Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Üzenetek - [DS]Acer11

Oldalak: 1 ... 3 4 [5] 6 7
61
SA-MP: Szerverfejlesztés / DM by Acer11
« Dátum: 2013. augusztus 05. - 17:30:48 »
Idézetet írta: Nátha date=1375716431\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"40964\" data-ipsquote-contentclass=\"forums_Topic
Mivel az elsõ, ezért nem vártunk egy világ megváltó mapot, van még mit gyakorolni ;)
 
Köszi! Gyakorlok is!  De ez csak az elsõ \"DM\" ! Még régebb is mappoltam!

62
SA-MP: Szerverfejlesztés / DM by Acer11
« Dátum: 2013. augusztus 05. - 17:26:21 »
Idézetet írta: Cannonn date=1375716265\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"40964\" data-ipsquote-contentclass=\"forums_Topic
A régi jó mapperekbõl nem maradt semmi... :(
 
Ezt hogy érted?

63
SA-MP: Szerverfejlesztés / DM by Acer11
« Dátum: 2013. augusztus 05. - 17:20:20 »
                                                                                                            Sziasztok!
                                       
                   Elhoztam nektek az elsõ DM mappomat!
                                            Készitési idõ:1 óra (Teszteléssel)
                                             Készitõ: [DS]Acer11 (én)
         Képek:
\"q2otvgpi7kp8fke650m.jpg\"
\"l4xpm5hc9qxa03k6tae.jpg\"
\"rbnn7esi1staby29o4.jpg\"
\"6uka4vye4yirkdn68aad.jpg\"
Konvertált:
 
CreateObject(5184,6001.5000000,-3961.1001000,28.7063800,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (1)
CreateObject(2990,6061.3999000,-3979.8999000,13.7000000,0.0000000,0.0000000,180.0000000); //object(wongs_gate) (1)
CreateObject(2990,6051.2998000,-3979.6999500,13.7000000,0.0000000,0.0000000,179.9950000); //object(wongs_gate) (2)
CreateObject(2990,6041.5000000,-3979.8000500,13.7000000,0.0000000,0.0000000,179.9950000); //object(wongs_gate) (3)
CreateObject(2990,6031.5000000,-3979.6001000,13.7000000,0.0000000,0.0000000,179.9950000); //object(wongs_gate) (4)
CreateObject(2990,6021.5000000,-3979.6999500,13.7000000,0.0000000,0.0000000,179.9950000); //object(wongs_gate) (5)
CreateObject(2990,6011.6001000,-3979.8000500,13.7000000,0.0000000,0.0000000,179.9950000); //object(wongs_gate) (6)
CreateObject(2990,6001.6001000,-3979.6999500,13.7000000,0.0000000,0.0000000,179.9950000); //object(wongs_gate) (7)
CreateObject(2990,5991.6001000,-3979.6001000,13.7000000,0.0000000,0.0000000,179.9950000); //object(wongs_gate) (8)
CreateObject(2990,5981.8999000,-3979.6999500,13.7000000,0.0000000,0.0000000,179.9950000); //object(wongs_gate) (9)
CreateObject(2990,5972.0000000,-3979.8000500,13.7000000,0.0000000,0.0000000,179.9950000); //object(wongs_gate) (10)
CreateObject(2990,5962.2002000,-3979.6999500,13.7000000,0.0000000,0.0000000,179.9950000); //object(wongs_gate) (11)
CreateObject(2990,5952.2002000,-3979.6001000,13.7000000,0.0000000,0.0000000,179.9950000); //object(wongs_gate) (12)
CreateObject(2990,5942.2002000,-3979.6999500,13.7000000,0.0000000,0.0000000,179.9950000); //object(wongs_gate) (13)
CreateObject(2990,5937.3999000,-3974.6001000,13.7000000,0.0000000,0.0000000,89.9950000); //object(wongs_gate) (15)
CreateObject(2990,5937.2998000,-3964.6001000,13.7000000,0.0000000,0.0000000,89.9950000); //object(wongs_gate) (16)
CreateObject(2990,5937.1001000,-3954.6999500,13.7000000,0.0000000,0.0000000,89.9950000); //object(wongs_gate) (17)
CreateObject(2990,5937.0000000,-3944.6001000,13.7000000,0.0000000,0.0000000,89.9950000); //object(wongs_gate) (18)
CreateObject(2990,5939.2998000,-3935.3999000,13.7000000,0.0000000,0.0000000,59.9950000); //object(wongs_gate) (19)
CreateObject(2990,5945.6001000,-3927.8000500,13.7000000,0.0000000,0.0000000,39.9910000); //object(wongs_gate) (20)
CreateObject(2990,5949.6001000,-3919.6001000,13.7000000,0.0000000,0.0000000,85.9900000); //object(wongs_gate) (21)
CreateObject(2990,5955.0000000,-3914.8000500,13.7000000,0.0000000,0.0000000,355.9900000); //object(wongs_gate) (22)
CreateObject(2990,5965.1001000,-3915.3000500,13.7000000,0.0000000,0.0000000,357.9840000); //object(wongs_gate) (23)
CreateObject(2990,5975.1001000,-3915.5000000,13.7000000,0.0000000,0.0000000,357.9840000); //object(wongs_gate) (24)
CreateObject(2990,5984.8999000,-3916.1001000,13.7000000,0.0000000,0.0000000,357.9840000); //object(wongs_gate) (25)
CreateObject(2990,5994.3999000,-3916.5000000,13.7000000,0.0000000,0.0000000,357.9840000); //object(wongs_gate) (26)
CreateObject(2990,6004.5000000,-3916.6999500,13.7000000,0.0000000,0.0000000,357.9840000); //object(wongs_gate) (27)
CreateObject(2990,6014.3999000,-3917.1999500,13.7000000,0.0000000,0.0000000,357.9840000); //object(wongs_gate) (28)
CreateObject(2990,6024.2002000,-3917.6001000,13.7000000,0.0000000,0.0000000,357.9840000); //object(wongs_gate) (29)
CreateObject(2990,6034.2002000,-3918.0000000,13.7000000,0.0000000,0.0000000,357.9840000); //object(wongs_gate) (30)
CreateObject(2990,6044.2002000,-3918.3000500,13.7000000,0.0000000,0.0000000,357.9840000); //object(wongs_gate) (31)
CreateObject(2990,6054.2998000,-3918.6999500,13.7000000,0.0000000,0.0000000,357.9840000); //object(wongs_gate) (32)
CreateObject(2990,6061.8999000,-3919.0000000,13.7000000,0.0000000,0.0000000,357.9840000); //object(wongs_gate) (33)
CreateObject(2990,6066.5000000,-3923.8000500,13.7000000,0.0000000,0.0000000,269.9840000); //object(wongs_gate) (34)
CreateObject(2990,6066.3999000,-3933.8000500,13.7000000,0.0000000,0.0000000,269.9840000); //object(wongs_gate) (35)
CreateObject(2990,6066.3999000,-3943.5000000,13.7000000,0.0000000,0.0000000,269.9840000); //object(wongs_gate) (36)
CreateObject(2990,6066.5000000,-3953.6001000,13.7000000,0.0000000,0.0000000,269.9840000); //object(wongs_gate) (37)
CreateObject(2990,6066.2998000,-3963.3999000,13.7000000,0.0000000,0.0000000,269.9840000); //object(wongs_gate) (38)
CreateObject(2990,6066.3999000,-3975.3000500,13.7000000,0.0000000,0.0000000,269.9840000); //object(wongs_gate) (39)
CreateObject(14637,6141.6259800,-3983.3281200,-10.2131100,0.0000000,0.0000000,0.0000000); //object(triad_dragon) (1)
CreateObject(14826,5979.5000000,-3934.3000500,10.6000000,0.0000000,0.0000000,0.0000000); //object(int_kbsgarage2) (1)
CreateObject(14826,5989.1001000,-3928.6999500,10.6000000,0.0000000,0.0000000,0.0000000); //object(int_kbsgarage2) (2)
CreateObject(1452,6065.7998000,-3969.1999500,10.9000000,0.0000000,0.0000000,270.0000000); //object(dyn_outhouse) (1)
CreateObject(1452,6065.7998000,-3969.1992200,12.5000000,0.0000000,0.0000000,270.0000000); //object(dyn_outhouse) (2)
CreateObject(1454,6052.1001000,-3964.8000500,11.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_h_bale2) (1)
CreateObject(1454,6052.2002000,-3963.3000500,10.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_h_bale2) (2)
CreateObject(1454,6052.0000000,-3961.6999500,10.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_h_bale2) (3)
CreateObject(1454,6051.7998000,-3960.1001000,10.6000000,0.0000000,0.0000000,2.0000000); //object(dyn_h_bale2) (4)
CreateObject(1454,6051.7998000,-3960.0996100,11.5000000,0.0000000,0.0000000,2.0000000); //object(dyn_h_bale2) (5)
CreateObject(1454,6052.0996100,-3964.7998000,10.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_h_bale2) (10)
CreateObject(1454,6051.7998000,-3960.0996100,12.5000000,0.0000000,0.0000000,2.0000000); //object(dyn_h_bale2) (11)
CreateObject(1454,6052.0000000,-3964.6999500,12.5000000,0.0000000,0.0000000,2.0000000); //object(dyn_h_bale2) (12)
CreateObject(1457,6002.5000000,-3923.6999500,11.5000000,0.0000000,0.0000000,10.0000000); //object(dyn_outhouse_2) (1)
CreateObject(3419,5948.2002000,-3968.8999000,9.8000000,0.0000000,0.0000000,148.0000000); //object(ce_logbarn02) (1)
CreateObject(12918,6010.5000000,-3967.8999000,9.8000000,0.0000000,0.0000000,300.0000000); //object(sw_haypile05) (1)
CreateObject(17063,6020.2998000,-3936.8999000,10.0000000,0.0000000,0.0000000,40.0000000); //object(cw2_weebarn1_01) (1)
CreateObject(5154,6052.6001000,-3926.1999500,14.6000000,0.0000000,0.0000000,90.0000000); //object(dk_cargoshp03d) (1)
CreateObject(345,5945.6001000,-3919.8999000,10.1000000,0.0000000,0.0000000,0.0000000); //object(1)
CreateObject(345,5938.8999000,-3982.3999000,10.1000000,0.0000000,0.0000000,0.0000000); //object(2)
CreateObject(345,6064.7002000,-3983.0000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(3)
CreateObject(345,6064.5000000,-3915.3000500,10.1000000,0.0000000,0.0000000,0.0000000); //object(4)
CreateObject(354,6003.7998000,-3983.1001000,12.5000000,0.0000000,0.0000000,0.0000000); //object(5)
CreateObject(2625,6065.1001000,-3978.3000500,11.1000000,0.0000000,0.0000000,230.0000000); //object(cj_shoe_urban2) (1)
CreateObject(2934,5948.5000000,-3937.8000500,11.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (1)
CreateObject(2934,5945.5000000,-3942.8000500,11.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (2)
CreateObject(2934,5945.2998000,-3934.3000500,11.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (3)
CreateObject(2932,6002.7002000,-3935.8000500,11.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (1)
CreateObject(2932,6005.5000000,-3940.1999500,11.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (2)
CreateObject(2932,6008.2998000,-3944.6001000,11.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (3)
CreateObject(2932,5999.7998000,-3931.3999000,11.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (4)
CreateObject(2932,6008.7998000,-3935.3999000,11.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (5)
CreateObject(2932,6002.7998000,-3944.3000500,11.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (6)
CreateObject(2932,6002.7998000,-3944.2998000,11.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (7)
CreateObject(2932,6002.7998000,-3944.2998000,13.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (8)
CreateObject(2932,6000.7998000,-3935.8000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (9)
CreateObject(2932,6009.7002000,-3947.6001000,13.0000000,0.0000000,2.0000000,0.0000000); //object(kmb_container_blue) (10)
CreateObject(2935,6063.0000000,-3948.6001000,11.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (1)
CreateObject(2935,6062.8999000,-3942.3000500,11.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (2)
CreateObject(2935,6063.1001000,-3952.1999500,11.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (3)
CreateObject(2935,6060.8999000,-3947.3000500,11.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (4)
CreateObject(2935,6058.2998000,-3952.8000500,11.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (5)
CreateObject(2935,6058.1001000,-3942.0000000,11.3000000,0.0000000,0.0000000,358.0000000); //object(kmb_container_yel) (6)
CreateObject(2935,6055.7998000,-3947.0000000,11.3000000,0.0000000,0.0000000,357.9950000); //object(kmb_container_yel) (7)
CreateObject(12932,5972.7002000,-3960.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(sw_trailer02) (1)
CreateObject(3575,6021.1001000,-3960.1001000,12.5000000,0.0000000,0.0000000,0.0000000); //object(lasdkrt05) (1)
CreateObject(3632,6013.0000000,-3972.8999000,10.3000000,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (1)
CreateObject(3632,6012.2002000,-3967.8000500,10.3000000,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (2)
CreateObject(3632,6009.2998000,-3964.1001000,10.3000000,0.0000000,2.0000000,0.0000000); //object(imoildrum_las) (3)
CreateObject(3632,6010.3999000,-3962.6001000,10.3000000,0.0000000,6.0000000,0.0000000); //object(imoildrum_las) (4)
CreateObject(3632,6007.3999000,-3959.6001000,10.3000000,0.0000000,17.9990000,354.0000000); //object(imoildrum_las) (5)
CreateObject(3632,6004.2002000,-3958.3000500,10.3000000,0.0000000,19.9960000,351.9960000); //object(imoildrum_las) (6)
CreateObject(3632,6002.2998000,-3969.3000500,10.3000000,0.0000000,19.9950000,351.9910000); //object(imoildrum_las) (7)
CreateObject(3632,6001.1001000,-3974.6999500,10.3000000,0.0000000,15.9950000,353.9910000); //object(imoildrum_las) (8)
CreateObject(3632,6004.2002000,-3976.6999500,10.3000000,0.0000000,11.9910000,359.9900000); //object(imoildrum_las) (9)
CreateObject(3632,6009.7998000,-3978.6001000,10.3000000,0.0000000,3.9860000,11.9890000); //object(imoildrum_las) (10)
CreateObject(3632,6028.3999000,-3964.3999000,10.3000000,0.0000000,3.9830000,13.9860000); //object(imoildrum_las) (11)
CreateObject(3632,6031.8999000,-3962.3999000,10.3000000,0.0000000,5.9830000,15.9860000); //object(imoildrum_las) (12)
CreateObject(3632,6035.5000000,-3960.6999500,10.3000000,0.0000000,7.9820000,21.9850000); //object(imoildrum_las) (13)
CreateObject(3632,6034.5000000,-3958.1001000,10.3000000,0.0000000,11.9820000,25.9840000); //object(imoildrum_las) (14)
CreateObject(3632,6035.3999000,-3956.0000000,10.3000000,0.0000000,11.9810000,25.9830000); //object(imoildrum_las) (15)
CreateObject(3632,6037.8999000,-3954.8000500,10.3000000,0.0000000,13.9810000,35.9830000); //object(imoildrum_las) (16)
CreateObject(3632,6038.7998000,-3956.6001000,10.3000000,0.0000000,13.9800000,35.9800000); //object(imoildrum_las) (17)
CreateObject(3632,6040.1001000,-3959.3000500,10.3000000,0.0000000,11.9800000,35.9800000); //object(imoildrum_las) (18)
CreateObject(3632,6039.7002000,-3960.3000500,10.3000000,0.0000000,11.9750000,35.9800000); //object(imoildrum_las) (19)
CreateObject(3632,6040.5000000,-3961.8999000,10.3000000,0.0000000,11.9750000,35.9800000); //object(imoildrum_las) (20)
CreateObject(3632,6038.5000000,-3962.8999000,10.3000000,0.0000000,9.9750000,33.9800000); //object(imoildrum_las) (21)
CreateObject(3632,6038.8999000,-3963.8000500,10.3000000,0.0000000,5.9700000,31.9750000); //object(imoildrum_las) (22)
CreateObject(3632,6039.2998000,-3964.6999500,10.3000000,0.0000000,359.9660000,31.9700000); //object(imoildrum_las) (23)
CreateObject(3632,6040.6001000,-3967.3999000,10.3000000,0.0000000,351.9620000,31.9650000); //object(imoildrum_las) (24)
CreateObject(3632,6042.6001000,-3966.3999000,10.3000000,0.0000000,351.9580000,31.9590000); //object(imoildrum_las) (25)
CreateObject(3632,6043.7998000,-3963.6001000,10.3000000,0.0000000,351.9580000,31.9590000); //object(imoildrum_las) (26)
CreateObject(3632,6044.6001000,-3960.6999500,10.3000000,0.0000000,357.9580000,41.9590000); //object(imoildrum_las) (27)
CreateObject(3632,6045.2002000,-3951.0000000,10.3000000,0.0000000,7.9570000,45.9570000); //object(imoildrum_las) (28)
CreateObject(3632,6046.7002000,-3955.8000500,10.3000000,0.0000000,7.9540000,49.9560000); //object(imoildrum_las) (29)
CreateObject(3632,6045.1001000,-3959.8999000,10.3000000,0.0000000,5.9540000,47.9550000); //object(imoildrum_las) (30)
CreateObject(3632,6045.0996100,-3959.8994100,10.3000000,0.0000000,17.9490000,35.9500000); //object(imoildrum_las) (31)
CreateObject(3632,6043.0000000,-3956.6999500,10.3000000,0.0000000,17.9460000,35.9470000); //object(imoildrum_las) (32)
CreateObject(3632,6058.7998000,-3946.3000500,10.3000000,0.0000000,21.9460000,35.9470000); //object(imoildrum_las) (33)
CreateObject(3632,6060.3999000,-3951.8999000,10.3000000,0.0000000,21.9450000,35.9420000); //object(imoildrum_las) (34)
CreateObject(3632,6060.1001000,-3940.6001000,10.3000000,0.0000000,21.9450000,35.9420000); //object(imoildrum_las) (35)
CreateObject(3632,6064.1001000,-3959.3000500,10.3000000,0.0000000,21.9450000,35.9420000); //object(imoildrum_las) (36)
CreateObject(3632,6061.7998000,-3962.8000500,10.3000000,0.0000000,21.9450000,35.9420000); //object(imoildrum_las) (37)
CreateObject(3632,6064.1001000,-3964.3000500,10.3000000,0.0000000,17.9450000,35.9420000); //object(imoildrum_las) (38)
CreateObject(3632,6051.8999000,-3966.3000500,10.3000000,0.0000000,25.9410000,35.9360000); //object(imoildrum_las) (39)
CreateObject(3632,6051.2998000,-3958.1001000,10.3000000,0.0000000,25.9390000,35.9310000); //object(imoildrum_las) (40)
CreateObject(3632,6020.2998000,-3961.0000000,10.3000000,0.0000000,25.9390000,35.9310000); //object(imoildrum_las) (41)
CreateObject(3632,6020.6001000,-3938.3000500,10.3000000,0.0000000,25.9390000,35.9310000); //object(imoildrum_las) (42)
CreateObject(3632,6004.8999000,-3946.6999500,10.3000000,0.0000000,25.9390000,35.9310000); //object(imoildrum_las) (43)
CreateObject(3632,5999.2002000,-3940.6999500,10.3000000,0.0000000,25.9390000,35.9310000); //object(imoildrum_las) (44)
CreateObject(3632,6005.2002000,-3935.1999500,10.3000000,0.0000000,25.9390000,35.9310000); //object(imoildrum_las) (45)
CreateObject(3632,6009.0000000,-3940.1999500,10.3000000,0.0000000,25.9390000,35.9310000); //object(imoildrum_las) (46)
CreateObject(3632,6002.2998000,-3930.8999000,10.3000000,0.0000000,25.9390000,35.9310000); //object(imoildrum_las) (47)
CreateObject(3632,5989.8999000,-3945.8999000,10.3000000,0.0000000,25.9390000,35.9310000); //object(imoildrum_las) (48)
CreateObject(3632,5979.7998000,-3956.0000000,10.3000000,0.0000000,25.9390000,35.9310000); //object(imoildrum_las) (49)
CreateObject(3632,5968.6001000,-3962.0000000,10.3000000,0.0000000,33.9390000,27.9310000); //object(imoildrum_las) (50)
CreateObject(3632,5964.7998000,-3960.5000000,10.3000000,0.0000000,35.9370000,25.9270000); //object(imoildrum_las) (51)
CreateObject(3632,5962.1001000,-3960.8999000,10.3000000,0.0000000,41.9360000,25.9220000); //object(imoildrum_las) (52)
CreateObject(3632,5959.3999000,-3963.3000500,10.3000000,0.0000000,45.9350000,25.9170000); //object(imoildrum_las) (53)
CreateObject(3632,5956.7002000,-3967.0000000,10.3000000,0.0000000,51.9340000,19.9110000); //object(imoildrum_las) (54)
CreateObject(3632,5953.2998000,-3964.5000000,10.3000000,0.0000000,59.9320000,23.9070000); //object(imoildrum_las) (55)
CreateObject(3632,5951.3999000,-3966.8000500,10.3000000,0.0000000,67.9300000,23.9060000); //object(imoildrum_las) (56)
CreateObject(3632,5952.2002000,-3970.1999500,10.3000000,0.0000000,75.9280000,15.9060000); //object(imoildrum_las) (57)
CreateObject(3632,5955.8999000,-3972.8999000,10.3000000,0.0000000,67.9270000,7.9030000); //object(imoildrum_las) (58)
CreateObject(3632,5956.7998000,-3950.3000500,10.3000000,0.0000000,59.9230000,23.8990000); //object(imoildrum_las) (59)
CreateObject(3632,5961.0000000,-3949.6999500,10.3000000,0.0000000,59.9190000,23.8950000); //object(imoildrum_las) (60)
CreateObject(3632,5960.0000000,-3941.5000000,10.3000000,0.0000000,51.9190000,23.8950000); //object(imoildrum_las) (61)
CreateObject(3632,5955.7998000,-3941.8999000,10.3000000,0.0000000,51.9160000,23.8900000); //object(imoildrum_las) (62)
CreateObject(3632,5948.1001000,-3932.5000000,10.3000000,0.0000000,51.9160000,25.8900000); //object(imoildrum_las) (63)
CreateObject(3632,5944.6001000,-3939.1001000,10.3000000,0.0000000,51.9100000,25.8890000); //object(imoildrum_las) (64)
CreateObject(3632,5941.7002000,-3945.1999500,10.3000000,0.0000000,51.9100000,25.8890000); //object(imoildrum_las) (65)
CreateObject(3632,5941.7998000,-3934.3000500,10.3000000,0.0000000,51.9100000,25.8890000); //object(imoildrum_las) (66)
CreateObject(3632,5947.2002000,-3960.0000000,10.3000000,0.0000000,51.9100000,25.8890000); //object(imoildrum_las) (67)

 
LETÖLTÉS: http://www.solidfiles.com/d/905bc9a5c2/

64
Szkript kérések / HÁZRENDSZER
« Dátum: 2013. augusztus 05. - 16:30:19 »
  Sziasztok!
        pls...  Csinálnátok egy mûködõ házrendszert?  pls...

65
Segítségkérés / Gentleman House System! Hiba!
« Dátum: 2013. augusztus 04. - 17:16:44 »
180-190:
 
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_SECONDARY_ATTACK)
{
    TextDrawHideForPlayer(playerid, GText0[playerid]);
TextDrawHideForPlayer(playerid, GText1[playerid]);
TextDrawHideForPlayer(playerid, GText2[playerid]);
TextDrawHideForPlayer(playerid, GText3[playerid]);
TextDrawHideForPlayer(playerid, GText4[playerid]);
TextDrawHideForPlayer(playerid, GText5[playerid]);
TextDrawHideForPlayer(playerid, GText6[playerid]);
    new azonosito = LekerHaz(playerid);
       if(IsPlayerInRangeOfPoint(playerid, 1.0, HazInformacio[azonosito][hbejx], HazInformacio[azonosito][hbejy], HazInformacio[azonosito][hbejz]))
{
    ShowPlayerDialog(playerid, DIAL, DIALOG_STYLE_LIST, \"Ház információ\", \"Belépés\\nBezárás/kinyitás\\nEladás\\nMegvásárlás\\nHáz Átírása\", \"Kiválszt\", \"Mégse\");
//       return 1;
}

 

Dupla hozzászólás automatikusan összefûzve. ( 2013. augusztus 04. - 17:29:46 )

 ::| Flash kérte az egész kódot! Tess:
 
/*
  ___________________ __________________.____     ___________   _____      _____    _______
/  _____/\\_   _____/ \\      \\__    ___/|    |    \\_   _____/  /     \\    /  _  \\   \\      \\
/   \\  ___ |    __)_  /   |   \\|    |   |    |     |    __)_  /  \\ /  \\  /  /_\\  \\  /   |   \\
\\    \\_\\  \\|        \\/    |    \\    |   |    |___  |        \\/    Y    \\/    |    \\/    |    \\
\\______  /_______  /\\____|__  /____|   |_______ \\/_______  /\\____|__  /\\____|__  /\\____|__  /
        \\/        \\/         \\/                 \\/        \\/         \\/         \\/         \\/
       
  ___ ___                                            .___
/   |   \\_____  ________ _______   ____   ____    __| _/______________ ___________
/    ~    \\__  \\ \\___   / \\_  __ \\_/ __ \\ /    \\  / __ |/  ___/\\___   // __ \\_  __ \\
\\    Y    // __ \\_/    /   |  | \\/\\  ___/|   |  \\/ /_/ |\\___ \\  /    /\\  ___/|  | \\/
\\___|_  /(____  /_____ \\  |__|    \\___  >___|  /\\____ /____  >/_____ \\\\___  >__|
       \\/      \\/      \\/              \\/     \\/      \\/    \\/       \\/    \\/
 
 
 
 
*/
#include                                                       <a_samp>
#include                                                       <dini>
#include                                                       <zcmd>
#include                                                       <fixchars>
#include                                                       <sscanf2>
#define                                                       PRESSED(%0) \\
                                                      (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
 
#define                                                        SZIN_NARANCS 0xffbb00AA
#define                                                        SZIN_SZURKE 0x919191AA
#define                                                       DIAL        15
#define                                                       ATIR        16
//Hátrendszerre vonatkozó adatok
#define                                                        MAX_HAZAK       500 //Maximális házak. Ne módosítsd nagyobbra!
forward    HazLetrehoz(hazid, Float:bejx, Float:bejy,Float:bejz, Float:bentx,Float:benty,Float:bentz, InteriorID, vetelar); //Ne warningoljon a pawno
new                                                            hazpickup      [MAX_HAZAK];//Pickupok
new                                                            globhazid = 0;//Házak kezdése
//enum    hazra
enum haz
{
                                                      TulajNick[30],
                                                      Hazar,
                                                      Statusz,
                                                      Elado,
                                                      HInteriorID,
                                                      Float:hbejx,
                                                      Float:hbejy,
                                                      Float:hbejz,
                                                      Float:hbentx,
                                                      Float:hbenty,
                                                      Float:hbentz
};
new     bool:hazban[MAX_PLAYERS];
new     HazInformacio[MAX_HAZAK][haz];
new    Text:   GText0[MAX_PLAYERS];
new    Text:   GText1[MAX_PLAYERS];
new    Text:   GText2[MAX_PLAYERS];
new    Text:   GText3[MAX_PLAYERS];
new    Text:   GText4[MAX_PLAYERS];
new    Text:   GText5[MAX_PLAYERS];
new    Text:   GText6[MAX_PLAYERS];
 
public OnFilterScriptInit()
{
print(\"================= Gentleman Házrendszere ==================\");
print(\"A házrendszer publikálása/terjesztése az engedélyem nélkül tilos!\");
print(\"A házrendszer a sampforum.hu közösségének készült.\");
print(\"Bármi kérdésed van a rendszerrel kapcsolatban a házrendszer témájában felteheted!\");
print(\"Gentleman\'s house system for sampforum.hu\");
new szoveg[50];
for(new i = 1; i <MAX_HAZAK; i++)
{
    format(szoveg, 50,  \"Haz/%d.gent\",i);
if(fexist(szoveg))
{
            globhazid++;
        HazLetrehoz(globhazid, 0.0, 0.0,0.0, 0.0,0.0,0.0, 0, 0);
    }
    else
    {
   printf(\"%d darab ház létrehozva!\", globhazid);
   break;
    }
}
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, SZIN_NARANCS, \"A szerveren Gentleman házrendszere üzemel.\");
      GText0[playerid] = TextDrawCreate(8.000000, 110.000000, \"Tulaj: Peldanev\");
TextDrawBackgroundColor(GText0[playerid], 255);
TextDrawFont(GText0[playerid], 1);
TextDrawLetterSize(GText0[playerid], 0.300000, 1.000000);
TextDrawColor(GText0[playerid], 16777215);
TextDrawSetOutline(GText0[playerid], 0);
TextDrawSetProportional(GText0[playerid], 1);
TextDrawSetShadow(GText0[playerid], 1);
GText1[playerid] = TextDrawCreate(8.000000, 120.000000, \"Hazszam: 500\");
TextDrawBackgroundColor(GText1[playerid], 255);
TextDrawFont(GText1[playerid], 1);
TextDrawLetterSize(GText1[playerid], 0.300000, 1.000000);
TextDrawColor(GText1[playerid], 16777215);
TextDrawSetOutline(GText1[playerid], 0);
TextDrawSetProportional(GText1[playerid], 1);
TextDrawSetShadow(GText1[playerid], 1);
GText2[playerid] = TextDrawCreate(8.000000, 130.000000, \"Elado: Igen\");
TextDrawBackgroundColor(GText2[playerid], 255);
TextDrawFont(GText2[playerid], 1);
TextDrawLetterSize(GText2[playerid], 0.300000, 1.000000);
TextDrawColor(GText2[playerid], 16777215);
TextDrawSetOutline(GText2[playerid], 0);
TextDrawSetProportional(GText2[playerid], 1);
TextDrawSetShadow(GText2[playerid], 1);
GText3[playerid] = TextDrawCreate(8.000000, 139.000000, \"Statusz: Nyitva\");
TextDrawBackgroundColor(GText3[playerid], 255);
TextDrawFont(GText3[playerid], 1);
TextDrawLetterSize(GText3[playerid], 0.300000, 1.000000);
TextDrawColor(GText3[playerid], 16711935);
TextDrawSetOutline(GText3[playerid], 0);
TextDrawSetProportional(GText3[playerid], 1);
TextDrawSetShadow(GText3[playerid], 1);
GText4[playerid] = TextDrawCreate(8.000000, 148.000000, \"\");
TextDrawBackgroundColor(GText4[playerid], 255);
TextDrawFont(GText4[playerid], 1);
TextDrawLetterSize(GText4[playerid], 0.300000, 1.000000);
TextDrawColor(GText4[playerid], -1);
TextDrawSetOutline(GText4[playerid], 0);
TextDrawSetProportional(GText4[playerid], 1);
TextDrawSetShadow(GText4[playerid], 1);
GText5[playerid] = TextDrawCreate(8.000000, 158.000000, \"Kezelés: Y\");
TextDrawBackgroundColor(GText5[playerid], 255);
TextDrawFont(GText5[playerid], 1);
TextDrawLetterSize(GText5[playerid], 0.300000, 1.000000);
TextDrawColor(GText5[playerid], -1);
TextDrawSetOutline(GText5[playerid], 0);
TextDrawSetProportional(GText5[playerid], 1);
TextDrawSetShadow(GText5[playerid], 1);
GText6[playerid] = TextDrawCreate(6.000000, 109.000000, \"                                                                                                                                \");
TextDrawBackgroundColor(GText6[playerid], 255);
TextDrawFont(GText6[playerid], 1);
TextDrawLetterSize(GText6[playerid], 0.500000, 1.000000);
TextDrawColor(GText6[playerid], -1);
TextDrawSetOutline(GText6[playerid], 0);
TextDrawSetProportional(GText6[playerid], 1);
TextDrawSetShadow(GText6[playerid], 1);
TextDrawUseBox(GText6[playerid], 1);
TextDrawBoxColor(GText6[playerid], 80);
TextDrawTextSize(GText6[playerid], 133.000000, 198.000000);
return 1;
}
public OnPlayerDisconnect(playerid)
{
    TextDrawDestroy(GText6[playerid]);
    TextDrawDestroy(GText5[playerid]);
    TextDrawDestroy(GText4[playerid]);
    TextDrawDestroy(GText3[playerid]);
    TextDrawDestroy(GText2[playerid]);
    TextDrawDestroy(GText1[playerid]);
    TextDrawDestroy(GText0[playerid]);
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_SECONDARY_ATTACK)
{
    TextDrawHideForPlayer(playerid, GText0[playerid]);
TextDrawHideForPlayer(playerid, GText1[playerid]);
TextDrawHideForPlayer(playerid, GText2[playerid]);
TextDrawHideForPlayer(playerid, GText3[playerid]);
TextDrawHideForPlayer(playerid, GText4[playerid]);
TextDrawHideForPlayer(playerid, GText5[playerid]);
TextDrawHideForPlayer(playerid, GText6[playerid]);
    new azonosito = LekerHaz(playerid);
       if(IsPlayerInRangeOfPoint(playerid, 1.0, HazInformacio[azonosito][hbejx], HazInformacio[azonosito][hbejy], HazInformacio[azonosito][hbejz]))
{
    ShowPlayerDialog(playerid, DIAL, DIALOG_STYLE_LIST, \"Ház információ\", \"Belépés\\nBezárás/kinyitás\\nEladás\\nMegvásárlás\\nHáz Átírása\", \"Kiválszt\", \"Mégse\");
//       return 1;
}
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIAL)
{
//ShowPlayerDialog(playerid, DIAL, DIALOG_STYLE_LIST, \"Ház információ\", \"Belépés\\nBezárás/kinyitás\\nEladás\\nMegvásárlás\", \"Kiválszt\", \"Mégse\");
if(response)
{
    switch(listitem)
   {
      case 0:
      {
          new azonosito = LekerHaz(playerid);
          new jnev[MAX_PLAYER_NAME];
          GetPlayerName(playerid, jnev, MAX_PLAYER_NAME);
          if(!strcmp(jnev,HazInformacio[azonosito][TulajNick], false, 60))//ha tulajdonos
         {
            SetPlayerPos(playerid, HazInformacio[azonosito][hbentx], HazInformacio[azonosito][hbenty], HazInformacio[azonosito][hbentz]);
            SetPlayerInterior(playerid, HazInformacio[azonosito][HInteriorID]);
            SetPlayerVirtualWorld(playerid, azonosito);
            SendClientMessage(playerid, SZIN_NARANCS, \"Beléptél a házadba! Kilépéshez: /kimegy\");
            hazban[playerid] = true;
            return 1;
         }
         if(strcmp(jnev,HazInformacio[azonosito][TulajNick], false, 60))//ha tulajdonos
         {
            if(HazInformacio[azonosito][statusz] == 1)
            {
               SetPlayerPos(playerid, HazInformacio[azonosito][hbentx], HazInformacio[azonosito][hbenty], HazInformacio[azonosito][hbentz]);
               SetPlayerInterior(playerid, HazInformacio[azonosito][HInteriorID]);
               SetPlayerVirtualWorld(playerid, azonosito);
               SendClientMessage(playerid, SZIN_NARANCS, \"Beléptél a házba! Kilépéshez: /kimegy\");
               hazban[playerid] = true;
            }
            else
            {
                SendClientMessage(playerid, SZIN_NARANCS, \"Sajnálom de a ház zárva van!\");
            }
         }
      }
      case 1:
      {
          new azonosito = LekerHaz(playerid);
          new jnev[MAX_PLAYER_NAME];
          GetPlayerName(playerid, jnev, MAX_PLAYER_NAME);
          if(!strcmp(jnev,HazInformacio[azonosito][TulajNick], false, 60))//ha tulajdonos
         {
             if(HazInformacio[azonosito][statusz] == 1)
             {
                 HazInformacio[azonosito][statusz] = 0;
                 SendClientMessage(playerid, SZIN_NARANCS, \"Ház Bezárva!\");
                 HazElment(azonosito);
                 return 1;
             }
             if(HazInformacio[azonosito][statusz] == 0)
             {
                 HazInformacio[azonosito][statusz] = 1;
                 SendClientMessage(playerid, SZIN_NARANCS, \"Ház kinyitva!\");
                 HazElment(azonosito);
                 return 1;
             }
         }
         else
         {
             SendClientMessage(playerid, SZIN_NARANCS, \"Ezt csak a tulajdonos módosíthatja!\");
         }
         }
         case 2:
         {
             new azonosito = LekerHaz(playerid);
          new jnev[MAX_PLAYER_NAME];
          GetPlayerName(playerid, jnev, MAX_PLAYER_NAME);
          if(!strcmp(jnev,HazInformacio[azonosito][TulajNick], false, 60))//ha tulajdonos
         {
            new szoveg8[128];
            format(szoveg8, 128, \"Ház eladva! Kaptál érte %d$\",HazInformacio[azonosito][Hazar]);
            SendClientMessage(playerid, SZIN_NARANCS, szoveg8);
            format(HazInformacio[azonosito][TulajNick], 30, \"Állam\");
            HazInformacio[azonosito][Elado] = 1;
            HazInformacio[azonosito][statusz] = 1;
            HazElment(azonosito);
            GivePlayerMoney(playerid, HazInformacio[azonosito][Hazar]);
         }
         else
         {
             SendClientMessage(playerid, SZIN_NARANCS, \"Ezt csak a tulajdonos módosíthatja!\");
         }
         }
         case 3:
         {
             new azonosito = LekerHaz(playerid);
             if(HazInformacio[azonosito][Elado] == 0)
             {
                 SendClientMessage(playerid, SZIN_NARANCS, \"Sajnálom de a ház nem eladó!\");
                 return 1;
             }
         if(GetPlayerMoney(playerid) < HazInformacio[azonosito][Hazar])
         {
            SendClientMessage(playerid, SZIN_NARANCS, \"Sajnálom de nincs elegendo pénzed a tranzakció finanszírozásához!\");
            return 1;
         }
         SendClientMessage(playerid, SZIN_SZURKE, \"Ház megvásárolva!\");
          GivePlayerMoney(playerid, HazInformacio[azonosito][Hazar]*(-1));
         HazInformacio[azonosito][Elado] = 0;
         new vnev[MAX_PLAYER_NAME];
         GetPlayerName(playerid, vnev, MAX_PLAYER_NAME);
         format(HazInformacio[azonosito][TulajNick], 30, \"%s\", vnev);
         HazElment(azonosito);
         DestroyPickup(hazpickup[azonosito]);
         hazpickup[azonosito] = CreatePickup(1272, 23, HazInformacio[azonosito][hbejx], HazInformacio[azonosito][hbejy], HazInformacio[azonosito][hbejz], -1);
              }
              case 4: // Ház átírása
              {
                  new azonosito = LekerHaz(playerid);
          new jnev[MAX_PLAYER_NAME];
          GetPlayerName(playerid, jnev, MAX_PLAYER_NAME);
                  if(!strcmp(jnev,HazInformacio[azonosito][TulajNick], false, 60))//ha tulajdonos
         {
                     ShowPlayerDialog(playerid,ATIR,DIALOG_STYLE_INPUT,\"Ház átírása\",\"Kérlek írd be a játékos ID-jét annak akinek a nevére szeretnéd a házat átírni\",\"Átír\",\"Mégse\");
                  }
                  else
                  {
                     SendClientMessage(playerid, SZIN_NARANCS, \"Ezt csak a tulajdonos módosíthatja!\");
                  }
              }
   }
}
}
if(dialogid == ATIR)
{
    if(response)
    {
       new bepotyogott = strval(inputtext);
    if(bepotyogott == INVALID_PLAYER_ID)
    {
        SendClientMessage(playerid, SZIN_NARANCS, \"Offline játékosazonosító\");
        return 1;
    }
   new jatekosneve[MAX_PLAYER_NAME], fogadoneve[MAX_PLAYER_NAME], hazszam, format1[128], format2[128];
   GetPlayerName(playerid, jatekosneve, MAX_PLAYER_NAME);
   GetPlayerName(bepotyogott, fogadoneve, MAX_PLAYER_NAME);
   hazszam = LekerHaz(playerid);
   if(!strcmp(jatekosneve,HazInformacio[hazszam][TulajNick], false, 60))
   {
                 format(format1, 128, \"[Házátírás] %d számû ház átírva %s nevére!\", hazszam, fogadoneve);
                 format(format2, 128, \"[Házátírás] %d számú házat a nevedre írta %s játékos!\", hazszam, jatekosneve);
            SendClientMessage(playerid, SZIN_SZURKE, format1);
                 SendClientMessage(bepotyogott, SZIN_SZURKE, format2);
      HazInformacio[hazszam][Elado] = 0;
      format(HazInformacio[hazszam][TulajNick], 30, \"%s\", fogadoneve);
      HazElment(hazszam);
 
           }
           else
   {
                SendClientMessage(playerid, SZIN_NARANCS, \"Ezt csak a tulajdonos módosíthatja!\");
           }
    }
}
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == hazpickup[LekerHaz(playerid)])
{
new azonosito = LekerHaz(playerid);
new tulajtext[80];
new hazszam[80];
new statusz2[30];
new statuszt[80];
new vetelar2[80];
new eladotext[80];
new elado2[30];
if(HazInformacio[azonosito][statusz] == 1)//nyitva
{
   statusz2 = \"nyitva\";
}
else
{
    statusz2 = \"zárva\";
}
if(HazInformacio[azonosito][Elado] == 1)//eladó
{
   elado2 = \"igen\";
}
else
{
    elado2 = \"nem\";
}
format(hazszam, 80, \"Házszám: %d\", azonosito);
format(tulajtext, 80, \"Tulaj: %s\", HazInformacio[azonosito][TulajNick]);
format(statuszt, 80, \"Státusz: %s\", statusz2);
format(vetelar2,80, \"Érték: %d$\",HazInformacio[azonosito][Hazar]);
format(eladotext, 80, \"Eladó: %s\",elado2);
TextDrawSetString(GText0[playerid], tulajtext);
TextDrawSetString(GText1[playerid], hazszam);
TextDrawSetString(GText2[playerid], eladotext);
TextDrawSetString(GText3[playerid], statuszt);
TextDrawSetString(GText4[playerid], vetelar2);
TextDrawShowForPlayer(playerid, GText0[playerid]);
TextDrawShowForPlayer(playerid, GText1[playerid]);
TextDrawShowForPlayer(playerid, GText2[playerid]);
TextDrawShowForPlayer(playerid, GText3[playerid]);
TextDrawShowForPlayer(playerid, GText4[playerid]);
TextDrawShowForPlayer(playerid, GText5[playerid]);
TextDrawShowForPlayer(playerid, GText6[playerid]);
}
return 1;
}
COMMAND:hazelment(playerid)
{
    if(!IsPlayerAdmin(playerid))
{
    return 1;
}
SendClientMessage(playerid, SZIN_NARANCS, \"Házak elmentve\");
new fajl[30];
new szam;
    for(new i = 1; i <MAX_HAZAK; i++)
{
    format(fajl, 30, \"Haz/%d.gent\", i);
if(fexist(fajl))
{
        HazElment(i);
        szam++;
    }
    else
    {
   printf(\"%d darab ház elmentve!\", szam);
   break;
    }
}
return 1;
}
COMMAND:kimegy(playerid)
{
    if(hazban[playerid] == true)
    {
    new holvan = GetPlayerVirtualWorld(playerid);
SetPlayerPos(playerid,HazInformacio[holvan][hbejx],HazInformacio[holvan][hbejy],HazInformacio[holvan][hbejz]);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
    }
return 1;
}
COMMAND:hazletrehoz(playerid,params[])
{
new vetelar;
new style;
new Float:jx, Float:jy,Float:jz;
if(!IsPlayerAdmin(playerid))
{
    return 1;
}
if(sscanf(params, \"dd\",style, vetelar))
{
    SendClientMessage(playerid, SZIN_NARANCS, \"Így /hazletrehoz [HÁZ STYLE] [VÉTELÁR]\");
    SendClientMessage(playerid, SZIN_NARANCS, \"STYLEOK: 1 - Nagy ház || 2 - Közepes ház || 3 - Kicsi ház (Nincs bútor)\");
    SendClientMessage(playerid, SZIN_NARANCS, \"4 - Nagyon nagy || 5 - Normál ház || 6 - kicsi ház (nincs bútor)|| 7 - kicsi ház fürdo nélkül (bútor nincs!)\");
    SendClientMessage(playerid, SZIN_NARANCS, \"8 - Királymód || 9 - Pici ház\");
return 1;
}
if(style > 9)
{
    SendClientMessage(playerid, SZIN_SZURKE, \"Nem nem! Nem rontani el gentleman házrendszerét!\");
    return 1;
}
switch(style)
{
    case 0:
    {
       SendClientMessage(playerid, SZIN_SZURKE, \"A stílusnak 1 és 7 között kell lennie!\");
    }
    case 1:
    {
        globhazid++;
        GetPlayerPos(playerid, jx, jy,jz);
   HazLetrehoz(globhazid, jx, jy,jz, 235.508994,1189.169897 ,1080.339966 , 3, vetelar);
   SendClientMessage(playerid, SZIN_SZURKE, \"Ház létrehozva\");
    }
    case 2:
    {
        globhazid++;
        GetPlayerPos(playerid, jx, jy,jz);
   HazLetrehoz(globhazid, jx, jy,jz, 225.756989,1240.000000 ,1082.149902, 2, vetelar);
   SendClientMessage(playerid, SZIN_SZURKE, \"Ház létrehozva\");
    }
    case 3: //berendezetlen
    {
        globhazid++;
        GetPlayerPos(playerid, jx, jy,jz);
   HazLetrehoz(globhazid, jx, jy,jz,223.043991,1289.259888,1082.199951 , 1, vetelar);
   SendClientMessage(playerid, SZIN_SZURKE, \"Ház létrehozva\");
    }
    case 4:
    {
        globhazid++;
        GetPlayerPos(playerid, jx, jy,jz);
   HazLetrehoz(globhazid, jx, jy,jz,225.630997,1022.479980,1084.069946 , 7, vetelar);
   SendClientMessage(playerid, SZIN_SZURKE, \"Ház létrehozva\");
    }
    case 5:
    {
        globhazid++;
        GetPlayerPos(playerid, jx, jy,jz);
   HazLetrehoz(globhazid, jx, jy,jz,295.138977,1474.469971,1080.519897, 15, vetelar);
   SendClientMessage(playerid, SZIN_SZURKE, \"Ház létrehozva\");
    }
    case 6://berendezetlen
    {
        globhazid++;
        GetPlayerPos(playerid, jx, jy,jz);
   HazLetrehoz(globhazid, jx, jy,jz,328.493988,1480.589966,1084.449951 , 15, vetelar);
   SendClientMessage(playerid, SZIN_SZURKE, \"Ház létrehozva\");
    }
    case 7: //berendezetlen
    {
        globhazid++;
        GetPlayerPos(playerid, jx, jy,jz);
   HazLetrehoz(globhazid, jx, jy,jz,385.803986,1471.769897,1080.209961, 15, vetelar);
   SendClientMessage(playerid, SZIN_SZURKE, \"Ház létrehozva\");
    }
    case 8:
    {
        globhazid++;
        GetPlayerPos(playerid, jx, jy,jz);
   HazLetrehoz(globhazid, jx, jy,jz,   2324.419921,-1145.568359,1050.710083, 12, vetelar);
   SendClientMessage(playerid, SZIN_SZURKE, \"Ház létrehozva\");
    }
    case 9:
    {
        globhazid++;
        GetPlayerPos(playerid, jx, jy,jz);
   HazLetrehoz(globhazid, jx, jy,jz,   271.884979,306.631988,999.148437, 2, vetelar);
   SendClientMessage(playerid, SZIN_SZURKE, \"Ház létrehozva\");
    }
}
return 1;
}
public HazLetrehoz(hazid, Float:bejx, Float:bejy,Float:bejz, Float:bentx,Float:benty,Float:bentz, InteriorID, vetelar)
{
    new szoveg[50];
    format(szoveg, 50, \"Haz/%d.gent\", hazid);
if(!fexist(szoveg))
{
HazInformacio[hazid][Hazar] = vetelar;
HazInformacio[hazid][hbejx] = bejx;
HazInformacio[hazid][hbejy] = bejy;
HazInformacio[hazid][hbejz] = bejz;
HazInformacio[hazid][hbentx] = bentx;
HazInformacio[hazid][hbenty] = benty;
HazInformacio[hazid][hbentz] = bentz;
HazInformacio[hazid][HInteriorID] = InteriorID;
HazInformacio[hazid][Elado] = 1; //eladó
HazInformacio[hazid][statusz] = 1; //nyitva
//Házár, Státusz, Eladó
hazpickup[hazid] = CreatePickup(1273, 23, bejx, bejy, bejz, -1);
format(HazInformacio[hazid][TulajNick], 30, \"Állam\");
dini_Create(szoveg);
dini_Set(szoveg, \"TulajNick\", HazInformacio[hazid][TulajNick]);
dini_IntSet(szoveg, \"Hazar\", HazInformacio[hazid][Hazar]);
dini_FloatSet(szoveg, \"hbejx\", HazInformacio[hazid][hbejx]);
dini_FloatSet(szoveg, \"hbejy\", HazInformacio[hazid][hbejy]);
dini_FloatSet(szoveg, \"hbejz\", HazInformacio[hazid][hbejz]);
dini_FloatSet(szoveg, \"hbentx\", HazInformacio[hazid][hbentx]);
dini_FloatSet(szoveg, \"hbenty\", HazInformacio[hazid][hbenty]);
dini_FloatSet(szoveg, \"hbentz\", HazInformacio[hazid][hbentz]);
dini_IntSet(szoveg, \"HInteriorID\", HazInformacio[hazid][HInteriorID]);
dini_IntSet(szoveg, \"Elado\", HazInformacio[hazid][HInteriorID]);
dini_IntSet(szoveg, \"Statusz\", HazInformacio[hazid][statusz]);
 

printf(\"==============HÁZ LÉTREHOZVA!Ház ID: %d=================\",hazid);
printf(\"Tulaj nick: %s\",HazInformacio[hazid][TulajNick]);
printf(\"Házár: %d Eladó: %d Státusz: %d InteriorID %d\",HazInformacio[hazid][Hazar],HazInformacio[hazid][Elado],HazInformacio[hazid][statusz],HazInformacio[hazid][HInteriorID]);
printf(\"BejáratX: %f BejáratY: %f BejáratZ: %f ||BentX: %f BentY: %f BentZ: %f\",HazInformacio[hazid][hbejx],HazInformacio[hazid][hbejy],HazInformacio[hazid][hbejz],HazInformacio[hazid][hbentx],HazInformacio[hazid][hbenty],HazInformacio[hazid][hbentz]);
}
else
{
    format(HazInformacio[hazid][TulajNick],30 ,\"%s\",dini_Get(szoveg, \"TulajNick\"));
        HazInformacio[hazid][Hazar] = dini_Int(szoveg, \"Hazar\");
    HazInformacio[hazid][Elado] = dini_Int(szoveg, \"Elado\");
    HazInformacio[hazid][statusz] = dini_Int(szoveg, \"Statusz\");
    HazInformacio[hazid][HInteriorID] = dini_Int(szoveg, \"InteriorID\");
    HazInformacio[hazid][hbejx] = dini_Float(szoveg, \"Bejx\");
    HazInformacio[hazid][hbejy] = dini_Float(szoveg, \"Bejy\");
    HazInformacio[hazid][hbejz] = dini_Float(szoveg, \"Bejz\");
    HazInformacio[hazid][hbentx] = dini_Float(szoveg, \"Bentx\");
    HazInformacio[hazid][hbenty] = dini_Float(szoveg, \"Benty\");
    HazInformacio[hazid][hbentz] = dini_Float(szoveg, \"Bentz\");
    hazpickup[hazid] = CreatePickup(1272, 23, HazInformacio[hazid][hbejx], HazInformacio[hazid][hbejy], HazInformacio[hazid][hbejz], -1);
    printf(\"==============HÁZ BETÖLTVE!Ház ID: %d=================\",hazid);
printf(\"Tulaj nick: %s\",HazInformacio[hazid][TulajNick]);
printf(\"Házár: %d Eladó: %d Státusz: %d InteriorID %d\",HazInformacio[hazid][Hazar],HazInformacio[hazid][Elado],HazInformacio[hazid][statusz],HazInformacio[hazid][HInteriorID]);
printf(\"BejáratX: %d BejáratY: %d BejáratZ: %d ||BentX: %d BentY: %d BentZ: %d\",HazInformacio[hazid][hbejx],HazInformacio[hazid][hbejy],HazInformacio[hazid][hbejz],HazInformacio[hazid][hbentx],HazInformacio[hazid][hbenty],HazInformacio[hazid][hbentz]);
}
}
stock LekerHaz(playerid)
{
  for(new i=0; i<MAX_HAZAK; i++)
  {
    if(IsPlayerInRangeOfPoint(playerid,1.0,HazInformacio[hbejx] ,HazInformacio[hbejy],HazInformacio[hbejz]))
    {
      return i;
    }
  }
  return -10;
}
stock HazElment(hazid)
{
new szoveg[50];
    format(szoveg, 50, \"Haz/%d.gent\", hazid);
    dini_Set(szoveg, \"TulajNick\", HazInformacio[hazid][TulajNick]);
dini_IntSet(szoveg, \"Hazar\", HazInformacio[hazid][Hazar]);
dini_FloatSet(szoveg, \"hbejx\", HazInformacio[hazid][hbejx]);
dini_FloatSet(szoveg, \"hbejy\", HazInformacio[hazid][hbejy]);
dini_FloatSet(szoveg, \"hbejz\", HazInformacio[hazid][hbejz]);
dini_FloatSet(szoveg, \"hbentx\", HazInformacio[hazid][hbentx]);
dini_FloatSet(szoveg, \"hbenty\", HazInformacio[hazid][hbenty]);
dini_FloatSet(szoveg, \"hbentz\", HazInformacio[hazid][hbentz]);
dini_IntSet(szoveg, \"HInteriorID\", HazInformacio[hazid][HInteriorID]);
dini_IntSet(szoveg, \"Elado\", HazInformacio[hazid][HInteriorID]);
dini_IntSet(szoveg, \"Statusz\", HazInformacio[hazid][statusz]);
}

66
Segítségkérés / Gentleman House System! Hiba!
« Dátum: 2013. augusztus 04. - 17:11:01 »
Ennél ez van! (KEY_SECONDARY_ATTACK)
 
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\sashaz.pwn(184) : error 029: invalid expression, assumed zero
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
1 Error.

67
Segítségkérés / Gentleman House System! Hiba!
« Dátum: 2013. augusztus 04. - 14:53:08 »
:facepalm: Újra!!  :Cry2:
 
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\sashaz.pwn(183) : error 017: undefined symbol \"KEY_ENTER\"
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
1 Error.

68
Segítségkérés / SZERVERBE ZENE!
« Dátum: 2013. augusztus 03. - 10:01:28 »
    Sziasztok!
 Azt szeretném kérdezni hogy megtudnátok-e csinálni úgy hogy mikor választassz karaktert olyankor a zene mennyen a háttérbe?
 Ha tudtok segiteni,akkor létszi segitsetek! Akár valami linket is kérnék!

69
Segítségkérés / Gentleman House System! Hiba!
« Dátum: 2013. augusztus 03. - 09:57:07 »
:facepalm: Ugyan az jött ki a \"KEY_YES**\" -nél és a számnálmost ez jött ki:
 
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\sashaz.pwn(186) : error 029: invalid expression, assumed zero
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
1 Error.

70
Segítségkérés / Gentleman House System! Hiba!
« Dátum: 2013. augusztus 02. - 23:32:07 »
Segitenétek? pls... Ezt adja ki mikor akarom compilezni:
 
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\sashaz.pwn(185) : error 017: undefined symbol \"KEY_YES\"
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
1 Error.

71
Segítségkérés / Probléma a GarHouse-vel/val!
« Dátum: 2013. augusztus 02. - 22:57:12 »
Na mind1 !! Tudtok valami jó házrendszert? :rolleyes:

72
Segítségkérés / Probléma a GarHouse-vel/val!
« Dátum: 2013. augusztus 02. - 21:51:24 »
Az benne van!  :yes: Nézd: ???
[mod]Túl hosszú kód. Töltsd fel valahova.[/mod]

73
Segítségkérés / Probléma a GarHouse-vel/val!
« Dátum: 2013. augusztus 02. - 21:19:37 »
:( Sziasztok!
   Mikor akarom \"Compile-zni\" a GarHouse-t akkor ez jön ki: ::::  Ha valaki tud segiteni,akkor segitsen pls...
 
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(350) : warning 235: public function lacks forward declaration (symbol \"OnPlayerEnterDynamicCP\")
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(420) : warning 235: public function lacks forward declaration (symbol \"OnPlayerLeaveDynamicCP\")
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(570) : error 017: undefined symbol \"DestroyDynamicMapIcon\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(571) : error 017: undefined symbol \"CreateDynamicMapIcon\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(610) : error 017: undefined symbol \"DestroyDynamicMapIcon\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(611) : error 017: undefined symbol \"CreateDynamicMapIcon\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1129) : error 017: undefined symbol \"CreateDynamicCP\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1130) : error 017: undefined symbol \"CreateDynamicCP\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1137) : error 017: undefined symbol \"CreateDynamicMapIcon\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1265) : error 017: undefined symbol \"DestroyDynamicMapIcon\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1382) : error 017: undefined symbol \"DestroyDynamicMapIcon\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1512) : error 017: undefined symbol \"DestroyDynamicMapIcon\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1513) : error 017: undefined symbol \"CreateDynamicMapIcon\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1549) : error 017: undefined symbol \"DestroyDynamicMapIcon\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1550) : error 017: undefined symbol \"CreateDynamicMapIcon\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1682) : error 017: undefined symbol \"CreateDynamicCP\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1693) : error 017: undefined symbol \"CreateDynamicMapIcon\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1701) : error 017: undefined symbol \"CreateDynamicMapIcon\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1859) : error 017: undefined symbol \"DestroyDynamicMapIcon\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1945) : error 017: undefined symbol \"CreateDynamicCP\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1946) : error 017: undefined symbol \"CreateDynamicCP\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1947) : error 017: undefined symbol \"CreateDynamicCP\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1948) : error 017: undefined symbol \"CreateDynamicCP\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1949) : error 017: undefined symbol \"CreateDynamicCP\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1950) : error 017: undefined symbol \"CreateDynamicCP\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1951) : error 017: undefined symbol \"CreateDynamicCP\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1952) : error 017: undefined symbol \"CreateDynamicCP\"
C:\\Documents and Settings\\Miklós\\Asztal\\[s.A.S]\\[s.A.S] Szerver\\filterscripts\\GarHouse.pwn(1953) : error 017: undefined symbol \"CreateDynamicCP\"
Compilation aborted.Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
26 Errors.

74
Segítségkérés / Fontos kérdés!
« Dátum: 2013. augusztus 01. - 01:11:59 »
Valakinek meg van lethaldudb2.inc újabb válltozata?

75
SA-MP: Szerverfejlesztés / Illegális bandák, csapatok stb.
« Dátum: 2013. augusztus 01. - 01:10:04 »
Köszi!  :thumbsup:
 
Idézetet írta: SnooP date=1375311206\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"32269\" data-ipsquote-contentclass=\"forums_Topic
Istenem  :-X Ennyire fogyatékos lennél? http://sampforum.hu/index.php?topic=39667.0 Ennél a témánál se tudod elolvasni a leírását a témának ...
 

PAWN KÓD:
 
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/gangteam\", cmdtext, true) == 0)
{
ShowPlayerDialog(playerid, DIALOG_TEAM, DIALOG_STYLE_LIST, \"<==Illegális bandák==>\", \"GrooveStreet\\nVagos\\nBallas\\nAztecas\", \"Csatlakozok\", \"Mégse!\");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)
    {
    switch(dialogid == DIALOG_TEAM)
        {
case 0: //DIALOG_IMENU_LISTA
           {
              switch(listitem)
           {
      case 0: //Groove
      {
         SetPlayerSkin(playerid, 105);
         SendClientMessage(playerid, COLOR_GREEN, \"Sikeresen catlakoztál a Groove bandához!\");
         SendClientMessage(playerid, COLOR_GREEN, \"Kaptál fegyverre és drogra 200 ezer forintot!\");
         GivePlayerMoney(playerid, 200000);
      }
      case 1: //Vagos
      {
          SetPlayerSkin(playerid, 108);
          SendClientMessage(playerid, COLOR_GREEN, \"Sikeresen csatlakoztál a Vagos bandához!\");
          SendClientMessage(playerid, COLOR_GREEN, \"Csatlakozásodért kaptál 150 ezer forintot drogra és fegyverekre.\");
          GivePlayerMoney(playerid, 150000);
      }
      case 2: //Ballas
      {
          SetPlayerSkin(playerid, 102);
          SendClientMessage(playerid, COLOR_GREEN, \"Sikeresen csatlakoztál a Ballas bandájához!\");
          SendClientMessage(playerid, COLOR_GREEN, \"Kaptál illegális dolgokra 350 ezer forintot.\");
          GivePlayerMoney(playerid, 350000);
      }
      case 3: //Aztecas
      {
      SetPlayerSkin(playerid, 115);
      SendClientMessage(playerid, COLOR_GREEN, \"Sikeresen beléptél az Aztecas csapatába...\");
      SendClientMessage(playerid, COLOR_GREEN, \"Kaptál 280 ezer forintot illegális dolgokra.\");
      GivePlayerMoney(playerid, 280000);
      }
   }
        }
}
}
return 1;
}

 

Szerinted ez micsoda?  :hmmm:
De tessék letöltõ link csak neked   : http://pastebin.com/CT9RSanP
 
[/quote]

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