Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - cooldanidanger
Oldalak: [1]
1
« Dátum: 2011. március 26. - 20:18:12 »
Denzel Akkor mit tegyek?
2
« Dátum: 2011. március 26. - 13:49:29 »
Sziasztok a segitségeteket kérném! Lerakok egy /v-s és beleszállok megveszem minden oké utána leparkolom /v park-al az is oké, beleül a barátom azt mutatja: Tulajdonos : Daniel_Bosh de ha restartolok és beülök akkor már nem az enyém hanem pl: Wan_Bosh-é és minden kocsival igy van és minden kocsi Wan_Bosh-é lesz. 410,-2675.473388,901.898681,79.267181,108.420066,0,0,Wan_Bosh,Manana,100,,1,0 0,0.000000,901.898681,79.267181,108.420066,0,0,Wan_Bosh,Manana,100,,1,0 507,-209.231491,2603.554687,62.360263,72.241279,0,0,Daniel_Bosh,Elegant,135000,,1,0 0,0.000000,2609.068115,62.528499,177.638900,0,0,Dealership,Elegant,135000,,0,0 410,-198.183593,2609.763671,62.358200,179.264892,0,0,Dealership,Manana,100000,,0,0 0,0.000000,2609.763671,62.358200,179.264892,0,0,Dealership,Manana,100000,,0,0 401,-198.238403,2594.417968,62.482601,359.533996,0,0,Dealership,Bravura,100000,,0,0 0,0.000000,2594.417968,62.482601,359.533996,0,0,Dealership,Bravura,100000,,0,0 560,-201.565093,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0 Igy szorozza meg a kocsit! :S
3
« Dátum: 2011. március 18. - 15:00:33 »
Nem vagyok túl jó scripter ezért a segitségeteket kérném. Van egy kocsi(Ambulance) és ahhoz kéne egy parancs, hogy /berak és van a kocsihoz egy Filterscript aminek a neve: AmubInterior és abban egy animáció. Nekem az kéne, hogy ha mellé állok kocsival a sérültnek és beirom /berak akkor berakja õt ebbe az interiorba és ebbe az animációba. Ha kell odaadom az AmbuInt filterscriptet és a /berak-ot külön. Ezt tudtam kihozni én, de tuti h nem jó:S #include <a_samp> #define FILTERSCRIPT new InAmbu[MAX_PLAYERS]; new Float:Pos[MAX_PLAYERS][3]; new Float:Angle[MAX_PLAYERS]; new Interior[MAX_PLAYERS]; public OnFilterScriptInit() { print(\" Ambulance Interior by Cybertron Loaded!\"); CreateObject(1698, 2002.0, 2285.0, 1010.0, 0.0, 0.0, 0.0); CreateObject(1698, 2003.36, 2285.0, 1010.0, 0.0, 0.0, 0.0); CreateObject(1698, 2004.72, 2285.0, 1010.0, 0.0, 0.0, 0.0); CreateObject(1698, 2002.0, 2288.3, 1010.0, 0.0, 0.0, 0.0); CreateObject(1698, 2003.36, 2288.3, 1010.0, 0.0, 0.0, 0.0); CreateObject(1698, 2004.72, 2288.3, 1010.0, 0.0, 0.0, 0.0); CreateObject(3386, 2001.58, 2285.75, 1010.1, 0.0, 0.0, 180.0); CreateObject(3388, 2001.58, 2284.8, 1010.1, 0.0, 0.0, 180.0); CreateObject(2146, 2003.3, 2286.4, 1010.6, 0.0, 0.0, 0.0); CreateObject(16000, 2001.3, 2281.0, 1007.5, 0.0, 0.0, 270.0); CreateObject(16000, 2005.4, 2281.0, 1007.5, 0.0, 0.0, 90.0); CreateObject(18049, 2006.0, 2279.5, 1013.05, 0.0, 0.0, 90.0); CreateObject(2639, 2005.0, 2285.55, 1010.7, 0.0, 0.0, 90.0); CreateObject(3791, 2005.3, 2288.25, 1012.4, 270.0, 0.0, 90.0); CreateObject(2174, 2001.7, 2286.74, 1010.1, 0.0, 0.0, 90.0); CreateObject(2690, 2001.41, 2287.0, 1011.25, 0.0, 0.0, 90.0); CreateObject(2163, 2001.3, 2286.84, 1011.9, 0.0, 0.0, 90.0); CreateObject(1789, 2005.1, 2284.1, 1010.7, 0.0, 0.0, 270.0); CreateObject(1369, 2001.85, 2283.85, 1010.7, 0.0, 0.0, 90.0); CreateObject(3384, 2001.9, 2288.85, 1011.1, 0.0, 0.0, 180.0); CreateObject(3395, 2005.3, 2288.32, 1010.05, 0.0, 0.0, 0.0); CreateObject(11469, 2008.6, 2294.5, 1010.1, 0.0, 0.0, 90.0); CreateObject(2154, 2001.55, 2289.75, 1010.0, 0.0, 0.0, 90.0); CreateObject(2741, 2001.4, 2289.65, 1012.0, 0.0, 0.0, 90.0); CreateObject(2685, 2001.35, 2289.65, 1011.5, 0.0, 0.0, 90.0); CreateObject(18056, 2005.4, 2290.4, 1011.9, 0.0, 0.0, 180.0); CreateObject(2688, 2001.4, 2283.85, 1012.0, 0.0, 0.0, 90.0); CreateObject(2687, 2005.35, 2286.0, 1012.0, 0.0, 0.0, 270.0); CreateObject(16000, 2006.5, 2290.0, 1020.0, 0.0, 180.0, 180.0); CreateObject(16000, 1991.0, 2283.4, 1016.0, 0.0, 90.0, 0.0); CreateObject(16000, 2015.7, 2283.4, 1016.0, 0.0, 270.0, 0.0); CreateObject(1719, 2005.0, 2284.1, 1010.6, 0.0, 0.0, 270.0); CreateObject(1718, 2005.1, 2284.1, 1010.73, 0.0, 0.0, 270.0); CreateObject(1785, 2005.1, 2284.1, 1010.95, 0.0, 0.0, 270.0); CreateObject(1783, 2005.05, 2284.1, 1010.4, 0.0, 0.0, 270.0); } public OnFilterScriptExit() { print(\" Ambulance Interior Unloaded...\"); DestroyObject(1); DestroyObject(2); DestroyObject(3); DestroyObject(4); DestroyObject(5); DestroyObject(6); DestroyObject(7); DestroyObject(; DestroyObject(9); DestroyObject(10); DestroyObject(11); DestroyObject(12); DestroyObject(13); DestroyObject(14); DestroyObject(15); DestroyObject(16); DestroyObject(17); DestroyObject(18); DestroyObject(19); DestroyObject(20); DestroyObject(21); DestroyObject(22); DestroyObject(23); DestroyObject(24); DestroyObject(25); DestroyObject(26); DestroyObject(27); DestroyObject(28); DestroyObject(29); DestroyObject(30); DestroyObject(31); DestroyObject(32); DestroyObject(33); DestroyObject(34); DestroyObject(35); } public OnPlayerConnect(playerid) { InAmbu[playerid] = 0; Watching[playerid] = 0; Goto[playerid] = 0; return 1; } public OnPlayerDisconnect(playerid, reason) { InAmbu[playerid] = 0; Watching[playerid] = 0; Goto[playerid] = 0; return 1; } public OnPlayerDeath(playerid, killerid, reason) { InAmbu[playerid] = 0; Watching[playerid] = 0; Goto[playerid] = 0; return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 416) { SetPlayerPos(playerid, 2003.3, 2284.2, 1011.1); SetPlayerFacingAngle(playerid, 0); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 1); InAmbu[playerid] = GetPlayerVehicleID(playerid); } return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys == 16 && InAmbu[playerid] > 0) { new Float:X, Float:Y, Float:Z; GetVehiclePos(InAmbu[playerid], X, Y, Z); SetPlayerPos(playerid, X+4, Y, Z); SetPlayerInterior(playerid, 0); InAmbu[playerid] = 0; } return 1; } if(strcmp(cmd, \"/berak\", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, \"HASZNÁLAT: /berak [playerid/PartOfName]\"); return 1; } new newcar = GetPlayerVehicleID(playerid); new playa; playa = ReturnUser(tmp); if(PlayerInfo[playerid][pLeader] != 4 || PlayerInfo[playerid][pMember] != 4) { SendClientMessage(playerid, COLOR_GREY, \" Nem vagy mentõs !\"); return 1; } if(IsPlayerConnected(playa)) { if(playa != INVALID_PLAYER_ID) { new Float:x, Float:y, Float:z; GetPlayerPos(playa,x,y,z); if(PlayerToPoint(5, playerid, x, y, z)) { PutPlayerInVehicle(playa,newcar,1); GetPlayerName(playa, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), \"* Valakit beraktak egy mentõs kocsiba a.\"); ProxDetector(30.0, playerid, strinCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); PlayerCuffed[giveplayerid] = 0; PlayerCuffedTime[giveplayerid] = 0; SetPlayerPos(giveplayerid, 2003.2, 2286.5, 1011.9); SetPlayerFacingAngle(giveplayerid, 163); ClearAnimations(giveplayerid); ApplyAnimation(giveplayerid, \"BEACH\", \"Lay_Bac_Loop\", 4.0, 1, 0, 0, 0, 0); GetPlayerName(playerid, sendername, sizeof(sendername)); printf(\"%s hasznalta a /berak parancsot.\", sendername); } else { SendClientMessage(playerid, COLOR_GREY, \"A Játékos túl messze van!.\"); } } } else { SendClientMessage(playerid, COLOR_GRAD1, \"Nem vagy mentõs!\"); } } return 1; }
Oldalak: [1]
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