Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Üzenetek - .:Secur:.

Oldalak: 1 ... 60 61 [62] 63 64 ... 161
916
Segítségkérés / Hófödte chilliad probléma
« Dátum: 2012. november 16. - 17:09:16 »
Tesztelve, rossz.

917
Segítségkérés / Hófödte chilliad probléma
« Dátum: 2012. november 16. - 16:21:04 »
Üdv ismét!
Itt lenne ez a script amit én írtam egyik fórumtársunk megindító segítségével. (bocsi nem tudom mi a neve :D)
A script az object materialját cseréli le, de sajnos nem úgy néz ki miután leteszteltem.
Segítség!!!
 
#include <a_samp>
#include <streamer>
// Eltávolítandó model számok.
stock RemoveModels[ ] = { 18399, 18404, 18494, 784, 18570, 18571, 18572, 18573, 18574, 18576, 18577
, 18578, 18580, 18581, 18582, 18583, 18584, 18585, 18586, 18587, 18588, 18589, 18590, 18591, 18592
, 18593, 18594, 18595, 18596, 18597, 18598, 18599, 18600, 18601, 18602, 18603, 18324, 18315, 18306
, 18628, 18296, 18629, 18335, 18325, 18626, 18459, 18460, 18316, 18627, 18458, 18464, 18465, 18468
, 18308, 18469, 18293, 18307, 18297, 18336, 18625, 18455, 18457, 18456, 18326, 18327, 18436, 18467
, 18294, 18317, 18309, 18630, 18302, 18298, 18295, 18337, 18328, 18329, 18454, 18330, 18310, 18319
, 18368, 18303, 18304, 18299, 18318, 18466, 18312, 18305, 18320 };
new SnowObject0;
new SnowObject1;
new SnowObject2;
new SnowObject3;
new SnowObject4;
new SnowObject5;
new SnowObject6;
new SnowObject7;
new SnowObject8;
new SnowObject9;
new SnowObject10;
new SnowObject11;
new SnowObject12;
new SnowObject13;
new SnowObject14;
new SnowObject15;
new SnowObject16;
new SnowObject17;
new SnowObject18;
new SnowObject19;
new SnowObject20;
new SnowObject21;
new SnowObject22;
new SnowObject23;
new SnowObject24;
new SnowObject25;
new SnowObject26;
new SnowObject27;
new SnowObject28;
new SnowObject29;
new SnowObject30;
new SnowObject31;
new SnowObject32;
new SnowObject33;
new SnowObject34;
new SnowObject35;
new SnowObject36;
new SnowObject37;
new SnowObject38;
new SnowObject39;
new SnowObject40;
new SnowObject41;
new SnowObject42;
new SnowObject43;
new SnowObject44;
new SnowObject45;
new SnowObject46;
new SnowObject47;
new SnowObject48;
new SnowObject49;
new SnowObject50;
new SnowObject51;
new SnowObject52;
new SnowObject53;
new SnowObject54;
new SnowObject55;
new SnowObject56;
new SnowObject57;
new SnowObject58;
new SnowObject59;
new SnowObject60;
new SnowObject61;
new SnowObject62;
new SnowObject63;
new SnowObject64;
new SnowObject65;
new SnowObject66;
new SnowObject67;
new SnowObject68;
new SnowObject69;
new SnowObject70;
new SnowObject71;
new SnowObject72;
new SnowObject73;
new SnowObject74;
new SnowObject75;
new SnowObject76;
new SnowObject77;
new SnowObject78;
new SnowObject79;
new SnowObject80;
new SnowObject81;
new SnowObject82;
new SnowObject83;
new SnowObject84;
new SnowObject85;
new SnowObject86;
new SnowObject87;
new SnowObject88;
new SnowObject89;
new SnowObject90;
 
public OnPlayerConnect( playerid )
{
/*
RemoveBuildingForPlayer(playerid, 18506, -1744.5391, -1786.9844, 54.5859, 0.25);
RemoveBuildingForPlayer(playerid, 18321, -1744.5391, -1786.9844, 54.5859, 0.25);
RemoveBuildingForPlayer(playerid, 18617, -1744.5391, -1786.9844, 54.5859, 0.25);
*/
// Mivel mind a három objektum egy ponton van ezért ciklusba helyezem õket.
//for( new i = 0; i < sizeof( RemoveModels ); i++ )
//{
//RemoveBuildingForPlayer( playerid, RemoveModels[ i ], -1744.5391, -1786.9844, 54.5859, 0.25 );
//}
RemoveBuildingForPlayer(playerid, 18399, -2426.9375, -1530.4531, 440.9688, 0.25);
RemoveBuildingForPlayer(playerid, 18404, -2010.9766, -1981.1719, 103.2422, 0.25);
RemoveBuildingForPlayer(playerid, 18494, -2217.6484, -2172.4531, 64.9844, 0.25);
RemoveBuildingForPlayer(playerid, 784, -2856.0547, -1163.3438, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 18570, -2249.3594, -1572.8672, 418.7656, 0.25);
RemoveBuildingForPlayer(playerid, 18571, -2431.6797, -1759.6641, 403.8672, 0.25);
RemoveBuildingForPlayer(playerid, 18572, -2438.4375, -1949.0547, 310.9141, 0.25);
RemoveBuildingForPlayer(playerid, 18573, -2237.0000, -1951.5234, 297.5625, 0.25);
RemoveBuildingForPlayer(playerid, 18574, -2181.4688, -1774.8125, 217.3984, 0.25);
RemoveBuildingForPlayer(playerid, 18576, -2221.8359, -1367.7969, 300.4609, 0.25);
RemoveBuildingForPlayer(playerid, 18577, -2182.2266, -1358.7109, 135.2422, 0.25);
RemoveBuildingForPlayer(playerid, 18578, -2426.5000, -1347.3125, 300.8047, 0.25);
RemoveBuildingForPlayer(playerid, 18580, -2624.3047, -1562.8828, 353.4531, 0.25);
RemoveBuildingForPlayer(playerid, 18581, -2655.2813, -1781.0078, 265.1406, 0.25);
RemoveBuildingForPlayer(playerid, 18582, -2724.3203, -1555.9609, 222.8906, 0.25);
RemoveBuildingForPlayer(playerid, 18583, -2700.2813, -1345.7969, 213.4609, 0.25);
RemoveBuildingForPlayer(playerid, 18584, -2421.1563, -1134.0938, 168.7813, 0.25);
RemoveBuildingForPlayer(playerid, 18585, -2239.6406, -1762.7266, 381.9531, 0.25);
RemoveBuildingForPlayer(playerid, 18586, -1980.3750, -1330.4922, 74.8516, 0.25);
RemoveBuildingForPlayer(playerid, 18587, -2186.7500, -1147.7344, 108.1563, 0.25);
RemoveBuildingForPlayer(playerid, 18588, -2291.7813, -993.4063, 63.5781, 0.25);
RemoveBuildingForPlayer(playerid, 18589, -2492.4297, -943.6016, 54.4922, 0.25);
RemoveBuildingForPlayer(playerid, 18590, -2646.3516, -1116.9297, 111.7578, 0.25);
RemoveBuildingForPlayer(playerid, 18591, -2691.1797, -939.5781, 46.9297, 0.25);
RemoveBuildingForPlayer(playerid, 18592, -2870.9844, -1117.6484, 24.6328, 0.25);
RemoveBuildingForPlayer(playerid, 18593, -2872.8438, -1321.2813, 42.3828, 0.25);
RemoveBuildingForPlayer(playerid, 18594, -2874.2813, -1547.9766, 41.1250, 0.25);
RemoveBuildingForPlayer(playerid, 18595, -2872.4453, -1765.0000, 48.1094, 0.25);
RemoveBuildingForPlayer(playerid, 18596, -2444.5000, -1991.6719, 198.6953, 0.25);
RemoveBuildingForPlayer(playerid, 18597, -2656.6797, -1992.9531, 80.1719, 0.25);
RemoveBuildingForPlayer(playerid, 18598, -1985.5078, -1562.5078, 84.4688, 0.25);
RemoveBuildingForPlayer(playerid, 18599, -1970.7109, -1785.9844, 107.9844, 0.25);
RemoveBuildingForPlayer(playerid, 18600, -2233.2031, -1980.7813, 153.6797, 0.25);
RemoveBuildingForPlayer(playerid, 18601, -2643.4219, -2197.5391, 45.8438, 0.25);
RemoveBuildingForPlayer(playerid, 18602, -2871.5469, -1975.6250, 35.4297, 0.25);
RemoveBuildingForPlayer(playerid, 18603, -2426.3594, -2217.1875, 67.0547, 0.25);
RemoveBuildingForPlayer(playerid, 18324, -2871.5469, -1975.6250, 35.4297, 0.25);
RemoveBuildingForPlayer(playerid, 18315, -2872.4453, -1765.0000, 48.1094, 0.25);
RemoveBuildingForPlayer(playerid, 18306, -2874.2813, -1547.9766, 41.1250, 0.25);
RemoveBuildingForPlayer(playerid, 18300, -2872.8438, -1321.2813, 42.3828, 0.25);
RemoveBuildingForPlayer(playerid, 18628, -2872.8438, -1321.2813, 42.3828, 0.25);
RemoveBuildingForPlayer(playerid, 18296, -2870.9844, -1117.6484, 24.6328, 0.25);
RemoveBuildingForPlayer(playerid, 18629, -2870.9844, -1117.6484, 24.6328, 0.25);
RemoveBuildingForPlayer(playerid, 18335, -2643.4219, -2197.5391, 45.8438, 0.25);
RemoveBuildingForPlayer(playerid, 18325, -2656.6797, -1992.9531, 80.1719, 0.25);
RemoveBuildingForPlayer(playerid, 18626, -2656.6797, -1992.9531, 80.1719, 0.25);
RemoveBuildingForPlayer(playerid, 18459, -2595.7109, -2043.6250, 130.6406, 0.25);
RemoveBuildingForPlayer(playerid, 18460, -2678.0703, -1878.2344, 139.8750, 0.25);
RemoveBuildingForPlayer(playerid, 18316, -2655.2813, -1781.0078, 265.1406, 0.25);
RemoveBuildingForPlayer(playerid, 18627, -2655.2813, -1781.0078, 265.1406, 0.25);
RemoveBuildingForPlayer(playerid, 18458, -2649.4609, -1943.8125, 130.7422, 0.25);
RemoveBuildingForPlayer(playerid, 18464, -2642.0547, -1774.5781, 242.6250, 0.25);
RemoveBuildingForPlayer(playerid, 18465, -2599.5234, -1860.0859, 213.6875, 0.25);
RemoveBuildingForPlayer(playerid, 18468, -2619.6641, -1758.5781, 263.1953, 0.25);
RemoveBuildingForPlayer(playerid, 18308, -2724.3203, -1555.9609, 222.8906, 0.25);
RemoveBuildingForPlayer(playerid, 18469, -2700.2813, -1345.7969, 213.4609, 0.25);
RemoveBuildingForPlayer(playerid, 18293, -2691.1797, -939.5781, 46.9297, 0.25);
RemoveBuildingForPlayer(playerid, 18307, -2624.3047, -1562.8828, 353.4531, 0.25);
RemoveBuildingForPlayer(playerid, 18297, -2646.3516, -1116.9297, 111.7578, 0.25);
RemoveBuildingForPlayer(playerid, 18336, -2426.3594, -2217.1875, 67.0547, 0.25);
RemoveBuildingForPlayer(playerid, 18625, -2426.3594, -2217.1875, 67.0547, 0.25);
RemoveBuildingForPlayer(playerid, 18455, -2539.6797, -1939.9297, 189.5547, 0.25);
RemoveBuildingForPlayer(playerid, 18457, -2500.4141, -2068.2266, 128.9453, 0.25);
RemoveBuildingForPlayer(playerid, 18456, -2488.4375, -2024.8516, 158.2813, 0.25);
RemoveBuildingForPlayer(playerid, 18326, -2444.5000, -1991.6719, 198.6953, 0.25);
RemoveBuildingForPlayer(playerid, 18327, -2438.4375, -1949.0547, 310.9141, 0.25);
RemoveBuildingForPlayer(playerid, 18436, -2330.0313, -1941.5547, 295.7969, 0.25);
RemoveBuildingForPlayer(playerid, 18467, -2568.9063, -1836.6641, 280.1406, 0.25);
RemoveBuildingForPlayer(playerid, 18294, -2492.4297, -943.6016, 54.4922, 0.25);
RemoveBuildingForPlayer(playerid, 18317, -2431.6797, -1759.6641, 403.8672, 0.25);
RemoveBuildingForPlayer(playerid, 18309, -2426.9375, -1530.4531, 440.9688, 0.25);
RemoveBuildingForPlayer(playerid, 18630, -2426.9375, -1530.4531, 440.9688, 0.25);
RemoveBuildingForPlayer(playerid, 18302, -2426.5000, -1347.3125, 300.8047, 0.25);
RemoveBuildingForPlayer(playerid, 18298, -2421.1563, -1134.0938, 168.7813, 0.25);
RemoveBuildingForPlayer(playerid, 18295, -2291.7813, -993.4063, 63.5781, 0.25);
RemoveBuildingForPlayer(playerid, 18337, -2217.6484, -2172.4531, 64.9844, 0.25);
RemoveBuildingForPlayer(playerid, 18328, -2237.0000, -1951.5234, 297.5625, 0.25);
RemoveBuildingForPlayer(playerid, 18329, -2233.2031, -1980.7813, 153.6797, 0.25);
RemoveBuildingForPlayer(playerid, 18454, -2162.5859, -1961.9453, 120.6641, 0.25);
RemoveBuildingForPlayer(playerid, 18330, -2010.9766, -1981.1719, 103.2422, 0.25);
RemoveBuildingForPlayer(playerid, 18310, -2249.3594, -1572.8672, 418.7656, 0.25);
RemoveBuildingForPlayer(playerid, 18319, -2239.6406, -1762.7266, 381.9531, 0.25);
RemoveBuildingForPlayer(playerid, 18368, -2236.4609, -1730.9297, 475.4297, 0.25);
RemoveBuildingForPlayer(playerid, 18303, -2221.8359, -1367.7969, 300.4609, 0.25);
RemoveBuildingForPlayer(playerid, 18304, -2182.2266, -1358.7109, 135.2422, 0.25);
RemoveBuildingForPlayer(playerid, 18299, -2186.7500, -1147.7344, 108.1563, 0.25);
RemoveBuildingForPlayer(playerid, 18318, -2181.4688, -1774.8125, 217.3984, 0.25);
RemoveBuildingForPlayer(playerid, 18466, -2120.4844, -1891.5391, 116.4375, 0.25);
RemoveBuildingForPlayer(playerid, 18312, -1985.5078, -1562.5078, 84.4688, 0.25);
RemoveBuildingForPlayer(playerid, 18305, -1980.3750, -1330.4922, 74.8516, 0.25);
RemoveBuildingForPlayer(playerid, 18320, -1970.7109, -1785.9844, 107.9844, 0.25);
// Létrehozzuk a törölt modelt.
//SnowObject = CreateDynamicObject( 18321, -1744.54, -1786.98, 55.0, 0.00, 0.00, 0.00);
SnowObject0 = CreateDynamicObject( 18399, -2426.9375, -1530.4531, 440.9688, 0.25, 0.00, 0.00);
SnowObject1 = CreateDynamicObject( 18404, -2010.9766, -1981.1719, 103.2422, 0.25, 0.00, 0.00);
SnowObject2 = CreateDynamicObject( 18494, -2217.6484, -2172.4531, 64.9844, 0.25, 0.00, 0.00);
SnowObject3 = CreateDynamicObject( 784, -2856.0547, -1163.3438, 16.1563, 0.25, 0.00, 0.00);
SnowObject4 = CreateDynamicObject( 18570, -2249.3594, -1572.8672, 418.7656, 0.25, 0.00, 0.00);
SnowObject5 = CreateDynamicObject( 18571, -2431.6797, -1759.6641, 403.8672, 0.25, 0.00, 0.00);
SnowObject6 = CreateDynamicObject( 18572, -2438.4375, -1949.0547, 310.9141, 0.25, 0.00, 0.00);
SnowObject7 = CreateDynamicObject( 18573, -2237.0000, -1951.5234, 297.5625, 0.25, 0.00, 0.00);
SnowObject8 = CreateDynamicObject( 18574, -2181.4688, -1774.8125, 217.3984, 0.25, 0.00, 0.00);
SnowObject9 = CreateDynamicObject( 18576, -2221.8359, -1367.7969, 300.4609, 0.25, 0.00, 0.00);
SnowObject10 = CreateDynamicObject( 18577, -2182.2266, -1358.7109, 135.2422, 0.25, 0.00, 0.00);
SnowObject11 = CreateDynamicObject( 18578, -2426.5000, -1347.3125, 300.8047, 0.25, 0.00, 0.00);
SnowObject12 = CreateDynamicObject( 18580, -2624.3047, -1562.8828, 353.4531, 0.25, 0.00, 0.00);
SnowObject13 = CreateDynamicObject( 18581, -2655.2813, -1781.0078, 265.1406, 0.25, 0.00, 0.00);
SnowObject14 = CreateDynamicObject( 18582, -2724.3203, -1555.9609, 222.8906, 0.25, 0.00, 0.00);
SnowObject15 = CreateDynamicObject( 18583, -2700.2813, -1345.7969, 213.4609, 0.25, 0.00, 0.00);
SnowObject16 = CreateDynamicObject( 18584, -2421.1563, -1134.0938, 168.7813, 0.25, 0.00, 0.00);
SnowObject17 = CreateDynamicObject( 18585, -2239.6406, -1762.7266, 381.9531, 0.25, 0.00, 0.00);
SnowObject18 = CreateDynamicObject( 18586, -1980.3750, -1330.4922, 74.8516, 0.25, 0.00, 0.00);
SnowObject19 = CreateDynamicObject( 18587, -2186.7500, -1147.7344, 108.1563, 0.25, 0.00, 0.00);
SnowObject20 = CreateDynamicObject( 18588, -2291.7813, -993.4063, 63.5781, 0.25, 0.00, 0.00);
SnowObject21 = CreateDynamicObject( 18589, -2492.4297, -943.6016, 54.4922, 0.25, 0.00, 0.00);
SnowObject22 = CreateDynamicObject( 18590, -2646.3516, -1116.9297, 111.7578, 0.25, 0.00, 0.00);
SnowObject23 = CreateDynamicObject( 18591, -2691.1797, -939.5781, 46.9297, 0.25, 0.00, 0.00);
SnowObject24 = CreateDynamicObject( 18592, -2870.9844, -1117.6484, 24.6328, 0.25, 0.00, 0.00);
SnowObject25 = CreateDynamicObject( 18593, -2872.8438, -1321.2813, 42.3828, 0.25, 0.00, 0.00);
SnowObject26 = CreateDynamicObject( 18594, -2874.2813, -1547.9766, 41.1250, 0.25, 0.00, 0.00);
SnowObject27 = CreateDynamicObject( 18595, -2872.4453, -1765.0000, 48.1094, 0.25, 0.00, 0.00);
SnowObject28 = CreateDynamicObject( 18596, -2444.5000, -1991.6719, 198.6953, 0.25, 0.00, 0.00);
SnowObject29 = CreateDynamicObject( 18597, -2656.6797, -1992.9531, 80.1719, 0.25, 0.00, 0.00);
SnowObject30 = CreateDynamicObject( 18598, -1985.5078, -1562.5078, 84.4688, 0.25, 0.00, 0.00);
SnowObject31 = CreateDynamicObject( 18599, -1970.7109, -1785.9844, 107.9844, 0.25, 0.00, 0.00);
SnowObject32 = CreateDynamicObject( 18600, -2233.2031, -1980.7813, 153.6797, 0.25, 0.00, 0.00);
SnowObject33 = CreateDynamicObject( 18601, -2643.4219, -2197.5391, 45.8438, 0.25, 0.00, 0.00);
SnowObject34 = CreateDynamicObject( 18602, -2871.5469, -1975.6250, 35.4297, 0.25, 0.00, 0.00);
SnowObject35 = CreateDynamicObject( 18603, -2426.3594, -2217.1875, 67.0547, 0.25, 0.00, 0.00);
SnowObject36 = CreateDynamicObject( 18324, -2871.5469, -1975.6250, 35.4297, 0.25, 0.00, 0.00);
SnowObject37 = CreateDynamicObject( 18315, -2872.4453, -1765.0000, 48.1094, 0.25, 0.00, 0.00);
SnowObject38 = CreateDynamicObject( 18306, -2874.2813, -1547.9766, 41.1250, 0.25, 0.00, 0.00);
SnowObject39 = CreateDynamicObject( 18300, -2872.8438, -1321.2813, 42.3828, 0.25, 0.00, 0.00);
SnowObject40 = CreateDynamicObject( 18628, -2872.8438, -1321.2813, 42.3828, 0.25, 0.00, 0.00);
SnowObject41 = CreateDynamicObject( 18296, -2870.9844, -1117.6484, 24.6328, 0.25, 0.00, 0.00);
SnowObject42 = CreateDynamicObject( 18629, -2870.9844, -1117.6484, 24.6328, 0.25, 0.00, 0.00);
SnowObject43 = CreateDynamicObject( 18335, -2643.4219, -2197.5391, 45.8438, 0.25, 0.00, 0.00);
SnowObject44 = CreateDynamicObject( 18325, -2656.6797, -1992.9531, 80.1719, 0.25, 0.00, 0.00);
SnowObject45 = CreateDynamicObject( 18626, -2656.6797, -1992.9531, 80.1719, 0.25, 0.00, 0.00);
SnowObject46 = CreateDynamicObject( 18459, -2595.7109, -2043.6250, 130.6406, 0.25, 0.00, 0.00);
SnowObject47 = CreateDynamicObject( 18460, -2678.0703, -1878.2344, 139.8750, 0.25, 0.00, 0.00);
SnowObject48 = CreateDynamicObject( 18316, -2655.2813, -1781.0078, 265.1406, 0.25, 0.00, 0.00);
SnowObject49 = CreateDynamicObject( 18627, -2655.2813, -1781.0078, 265.1406, 0.25, 0.00, 0.00);
SnowObject50 = CreateDynamicObject( 18458, -2649.4609, -1943.8125, 130.7422, 0.25, 0.00, 0.00);
SnowObject51 = CreateDynamicObject( 18464, -2642.0547, -1774.5781, 242.6250, 0.25, 0.00, 0.00);
SnowObject52 = CreateDynamicObject( 18465, -2599.5234, -1860.0859, 213.6875, 0.25, 0.00, 0.00);
SnowObject53 = CreateDynamicObject( 18468, -2619.6641, -1758.5781, 263.1953, 0.25, 0.00, 0.00);
SnowObject54 = CreateDynamicObject( 18308, -2724.3203, -1555.9609, 222.8906, 0.25, 0.00, 0.00);
SnowObject55 = CreateDynamicObject( 18469, -2700.2813, -1345.7969, 213.4609, 0.25, 0.00, 0.00);
SnowObject56 = CreateDynamicObject( 18293, -2691.1797, -939.5781, 46.9297, 0.25, 0.00, 0.00);
SnowObject57 = CreateDynamicObject( 18307, -2624.3047, -1562.8828, 353.4531, 0.25, 0.00, 0.00);
SnowObject58 = CreateDynamicObject( 18297, -2646.3516, -1116.9297, 111.7578, 0.25, 0.00, 0.00);
SnowObject59 = CreateDynamicObject( 18336, -2426.3594, -2217.1875, 67.0547, 0.25, 0.00, 0.00);
SnowObject60 = CreateDynamicObject( 18625, -2426.3594, -2217.1875, 67.0547, 0.25, 0.00, 0.00);
SnowObject61 = CreateDynamicObject( 18455, -2539.6797, -1939.9297, 189.5547, 0.25, 0.00, 0.00);
SnowObject62 = CreateDynamicObject( 18457, -2500.4141, -2068.2266, 128.9453, 0.25, 0.00, 0.00);
SnowObject63 = CreateDynamicObject( 18456, -2488.4375, -2024.8516, 158.2813, 0.25, 0.00, 0.00);
SnowObject64 = CreateDynamicObject( 18326, -2444.5000, -1991.6719, 198.6953, 0.25, 0.00, 0.00);
SnowObject65 = CreateDynamicObject( 18327, -2438.4375, -1949.0547, 310.9141, 0.25, 0.00, 0.00);
SnowObject66 = CreateDynamicObject( 18436, -2330.0313, -1941.5547, 295.7969, 0.25, 0.00, 0.00);
SnowObject67 = CreateDynamicObject( 18467, -2568.9063, -1836.6641, 280.1406, 0.25, 0.00, 0.00);
SnowObject68 = CreateDynamicObject( 18294, -2492.4297, -943.6016, 54.4922, 0.25, 0.00, 0.00);
SnowObject69 = CreateDynamicObject( 18317, -2431.6797, -1759.6641, 403.8672, 0.25, 0.00, 0.00);
SnowObject70 = CreateDynamicObject( 18309, -2426.9375, -1530.4531, 440.9688, 0.25, 0.00, 0.00);
SnowObject71 = CreateDynamicObject( 18630, -2426.9375, -1530.4531, 440.9688, 0.25, 0.00, 0.00);
SnowObject72 = CreateDynamicObject( 18302, -2426.5000, -1347.3125, 300.8047, 0.25, 0.00, 0.00);
SnowObject73 = CreateDynamicObject( 18298, -2421.1563, -1134.0938, 168.7813, 0.25, 0.00, 0.00);
SnowObject74 = CreateDynamicObject( 18295, -2291.7813, -993.4063, 63.5781, 0.25, 0.00, 0.00);
SnowObject75 = CreateDynamicObject( 18337, -2217.6484, -2172.4531, 64.9844, 0.25, 0.00, 0.00);
SnowObject76 = CreateDynamicObject( 18328, -2237.0000, -1951.5234, 297.5625, 0.25, 0.00, 0.00);
SnowObject77 = CreateDynamicObject( 18329, -2233.2031, -1980.7813, 153.6797, 0.25, 0.00, 0.00);
SnowObject78 = CreateDynamicObject( 18454, -2162.5859, -1961.9453, 120.6641, 0.25, 0.00, 0.00);
SnowObject79 = CreateDynamicObject( 18330, -2010.9766, -1981.1719, 103.2422, 0.25, 0.00, 0.00);
SnowObject80 = CreateDynamicObject( 18310, -2249.3594, -1572.8672, 418.7656, 0.25, 0.00, 0.00);
SnowObject81 = CreateDynamicObject( 18319, -2239.6406, -1762.7266, 381.9531, 0.25, 0.00, 0.00);
SnowObject82 = CreateDynamicObject( 18368, -2236.4609, -1730.9297, 475.4297, 0.25, 0.00, 0.00);
SnowObject83 = CreateDynamicObject( 18303, -2221.8359, -1367.7969, 300.4609, 0.25, 0.00, 0.00);
SnowObject84 = CreateDynamicObject( 18304, -2182.2266, -1358.7109, 135.2422, 0.25, 0.00, 0.00);
SnowObject85 = CreateDynamicObject( 18299, -2186.7500, -1147.7344, 108.1563, 0.25, 0.00, 0.00);
SnowObject86 = CreateDynamicObject( 18318, -2181.4688, -1774.8125, 217.3984, 0.25, 0.00, 0.00);
SnowObject87 = CreateDynamicObject( 18466, -2120.4844, -1891.5391, 116.4375, 0.25, 0.00, 0.00);
SnowObject88 = CreateDynamicObject( 18312, -1985.5078, -1562.5078, 84.4688, 0.25, 0.00, 0.00);
SnowObject89 = CreateDynamicObject( 18305, -1980.3750, -1330.4922, 74.8516, 0.25, 0.00, 0.00);
SnowObject90 = CreateDynamicObject( 18320, -1970.7109, -1785.9844, 107.9844, 0.25, 0.00, 0.00);
// A model textúráját nem tudjuk használni, mert sötét árnyalatot kapunk,
// ezért megadjuk a Liberty City egyik havas textúráját.
SetObjectMaterial( SnowObject0, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject1, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject2, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject3, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject4, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject5, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject6, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject7, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject8, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject9, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject10, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject11, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject12, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject13, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject14, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject15, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject16, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject17, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject18, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject19, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject20, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject21, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject22, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject23, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject24, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject25, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject26, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject27, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject28, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject29, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject30, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject31, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject32, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject33, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject34, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject35, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject36, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject37, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject38, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject39, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject40, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject41, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject42, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject43, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject44, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject45, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject46, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject47, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject48, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject49, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject50, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject51, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject52, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject53, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject54, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject55, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject56, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject57, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject58, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject59, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject60, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject61, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject62, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject63, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject64, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject65, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject66, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject67, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject68, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject69, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject70, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject71, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject72, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject73, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject74, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject75, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject76, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject77, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject78, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject79, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject80, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject81, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject82, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject83, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject84, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject85, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject86, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject87, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject88, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject89, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject90, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
// Az object index száma 0, mert csak 1 darab textúrát használ.
// Keresünk egy objektumot, ami látszólag fehér színû. Pl.: 3922
// http://wiki.multitheftauto.com/wiki/IDE_List
// A weboldalon megkeressük a model textúra nevét.
// \"3922        rest_chair2     bistro\"
// Az objektum textúra fájlja a \"bistro\".
// IMG Tools segítségével exportáljuk a fájlt, majd TXD Workshop segítségével megkeressük a kép nevét.
// Pl.: \"mp_snow\" És kész is vagy.
// Színt nem adunk neki, mert ismét sötét színt fogunk kapni.
return 1;
}

918
Segítségkérés / NTDLL.dll Szerver crash probléma
« Dátum: 2012. november 16. - 15:10:02 »
Üdv!
Rengeteg ideje okoz nekem problémát ennek a dll fájlnak a hibája, vagy nem hibája problémát.
A szerver indítás után, pár század másodperccel becrashel.
crashinfo.txt
 
SA-MP Server: 0.3e
 
Exception At Address: 0x778A22B2 Module: (ntdll.dll)
 
Registers:
EAX: 0x00000024   EBX: 0x0000005B   ECX: 0x004DB560   EDX: 0x00000000
ESI: 0x00000024   EDI: 0x00000020   EBP: 0x0018FD14   ESP: 0x0018FD00
EFLAGS: 0x00010212
 
Stack:
+0000: 0x03AE6D74   0x00000000   0x0076E860   0x003C13A8
+0010: 0x036E2B5C   0x0018FD50   0x00491F90   0x00000020
+0020: 0x004925EE   0x00000000   0x03AE6D74   0x00000000
+0030: 0x0000005B   0x00000FFF   0x0018FD28   0x0018F8D4
+0040: 0x0018FE24   0x004965F8   0x004B1270   0xFFFFFFFF
+0050: 0x00000000   0x0040534E   0x0000005B   0x00000000
+0060: 0x03AE6D64   0x0018FD80   0x036E2B5C   0x0040578F
+0070: 0x00000001   0x0076E860   0x0076E860   0x0000004C
+0080: 0x03705338   0x004010B6   0x0076E860   0x03AE6D74
+0090: 0x03931904   0x00402B63   0x0076E860   0x0000005D
+00A0: 0x0018FDB8   0x03AE6D64   0x004EB3D0   0x0076E860
+00B0: 0x00000001   0x00000000   0x00000000   0x001B5460
+00C0: 0x001B5460   0x001B5964   0x001B1968   0x001B5870
+00D0: 0x001B1968   0x036E2B5C   0x03931904   0x00000000
+00E0: 0x036E0020   0x0024EDA8   0x0046E554   0x0076E860
+00F0: 0x0018FE00   0x00000086   0x003C91D8   0xFFFFFFFF
+0100: 0x00000086   0x003C91D8   0x0048727B   0x004EB3D0
+0110: 0x004AFFD1   0x003C8631   0xFFFFFFFF   0x00000000
+0120: 0x0076E860   0x0018FEA4   0x004A4428   0xFFFFFFFF
+0130: 0x00486671   0x00000001   0x00000000   0x00001DB1
 
--------------------------
 
Loaded Modules:
samp-server.exe   A: 0x00400000 - 0x004EE000   (E:\\xyz\\samp-server.exe)
ntdll.dll   A: 0x77880000 - 0x77A00000   (C:\\Windows\\SysWOW64\\ntdll.dll)
kernel32.dll   A: 0x75210000 - 0x75320000   (C:\\Windows\\syswow64\\kernel32.dll)
KERNELBASE.dll   A: 0x757F0000 - 0x75836000   (C:\\Windows\\syswow64\\KERNELBASE.dll)
SHELL32.dll   A: 0x761E0000 - 0x76E2A000   (C:\\Windows\\syswow64\\SHELL32.dll)
msvcrt.dll   A: 0x76000000 - 0x760AC000   (C:\\Windows\\syswow64\\msvcrt.dll)
SHLWAPI.dll   A: 0x76E30000 - 0x76E87000   (C:\\Windows\\syswow64\\SHLWAPI.dll)
GDI32.dll   A: 0x75180000 - 0x75210000   (C:\\Windows\\syswow64\\GDI32.dll)
USER32.dll   A: 0x75620000 - 0x75720000   (C:\\Windows\\syswow64\\USER32.dll)
ADVAPI32.dll   A: 0x750E0000 - 0x75180000   (C:\\Windows\\syswow64\\ADVAPI32.dll)
sechost.dll   A: 0x76FA0000 - 0x76FB9000   (C:\\Windows\\SysWOW64\\sechost.dll)
RPCRT4.dll   A: 0x75F10000 - 0x76000000   (C:\\Windows\\syswow64\\RPCRT4.dll)
SspiCli.dll   A: 0x74F60000 - 0x74FC0000   (C:\\Windows\\syswow64\\SspiCli.dll)
CRYPTBASE.dll   A: 0x74F50000 - 0x74F5C000   (C:\\Windows\\syswow64\\CRYPTBASE.dll)
LPK.dll   A: 0x75D40000 - 0x75D4A000   (C:\\Windows\\syswow64\\LPK.dll)
USP10.dll   A: 0x759D0000 - 0x75A6D000   (C:\\Windows\\syswow64\\USP10.dll)
WSOCK32.dll   A: 0x72AA0000 - 0x72AA7000   (C:\\Windows\\system32\\WSOCK32.dll)
WS2_32.dll   A: 0x755D0000 - 0x75605000   (C:\\Windows\\syswow64\\WS2_32.dll)
NSI.dll   A: 0x77850000 - 0x77856000   (C:\\Windows\\syswow64\\NSI.dll)
WINMM.dll   A: 0x723A0000 - 0x723D2000   (C:\\Windows\\system32\\WINMM.dll)
IMM32.DLL   A: 0x754E0000 - 0x75540000   (C:\\Windows\\system32\\IMM32.DLL)
MSCTF.dll   A: 0x75720000 - 0x757EC000   (C:\\Windows\\syswow64\\MSCTF.dll)
streamer.DLL   A: 0x712D0000 - 0x712FD000   (E:\\ xyz\\plugins\\streamer.DLL)
MSVCR90.dll   A: 0x73A70000 - 0x73B13000   (C:\\Windows\\WinSxS\\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\\MSVCR90.dll)
MSVCP90.dll   A: 0x70FD0000 - 0x7105E000   (C:\\Windows\\WinSxS\\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\\MSVCP90.dll)
nativechecker.DLL   A: 0x10000000 - 0x1000E000   (E:\\xyz\\plugins\\nativechecker.DLL)
mswsock.dll   A: 0x72420000 - 0x7245C000   (C:\\Windows\\system32\\mswsock.dll)
wshtcpip.dll   A: 0x71B80000 - 0x71B85000   (C:\\Windows\\System32\\wshtcpip.dll)
NLAapi.dll   A: 0x6CC00000 - 0x6CC10000   (C:\\Windows\\system32\\NLAapi.dll)
napinsp.dll   A: 0x708F0000 - 0x70900000   (C:\\Windows\\system32\\napinsp.dll)
pnrpnsp.dll   A: 0x708D0000 - 0x708E2000   (C:\\Windows\\system32\\pnrpnsp.dll)
DNSAPI.dll   A: 0x70EA0000 - 0x70EE4000   (C:\\Windows\\system32\\DNSAPI.dll)
winrnr.dll   A: 0x708C0000 - 0x708C8000   (C:\\Windows\\System32\\winrnr.dll)
WLIDNSP.DLL   A: 0x6CBC0000 - 0x6CBE7000   (C:\\Program Files (x86)\\Common Files\\Microsoft Shared\\Windows Live\\WLIDNSP.DLL)
PSAPI.DLL   A: 0x75610000 - 0x75615000   (C:\\Windows\\syswow64\\PSAPI.DLL)
IPHLPAPI.DLL   A: 0x72AB0000 - 0x72ACC000   (C:\\Windows\\system32\\IPHLPAPI.DLL)
WINNSI.DLL   A: 0x73920000 - 0x73927000   (C:\\Windows\\system32\\WINNSI.DLL)
rasadhlp.dll   A: 0x6CBF0000 - 0x6CBF6000   (C:\\Windows\\system32\\rasadhlp.dll)

 
server_log.txt
 

----------
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3e, (C)2005-2012 SA-MP Team
[15:07:24] filterscripts = \"\"  (string)
[15:07:24]
[15:07:24] Server Plugins
[15:07:24] --------------
[15:07:24]  Loading plugin: streamer
[15:07:24]
*** Streamer Plugin v2.5.2 by Incognito loaded ***
[15:07:24]   Loaded.
[15:07:24]  Loading plugin: nativechecker
[15:07:24]   Loaded.
[15:07:24]  Loading plugin: crashdetect
[15:07:25]   Loaded.
[15:07:25]  Loaded 3 plugins.
[15:07:25]
[15:07:25] Filterscripts
[15:07:25] ---------------
[15:07:25]   Loaded 0 filterscripts.
[15:07:25]     Checking natives...
[15:07:25]       OK.

 
crashdetect.txt
 
[15:07:25]: 
[15:07:25]: --- Crashdetect v3.6.3 loaded
[15:07:25]: Server crash caused by native fwrite() called at address 227dc in \'gamemodes\\wirtualrpg.amx\'

 
Mindenféle dolgot kipróbáltam, minden szerver fájl az elérhetõ legújabb.
Mi lehet a probléma?
Csak pár rp módnál észleletem a problémát.

919
Szkript kérések / Autószalon átalakítva
« Dátum: 2012. november 16. - 15:00:50 »
Idézetet írta: Nátha date=1353070993\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"29875\" data-ipsquote-contentclass=\"forums_Topic
Túl sok elem van a dialogba
 
Köszönöm, de ezt én is tudtam csak azt nem, hogy hogyan kellene külön szedni mondjuk dialog 2-re vagy valami... normális megoldással.
Illetve nem szavakat szeretnék, hanem javított scriptet mert a szkript kérések témakörbe nyitottam  ;D

920
Szkript kérések / Autószalon átalakítva
« Dátum: 2012. november 15. - 20:42:31 »
Üdv!
Egyik barátom átírt egy Autószalon scriptet, de hibákat kapott. Megnéztem én is és tényleg, valami olyasmit nyafog, hogy túl hosszú a sor...
Nem tudom pontosan mi lehet a hiba!
 
#include a_samp
#include zcmd
new autoszalon; // Az autószalon pickup változója
#define kocsivetel (1000) // A szalon dialogja
#define hiba 0xff0000AA // Hibaüzenet színe
#define autoszalondialog (1000) // Az autószalon dialogja
#define autoszalonpos -756.3760, 2754.3206, 47.1544 // Az autószalon helye
public OnFilterScriptInit()
{
autoszalon = CreatePickup(1239, 1, autoszalonpos, -1); // Autószalon pickupja
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == autoszalon) ShowPlayerDialog (playerid, autoszalondialog, DIALOG_STYLE_LIST, \"{0dff00}Válassz egy jármûvet!\",\"{ff0000}Infernus-250000dollár\\n{ff0000}Sultan-200000dollár\\n{ff0000}NRG500-150000dollár\\n{ff0000}Phoenix-100000dollár\\n{ff0000}Landstalker-50000dollár\\n{ff0000}Bravura-30000dollár\\n{ff0000}Buffalo-200000dollár\\n{ff0000}Perenniel-20000dollár\\n{ff0000}Sentinel-60000dollár\\n{ff0000}Manana-40000dollár\\n{ff0000}Voodoo-35000dollár\\n{ff0000}Pony-35000dollár\\n{ff0000}Cheetah-135000dollár\\n{ff0000}Moonbeam-60000dollár\\n{ff0000}Esperanto-35000dollár\\n{ff0000}Washington-50000dollár\\n{ff0000}Premier-50000dollár\\n{ff0000}Banshee-100000dollár\\n{ff0000}Stallion-85000dollár\\n{ff0000}Turismo-200000dollár\\n{ff0000}Sabre-50000dollár\\n{ff0000}ZR350-150000dollár\\n{ff0000}Regina-20000dollár\\n{ff0000}Comet-100000dollár\\n{ff0000}Burrito-55000dollár\\n{ff0000}Rancher-85000dollár\\n{ff0000}Sandking-150000dollár\\n{ff0000}BlistaCompact-50000dollár\\n{ff0000}Mesa-35000dollár\\n{ff0000}SuperGT-200000dollár\\n{ff0000}Slamvan-45000dollár\\n{ff0000}Blade-45000dollár\\n{ff0000}Bullet-150000dollár\\n{ff0000}Clover-45000dollár\\n{ff0000}Tampa-45000dollár\\n{ff0000}Sunrise-40000dollár\\n{ff0000}Yosemite-65000dollár\\n{ff0000}Windsor-65000dollár\\n{ff0000}Jester-125000dollár\\n{ff0000}Elegy-100000dollár\\n{ff0000}Flash-75000dollár\\n{ff0000}Savanna-45000dollár\\n{ff0000}Huntley-55000dollár\\n{ff0000}Euros-45000dollár\\n{ff0000}Club-45000dollár\\n{ff0000}Alpha-45000dollár\\n{ff0000}FCR900-75000dollár\\n{ff0000}PCJ600-55000dollár\\n{ff0000}BF400-45000dollár\\n{ff0000}Wayfarer-80000dollár\\n{ff0000}Sanchez-55000dollár\\n{ff0000}Faggio-10000dollár\\n{ff0000}Freeway-60000dollár\",\"Kiválaszt\",\"Mégse\");
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == autoszalon)
    {
if(response == 1)
{
   switch(listitem)
   {
       case 0:
       {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 250000) {CreateVehicle( 411, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy infernus-t \" ); GivePlayerMoney(playerid, -250000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 1:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 200000) {CreateVehicle( 560, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sultan-t \" ); GivePlayerMoney(playerid, -200000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 2:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 150000) {CreateVehicle( 522, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy nrg-t \" ); GivePlayerMoney(playerid, -150000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 3:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 100000) {CreateVehicle( 603, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy phoenix-t\" ); GivePlayerMoney(playerid, -100000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 4:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 50000) {CreateVehicle( 400, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy landstalker-et\" ); GivePlayerMoney(playerid, -50000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 5:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
      }   if(GetPlayerMoney(playerid) >= 30000) {CreateVehicle( 401, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy bravura-t\" ); GivePlayerMoney(playerid, -30000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           case 6:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 150000) {CreateVehicle( 402, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy Buffalo-t\" ); GivePlayerMoney(playerid, -150000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
                }                           
      case 7:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 20000) {CreateVehicle( 404, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy perenniel-t \" ); GivePlayerMoney(playerid, -20000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 8:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 60000) {CreateVehicle( 405, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sentinel-t \" ); GivePlayerMoney(playerid, -60000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 9:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 40000) {CreateVehicle( 410, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy manana-t\" ); GivePlayerMoney(playerid, -40000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 10:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 35000) {CreateVehicle( 412, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy voodoo-t\" ); GivePlayerMoney(playerid, -35000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 11:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 35000) {CreateVehicle( 413, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy pony-t\" ); GivePlayerMoney(playerid, -35000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           }
                                case 12:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 135000) {CreateVehicle( 415, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy cheetah-t\" ); GivePlayerMoney(playerid, -135000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 13:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 60000) {CreateVehicle( 418, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy moonbeam-t \" ); GivePlayerMoney(playerid, -60000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 14:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 35000) {CreateVehicle( 419, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy esperanto-t \" ); GivePlayerMoney(playerid, -35000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 15:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 50000) {CreateVehicle( 421, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy washington-t\" ); GivePlayerMoney(playerid, -50000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 16:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 50000) {CreateVehicle( 426, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy premier-t\" ); GivePlayerMoney(playerid, -50000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 17:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
      }   if(GetPlayerMoney(playerid) >= 100000) {CreateVehicle( 429, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy banshee-t\" ); GivePlayerMoney(playerid, -100000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           case 18:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 85000) {CreateVehicle( 439, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy stallion-t \" ); GivePlayerMoney(playerid, -85000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
                }                           
      case 19:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 200000) {CreateVehicle( 451, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy turismo-t \" ); GivePlayerMoney(playerid, -200000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 20:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 50000) {CreateVehicle( 475, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sabre-t \" ); GivePlayerMoney(playerid, -50000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 21:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 150000) {CreateVehicle( 477, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy zr350-t\" ); GivePlayerMoney(playerid, -150000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 22:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 20000) {CreateVehicle( 479, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy regina-t\" ); GivePlayerMoney(playerid, -20000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 23:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 100000) {CreateVehicle( 480, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy comet-t\" ); GivePlayerMoney(playerid, -100000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           }
                                case 24:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 55000) {CreateVehicle( 482, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy burrito-t \" ); GivePlayerMoney(playerid, -55000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 25:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 85000) {CreateVehicle( 489, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy rancher-t \" ); GivePlayerMoney(playerid, -85000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 26:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 150000) {CreateVehicle( 495, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sandking-t \" ); GivePlayerMoney(playerid, -150000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 27:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 50000) {CreateVehicle( 496, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy blista compact-t\" ); GivePlayerMoney(playerid, -50000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 28:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 35000) {CreateVehicle( 500, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy mesa-t\" ); GivePlayerMoney(playerid, -35000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 29:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
      }   if(GetPlayerMoney(playerid) >= 200000) {CreateVehicle( 506, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy SuperGT-t\" ); GivePlayerMoney(playerid, -200000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           case 30:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 535, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy slamvan-t\" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
                }                           
      case 31:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 536, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy blade-t \" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 32:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 150000) {CreateVehicle( 541, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy bullet-t \" ); GivePlayerMoney(playerid, -150000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 33:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 542, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy clover-t\" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 34:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 549, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy tampa-t\" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 35:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 40000) {CreateVehicle( 550, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sunrise-t\" ); GivePlayerMoney(playerid, -40000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           }
                                case 36:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 65000) {CreateVehicle( 554, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy yosemite-t\" ); GivePlayerMoney(playerid, -65000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 37:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 65000) {CreateVehicle( 555, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy windsor-t \" ); GivePlayerMoney(playerid, -65000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 38:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 125000) {CreateVehicle( 559, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy jester-t \" ); GivePlayerMoney(playerid, -125000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 39:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 100000) {CreateVehicle( 562, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy elegy-t\" ); GivePlayerMoney(playerid, -100000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 40:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 75000) {CreateVehicle( 565, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy flash-t\" ); GivePlayerMoney(playerid, -75000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 41:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
      }   if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 567, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy savanna-t\" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           case 42:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 55000) {CreateVehicle( 579, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy huntley-t \" ); GivePlayerMoney(playerid, -55000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
                }                           
      case 43:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 587, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy euros-t \" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 44:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 589, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy club-t \" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 45:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 602, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy alpha-t\" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 46:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 75000) {CreateVehicle( 521, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy fcr900-t\" ); GivePlayerMoney(playerid, -75000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
                                case 47:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 55000) {CreateVehicle( 461, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy pcj600-t\" ); GivePlayerMoney(playerid, -55000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
           }
                                case 48:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 45000) {CreateVehicle( 581, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy bf400-t \" ); GivePlayerMoney(playerid, -45000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
                                }                           
      case 49:
      {
                         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 80000) {CreateVehicle( 586, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy wayfarer-t \" ); GivePlayerMoney(playerid, -80000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 50:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 55000) {CreateVehicle( 468, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy sanchez-t \" ); GivePlayerMoney(playerid, -55000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 51:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 10000) {CreateVehicle( 462, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy faggio-t\" ); GivePlayerMoney(playerid, -10000); } else{SendClientMessage(playerid, hiba, \"Nincs elég pénzed!!\" );}
      }
      case 52:
      {
         static Float: pX, Float: pY, Float: pZ;
         GetPlayerPos( playerid, pX, pY, pZ );
         if(GetPlayerMoney(playerid) >= 60000) {CreateVehicle( 463, pX + 2.0, pY + 2.0, pZ, 0.0, -1, -1, 1000 ); SendClientMessage(playerid, 0x38FF06FF, \"Vettél egy freeway-t\" ); GivePlayerMoney(playerid, -60000); } else{SendClientMessage(playe
else
{
   SendClientMessage(playerid, 0xEB000FFF, \"Nem választottál jármûvet!\");
}
}
return 1;
}

 
Itt is lenne, a következõk a hibák:
 
autoszalon.pwn(18) : error 075: input line too long (after substitutions)
autoszalon.pwn(19) : error 037: invalid string (possibly non-terminated string)
autoszalon.pwn(19) : error 017: undefined symbol \"ff0000\"
autoszalon.pwn(19) : warning 217: loose indentation
autoszalon.pwn(19) : error 017: undefined symbol \"Infernus\"
autoszalon.pwn(19) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
5 Errors.

921
Off Telep / Vannak köztünk motorosok?
« Dátum: 2012. november 14. - 18:18:06 »
Az jó, más tuning van rajta? Gondolom van, simán 70-es hengerrel nem megy annyit az hót ziher.
Erõsített fõtengó?

922
Fórum Archívum (Témák/Fórumok) / Vortex-Hosting.eu
« Dátum: 2012. november 14. - 18:14:47 »
Ezt nem itt kell megbeszélni.
A többi része hol van, ami ez után volt?
Nem lényeg egyébként, amit tudok azt tudom.

923
Segítségkérés / RemoveBuildingForPlayer hiba
« Dátum: 2012. november 12. - 19:15:45 »
Üdv!
Lenne ez a hibám:
 
E:\\ Nagy XMAS PARTY MAPPA\\Szerver 0.1 teszt\\objectek1.pwn(6) : error 017: undefined symbol \"playerid\"
E:\\ Nagy XMAS PARTY MAPPA\\Szerver 0.1 teszt\\objectek1.pwn(7) : error 017: undefined symbol \"playerid\"
E:\\ Nagy XMAS PARTY MAPPA\\Szerver 0.1 teszt\\objectek1.pwn(8) : error 017: undefined symbol \"playerid\"
E:\\ Nagy XMAS PARTY MAPPA\\Szerver 0.1 teszt\\objectek1.pwn(9) : error 017: undefined symbol \"playerid\"
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
4 Errors.

 
Ez a kódom:
 
#include <a_samp>
#include <a_players>
public OnPlayerConnect()
{
RemoveBuildingForPlayer(playerid, 11636, -1251.0781, 2622.3047, 73.8203, 0.25);
RemoveBuildingForPlayer(playerid, 11512, -1251.0781, 2622.3047, 73.8203, 0.25);
RemoveBuildingForPlayer(playerid, 16499, -909.1172, 2711.7500, 31.4297, 0.25);
RemoveBuildingForPlayer(playerid, 16162, -909.1172, 2711.7500, 31.4297, 0.25);
return 1;
}
public OnGameModeInit()
{
CreateObject(3506, -372.09, 2699.40, 62.71,   0.00, 0.00, 0.00);
CreateObject(3506, -377.16, 2705.96, 62.16,   0.00, 0.00, 0.00);
CreateObject(3506, -383.08, 2712.01, 61.78,   0.00, 0.00, 0.00);
CreateObject(3506, -390.21, 2717.83, 61.40,   0.00, 0.00, 0.00);
CreateObject(3506, -398.08, 2723.50, 61.07,   0.00, 0.00, 0.00);
CreateObject(3506, -408.54, 2728.07, 61.12,   0.00, 0.00, 0.00);
CreateObject(3506, -419.10, 2730.17, 61.39,   0.00, 0.00, 0.00);
CreateObject(3506, -431.31, 2730.54, 61.84,   0.00, 0.00, 0.00);
CreateObject(3506, -442.49, 2729.95, 62.36,   0.00, 0.00, 0.00);
CreateObject(3506, -451.54, 2728.68, 62.79,   0.00, 0.00, 0.00);
CreateObject(3506, -461.35, 2727.63, 63.31,   0.00, 0.00, 0.00);
CreateObject(3506, -468.90, 2726.82, 63.73,   0.00, 0.00, 0.00);
CreateObject(3506, -478.93, 2725.63, 64.21,   0.00, 0.00, 0.00);
CreateObject(3506, -489.04, 2724.71, 64.67,   0.00, 0.00, 0.00);
CreateObject(3506, -500.10, 2724.25, 65.02,   0.00, 0.00, 0.00);
CreateObject(3506, -509.74, 2724.24, 65.19,   0.00, 0.00, 0.00);
CreateObject(3506, -519.08, 2724.98, 65.26,   0.00, 0.00, 0.00);
CreateObject(3506, -528.23, 2727.13, 65.01,   0.00, 0.00, 0.00);
CreateObject(3506, -538.77, 2730.02, 64.40,   0.00, 0.00, 0.00);
CreateObject(3506, -547.12, 2733.51, 63.63,   0.00, 0.00, 0.00);
CreateObject(3506, -554.40, 2738.64, 62.46,   0.00, 0.00, 0.00);
CreateObject(3506, -561.45, 2743.09, 61.48,   0.00, 0.00, 0.00);
CreateObject(3506, -569.47, 2749.88, 60.41,   0.00, 0.00, 0.00);
CreateObject(3506, -578.00, 2755.86, 59.57,   0.00, 0.00, 0.00);
CreateObject(3506, -586.31, 2760.04, 59.01,   0.00, 0.00, 0.00);
CreateObject(3506, -595.20, 2763.94, 58.76,   0.00, 0.00, 0.00);
CreateObject(3506, -604.54, 2765.59, 58.77,   0.00, 0.00, 0.00);
CreateObject(3506, -614.04, 2766.75, 58.97,   0.00, 0.00, 0.00);
CreateObject(3506, -623.04, 2766.26, 59.42,   0.00, 0.00, 0.00);
CreateObject(3506, -632.14, 2764.07, 59.77,   0.00, 0.00, 0.00);
CreateObject(3506, -641.43, 2761.31, 60.13,   0.00, 0.00, 0.00);
CreateObject(3506, -650.18, 2757.79, 60.11,   0.00, 0.00, 0.00);
CreateObject(3506, -659.67, 2754.04, 59.51,   0.00, 0.00, 0.00);
CreateObject(3506, -668.55, 2750.83, 58.01,   0.00, 0.00, 0.00);
CreateObject(3506, -677.70, 2748.82, 56.23,   0.00, 0.00, 0.00);
CreateObject(3506, -686.91, 2746.87, 54.20,   0.00, 0.00, 0.00);
CreateObject(3506, -696.05, 2744.65, 52.27,   0.00, 0.00, 0.00);
CreateObject(3506, -705.68, 2743.33, 50.42,   0.00, 0.00, 0.00);
CreateObject(3506, -716.37, 2741.56, 48.63,   0.00, 0.00, 0.00);
CreateObject(3506, -772.64, 2719.74, 44.27,   0.00, 0.00, 0.00);
CreateObject(3506, -763.79, 2719.87, 44.79,   0.00, 0.00, 0.00);
CreateObject(3506, -754.84, 2719.79, 45.06,   0.00, 0.00, 0.00);
CreateObject(3506, -745.76, 2720.23, 45.50,   0.00, 0.00, 0.00);
CreateObject(3506, -736.43, 2720.08, 46.11,   0.00, 0.00, 0.00);
CreateObject(3506, -728.53, 2720.45, 46.91,   0.00, 0.00, 0.00);
CreateObject(3506, -719.39, 2720.89, 48.01,   0.00, 0.00, 0.00);
CreateObject(3506, -710.09, 2721.95, 49.24,   0.00, 0.00, 0.00);
CreateObject(3506, -701.17, 2723.05, 50.75,   0.00, 0.00, 0.00);
CreateObject(3506, -692.96, 2724.39, 52.13,   0.00, 0.00, 0.00);
CreateObject(3506, -684.21, 2726.00, 53.81,   0.00, 0.00, 0.00);
CreateObject(3506, -675.95, 2727.73, 55.55,   0.00, 0.00, 0.00);
CreateObject(3506, -667.71, 2729.80, 57.27,   0.00, 0.00, 0.00);
CreateObject(3506, -659.61, 2732.22, 58.48,   0.00, 0.00, 0.00);
CreateObject(3506, -651.79, 2735.15, 59.30,   0.00, 0.00, 0.00);
CreateObject(3506, -644.39, 2738.06, 59.92,   0.00, 0.00, 0.00);
CreateObject(3506, -636.54, 2741.31, 60.01,   0.00, 0.00, 0.00);
CreateObject(3506, -628.51, 2744.12, 59.84,   0.00, 0.00, 0.00);
CreateObject(3506, -619.95, 2746.03, 59.58,   0.00, 0.00, 0.00);
CreateObject(3506, -609.85, 2746.05, 59.55,   0.00, 0.00, 0.00);
CreateObject(3506, -600.05, 2743.48, 60.09,   0.00, 0.00, 0.00);
CreateObject(3506, -590.22, 2739.25, 60.99,   0.00, 0.00, 0.00);
CreateObject(3506, -582.99, 2734.50, 62.01,   0.00, 0.00, 0.00);
CreateObject(3506, -576.87, 2729.97, 62.88,   0.00, 0.00, 0.00);
CreateObject(3506, -570.73, 2724.88, 63.84,   0.00, 0.00, 0.00);
CreateObject(3506, -564.97, 2720.84, 64.33,   0.00, 0.00, 0.00);
CreateObject(3506, -559.13, 2716.88, 64.76,   0.00, 0.00, 0.00);
CreateObject(3506, -542.43, 2709.41, 65.34,   0.00, 0.00, 0.00);
CreateObject(3506, -534.46, 2706.96, 65.43,   0.00, 0.00, 0.00);
CreateObject(3506, -525.58, 2705.33, 65.35,   0.00, 0.00, 0.00);
CreateObject(3506, -515.67, 2704.24, 65.13,   0.00, 0.00, 0.00);
CreateObject(3506, -507.21, 2703.93, 64.91,   0.00, 0.00, 0.00);
CreateObject(3506, -499.53, 2703.93, 64.64,   0.00, 0.00, 0.00);
CreateObject(3506, -491.60, 2704.04, 64.31,   0.00, 0.00, 0.00);
CreateObject(3506, -483.85, 2704.61, 63.98,   0.00, 0.00, 0.00);
CreateObject(3506, -476.86, 2705.22, 63.64,   0.00, 0.00, 0.00);
CreateObject(3506, -469.34, 2706.07, 63.27,   0.00, 0.00, 0.00);
CreateObject(3506, -461.88, 2706.80, 62.90,   0.00, 0.00, 0.00);
CreateObject(3506, -453.56, 2707.65, 62.50,   0.00, 0.00, 0.00);
CreateObject(3506, -446.05, 2708.49, 62.17,   0.00, 0.00, 0.00);
CreateObject(3506, -437.10, 2709.43, 61.81,   0.00, 0.00, 0.00);
CreateObject(3506, -428.31, 2709.55, 61.60,   0.00, 0.00, 0.00);
CreateObject(3506, -408.44, 2705.34, 62.28,   0.00, 0.00, 0.00);
CreateObject(3506, -400.89, 2700.44, 62.82,   0.00, 0.00, 0.00);
CreateObject(3506, -395.07, 2695.11, 63.25,   0.00, 0.00, 0.00);
CreateObject(3506, -389.11, 2688.47, 63.84,   0.00, 0.00, 0.00);
CreateObject(3506, -383.92, 2680.41, 64.33,   0.00, 0.00, 0.00);
CreateObject(3506, -379.89, 2673.07, 64.56,   0.00, 0.00, 0.00);
CreateObject(3506, -322.14, 2625.42, 62.83,   0.00, 0.00, 0.00);
CreateObject(3506, -314.91, 2624.77, 62.67,   0.00, 0.00, 0.00);
CreateObject(3506, -308.97, 2623.72, 62.58,   0.00, 0.00, 0.00);
CreateObject(3506, -302.92, 2623.02, 62.46,   0.00, 0.00, 0.00);
CreateObject(3506, -296.46, 2622.89, 62.34,   0.00, 0.00, 0.00);
CreateObject(3506, -289.05, 2622.86, 62.20,   0.00, 0.00, 0.00);
CreateObject(3506, -281.36, 2623.11, 62.04,   0.00, 0.00, 0.00);
CreateObject(3506, -273.81, 2623.41, 61.88,   0.00, 0.00, 0.00);
CreateObject(3506, -266.55, 2623.61, 61.84,   0.00, 0.00, 0.00);
CreateObject(3506, -259.22, 2624.38, 61.76,   0.00, 0.00, 0.00);
CreateObject(3506, -250.83, 2626.17, 61.65,   0.00, 0.00, 0.00);
CreateObject(3506, -242.65, 2627.04, 61.63,   0.00, 0.00, 0.00);
CreateObject(3506, -233.49, 2627.62, 61.71,   0.00, 0.00, 0.00);
CreateObject(3506, -171.86, 2625.76, 62.65,   0.00, 0.00, 0.00);
CreateObject(3506, -178.71, 2626.52, 62.51,   0.00, 0.00, 0.00);
CreateObject(3506, -185.82, 2627.12, 62.32,   0.00, 0.00, 0.00);
CreateObject(3506, -194.14, 2627.59, 62.23,   0.00, 0.00, 0.00);
CreateObject(3506, -202.54, 2627.78, 62.14,   0.00, 0.00, 0.00);
CreateObject(3506, -211.00, 2627.96, 62.00,   0.00, 0.00, 0.00);
CreateObject(3506, -196.69, 2645.77, 62.29,   0.00, 0.00, 0.00);
CreateObject(3506, -177.62, 2645.04, 62.42,   0.00, 0.00, 0.00);
CreateObject(3506, -247.80, 2645.30, 61.73,   0.00, 0.00, 0.00);
CreateObject(3506, -265.20, 2643.45, 61.64,   0.00, 0.00, 0.00);
CreateObject(3506, -787.12, 2719.93, 44.38,   0.00, 0.00, 0.00);
CreateObject(3506, -795.41, 2720.20, 44.55,   0.00, 0.00, 0.00);
CreateObject(3506, -803.34, 2719.93, 44.64,   0.00, 0.00, 0.00);
CreateObject(3506, -810.54, 2719.88, 44.68,   0.00, 0.00, 0.00);
CreateObject(3506, -817.47, 2719.77, 44.74,   0.00, 0.00, 0.00);
CreateObject(3506, -826.07, 2719.43, 44.88,   0.00, 0.00, 0.00);
CreateObject(3506, -833.86, 2719.08, 44.79,   0.00, 0.00, 0.00);
CreateObject(3506, -841.53, 2718.45, 44.74,   0.00, 0.00, 0.00);
CreateObject(3506, -851.15, 2717.49, 44.72,   0.00, 0.00, 0.00);
CreateObject(3506, -869.80, 2716.07, 43.54,   0.00, 0.00, 0.00);
CreateObject(3506, -877.42, 2715.30, 43.68,   0.00, 0.00, 0.00);
CreateObject(3506, -884.56, 2714.41, 43.07,   0.00, 0.00, 0.00);
CreateObject(3506, -893.14, 2713.86, 44.55,   0.00, 0.00, 0.00);
CreateObject(3506, -900.26, 2712.97, 44.83,   0.00, 0.00, 0.00);
CreateObject(3506, -906.61, 2712.39, 44.94,   0.00, 0.00, 0.00);
CreateObject(3506, -914.44, 2711.60, 45.08,   0.00, 0.00, 0.00);
CreateObject(3506, -921.87, 2710.62, 45.10,   0.00, 0.00, 0.00);
CreateObject(3506, -930.02, 2709.73, 45.09,   0.00, 0.00, 0.00);
CreateObject(3506, -937.88, 2708.88, 45.09,   0.00, 0.00, 0.00);
CreateObject(3506, -945.25, 2707.91, 45.11,   0.00, 0.00, 0.00);
CreateObject(3506, -952.97, 2707.09, 45.12,   0.00, 0.00, 0.00);
CreateObject(16162, -909.12, 2711.75, 31.43,   356.86, 0.00, 3.14);
CreateObject(3506, -961.33, 2706.45, 45.10,   0.00, 0.00, 0.00);
CreateObject(3506, -1209.02, 2679.23, 45.04,   0.00, 0.00, 0.00);
CreateObject(3506, -1217.90, 2677.77, 45.19,   0.00, 0.00, 0.00);
CreateObject(3506, -1229.30, 2674.91, 45.57,   0.00, 0.00, 0.00);
CreateObject(3506, -1240.07, 2671.51, 46.43,   0.00, 0.00, 0.00);
CreateObject(3506, -1247.53, 2669.07, 46.80,   0.00, 0.00, 0.00);
CreateObject(3506, -1255.85, 2665.79, 47.31,   0.00, 0.00, 0.00);
CreateObject(3506, -1263.80, 2662.37, 47.82,   0.00, 0.00, 0.00);
CreateObject(3506, -1271.16, 2659.59, 48.11,   0.00, 0.00, 0.00);
CreateObject(3506, -1278.10, 2656.71, 48.42,   0.00, 0.00, 0.00);
CreateObject(3506, -1286.29, 2653.39, 48.72,   0.00, 0.00, 0.00);
CreateObject(3506, -1294.90, 2650.39, 48.97,   0.00, 0.00, 0.00);
CreateObject(3506, -1303.00, 2647.55, 49.07,   0.00, 0.00, 0.00);
CreateObject(3506, -1310.25, 2645.19, 49.14,   0.00, 0.00, 0.00);
CreateObject(3506, -1317.88, 2642.72, 49.20,   0.00, 0.00, 0.00);
CreateObject(3506, -1325.55, 2638.99, 49.46,   0.00, 0.00, 0.00);
CreateObject(3506, -1334.57, 2634.97, 49.72,   0.00, 0.00, 0.00);
CreateObject(3506, -1382.80, 2610.20, 54.01,   0.00, 0.00, 0.00);
CreateObject(3506, -1392.59, 2593.47, 55.75,   0.00, 0.00, 0.00);
CreateObject(11512, -1251.08, 2622.30, 73.82,   356.86, 0.00, 3.14);
CreateObject(3506, -1355.62, 2640.08, 50.55,   0.00, 0.00, 0.00);
CreateObject(3506, -1340.66, 2649.92, 50.00,   0.00, 0.00, 0.00);
return 1;
}

 
Segítsetek!
Legújabb szerver pack! sa-mp.com...

924
Off Telep / Olcsó VPS! Most a legolcsóbb! Gyertek
« Dátum: 2012. november 12. - 16:12:45 »
Mindenki összefosta a lábszárát?  :$
Senkinek nem kell ilyen olcsón VPS?

925
Off Telep / Vannak köztünk motorosok?
« Dátum: 2012. november 12. - 16:11:49 »
Nekem is még 1-2 év és megyek kocsira, ez a motor csak amolyan szükség illetve szórakozás szinten van.
Most pénzgyûjtés aztán meg lehet eladom a motort  :cry3:

926
Off Telep / Vannak köztünk motorosok?
« Dátum: 2012. november 12. - 13:44:55 »
Minden bizonnyal!

927
Off Telep / Vannak köztünk motorosok?
« Dátum: 2012. november 11. - 21:18:32 »
Apám aeroxa 70-es  110-et megy így és akkor még ne is beszéljünk a tuning cuccokról... nálam is csak egy tuning varió van feldobva :)
Elküldi ellenõrzésre megfogja átrakja az itthoni 50-es hengert bele aztán kalap vihetik :D

928
Off Telep / Vannak köztünk motorosok?
« Dátum: 2012. november 11. - 21:14:16 »
Meg ... nem a végsebességére voltam kíváncsi  :-X
csak, hogy kb. mennyire gyorsul? :D

929
Off Telep / Vannak köztünk motorosok?
« Dátum: 2012. november 11. - 21:07:55 »
Idézetet írta: Bendor date=1352664317\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"29745\" data-ipsquote-contentclass=\"forums_Topic
\"keeway-arn-02.jpg\"
Nekem egy Keeway Arn 125 cm3-as,egyhengeres, négyütemû, léghûtéses motorom van. Kb két éve vette apám,még aznap kicseréltük a matricát egy 50 cm3-esére  >:D
 
A kis ravasz.
legalább húz jól? azt halottam 4 ütemes nem gyorsúl olyan jól.

930
Off Telep / Vannak köztünk motorosok?
« Dátum: 2012. november 11. - 20:55:56 »
Idézetet írta: Benceee date=1352662928\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"29745\" data-ipsquote-contentclass=\"forums_Topic
[hs width=50 height=50]http://www.arpem.com/motos/modelos/gilera/fotos/2010/runner-50-sp/lateral-derecho.jpg[/hs]
Gilera Runner 50
70-re fúrva. Tesómé, jogsim nincs, de szoktam vele menni.
 
Mennyit megy végre?  ::|
Enyém:
http://www.kephost.com/view3.php?filename=a1_2012_11_11_ighgrk69id.jpg
Yamaha Aerox 50 ccm
80 a végsebessége, nagyon jól megy szuper kis motor. Csere esélytelen bármire is. Tavasszal kapott komplett felújítást erõsített csapágyat stb.

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