Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
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916
« Dátum: 2012. november 16. - 17:09:16 »
Tesztelve, rossz.
917
« Dátum: 2012. november 16. - 16:21:04 »
Üdv ismét! Itt lenne ez a script amit én írtam egyik fórumtársunk megindító segítségével. (bocsi nem tudom mi a neve ) A script az object materialját cseréli le, de sajnos nem úgy néz ki miután leteszteltem. Segítség!!! #include <a_samp> #include <streamer> // Eltávolítandó model számok. stock RemoveModels[ ] = { 18399, 18404, 18494, 784, 18570, 18571, 18572, 18573, 18574, 18576, 18577 , 18578, 18580, 18581, 18582, 18583, 18584, 18585, 18586, 18587, 18588, 18589, 18590, 18591, 18592 , 18593, 18594, 18595, 18596, 18597, 18598, 18599, 18600, 18601, 18602, 18603, 18324, 18315, 18306 , 18628, 18296, 18629, 18335, 18325, 18626, 18459, 18460, 18316, 18627, 18458, 18464, 18465, 18468 , 18308, 18469, 18293, 18307, 18297, 18336, 18625, 18455, 18457, 18456, 18326, 18327, 18436, 18467 , 18294, 18317, 18309, 18630, 18302, 18298, 18295, 18337, 18328, 18329, 18454, 18330, 18310, 18319 , 18368, 18303, 18304, 18299, 18318, 18466, 18312, 18305, 18320 }; new SnowObject0; new SnowObject1; new SnowObject2; new SnowObject3; new SnowObject4; new SnowObject5; new SnowObject6; new SnowObject7; new SnowObject8; new SnowObject9; new SnowObject10; new SnowObject11; new SnowObject12; new SnowObject13; new SnowObject14; new SnowObject15; new SnowObject16; new SnowObject17; new SnowObject18; new SnowObject19; new SnowObject20; new SnowObject21; new SnowObject22; new SnowObject23; new SnowObject24; new SnowObject25; new SnowObject26; new SnowObject27; new SnowObject28; new SnowObject29; new SnowObject30; new SnowObject31; new SnowObject32; new SnowObject33; new SnowObject34; new SnowObject35; new SnowObject36; new SnowObject37; new SnowObject38; new SnowObject39; new SnowObject40; new SnowObject41; new SnowObject42; new SnowObject43; new SnowObject44; new SnowObject45; new SnowObject46; new SnowObject47; new SnowObject48; new SnowObject49; new SnowObject50; new SnowObject51; new SnowObject52; new SnowObject53; new SnowObject54; new SnowObject55; new SnowObject56; new SnowObject57; new SnowObject58; new SnowObject59; new SnowObject60; new SnowObject61; new SnowObject62; new SnowObject63; new SnowObject64; new SnowObject65; new SnowObject66; new SnowObject67; new SnowObject68; new SnowObject69; new SnowObject70; new SnowObject71; new SnowObject72; new SnowObject73; new SnowObject74; new SnowObject75; new SnowObject76; new SnowObject77; new SnowObject78; new SnowObject79; new SnowObject80; new SnowObject81; new SnowObject82; new SnowObject83; new SnowObject84; new SnowObject85; new SnowObject86; new SnowObject87; new SnowObject88; new SnowObject89; new SnowObject90; public OnPlayerConnect( playerid ) { /* RemoveBuildingForPlayer(playerid, 18506, -1744.5391, -1786.9844, 54.5859, 0.25); RemoveBuildingForPlayer(playerid, 18321, -1744.5391, -1786.9844, 54.5859, 0.25); RemoveBuildingForPlayer(playerid, 18617, -1744.5391, -1786.9844, 54.5859, 0.25); */ // Mivel mind a három objektum egy ponton van ezért ciklusba helyezem õket. //for( new i = 0; i < sizeof( RemoveModels ); i++ ) //{ //RemoveBuildingForPlayer( playerid, RemoveModels[ i ], -1744.5391, -1786.9844, 54.5859, 0.25 ); //} RemoveBuildingForPlayer(playerid, 18399, -2426.9375, -1530.4531, 440.9688, 0.25); RemoveBuildingForPlayer(playerid, 18404, -2010.9766, -1981.1719, 103.2422, 0.25); RemoveBuildingForPlayer(playerid, 18494, -2217.6484, -2172.4531, 64.9844, 0.25); RemoveBuildingForPlayer(playerid, 784, -2856.0547, -1163.3438, 16.1563, 0.25); RemoveBuildingForPlayer(playerid, 18570, -2249.3594, -1572.8672, 418.7656, 0.25); RemoveBuildingForPlayer(playerid, 18571, -2431.6797, -1759.6641, 403.8672, 0.25); RemoveBuildingForPlayer(playerid, 18572, -2438.4375, -1949.0547, 310.9141, 0.25); RemoveBuildingForPlayer(playerid, 18573, -2237.0000, -1951.5234, 297.5625, 0.25); RemoveBuildingForPlayer(playerid, 18574, -2181.4688, -1774.8125, 217.3984, 0.25); RemoveBuildingForPlayer(playerid, 18576, -2221.8359, -1367.7969, 300.4609, 0.25); RemoveBuildingForPlayer(playerid, 18577, -2182.2266, -1358.7109, 135.2422, 0.25); RemoveBuildingForPlayer(playerid, 18578, -2426.5000, -1347.3125, 300.8047, 0.25); RemoveBuildingForPlayer(playerid, 18580, -2624.3047, -1562.8828, 353.4531, 0.25); RemoveBuildingForPlayer(playerid, 18581, -2655.2813, -1781.0078, 265.1406, 0.25); RemoveBuildingForPlayer(playerid, 18582, -2724.3203, -1555.9609, 222.8906, 0.25); RemoveBuildingForPlayer(playerid, 18583, -2700.2813, -1345.7969, 213.4609, 0.25); RemoveBuildingForPlayer(playerid, 18584, -2421.1563, -1134.0938, 168.7813, 0.25); RemoveBuildingForPlayer(playerid, 18585, -2239.6406, -1762.7266, 381.9531, 0.25); RemoveBuildingForPlayer(playerid, 18586, -1980.3750, -1330.4922, 74.8516, 0.25); RemoveBuildingForPlayer(playerid, 18587, -2186.7500, -1147.7344, 108.1563, 0.25); RemoveBuildingForPlayer(playerid, 18588, -2291.7813, -993.4063, 63.5781, 0.25); RemoveBuildingForPlayer(playerid, 18589, -2492.4297, -943.6016, 54.4922, 0.25); RemoveBuildingForPlayer(playerid, 18590, -2646.3516, -1116.9297, 111.7578, 0.25); RemoveBuildingForPlayer(playerid, 18591, -2691.1797, -939.5781, 46.9297, 0.25); RemoveBuildingForPlayer(playerid, 18592, -2870.9844, -1117.6484, 24.6328, 0.25); RemoveBuildingForPlayer(playerid, 18593, -2872.8438, -1321.2813, 42.3828, 0.25); RemoveBuildingForPlayer(playerid, 18594, -2874.2813, -1547.9766, 41.1250, 0.25); RemoveBuildingForPlayer(playerid, 18595, -2872.4453, -1765.0000, 48.1094, 0.25); RemoveBuildingForPlayer(playerid, 18596, -2444.5000, -1991.6719, 198.6953, 0.25); RemoveBuildingForPlayer(playerid, 18597, -2656.6797, -1992.9531, 80.1719, 0.25); RemoveBuildingForPlayer(playerid, 18598, -1985.5078, -1562.5078, 84.4688, 0.25); RemoveBuildingForPlayer(playerid, 18599, -1970.7109, -1785.9844, 107.9844, 0.25); RemoveBuildingForPlayer(playerid, 18600, -2233.2031, -1980.7813, 153.6797, 0.25); RemoveBuildingForPlayer(playerid, 18601, -2643.4219, -2197.5391, 45.8438, 0.25); RemoveBuildingForPlayer(playerid, 18602, -2871.5469, -1975.6250, 35.4297, 0.25); RemoveBuildingForPlayer(playerid, 18603, -2426.3594, -2217.1875, 67.0547, 0.25); RemoveBuildingForPlayer(playerid, 18324, -2871.5469, -1975.6250, 35.4297, 0.25); RemoveBuildingForPlayer(playerid, 18315, -2872.4453, -1765.0000, 48.1094, 0.25); RemoveBuildingForPlayer(playerid, 18306, -2874.2813, -1547.9766, 41.1250, 0.25); RemoveBuildingForPlayer(playerid, 18300, -2872.8438, -1321.2813, 42.3828, 0.25); RemoveBuildingForPlayer(playerid, 18628, -2872.8438, -1321.2813, 42.3828, 0.25); RemoveBuildingForPlayer(playerid, 18296, -2870.9844, -1117.6484, 24.6328, 0.25); RemoveBuildingForPlayer(playerid, 18629, -2870.9844, -1117.6484, 24.6328, 0.25); RemoveBuildingForPlayer(playerid, 18335, -2643.4219, -2197.5391, 45.8438, 0.25); RemoveBuildingForPlayer(playerid, 18325, -2656.6797, -1992.9531, 80.1719, 0.25); RemoveBuildingForPlayer(playerid, 18626, -2656.6797, -1992.9531, 80.1719, 0.25); RemoveBuildingForPlayer(playerid, 18459, -2595.7109, -2043.6250, 130.6406, 0.25); RemoveBuildingForPlayer(playerid, 18460, -2678.0703, -1878.2344, 139.8750, 0.25); RemoveBuildingForPlayer(playerid, 18316, -2655.2813, -1781.0078, 265.1406, 0.25); RemoveBuildingForPlayer(playerid, 18627, -2655.2813, -1781.0078, 265.1406, 0.25); RemoveBuildingForPlayer(playerid, 18458, -2649.4609, -1943.8125, 130.7422, 0.25); RemoveBuildingForPlayer(playerid, 18464, -2642.0547, -1774.5781, 242.6250, 0.25); RemoveBuildingForPlayer(playerid, 18465, -2599.5234, -1860.0859, 213.6875, 0.25); RemoveBuildingForPlayer(playerid, 18468, -2619.6641, -1758.5781, 263.1953, 0.25); RemoveBuildingForPlayer(playerid, 18308, -2724.3203, -1555.9609, 222.8906, 0.25); RemoveBuildingForPlayer(playerid, 18469, -2700.2813, -1345.7969, 213.4609, 0.25); RemoveBuildingForPlayer(playerid, 18293, -2691.1797, -939.5781, 46.9297, 0.25); RemoveBuildingForPlayer(playerid, 18307, -2624.3047, -1562.8828, 353.4531, 0.25); RemoveBuildingForPlayer(playerid, 18297, -2646.3516, -1116.9297, 111.7578, 0.25); RemoveBuildingForPlayer(playerid, 18336, -2426.3594, -2217.1875, 67.0547, 0.25); RemoveBuildingForPlayer(playerid, 18625, -2426.3594, -2217.1875, 67.0547, 0.25); RemoveBuildingForPlayer(playerid, 18455, -2539.6797, -1939.9297, 189.5547, 0.25); RemoveBuildingForPlayer(playerid, 18457, -2500.4141, -2068.2266, 128.9453, 0.25); RemoveBuildingForPlayer(playerid, 18456, -2488.4375, -2024.8516, 158.2813, 0.25); RemoveBuildingForPlayer(playerid, 18326, -2444.5000, -1991.6719, 198.6953, 0.25); RemoveBuildingForPlayer(playerid, 18327, -2438.4375, -1949.0547, 310.9141, 0.25); RemoveBuildingForPlayer(playerid, 18436, -2330.0313, -1941.5547, 295.7969, 0.25); RemoveBuildingForPlayer(playerid, 18467, -2568.9063, -1836.6641, 280.1406, 0.25); RemoveBuildingForPlayer(playerid, 18294, -2492.4297, -943.6016, 54.4922, 0.25); RemoveBuildingForPlayer(playerid, 18317, -2431.6797, -1759.6641, 403.8672, 0.25); RemoveBuildingForPlayer(playerid, 18309, -2426.9375, -1530.4531, 440.9688, 0.25); RemoveBuildingForPlayer(playerid, 18630, -2426.9375, -1530.4531, 440.9688, 0.25); RemoveBuildingForPlayer(playerid, 18302, -2426.5000, -1347.3125, 300.8047, 0.25); RemoveBuildingForPlayer(playerid, 18298, -2421.1563, -1134.0938, 168.7813, 0.25); RemoveBuildingForPlayer(playerid, 18295, -2291.7813, -993.4063, 63.5781, 0.25); RemoveBuildingForPlayer(playerid, 18337, -2217.6484, -2172.4531, 64.9844, 0.25); RemoveBuildingForPlayer(playerid, 18328, -2237.0000, -1951.5234, 297.5625, 0.25); RemoveBuildingForPlayer(playerid, 18329, -2233.2031, -1980.7813, 153.6797, 0.25); RemoveBuildingForPlayer(playerid, 18454, -2162.5859, -1961.9453, 120.6641, 0.25); RemoveBuildingForPlayer(playerid, 18330, -2010.9766, -1981.1719, 103.2422, 0.25); RemoveBuildingForPlayer(playerid, 18310, -2249.3594, -1572.8672, 418.7656, 0.25); RemoveBuildingForPlayer(playerid, 18319, -2239.6406, -1762.7266, 381.9531, 0.25); RemoveBuildingForPlayer(playerid, 18368, -2236.4609, -1730.9297, 475.4297, 0.25); RemoveBuildingForPlayer(playerid, 18303, -2221.8359, -1367.7969, 300.4609, 0.25); RemoveBuildingForPlayer(playerid, 18304, -2182.2266, -1358.7109, 135.2422, 0.25); RemoveBuildingForPlayer(playerid, 18299, -2186.7500, -1147.7344, 108.1563, 0.25); RemoveBuildingForPlayer(playerid, 18318, -2181.4688, -1774.8125, 217.3984, 0.25); RemoveBuildingForPlayer(playerid, 18466, -2120.4844, -1891.5391, 116.4375, 0.25); RemoveBuildingForPlayer(playerid, 18312, -1985.5078, -1562.5078, 84.4688, 0.25); RemoveBuildingForPlayer(playerid, 18305, -1980.3750, -1330.4922, 74.8516, 0.25); RemoveBuildingForPlayer(playerid, 18320, -1970.7109, -1785.9844, 107.9844, 0.25); // Létrehozzuk a törölt modelt. //SnowObject = CreateDynamicObject( 18321, -1744.54, -1786.98, 55.0, 0.00, 0.00, 0.00); SnowObject0 = CreateDynamicObject( 18399, -2426.9375, -1530.4531, 440.9688, 0.25, 0.00, 0.00); SnowObject1 = CreateDynamicObject( 18404, -2010.9766, -1981.1719, 103.2422, 0.25, 0.00, 0.00); SnowObject2 = CreateDynamicObject( 18494, -2217.6484, -2172.4531, 64.9844, 0.25, 0.00, 0.00); SnowObject3 = CreateDynamicObject( 784, -2856.0547, -1163.3438, 16.1563, 0.25, 0.00, 0.00); SnowObject4 = CreateDynamicObject( 18570, -2249.3594, -1572.8672, 418.7656, 0.25, 0.00, 0.00); SnowObject5 = CreateDynamicObject( 18571, -2431.6797, -1759.6641, 403.8672, 0.25, 0.00, 0.00); SnowObject6 = CreateDynamicObject( 18572, -2438.4375, -1949.0547, 310.9141, 0.25, 0.00, 0.00); SnowObject7 = CreateDynamicObject( 18573, -2237.0000, -1951.5234, 297.5625, 0.25, 0.00, 0.00); SnowObject8 = CreateDynamicObject( 18574, -2181.4688, -1774.8125, 217.3984, 0.25, 0.00, 0.00); SnowObject9 = CreateDynamicObject( 18576, -2221.8359, -1367.7969, 300.4609, 0.25, 0.00, 0.00); SnowObject10 = CreateDynamicObject( 18577, -2182.2266, -1358.7109, 135.2422, 0.25, 0.00, 0.00); SnowObject11 = CreateDynamicObject( 18578, -2426.5000, -1347.3125, 300.8047, 0.25, 0.00, 0.00); SnowObject12 = CreateDynamicObject( 18580, -2624.3047, -1562.8828, 353.4531, 0.25, 0.00, 0.00); SnowObject13 = CreateDynamicObject( 18581, -2655.2813, -1781.0078, 265.1406, 0.25, 0.00, 0.00); SnowObject14 = CreateDynamicObject( 18582, -2724.3203, -1555.9609, 222.8906, 0.25, 0.00, 0.00); SnowObject15 = CreateDynamicObject( 18583, -2700.2813, -1345.7969, 213.4609, 0.25, 0.00, 0.00); SnowObject16 = CreateDynamicObject( 18584, -2421.1563, -1134.0938, 168.7813, 0.25, 0.00, 0.00); SnowObject17 = CreateDynamicObject( 18585, -2239.6406, -1762.7266, 381.9531, 0.25, 0.00, 0.00); SnowObject18 = CreateDynamicObject( 18586, -1980.3750, -1330.4922, 74.8516, 0.25, 0.00, 0.00); SnowObject19 = CreateDynamicObject( 18587, -2186.7500, -1147.7344, 108.1563, 0.25, 0.00, 0.00); SnowObject20 = CreateDynamicObject( 18588, -2291.7813, -993.4063, 63.5781, 0.25, 0.00, 0.00); SnowObject21 = CreateDynamicObject( 18589, -2492.4297, -943.6016, 54.4922, 0.25, 0.00, 0.00); SnowObject22 = CreateDynamicObject( 18590, -2646.3516, -1116.9297, 111.7578, 0.25, 0.00, 0.00); SnowObject23 = CreateDynamicObject( 18591, -2691.1797, -939.5781, 46.9297, 0.25, 0.00, 0.00); SnowObject24 = CreateDynamicObject( 18592, -2870.9844, -1117.6484, 24.6328, 0.25, 0.00, 0.00); SnowObject25 = CreateDynamicObject( 18593, -2872.8438, -1321.2813, 42.3828, 0.25, 0.00, 0.00); SnowObject26 = CreateDynamicObject( 18594, -2874.2813, -1547.9766, 41.1250, 0.25, 0.00, 0.00); SnowObject27 = CreateDynamicObject( 18595, -2872.4453, -1765.0000, 48.1094, 0.25, 0.00, 0.00); SnowObject28 = CreateDynamicObject( 18596, -2444.5000, -1991.6719, 198.6953, 0.25, 0.00, 0.00); SnowObject29 = CreateDynamicObject( 18597, -2656.6797, -1992.9531, 80.1719, 0.25, 0.00, 0.00); SnowObject30 = CreateDynamicObject( 18598, -1985.5078, -1562.5078, 84.4688, 0.25, 0.00, 0.00); SnowObject31 = CreateDynamicObject( 18599, -1970.7109, -1785.9844, 107.9844, 0.25, 0.00, 0.00); SnowObject32 = CreateDynamicObject( 18600, -2233.2031, -1980.7813, 153.6797, 0.25, 0.00, 0.00); SnowObject33 = CreateDynamicObject( 18601, -2643.4219, -2197.5391, 45.8438, 0.25, 0.00, 0.00); SnowObject34 = CreateDynamicObject( 18602, -2871.5469, -1975.6250, 35.4297, 0.25, 0.00, 0.00); SnowObject35 = CreateDynamicObject( 18603, -2426.3594, -2217.1875, 67.0547, 0.25, 0.00, 0.00); SnowObject36 = CreateDynamicObject( 18324, -2871.5469, -1975.6250, 35.4297, 0.25, 0.00, 0.00); SnowObject37 = CreateDynamicObject( 18315, -2872.4453, -1765.0000, 48.1094, 0.25, 0.00, 0.00); SnowObject38 = CreateDynamicObject( 18306, -2874.2813, -1547.9766, 41.1250, 0.25, 0.00, 0.00); SnowObject39 = CreateDynamicObject( 18300, -2872.8438, -1321.2813, 42.3828, 0.25, 0.00, 0.00); SnowObject40 = CreateDynamicObject( 18628, -2872.8438, -1321.2813, 42.3828, 0.25, 0.00, 0.00); SnowObject41 = CreateDynamicObject( 18296, -2870.9844, -1117.6484, 24.6328, 0.25, 0.00, 0.00); SnowObject42 = CreateDynamicObject( 18629, -2870.9844, -1117.6484, 24.6328, 0.25, 0.00, 0.00); SnowObject43 = CreateDynamicObject( 18335, -2643.4219, -2197.5391, 45.8438, 0.25, 0.00, 0.00); SnowObject44 = CreateDynamicObject( 18325, -2656.6797, -1992.9531, 80.1719, 0.25, 0.00, 0.00); SnowObject45 = CreateDynamicObject( 18626, -2656.6797, -1992.9531, 80.1719, 0.25, 0.00, 0.00); SnowObject46 = CreateDynamicObject( 18459, -2595.7109, -2043.6250, 130.6406, 0.25, 0.00, 0.00); SnowObject47 = CreateDynamicObject( 18460, -2678.0703, -1878.2344, 139.8750, 0.25, 0.00, 0.00); SnowObject48 = CreateDynamicObject( 18316, -2655.2813, -1781.0078, 265.1406, 0.25, 0.00, 0.00); SnowObject49 = CreateDynamicObject( 18627, -2655.2813, -1781.0078, 265.1406, 0.25, 0.00, 0.00); SnowObject50 = CreateDynamicObject( 18458, -2649.4609, -1943.8125, 130.7422, 0.25, 0.00, 0.00); SnowObject51 = CreateDynamicObject( 18464, -2642.0547, -1774.5781, 242.6250, 0.25, 0.00, 0.00); SnowObject52 = CreateDynamicObject( 18465, -2599.5234, -1860.0859, 213.6875, 0.25, 0.00, 0.00); SnowObject53 = CreateDynamicObject( 18468, -2619.6641, -1758.5781, 263.1953, 0.25, 0.00, 0.00); SnowObject54 = CreateDynamicObject( 18308, -2724.3203, -1555.9609, 222.8906, 0.25, 0.00, 0.00); SnowObject55 = CreateDynamicObject( 18469, -2700.2813, -1345.7969, 213.4609, 0.25, 0.00, 0.00); SnowObject56 = CreateDynamicObject( 18293, -2691.1797, -939.5781, 46.9297, 0.25, 0.00, 0.00); SnowObject57 = CreateDynamicObject( 18307, -2624.3047, -1562.8828, 353.4531, 0.25, 0.00, 0.00); SnowObject58 = CreateDynamicObject( 18297, -2646.3516, -1116.9297, 111.7578, 0.25, 0.00, 0.00); SnowObject59 = CreateDynamicObject( 18336, -2426.3594, -2217.1875, 67.0547, 0.25, 0.00, 0.00); SnowObject60 = CreateDynamicObject( 18625, -2426.3594, -2217.1875, 67.0547, 0.25, 0.00, 0.00); SnowObject61 = CreateDynamicObject( 18455, -2539.6797, -1939.9297, 189.5547, 0.25, 0.00, 0.00); SnowObject62 = CreateDynamicObject( 18457, -2500.4141, -2068.2266, 128.9453, 0.25, 0.00, 0.00); SnowObject63 = CreateDynamicObject( 18456, -2488.4375, -2024.8516, 158.2813, 0.25, 0.00, 0.00); SnowObject64 = CreateDynamicObject( 18326, -2444.5000, -1991.6719, 198.6953, 0.25, 0.00, 0.00); SnowObject65 = CreateDynamicObject( 18327, -2438.4375, -1949.0547, 310.9141, 0.25, 0.00, 0.00); SnowObject66 = CreateDynamicObject( 18436, -2330.0313, -1941.5547, 295.7969, 0.25, 0.00, 0.00); SnowObject67 = CreateDynamicObject( 18467, -2568.9063, -1836.6641, 280.1406, 0.25, 0.00, 0.00); SnowObject68 = CreateDynamicObject( 18294, -2492.4297, -943.6016, 54.4922, 0.25, 0.00, 0.00); SnowObject69 = CreateDynamicObject( 18317, -2431.6797, -1759.6641, 403.8672, 0.25, 0.00, 0.00); SnowObject70 = CreateDynamicObject( 18309, -2426.9375, -1530.4531, 440.9688, 0.25, 0.00, 0.00); SnowObject71 = CreateDynamicObject( 18630, -2426.9375, -1530.4531, 440.9688, 0.25, 0.00, 0.00); SnowObject72 = CreateDynamicObject( 18302, -2426.5000, -1347.3125, 300.8047, 0.25, 0.00, 0.00); SnowObject73 = CreateDynamicObject( 18298, -2421.1563, -1134.0938, 168.7813, 0.25, 0.00, 0.00); SnowObject74 = CreateDynamicObject( 18295, -2291.7813, -993.4063, 63.5781, 0.25, 0.00, 0.00); SnowObject75 = CreateDynamicObject( 18337, -2217.6484, -2172.4531, 64.9844, 0.25, 0.00, 0.00); SnowObject76 = CreateDynamicObject( 18328, -2237.0000, -1951.5234, 297.5625, 0.25, 0.00, 0.00); SnowObject77 = CreateDynamicObject( 18329, -2233.2031, -1980.7813, 153.6797, 0.25, 0.00, 0.00); SnowObject78 = CreateDynamicObject( 18454, -2162.5859, -1961.9453, 120.6641, 0.25, 0.00, 0.00); SnowObject79 = CreateDynamicObject( 18330, -2010.9766, -1981.1719, 103.2422, 0.25, 0.00, 0.00); SnowObject80 = CreateDynamicObject( 18310, -2249.3594, -1572.8672, 418.7656, 0.25, 0.00, 0.00); SnowObject81 = CreateDynamicObject( 18319, -2239.6406, -1762.7266, 381.9531, 0.25, 0.00, 0.00); SnowObject82 = CreateDynamicObject( 18368, -2236.4609, -1730.9297, 475.4297, 0.25, 0.00, 0.00); SnowObject83 = CreateDynamicObject( 18303, -2221.8359, -1367.7969, 300.4609, 0.25, 0.00, 0.00); SnowObject84 = CreateDynamicObject( 18304, -2182.2266, -1358.7109, 135.2422, 0.25, 0.00, 0.00); SnowObject85 = CreateDynamicObject( 18299, -2186.7500, -1147.7344, 108.1563, 0.25, 0.00, 0.00); SnowObject86 = CreateDynamicObject( 18318, -2181.4688, -1774.8125, 217.3984, 0.25, 0.00, 0.00); SnowObject87 = CreateDynamicObject( 18466, -2120.4844, -1891.5391, 116.4375, 0.25, 0.00, 0.00); SnowObject88 = CreateDynamicObject( 18312, -1985.5078, -1562.5078, 84.4688, 0.25, 0.00, 0.00); SnowObject89 = CreateDynamicObject( 18305, -1980.3750, -1330.4922, 74.8516, 0.25, 0.00, 0.00); SnowObject90 = CreateDynamicObject( 18320, -1970.7109, -1785.9844, 107.9844, 0.25, 0.00, 0.00); // A model textúráját nem tudjuk használni, mert sötét árnyalatot kapunk, // ezért megadjuk a Liberty City egyik havas textúráját. SetObjectMaterial( SnowObject0, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject1, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject2, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject3, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject4, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject5, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject6, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject7, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject8, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject9, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject10, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject11, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject12, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject13, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject14, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject15, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject16, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject17, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject18, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject19, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject20, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject21, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject22, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject23, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject24, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject25, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject26, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject27, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject28, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject29, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject30, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject31, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject32, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject33, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject34, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject35, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject36, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject37, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject38, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject39, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject40, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject41, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject42, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject43, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject44, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject45, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject46, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject47, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject48, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject49, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject50, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject51, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject52, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject53, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject54, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject55, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject56, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject57, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject58, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject59, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject60, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject61, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject62, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject63, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject64, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject65, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject66, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject67, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject68, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject69, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject70, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject71, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject72, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject73, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject74, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject75, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject76, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject77, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject78, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject79, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject80, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject81, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject82, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject83, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject84, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject85, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject86, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject87, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject88, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject89, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); SetObjectMaterial( SnowObject90, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ ); // Az object index száma 0, mert csak 1 darab textúrát használ. // Keresünk egy objektumot, ami látszólag fehér színû. Pl.: 3922 // http://wiki.multitheftauto.com/wiki/IDE_List // A weboldalon megkeressük a model textúra nevét. // \"3922 rest_chair2 bistro\" // Az objektum textúra fájlja a \"bistro\". // IMG Tools segítségével exportáljuk a fájlt, majd TXD Workshop segítségével megkeressük a kép nevét. // Pl.: \"mp_snow\" És kész is vagy. // Színt nem adunk neki, mert ismét sötét színt fogunk kapni. return 1; }
918
« Dátum: 2012. november 16. - 15:10:02 »
Üdv! Rengeteg ideje okoz nekem problémát ennek a dll fájlnak a hibája, vagy nem hibája problémát. A szerver indítás után, pár század másodperccel becrashel. crashinfo.txt SA-MP Server: 0.3e Exception At Address: 0x778A22B2 Module: (ntdll.dll) Registers: EAX: 0x00000024 EBX: 0x0000005B ECX: 0x004DB560 EDX: 0x00000000 ESI: 0x00000024 EDI: 0x00000020 EBP: 0x0018FD14 ESP: 0x0018FD00 EFLAGS: 0x00010212 Stack: +0000: 0x03AE6D74 0x00000000 0x0076E860 0x003C13A8 +0010: 0x036E2B5C 0x0018FD50 0x00491F90 0x00000020 +0020: 0x004925EE 0x00000000 0x03AE6D74 0x00000000 +0030: 0x0000005B 0x00000FFF 0x0018FD28 0x0018F8D4 +0040: 0x0018FE24 0x004965F8 0x004B1270 0xFFFFFFFF +0050: 0x00000000 0x0040534E 0x0000005B 0x00000000 +0060: 0x03AE6D64 0x0018FD80 0x036E2B5C 0x0040578F +0070: 0x00000001 0x0076E860 0x0076E860 0x0000004C +0080: 0x03705338 0x004010B6 0x0076E860 0x03AE6D74 +0090: 0x03931904 0x00402B63 0x0076E860 0x0000005D +00A0: 0x0018FDB8 0x03AE6D64 0x004EB3D0 0x0076E860 +00B0: 0x00000001 0x00000000 0x00000000 0x001B5460 +00C0: 0x001B5460 0x001B5964 0x001B1968 0x001B5870 +00D0: 0x001B1968 0x036E2B5C 0x03931904 0x00000000 +00E0: 0x036E0020 0x0024EDA8 0x0046E554 0x0076E860 +00F0: 0x0018FE00 0x00000086 0x003C91D8 0xFFFFFFFF +0100: 0x00000086 0x003C91D8 0x0048727B 0x004EB3D0 +0110: 0x004AFFD1 0x003C8631 0xFFFFFFFF 0x00000000 +0120: 0x0076E860 0x0018FEA4 0x004A4428 0xFFFFFFFF +0130: 0x00486671 0x00000001 0x00000000 0x00001DB1 -------------------------- Loaded Modules: samp-server.exe A: 0x00400000 - 0x004EE000 (E:\\xyz\\samp-server.exe) ntdll.dll A: 0x77880000 - 0x77A00000 (C:\\Windows\\SysWOW64\\ntdll.dll) kernel32.dll A: 0x75210000 - 0x75320000 (C:\\Windows\\syswow64\\kernel32.dll) KERNELBASE.dll A: 0x757F0000 - 0x75836000 (C:\\Windows\\syswow64\\KERNELBASE.dll) SHELL32.dll A: 0x761E0000 - 0x76E2A000 (C:\\Windows\\syswow64\\SHELL32.dll) msvcrt.dll A: 0x76000000 - 0x760AC000 (C:\\Windows\\syswow64\\msvcrt.dll) SHLWAPI.dll A: 0x76E30000 - 0x76E87000 (C:\\Windows\\syswow64\\SHLWAPI.dll) GDI32.dll A: 0x75180000 - 0x75210000 (C:\\Windows\\syswow64\\GDI32.dll) USER32.dll A: 0x75620000 - 0x75720000 (C:\\Windows\\syswow64\\USER32.dll) ADVAPI32.dll A: 0x750E0000 - 0x75180000 (C:\\Windows\\syswow64\\ADVAPI32.dll) sechost.dll A: 0x76FA0000 - 0x76FB9000 (C:\\Windows\\SysWOW64\\sechost.dll) RPCRT4.dll A: 0x75F10000 - 0x76000000 (C:\\Windows\\syswow64\\RPCRT4.dll) SspiCli.dll A: 0x74F60000 - 0x74FC0000 (C:\\Windows\\syswow64\\SspiCli.dll) CRYPTBASE.dll A: 0x74F50000 - 0x74F5C000 (C:\\Windows\\syswow64\\CRYPTBASE.dll) LPK.dll A: 0x75D40000 - 0x75D4A000 (C:\\Windows\\syswow64\\LPK.dll) USP10.dll A: 0x759D0000 - 0x75A6D000 (C:\\Windows\\syswow64\\USP10.dll) WSOCK32.dll A: 0x72AA0000 - 0x72AA7000 (C:\\Windows\\system32\\WSOCK32.dll) WS2_32.dll A: 0x755D0000 - 0x75605000 (C:\\Windows\\syswow64\\WS2_32.dll) NSI.dll A: 0x77850000 - 0x77856000 (C:\\Windows\\syswow64\\NSI.dll) WINMM.dll A: 0x723A0000 - 0x723D2000 (C:\\Windows\\system32\\WINMM.dll) IMM32.DLL A: 0x754E0000 - 0x75540000 (C:\\Windows\\system32\\IMM32.DLL) MSCTF.dll A: 0x75720000 - 0x757EC000 (C:\\Windows\\syswow64\\MSCTF.dll) streamer.DLL A: 0x712D0000 - 0x712FD000 (E:\\ xyz\\plugins\\streamer.DLL) MSVCR90.dll A: 0x73A70000 - 0x73B13000 (C:\\Windows\\WinSxS\\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\\MSVCR90.dll) MSVCP90.dll A: 0x70FD0000 - 0x7105E000 (C:\\Windows\\WinSxS\\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\\MSVCP90.dll) nativechecker.DLL A: 0x10000000 - 0x1000E000 (E:\\xyz\\plugins\\nativechecker.DLL) mswsock.dll A: 0x72420000 - 0x7245C000 (C:\\Windows\\system32\\mswsock.dll) wshtcpip.dll A: 0x71B80000 - 0x71B85000 (C:\\Windows\\System32\\wshtcpip.dll) NLAapi.dll A: 0x6CC00000 - 0x6CC10000 (C:\\Windows\\system32\\NLAapi.dll) napinsp.dll A: 0x708F0000 - 0x70900000 (C:\\Windows\\system32\\napinsp.dll) pnrpnsp.dll A: 0x708D0000 - 0x708E2000 (C:\\Windows\\system32\\pnrpnsp.dll) DNSAPI.dll A: 0x70EA0000 - 0x70EE4000 (C:\\Windows\\system32\\DNSAPI.dll) winrnr.dll A: 0x708C0000 - 0x708C8000 (C:\\Windows\\System32\\winrnr.dll) WLIDNSP.DLL A: 0x6CBC0000 - 0x6CBE7000 (C:\\Program Files (x86)\\Common Files\\Microsoft Shared\\Windows Live\\WLIDNSP.DLL) PSAPI.DLL A: 0x75610000 - 0x75615000 (C:\\Windows\\syswow64\\PSAPI.DLL) IPHLPAPI.DLL A: 0x72AB0000 - 0x72ACC000 (C:\\Windows\\system32\\IPHLPAPI.DLL) WINNSI.DLL A: 0x73920000 - 0x73927000 (C:\\Windows\\system32\\WINNSI.DLL) rasadhlp.dll A: 0x6CBF0000 - 0x6CBF6000 (C:\\Windows\\system32\\rasadhlp.dll) server_log.txt ---------- Loaded log file: \"server_log.txt\". ---------- SA-MP Dedicated Server ---------------------- v0.3e, (C)2005-2012 SA-MP Team [15:07:24] filterscripts = \"\" (string) [15:07:24] [15:07:24] Server Plugins [15:07:24] -------------- [15:07:24] Loading plugin: streamer [15:07:24] *** Streamer Plugin v2.5.2 by Incognito loaded *** [15:07:24] Loaded. [15:07:24] Loading plugin: nativechecker [15:07:24] Loaded. [15:07:24] Loading plugin: crashdetect [15:07:25] Loaded. [15:07:25] Loaded 3 plugins. [15:07:25] [15:07:25] Filterscripts [15:07:25] --------------- [15:07:25] Loaded 0 filterscripts. [15:07:25] Checking natives... [15:07:25] OK. crashdetect.txt [15:07:25]: [15:07:25]: --- Crashdetect v3.6.3 loaded [15:07:25]: Server crash caused by native fwrite() called at address 227dc in \'gamemodes\\wirtualrpg.amx\' Mindenféle dolgot kipróbáltam, minden szerver fájl az elérhetõ legújabb. Mi lehet a probléma? Csak pár rp módnál észleletem a problémát.
919
« Dátum: 2012. november 16. - 15:00:50 »
Túl sok elem van a dialogba
Köszönöm, de ezt én is tudtam csak azt nem, hogy hogyan kellene külön szedni mondjuk dialog 2-re vagy valami... normális megoldással. Illetve nem szavakat szeretnék, hanem javított scriptet mert a szkript kérések témakörbe nyitottam
920
« Dátum: 2012. november 15. - 20:42:31 »
Üdv! Egyik barátom átírt egy Autószalon scriptet, de hibákat kapott. Megnéztem én is és tényleg, valami olyasmit nyafog, hogy túl hosszú a sor... Nem tudom pontosan mi lehet a hiba! #include a_samp #include zcmd new autoszalon; // Az autószalon pickup változója #define kocsivetel (1000) // A szalon dialogja #define hiba 0xff0000AA // Hibaüzenet színe #define autoszalondialog (1000) // Az autószalon dialogja #define autoszalonpos -756.3760, 2754.3206, 47.1544 // Az autószalon helye public OnFilterScriptInit() { autoszalon = CreatePickup(1239, 1, autoszalonpos, -1); // Autószalon pickupja return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == autoszalon) ShowPlayerDialog (playerid, autoszalondialog, DIALOG_STYLE_LIST, \"{0dff00}Válassz egy jármûvet!\",\"{ff0000}Infernus-250000dollár\\n{ff0000}Sultan-200000dollár\\n{ff0000}NRG500-150000dollár\\n{ff0000}Phoenix-100000dollár\\n{ff0000}Landstalker-50000dollár\\n{ff0000}Bravura-30000dollár\\n{ff0000}Buffalo-200000dollár\\n{ff0000}Perenniel-20000dollár\\n{ff0000}Sentinel-60000dollár\\n{ff0000}Manana-40000dollár\\n{ff0000}Voodoo-35000dollár\\n{ff0000}Pony-35000dollár\\n{ff0000}Cheetah-135000dollár\\n{ff0000}Moonbeam-60000dollár\\n{ff0000}Esperanto-35000dollár\\n{ff0000}Washington-50000dollár\\n{ff0000}Premier-50000dollár\\n{ff0000}Banshee-100000dollár\\n{ff0000}Stallion-85000dollár\\n{ff0000}Turismo-200000dollár\\n{ff0000}Sabre-50000dollár\\n{ff0000}ZR350-150000dollár\\n{ff0000}Regina-20000dollár\\n{ff0000}Comet-100000dollár\\n{ff0000}Burrito-55000dollár\\n{ff0000}Rancher-85000dollár\\n{ff0000}Sandking-150000dollár\\n{ff0000}BlistaCompact-50000dollár\\n{ff0000}Mesa-35000dollár\\n{ff0000}SuperGT-200000dollár\\n{ff0000}Slamvan-45000dollár\\n{ff0000}Blade-45000dollár\\n{ff0000}Bullet-150000dollár\\n{ff0000}Clover-45000dollár\\n{ff0000}Tampa-45000dollár\\n{ff0000}Sunrise-40000dollár\\n{ff0000}Yosemite-65000dollár\\n{ff0000}Windsor-65000dollár\\n{ff0000}Jester-125000dollár\\n{ff0000}Elegy-100000dollár\\n{ff0000}Flash-75000dollár\\n{ff0000}Savanna-45000dollár\\n{ff0000}Huntley-55000dollár\\n{ff0000}Euros-45000dollár\\n{ff0000}Club-45000dollár\\n{ff0000}Alpha-45000dollár\\n{ff0000}FCR900-75000dollár\\n{ff0000}PCJ600-55000dollár\\n{ff0000}BF400-45000dollár\\n{ff0000}Wayfarer-80000dollár\\n{ff0000}Sanchez-55000dollár\\n{ff0000}Faggio-10000dollár\\n{ff0000}Freeway-60000dollár\",\"Kiválaszt\",\"Mégse\"); } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == autoszalon) { if(response == 1) { switch(listitem) { case 0: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 250000) {CreateVehicle( 411, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy infernus-t \" ); GivePlayerMoney(playerid, -250000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 1: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 200000) {CreateVehicle( 560, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sultan-t \" ); GivePlayerMoney(playerid, -200000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 2: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 150000) {CreateVehicle( 522, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy nrg-t \" ); GivePlayerMoney(playerid, -150000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 3: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 100000) {CreateVehicle( 603, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy phoenix-t\" ); GivePlayerMoney(playerid, -100000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 4: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 50000) {CreateVehicle( 400, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy landstalker-et\" ); GivePlayerMoney(playerid, -50000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 5: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); } if(GetPlayerMoney(playerid) >= 30000) {CreateVehicle( 401, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy bravura-t\" ); GivePlayerMoney(playerid, -30000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} case 6: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 150000) {CreateVehicle( 402, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy Buffalo-t\" ); GivePlayerMoney(playerid, -150000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 7: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 20000) {CreateVehicle( 404, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy perenniel-t \" ); GivePlayerMoney(playerid, -20000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 8: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 60000) {CreateVehicle( 405, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sentinel-t \" ); GivePlayerMoney(playerid, -60000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 9: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 40000) {CreateVehicle( 410, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy manana-t\" ); GivePlayerMoney(playerid, -40000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 10: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 35000) {CreateVehicle( 412, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy voodoo-t\" ); GivePlayerMoney(playerid, -35000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 11: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 35000) {CreateVehicle( 413, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy pony-t\" ); GivePlayerMoney(playerid, -35000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 12: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 135000) {CreateVehicle( 415, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy cheetah-t\" ); GivePlayerMoney(playerid, -135000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 13: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 60000) {CreateVehicle( 418, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy moonbeam-t \" ); GivePlayerMoney(playerid, -60000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 14: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 35000) {CreateVehicle( 419, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy esperanto-t \" ); GivePlayerMoney(playerid, -35000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 15: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 50000) {CreateVehicle( 421, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy washington-t\" ); GivePlayerMoney(playerid, -50000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 16: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 50000) {CreateVehicle( 426, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy premier-t\" ); GivePlayerMoney(playerid, -50000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 17: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); } if(GetPlayerMoney(playerid) >= 100000) {CreateVehicle( 429, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy banshee-t\" ); GivePlayerMoney(playerid, -100000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} case 18: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 85000) {CreateVehicle( 439, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy stallion-t \" ); GivePlayerMoney(playerid, -85000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 19: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 200000) {CreateVehicle( 451, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy turismo-t \" ); GivePlayerMoney(playerid, -200000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 20: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 50000) {CreateVehicle( 475, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sabre-t \" ); GivePlayerMoney(playerid, -50000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 21: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 150000) {CreateVehicle( 477, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy zr350-t\" ); GivePlayerMoney(playerid, -150000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 22: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 20000) {CreateVehicle( 479, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy regina-t\" ); GivePlayerMoney(playerid, -20000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 23: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 100000) {CreateVehicle( 480, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy comet-t\" ); GivePlayerMoney(playerid, -100000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 24: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 55000) {CreateVehicle( 482, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy burrito-t \" ); GivePlayerMoney(playerid, -55000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 25: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 85000) {CreateVehicle( 489, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy rancher-t \" ); GivePlayerMoney(playerid, -85000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 26: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 150000) {CreateVehicle( 495, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sandking-t \" ); GivePlayerMoney(playerid, -150000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 27: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 50000) {CreateVehicle( 496, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy blista compact-t\" ); GivePlayerMoney(playerid, -50000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 28: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 35000) {CreateVehicle( 500, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy mesa-t\" ); GivePlayerMoney(playerid, -35000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 29: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); } if(GetPlayerMoney(playerid) >= 200000) {CreateVehicle( 506, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy SuperGT-t\" ); GivePlayerMoney(playerid, -200000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} case 30: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 535, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy slamvan-t\" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 31: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 536, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy blade-t \" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 32: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 150000) {CreateVehicle( 541, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy bullet-t \" ); GivePlayerMoney(playerid, -150000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 33: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 542, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy clover-t\" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 34: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 549, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy tampa-t\" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 35: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 40000) {CreateVehicle( 550, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sunrise-t\" ); GivePlayerMoney(playerid, -40000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 36: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 65000) {CreateVehicle( 554, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy yosemite-t\" ); GivePlayerMoney(playerid, -65000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 37: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 65000) {CreateVehicle( 555, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy windsor-t \" ); GivePlayerMoney(playerid, -65000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 38: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 125000) {CreateVehicle( 559, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy jester-t \" ); GivePlayerMoney(playerid, -125000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 39: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 100000) {CreateVehicle( 562, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy elegy-t\" ); GivePlayerMoney(playerid, -100000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 40: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 75000) {CreateVehicle( 565, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy flash-t\" ); GivePlayerMoney(playerid, -75000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 41: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); } if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 567, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy savanna-t\" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} case 42: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 55000) {CreateVehicle( 579, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy huntley-t \" ); GivePlayerMoney(playerid, -55000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 43: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 587, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy euros-t \" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 44: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 589, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy club-t \" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 45: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 602, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy alpha-t\" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 46: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 75000) {CreateVehicle( 521, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy fcr900-t\" ); GivePlayerMoney(playerid, -75000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 47: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 55000) {CreateVehicle( 461, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy pcj600-t\" ); GivePlayerMoney(playerid, -55000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 48: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 581, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy bf400-t \" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 49: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 80000) {CreateVehicle( 586, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy wayfarer-t \" ); GivePlayerMoney(playerid, -80000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 50: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 55000) {CreateVehicle( 468, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sanchez-t \" ); GivePlayerMoney(playerid, -55000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 51: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 10000) {CreateVehicle( 462, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy faggio-t\" ); GivePlayerMoney(playerid, -10000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );} } case 52: { static Float: pX, Float: pY, Float: pZ; GetPlayerPos( playerid, pX, pY, pZ ); if(GetPlayerMoney(playerid) >= 60000) {CreateVehicle( 463, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy freeway-t\" ); GivePlayerMoney(playerid, -60000); } else{SendClientMessage(playe else { SendClientMessage(playerid, 0xEB000FFF, \"Nem választottál jármûvet!\"); } } return 1; } Itt is lenne, a következõk a hibák: autoszalon.pwn(18) : error 075: input line too long (after substitutions) autoszalon.pwn(19) : error 037: invalid string (possibly non-terminated string) autoszalon.pwn(19) : error 017: undefined symbol \"ff0000\" autoszalon.pwn(19) : warning 217: loose indentation autoszalon.pwn(19) : error 017: undefined symbol \"Infernus\" autoszalon.pwn(19) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 5 Errors.
921
« Dátum: 2012. november 14. - 18:18:06 »
Az jó, más tuning van rajta? Gondolom van, simán 70-es hengerrel nem megy annyit az hót ziher. Erõsített fõtengó?
922
« Dátum: 2012. november 14. - 18:14:47 »
Ezt nem itt kell megbeszélni. A többi része hol van, ami ez után volt? Nem lényeg egyébként, amit tudok azt tudom.
923
« Dátum: 2012. november 12. - 19:15:45 »
Üdv! Lenne ez a hibám: E:\\ Nagy XMAS PARTY MAPPA\\Szerver 0.1 teszt\\objectek1.pwn(6) : error 017: undefined symbol \"playerid\" E:\\ Nagy XMAS PARTY MAPPA\\Szerver 0.1 teszt\\objectek1.pwn(7) : error 017: undefined symbol \"playerid\" E:\\ Nagy XMAS PARTY MAPPA\\Szerver 0.1 teszt\\objectek1.pwn( : error 017: undefined symbol \"playerid\" E:\\ Nagy XMAS PARTY MAPPA\\Szerver 0.1 teszt\\objectek1.pwn(9) : error 017: undefined symbol \"playerid\" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors. Ez a kódom: #include <a_samp> #include <a_players> public OnPlayerConnect() { RemoveBuildingForPlayer(playerid, 11636, -1251.0781, 2622.3047, 73.8203, 0.25); RemoveBuildingForPlayer(playerid, 11512, -1251.0781, 2622.3047, 73.8203, 0.25); RemoveBuildingForPlayer(playerid, 16499, -909.1172, 2711.7500, 31.4297, 0.25); RemoveBuildingForPlayer(playerid, 16162, -909.1172, 2711.7500, 31.4297, 0.25); return 1; } public OnGameModeInit() { CreateObject(3506, -372.09, 2699.40, 62.71, 0.00, 0.00, 0.00); CreateObject(3506, -377.16, 2705.96, 62.16, 0.00, 0.00, 0.00); CreateObject(3506, -383.08, 2712.01, 61.78, 0.00, 0.00, 0.00); CreateObject(3506, -390.21, 2717.83, 61.40, 0.00, 0.00, 0.00); CreateObject(3506, -398.08, 2723.50, 61.07, 0.00, 0.00, 0.00); CreateObject(3506, -408.54, 2728.07, 61.12, 0.00, 0.00, 0.00); CreateObject(3506, -419.10, 2730.17, 61.39, 0.00, 0.00, 0.00); CreateObject(3506, -431.31, 2730.54, 61.84, 0.00, 0.00, 0.00); CreateObject(3506, -442.49, 2729.95, 62.36, 0.00, 0.00, 0.00); CreateObject(3506, -451.54, 2728.68, 62.79, 0.00, 0.00, 0.00); CreateObject(3506, -461.35, 2727.63, 63.31, 0.00, 0.00, 0.00); CreateObject(3506, -468.90, 2726.82, 63.73, 0.00, 0.00, 0.00); CreateObject(3506, -478.93, 2725.63, 64.21, 0.00, 0.00, 0.00); CreateObject(3506, -489.04, 2724.71, 64.67, 0.00, 0.00, 0.00); CreateObject(3506, -500.10, 2724.25, 65.02, 0.00, 0.00, 0.00); CreateObject(3506, -509.74, 2724.24, 65.19, 0.00, 0.00, 0.00); CreateObject(3506, -519.08, 2724.98, 65.26, 0.00, 0.00, 0.00); CreateObject(3506, -528.23, 2727.13, 65.01, 0.00, 0.00, 0.00); CreateObject(3506, -538.77, 2730.02, 64.40, 0.00, 0.00, 0.00); CreateObject(3506, -547.12, 2733.51, 63.63, 0.00, 0.00, 0.00); CreateObject(3506, -554.40, 2738.64, 62.46, 0.00, 0.00, 0.00); CreateObject(3506, -561.45, 2743.09, 61.48, 0.00, 0.00, 0.00); CreateObject(3506, -569.47, 2749.88, 60.41, 0.00, 0.00, 0.00); CreateObject(3506, -578.00, 2755.86, 59.57, 0.00, 0.00, 0.00); CreateObject(3506, -586.31, 2760.04, 59.01, 0.00, 0.00, 0.00); CreateObject(3506, -595.20, 2763.94, 58.76, 0.00, 0.00, 0.00); CreateObject(3506, -604.54, 2765.59, 58.77, 0.00, 0.00, 0.00); CreateObject(3506, -614.04, 2766.75, 58.97, 0.00, 0.00, 0.00); CreateObject(3506, -623.04, 2766.26, 59.42, 0.00, 0.00, 0.00); CreateObject(3506, -632.14, 2764.07, 59.77, 0.00, 0.00, 0.00); CreateObject(3506, -641.43, 2761.31, 60.13, 0.00, 0.00, 0.00); CreateObject(3506, -650.18, 2757.79, 60.11, 0.00, 0.00, 0.00); CreateObject(3506, -659.67, 2754.04, 59.51, 0.00, 0.00, 0.00); CreateObject(3506, -668.55, 2750.83, 58.01, 0.00, 0.00, 0.00); CreateObject(3506, -677.70, 2748.82, 56.23, 0.00, 0.00, 0.00); CreateObject(3506, -686.91, 2746.87, 54.20, 0.00, 0.00, 0.00); CreateObject(3506, -696.05, 2744.65, 52.27, 0.00, 0.00, 0.00); CreateObject(3506, -705.68, 2743.33, 50.42, 0.00, 0.00, 0.00); CreateObject(3506, -716.37, 2741.56, 48.63, 0.00, 0.00, 0.00); CreateObject(3506, -772.64, 2719.74, 44.27, 0.00, 0.00, 0.00); CreateObject(3506, -763.79, 2719.87, 44.79, 0.00, 0.00, 0.00); CreateObject(3506, -754.84, 2719.79, 45.06, 0.00, 0.00, 0.00); CreateObject(3506, -745.76, 2720.23, 45.50, 0.00, 0.00, 0.00); CreateObject(3506, -736.43, 2720.08, 46.11, 0.00, 0.00, 0.00); CreateObject(3506, -728.53, 2720.45, 46.91, 0.00, 0.00, 0.00); CreateObject(3506, -719.39, 2720.89, 48.01, 0.00, 0.00, 0.00); CreateObject(3506, -710.09, 2721.95, 49.24, 0.00, 0.00, 0.00); CreateObject(3506, -701.17, 2723.05, 50.75, 0.00, 0.00, 0.00); CreateObject(3506, -692.96, 2724.39, 52.13, 0.00, 0.00, 0.00); CreateObject(3506, -684.21, 2726.00, 53.81, 0.00, 0.00, 0.00); CreateObject(3506, -675.95, 2727.73, 55.55, 0.00, 0.00, 0.00); CreateObject(3506, -667.71, 2729.80, 57.27, 0.00, 0.00, 0.00); CreateObject(3506, -659.61, 2732.22, 58.48, 0.00, 0.00, 0.00); CreateObject(3506, -651.79, 2735.15, 59.30, 0.00, 0.00, 0.00); CreateObject(3506, -644.39, 2738.06, 59.92, 0.00, 0.00, 0.00); CreateObject(3506, -636.54, 2741.31, 60.01, 0.00, 0.00, 0.00); CreateObject(3506, -628.51, 2744.12, 59.84, 0.00, 0.00, 0.00); CreateObject(3506, -619.95, 2746.03, 59.58, 0.00, 0.00, 0.00); CreateObject(3506, -609.85, 2746.05, 59.55, 0.00, 0.00, 0.00); CreateObject(3506, -600.05, 2743.48, 60.09, 0.00, 0.00, 0.00); CreateObject(3506, -590.22, 2739.25, 60.99, 0.00, 0.00, 0.00); CreateObject(3506, -582.99, 2734.50, 62.01, 0.00, 0.00, 0.00); CreateObject(3506, -576.87, 2729.97, 62.88, 0.00, 0.00, 0.00); CreateObject(3506, -570.73, 2724.88, 63.84, 0.00, 0.00, 0.00); CreateObject(3506, -564.97, 2720.84, 64.33, 0.00, 0.00, 0.00); CreateObject(3506, -559.13, 2716.88, 64.76, 0.00, 0.00, 0.00); CreateObject(3506, -542.43, 2709.41, 65.34, 0.00, 0.00, 0.00); CreateObject(3506, -534.46, 2706.96, 65.43, 0.00, 0.00, 0.00); CreateObject(3506, -525.58, 2705.33, 65.35, 0.00, 0.00, 0.00); CreateObject(3506, -515.67, 2704.24, 65.13, 0.00, 0.00, 0.00); CreateObject(3506, -507.21, 2703.93, 64.91, 0.00, 0.00, 0.00); CreateObject(3506, -499.53, 2703.93, 64.64, 0.00, 0.00, 0.00); CreateObject(3506, -491.60, 2704.04, 64.31, 0.00, 0.00, 0.00); CreateObject(3506, -483.85, 2704.61, 63.98, 0.00, 0.00, 0.00); CreateObject(3506, -476.86, 2705.22, 63.64, 0.00, 0.00, 0.00); CreateObject(3506, -469.34, 2706.07, 63.27, 0.00, 0.00, 0.00); CreateObject(3506, -461.88, 2706.80, 62.90, 0.00, 0.00, 0.00); CreateObject(3506, -453.56, 2707.65, 62.50, 0.00, 0.00, 0.00); CreateObject(3506, -446.05, 2708.49, 62.17, 0.00, 0.00, 0.00); CreateObject(3506, -437.10, 2709.43, 61.81, 0.00, 0.00, 0.00); CreateObject(3506, -428.31, 2709.55, 61.60, 0.00, 0.00, 0.00); CreateObject(3506, -408.44, 2705.34, 62.28, 0.00, 0.00, 0.00); CreateObject(3506, -400.89, 2700.44, 62.82, 0.00, 0.00, 0.00); CreateObject(3506, -395.07, 2695.11, 63.25, 0.00, 0.00, 0.00); CreateObject(3506, -389.11, 2688.47, 63.84, 0.00, 0.00, 0.00); CreateObject(3506, -383.92, 2680.41, 64.33, 0.00, 0.00, 0.00); CreateObject(3506, -379.89, 2673.07, 64.56, 0.00, 0.00, 0.00); CreateObject(3506, -322.14, 2625.42, 62.83, 0.00, 0.00, 0.00); CreateObject(3506, -314.91, 2624.77, 62.67, 0.00, 0.00, 0.00); CreateObject(3506, -308.97, 2623.72, 62.58, 0.00, 0.00, 0.00); CreateObject(3506, -302.92, 2623.02, 62.46, 0.00, 0.00, 0.00); CreateObject(3506, -296.46, 2622.89, 62.34, 0.00, 0.00, 0.00); CreateObject(3506, -289.05, 2622.86, 62.20, 0.00, 0.00, 0.00); CreateObject(3506, -281.36, 2623.11, 62.04, 0.00, 0.00, 0.00); CreateObject(3506, -273.81, 2623.41, 61.88, 0.00, 0.00, 0.00); CreateObject(3506, -266.55, 2623.61, 61.84, 0.00, 0.00, 0.00); CreateObject(3506, -259.22, 2624.38, 61.76, 0.00, 0.00, 0.00); CreateObject(3506, -250.83, 2626.17, 61.65, 0.00, 0.00, 0.00); CreateObject(3506, -242.65, 2627.04, 61.63, 0.00, 0.00, 0.00); CreateObject(3506, -233.49, 2627.62, 61.71, 0.00, 0.00, 0.00); CreateObject(3506, -171.86, 2625.76, 62.65, 0.00, 0.00, 0.00); CreateObject(3506, -178.71, 2626.52, 62.51, 0.00, 0.00, 0.00); CreateObject(3506, -185.82, 2627.12, 62.32, 0.00, 0.00, 0.00); CreateObject(3506, -194.14, 2627.59, 62.23, 0.00, 0.00, 0.00); CreateObject(3506, -202.54, 2627.78, 62.14, 0.00, 0.00, 0.00); CreateObject(3506, -211.00, 2627.96, 62.00, 0.00, 0.00, 0.00); CreateObject(3506, -196.69, 2645.77, 62.29, 0.00, 0.00, 0.00); CreateObject(3506, -177.62, 2645.04, 62.42, 0.00, 0.00, 0.00); CreateObject(3506, -247.80, 2645.30, 61.73, 0.00, 0.00, 0.00); CreateObject(3506, -265.20, 2643.45, 61.64, 0.00, 0.00, 0.00); CreateObject(3506, -787.12, 2719.93, 44.38, 0.00, 0.00, 0.00); CreateObject(3506, -795.41, 2720.20, 44.55, 0.00, 0.00, 0.00); CreateObject(3506, -803.34, 2719.93, 44.64, 0.00, 0.00, 0.00); CreateObject(3506, -810.54, 2719.88, 44.68, 0.00, 0.00, 0.00); CreateObject(3506, -817.47, 2719.77, 44.74, 0.00, 0.00, 0.00); CreateObject(3506, -826.07, 2719.43, 44.88, 0.00, 0.00, 0.00); CreateObject(3506, -833.86, 2719.08, 44.79, 0.00, 0.00, 0.00); CreateObject(3506, -841.53, 2718.45, 44.74, 0.00, 0.00, 0.00); CreateObject(3506, -851.15, 2717.49, 44.72, 0.00, 0.00, 0.00); CreateObject(3506, -869.80, 2716.07, 43.54, 0.00, 0.00, 0.00); CreateObject(3506, -877.42, 2715.30, 43.68, 0.00, 0.00, 0.00); CreateObject(3506, -884.56, 2714.41, 43.07, 0.00, 0.00, 0.00); CreateObject(3506, -893.14, 2713.86, 44.55, 0.00, 0.00, 0.00); CreateObject(3506, -900.26, 2712.97, 44.83, 0.00, 0.00, 0.00); CreateObject(3506, -906.61, 2712.39, 44.94, 0.00, 0.00, 0.00); CreateObject(3506, -914.44, 2711.60, 45.08, 0.00, 0.00, 0.00); CreateObject(3506, -921.87, 2710.62, 45.10, 0.00, 0.00, 0.00); CreateObject(3506, -930.02, 2709.73, 45.09, 0.00, 0.00, 0.00); CreateObject(3506, -937.88, 2708.88, 45.09, 0.00, 0.00, 0.00); CreateObject(3506, -945.25, 2707.91, 45.11, 0.00, 0.00, 0.00); CreateObject(3506, -952.97, 2707.09, 45.12, 0.00, 0.00, 0.00); CreateObject(16162, -909.12, 2711.75, 31.43, 356.86, 0.00, 3.14); CreateObject(3506, -961.33, 2706.45, 45.10, 0.00, 0.00, 0.00); CreateObject(3506, -1209.02, 2679.23, 45.04, 0.00, 0.00, 0.00); CreateObject(3506, -1217.90, 2677.77, 45.19, 0.00, 0.00, 0.00); CreateObject(3506, -1229.30, 2674.91, 45.57, 0.00, 0.00, 0.00); CreateObject(3506, -1240.07, 2671.51, 46.43, 0.00, 0.00, 0.00); CreateObject(3506, -1247.53, 2669.07, 46.80, 0.00, 0.00, 0.00); CreateObject(3506, -1255.85, 2665.79, 47.31, 0.00, 0.00, 0.00); CreateObject(3506, -1263.80, 2662.37, 47.82, 0.00, 0.00, 0.00); CreateObject(3506, -1271.16, 2659.59, 48.11, 0.00, 0.00, 0.00); CreateObject(3506, -1278.10, 2656.71, 48.42, 0.00, 0.00, 0.00); CreateObject(3506, -1286.29, 2653.39, 48.72, 0.00, 0.00, 0.00); CreateObject(3506, -1294.90, 2650.39, 48.97, 0.00, 0.00, 0.00); CreateObject(3506, -1303.00, 2647.55, 49.07, 0.00, 0.00, 0.00); CreateObject(3506, -1310.25, 2645.19, 49.14, 0.00, 0.00, 0.00); CreateObject(3506, -1317.88, 2642.72, 49.20, 0.00, 0.00, 0.00); CreateObject(3506, -1325.55, 2638.99, 49.46, 0.00, 0.00, 0.00); CreateObject(3506, -1334.57, 2634.97, 49.72, 0.00, 0.00, 0.00); CreateObject(3506, -1382.80, 2610.20, 54.01, 0.00, 0.00, 0.00); CreateObject(3506, -1392.59, 2593.47, 55.75, 0.00, 0.00, 0.00); CreateObject(11512, -1251.08, 2622.30, 73.82, 356.86, 0.00, 3.14); CreateObject(3506, -1355.62, 2640.08, 50.55, 0.00, 0.00, 0.00); CreateObject(3506, -1340.66, 2649.92, 50.00, 0.00, 0.00, 0.00); return 1; } Segítsetek! Legújabb szerver pack! sa-mp.com...
924
« Dátum: 2012. november 12. - 16:12:45 »
Mindenki összefosta a lábszárát? :$ Senkinek nem kell ilyen olcsón VPS?
925
« Dátum: 2012. november 12. - 16:11:49 »
Nekem is még 1-2 év és megyek kocsira, ez a motor csak amolyan szükség illetve szórakozás szinten van. Most pénzgyûjtés aztán meg lehet eladom a motort :cry3:
926
« Dátum: 2012. november 12. - 13:44:55 »
Minden bizonnyal!
927
« Dátum: 2012. november 11. - 21:18:32 »
Apám aeroxa 70-es 110-et megy így és akkor még ne is beszéljünk a tuning cuccokról... nálam is csak egy tuning varió van feldobva Elküldi ellenõrzésre megfogja átrakja az itthoni 50-es hengert bele aztán kalap vihetik
928
« Dátum: 2012. november 11. - 21:14:16 »
Meg ... nem a végsebességére voltam kíváncsi csak, hogy kb. mennyire gyorsul?
929
« Dátum: 2012. november 11. - 21:07:55 »
Nekem egy Keeway Arn 125 cm3-as,egyhengeres, négyütemû, léghûtéses motorom van. Kb két éve vette apám,még aznap kicseréltük a matricát egy 50 cm3-esére
A kis ravasz. legalább húz jól? azt halottam 4 ütemes nem gyorsúl olyan jól.
Oldalak: 1 ... 60 61 [62] 63 64 ... 161
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