles: Dialog_UnclampVehicles(playerid, response);
case DialogCreateBusSelType: Dialog_CreateBusSelType(playerid, response, listitem);
case DialogBusinessMenu: Dialog_BusinessMenu(playerid, response, listitem);
case DialogGoBusiness: Dialog_GoBusiness(playerid, response, listitem);
case DialogBusinessNameChange: Dialog_ChangeBusinessName(playerid, response, inputtext); // Change the name of your business
case DialogSellBusiness: Dialog_SellBusiness(playerid, response); // Sell the business
case DialogBankPasswordRegister: Dialog_BankPasswordRegister(playerid, response, inputtext);
case DialogBankPasswordLogin: Dialog_BankPasswordLogin(playerid, response, inputtext);
case DialogBankOptions: Dialog_BankOptions(playerid, response, listitem);
case DialogBankDeposit: Dialog_BankDeposit(playerid, response, inputtext);
case DialogBankWithdraw: Dialog_BankWithdraw(playerid, response, inputtext);
case DialogBankTransferMoney: Dialog_BankTransferMoney(playerid, response, inputtext);
case DialogBankTransferName: Dialog_BankTransferName(playerid, response, inputtext);
case DialogBankCancel: Dialog_BankCancel(playerid, response);
case DialogHelpItemChosen: Dialog_HelpItemChosen(playerid, response, listitem);
case DialogHelpItem: Dialog_HelpItem(playerid, response);
case DialogOldPassword: Dialog_OldPassword(playerid, response, inputtext);
case DialogNewPassword: Dialog_NewPassword(playerid, response, inputtext);
case DialogConfirmPassword: Dialog_ConfirmPassword(playerid, response);
}
   return 1;
}
// this callback gets called when a player clicks on another player on the scoreboard
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
// Check if the player is an admin of at least level 1
if (APlayerData[playerid][PlayerLevel] >= 1)
{
// Setup local variables
new Name[24], DialogTitle[128], PlayerStatList[3000], PlayerIP[16], NumHouses, NumBusinesses;
// Construct the dialog-title
GetPlayerName(clickedplayerid, Name, sizeof(Name));
format(DialogTitle, 128, \"Játékos statisztikája: %s\", Name);
// Add the IP of the player to the list
    GetPlayerIp(clickedplayerid, PlayerIP, sizeof(PlayerIP));
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Játékos-IP: {00FF00}%s\\n\", PlayerStatList, PlayerIP);
// Add the level of the player to the list
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Admin-szint: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][PlayerLevel]);
// Add the class of the player to the list
switch(APlayerData[clickedplayerid][PlayerClass])
{
   case ClassTruckDriver: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Kamionos\\n\", PlayerStatList);
   case ClassBusDriver: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Buszvezetõ\\n\", PlayerStatList);
   case ClassPilot: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Pilóta\\n\", PlayerStatList);
   case ClassPolice: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Rendõr\\n\", PlayerStatList);
   case ClassMafia: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Maffia\\n\", PlayerStatList);
   case ClassCourier: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Futár\\n\", PlayerStatList);
   case ClassAssistance: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Karbantartó\\n\", PlayerStatList);
}
// Add money and score of the player to the list
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Pénz: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][PlayerMoney]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Pont: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][PlayerScore]);
// Add wanted-level of the player to the list
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Körözési szint: {00FF00}%i\\n\", PlayerStatList, GetPlayerWantedLevel(clickedplayerid));
// Add truckerlicense and busdriver license of the player to the list
if (APlayerData[clickedplayerid][TruckerLicense] == 1)
   format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Kamion jogosítvány: {00FF00}Yes\\n\", PlayerStatList);
else
   format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Kamion jogosítvány: {00FF00}No\\n\", PlayerStatList);
if (APlayerData[clickedplayerid][busLicense] == 1)
   format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Busz jogosítvány: {00FF00}Yes\\n\", PlayerStatList);
else
   format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Busz jogosítvány: {00FF00}No\\n\", PlayerStatList);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Befejezted a Kamionos munkát: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsTruckerJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}A Convoy célba ért: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsConvoyJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Befejezted a munkát: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsBusDriverJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Sikeres landolás: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsPilotJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Befejezted a Maffia melót: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsMafiaJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Lopott rakomány töltve: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsMafiaStolen]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Megbírságolták: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsPoliceFined]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Börtönbe van: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsPoliceJailed]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Leszállítottad a csomagokat: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsCourierJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Befejezted a munkát: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsRoadworkerJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Támogatott: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsAssistance]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Megtett méter: {00FF00}%f\\n\", PlayerStatList, APlayerData[clickedplayerid][statsMetersDriven]);
// Count the number of houses/businesses that the player has and add them to the list
for (new i; i < MAX_HOUSESPERPLAYER; i++)
   if (APlayerData[clickedplayerid][Houses] != 0)
       NumHouses++;
for (new i; i < MAX_BUSINESSPERPLAYER; i++)
   if (APlayerData[clickedplayerid][business] != 0)
       NumBusinesses++;
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Házak: {00FF00}%i (kattints duplán)\\n\", PlayerStatList, NumHouses);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Üzletek: {00FF00}%i (kattints duplán)\\n\", PlayerStatList, NumBusinesses);
// Store the player-id of the other player so the other dialogs can display his statistics further (houses, businesses, cars)
APlayerData[playerid][DialogOtherPlayer] = clickedplayerid;
// Show the statistics of the other player
ShowPlayerDialog(playerid, DialogStatsOtherPlayer, DIALOG_STYLE_LIST, DialogTitle, PlayerStatList, TXT_DialogButtonSelect, TXT_DialogButtonCancel); // Let the player buy a license
}
return 1;
}
 
// This callback gets called when a player picks up any pickup
public OnPlayerPickUpPickup(playerid, pickupid)
{
// If the player picks up the Buy_License pickup at the driving school in Doherty
if (pickupid == Pickup_License)
    // Ask the player which license he wants to buy
ShowPlayerDialog(playerid, DialogBuyLicenses, DIALOG_STYLE_LIST, TXT_DialogLicenseTitle, TXT_DialogLicenseList, TXT_DialogButtonBuy, TXT_DialogButtonCancel); // Let the player buy a license
return 1;
}
 
// This callback gets called when a player spawns somewhere
public OnPlayerSpawn(playerid)
{
// Always allow NPC\'s to spawn without logging in
if (IsPlayerNPC(playerid))
return 1;
// Check if the player properly logged in by typing his password
if (APlayerData[playerid][LoggedIn] == false)
{
SendClientMessage(playerid, 0xFFFFFFFF, TXT_FailedLoginProperly);
    Kick(playerid); // Kick the player if he didn\'t log in properly
}
// Setup local variables
new missiontext[200];
// Spawn the player in the global world (where everybody plays the game)
   SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
// Also set a variable that tracks in which house the player currently is
APlayerData[playerid][CurrentHouse] = 0;
// Disable the clock
TogglePlayerClock(playerid, 0);
// Delete all weapons from the player
ResetPlayerWeapons(playerid);
// Set the missiontext based on the chosen class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: // Truck-driver class
{
   format(missiontext, sizeof(missiontext), Trucker_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassTruckDriver); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassBusDriver: // Bus-driver class
{
   format(missiontext, sizeof(missiontext), BusDriver_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassBusDriver); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassPilot: // Pilot class
{
   format(missiontext, sizeof(missiontext), Pilot_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassPilot); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassPolice: // Police class
{
   format(missiontext, sizeof(missiontext), Police_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassPolice); // Set the playercolor (chatcolor for the player and color on the map)
   // Start the PlayerCheckTimer to scan for wanted players (be sure the timer has been destroyed first)
   KillTimer(APlayerData[playerid][PlayerCheckTimer]);
   APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Rendõrség ellenõrzést tart\", 1000, true, \"i\", playerid);
   // Check if the police player can get weapons
   if (PoliceGetsWeapons == true)
   {
       // Give up to 12 weapons to the player
      for (new i; i < 12; i++)
          GivePlayerWeapon(playerid, APoliceWeapons, PoliceWeaponsAmmo);
   }
}
case ClassMafia: // Mafia class
{
   format(missiontext, sizeof(missiontext), Mafia_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassMafia); // Set the playercolor (chatcolor for the player and color on the map)
   // Start the PlayerCheckTimer to scan for players that carry mafia-loads (be sure the timer has been destroyed first)
   KillTimer(APlayerData[playerid][PlayerCheckTimer]);
   APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Ellenõrizd a Maffia rakományt\", 1000, true, \"i\", playerid);
}
case ClassCourier: // Courier class
{
   format(missiontext, sizeof(missiontext), Courier_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassCourier); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassAssistance: // Assistance class
{
   format(missiontext, sizeof(missiontext), Assistance_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassAssistance); // Set the playercolor (chatcolor for the player and color on the map)
   // Start the PlayerCheckTimer to scan for players who need assistance (be sure the timer has been destroyed first)
   KillTimer(APlayerData[playerid][PlayerCheckTimer]);
   APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Karbantartó ellenõrzés\", 1000, true, \"i\", playerid);
}
case ClassRoadWorker: // Roadworker class
{
   format(missiontext, sizeof(missiontext), RoadWorker_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassRoadWorker); // Set the playercolor (chatcolor for the player and color on the map)
}
}
// Set the missiontext
TextDrawSetString(APlayerData[playerid][MissionText], missiontext);
// Show the missiontext for this player
TextDrawShowForPlayer(playerid, APlayerData[playerid][MissionText]);
// If the player spawns and his jailtime hasn\'t passed yet, put him back in jail
if (APlayerData[playerid][PlayerJailed] != 0)
    Police_JailPlayer(playerid, APlayerData[playerid][PlayerJailed]);
return 1;
}
 
// This callback gets called whenever a player enters a checkpoint
public OnPlayerEnterCheckpoint(playerid)
{
// Check the player\'s class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: // Truckdriver class
   Trucker_OnPlayerEnterCheckpoint(playerid); // Process the checkpoint (load or unload goods)
case ClassBusDriver: // BusDriver class
{
   GameTextForPlayer(playerid, \"küldetést teljesítetted\", 3000, 4); // Show a message to let the player know he finished his job
   BusDriver_EndJob(playerid); // End the current mission
}
case ClassPilot: // Pilot class
   Pilot_OnPlayerEnterCheckpoint(playerid); // Process the checkpoint (load or unload)
case ClassMafia: // Mafia class
   Mafia_OnPlayerEnterCheckpoint(playerid);
case ClassCourier: // Courier class
   Courier_OnPlayerEnterCheckpoint(playerid);
case ClassRoadWorker: // Roadworker class
{
   // Only end the mission when doing \"repair-speedcamera\" jobtype (checkpoint is the base of the roadworker)
   if (APlayerData[playerid][JobID] == 1) // Repairing speedcamera\'s
   {
      GameTextForPlayer(playerid, \"sikeres küldetés\", 3000, 4); // Show a message to let the player know he finished his job
      Roadworker_EndJob(playerid); // End the current mission
   }
   if (APlayerData[playerid][JobID] == 2) // Towing broken vehicle to shredder
               Roadworker_EnterCheckpoint(playerid);
}
}
return 1;
}
 
// This callback gets called when a player enters a race-checkpoint
public OnPlayerEnterRaceCheckpoint(playerid)
{
// Check the player\'s class
switch (APlayerData[playerid][PlayerClass])
{
case ClassBusDriver: // BusDriver class
    Bus_EnterRaceCheckpoint(playerid); // Process the checkpoint
case ClassRoadWorker: // Roadworker class
   Roadworker_EnterRaceCheckpoint(playerid);
}
return 1;
}
 
// This callback gets called whenever a player dies
public OnPlayerDeath(playerid, killerid, reason)
{
// Setup local variables
new VictimName[24], KillerName[24], Msg[128];
// Clear the missiontext
TextDrawSetString(APlayerData[playerid][MissionText], \" \");
// Hide the missiontext for this player (when the player is choosing a class, it\'s not required to show any mission-text)
TextDrawHideForPlayer(playerid, APlayerData[playerid][MissionText]);
// Stop any job that may have started
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: Trucker_EndJob(playerid);
case ClassBusDriver: BusDriver_EndJob(playerid);
case ClassPilot: Pilot_EndJob(playerid);
case ClassPolice: Police_EndJob(playerid);
case ClassMafia: Mafia_EndJob(playerid);
case ClassCourier: Courier_EndJob(playerid);
case ClassAssistance: Assistance_EndJob(playerid);
case ClassRoadWorker: Roadworker_EndJob(playerid);
}
// If the player is part of a convoy, kick him from it
Convoy_Leave(playerid);
// If another player kills you, he\'ll get an extra star of his wanted level
if (killerid != INVALID_PLAYER_ID)
{
// Increase the wanted level of the killer by one star
    SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1);
    // Get the name of the killed player and the killer
    GetPlayerName(playerid, VictimName, sizeof(VictimName));
    GetPlayerName(killerid, KillerName, sizeof(KillerName));
    // Let the killed know the police are informed about the kill
format(Msg, 128, \"{FF0000}Megölted {FFFF00}%s{FF0000}, ezért a rendõrség köröz\", VictimName);
SendClientMessage(killerid, 0xFFFFFFFF, Msg);
// Inform all police players about the kill
format(Msg, 128, \"{00FF00}Játékos {FFFF00}%s{00FF00} meghalt {FFFF00}%s{00FF00}, Találd meg\", KillerName, VictimName);
Police_SendMessage(Msg);
}
return 1;
}
 
// This callback gets called when the player is selecting a class (but hasn\'t clicked \"Spawn\" yet)
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
// Display a short message to inform the player about the class he\'s about to choose
switch (classid)
{
case 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15: // Classes that will be truckdrivers
{
   // Display the name of the class
           GameTextForPlayer(playerid, TXT_ClassTrucker, 3000, 4);
   // Store the class for the player (truckdriver)
   APlayerData[playerid][PlayerClass] = ClassTruckDriver;
}
case 16, 17, 18, 19, 20: // Classes that will be bus-drivers
{
   // Display the name of the class
           GameTextForPlayer(playerid, TXT_ClassBusDriver, 3000, 4);
   // Store the class for the player (busdriver)
   APlayerData[playerid][PlayerClass] = ClassBusDriver;
}
case 21, 22, 23, 24, 25: // Classes that will be Pilot
{
   // Display the name of the class
           GameTextForPlayer(playerid, TXT_ClassPilot, 3000, 4);
   // Store the class for the player (pilot)
   APlayerData[playerid][PlayerClass] = ClassPilot;
}
case 26, 27, 28, 29, 30, 31, 32, 33: // Classes that will be police
{
   // Display the name of the class
           GameTextForPlayer(playerid, TXT_ClassPolice, 3000, 4);
   // Store the class for the player (police)
   APlayerData[playerid][PlayerClass] = ClassPolice;
}
case 34, 35, 36, 37, 38, 39, 40, 41, 42: // Classes that will be mafia
{
   // Display the name of the class
   GameTextForPlayer(playerid, TXT_ClassMafia, 3000, 4);
   // Store the class for the player (mafia)
   APlayerData[playerid][PlayerClass] = ClassMafia;
}
case 43, 44, 45, 46, 47, 48, 49, 50: // Classes that will be courier
{
   // Display the name of the class
   GameTextForPlayer(playerid, TXT_ClassCourier, 3000, 4);
   // Store the class for the player (courier)
   APlayerData[playerid][PlayerClass] = ClassCourier;
}
case 51: // Classes that will be assistance
{
   // Display the name of the class
   GameTextForPlayer(playerid, TXT_ClassAssistance, 3000, 4);
   // Store the class for the player (assistance)
   APlayerData[playerid][PlayerClass] = ClassAssistance;
}
case 52, 53, 54: // Classes that will be roadworker
{
   // Display the name of the class
   GameTextForPlayer(playerid, TXT_ClassRoadWorker, 3000, 4);
   // Store the class for the player (roadworker)
   APlayerData[playerid][PlayerClass] = ClassRoadWorker;
}
}
return 1;
}
 
// This callback is called when the player attempts to spawn via class-selection
public OnPlayerRequestSpawn(playerid)
{
new Index, Float:x, Float:y, Float:z, Float:Angle, Name[24], Msg[128];
// Get the player\'s name
GetPlayerName(playerid, Name, sizeof(Name));
// Choose a random spawnlocation based on the player\'s class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver:
{
   Index = random(sizeof(ASpawnLocationsTrucker)); // Get a random array-index to chose a random spawnlocation
   x = ASpawnLocationsTrucker[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsTrucker[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsTrucker[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsTrucker[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{00FF00}Player {FFFF00}%s{00FF00} csatlakozott {FFFF00}a kamionosokhoz\", Name);
}
case ClassBusDriver:
{
   Index = random(sizeof(ASpawnLocationsBusDriver));
   x = ASpawnLocationsBusDriver[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsBusDriver[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsBusDriver[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsBusDriver[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{00FF00}Player {FFFF00}%s{00FF00} csatlakozott {FFFF00}a Buszvezetõkhöz\", Name);
}
case ClassPilot:
{
   Index = random(sizeof(ASpawnLocationsPilot));
   x = ASpawnLocationsPilot[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsPilot[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsPilot[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsPilot[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{00FF00}Player {FFFF00}%s{00FF00} csatlakozott {FFFF00}a pilótákhoz\", Name);
}
case ClassPolice:
{
    // Count the number of normal players (all classes except police) and count the amount of police players
    new NormalPlayers, PolicePlayers, bool:CanSpawnAsCop = false;
   // Block this check if PlayersBeforePolice is set to 0 (this allows anyone to join as police)
   if (PlayersBeforePolice > 0)
   {
      // Loop through all players
      for (new pid; pid < MAX_PLAYERS; pid++)
      {
         // Exclude this player, as he doesn\'t have a class yet, he\'s still choosing here
         if (pid != playerid)
         {
             // Also exclude all players who are still in the class-selection screen, as they don\'t have a class selected yet
             if (GetPlayerInterior(pid) != 14)
             {
               // Check if this player is logged in
               if (APlayerData[pid][LoggedIn] == true)
               {
                  // Count the amount of normal players and police players
                  switch (APlayerData[pid][PlayerClass])
                  {
                     case ClassPolice:
                         PolicePlayers++;
                     case ClassTruckDriver, ClassBusDriver, ClassPilot, ClassMafia, ClassCourier, ClassAssistance, ClassRoadWorker:
                         NormalPlayers++;
                  }
               }
            }
         }
      }
      // Check if there are less police players than allowed
      if (PolicePlayers < (NormalPlayers / PlayersBeforePolice))
          CanSpawnAsCop = true; // There are less police players than allowed, so the player can choose this class
      else
          CanSpawnAsCop = false; // The maximum amount of police players has been reached, the player can\'t choose to be a cop
      // Check if the player isn\'t allowed to spawn as police
      if (CanSpawnAsCop == false)
      {
         // Let the player know the maximum amount of cops has been reached
         GameTextForPlayer(playerid, \"A Rendõr poszt megtelt\", 5000, 4);
         SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}A maximum rendõrlehetõség betelt, kérlek válassz másik melót\");
         return 0; // Don\'t allow the player to spawn as police player
      }
   }
   // If the player has less than 300 scorepoints
    if (APlayerData[playerid][PlayerScore] < 300)
    {
      // Let the player know he needs 100 scorepoints
      GameTextForPlayer(playerid, \"Az elvárt 300pont nincs meg\", 5000, 4);
      SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Megkell legyen a 300pontod hogy rendõr lehess\");
      return 0; // Don\'t allow the player to spawn as police player
    }
   // If the player has a wanted level
    if (GetPlayerWantedLevel(playerid) > 0)
    {
      // Let the player know he cannot have a wanted level to join police
      GameTextForPlayer(playerid, \"Nem választhatod, hiszen köröznek\", 5000, 4);
      SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}A fekete listáról kerülj le, és lehetsz rendõr\");
      return 0; // Don\'t allow the player to spawn as police player
    }
   Index = random(sizeof(ASpawnLocationsPolice));
   x = ASpawnLocationsPolice[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsPolice[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsPolice[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsPolice[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{00FF00}Player {FFFF00}%s{00FF00} csatlakozott {FFFF00}Rendõrnek\", Name);
}
case ClassMafia:
{
   Index = random(sizeof(ASpawnLocationsMafia));
   x = ASpawnLocationsMafia[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsMafia[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsMafia[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsMafia[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{00FF00}Player {FFFF00}%s{00FF00} csatlakozott {FFFF00}Maffiának\", Name);
}
case ClassCourier:
{
   Index = random(sizeof(ASpawnLocationsCourier));
   x = ASpawnLocationsCourier[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsCourier[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsCourier[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsCourier[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{00FF00}Player {FFFF00}%s{00FF00} csatlakozott {FFFF00}Futárnak\", Name);
}
case ClassAssistance:
{
   Index = random(sizeof(ASpawnLocationsAssistance));
   x = ASpawnLocationsAssistance[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsAssistance[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsAssistance[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsAssistance[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{00FF00}Player {FFFF00}%s{00FF00} csatlakozott {FFFF00}Karbantartónak\", Name);
}
case ClassRoadWorker:
{
   Index = random(sizeof(ASpawnLocationsRoadWorker));
   x = ASpawnLocationsRoadWorker[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsRoadWorker[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsRoadWorker[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsRoadWorker[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{00FF00}Player {FFFF00}%s{00FF00} csatlakozott {FFFF00}Útjavítónak\", Name);
}
}
// Spawn the player with his chosen skin at a random location based on his class
SetSpawnInfo(playerid, 0, GetPlayerSkin(playerid), x, y, z, Angle, 0, 0, 0, 0, 0, 0);
// Send the message to all players (who joined which class)
SendClientMessageToAll(0xFFFFFFFF, Msg);
   return 1;
}
 
// This callback gets called when a vehicle respawns at it\'s spawn-location (where it was created)
public OnVehicleSpawn(vehicleid)
{
// Set the vehicle as not-wanted by the mafia
AVehicleData[vehicleid][MafiaLoad] = false;
// Also reset the fuel to maximum (only for non-owned vehicles)
if (AVehicleData[vehicleid][Owned] == false)
AVehicleData[vehicleid][Fuel] = MaxFuel;
// Re-apply the paintjob (if any was applied)
if (AVehicleData[vehicleid][PaintJob] != 0)
{
    // Re-apply the paintjob
ChangeVehiclePaintjob(vehicleid, AVehicleData[vehicleid][PaintJob] - 1);
}
// Also update the car-color
ChangeVehicleColor(vehicleid, AVehicleData[vehicleid][Color1], AVehicleData[vehicleid][Color2]);
// Re-add all components that were installed (if they were there)
for (new i; i < 14; i++)
{
// Remove all mods from the vehicle (all added mods applied by hackers will hopefully be removed this way when the vehicle respawns)
       RemoveVehicleComponent(vehicleid, GetVehicleComponentInSlot(vehicleid, i));
    // Check if the componentslot has a valid component-id
if (AVehicleData[vehicleid][Components] != 0)
        AddVehicleComponent(vehicleid, AVehicleData[vehicleid][Components]); // Add the component to the vehicle
}
   return 1;
}
 
// This callback is called when the vehicle leaves a mod shop
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
// Let the player pay $150 for changing the color (if they have been changed)
if ((AVehicleData[vehicleid][Color1] != color1) || (AVehicleData[vehicleid][Color2] != color2))
{
RewardPlayer(playerid, -150, 0);
SendClientMessage(playerid, 0xFFFFFFFF, \"{00FF00}A jármû színét megváltoztattad ez 150$ került neked\");
}
// Save the colors
AVehicleData[vehicleid][Color1] = color1;
AVehicleData[vehicleid][Color2] = color2;
// If the primary color is black, remove the paintjob
if (color1 == 0)
AVehicleData[vehicleid][PaintJob] = 0;
return 1;
}
 
// This callback gets called when a player enters or exits a mod-shop
public OnEnterExitModShop(playerid, enterexit, interiorid)
{
return 1;
}
 
// This callback gets called whenever a player mods his vehicle
public OnVehicleMod(playerid, vehicleid, componentid)
{
// When the player changes a component of his vehicle, reduce the price of the component from the player\'s money
APlayerData[playerid][PlayerMoney] = APlayerData[playerid][PlayerMoney] - AVehicleModPrices[componentid - 1000];
// Store the component in the AVehicleData array
AVehicleData[vehicleid][Components][GetVehicleComponentType(componentid)] = componentid;
return 1;
}
 
// This callback gets called whenever a player VIEWS at a paintjob in a mod garage (viewing automatically applies it)
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
// Store the paintjobid for the vehicle (add 1 to the value, otherwise checking for an applied paintjob is difficult)
   AVehicleData[vehicleid][PaintJob] = paintjobid + 1;
return 1;
}
 
// This callback gets called whenever a player enters a vehicle
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
// Setup local variables
new engine, lights, alarm, doors, bonnet, boot, objective;
// Check if the vehicle has fuel
if (AVehicleData[vehicleid][Fuel] > 0)
{
// Start the engine and turn on the lights
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 1, 1, alarm, doors, bonnet, boot, objective);
}
// Store the player\'s current location and interior-id, otherwise anti-airbreak hack code could kick you
GetPlayerPos(playerid, APlayerData[playerid][PreviousX], APlayerData[playerid][PreviousY], APlayerData[playerid][PreviousZ]);
APlayerData[playerid][PreviousInt] = GetPlayerInterior(playerid);
return 1;
}
 
// This callback gets called when a player exits his vehicle
public OnPlayerExitVehicle(playerid, vehicleid)
{
// Setup local variables
new engine, lights, alarm, doors, bonnet, boot, objective;
// Check if the player is the driver of the vehicle
if (GetPlayerVehicleSeat(playerid) == 0)
{
// Turn off the lights and engine
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 0, 0, alarm, doors, bonnet, boot, objective);
}
// Chech if the player is a pilot
if (APlayerData[playerid][PlayerClass] == ClassPilot)
{
    // If the pilot started a job --> as soon as a pilot leaves his plane while doing a job, he fails his mission
if (APlayerData[playerid][JobStarted] == true)
{
    // End the job (clear data)
   Pilot_EndJob(playerid);
   // Inform the player that he failed the mission
   GameTextForPlayer(playerid, TXT_FailedMission, 5000, 4);
   // Reduce the player\'s cash by 1000
   RewardPlayer(playerid, -1000, 0);
}
}
return 1;
}
 
// This callback gets called whenever a vehicle enters the water or is destroyed (explodes)
public OnVehicleDeath(vehicleid)
{
// Get the houseid to which this vehicle belongs
new HouseID = AVehicleData[vehicleid][belongsToHouse];
// Check if this vehicle belongs to a house
if (HouseID != 0)
{
// If the house doesn\'t have insurance for it\'s vehicles
if (AHouseData[HouseID][insurance] == 0)
{
    // Delete the vehicle, clear the data and remove it from the house it belongs to
   Vehicle_Delete(vehicleid);
    // Save the house (and linked vehicles)
    HouseFile_Save(HouseID);
}
}
return 1;
}
 
// This callback gets called when the player changes state
public OnPlayerStateChange(playerid,newstate,oldstate)
{
// Setup local variables
new vid, Name[24], Msg[128], engine, lights, alarm, doors, bonnet, boot, objective;
switch (newstate)
{
case PLAYER_STATE_DRIVER: // Player became the driver of a vehicle
{
   // Get the ID of the player\'s vehicle
   vid = GetPlayerVehicleID(playerid);
   // Get the player\'s name (the one who is trying to enter the vehicle)
   GetPlayerName(playerid, Name, sizeof(Name));
   // Check if the vehicle is owned
   if (AVehicleData[vid][Owned] == true)
   {
      // Check if the vehicle is owned by somebody else (strcmp will not be 0)
      if (strcmp(AVehicleData[vid][Owner], Name, false) != 0)
      {
         // Force the player out of the vehicle
         RemovePlayerFromVehicle(playerid);
         // Turn off the lights and engine
         GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
         SetVehicleParamsEx(vid, 0, 0, alarm, doors, bonnet, boot, objective);
         // Let the player know he cannot use somebody else\'s vehicle
         format(Msg, 128, TXT_SpeedometerCannotUseVehicle, AVehicleData[vid][Owner]);
         SendClientMessage(playerid, 0xFFFFFFFF, Msg);
      }
      // Check if the vehicle is clamped
      if (AVehicleData[vid][Clamped] == true)
      {
         // Force the player out of the vehicle
         RemovePlayerFromVehicle(playerid);
         // Turn off the lights and engine
         GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
         SetVehicleParamsEx(vid, 0, 0, alarm, doors, bonnet, boot, objective);
         // Let the player know he cannot use a clamped vehicle
         format(Msg, 128, TXT_SpeedometerClampedVehicle);
         SendClientMessage(playerid, 0xFFFFFFFF, Msg);
         format(Msg, 128, TXT_SpeedometerClampedVehicle2);
         SendClientMessage(playerid, 0xFFFFFFFF, Msg);
      }
   }
   // Check if the player is not a cop
   if (APlayerData[playerid][PlayerClass] != ClassPolice)
   {
      // First check if the vehicle is a static vehicle (player can still use a bought cop-car that he bought in his house,
      // as a bought vehicle isn\'t static)
      if (AVehicleData[vid][staticVehicle] == true)
      {
         // Check if the entered vehicle is a cop vehicle
         switch (GetVehicleModel(vid))
         {
            case VehiclePoliceLSPD, VehiclePoliceSFPD, VehiclePoliceLVPD, VehicleHPV1000, VehiclePoliceRanger:
            {
               // Force the player out of the vehicle
               RemovePlayerFromVehicle(playerid);
               // Turn off the lights and engine
               GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
               SetVehicleParamsEx(vid, 0, 0, alarm, doors, bonnet, boot, objective);
               // Let the player know he cannot use a cop car
               SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Nem használhatod a rendõrség jármûvét\");
            }
         }
      }
   }
   // Check if the player is not a pilot
   if (APlayerData[playerid][PlayerClass] != ClassPilot)
   {
      // First check if the vehicle is a static vehicle (player can still use a bought plane that he bought in his house,
      // as a bought vehicle isn\'t static)
      if (AVehicleData[vid][staticVehicle] == true)
      {
         // Check if the entered vehicle is a plane or helicopter vehicle
         switch (GetVehicleModel(vid))
         {
            case VehicleShamal, VehicleNevada, VehicleStuntPlane, VehicleDodo, VehicleMaverick, VehicleCargobob:
            {
               // Force the player out of the vehicle
               RemovePlayerFromVehicle(playerid);
               // Turn off the lights and engine
               GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
               SetVehicleParamsEx(vid, 0, 0, alarm, doors, bonnet, boot, objective);
               // Let the player know he cannot use a cop car
               SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Nem használhatod a repülõgépet\");
            }
         }
      }
   }
}
}
return 1;
}
 
// This callback gets called whenever a player presses a key
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
// Debug the keypresses
//   DebugKeys(playerid, newkeys, oldkeys);
// ****************************************************************************************
// NOTE: the keys are messed up, so the code may look strange when testing for certain keys
// ****************************************************************************************
// Fining and jailing players when you\'re police and press the correct keys
// Check the class of the player
switch (APlayerData[playerid][PlayerClass])
{
case ClassPolice:
{
    // If the police-player pressed the RMB key (AIM key) when OUTSIDE his vehicle
   if (((newkeys & KEY_HANDBRAKE) && !(oldkeys & KEY_HANDBRAKE)) && (GetPlayerVehicleID(playerid) == 0))
      Police_FineNearbyPlayers(playerid);
    // If the police-player pressed the LCTRL (SECUNDAIRY key) key when INSIDE his vehicle
   if (((newkeys & KEY_ACTION) && !(oldkeys & KEY_ACTION)) && (GetPlayerVehicleID(playerid) != 0))
      Police_WarnNearbyPlayers(playerid);
}
case ClassAssistance:
{
    // If the assistance-player pressed the RMB key (AIM key) when OUTSIDE his vehicle
   if (((newkeys & KEY_HANDBRAKE) && !(oldkeys & KEY_HANDBRAKE)) && (GetPlayerVehicleID(playerid) == 0))
      Assistance_FixVehicle(playerid);
    // If the police-player pressed the LCTRL (SECUNDAIRY key) key when INSIDE his vehicle
   if (((newkeys & KEY_ACTION) && !(oldkeys & KEY_ACTION)) && (GetPlayerVehicleID(playerid) != 0))
      Assistance_FixOwnVehicle(playerid);
}
}
// Trying to attach the closest vehicle to the towtruck when the player pressed FIRE when inside a towtruck
// Check if the player is inside a towtruck
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == VehicleTowTruck)
{
// Check if the player pushed the fire-key
if(newkeys & KEY_FIRE)
{
   // Get the vehicle-id of the closest vehicle
   new closest = GetClosestVehicle(playerid);
   if(VehicleToPlayer(playerid, closest) < 10) // Check if the closest vehicle is within 10m from the player
      AttachTrailerToVehicle(closest, GetPlayerVehicleID(playerid)); // Attach the vehicle to the towtruck
}
}
// Refuel a vehicle when driving a vehicle and pressing the HORN key
// Check if the player presses the HORN key
if ((newkeys & KEY_CROUCH) && !(oldkeys & KEY_CROUCH))
{
// Check if the player is driving a vehicle
if (GetPlayerVehicleSeat(playerid) == 0)
{
   // Loop through all ARefuelPickups
   for (new i; i < sizeof(ARefuelPickups); i++)
   {
      // Check if the player is in range of a refuelpickup
      if(IsPlayerInRangeOfPoint(playerid, 2.5, ARefuelPickups[pux], ARefuelPickups[puy], ARefuelPickups[puz]))
      {
         // Show a message that the player\'s vehicle is refuelling
         GameTextForPlayer(playerid, \"Tankolas folyik\", 3000, 4);
         // Don\'t allow the player to move again (the timer will allow it after refuelling)
         TogglePlayerControllable(playerid, 0);
             // Start a timer (let the player wait until the vehicle is refuelled)
          SetTimerEx(\"RefuelVehicle\", 5000, false, \"i\", playerid);
          // Stop the search
         break;
      }
   }
}
}
return 1;
}
 
forward VehicleToPlayer(playerid,vehicleid);
// Get the distance between the vehicle and the player
public VehicleToPlayer(playerid, vehicleid)
{
// Setup local variables
new Float:pX, Float:pY, Float:pZ, Float:cX, Float:cY, Float:cZ, Float:distance;
// Get the player position
GetPlayerPos(playerid, pX, pY, pZ);
// Get the vehicle position
GetVehiclePos(vehicleid, cX, cY, cZ);
// Calculate the distance
distance = floatsqroot(floatpower(floatabs(floatsub(cX, pX)), 2) + floatpower(floatabs(floatsub(cY, pY)), 2) + floatpower(floatabs(floatsub(cZ, pZ)), 2));
// Return the distance to the calling routine
return floatround(distance);
}
 
forward GetClosestVehicle(playerid);
// Find the vehicle closest to the player
public GetClosestVehicle(playerid)
{
// Setup local variables
new Float:distance = 99999.000+1, Float:distance2, result = -1;
// Loop through all vehicles
for(new i = 0; i < MAX_VEHICLES; i++)
{
// First check if the player isn\'t driving the current vehicle that needs to be checked for it\'s distance to the player
if (GetPlayerVehicleID(playerid) != i)
{
   // Get the distance between player and vehicle
   distance2 = VehicleToPlayer(playerid, i);
   // Check if the distance is smaller than the previous distance
   if(distance2 < distance)
   {
      // Store the distance
      distance = distance2;
      // Store the vehicle-id
      result = i;
   }
}
}
// Return the vehicle-id of the closest vehicle
return result;
}
 
// This function is used to debug the key-presses
stock DebugKeys(playerid, newkeys, oldkeys)
{
// Debug keys
if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_FIRE key\");
if ((newkeys & KEY_ACTION) && !(oldkeys & KEY_ACTION))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_ACTION key\");
if ((newkeys & KEY_CROUCH) && !(oldkeys & KEY_CROUCH))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_CROUCH key\");
if ((newkeys & KEY_SPRINT) && !(oldkeys & KEY_SPRINT))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_SPRINT key\");
if ((newkeys & KEY_SECONDARY_ATTACK) && !(oldkeys & KEY_SECONDARY_ATTACK))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_SECONDARY_ATTACK key\");
if ((newkeys & KEY_JUMP) && !(oldkeys & KEY_JUMP))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_JUMP key\");
if ((newkeys & KEY_LOOK_RIGHT) && !(oldkeys & KEY_LOOK_RIGHT))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_LOOK_RIGHT key\");
if ((newkeys & KEY_HANDBRAKE) && !(oldkeys & KEY_HANDBRAKE))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_HANDBRAKE key\");
if ((newkeys & KEY_LOOK_LEFT) && !(oldkeys & KEY_LOOK_LEFT))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_LOOK_LEFT key\");
if ((newkeys & KEY_SUBMISSION) && !(oldkeys & KEY_SUBMISSION))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_SUBMISSION key\");
if ((newkeys & KEY_LOOK_BEHIND) && !(oldkeys & KEY_LOOK_BEHIND))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_LOOK_BEHIND key\");
if ((newkeys & KEY_WALK) && !(oldkeys & KEY_WALK))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_WALK key\");
if ((newkeys & KEY_ANALOG_UP) && !(oldkeys & KEY_ANALOG_UP))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_ANALOG_UP key\");
if ((newkeys & KEY_ANALOG_DOWN) && !(oldkeys & KEY_ANALOG_DOWN))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_ANALOG_DOWN key\");
if ((newkeys & KEY_ANALOG_LEFT) && !(oldkeys & KEY_ANALOG_LEFT))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_ANALOG_LEFT key\");
if ((newkeys & KEY_ANALOG_RIGHT) && !(oldkeys & KEY_ANALOG_RIGHT))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_ANALOG_RIGHT key\");
if ((newkeys & KEY_UP) && !(oldkeys & KEY_UP))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_UP key\");
if ((newkeys & KEY_DOWN) && !(oldkeys & KEY_DOWN))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_DOWN key\");
if ((newkeys & KEY_LEFT) && !(oldkeys & KEY_LEFT))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_LEFT key\");
if ((newkeys & KEY_RIGHT) && !(oldkeys & KEY_RIGHT))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_RIGHT key\");
return 1;
}

 
itt az egész mód

14
public OnPlayerText(playerid, text[])
{
// Block the player\'s text if he has been muted
   if (APlayerData[playerid][Muted] == true)
{
// Let the player know he\'s still muted
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Le vagy némítva\");
// Don\'t allow his text to be sent to the chatbox
return 0;
}
   return 1;
}

 
ezt találtam a módban

Dupla hozzászólás automatikusan összefûzve. ( 2013. november 20. - 18:28:47 )

de ez a muted..mást nem találtam a módban

15
                                                              // EMenu By Etch
                                                               //fordította: kadaradam
#include
#define COLOR_YELLOW 0xFFFF00AA
#pragma tabsize 0
#define DIALOGID 3577
#define COLOR_RED 0xAA3333AA
//Variables
static pmodelid[MAX_PLAYERS];
static pvehicleid[MAX_PLAYERS];
//Fowards
forward ModCar(playerid);
new Float:X, Float:Y, Float:Z, Float:Angle;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\"EMenu By Etch Loaded\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
   print(\"\\n--------------------------------------\");
print(\"EMenu By Etch Unloaded\");
print(\"--------------------------------------\\n\");
return 1;
}
#else
main()
{
}
#endif
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
   if(strcmp(cmdtext, \"/tuning\", true) == 0) {
new playerstate = GetPlayerState(playerid);
if(playerstate == PLAYER_STATE_DRIVER) {
    return ModCar(playerid);
}
else {
   return SendClientMessage(playerid, COLOR_RED, \"[Hiba]: Muszáj kocsiban lenned!.\");
}
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
GetPlayerPos(playerid, X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
   GetPlayerPos(playerid,X,Y,Z);
   if(dialogid == DIALOGID)
{
if(response)
{
   if(listitem == 0) //Paintjobs
   {
      ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, \"Válassz fényezést \", \"Fényezés 1\\nFényezés 2\\nFényezés 3\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 1) //Colors
   {
      ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, \"Válassz színt\", \"Fekete\\nFehér\\nPiros\\nKék\\nZöld\\nSárga\\nRózsaszín\\nBarna\\nLila\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 2) //Exhausts
   {
      ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Válassz kipufogót\", \"Wheel Arch Alien Kipufogó\\nWheel Arch X-Flow Kipufogó\\nLocos Low Chromer Kipufogó\\nLocos Low Slamin Kipufogó\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 3) //Front Bumpers
   {
      ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Válassz hátsó lökhárítót\", \"Wheel Arch Alien lökhárító\\nWheel Arch X-Flow lökhárító\\nLocos Low Chromer lökhárító\\nLocos Low Slamin lökhárító\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 4) //Rear Bumpers
   {
      ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Válassz elsõ lökhárítót\", \"Wheel Arch Alien lökhárító\\nWheel Arch X-Flow lökhárító\\nLocos Low Chromer lökhárító\\nLocos Low Slamin lökhárító\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 5) //Roofs
   {
      ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, \"Válassz tetõt\", \"Wheel Arch Alien tetõ\\nWheel Arch X-Flow tetõ\\nLocos Low Hardtop tetõ\\nLocos Low Softtop tetõ\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 6) //Spoilers
   {
      ShowPlayerDialog(playerid, DIALOGID+7, DIALOG_STYLE_LIST, \"Válassz Spoiler-t\", \"Alien Spoiler\\nX-Flow Spoiler\\nBACK\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 7) //SideSkirts
   {
      ShowPlayerDialog(playerid, DIALOGID+8, DIALOG_STYLE_LIST, \"Válassz oldalsó küszöböt\", \"Wheel Arch Alien küszöb\\nWheel Arch X-Flow küszöb\\nLocos Low Chrome Strip\\nLocos Low Chrome Flames\\nLocos Low Chrome Arches\\nLocos Low Chrome Trim\\nLocos Low Wheelcovers\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
           if(listitem == 8) //Bullbars
   {
      ShowPlayerDialog(playerid, DIALOGID+9, DIALOG_STYLE_LIST, \"Válassz BullBart\", \"Locos Low Chrome Grill\\nLocos Low Chrome Bars\\nLocos Low Chrome Lights\\nLocos Low Chrome Bullbar\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 9) //Wheels
   {
      ShowPlayerDialog(playerid, DIALOGID+10, DIALOG_STYLE_LIST, \"Válassz felnit\", \"Offroad\\nMega\\nWires\\nTwist\\nGrove\\nImport\\nAtomic\\nAhab\\nVirtual\\nAccess\\nKövetkezõ oldal\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 10) //Car stereo
   {
      ShowPlayerDialog(playerid, DIALOGID+11, DIALOG_STYLE_LIST, \"Válassz autóhifit.\", \"Bass Boost\\nSuper Bass Boost\\nUltra Bass Boost\\nKing Bass Boost\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 11) //Tune car menu 2
   {
      ShowPlayerDialog(playerid, DIALOGID+12, DIALOG_STYLE_LIST, \"Egyéb opciók\", \"Hidraulika\\nNitro x10\\nJavítás\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 12) //Wheels2
   {
      ShowPlayerDialog(playerid, DIALOGID+13, DIALOG_STYLE_LIST, \"Válassz felnit(2)\", \"Trance\\nShadow\\nRimshine\\nClassic\\nCutter\\nSwitch\\nDollar\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
      }
  }
  if(dialogid == DIALOGID+1) //Paintjobs
  {
if(response)
{
   if(listitem == 0)
   {
      if(pmodelid[playerid] == 562 ||
      pmodelid[playerid] == 565 ||
      pmodelid[playerid] == 559 ||
      pmodelid[playerid] == 561 ||
      pmodelid[playerid] == 560 ||
      pmodelid[playerid] == 575 ||
      pmodelid[playerid] == 534 ||
      pmodelid[playerid] == 567 ||
      pmodelid[playerid] == 536 ||
      pmodelid[playerid] == 535 ||
      pmodelid[playerid] == 576 ||
      pmodelid[playerid] == 558)
        {
         new car = GetPlayerVehicleID(playerid);
         ChangeVehiclePaintjob(car,0);
         PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
         SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen átfestetted az autódat.\");
                   ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, \"Válassz fényezést \", \"Fényezés 1\\nFényezés 2\\nFényezés 3\\nVissza\", \"Kiválasztás\", \"Kilépés\");
      }
      else
      {
         SendClientMessage(playerid,COLOR_RED,\"[Hiba]: Ez a szín csak a Wheel Arch Angel és Loco Low Co. kocsiknak van engedélyezve!\");
          ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
      }
   }
   if(listitem == 1)
   {
      if(pmodelid[playerid] == 562 ||
      pmodelid[playerid] == 565 ||
      pmodelid[playerid] == 559 ||
      pmodelid[playerid] == 561 ||
      pmodelid[playerid] == 560 ||
      pmodelid[playerid] == 575 ||
      pmodelid[playerid] == 534 ||
      pmodelid[playerid] == 567 ||
      pmodelid[playerid] == 536 ||
      pmodelid[playerid] == 535 ||
      pmodelid[playerid] == 576 ||
      pmodelid[playerid] == 558)
               {
         new car = GetPlayerVehicleID(playerid);
         ChangeVehiclePaintjob(car,1);
         PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
         SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen átfestetted az autódat..\");
                   ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, \"Válassz fényezést \", \"Fényezés 1\\nFényezés 2\\nFényezés 3\\nVissza\", \"Kiválasztás\", \"Kilépés\");
      }
      else
      {
         SendClientMessage(playerid,COLOR_RED,\"[ERROR]: Ez a szín csak a Wheel Arch Angel és Loco Low Co. kocsiknak van engedélyezve!\");
          ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
      }
   }
   if(listitem == 2)
   {
      if(pmodelid[playerid] == 562 ||
      pmodelid[playerid] == 565 ||
      pmodelid[playerid] == 559 ||
      pmodelid[playerid] == 561 ||
      pmodelid[playerid] == 560 ||
      pmodelid[playerid] == 575 ||
      pmodelid[playerid] == 534 ||
      pmodelid[playerid] == 567 ||
      pmodelid[playerid] == 536 ||
      pmodelid[playerid] == 535 ||
      pmodelid[playerid] == 576 ||
      pmodelid[playerid] == 558)
       {
            new car = GetPlayerVehicleID(playerid);
                  ChangeVehiclePaintjob(car,2);
                  PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
         SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen átfestetted az autódat.\");
                  ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, \"Válassz fényezést \", \"Fényezés 1\\nFényezés 2\\nFényezés 3\\nVissza\", \"Kiválasztás\", \"Kilépés\");
      }
      else
      {
         SendClientMessage(playerid,COLOR_RED,\"[ERROR]: Ez a szín csak a Wheel Arch Angel és Loco Low Co. kocsiknak van engedélyezve!\");
          ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
      }
   }
   if(listitem == 3)
   {
      ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
   }
   }
  }
  if(dialogid == DIALOGID+2) //Colours
  {
if(response)
{
   if(listitem == 0)
   {
            new car = GetPlayerVehicleID(playerid);
            ChangeVehicleColor(car,0,0);//Black
            PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
            SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Átfestetted az autódat, színe:Fekete\");
            ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, \"Válassz színt\", \"Fekete\\nFehér\\nPiros\\nKék\\nZöld\\nSárga\\nRózsaszín\\nBarna\\nLila\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 1)
   {
           new car = GetPlayerVehicleID(playerid);
           ChangeVehicleColor(car,1,1);//White
           PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
           SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Átfestetted az autódat, színe:Fehér.\");
           ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, \"Válassz színt\", \"Fekete\\nFehér\\nPiros\\nKék\\nZöld\\nSárga\\nRózsaszín\\nBarna\\nLila\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 2)
   {
           new car = GetPlayerVehicleID(playerid);
           ChangeVehicleColor(car,3,3);//Red
           PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
           SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Átfestetted az autódat, színe:Piros\");
           ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, \"Válassz színt\", \"Fekete\\nFehér\\nPiros\\nKék\\nZöld\\nSárga\\nRózsaszín\\nBarna\\nLila\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 3)
   {
           new car = GetPlayerVehicleID(playerid);
           ChangeVehicleColor(car,79,79); //Blue
           PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
           SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Átfestetted az autódat, színe:Kék.\");
           ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, \"Válassz színt\", \"Fekete\\nFehér\\nPiros\\nKék\\nZöld\\nSárga\\nRózsaszín\\nBarna\\nLila\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 4)
   {
           new car = GetPlayerVehicleID(playerid);
           ChangeVehicleColor(car,86,86);//Green
           PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
           SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Átfestetted az autódat, színe:Zöld\");
           ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, \"Válassz színt\", \"Fekete\\nFehér\\nPiros\\nKék\\nZöld\\nSárga\\nRózsaszín\\nBarna\\nLila\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 5)
   {
           new car = GetPlayerVehicleID(playerid);
           ChangeVehicleColor(car,6,6);//Yellow
           PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
           SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Átfestetted az autódat, színe:Sárga\");
           ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, \"Válassz színt\", \"Fekete\\nFehér\\nPiros\\nKék\\nZöld\\nSárga\\nRózsaszín\\nBarna\\nLila\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 6)
          {
           new car = GetPlayerVehicleID(playerid);
           ChangeVehicleColor(car,126,126);//Pink
           PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
           SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Átfestetted az autódat, színe:Rózsaszín.\");
           ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, \"Válassz színt\", \"Fekete\\nFehér\\nPiros\\nKék\\nZöld\\nSárga\\nRózsaszín\\nBarna\\nLila\\nVissza\", \"Kiválasztás\", \"Kilépés\");
   }
   if(listitem == 7)
   {
           new car = GetPlayerVehicleID(playerid);
           ChangeVehicleColor(car,66,66);//Brown
           PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
                SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Átfestetted az autódat, színe:Barna\");
           ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, \"Válassz színt\", \"Fekete\\nFehér\\nPiros\\nKék\\nZöld\\nSárga\\nRózsaszín\\nBarna\\nLila\\nVissza\", \"Kiválasztás\", \"Kilépés\");
           }
           if(listitem == 8)
   {
           new car = GetPlayerVehicleID(playerid);
           ChangeVehicleColor(car,175,175);//Brown
           PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
                SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Átfestetted az autódat, színe:Lila\");
           ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, \"Válassz színt\", \"Fekete\\nFehér\\nPiros\\nKék\\nZöld\\nSárga\\nRózsaszín\\nBarna\\nLila\\nVissza\", \"Kiválasztás\", \"Kilépés\");
           }
           if(listitem == 9)
   {
                 ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
           }
}
  }
  if(dialogid == DIALOGID+3) //Exhausts
  {
if(response)
{
   if(listitem == 0)//Wheel Arch Cars Alien Exausts
   {
               if(pmodelid[playerid] == 562 ||
      pmodelid[playerid] == 565 ||
      pmodelid[playerid] == 559 ||
      pmodelid[playerid] == 561 ||
      pmodelid[playerid] == 560)
        {
            new car = GetPlayerVehicleID(playerid);
            if(pmodelid[playerid] == 562)
            {
               AddVehicleComponent(car,1034);
               PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
               SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a Wheel Arch Alien kipufogót egy Elegy-re.\");
               ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Válassz kipufogót\", \"Wheel Arch Alien Kipufogó\\nWheel Arch X-Flow Kipufogó\\nLocos Low Chromer Kipufogó\\nLocos Low Slamin Kipufogó\\nVissza\", \"Kiválasztás\", \"Kilépés\");
         }
         else if(pmodelid[playerid] == 565)
         {
             AddVehicleComponent(car,1046);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a Wheel Arch Alien kipufogótFlash-re.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Válassz kipufogót\", \"Wheel Arch Alien Kipufogó\\nWheel Arch X-Flow Kipufogó\\nLocos Low Chromer Kipufogó\\nLocos Low Slamin Kipufogó\\nVissza\", \"Kiválasztás\", \"Kilépés\");
         }
         else if(pmodelid[playerid] == 559)
         {
             AddVehicleComponent(car,1065);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a Wheel Arch Alien kipufogót Jetser-re.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Válassz kipufogót\", \"Wheel Arch Alien Kipufogó\\nWheel Arch X-Flow Kipufogó\\nLocos Low Chromer Kipufogó\\nLocos Low Slamin Kipufogó\\nVissza\", \"Kiválasztás\", \"Kilépés\");
         }
         else if(pmodelid[playerid] == 561)
         {
             AddVehicleComponent(car,1064);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a Wheel Arch Alien kipufogót Stratum-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Válassz kipufogót\", \"Wheel Arch Alien Kipufogó\\nWheel Arch X-Flow Kipufogó\\nLocos Low Chromer Kipufogó\\nLocos Low Slamin Kipufogó\\nVissza\", \"Kiválasztás\", \"Kilépés\");
         }
         else if(pmodelid[playerid] == 560)
         {
             AddVehicleComponent(car,1028);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a Wheel Arch Alien kipufogót Sultan-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Válassz kipufogót\", \"Wheel Arch Alien Kipufogó\\nWheel Arch X-Flow Kipufogó\\nLocos Low Chromer Kipufogó\\nLocos Low Slamin Kipufogó\\nVissza\", \"Kiválasztás\", \"Kilépés\");
         }
         else if(pmodelid[playerid] == 558)
         {
             AddVehicleComponent(car,1089);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
              SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a Wheel Arch Alien kipufogót Uranus-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Válassz kipufogót\", \"Wheel Arch Alien Kipufogó\\nWheel Arch X-Flow Kipufogó\\nLocos Low Chromer Kipufogó\\nLocos Low Slamin Kipufogó\\nVissza\", \"Kiválasztás\", \"Kilépés\");
             }
             }
               else
         {
          SendClientMessage(playerid,COLOR_RED,\"[ERROR]: Ezeket csak a Wheel Arch Angels autóira tudod rárakni!\");
         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tune car menu\",\"Paint Jobs\\nColors\\nExhausts\\nFront Bumper\\nRear Bumper\\nRoof\\nSpoilers\\nSide Skirts\\nBullbars\\nWheels\\nCar Stereo\\nNext page\", \"Select\", \"Exit\");
                   }
           }
   if(listitem == 1)//Wheel Arch Cars X-Flow Exausts
           {
               if(pmodelid[playerid] == 562 ||
      pmodelid[playerid] == 565 ||
      pmodelid[playerid] == 559 ||
      pmodelid[playerid] == 561 ||
      pmodelid[playerid] == 560)
               {
           new car = GetPlayerVehicleID(playerid);
           if(pmodelid[playerid] == 562)
           {
               AddVehicleComponent(car,1037);
               PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
               SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a  Wheel Arch X-Flow kipufogót egy Elegy-re.\");
               ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Válassz kipufogót\", \"Wheel Arch Alien Kipufogó\\nWheel Arch X-Flow Kipufogó\\nLocos Low Chromer Kipufogó\\nLocos Low Slamin Kipufogó\\nVissza\", \"Kiválasztás\", \"Kilépés\");
         }
         else if(pmodelid[playerid] == 565)
         {
             AddVehicleComponent(car,1045);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a  Wheel Arch X-Flow kipufogót egy Flash-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 559)
         {
             AddVehicleComponent(car,1066);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a  Wheel Arch X-Flow kipufogót egy Jester-re.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 561)
         {
             AddVehicleComponent(car,1059);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a  Wheel Arch X-Flow kipufogót egy Stratum-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 560)
         {
             AddVehicleComponent(car,1029);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a  Wheel Arch X-Flow kipufogót egyn Sultan-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 558)
         {
             AddVehicleComponent(car,1092);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a  Wheel Arch X-Flow kipufogót egy Uranus-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         }
         else
         {
          SendClientMessage(playerid,COLOR_RED,\"[ERROR]: Ezeket csak a Wheel Arch Angels autóira tudod rárakni!\");
         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
         }
           }
   if(listitem == 2)//Locos Low Co. Cars Chromer Exausts
           {
               if(pmodelid[playerid] == 575 ||
      pmodelid[playerid] == 534 ||
      pmodelid[playerid] == 567 ||
      pmodelid[playerid] == 536 ||
      pmodelid[playerid] == 576 ||
      pmodelid[playerid] == 535)
       {
           new car = GetPlayerVehicleID(playerid);
           if(pmodelid[playerid] == 575)
           {
               AddVehicleComponent(car,1044);
               PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
                SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a Locos Low Chromer kipufogót egy Brodway-re.\");
               ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 534)
         {
             AddVehicleComponent(car,1126);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a Locos Low Chromer kipufogót egy Remington-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 567)
         {
             AddVehicleComponent(car,1129);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
                    SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a Locos Low Chromer kipufogót egy Savanna-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 536)
         {
             AddVehicleComponent(car,1104);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a Locos Low Chromer kipufogót egy Blade-re.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 535)
         {
             AddVehicleComponent(car,1113);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a Locos Low Chromer kipufogót egy Slamvan-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 576)
         {
             AddVehicleComponent(car,1136);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
               SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktad a Locos Low Chromer kipufogót egy Tornado-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         }
         else
         {
          SendClientMessage(playerid,COLOR_RED,\"[ERROR]: Ezeket csak Locos Low Car-ra rakhatod !\");
         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
         }
           }
   if(listitem == 3)//Locos Low Co. Cars Salmin Exausts
           {
               if(pmodelid[playerid] == 575 ||
      pmodelid[playerid] == 534 ||
      pmodelid[playerid] == 567 ||
      pmodelid[playerid] == 536 ||
      pmodelid[playerid] == 576 ||
      pmodelid[playerid] == 535)
       {
           new car = GetPlayerVehicleID(playerid);
           if(pmodelid[playerid] == 575)
           {
               AddVehicleComponent(car,1043);
               PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
               SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO] Sikeresen ráraktál egy kipufogót egy Brodway-ra.\");
               ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 534)
         {
             AddVehicleComponent(car,1127);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO] Sikeresen ráraktál egy kipufogót egy Remingon-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 567)
         {
             AddVehicleComponent(car,1132);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO] Sikeresen ráraktál egy kipufogót egy Savanna-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 536)
         {
             AddVehicleComponent(car,1105);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO] Sikeresen ráraktál egy kipufogót egy Blade-re.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 535)
         {
             AddVehicleComponent(car,1114);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO] Sikeresen ráraktál egy kipufogót egy Slamvan-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 576)
         {
             AddVehicleComponent(car,1135);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO] Sikeresen ráraktál egy kipufogót egy Tornado-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, \"Select a Exhaust\", \"Wheel Arch Alien Exhaust\\nWheel Arch X-Flow Exhaust\\nLocos Low Chromer Exhaust\\nLocos Low Slamin Exhaust\\nBACK\", \"Select\", \"Exit\");
         }
                   }
         else
         {
          SendClientMessage(playerid,COLOR_RED,\"[ERROR]: Ezeket csak  Locos Low autókra rakhatod!\");
         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
         }
           }
   if(listitem == 4)//BACK
           {
                ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
           }
    }
  }
  if(dialogid == DIALOGID+4)//Front Bumpers
  {
if(response)
{
   if(listitem == 0)//Wheel Arch Cars Alien Front Bumper
   {
                  if(pmodelid[playerid] == 562 ||
         pmodelid[playerid] == 565 ||
         pmodelid[playerid] == 559 ||
         pmodelid[playerid] == 561 ||
         pmodelid[playerid] == 560)
         {
            new car = GetPlayerVehicleID(playerid);
            if(pmodelid[playerid] == 562)
            {
               AddVehicleComponent(car,1171);
               PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
                    SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktál egy Bumpert egy Elegy-re.\");
               ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 565)
         {
             AddVehicleComponent(car,1153);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktál egy Bumpert egy Flash-re.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 559)
         {
             AddVehicleComponent(car,1160);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktál egy Bumpert egy Jester-re.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 561)
         {
             AddVehicleComponent(car,1155);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktál egy Bumpert egy Stratum-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 560)
         {
             AddVehicleComponent(car,1169);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktál egy Bumpert egy Sultan-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 558)
         {
             AddVehicleComponent(car,1166);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
              SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Sikeresen ráraktál egy Bumpert egy Uraus-ra.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         }
         else
         {
          SendClientMessage(playerid,COLOR_RED,\"[ERROR]: Ezeket csak a  Wheel Arch Angels autóira rakhatod rá!\");
         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
                }
           }
   if(listitem == 1)//Wheel Arch Cars X-Flow Front Bumper
           {
                  if(pmodelid[playerid] == 562 ||
               pmodelid[playerid] == 565 ||
               pmodelid[playerid] == 559 ||
               pmodelid[playerid] == 561 ||
                  pmodelid[playerid] == 560)
           {
           new car = GetPlayerVehicleID(playerid);
           if(pmodelid[playerid] == 562)
           {
               AddVehicleComponent(car,1172);
               PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
               SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch X-Flow hátsó lökhárító felrakva.\");
               ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 565)
         {
             AddVehicleComponent(car,1152);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch X-Flow hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 559)
         {
             AddVehicleComponent(car,1173);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch X-Flow hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 561)
         {
             AddVehicleComponent(car,1157);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch X-Flow hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 560)
         {
             AddVehicleComponent(car,1170);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch X-Flow hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 558)
         {
             AddVehicleComponent(car,1165);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch X-Flow hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         }
         else
         {
          SendClientMessage(playerid,COLOR_RED,\"[ERROR]: Ezeket csak Wheel Arch Angels autókra rakhatod rá!\");
         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
         }
    }
   if(listitem == 2)//Locos Low Co. Car Chromer Front Bumper
           {
               if(pmodelid[playerid] == 575 ||
      pmodelid[playerid] == 534 ||
      pmodelid[playerid] == 567 ||
      pmodelid[playerid] == 536 ||
      pmodelid[playerid] == 576 ||
      pmodelid[playerid] == 535)
      {
           new car = GetPlayerVehicleID(playerid);
           if(pmodelid[playerid] == 575)
           {
               AddVehicleComponent(car,1174);
               PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
               SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Low Chromer hátsó lökhárító felrakva.\");
               ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
         }
         else if(pmodelid[playerid] == 534)
         {
             AddVehicleComponent(car,1179);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Low Chromer hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 567)
         {
             AddVehicleComponent(car,1189);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]:Low Chromer hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 536)
         {
             AddVehicleComponent(car,1182);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Low Chromer hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 535)
         {
             AddVehicleComponent(car,1115);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Low Chromer hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 576)
         {
             AddVehicleComponent(car,1191);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Low Chromer hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         }
         else
         {
          SendClientMessage(playerid,COLOR_RED,\"[ERROR]: Ezeket csak Locos Low autókra rakhatod rá!\");
         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
         }
   }
   if(listitem == 3)//Locos Low Co. Salmin Front Bumper
           {
               if(pmodelid[playerid] == 575 ||
      pmodelid[playerid] == 534 ||
      pmodelid[playerid] == 567 ||
      pmodelid[playerid] == 536 ||
            pmodelid[playerid] == 576 ||
      pmodelid[playerid] == 576)
       {
           new car = GetPlayerVehicleID(playerid);
           if(pmodelid[playerid] == 575)
           {
               AddVehicleComponent(car,1175);
               PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
               SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Locos Low Slamin hátsó lökhárító felrakva.\");
               ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 534)
         {
             AddVehicleComponent(car,1185);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Locos Low Slamin hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 567)
         {
             AddVehicleComponent(car,1188);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Locos Low Slamin hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 536)
         {
             AddVehicleComponent(car,1181);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Locos Low Slamin hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
                   else if(pmodelid[playerid] == 535)
         {
             AddVehicleComponent(car,1116);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Locos Low Slamin hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 576)
         {
             AddVehicleComponent(car,1190);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Locos Low Slamin hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, \"Select a Front Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         }
         else
         {
          SendClientMessage(playerid,COLOR_RED,\"[ERROR]: Ezeket csak Locos Low autókra rakhatod rá!\");
         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
                   }
           }
   if(listitem == 4)//BACK
           {
                ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
           }
       }
  }
  if(dialogid == DIALOGID+5)//Rear Bumpers
  {
if(response)
{
   if(listitem == 0)//Wheel Arch Cars Alien Rear Bumper
   {
               if(pmodelid[playerid] == 562 ||
      pmodelid[playerid] == 565 ||
      pmodelid[playerid] == 559 ||
      pmodelid[playerid] == 561 ||
      pmodelid[playerid] == 560)
        {
                   new car = GetPlayerVehicleID(playerid);
            if(pmodelid[playerid] == 562)
            {
               AddVehicleComponent(car,1149);
               PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
                    SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch Alien hátsó lökhárító felrakva.\");
               ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 565)
         {
             AddVehicleComponent(car,1150);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch Alien hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 559)
         {
             AddVehicleComponent(car,1159);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch Alien hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 561)
         {
             AddVehicleComponent(car,1154);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch Alien hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 560)
         {
             AddVehicleComponent(car,1141);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch Alien hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 558)
         {
             AddVehicleComponent(car,1168);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
              SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch Alien hátsó lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         }
         else
         {
          SendClientMessage(playerid,COLOR_RED,\"[ERROR]: Ezeket csak Wheel Arch Angels autókra rakhatod rá!\");
         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
         }
           }
   if(listitem == 1)//Wheel Arch Cars X-Flow Rear Bumper
           {
               if(pmodelid[playerid] == 562 ||
      pmodelid[playerid] == 565 ||
      pmodelid[playerid] == 559 ||
      pmodelid[playerid] == 561 ||
      pmodelid[playerid] == 560)
        {
         new car = GetPlayerVehicleID(playerid);
           if(pmodelid[playerid] == 562)
           {
               AddVehicleComponent(car,1148);
               PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
               SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch  X-Flow hátsó lökhárító felrakva.\");
                ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 565)
         {
             AddVehicleComponent(car,1151);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch  X-Flow hátsó lökhárító felrakva.\");
              ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 559)
         {
             AddVehicleComponent(car,1161);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch  X-Flow hátsó lökhárító felrakva.\");
              ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 561)
         {
             AddVehicleComponent(car,1156);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch  X-Flow hátsó lökhárító felrakva.\");
              ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 560)
         {
             AddVehicleComponent(car,1140);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch  X-Flow hátsó lökhárító felrakva.\");
              ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 558)
         {
             AddVehicleComponent(car,1167);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Wheel Arch  X-Flow hátsó lökhárító felrakva.\");
              ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         }
         else
         {
          SendClientMessage(playerid,COLOR_RED,\"[ERROR]: Ezeket csak Wheel Arch Angels autókra rakhatod rá!\");
         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
         }
           }
   if(listitem == 2)//Locos Low Co. Cars Chromer Rear Bumper
           {
               if(pmodelid[playerid] == 575 ||
      pmodelid[playerid] == 534 ||
      pmodelid[playerid] == 567 ||
      pmodelid[playerid] == 536 ||
      pmodelid[playerid] == 576 ||
      pmodelid[playerid] == 535)
       {
           new car = GetPlayerVehicleID(playerid);
           if(pmodelid[playerid] == 575)
           {
               AddVehicleComponent(car,1176);
               PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
               SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Locos Low Chromer elsõ lökhárító felrakva.\");
               ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 534)
         {
             AddVehicleComponent(car,1180);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Locos Low Chromer elsõ lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 567)
         {
             AddVehicleComponent(car,1187);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Locos Low Chromer elsõ lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 536)
         {
             AddVehicleComponent(car,1184);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Locos Low Chromer elsõ lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 535)
         {
             AddVehicleComponent(car,1109);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Locos Low Chromer elsõ lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 576)
         {
             AddVehicleComponent(car,1192);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: Locos Low Chromer elsõ lökhárító felrakva.\");
             ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         }
         else
         {
          SendClientMessage(playerid,COLOR_RED,\"[ERROR]: Ezeket csak Locos Low autókra rakhatod rá!\");
         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
         }
           }
   if(listitem == 3)//Locos Low Co. Cars Salmin Rear Bumper
           {
               if(pmodelid[playerid] == 575 ||
      pmodelid[playerid] == 534 ||
      pmodelid[playerid] == 567 ||
      pmodelid[playerid] == 536 ||
      pmodelid[playerid] == 576 ||
      pmodelid[playerid] == 535)
       {
           new car = GetPlayerVehicleID(playerid);
           if(pmodelid[playerid] == 575)
           {
               AddVehicleComponent(car,1177);
               PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
               SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: You have succesfully added Locos Low Slamin rear bumper component on Brodway.\");
               ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 534)
         {
             AddVehicleComponent(car,1178);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: You have succesfully added Locos Low Slamin rear bumper component on Remington.\");
             ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 567)
         {
             AddVehicleComponent(car,1186);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: You have succesfully added Locos Low Slamin rear bumper component on Savanna.\");
             ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 536)
         {
             AddVehicleComponent(car,1183);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: You have succesfully added Locos Low Slamin rear bumper component on Blade.\");
             ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 535)
         {
             AddVehicleComponent(car,1110);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: You have succesfully added Locos Low Slamin rear bumper component on Slamvan.\");
             ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 576)
         {
             AddVehicleComponent(car,1193);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: You have succesfully added Locos Low Slamin rear bumper component on Tornado.\");
             ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, \"Select a Rear Bumper\", \"Wheel Arch Alien bumper\\nWheel Arch X-Flow bumper\\nLocos Low Chromer bumper\\nLocos Low Slamin bumper\\nBACK\", \"Select\", \"Exit\");
         }
                   }
         else
         {
          SendClientMessage(playerid,COLOR_RED,\"[ERROR]: Ezeket csak Locos Low autókra rakhatod rá!\");
         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tune car menu\",\"Paint Jobs\\nColors\\nExhausts\\nFront Bumper\\nRear Bumper\\nRoof\\nSpoilers\\nSide Skirts\\nBullbars\\nWheels\\nCar Stereo\\nNext page\", \"Select\", \"Exit\");
         }
           }
           if(listitem == 4)//BACK
           {
                ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
           }
       }
  }
  if(dialogid == DIALOGID+6)//Roofs
  {
if(response)
{
   if(listitem == 0)//Wheel Arch Cars Alien Roof Vent
   {
               if(pmodelid[playerid] == 562 ||
      pmodelid[playerid] == 565 ||
      pmodelid[playerid] == 559 ||
      pmodelid[playerid] == 561 ||
      pmodelid[playerid] == 560)
        {
            new car = GetPlayerVehicleID(playerid);
            if(pmodelid[playerid] == 562)
            {
               AddVehicleComponent(car,1035);
               PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
                    SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: You have succesfully added Wheel Arch Alien roof vent component on Elegy.\");
               ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, \"Select a Roof\", \"Wheel Arch Alien Roof Vent\\nWheel Arch X-Flow Roof Vent\\nLocos Low Hardtop Roof\\nLocos Low Softtop Roof\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 565)
         {
             AddVehicleComponent(car,1054);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: You have succesfully added Wheel Arch Alien roof vent component on Flash.\");
             ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, \"Select a Roof\", \"Wheel Arch Alien Roof Vent\\nWheel Arch X-Flow Roof Vent\\nLocos Low Hardtop Roof\\nLocos Low Softtop Roof\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 559)
         {
             AddVehicleComponent(car,1067);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: You have succesfully added Wheel Arch Alien roof vent component on Jester.\");
             ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, \"Select a Roof\", \"Wheel Arch Alien Roof Vent\\nWheel Arch X-Flow Roof Vent\\nLocos Low Hardtop Roof\\nLocos Low Softtop Roof\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 561)
         {
             AddVehicleComponent(car,1055);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: You have succesfully added Wheel Arch Alien roof vent component on Stratum.\");
             ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, \"Select a Roof\", \"Wheel Arch Alien Roof Vent\\nWheel Arch X-Flow Roof Vent\\nLocos Low Hardtop Roof\\nLocos Low Softtop Roof\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 560)
         {
             AddVehicleComponent(car,1032);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: You have succesfully added Wheel Arch Alien roof vent component on Sultan.\");
             ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, \"Select a Roof\", \"Wheel Arch Alien Roof Vent\\nWheel Arch X-Flow Roof Vent\\nLocos Low Hardtop Roof\\nLocos Low Softtop Roof\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 558)
         {
             AddVehicleComponent(car,1088);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
              SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: You have succesfully added Wheel Arch Alien roof vent component on Uranus.\");
             ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, \"Select a Roof\", \"Wheel Arch Alien Roof Vent\\nWheel Arch X-Flow Roof Vent\\nLocos Low Hardtop Roof\\nLocos Low Softtop Roof\\nBACK\", \"Select\", \"Exit\");
         }
         }
         else
         {
          SendClientMessage(playerid,COLOR_RED,\"[ERROR]: Ezeket csak Wheel Arch Angels autókra rakhatod rá!\");
         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, \"Tuning menu\",\"Fényezés\\nSzín\\nKipufogó\\nHátsó lökhárító\\nElsõ lökhárító\\nTetõ\\nSpoilerek\\nOldalsó küszöbök\\nBullbarok\\nFelnik\\nAutóhifi\\nKövetkezõ oldal\", \"Kiválaszt\", \"Kilépés\");
         }
           }
        if(listitem == 1)//Wheel Arch Cars X-Flow Roof Vent
   {
               if(pmodelid[playerid] == 562 ||
      pmodelid[playerid] == 565 ||
      pmodelid[playerid] == 559 ||
      pmodelid[playerid] == 561 ||
      pmodelid[playerid] == 560)
        {
 
           new car = GetPlayerVehicleID(playerid);
           if(pmodelid[playerid] == 562)
           {
               AddVehicleComponent(car,1035);
               PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
               SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: You have succesfully added Wheel Arch X-Flow roof vent component on Elegy.\");
               ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, \"Select a Roof\", \"Wheel Arch Alien Roof Vent\\nWheel Arch X-Flow Roof Vent\\nLocos Low Hardtop Roof\\nLocos Low Softtop Roof\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 565)
         {
             AddVehicleComponent(car,1053);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: You have succesfully added Wheel Arch X-Flow roof vent component on Flash.\");
             ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, \"Select a Roof\", \"Wheel Arch Alien Roof Vent\\nWheel Arch X-Flow Roof Vent\\nLocos Low Hardtop Roof\\nLocos Low Softtop Roof\\nBACK\", \"Select\", \"Exit\");
         }
         else if(pmodelid[playerid] == 559)
         {
             AddVehicleComponent(car,1068);
             PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
             SendClientMessage(playerid,COLOR_YELLOW,\"[iNFO]: You have succesfully added Wheel Arch X-Flow roof vent component on Jester.\");
             ShowPlayerDialog(playerid, DIALOGID+6, DIALO

 
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