Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - DeanGriffon
76
« Dátum: 2014. május 12. - 16:49:38 »
Szia, a warningokat így szedheted ki: A módod legelejére tedd be ezt: #pragma unused gArmySpawns, gMedicalSpawns, gPoliceSpawns, lastanimid, thisanimid Dupla hozzászólás automatikusan összefûzve. ( 2014. május 12. - 16:54:48 )
És itt az egész a fejes lábas rendszerrel: #pragma unused gArmySpawns, gMedicalSpawns, gPoliceSpawns, lastanimid, thisanimid //---------------------------------------------------------- // // GRAND LARCENY 1.0 // A freeroam gamemode for SA-MP 0.3 // //---------------------------------------------------------- #include <a_samp> #include <core> #include <float> #include \"../include/gl_common.inc\" #include \"../include/gl_spawns.inc\" #pragma tabsize 0 //---------------------------------------------------------- #define COLOR_WHITE 0xFFFFFFFF #define COLOR_NORMAL_PLAYER 0xFFBB7777 #define CITY_LOS_SANTOS 0 #define CITY_SAN_FIERRO 1 #define CITY_LAS_VENTURAS 2 #define BODY_PART_LEFT_LEG 7 #define BODY_PART_RIGHT_LEG 8 #define BODY_PART_HEAD 9 #define COLOR_LIGHTRED 0xAA3333FF new total_vehicles_from_files=0; // Class selection globals new gPlayerCitySelection[MAX_PLAYERS]; new gPlayerHasCitySelected[MAX_PLAYERS]; new gPlayerLastCitySelectionTick[MAX_PLAYERS]; new Text:txtClassSelHelper; new Text:txtLosSantos; new Text:txtSanFierro; new Text:txtLasVenturas; new thisanimid=0; new lastanimid=0; //---------------------------------------------------------- main() { print(\"\\n---------------------------------------\"); print(\"[HUN]War by HunGamer1000\\n\"); print(\"---------------------------------------\\n\"); } //---------------------------------------------------------- public OnPlayerConnect(playerid) { GameTextForPlayer(playerid,\"~w~[HUN]War\",3000,4); SendClientMessage(playerid,COLOR_WHITE,\"Üdvözöllek a {88AA88}[HUN]{FFFFFF}War {88AA88}S{FFFFFF}zerveren!\"); SendClientMessage(playerid,COLOR_WHITE,\"A szerver tulajdonos: John_Gates (HunGamer1000)\"); SendClientMessage(playerid,COLOR_WHITE,\"Várható sok mappolás! Érezd jól magad!\"); // class selection init vars gPlayerCitySelection[playerid] = -1; gPlayerHasCitySelected[playerid] = 0; gPlayerLastCitySelectionTick[playerid] = GetTickCount(); //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); //Kick(playerid); /* Removes vending machines RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0); */ /* new ClientVersion[32]; GetPlayerVersion(playerid, ClientVersion, 32); printf(\"Player %d reports client version: %s\", playerid, ClientVersion);*/ return 1; } //---------------------------------------------------------- public OnPlayerSpawn(playerid) { if(IsPlayerNPC(playerid)) return 1; new randSpawn = 0; SetPlayerInterior(playerid,0); TogglePlayerClock(playerid,0); ResetPlayerMoney(playerid); GivePlayerMoney(playerid, 30000); if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) { randSpawn = random(sizeof(gRandomSpawns_LosSantos)); SetPlayerPos(playerid, gRandomSpawns_LosSantos[randSpawn][0], gRandomSpawns_LosSantos[randSpawn][1], gRandomSpawns_LosSantos[randSpawn][2]); SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]); } else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) { randSpawn = random(sizeof(gRandomSpawns_SanFierro)); SetPlayerPos(playerid, gRandomSpawns_SanFierro[randSpawn][0], gRandomSpawns_SanFierro[randSpawn][1], gRandomSpawns_SanFierro[randSpawn][2]); SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]); } else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) { randSpawn = random(sizeof(gRandomSpawns_LasVenturas)); SetPlayerPos(playerid, gRandomSpawns_LasVenturas[randSpawn][0], gRandomSpawns_LasVenturas[randSpawn][1], gRandomSpawns_LasVenturas[randSpawn][2]); SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]); } //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,1200); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,1200); SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,1200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,1200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,1200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,1200); SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,1200); SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,1200); SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,1200); SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,1200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,1200); GivePlayerWeapon(playerid,WEAPON_COLT45,1000); GivePlayerWeapon(playerid,WEAPON_MP5,1000); GivePlayerWeapon(playerid,WEAPON_M4,1000); //GivePlayerWeapon(playerid,WEAPON_MP5,100); TogglePlayerClock(playerid, 0); return 1; } //---------------------------------------------------------- //TALÁLAT KEZDETE public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart) { if(bodypart == BODY_PART_LEFT_LEG) { if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid)) { SendClientMessage(playerid, COLOR_LIGHTRED, \"Bal Lábon lõtted, ezért nem tud mozogni!\"); TogglePlayerControllable(damagedid, false); SetPlayerDrunkLevel(damagedid, 50000); ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0); SetPlayerArmedWeapon(damagedid, 0); SendClientMessage(damagedid, COLOR_LIGHTRED, \"Bal Lábon lõttek, ezért nem bírsz mozogni!\"); } } else if(bodypart == BODY_PART_RIGHT_LEG) { if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid)) { SendClientMessage(playerid, COLOR_LIGHTRED, \"Jobb lábon lõtted, ezért nem tud mozogni!\"); TogglePlayerControllable(damagedid, false); SetPlayerDrunkLevel(damagedid, 50000); ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0); SetPlayerArmedWeapon(damagedid, 0); SendClientMessage(damagedid, COLOR_LIGHTRED, \"Jobb Lábon lõttek, ezért nem bírsz mozogni!\"); } } else if(bodypart == BODY_PART_HEAD) { if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid)) { SendClientMessage(playerid, COLOR_LIGHTRED, \"Fejenlõtted, ezért súlyosan megsérült és kórházba került!\"); SendClientMessage(damagedid, COLOR_LIGHTRED, \"Fejenlõttek, ezért súlyosan megsérültél!\"); SetPlayerHealth(damagedid,0); } } return 1; } //TALÁLAT VÉGE public OnPlayerDeath(playerid, killerid, reason) { new playercash; // if they ever return to class selection make them city // select again first gPlayerHasCitySelected[playerid] = 0; if(killerid == INVALID_PLAYER_ID) { ResetPlayerMoney(playerid); } else { playercash = GetPlayerMoney(playerid); if(playercash > 0) { GivePlayerMoney(killerid, playercash); ResetPlayerMoney(playerid); } } return 1; } //---------------------------------------------------------- ClassSel_SetupCharSelection(playerid) { if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) { SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); } else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516); SetPlayerFacingAngle(playerid,181.0); SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516); SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516); } else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,349.0453,193.2271,1014.1797); SetPlayerFacingAngle(playerid,286.25); SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875); SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797); } } //---------------------------------------------------------- // Used to init textdraws of city names ClassSel_InitCityNameText(Text:txtInit) { TextDrawUseBox(txtInit, 0); TextDrawLetterSize(txtInit,1.25,3.0); TextDrawFont(txtInit, 0); TextDrawSetShadow(txtInit,0); TextDrawSetOutline(txtInit,1); TextDrawColor(txtInit,0xEEEEEEFF); TextDrawBackgroundColor(txtClassSelHelper,0x000000FF); } //---------------------------------------------------------- ClassSel_InitTextDraws() { // Init our observer helper text display txtLosSantos = TextDrawCreate(10.0, 380.0, \"Los Santos\"); ClassSel_InitCityNameText(txtLosSantos); txtSanFierro = TextDrawCreate(10.0, 380.0, \"San Fierro\"); ClassSel_InitCityNameText(txtSanFierro); txtLasVenturas = TextDrawCreate(10.0, 380.0, \"Las Venturas\"); ClassSel_InitCityNameText(txtLasVenturas); // Init our observer helper text display txtClassSelHelper = TextDrawCreate(10.0, 415.0, \" Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.\"); TextDrawUseBox(txtClassSelHelper, 1); TextDrawBoxColor(txtClassSelHelper,0x222222BB); TextDrawLetterSize(txtClassSelHelper,0.3,1.0); TextDrawTextSize(txtClassSelHelper,400.0,40.0); TextDrawFont(txtClassSelHelper, 2); TextDrawSetShadow(txtClassSelHelper,0); TextDrawSetOutline(txtClassSelHelper,1); TextDrawBackgroundColor(txtClassSelHelper,0x000000FF); TextDrawColor(txtClassSelHelper,0xFFFFFFFF); } //---------------------------------------------------------- ClassSel_SetupSelectedCity(playerid) { if(gPlayerCitySelection[playerid] == -1) { gPlayerCitySelection[playerid] = CITY_LOS_SANTOS; } if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) { SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0); SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167); TextDrawShowForPlayer(playerid,txtLosSantos); TextDrawHideForPlayer(playerid,txtSanFierro); TextDrawHideForPlayer(playerid,txtLasVenturas); } else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) { SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823); SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589); TextDrawHideForPlayer(playerid,txtLosSantos); TextDrawShowForPlayer(playerid,txtSanFierro); TextDrawHideForPlayer(playerid,txtLasVenturas); } else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) { SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390); SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275); TextDrawHideForPlayer(playerid,txtLosSantos); TextDrawHideForPlayer(playerid,txtSanFierro); TextDrawShowForPlayer(playerid,txtLasVenturas); } } //---------------------------------------------------------- ClassSel_SwitchToNextCity(playerid) { gPlayerCitySelection[playerid]++; if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) { gPlayerCitySelection[playerid] = CITY_LOS_SANTOS; } PlayerPlaySound(playerid,1052,0.0,0.0,0.0); gPlayerLastCitySelectionTick[playerid] = GetTickCount(); ClassSel_SetupSelectedCity(playerid); } //---------------------------------------------------------- ClassSel_SwitchToPreviousCity(playerid) { gPlayerCitySelection[playerid]--; if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) { gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS; } PlayerPlaySound(playerid,1053,0.0,0.0,0.0); gPlayerLastCitySelectionTick[playerid] = GetTickCount(); ClassSel_SetupSelectedCity(playerid); } //---------------------------------------------------------- ClassSel_HandleCitySelection(playerid) { new Keys,ud,lr; GetPlayerKeys(playerid,Keys,ud,lr); if(gPlayerCitySelection[playerid] == -1) { ClassSel_SwitchToNextCity(playerid); return; } // only allow new selection every ~500 ms if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return; if(Keys & KEY_FIRE) { gPlayerHasCitySelected[playerid] = 1; TextDrawHideForPlayer(playerid,txtClassSelHelper); TextDrawHideForPlayer(playerid,txtLosSantos); TextDrawHideForPlayer(playerid,txtSanFierro); TextDrawHideForPlayer(playerid,txtLasVenturas); TogglePlayerSpectating(playerid,0); return; } if(lr > 0) { ClassSel_SwitchToNextCity(playerid); } else if(lr < 0) { ClassSel_SwitchToPreviousCity(playerid); } } //---------------------------------------------------------- public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(\"/segit\", cmdtext, true, 10) == 0) { TogglePlayerControllable(playerid, true); SetPlayerDrunkLevel(playerid, 0); ClearAnimations(playerid); SendClientMessage(playerid, 0x33CCFFAA, \"Segítettél magadon!\"); return 1; } return 0; } //---------------------------------------------------------- public OnPlayerRequestClass(playerid, classid) { if(IsPlayerNPC(playerid)) return 1; if(gPlayerHasCitySelected[playerid]) { ClassSel_SetupCharSelection(playerid); return 1; } else { if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) { TogglePlayerSpectating(playerid,1); TextDrawShowForPlayer(playerid, txtClassSelHelper); gPlayerCitySelection[playerid] = -1; } } return 0; } //---------------------------------------------------------- public OnGameModeInit() { SetGameModeText(\"Grand Larceny\"); ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL); ShowNameTags(1); SetNameTagDrawDistance(40.0); EnableStuntBonusForAll(0); DisableInteriorEnterExits(); SetWeather(2); SetWorldTime(11); UsePlayerPedAnims(); //ManualVehicleEngineAndLights(); //LimitGlobalChatRadius(300.0); ClassSel_InitTextDraws(); // Player Class AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); //AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); // SPECIAL total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/trains.txt\"); total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/pilots.txt\"); // LAS VENTURAS total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/lv_law.txt\"); total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/lv_airport.txt\"); total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/lv_gen.txt\"); // SAN FIERRO total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/sf_law.txt\"); total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/sf_airport.txt\"); total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/sf_gen.txt\"); // LOS SANTOS total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/ls_law.txt\"); total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/ls_airport.txt\"); total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/ls_gen_inner.txt\"); total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/ls_gen_outer.txt\"); // OTHER AREAS total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/whetstone.txt\"); total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/bone.txt\"); total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/flint.txt\"); total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/tierra.txt\"); total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/red_county.txt\"); printf(\"Total vehicles from files: %d\",total_vehicles_from_files); CreateObject(983, 1539.6, -1614.6, 16.6, 0, 0, 0); CreateObject(983, 1539.6, -1608.2, 16.6, 0, 0, 0); CreateObject(983, 1539.6, -1605.6, 16.6, 0, 0, 0); CreateObject(983, 1542.8, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1549.1, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1555.4, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1561.7, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1568.1, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1574.5, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1580.9, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1587.3, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1593.7, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1600.1, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1604.9, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1542.8, -1617.8, 16.6, 0, 0, 270); CreateObject(983, 1546.4, -1617.8, 16.6, 0, 0, 270); CreateObject(983, 1608.1, -1605.6, 16.6, 0, 0, 0); CreateObject(983, 1608.1, -1612, 16.6, 0, 0, 0); CreateObject(983, 1608.1, -1618.4, 16.6, 0, 0, 0); CreateObject(983, 1608.1, -1624.8, 16.6, 0, 0, 0); CreateObject(983, 1608.1, -1631.2, 16.6, 0, 0, 0); CreateObject(983, 1608.1, -1634.9, 16.6, 0, 0, 0); CreateObject(983, 1604.9, -1638.1, 16.6, 0, 0, 270); CreateObject(983, 1545.7, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1552.1, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1558.5, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1564.9, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1571.3, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1574.7, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1545.7, -1650.8, 28, 0, 0, 270); CreateObject(983, 1550.4, -1650.8, 28, 0, 0, 270); CreateObject(983, 1550.3, -1700.4, 28.1, 0, 0, 270); CreateObject(983, 1545.7, -1700.4, 28, 0, 0, 270); CreateObject(983, 1545.7, -1714.6, 28.1, 0, 0, 270); CreateObject(983, 1552.1, -1714.6, 28.1, 0, 0, 270); CreateObject(983, 1558.5, -1714.6, 28.1, 0, 0, 270); CreateObject(983, 1564.9, -1714.6, 28.1, 0, 0, 270); CreateObject(983, 1571.3, -1714.6, 28.1, 0, 0, 270); CreateObject(983, 1574.7, -1714.6, 28.1, 0, 0, 270); CreateObject(3029, 1565.7, -1667.3, 27.4, 0, 0, 90.25); CreateObject(983, 1577.9, -1640.3, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1646.7, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1653.1, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1659.5, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1665.9, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1672.3, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1678.7, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1685.1, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1691.5, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1697.9, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1704.3, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1710.7, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1711.4, 28.1, 0, 0, 0); CreateObject(983, 1542.6, -1711.4, 28.1, 0, 0, 0); CreateObject(983, 1542.6, -1705, 28.1, 0, 0, 0); CreateObject(983, 1542.6, -1703.6, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1697.2, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1690.8, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1684.4, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1681.6, 28.1, 0, 0, 0); CreateObject(3666, 1554.2, -1678.4, 27.9, 0, 0, 0); CreateObject(3666, 1553.9, -1678.4, 27.9, 0, 0, 0); CreateObject(3666, 1553.6, -1678.4, 27.9, 0, 0, 0); CreateObject(983, 1553.5, -1669.6, 28.1, 0, 0, 0); CreateObject(3666, 1554.5, -1678.4, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1678.1, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1677.8, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1677.5, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1677.2, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1676.9, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1676.6, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1676.3, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1676, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1675.7, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1675.4, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1675.1, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1674.8, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1674.5, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1674.2, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1673.9, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1673.6, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1673.3, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1673, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1672.7, 27.9, 0, 0, 0); CreateObject(3666, 1554.2, -1672.7, 27.9, 0, 0, 0); CreateObject(3666, 1553.9, -1672.7, 27.9, 0, 0, 0); CreateObject(3666, 1553.6, -1672.7, 27.9, 0, 0, 0); CreateObject(3666, 1553.5, -1692.4, 27.9, 0, 0, 0); CreateObject(3666, 1545.7, -1700.4, 27.9, 0, 0, 0); CreateObject(3666, 1542.7, -1711.3, 27.9, 0, 0, 0); CreateObject(3666, 1560.1, -1714.5, 27.9, 0, 0, 0); CreateObject(3666, 1577.8, -1704.4, 27.9, 0, 0, 0); CreateObject(3666, 1577.9, -1680.4, 27.9, 0, 0, 0); CreateObject(3666, 1577.9, -1664.3, 27.9, 0, 0, 0); CreateObject(3666, 1577.9, -1649.9, 27.9, 0, 0, 0); CreateObject(3666, 1577.8, -1637.3, 27.9, 0, 0, 0); CreateObject(3666, 1561.7, -1637.2, 27.9, 0, 0, 0); CreateObject(3666, 1542.6, -1637.3, 27.9, 0, 0, 0); CreateObject(983, 1553.5, -1663.2, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1658.1, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1654, 28.1, 0, 0, 0); CreateObject(983, 1542.5, -1640.3, 28.1, 0, 0, 0); CreateObject(983, 1542.5, -1646.7, 28.1, 0, 0, 0); CreateObject(983, 1542.5, -1647.6, 28.1, 0, 0, 0); CreateObject(3666, 1542.5, -1650.7, 27.9, 0, 0, 0); CreateObject(3666, 1553.5, -1658.2, 27.9, 0, 0, 0); CreateObject(3666, 1553.5, -1667.4, 27.9, 0, 0, 0); CreateObject(3666, 1545.6, -1672.8, 13.1, 0, 0, 0); CreateObject(3666, 1545.6, -1678.6, 13.1, 0, 0, 0); CreateObject(3934, 1564, -1703.3, 27.4, 0, 0, 0); CreateObject(3666, 1568, -1707, 27.9, 0, 0, 0); CreateObject(3666, 1559.9, -1707, 27.9, 0, 0, 0); CreateObject(3666, 1559.9, -1699.8, 27.9, 0, 0, 0); CreateObject(3666, 1568.1, -1699.7, 27.9, 0, 0, 0); CreateObject(3934, 1554.5, -1643.5, 27.4, 0, 0, 0); CreateObject(3666, 1558.6, -1639.9, 27.9, 0, 0, 0); CreateObject(3666, 1558.7, -1647.3, 27.9, 0, 0, 0); CreateObject(3666, 1550.6, -1647.3, 27.9, 0, 0, 0); CreateObject(3666, 1550.3, -1639.9, 27.9, 0, 0, 0); CreateObject(3934, 1571.4, -1655.3, 27.4, 0, 0, 270.5); CreateObject(3666, 1574.9, -1651.2, 27.9, 0, 0, 0); CreateObject(3666, 1567.6, -1651.1, 27.9, 0, 0, 0); CreateObject(3666, 1567.7, -1659.1, 27.9, 0, 0, 0); CreateObject(3666, 1575, -1659.1, 27.9, 0, 0, 0); return 1; } //---------------------------------------------------------- public OnPlayerUpdate(playerid) { if(!IsPlayerConnected(playerid)) return 0; if(IsPlayerNPC(playerid)) return 1; // changing cities by inputs if( !gPlayerHasCitySelected[playerid] && GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) { ClassSel_HandleCitySelection(playerid); return 1; } /* No jetpacks allowed if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) { Kick(playerid); return 0; }*/ /* For testing animations new msg[128+1]; new animlib[32+1]; new animname[32+1]; thisanimid = GetPlayerAnimationIndex(playerid); if(lastanimid != thisanimid) { GetAnimationName(thisanimid,animlib,32,animname,32); format(msg, 128, \"anim(%d,%d): %s %s\", lastanimid, thisanimid, animlib, animname); lastanimid = thisanimid; SendClientMessage(playerid, 0xFFFFFFFF, msg); }*/ return 1; } //----------------------------------------------------------
77
« Dátum: 2014. május 11. - 08:27:56 »
RightonTime, az utóbbi azért van, mert BOM maradt benne. Ha scriptfiles mappában pl. sima jegyzettömbbel nyitottad meg a karaktered, akkor az a baj. Használj pl. Notepad++-t, és a Kódolás-nál állítsd át BOM nélküli-re. Azt, hogy jelszóval kelljen belépned, kikell törölnöm a lista legelejérõl egy ÿ jeet, legalábbis nekem azt kellett.
78
« Dátum: 2014. május 10. - 19:07:18 »
Sziasztok! Az lenne a problémám, hogy a rang adásnál minden jól meg, de ha meg szeretném nézni az Online listát, akkor mindenkinek azt a rangot írja, amit írtam. Ha pedig valakinek nincs abba a Szervezetbe rangja, akkor nem ír semmit. Azt szeretném, hogy mindenkinek külön legyen a rangja, és akiknek nincs, akkor annak is kiírja. A rangadás: CMD:rangad(playerid,params[]) { if(pInfo[playerid][pFrakcio] == SZFONOK || pInfo[playerid][pSzerv] == FBIFONOK || pInfo[playerid][pFrakcio] == TAXIFONOK || pInfo[playerid][pFrakcio] == RAFONOK || pInfo[playerid][pFrakcio] == TUZOLTOFONOK || pInfo[playerid][pFrakcio] == ADOFONOK || pInfo[playerid][pFrakcio] == SZFONOK || pInfo[playerid][pFrakcio] == MFONOK || pInfo[playerid][pFrakcio] == RFONOK || pInfo[playerid][pAdmin] >= 4) { new Rang[20]; if(sscanf(params, \"rs\", id, Rang)) return SendClientMessage(playerid, PIROS, \"Használat: /rangad < Név / Id > < Rang >\"); if(!IsPlayerConnected(id)) return SendClientMessage(playerid, PIROS, \"A játékos nem elérhetõ!\"); format(pInfo[playerid][pRang], MAX_PLAYER_NAME, \"%s\", Rang); SendClientMessage(playerid, NARANCS, \"* Rang kiosztva!\"); } else { SendClientMessage(playerid, PIROS, \"Nem vagy Frakció Leader!\"); } return 1; } Az Online lista CMD:fbitagok(playerid, params[]) { new S[128]; SendClientMessage(playerid, FONTOS, \"Elérhetõ FBI-osok:\"); for(new i; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(pInfo[pSzerv] == FBIFONOK) { format(S, sizeof(S), \" %s, %s\", pInfo[pFNev], pInfo[playerid][pRang]); SendClientMessage(playerid, FONTOS, S); } else if(pInfo[pSzerv] == FBIOS) { format(S, sizeof(S), \" %s, %s\", pInfo[pFNev], pInfo[playerid][pRang]); SendClientMessage(playerid, FONTOS, S); } } } return 1; } Dupla hozzászólás automatikusan összefûzve. ( 2014. május 10. - 19:38:18 )
Már félig megvan, most már csak magamnak tudok rangot adni. Dupla hozzászólás automatikusan összefûzve. ( 2014. május 11. - 08:32:18 )
Most így néz ki: CMD:rangad(playerid,params[]) { if(pInfo[playerid][pFrakcio] == SZFONOK || pInfo[playerid][pSzerv] == FBIFONOK || pInfo[playerid][pFrakcio] == TAXIFONOK || pInfo[playerid][pFrakcio] == RAFONOK || pInfo[playerid][pFrakcio] == TUZOLTOFONOK || pInfo[playerid][pFrakcio] == ADOFONOK || pInfo[playerid][pFrakcio] == SZFONOK || pInfo[playerid][pFrakcio] == MFONOK || pInfo[playerid][pFrakcio] == RFONOK || pInfo[playerid][pAdmin] >= 4) { new Rang[20]; if(sscanf(params, \"us\", id, Rang)) return SendClientMessage(playerid, PIROS, \"Használat: /rangad < Név / Id > < Rang >\"); if(!IsPlayerConnected(id)) return SendClientMessage(playerid, PIROS, \"A játékos nem elérhetõ!\"); format(pInfo[playerid][pRang], MAX_PLAYER_NAME, \"%s\", Rang); SendClientMessage(playerid, NARANCS, \"* Rang kiosztva!\"); } else { SendClientMessage(playerid, PIROS, \"Nem vagy Frakció Leader!\"); } return 1; } A másik pedig: CMD:fbitagok(playerid, params[]) { new S[128]; SendClientMessage(playerid, FONTOS, \"Elérhetõ FBI-osok:\"); for(new i; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(pInfo[pSzerv] == FBIFONOK) { format(S, sizeof(S), \" %s, %s\", pInfo[pFNev], pInfo[pRang]); SendClientMessage(playerid, FONTOS, S); } else if(pInfo[pSzerv] == FBIOS) { format(S, sizeof(S), \" %s, %s\", pInfo[pFNev], pInfo[pRang]); SendClientMessage(playerid, FONTOS, S); } } } return 1; }
79
« Dátum: 2014. május 06. - 19:58:29 »
Ha BOM maradt benne, akkor nálam a Jelszó=xy elé betett egy ÿ-jelet, szóval ÿJelszó=xy lett. Notepad++-al töröld az elejérõl és akkor már jónak kell lennie.
80
« Dátum: 2014. május 04. - 10:16:54 »
Sziasztok! Abban kérném a segítségeteket, hogy nem tudom, mi alá kell betenni ezt a kódot: if (IsPlayerInRangeOfPoint(playerid, 2.0, -406.8336, 1016.8070, 10.0946)) { !GetPlayerMoney(playerid) < 30; { MoveDynamicObject(sorompo1, -404.8060, 1020.2559, 10.8975, 0.0000, 0.0000, 59.7600); GivePlayerMoney(playerid, -30); } } else { IsPlayerInRangeOfPoint(playerid, 2.0, -410.1985, 1011.2932, 10.0946); { !GetPlayerMoney(playerid) < 30; { MoveDynamicObject(sorompo2, -411.9671, 1008.7549, 10.8975, 0.0000, 0, -123.4800); GivePlayerMoney(playerid, -30); } } } A segítséget elõre köszönöm! E: Ha például beteszem az OnPlayerConnect alá, akkor warning-ot ír. Warning: warning 213: tag mismatch warning 215: expression has no effect warning 213: tag mismatch warning 215: expression has no effect Ezekre a sorokra: 54. sor !GetPlayerMoney(playerid) < 30; 64. sor !GetPlayerMoney(playerid) < 30; Dupla hozzászólás automatikusan összefûzve. ( 2014. május 04. - 10:31:17 )
Kijavítottam! a !GetPlayerMoney(playerid) < 30; -t kocsiréltem: GetPlayerMoney(playerid) > 30; -ra!
81
« Dátum: 2014. május 03. - 12:56:11 »
én azt a objectet keresem ami mozog a szín táncparket!! ilyen partyn használnak! ilyet: link ez is érdekel mi az idje: link elõre is köszi! ha lehetõleg MTA id legyen az a kettõ! ha Editor az sem baj! [mod]Javítom itt, az idézetben is![/mod]
Elsõ: 19128 és 19129 Második: 9339
82
« Dátum: 2014. május 02. - 12:44:31 »
Ha RP szerver, akkor lehet csak Vezetéknév_Keresztnev-et fogad el.
83
« Dátum: 2014. május 01. - 20:17:13 »
Köszönöm! Jó lett!
84
« Dátum: 2014. május 01. - 14:59:52 »
Sziasztok! Az lenne a problémám, hogy az OOC Chat-nél nem tudom, hogyan kellene megcsinálni azt, hogy ha az illetõ Admin akkor az Admin nevét írja ki, ha normál Player akkor a nevét és, és ha 1-es,2-es,3-as VIP, akkor különbözõ színnel azt, hogy [VIP]. Ideig van meg, csak így errort ír: CMD:b(playerid, params[]) { if(AdminSzoliban[playerid] == 1) { new S[100], S2[128]; if(sscanf(params, \"s[100]\", S)) return SendClientMessage(playerid, PIROS, \"Használat: /b < OOC >\"); format(S2, sizeof(S2), \"(( {ff0000}%s OOC{ffffff} %s ))\", pInfo[playerid][pANev], S); ProxDetector(10.0, playerid, S2, -1, -1, -1, -1, -1); } else { new S[100], S2[128]; if(sscanf(params, \"s[100]\", S)) return SendClientMessage(playerid, PIROS, \"Használat: /b < OOC >\"); format(S2, sizeof(S2), \"(( %s {ff0000}OOC{ffffff} %s ))\", Nev(playerid), S); ProxDetector(8.0, playerid, S2, -1, -1, -1, -1, -1); } else(pInfo[playerid][pVip] == 1) { new S[100], S2[128]; if(sscanf(params, \"s[100]\", S)) return SendClientMessage(playerid, PIROS, \"Használat: /b < OOC >\"); format(S2, sizeof(S2), \"{835930}[VIP]{ffffff}(( %s {ff0000}OOC{ffffff} %s ))\", Nev(playerid), S); ProxDetector(10.0, playerid, S2, -1, -1, -1, -1, -1); } else { new S[100], S2[128]; if(sscanf(params, \"s[100]\", S)) return SendClientMessage(playerid, PIROS, \"Használat: /b < OOC >\"); format(S2, sizeof(S2), \"(( %s {ff0000}OOC{ffffff} %s ))\", Nev(playerid), S); ProxDetector(8.0, playerid, S2, -1, -1, -1, -1, -1); } else(pInfo[playerid][pVip] == 2) { new S[100], S2[128]; if(sscanf(params, \"s[100]\", S)) return SendClientMessage(playerid, PIROS, \"Használat: /b < OOC >\"); format(S2, sizeof(S2), \"{999999}[VIP]{ffffff}(( %s {ff0000}OOC{ffffff} %s ))\", Nev(playerid), S); ProxDetector(10.0, playerid, S2, -1, -1, -1, -1, -1); } else { new S[100], S2[128]; if(sscanf(params, \"s[100]\", S)) return SendClientMessage(playerid, PIROS, \"Használat: /b < OOC >\"); format(S2, sizeof(S2), \"(( %s {ff0000}OOC{ffffff} %s ))\", Nev(playerid), S); ProxDetector(8.0, playerid, S2, -1, -1, -1, -1, -1); } else(pInfo[playerid][pVip] == 3) { new S[100], S2[128]; if(sscanf(params, \"s[100]\", S)) return SendClientMessage(playerid, PIROS, \"Használat: /b < OOC >\"); format(S2, sizeof(S2), \"{ffff00}[VIP]{ffffff}(( %s {ff0000}OOC{ffffff} %s ))\", Nev(playerid), S); ProxDetector(10.0, playerid, S2, -1, -1, -1, -1, -1); } else { new S[100], S2[128]; if(sscanf(params, \"s[100]\", S)) return SendClientMessage(playerid, PIROS, \"Használat: /b < OOC >\"); format(S2, sizeof(S2), \"(( %s {ff0000}OOC{ffffff} %s ))\", Nev(playerid), S); ProxDetector(8.0, playerid, S2, -1, -1, -1, -1, -1); } return 1; }
85
« Dátum: 2014. április 22. - 11:24:33 »
86
« Dátum: 2014. április 22. - 11:08:58 »
Szia! Én a TeamSpeak 3 konfigos részre jelentkeznék.
Dupla hozzászólás automatikusan összefûzve. ( 2014. április 22. - 11:18:44 )
Amúgy ezek hiányoznak: Ha vannak valamilyen elvárásaid a jelentkezõkkel szemben azokat is írd le. Írd le mit adsz a szolgálatokért cserébe.
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« Dátum: 2014. április 17. - 11:40:32 »
rovell (vagy róvöll)
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« Dátum: 2014. április 17. - 08:38:33 »
Sztrájkör
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« Dátum: 2014. április 04. - 19:02:41 »
például a Holiday RPG-n Dupla hozzászólás automatikusan összefûzve. ( 2014. április 04. - 19:04:42 )
De a mod-ba is bele van írva, hogy lesznek ilyen újítások: Újítások: -Taxisok,Kukás vállalat,mikulás sapka ((/sapkafel)) Újítások: -Maffiának && Surenyosnak kocsik,Rádiós kocsik, átmappolások Újítások((Amik készülnek)): -Egész átmappolása, Ruhaszállító,Polgármester-Testõr-Sofõr,Katonaság Újítások((Amik készülnek)): -ATM rendszer(Rablás is),Ételfutár,Csomagszállító,Versenypálya,Rangok Újítások((Amik készülnek)): -Bay Side bemappolása ((EQ-LP-LB mellett de lehet hogy nem lesz bemappolva!))
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« Dátum: 2014. április 04. - 16:58:37 »
Sziasztok! Láttam, ennek van egy másik verziója, amiben van Katonaság, Polgármester, ATM és a többi. Az is megtalálható valahol, vagy csak függõben lévõ dolgok?
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