Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - mrtn0410
Oldalak: [1]
1
« Dátum: 2018. január 21. - 16:27:42 »
Sziasztok! Externalon gatet, hogy tudok letenni a \"/creategate 980 1258.0994873047, -1572.2836914063, 2.3828125\" nem működik, azt írja sikeres létrehozás, de nem rakja le. Nem szervert akarok nyitni, kisfilmek forgatásához kell. Előre is köszönöm a válaszokat!
2
« Dátum: 2018. január 21. - 10:07:15 »
Ja metába nem írtam bele, köszi szépen:)
3
« Dátum: 2018. január 20. - 18:52:33 »
Sziasztok! Képet szeretnék megjeleníttetni GUI-val, de nem hozza be a képet, mi lehet a baj? outputChatBox(\"Sikeres indítás.\") local sWidth, sHeight = guiGetScreenSize() local wWidth, wHeight = 400, 500 x = (sWidth/2) - (wWidth/2) y = (sHeight/2) - (wHeight/2) function panel() panel = guiCreateStaticImage( x, y, 500, 600, \"login.png\", false ) end addCommandHandler(\"panel\", panel)
4
« Dátum: 2018. január 13. - 17:56:49 »
Jaaa, látom már. Köszi szépen!!
5
« Dátum: 2018. január 13. - 14:32:03 »
Átnéztem jobban a scriptet, voltak elírások, azértírta az event hibákat, viszont, most ezt írja:
[14:30:45] WARNING: san_accounts\\Szerver.lua:143: Bad argument @ \'dbQuery\' [Expected db-connection at argument 1, got nil] [14:30:45] WARNING: san_accounts\\Szerver.lua:143: Bad argument @ \'dbPoll\' [Expected db-query at argument 1, got boolean] [14:30:51] ERROR: san_accounts\\Szerver.lua:144: attempt to compare number with boolean
[/quote] És ez itt a 144. sor:
if #spawnQuery > 0 then
6
« Dátum: 2018. január 13. - 13:38:33 »
Ennyire rossz mod? Egyébként ha újra indítom sem megy
7
« Dátum: 2018. január 13. - 12:36:09 »
function onRegisterClick(player, username, password, email) local password = md5(password) local registerQuery = dbPoll(dbQuery(connection, \"SELECT * FROM accounts\"), -1) for _, row in ipairs(registerQuery) do if row[\"username\"] == username then exports.san_infobox:addNotification(player,\"Felhasználónév foglalt!\",\"error\") returnn end if row[\"mtaserial\"] == getPlayerSerial(player) and not serials[getPlayerSerial(player)] then exportss.san_infobox:addNotification(player,\"Ez a serial már kapcsolva van egy accounthoz!\",\"error\") return end end
local registerInsert = dbQuery(connection, \"INSERT INTO accounts SET username = ?, password = ?, mtaserial = ?, ip = ?, regdate = NOW(), lastlogin = NOW(), email = ?\", username, password, getPlayerSerial(player), getPlayerIP(player), email) local result, num, insertID = dbPoll(registerInsert, -1) if insertID then exports.san_infobox:addNotification(player,\"Sikereses regisztráció! Mostmár bejelentkezhetsz!\",\"success\") setElementData(player, \"acc:id\", insertID) triggerClientEventt(player, \"login:setPlayerPanelState\", player, \"login\") end end addEvent(\"onRegisterClick\", true) addEventHandler(\"onRegisterClick\", root, onRegisterClick)
8
« Dátum: 2018. január 13. - 11:25:07 »
Sziasztok! Letöltöttem egy modot kipróbálni, össze kötöttem az sql-t elindul az összes resource és mikor regisztrálnék, ezt az üzenetet kapom:
[11:23:52] ERROR: Client (Martin) triggered serverside event getPlayerBann, but event is not added serverside [11:23:58] ERROR: Client (Martin) triggered serverside event onRegisterClick, but event is not added serverside
[/quote] Mit ért az alatt hogy nincs szerver oldalhoz adva? És hogyan tudnám megcsinálni? A válaszokat előre is köszönöm!
9
« Dátum: 2018. január 07. - 00:42:53 »
Viszont lenne még egy problémám :/ Most hogy megy a szerver, össze van kötve az sql, de regisztrációkor, azt írja, hogy login hiba, keressek fel egy fejlesztőt. Gondolom valami sql gond lehet.
10
« Dátum: 2018. január 06. - 20:35:33 »
De, nem is figyeltem. Köszi szépen!:)
11
« Dátum: 2018. január 06. - 19:35:07 »
Tessék. <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>Exixtence Roleplay</servername> <!-- This parameter specifies the contact email addresses for the owner(s) of this server. The email addresses will not be publicly available, and only used by MTA administrators to contact the server owner. Note: Missing or incorrect owner_email_address can affect visibility in the master server list. Values: Comma separated list of email addresses --> <owner_email_address></owner_email_address> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left at the default value otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If set to auto, it will automatically detect and use the server\'s standard local IP address. Values: auto or x.x.x.x ; default value: auto --> <!-- SERVERIP SHOULD BE LEFT SET TO auto UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> <serverip>auto</serverip> <!-- WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY --> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>120</maxplayers> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22003/httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. If not set (or the external URL files are incorrect), resource downloads are switched to the internal http server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. Available range: 1 to 100. default value: 20 --> <httpdosthreshold>20</httpdosthreshold> <!-- This parameter lists the IP addresses that are to be excluded from http dos threshold limits. e.g. 88.11.22.33,101.2.3.4 --> <http_dos_exclude></http_dos_exclude> <!-- By default, the server will block the use of locally customized gta3.img player skins This setting can be used to allow such mods. Not recommended for competitive servers. Values: none, peds ; default value: none --> <allow_gta3_img_mods>none</allow_gta3_img_mods> <!-- By default, the server will block the use of customized GTA:SA data files. --> <!-- To allow specific client files, add one or more of the following: --> <!-- <client_file name=\"data/carmods.dat\" verify=\"0\"/> --> <!-- Comma separated list of disabled anti-cheats. For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Comma separated list of enabled special detections. A special detection is a type of anti-cheat for (usually) harmless game modifications. Competitive servers may wish to enable special detections, but most servers should leave this setting blank. For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide e.g. To enable special detection #12 use: 12 --> <enablesd></enablesd> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion and look like this: 1.1.0-9.03100.0 Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: http://nightly.mtasa.com/ver --> <minclientversion></minclientversion> <!-- This parameter specifies if/when the <minclientversion> setting is automatically updated. Keeping <minclientversion> updated can help reduce cheating. Note: The instant setting (2) is only recommended for competitive servers. Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. --> <minclientversion_auto_update>1</minclientversion_auto_update> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled. Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: http://nightly.mtasa.com/ver --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn\'t require a password from them. --> <password></password> <!-- This parameter reduces the server\'s bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> <bandwidth_reduction>medium</bandwidth_reduction> <!-- The following _sync_interval parameters determine the time in milliseconds between certain network packets being sent. More information on how each settings works is available here: http://wiki.multitheftauto.com/wiki/Server_mtaserver.conf --> <!-- Player sync interval. Default: 100 --> <player_sync_interval>100</player_sync_interval> <!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 --> <lightweight_sync_interval>1500</lightweight_sync_interval> <!-- Camera sync interval. Default: 500 --> <camera_sync_interval>500</camera_sync_interval> <!-- Ped sync interval. Default: 400 --> <ped_sync_interval>400</ped_sync_interval> <!-- Unoccupied_vehicle sync interval. Default: 400 --> <unoccupied_vehicle_sync_interval>400</unoccupied_vehicle_sync_interval> <!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 --> <keysync_mouse_sync_interval>100</keysync_mouse_sync_interval> <!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 --> <keysync_analog_sync_interval>100</keysync_analog_sync_interval> <!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth. Values: 0 - disabled , 1 - enabled ; default value: 1. --> <bullet_sync>1</bullet_sync> <!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce some of the latency induced location disparency by predicting where the remote vehicles will probably be. Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting should be considered experimental. Available range: 0 to 100. Default - 0 --> <vehext_percent>0</vehext_percent> <!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for. Only relevant if <vehext_percent> is greater than zero. Available range: 50 to 500. Default - 150 --> <vehext_ping_limit>150</vehext_ping_limit> <!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms). Due to the impact this may have on shot lag compensation, it should be considered experimental. Values: 0 - disabled , 1 - enabled ; default value: 0. --> <latency_reduction>0</latency_reduction> <!-- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: http://wiki.multitheftauto.com/wiki/Filepath Keep a backup of this file in a safe place. Default value: server-id.keys--> <idfile>server-id.keys</idfile> <!-- Specifies the location and name of the main server log file. If left blank, server won\'t be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- Specifies the location and name of the file used to log database queries. The server command \'debugdb\' sets the amount of logging. --> <dbfile>logs/db.log</dbfile> <!-- Specifies the location and name of the file used to log loadstring function calls. If left blank or not set, no logging is done. --> <!-- <loadstringfile>logs/loadstring.log</loadstringfile> --> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won\'t be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies whether or not duplicate log lines should be filtered. Available values: 0 or 1, defaults to 1. --> <filter_duplicate_log_lines>1</filter_duplicate_log_lines> <!-- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> <fpslimit>
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