Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Üzenetek - lackos888

Oldalak: 1 ... 42 43 [44] 45 46 ... 84
646
Idézetet írta: .Adamcha. date=1354635193\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"30602\" data-ipsquote-contentclass=\"forums_Topic
Ha win 7 starter ott nem lehet beállítani csak egy programmal aminek nekem is kellene a neve..
ha meg nincs licencelve a win 7 akkor meg Daz loaderrel csináld meg nem linkelem mert nem tudom hogy szabad e de a google kiadja..
 
Nem starter, és hát megpróbálom azzal, amúgy nem tudom mondom mi a baja, semmit nem ír ki, hogy az ön Windowsa nem lett volna aktiválva, stb.., frissítések is jönnek
Na minden jó lenne, eredetinek érzékeli a windowst és még most sem jó  :wall: :wag:

647
Idézetet írta: Csabesz date=1354632856\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"30602\" data-ipsquote-contentclass=\"forums_Topic
Lopott Win7-el ez jár.
 
Nem az a gond, régebben jóvolt, csak most letöltöttem valami témát, vagy programot és azóta rossz, és nem tudok rájönni..
Amúgy meg kivettem az aktivátort a windowsból a RemoveWAT program segítségével, és régebben mûködött..

648
Hello!
Lenne egy problémám, még hozzá az, hogy mindig egyszínû a háttérképem, és nem tudok más háttérképet berakni.
Valami programmal nem lehetne megcsinálni.  :question:

649
Hello!
Egy olyan problémába ütköztem, Windows 7 Ultimate x64 kapcsán, hogy valamiért, nem tudom miért, nem tudom visszaállítani a Windows 7-es kinézetet a startmenüre meg ilyesmikre.
Csak is a klasszikus windows témát engedi, péld a win7-et nem.
Van tippetek, hogy hogyan csináljam meg?

Dupla hozzászólás automatikusan összefûzve. ( 2012. december 04. - 15:03:17 )

Edit: megoldottam

650
Általános / Ingyen szerver!
« Dátum: 2012. december 02. - 15:50:42 »
Idézetet írta: Szilard00 date=1354452564\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"30497\" data-ipsquote-contentclass=\"forums_Topic


Van normális mód = Van mit ellopni.
 
Nem biztos, hogy ellopni akarja.. Én már több mint egy éve adok ingyen szervereket, én sem lopás miatt.
 
[/quote]
Ez igaz.:DDDDDDD
OFF:
Mikor jössz skypera?xD

651
Beszélgetés / Magyarország helyzete
« Dátum: 2012. november 30. - 21:34:48 »
Nah jó, engem nem érdekel, ide már tényleg GTA:SA kéne, kéne jó sok M4 meg AK47, jó sok hunter, meg hydra, és úgy lebombáznám õket, hogy még a földjük is felrobbanna....
Mit képzelnek ezek omg?
Inkább foglalkoznának már a háborúzással hülye Izraeliek...

652
Minecraft / Miért ne használj hu-minecraft.net klienst?
« Dátum: 2012. november 30. - 17:13:30 »
Én nem tudom, hogy mit mondjak, én is ezt használom, de nekem ugyan úgy fut mind2 kliens, a sima MinecraftSP.exe is, meg a hu-minecraft is.
És volt olyan, hogy a hu-minecraft-os szervereken 6 órát játszottam és nem állt le. Szerintem nem adja ki a személyes adatokat, nekem még nem került ki úgylátom.... Amúgy is, direkt csak ilyen hülye jelszót adok meg még a nem tapasztalt helyekre, szóval felõlem szétkürtölheti,
semmit se ér vele, max röhögnek 1 jót a hülye jelszónxD

653
Segítségkérés / Másodperc -> Perc és másodperc
« Dátum: 2012. november 26. - 16:15:31 »
Ha Iceaac válasza nem jó, akkor szóljatok, és átkonvertálom MTA-ról, race mode-ból, mivel abba van 1 mûködõ, ami pár dolgot mutat.

654
GTA San Andreas / SAFP
« Dátum: 2012. november 23. - 19:27:02 »
Idézetet írta: Hun_Norberto date=1353695161\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"25007\" data-ipsquote-contentclass=\"forums_Topic


Hát, valamiben csak tudok segíteni, C nem sokkal lehet másabb mint C++.  :D
 
Felõlem lehet C++ is.
 
[/quote]
Mert abban éppen most gyakorlok, fõleg a socketek terén:DD

655
GTA San Andreas / SAFP
« Dátum: 2012. november 23. - 19:23:31 »
Sry a \"bumpért\". Ha lehet beszállnék én is, ha még él a project. Hát, valamiben csak tudok segíteni, C nem sokkal lehet másabb mint C++.  :D

656
A Fórum / Warn szint infók/levonások
« Dátum: 2012. november 20. - 15:56:35 »
Idézetet írta: ScreaM date=1353417328\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"18928\" data-ipsquote-contentclass=\"forums_Topic


Helló.
Valaki levenne nekem 10%-ot? Kb 4 napja járt le, elõre is köszi.
 


úgy tudom, hogy egy ideje már lejárt az utolsó 10%-om, csak elfelejtettem szólni
E: holnap jár le
 
[/quote]
Levonva mindkettõtöké. Nullán vagytok jelenleg. ;)
 
[/quote]
Thx.

657
A Fórum / Warn szint infók/levonások
« Dátum: 2012. november 19. - 22:09:23 »
Helló.
Valaki levenne nekem 10%-ot? Kb 4 napja járt le, elõre is köszi.

658
Segítségkérés / Hófödte chilliad probléma
« Dátum: 2012. november 19. - 17:26:49 »
Idézetet írta: .:Secur:. date=1353079264\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"29899\" data-ipsquote-contentclass=\"forums_Topic
Üdv ismét!
Itt lenne ez a script amit én írtam egyik fórumtársunk megindító segítségével. (bocsi nem tudom mi a neve :D)
A script az object materialját cseréli le, de sajnos nem úgy néz ki miután leteszteltem.
Segítség!!!
 
#include <a_samp>
#include <streamer>
// Eltávolítandó model számok.
stock RemoveModels[ ] = { 18399, 18404, 18494, 784, 18570, 18571, 18572, 18573, 18574, 18576, 18577
, 18578, 18580, 18581, 18582, 18583, 18584, 18585, 18586, 18587, 18588, 18589, 18590, 18591, 18592
, 18593, 18594, 18595, 18596, 18597, 18598, 18599, 18600, 18601, 18602, 18603, 18324, 18315, 18306
, 18628, 18296, 18629, 18335, 18325, 18626, 18459, 18460, 18316, 18627, 18458, 18464, 18465, 18468
, 18308, 18469, 18293, 18307, 18297, 18336, 18625, 18455, 18457, 18456, 18326, 18327, 18436, 18467
, 18294, 18317, 18309, 18630, 18302, 18298, 18295, 18337, 18328, 18329, 18454, 18330, 18310, 18319
, 18368, 18303, 18304, 18299, 18318, 18466, 18312, 18305, 18320 };
new SnowObject0;
new SnowObject1;
new SnowObject2;
new SnowObject3;
new SnowObject4;
new SnowObject5;
new SnowObject6;
new SnowObject7;
new SnowObject8;
new SnowObject9;
new SnowObject10;
new SnowObject11;
new SnowObject12;
new SnowObject13;
new SnowObject14;
new SnowObject15;
new SnowObject16;
new SnowObject17;
new SnowObject18;
new SnowObject19;
new SnowObject20;
new SnowObject21;
new SnowObject22;
new SnowObject23;
new SnowObject24;
new SnowObject25;
new SnowObject26;
new SnowObject27;
new SnowObject28;
new SnowObject29;
new SnowObject30;
new SnowObject31;
new SnowObject32;
new SnowObject33;
new SnowObject34;
new SnowObject35;
new SnowObject36;
new SnowObject37;
new SnowObject38;
new SnowObject39;
new SnowObject40;
new SnowObject41;
new SnowObject42;
new SnowObject43;
new SnowObject44;
new SnowObject45;
new SnowObject46;
new SnowObject47;
new SnowObject48;
new SnowObject49;
new SnowObject50;
new SnowObject51;
new SnowObject52;
new SnowObject53;
new SnowObject54;
new SnowObject55;
new SnowObject56;
new SnowObject57;
new SnowObject58;
new SnowObject59;
new SnowObject60;
new SnowObject61;
new SnowObject62;
new SnowObject63;
new SnowObject64;
new SnowObject65;
new SnowObject66;
new SnowObject67;
new SnowObject68;
new SnowObject69;
new SnowObject70;
new SnowObject71;
new SnowObject72;
new SnowObject73;
new SnowObject74;
new SnowObject75;
new SnowObject76;
new SnowObject77;
new SnowObject78;
new SnowObject79;
new SnowObject80;
new SnowObject81;
new SnowObject82;
new SnowObject83;
new SnowObject84;
new SnowObject85;
new SnowObject86;
new SnowObject87;
new SnowObject88;
new SnowObject89;
new SnowObject90;
 
public OnPlayerConnect( playerid )
{
/*
RemoveBuildingForPlayer(playerid, 18506, -1744.5391, -1786.9844, 54.5859, 0.25);
RemoveBuildingForPlayer(playerid, 18321, -1744.5391, -1786.9844, 54.5859, 0.25);
RemoveBuildingForPlayer(playerid, 18617, -1744.5391, -1786.9844, 54.5859, 0.25);
*/
// Mivel mind a három objektum egy ponton van ezért ciklusba helyezem õket.
//for( new i = 0; i < sizeof( RemoveModels ); i++ )
//{
//RemoveBuildingForPlayer( playerid, RemoveModels[ i ], -1744.5391, -1786.9844, 54.5859, 0.25 );
//}
RemoveBuildingForPlayer(playerid, 18399, -2426.9375, -1530.4531, 440.9688, 0.25);
RemoveBuildingForPlayer(playerid, 18404, -2010.9766, -1981.1719, 103.2422, 0.25);
RemoveBuildingForPlayer(playerid, 18494, -2217.6484, -2172.4531, 64.9844, 0.25);
RemoveBuildingForPlayer(playerid, 784, -2856.0547, -1163.3438, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 18570, -2249.3594, -1572.8672, 418.7656, 0.25);
RemoveBuildingForPlayer(playerid, 18571, -2431.6797, -1759.6641, 403.8672, 0.25);
RemoveBuildingForPlayer(playerid, 18572, -2438.4375, -1949.0547, 310.9141, 0.25);
RemoveBuildingForPlayer(playerid, 18573, -2237.0000, -1951.5234, 297.5625, 0.25);
RemoveBuildingForPlayer(playerid, 18574, -2181.4688, -1774.8125, 217.3984, 0.25);
RemoveBuildingForPlayer(playerid, 18576, -2221.8359, -1367.7969, 300.4609, 0.25);
RemoveBuildingForPlayer(playerid, 18577, -2182.2266, -1358.7109, 135.2422, 0.25);
RemoveBuildingForPlayer(playerid, 18578, -2426.5000, -1347.3125, 300.8047, 0.25);
RemoveBuildingForPlayer(playerid, 18580, -2624.3047, -1562.8828, 353.4531, 0.25);
RemoveBuildingForPlayer(playerid, 18581, -2655.2813, -1781.0078, 265.1406, 0.25);
RemoveBuildingForPlayer(playerid, 18582, -2724.3203, -1555.9609, 222.8906, 0.25);
RemoveBuildingForPlayer(playerid, 18583, -2700.2813, -1345.7969, 213.4609, 0.25);
RemoveBuildingForPlayer(playerid, 18584, -2421.1563, -1134.0938, 168.7813, 0.25);
RemoveBuildingForPlayer(playerid, 18585, -2239.6406, -1762.7266, 381.9531, 0.25);
RemoveBuildingForPlayer(playerid, 18586, -1980.3750, -1330.4922, 74.8516, 0.25);
RemoveBuildingForPlayer(playerid, 18587, -2186.7500, -1147.7344, 108.1563, 0.25);
RemoveBuildingForPlayer(playerid, 18588, -2291.7813, -993.4063, 63.5781, 0.25);
RemoveBuildingForPlayer(playerid, 18589, -2492.4297, -943.6016, 54.4922, 0.25);
RemoveBuildingForPlayer(playerid, 18590, -2646.3516, -1116.9297, 111.7578, 0.25);
RemoveBuildingForPlayer(playerid, 18591, -2691.1797, -939.5781, 46.9297, 0.25);
RemoveBuildingForPlayer(playerid, 18592, -2870.9844, -1117.6484, 24.6328, 0.25);
RemoveBuildingForPlayer(playerid, 18593, -2872.8438, -1321.2813, 42.3828, 0.25);
RemoveBuildingForPlayer(playerid, 18594, -2874.2813, -1547.9766, 41.1250, 0.25);
RemoveBuildingForPlayer(playerid, 18595, -2872.4453, -1765.0000, 48.1094, 0.25);
RemoveBuildingForPlayer(playerid, 18596, -2444.5000, -1991.6719, 198.6953, 0.25);
RemoveBuildingForPlayer(playerid, 18597, -2656.6797, -1992.9531, 80.1719, 0.25);
RemoveBuildingForPlayer(playerid, 18598, -1985.5078, -1562.5078, 84.4688, 0.25);
RemoveBuildingForPlayer(playerid, 18599, -1970.7109, -1785.9844, 107.9844, 0.25);
RemoveBuildingForPlayer(playerid, 18600, -2233.2031, -1980.7813, 153.6797, 0.25);
RemoveBuildingForPlayer(playerid, 18601, -2643.4219, -2197.5391, 45.8438, 0.25);
RemoveBuildingForPlayer(playerid, 18602, -2871.5469, -1975.6250, 35.4297, 0.25);
RemoveBuildingForPlayer(playerid, 18603, -2426.3594, -2217.1875, 67.0547, 0.25);
RemoveBuildingForPlayer(playerid, 18324, -2871.5469, -1975.6250, 35.4297, 0.25);
RemoveBuildingForPlayer(playerid, 18315, -2872.4453, -1765.0000, 48.1094, 0.25);
RemoveBuildingForPlayer(playerid, 18306, -2874.2813, -1547.9766, 41.1250, 0.25);
RemoveBuildingForPlayer(playerid, 18300, -2872.8438, -1321.2813, 42.3828, 0.25);
RemoveBuildingForPlayer(playerid, 18628, -2872.8438, -1321.2813, 42.3828, 0.25);
RemoveBuildingForPlayer(playerid, 18296, -2870.9844, -1117.6484, 24.6328, 0.25);
RemoveBuildingForPlayer(playerid, 18629, -2870.9844, -1117.6484, 24.6328, 0.25);
RemoveBuildingForPlayer(playerid, 18335, -2643.4219, -2197.5391, 45.8438, 0.25);
RemoveBuildingForPlayer(playerid, 18325, -2656.6797, -1992.9531, 80.1719, 0.25);
RemoveBuildingForPlayer(playerid, 18626, -2656.6797, -1992.9531, 80.1719, 0.25);
RemoveBuildingForPlayer(playerid, 18459, -2595.7109, -2043.6250, 130.6406, 0.25);
RemoveBuildingForPlayer(playerid, 18460, -2678.0703, -1878.2344, 139.8750, 0.25);
RemoveBuildingForPlayer(playerid, 18316, -2655.2813, -1781.0078, 265.1406, 0.25);
RemoveBuildingForPlayer(playerid, 18627, -2655.2813, -1781.0078, 265.1406, 0.25);
RemoveBuildingForPlayer(playerid, 18458, -2649.4609, -1943.8125, 130.7422, 0.25);
RemoveBuildingForPlayer(playerid, 18464, -2642.0547, -1774.5781, 242.6250, 0.25);
RemoveBuildingForPlayer(playerid, 18465, -2599.5234, -1860.0859, 213.6875, 0.25);
RemoveBuildingForPlayer(playerid, 18468, -2619.6641, -1758.5781, 263.1953, 0.25);
RemoveBuildingForPlayer(playerid, 18308, -2724.3203, -1555.9609, 222.8906, 0.25);
RemoveBuildingForPlayer(playerid, 18469, -2700.2813, -1345.7969, 213.4609, 0.25);
RemoveBuildingForPlayer(playerid, 18293, -2691.1797, -939.5781, 46.9297, 0.25);
RemoveBuildingForPlayer(playerid, 18307, -2624.3047, -1562.8828, 353.4531, 0.25);
RemoveBuildingForPlayer(playerid, 18297, -2646.3516, -1116.9297, 111.7578, 0.25);
RemoveBuildingForPlayer(playerid, 18336, -2426.3594, -2217.1875, 67.0547, 0.25);
RemoveBuildingForPlayer(playerid, 18625, -2426.3594, -2217.1875, 67.0547, 0.25);
RemoveBuildingForPlayer(playerid, 18455, -2539.6797, -1939.9297, 189.5547, 0.25);
RemoveBuildingForPlayer(playerid, 18457, -2500.4141, -2068.2266, 128.9453, 0.25);
RemoveBuildingForPlayer(playerid, 18456, -2488.4375, -2024.8516, 158.2813, 0.25);
RemoveBuildingForPlayer(playerid, 18326, -2444.5000, -1991.6719, 198.6953, 0.25);
RemoveBuildingForPlayer(playerid, 18327, -2438.4375, -1949.0547, 310.9141, 0.25);
RemoveBuildingForPlayer(playerid, 18436, -2330.0313, -1941.5547, 295.7969, 0.25);
RemoveBuildingForPlayer(playerid, 18467, -2568.9063, -1836.6641, 280.1406, 0.25);
RemoveBuildingForPlayer(playerid, 18294, -2492.4297, -943.6016, 54.4922, 0.25);
RemoveBuildingForPlayer(playerid, 18317, -2431.6797, -1759.6641, 403.8672, 0.25);
RemoveBuildingForPlayer(playerid, 18309, -2426.9375, -1530.4531, 440.9688, 0.25);
RemoveBuildingForPlayer(playerid, 18630, -2426.9375, -1530.4531, 440.9688, 0.25);
RemoveBuildingForPlayer(playerid, 18302, -2426.5000, -1347.3125, 300.8047, 0.25);
RemoveBuildingForPlayer(playerid, 18298, -2421.1563, -1134.0938, 168.7813, 0.25);
RemoveBuildingForPlayer(playerid, 18295, -2291.7813, -993.4063, 63.5781, 0.25);
RemoveBuildingForPlayer(playerid, 18337, -2217.6484, -2172.4531, 64.9844, 0.25);
RemoveBuildingForPlayer(playerid, 18328, -2237.0000, -1951.5234, 297.5625, 0.25);
RemoveBuildingForPlayer(playerid, 18329, -2233.2031, -1980.7813, 153.6797, 0.25);
RemoveBuildingForPlayer(playerid, 18454, -2162.5859, -1961.9453, 120.6641, 0.25);
RemoveBuildingForPlayer(playerid, 18330, -2010.9766, -1981.1719, 103.2422, 0.25);
RemoveBuildingForPlayer(playerid, 18310, -2249.3594, -1572.8672, 418.7656, 0.25);
RemoveBuildingForPlayer(playerid, 18319, -2239.6406, -1762.7266, 381.9531, 0.25);
RemoveBuildingForPlayer(playerid, 18368, -2236.4609, -1730.9297, 475.4297, 0.25);
RemoveBuildingForPlayer(playerid, 18303, -2221.8359, -1367.7969, 300.4609, 0.25);
RemoveBuildingForPlayer(playerid, 18304, -2182.2266, -1358.7109, 135.2422, 0.25);
RemoveBuildingForPlayer(playerid, 18299, -2186.7500, -1147.7344, 108.1563, 0.25);
RemoveBuildingForPlayer(playerid, 18318, -2181.4688, -1774.8125, 217.3984, 0.25);
RemoveBuildingForPlayer(playerid, 18466, -2120.4844, -1891.5391, 116.4375, 0.25);
RemoveBuildingForPlayer(playerid, 18312, -1985.5078, -1562.5078, 84.4688, 0.25);
RemoveBuildingForPlayer(playerid, 18305, -1980.3750, -1330.4922, 74.8516, 0.25);
RemoveBuildingForPlayer(playerid, 18320, -1970.7109, -1785.9844, 107.9844, 0.25);
// Létrehozzuk a törölt modelt.
//SnowObject = CreateDynamicObject( 18321, -1744.54, -1786.98, 55.0, 0.00, 0.00, 0.00);
SnowObject0 = CreateDynamicObject( 18399, -2426.9375, -1530.4531, 440.9688, 0.25, 0.00, 0.00);
SnowObject1 = CreateDynamicObject( 18404, -2010.9766, -1981.1719, 103.2422, 0.25, 0.00, 0.00);
SnowObject2 = CreateDynamicObject( 18494, -2217.6484, -2172.4531, 64.9844, 0.25, 0.00, 0.00);
SnowObject3 = CreateDynamicObject( 784, -2856.0547, -1163.3438, 16.1563, 0.25, 0.00, 0.00);
SnowObject4 = CreateDynamicObject( 18570, -2249.3594, -1572.8672, 418.7656, 0.25, 0.00, 0.00);
SnowObject5 = CreateDynamicObject( 18571, -2431.6797, -1759.6641, 403.8672, 0.25, 0.00, 0.00);
SnowObject6 = CreateDynamicObject( 18572, -2438.4375, -1949.0547, 310.9141, 0.25, 0.00, 0.00);
SnowObject7 = CreateDynamicObject( 18573, -2237.0000, -1951.5234, 297.5625, 0.25, 0.00, 0.00);
SnowObject8 = CreateDynamicObject( 18574, -2181.4688, -1774.8125, 217.3984, 0.25, 0.00, 0.00);
SnowObject9 = CreateDynamicObject( 18576, -2221.8359, -1367.7969, 300.4609, 0.25, 0.00, 0.00);
SnowObject10 = CreateDynamicObject( 18577, -2182.2266, -1358.7109, 135.2422, 0.25, 0.00, 0.00);
SnowObject11 = CreateDynamicObject( 18578, -2426.5000, -1347.3125, 300.8047, 0.25, 0.00, 0.00);
SnowObject12 = CreateDynamicObject( 18580, -2624.3047, -1562.8828, 353.4531, 0.25, 0.00, 0.00);
SnowObject13 = CreateDynamicObject( 18581, -2655.2813, -1781.0078, 265.1406, 0.25, 0.00, 0.00);
SnowObject14 = CreateDynamicObject( 18582, -2724.3203, -1555.9609, 222.8906, 0.25, 0.00, 0.00);
SnowObject15 = CreateDynamicObject( 18583, -2700.2813, -1345.7969, 213.4609, 0.25, 0.00, 0.00);
SnowObject16 = CreateDynamicObject( 18584, -2421.1563, -1134.0938, 168.7813, 0.25, 0.00, 0.00);
SnowObject17 = CreateDynamicObject( 18585, -2239.6406, -1762.7266, 381.9531, 0.25, 0.00, 0.00);
SnowObject18 = CreateDynamicObject( 18586, -1980.3750, -1330.4922, 74.8516, 0.25, 0.00, 0.00);
SnowObject19 = CreateDynamicObject( 18587, -2186.7500, -1147.7344, 108.1563, 0.25, 0.00, 0.00);
SnowObject20 = CreateDynamicObject( 18588, -2291.7813, -993.4063, 63.5781, 0.25, 0.00, 0.00);
SnowObject21 = CreateDynamicObject( 18589, -2492.4297, -943.6016, 54.4922, 0.25, 0.00, 0.00);
SnowObject22 = CreateDynamicObject( 18590, -2646.3516, -1116.9297, 111.7578, 0.25, 0.00, 0.00);
SnowObject23 = CreateDynamicObject( 18591, -2691.1797, -939.5781, 46.9297, 0.25, 0.00, 0.00);
SnowObject24 = CreateDynamicObject( 18592, -2870.9844, -1117.6484, 24.6328, 0.25, 0.00, 0.00);
SnowObject25 = CreateDynamicObject( 18593, -2872.8438, -1321.2813, 42.3828, 0.25, 0.00, 0.00);
SnowObject26 = CreateDynamicObject( 18594, -2874.2813, -1547.9766, 41.1250, 0.25, 0.00, 0.00);
SnowObject27 = CreateDynamicObject( 18595, -2872.4453, -1765.0000, 48.1094, 0.25, 0.00, 0.00);
SnowObject28 = CreateDynamicObject( 18596, -2444.5000, -1991.6719, 198.6953, 0.25, 0.00, 0.00);
SnowObject29 = CreateDynamicObject( 18597, -2656.6797, -1992.9531, 80.1719, 0.25, 0.00, 0.00);
SnowObject30 = CreateDynamicObject( 18598, -1985.5078, -1562.5078, 84.4688, 0.25, 0.00, 0.00);
SnowObject31 = CreateDynamicObject( 18599, -1970.7109, -1785.9844, 107.9844, 0.25, 0.00, 0.00);
SnowObject32 = CreateDynamicObject( 18600, -2233.2031, -1980.7813, 153.6797, 0.25, 0.00, 0.00);
SnowObject33 = CreateDynamicObject( 18601, -2643.4219, -2197.5391, 45.8438, 0.25, 0.00, 0.00);
SnowObject34 = CreateDynamicObject( 18602, -2871.5469, -1975.6250, 35.4297, 0.25, 0.00, 0.00);
SnowObject35 = CreateDynamicObject( 18603, -2426.3594, -2217.1875, 67.0547, 0.25, 0.00, 0.00);
SnowObject36 = CreateDynamicObject( 18324, -2871.5469, -1975.6250, 35.4297, 0.25, 0.00, 0.00);
SnowObject37 = CreateDynamicObject( 18315, -2872.4453, -1765.0000, 48.1094, 0.25, 0.00, 0.00);
SnowObject38 = CreateDynamicObject( 18306, -2874.2813, -1547.9766, 41.1250, 0.25, 0.00, 0.00);
SnowObject39 = CreateDynamicObject( 18300, -2872.8438, -1321.2813, 42.3828, 0.25, 0.00, 0.00);
SnowObject40 = CreateDynamicObject( 18628, -2872.8438, -1321.2813, 42.3828, 0.25, 0.00, 0.00);
SnowObject41 = CreateDynamicObject( 18296, -2870.9844, -1117.6484, 24.6328, 0.25, 0.00, 0.00);
SnowObject42 = CreateDynamicObject( 18629, -2870.9844, -1117.6484, 24.6328, 0.25, 0.00, 0.00);
SnowObject43 = CreateDynamicObject( 18335, -2643.4219, -2197.5391, 45.8438, 0.25, 0.00, 0.00);
SnowObject44 = CreateDynamicObject( 18325, -2656.6797, -1992.9531, 80.1719, 0.25, 0.00, 0.00);
SnowObject45 = CreateDynamicObject( 18626, -2656.6797, -1992.9531, 80.1719, 0.25, 0.00, 0.00);
SnowObject46 = CreateDynamicObject( 18459, -2595.7109, -2043.6250, 130.6406, 0.25, 0.00, 0.00);
SnowObject47 = CreateDynamicObject( 18460, -2678.0703, -1878.2344, 139.8750, 0.25, 0.00, 0.00);
SnowObject48 = CreateDynamicObject( 18316, -2655.2813, -1781.0078, 265.1406, 0.25, 0.00, 0.00);
SnowObject49 = CreateDynamicObject( 18627, -2655.2813, -1781.0078, 265.1406, 0.25, 0.00, 0.00);
SnowObject50 = CreateDynamicObject( 18458, -2649.4609, -1943.8125, 130.7422, 0.25, 0.00, 0.00);
SnowObject51 = CreateDynamicObject( 18464, -2642.0547, -1774.5781, 242.6250, 0.25, 0.00, 0.00);
SnowObject52 = CreateDynamicObject( 18465, -2599.5234, -1860.0859, 213.6875, 0.25, 0.00, 0.00);
SnowObject53 = CreateDynamicObject( 18468, -2619.6641, -1758.5781, 263.1953, 0.25, 0.00, 0.00);
SnowObject54 = CreateDynamicObject( 18308, -2724.3203, -1555.9609, 222.8906, 0.25, 0.00, 0.00);
SnowObject55 = CreateDynamicObject( 18469, -2700.2813, -1345.7969, 213.4609, 0.25, 0.00, 0.00);
SnowObject56 = CreateDynamicObject( 18293, -2691.1797, -939.5781, 46.9297, 0.25, 0.00, 0.00);
SnowObject57 = CreateDynamicObject( 18307, -2624.3047, -1562.8828, 353.4531, 0.25, 0.00, 0.00);
SnowObject58 = CreateDynamicObject( 18297, -2646.3516, -1116.9297, 111.7578, 0.25, 0.00, 0.00);
SnowObject59 = CreateDynamicObject( 18336, -2426.3594, -2217.1875, 67.0547, 0.25, 0.00, 0.00);
SnowObject60 = CreateDynamicObject( 18625, -2426.3594, -2217.1875, 67.0547, 0.25, 0.00, 0.00);
SnowObject61 = CreateDynamicObject( 18455, -2539.6797, -1939.9297, 189.5547, 0.25, 0.00, 0.00);
SnowObject62 = CreateDynamicObject( 18457, -2500.4141, -2068.2266, 128.9453, 0.25, 0.00, 0.00);
SnowObject63 = CreateDynamicObject( 18456, -2488.4375, -2024.8516, 158.2813, 0.25, 0.00, 0.00);
SnowObject64 = CreateDynamicObject( 18326, -2444.5000, -1991.6719, 198.6953, 0.25, 0.00, 0.00);
SnowObject65 = CreateDynamicObject( 18327, -2438.4375, -1949.0547, 310.9141, 0.25, 0.00, 0.00);
SnowObject66 = CreateDynamicObject( 18436, -2330.0313, -1941.5547, 295.7969, 0.25, 0.00, 0.00);
SnowObject67 = CreateDynamicObject( 18467, -2568.9063, -1836.6641, 280.1406, 0.25, 0.00, 0.00);
SnowObject68 = CreateDynamicObject( 18294, -2492.4297, -943.6016, 54.4922, 0.25, 0.00, 0.00);
SnowObject69 = CreateDynamicObject( 18317, -2431.6797, -1759.6641, 403.8672, 0.25, 0.00, 0.00);
SnowObject70 = CreateDynamicObject( 18309, -2426.9375, -1530.4531, 440.9688, 0.25, 0.00, 0.00);
SnowObject71 = CreateDynamicObject( 18630, -2426.9375, -1530.4531, 440.9688, 0.25, 0.00, 0.00);
SnowObject72 = CreateDynamicObject( 18302, -2426.5000, -1347.3125, 300.8047, 0.25, 0.00, 0.00);
SnowObject73 = CreateDynamicObject( 18298, -2421.1563, -1134.0938, 168.7813, 0.25, 0.00, 0.00);
SnowObject74 = CreateDynamicObject( 18295, -2291.7813, -993.4063, 63.5781, 0.25, 0.00, 0.00);
SnowObject75 = CreateDynamicObject( 18337, -2217.6484, -2172.4531, 64.9844, 0.25, 0.00, 0.00);
SnowObject76 = CreateDynamicObject( 18328, -2237.0000, -1951.5234, 297.5625, 0.25, 0.00, 0.00);
SnowObject77 = CreateDynamicObject( 18329, -2233.2031, -1980.7813, 153.6797, 0.25, 0.00, 0.00);
SnowObject78 = CreateDynamicObject( 18454, -2162.5859, -1961.9453, 120.6641, 0.25, 0.00, 0.00);
SnowObject79 = CreateDynamicObject( 18330, -2010.9766, -1981.1719, 103.2422, 0.25, 0.00, 0.00);
SnowObject80 = CreateDynamicObject( 18310, -2249.3594, -1572.8672, 418.7656, 0.25, 0.00, 0.00);
SnowObject81 = CreateDynamicObject( 18319, -2239.6406, -1762.7266, 381.9531, 0.25, 0.00, 0.00);
SnowObject82 = CreateDynamicObject( 18368, -2236.4609, -1730.9297, 475.4297, 0.25, 0.00, 0.00);
SnowObject83 = CreateDynamicObject( 18303, -2221.8359, -1367.7969, 300.4609, 0.25, 0.00, 0.00);
SnowObject84 = CreateDynamicObject( 18304, -2182.2266, -1358.7109, 135.2422, 0.25, 0.00, 0.00);
SnowObject85 = CreateDynamicObject( 18299, -2186.7500, -1147.7344, 108.1563, 0.25, 0.00, 0.00);
SnowObject86 = CreateDynamicObject( 18318, -2181.4688, -1774.8125, 217.3984, 0.25, 0.00, 0.00);
SnowObject87 = CreateDynamicObject( 18466, -2120.4844, -1891.5391, 116.4375, 0.25, 0.00, 0.00);
SnowObject88 = CreateDynamicObject( 18312, -1985.5078, -1562.5078, 84.4688, 0.25, 0.00, 0.00);
SnowObject89 = CreateDynamicObject( 18305, -1980.3750, -1330.4922, 74.8516, 0.25, 0.00, 0.00);
SnowObject90 = CreateDynamicObject( 18320, -1970.7109, -1785.9844, 107.9844, 0.25, 0.00, 0.00);
// A model textúráját nem tudjuk használni, mert sötét árnyalatot kapunk,
// ezért megadjuk a Liberty City egyik havas textúráját.
SetObjectMaterial( SnowObject0, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject1, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject2, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject3, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject4, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject5, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject6, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject7, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject8, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject9, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject10, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject11, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject12, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject13, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject14, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject15, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject16, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject17, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject18, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject19, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject20, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject21, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject22, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject23, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject24, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject25, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject26, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject27, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject28, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject29, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject30, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject31, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject32, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject33, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject34, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject35, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject36, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject37, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject38, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject39, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject40, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject41, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject42, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject43, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject44, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject45, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject46, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject47, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject48, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject49, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject50, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject51, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject52, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject53, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject54, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject55, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject56, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject57, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject58, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject59, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject60, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject61, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject62, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject63, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject64, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject65, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject66, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject67, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject68, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject69, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject70, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject71, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject72, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject73, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject74, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject75, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject76, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject77, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject78, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject79, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject80, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject81, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject82, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject83, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject84, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject85, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject86, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject87, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject88, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject89, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
SetObjectMaterial( SnowObject90, 0, 3922, \"bistro\", \"mp_snow\" /*, 0xFFFFFFFF */ );
// Az object index száma 0, mert csak 1 darab textúrát használ.
// Keresünk egy objektumot, ami látszólag fehér színû. Pl.: 3922
// http://wiki.multitheftauto.com/wiki/IDE_List
// A weboldalon megkeressük a model textúra nevét.
// \"3922        rest_chair2     bistro\"
// Az objektum textúra fájlja a \"bistro\".
// IMG Tools segítségével exportáljuk a fájlt, majd TXD Workshop segítségével megkeressük a kép nevét.
// Pl.: \"mp_snow\" És kész is vagy.
// Színt nem adunk neki, mert ismét sötét színt fogunk kapni.
return 1;
}

 

SetObjectMaterial helyett próbáld ezt használni:
 

native SetDynamicObjectMaterial(objectid, materialindex, modelid, txdname[], texturename[], materialcolor = 0);

 
EDIT: Sry, csak elrontottam:DD

659
Idézetet írta: Dead date=1353133322\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"29894\" data-ipsquote-contentclass=\"forums_Topic
5 -el kezdõdõ ip nincs xd
De ám Hellrpg? Ez a 10.leírás Pff.
 
De van 5-el kezdõdõ ip....

660
Minecraft / CrafterCraft Tekkit szerver
« Dátum: 2012. november 14. - 20:29:19 »
Idézetet írta: James_Raynor date=1352921307\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"29345\" data-ipsquote-contentclass=\"forums_Topic
Lehet, ahogy akarsz, de SMP szerver...
 
Mit jelent az, hogy SMP?
Ezt a szót még soha nem hallottam, amúgy is kb fél hónapja minecraftozok.

Oldalak: 1 ... 42 43 [44] 45 46 ... 84
SimplePortal 2.3.7 © 2008-2024, SimplePortal