Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van. 631
Hivatalos fórumról áthozott szkriptek / Gar House HUN [Elérhetõ magyarúl a 2.0 is]« Dátum: 2012. február 03. - 22:25:18 »
Beraktam de mindig Unknown Command :S
632
Segítségkérés / Mozgatható kapu« Dátum: 2012. február 03. - 22:20:59 »
Értem... Kijavítottam és most:
D:\\Documents and Settings\\XP\\Asztal\\SAMP Szerver\\gamemodes\\BMR.pwn(6208) : warning 217: loose indentation D:\\Documents and Settings\\XP\\Asztal\\SAMP Szerver\\gamemodes\\BMR.pwn(6210) : warning 217: loose indentation D:\\Documents and Settings\\XP\\Asztal\\SAMP Szerver\\gamemodes\\BMR.pwn(7045) : error 010: invalid function or declaration D:\\Documents and Settings\\XP\\Asztal\\SAMP Szerver\\gamemodes\\BMR.pwn(7047) : error 010: invalid function or declaration D:\\Documents and Settings\\XP\\Asztal\\SAMP Szerver\\gamemodes\\BMR.pwn(7053) : error 021: symbol already defined: \"OnPlayerCommandText\" D:\\Documents and Settings\\XP\\Asztal\\SAMP Szerver\\gamemodes\\BMR.pwn(7076) : error 030: compound statement not closed at the end of file (started at line 7055) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. 633
Segítségkérés / Mozgatható kapu« Dátum: 2012. február 03. - 22:12:18 »
Helló Problémám akadt...
Ezt beraktam a játékmódom végébe, a megfelelõ helyre ahova irták: De a new kapu2012; a mód elejére is oda irtam } kapu2012 = CreateObject(980, -2592.988770, 1355.281372, 8.820267, 0.0000, 0.0000, 225.0000); return 1; { public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, \"/yk-zár\", true) == 0) { MoveObject(kapu2012, -2592.988770, 1355.281372, 8.820267, 2.0); return 1; } if(strcmp(cmdtext, \"/yk-nyit\", true) == 0) { MoveObject(kapu2012, -2598.495605, 1349.765381, 8.820267, 2.0); return 1; } return 0; } És ezt irja hibának: D:\\Documents and Settings\\XP\\Asztal\\SAMP Szerver\\gamemodes\\BMR.pwn(6208) : warning 217: loose indentation D:\\Documents and Settings\\XP\\Asztal\\SAMP Szerver\\gamemodes\\BMR.pwn(6210) : warning 217: loose indentation D:\\Documents and Settings\\XP\\Asztal\\SAMP Szerver\\gamemodes\\BMR.pwn(7045) : error 010: invalid function or declaration D:\\Documents and Settings\\XP\\Asztal\\SAMP Szerver\\gamemodes\\BMR.pwn(7047) : error 010: invalid function or declaration D:\\Documents and Settings\\XP\\Asztal\\SAMP Szerver\\gamemodes\\BMR.pwn(7053) : error 021: symbol already defined: \"OnPlayerCommandText\" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Errors. 635
SA-MP: Szerverfejlesztés / SWAT | TERRORISTA« Dátum: 2012. február 01. - 18:38:52 »
Hello
Az angol fórumról lemagyarositottam egy SWAT -os játékmódot. Eredeti készítõ: Kitten Magyarosította: Én Yakuza™ Eredeti link: http://forum.sa-mp.com/showthread.php?t=177710 [pawn]// SWAT Játékmód // Készítõ: Kitten // Magyarosította: Yakuza™ #include <a_samp> #include <streamer> new gTeam[MAX_PLAYERS]; #define TEAM_TERRIOST 0 #define TEAM_SWAT 1 new Text:Textdraw0; new Text:Textdraw11; new Text:Textdraw00[MAX_PLAYERS]; new Text:Textdraw1[MAX_PLAYERS]; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5[MAX_PLAYERS]; new TerriostZone; new SwatZone2; new SwatZone; new TerriostZone2; new kill[MAX_PLAYERS]; new str[256]; new Deaths[MAX_PLAYERS]; new Bomb1[MAX_PLAYERS]; new Bomb2[MAX_PLAYERS]; new Bomb3[MAX_PLAYERS]; new Bomb4[MAX_PLAYERS]; new Bomb5[MAX_PLAYERS]; new Bomb6[MAX_PLAYERS]; new Bomb7[MAX_PLAYERS]; new Bomb8[MAX_PLAYERS]; new Bomb9[MAX_PLAYERS]; new BombDefuse[2]; forward TerriostTD(playerid); forward SwatTD(playerid); forward KillsInfo(); forward DeathInfo(); forward BombCP1(playerid); forward BombCP2(playerid); forward BombCP3(playerid); forward BombCP4(playerid); forward BombCP5(playerid); forward BombCP6(playerid); forward NewBombb1(playerid); forward NewBombb2(playerid); forward NewBombb3(playerid); forward NewMap(playerid); forward NewMapBound(playerid); main() { print(\"\\n----------------------------------\"); print(\" Swat GM By Kitten\"); print(\" Magyarositotta: Yakuza™\"); print(\"----------------------------------\\n\"); } public OnGameModeInit() { SetGameModeText(\"[HUN] _.SWAT._\"); AddPlayerClass(285,1681.7203,1099.9380,10.8203,87.5332,24, 50, 31, 300, 17, 5); // SwatSpawn AddPlayerClass(211,1681.7203,1099.9380,10.8203,87.5332,24, 50, 31, 300, 17, 5); // SwatSpawn 2 AddPlayerClass(179,1663.2716,904.9013,10.7951,334.4422,24, 50, 30, 300, 17, 5); // Terrorista spawn AddPlayerClass(191,1663.2716,904.9013,10.7951,334.4422,24, 50, 30, 300, 17, 5); // Terrorista spawn 2 TerriostZone = GangZoneCreate(1564.303, 893.0443, 1740.021, 997.4821); SwatZone = GangZoneCreate(1552.589, 993.614, 1736.117, 1128.996); SwatZone2 = GangZoneCreate(2489.752, 1774.963, 2665.47, 1945.158); TerriostZone2 = GangZoneCreate(2497.562, 1624.109, 2665.47, 1782.699); Textdraw0 = TextDrawCreate(81.000000, 325.000000, \"SWAT: Hatastalanitani kell a bombakat a terrorista oldalon. Osszesen 6 bombat!\"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.400000, 1.000000); TextDrawColor(Textdraw0, 65535); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); Textdraw11 = TextDrawCreate(128.000000, 344.000000, \"Terrorista: Megkell vedeni a bombakat, hogy a SWAT ne hatastalanitsa.\"); TextDrawBackgroundColor(Textdraw11, 255); TextDrawFont(Textdraw11, 1); TextDrawLetterSize(Textdraw11, 0.429999, 1.000000); TextDrawColor(Textdraw11, -16776961); TextDrawSetOutline(Textdraw11, 0); TextDrawSetProportional(Textdraw11, 1); TextDrawSetShadow(Textdraw11, 1); SetTimer(\"KillsInfo\",300 , 1); SetTimer(\"DeathInfo\",300 , 1); for(new playerid = 0; playerid < MAX_PLAYERS; playerid++) { Textdraw1[playerid] = TextDrawCreate(495.000000, 112.000000, \"~n~\"); TextDrawBackgroundColor(Textdraw1[playerid], 255); TextDrawFont(Textdraw1[playerid], 1); TextDrawLetterSize(Textdraw1[playerid], 0.529999, 0.899999); TextDrawColor(Textdraw1[playerid], -1); TextDrawSetOutline(Textdraw1[playerid], 0); TextDrawSetProportional(Textdraw1[playerid], 1); TextDrawSetShadow(Textdraw1[playerid], 1); Textdraw5[playerid] = TextDrawCreate(495.000000, 119.000000, \"Halalok:\"); TextDrawBackgroundColor(Textdraw5[playerid], 255); TextDrawFont(Textdraw5[playerid], 1); TextDrawLetterSize(Textdraw5[playerid], 0.490000, 1.000000); TextDrawColor(Textdraw5[playerid], -1); TextDrawSetOutline(Textdraw5[playerid], 0); TextDrawSetProportional(Textdraw5[playerid], 1); TextDrawSetShadow(Textdraw5[playerid], 1); Textdraw00[playerid] = TextDrawCreate(22.000000, 320.000000, \"~n~\"); TextDrawBackgroundColor(Textdraw00[playerid], 255); TextDrawFont(Textdraw00[playerid], 1); TextDrawLetterSize(Textdraw00[playerid], 0.500000, 1.400000); TextDrawColor(Textdraw00[playerid], 65535); TextDrawSetOutline(Textdraw00[playerid], 0); TextDrawSetProportional(Textdraw00[playerid], 1); Bomb1[playerid] = CreateDynamicCP(1596.7633,885.2949,10.8203,5,0,0,0,100.0); Bomb2[playerid] = CreateDynamicCP(1679.5154,889.6320,10.8129,5,0,0,0,100.0); Bomb3[playerid] = CreateDynamicCP(1727.7621,893.7756,10.8129,5,0,0,0,100.0); Bomb4[playerid] = CreateDynamicCP(1720.4718,932.5308,10.8129,5,0,0,0,100.0); Bomb5[playerid] = CreateDynamicCP(1605.1661,916.0939,10.8129,5,0,0,0,100.0); Bomb6[playerid] = CreateDynamicCP(1652.7689,901.3668,10.8129,5,0,0,0,100.0); Bomb7[playerid] = CreateDynamicCP(2622.3879,1717.6305,11.0234,5,0,0,0,100.0); Bomb8[playerid] = CreateDynamicCP(2621.6570,1824.6542,11.0234,5,0,0,0,100.0); Bomb9[playerid] = CreateDynamicCP(2558.7576,1750.7294,11.0234,5,0,0,0,100.0); } Textdraw2 = TextDrawCreate(496.000000, 101.000000, \"Rang:\"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 1); TextDrawLetterSize(Textdraw2, 0.370000, 1.200000); TextDrawColor(Textdraw2, -16776961); TextDrawSetOutline(Textdraw2, 0); TextDrawSetProportional(Textdraw2, 1); TextDrawSetShadow(Textdraw2, 1); Textdraw3 = TextDrawCreate(180.000000, 426.000000, \"Kitten, Yakuza\"); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 1); TextDrawLetterSize(Textdraw3, 0.860000, 1.000000); TextDrawColor(Textdraw3, 65535); TextDrawSetOutline(Textdraw3, 0); TextDrawSetProportional(Textdraw3, 1); TextDrawSetShadow(Textdraw3, 1); Textdraw4 = TextDrawCreate(180.000000, 421.000000, \"~n~\"); TextDrawBackgroundColor(Textdraw4, 255); TextDrawFont(Textdraw4, 1); TextDrawLetterSize(Textdraw4, 0.500000, 1.500000); TextDrawColor(Textdraw4, -1); TextDrawSetOutline(Textdraw4, 0); TextDrawSetProportional(Textdraw4, 1); TextDrawSetShadow(Textdraw4, 1); TextDrawUseBox(Textdraw4, 1); TextDrawBoxColor(Textdraw4, -1); TextDrawTextSize(Textdraw4, 478.000000, 10.000000); return 1; } public OnGameModeExit() { TextDrawHideForAll(Textdraw2); TextDrawDestroy(Textdraw2); TextDrawHideForAll(Textdraw3); TextDrawDestroy(Textdraw3); TextDrawHideForAll(Textdraw4); TextDrawDestroy(Textdraw4); for(new i = 0;i < MAX_PLAYERS; i++) { TextDrawHideForPlayer(i,Textdraw1); TextDrawHideForPlayer(i,Textdraw5); TextDrawHideForPlayer(i,Textdraw00); } return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1644.4078,-1133.8214,58.2172); SetPlayerCameraPos(playerid, 1647.6301,-1134.5725,58.2489); SetPlayerCameraLookAt(playerid, 1644.4078,-1133.8214,58.2172); SetPlayerFacingAngle(playerid,258.5584); if(classid == 0) { GameTextForPlayer(playerid,\"~b~Swat 1\",5000,3); gTeam[playerid] = TEAM_SWAT; } else if(classid == 1) { GameTextForPlayer(playerid,\"~b~Swat 2\",5000,3); gTeam[playerid] = TEAM_SWAT; } else if(classid == 2) { GameTextForPlayer(playerid,\"~r~Terrorista 1\",5000,3); gTeam[playerid] = TEAM_TERRIOST; } else if(classid == 3) { GameTextForPlayer(playerid,\"~r~Terrorista 2\",5000,3); gTeam[playerid] = TEAM_TERRIOST; } return 1; } public OnPlayerConnect(playerid) { KillsInfo(); TextDrawShowForPlayer(playerid,Textdraw1[playerid]); Deaths[playerid] = 0; DeathInfo(); TextDrawShowForPlayer(playerid,Textdraw5[playerid]); return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { if(gTeam[playerid] == TEAM_TERRIOST) { TextDrawShowForPlayer(playerid,Textdraw11); SetTimer(\"TerriostTD\",8000,true); SetPlayerTeam(playerid,0); SetPlayerWorldBounds(playerid, 1775.165, 1536.969, 1152.205, 881.4401); } else if(gTeam[playerid] == TEAM_SWAT) { TextDrawShowForPlayer(playerid,Textdraw0); SetTimer(\"SwatTD\",8000,true); SetPlayerTeam(playerid,1); SetPlayerWorldBounds(playerid, 1775.165, 1536.969, 1152.205, 881.4401); } GangZoneShowForPlayer(playerid, TerriostZone, 0xFF000096); GangZoneShowForPlayer(playerid, SwatZone, 0x0000FF96); GangZoneShowForPlayer(playerid, SwatZone2, 0x0000FF96); GangZoneShowForPlayer(playerid, TerriostZone2, 0xFF000096); TextDrawShowForPlayer(playerid, Textdraw00[playerid]); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); return 1; } public TerriostTD(playerid) { TextDrawHideForPlayer(playerid,Textdraw11); return 1; } public SwatTD(playerid) { TextDrawHideForPlayer(playerid,Textdraw0); return 1; } public OnPlayerDeath(playerid, killerid, reason) { kill[playerid]++; Deaths[killerid]++; SendDeathMessage(killerid, playerid, reason); SetTimer(\"NewMapBound\",100,false); return 1; } public KillsInfo() { for(new i=0;i<MAX_PLAYERS;i++) { if (IsPlayerConnected(i)) { TextDrawHideForPlayer(i,Textdraw1); format(str, sizeof(str), \"Halal: %d\" , Deaths[0]); TextDrawSetString(Textdraw1,str); TextDrawShowForPlayer(i,Textdraw1); } } return 1; } public DeathInfo() { for(new i=0;i<MAX_PLAYERS;i++) { if (IsPlayerConnected(i)) { TextDrawHideForPlayer(i,Textdraw5); format(str, sizeof(str), \"Halalok: %d\" , kill[0]); TextDrawSetString(Textdraw5,str); TextDrawShowForPlayer(i,Textdraw5); } } return 1; } public NewMap(playerid) { if(gTeam[playerid] == TEAM_SWAT) for(new i;i<=MAX_PLAYERS;i++) { if(!IsPlayerConnected(i))continue; SetPlayerWorldBounds(i,20000.0000, -20000.0000, 20000.0000, -20000.0000); SetPlayerPos(playerid,2605.8599,1891.0757,11.0234); SetSpawnInfo(playerid,TEAM_SWAT,285,2605.8599,1891.0757,11.0234,270.8472,24, 50, 31, 300, 17, 5); } else if(gTeam[playerid] == TEAM_TERRIOST) for(new i;i<=MAX_PLAYERS;i++) { if(!IsPlayerConnected(i))continue; SetPlayerWorldBounds(i,20000.0000, -20000.0000, 20000.0000, -20000.0000); SetPlayerPos(playerid,2583.1155,1728.6307,11.0234); SetSpawnInfo(playerid,TEAM_TERRIOST,179,2583.1155,1728.6307,11.0234,264.5337,24, 50, 30, 300, 17, 5); } TextDrawHideForPlayer(playerid,Textdraw00[playerid]); for(new i=0;i<MAX_PLAYERS;i++) { if (IsPlayerConnected(i)) { TextDrawHideForPlayer(i,Textdraw00); format(str, sizeof(str), \"Hatastalanitott bombak: 0/3\" , BombDefuse[1]); TextDrawSetString(Textdraw00,str); TextDrawShowForPlayer(i,Textdraw00); } } SetTimer(\"NewMapBound\",1000,false); return 1; } public NewMapBound(playerid) { SetPlayerWorldBounds(playerid, 2673.28, 2493.657, 1937.422, 1616.373); return 1; } public OnPlayerEnterDynamicCP(playerid, checkpointid) { if(BombDefuse[1] == 6) { SetTimerEx(\"NewMap\",5000,false,\"i\",playerid); } if(gTeam[playerid] == TEAM_SWAT) { if(checkpointid == Bomb1[playerid]) { GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3); SetTimerEx(\"BombCP1\",10000,false,\"i\",playerid); BombDefuse[1]++; } if(checkpointid == Bomb2[playerid]) { GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3); SetTimerEx(\"BombCP2\",10000,false,\"i\",playerid); BombDefuse[1]++; } if(checkpointid == Bomb3[playerid]) { GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3); SetTimerEx(\"BombCP3\",10000,false,\"i\",playerid); BombDefuse[1]++; } if(checkpointid == Bomb4[playerid]) { GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3); SetTimerEx(\"BombCP4\",10000,false,\"i\",playerid); BombDefuse[1]++; } if(checkpointid == Bomb5[playerid]) { GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3); SetTimerEx(\"BombCP5\",10000,false,\"i\",playerid); BombDefuse[1]++; } if(checkpointid == Bomb6[playerid]) { GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3); SetTimerEx(\"BombCP6\",10000,false,\"i\",playerid); BombDefuse[1]++; } if(checkpointid == Bomb7[playerid]) { GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3); SetTimerEx(\"NewBombb1\",10000,false,\"i\",playerid); BombDefuse[1]++; } if(checkpointid == Bomb8[playerid]) { GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3); SetTimerEx(\"NewBombb2\",10000,false,\"i\",playerid); BombDefuse[1]++; } if(checkpointid == Bomb9[playerid]) { GameTextForPlayer(playerid,\"~r~Bomba robbanásig ~b~10 ~r~másodperc van hátra\",5000,3); SetTimerEx(\"NewBombb3\",10000,false,\"i\",playerid); BombDefuse[1]++; } } else if(gTeam[playerid] == TEAM_TERRIOST) { if(checkpointid == Bomb1[playerid]) { GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3); } if(checkpointid == Bomb2[playerid]) { GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3); } if(checkpointid == Bomb3[playerid]) { GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3); } if(checkpointid == Bomb4[playerid]) { GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3); } if(checkpointid == Bomb5[playerid]) { GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3); } if(checkpointid == Bomb6[playerid]) { GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3); } if(checkpointid == Bomb7[playerid]) { GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3); } if(checkpointid == Bomb8[playerid]) { GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3); } if(checkpointid == Bomb9[playerid]) { GameTextForPlayer(playerid,\"~r~HIBA: Ezt a bombát hatástalanitották!\",5000,3); } } return 0; } public BombCP1(playerid) { GameTextForPlayer(playerid,\"~w~ A bombát sikeresen hatástalanitották!\",5000,3); DestroyDynamicCP(Bomb1[playerid]); for(new i=0;i<MAX_PLAYERS;i++) { if (IsPlayerConnected(i)) { TextDrawHideForPlayer(i,Textdraw00); format(str, sizeof(str), \"Hatastalanitott bombak: %d/6\" , BombDefuse[1]); TextDrawSetString(Textdraw00,str); TextDrawShowForPlayer(i,Textdraw00); } } return 1; } public BombCP2(playerid) { GameTextForPlayer(playerid,\"~w~ A bombát sikeresen hatástalanitották!\",5000,3); DestroyDynamicCP(Bomb2[playerid]); for(new i=0;i<MAX_PLAYERS;i++) { if (IsPlayerConnected(i)) { TextDrawHideForPlayer(i,Textdraw00); format(str, sizeof(str), \"Hatastalanitott bombak: %d/6\" ,BombDefuse[1]); TextDrawSetString(Textdraw00,str); TextDrawShowForPlayer(i,Textdraw00); } } return 1; } public BombCP3(playerid) { GameTextForPlayer(playerid,\"~w~ A bombát sikeresen hatástalanitották!\",5000,3); DestroyDynamicCP(Bomb3[playerid]); for(new i=0;i<MAX_PLAYERS;i++) { if (IsPlayerConnected(i)) { TextDrawHideForPlayer(i,Textdraw00); format(str, sizeof(str), \"Hatastalanitott bombak: %d/6\" , BombDefuse[1]); TextDrawSetString(Textdraw00,str); TextDrawShowForPlayer(i,Textdraw00); } } return 1; } public BombCP4(playerid) { GameTextForPlayer(playerid,\"~w~ A bombát sikeresen hatástalanitották!\",5000,3); DestroyDynamicCP(Bomb4[playerid]); for(new i=0;i<MAX_PLAYERS;i++) { if (IsPlayerConnected(i)) { TextDrawHideForPlayer(i,Textdraw00); format(str, sizeof(str), \"Hatastalanitott bombak: %d/6\" , BombDefuse[1]); TextDrawSetString(Textdraw00,str); TextDrawShowForPlayer(i,Textdraw00); } } return 1; } public BombCP5(playerid) { GameTextForPlayer(playerid,\"~w~ A bombát sikeresen hatástalanitották!\",5000,3); DestroyDynamicCP(Bomb5[playerid]); for(new i=0;i<MAX_PLAYERS;i++) { if (IsPlayerConnected(i)) { TextDrawHideForPlayer(i,Textdraw00); format(str, sizeof(str), \"Hatastalanitott bombak: %d/6\" , BombDefuse[1]); TextDrawSetString(Textdraw00,str); TextDrawShowForPlayer(i,Textdraw00); } } return 1; } public BombCP6(playerid) { GameTextForPlayer(playerid,\"~w~ A bombát sikeresen hatástalanitották!\",5000,3); DestroyDynamicCP(Bomb6[playerid]); for(new i=0;i<MAX_PLAYERS;i++) { if (IsPlayerConnected(i)) { TextDrawHideForPlayer(i,Textdraw00); format(str, sizeof(str), \"Hatastalanitott bombak: %d/6\" , BombDefuse[1]); TextDrawSetString(Textdraw00,str); TextDrawShowForPlayer(i,Textdraw00); } } return 1; } public NewBombb1(playerid) { GameTextForPlayer(playerid,\"~w~ A bombát sikeresen hatástalanitották!\",5000,3); DestroyDynamicCP(Bomb7[playerid]); for(new i=0;i<MAX_PLAYERS;i++) { if (IsPlayerConnected(i)) { TextDrawHideForPlayer(i,Textdraw00); format(str, sizeof(str), \"Hatastalanitott bombak: %d/3\" , BombDefuse[1]); TextDrawSetString(Textdraw00,str); TextDrawShowForPlayer(i,Textdraw00); } } 636
Hivatalos fórumról áthozott szkriptek / Gar House HUN [Elérhetõ magyarúl a 2.0 is]« Dátum: 2012. február 01. - 16:49:22 »
beléptem rcon -ba de nemjó Unknown Command
637
Segítségkérés / Rendõrös módba hiba« Dátum: 2012. február 01. - 16:41:34 »
Üdv! Van nekem egy rendõrös szerverem és a módba beleírtam azt amit mondott egy gtaforum -os
nekem az volt a bajom, hogy a kiválasztóba nem lehet rendõrnek belépni. ez jó kiirja de az a gondon, hogy: 1. Az adminnak is kiirja, hogy csak admin lehet rendõr. 2. Mikor jön egy player nem admin és rámegy a civilre egybõl rendõrbe rakja be. [gmod]A téma neve ne \"help, segítsetek\", stb legyen nem igaz hogy nem tudjátok elolvasni a szabályt!//Módosítva [/gmod] 638
Hivatalos fórumról áthozott szkriptek / Gar House HUN [Elérhetõ magyarúl a 2.0 is]« Dátum: 2012. február 01. - 16:12:34 »
Hello
Nekem nem jó. Mikor be irjuk, hogy /createhouse azt írja Unknown Command és mindegyik parancsnál. |