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Üzenetek - lusta19

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3841
Javítottam!
Mellesleg azért nem tudtad bemásolni az egész módot mert túl sok a karakterek száma.
Most hirtelen nem tudom mennyi karakter van engedélyezve.
De ha feltöltenéd valahova egyszerûbb  volna

3842
Grafikai Munkák/Logók / Banner kérés
« Dátum: 2012. február 25. - 14:12:43 »
Hy!
Tudom hogy vannak itt elég jó kép szerkesztõk  :)
Kellene nekem kreálni egy bannert Annak a mérete kb 500x100 de egy kicsivel lehet nagyobb is
Ip cim legyen rajta  bbehosting.hu:7787
 <[HUN]>< Hybrid >[$tunt/Drift/Race]>[0.3d]
Vagy hybrid felirat
A többi rátok van bízva
Köszönöm

3843
Beszélgetés / Ghost Rider 2 , G.I Joe 2 , The Expendables 2
« Dátum: 2012. február 25. - 13:38:08 »
Ghost Rider 2
Már fent van az egyik torrent oldalon igaz feliratosan

3844
Segítségkérés / a PAWNO mert nem menti el a mapot
« Dátum: 2012. február 25. - 13:12:13 »
Esetleg küld el pü-ben a módot ,megnézem
De ha nem akarod nem kell

3845
Segítségkérés / a PAWNO mert nem menti el a mapot
« Dátum: 2012. február 25. - 12:50:19 »
Nem tudok így segíteni
Szerintem már akkora gubancot csináltál hogy már a jó isten nem tudná  ki bogozni
Szerintem már te se érted miket írsz hát akkor mi hogy értsük meg ...

3846
Segítségkérés / a PAWNO mert nem menti el a mapot
« Dátum: 2012. február 25. - 12:35:24 »
Idézetet írta: FastFurious date=1330169077\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"17486\" data-ipsquote-contentclass=\"forums_Topic
a zcmd-t a pawno/include ba es a modba bele van irva #include <streamer>
 
Milyen zcmd?  ???
Amit kiraktam az a streamer inc azt kéne beraknod a pawno include mappába

3847
Nem itt kell hülyéskedni  .
Ha meg segíteni akarsz ezt a pár sort  a témájába is leírhattad volna .
Téma törölve lesz!
Mellesleg minek kéne hosszan nyomni a jobb egérgombot? Egyszer megnyomod és kész .
 
Ha gamemode-t szeretnénk készíteni akkor:
2.lépés: menjünk a gamemodes mappába
[/quote]
Ez lényegtelen bárhol létrehozhat pwn-t  akár a need for speed mappájába is
 
3.hosszan nyomjunk egy jobb klikket, Új->szöveges dokumentum-> írjuk be a fájlnevet: nevamitakarsz.pwn[/quote]
Attól még szöveges dokumentum marad .
Létrehozol egy szöveges dokumentumot ---> fájl--> Mentés másként  és oda írsz egy tetszõleges nevet Pl:  teszt.pwn
Így már pwn formátum lesz

3848
Segítségkérés / a PAWNO mert nem menti el a mapot
« Dátum: 2012. február 25. - 12:07:51 »
Valamit rosszul csinálsz
Ez van bent??? Mert ha ez volna nem jelezne hibát
 
/*
    SA-MP Streamer Plugin v2.6
    Copyright © 2011 Incognito
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.
    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include <a_samp>
// Definitions
#define STREAMER_TYPE_OBJECT (0)
#define STREAMER_TYPE_PICKUP (1)
#define STREAMER_TYPE_CP (2)
#define STREAMER_TYPE_RACE_CP (3)
#define STREAMER_TYPE_MAP_ICON (4)
#define STREAMER_TYPE_3D_TEXT_LABEL (5)
#define STREAMER_TYPE_AREA (6)
#define STREAMER_AREA_TYPE_CIRCLE (0)
#define STREAMER_AREA_TYPE_RECTANGLE (1)
#define STREAMER_AREA_TYPE_SPHERE (2)
#define STREAMER_AREA_TYPE_CUBE (3)
#define STREAMER_AREA_TYPE_POLYGON (4)
#if !defined FLOAT_INFINITY
    #define FLOAT_INFINITY (Float:0x7F800000)
#endif
// Enumerator
enum
{
E_STREAMER_ATTACHED_PLAYER,
E_STREAMER_ATTACHED_VEHICLE,
E_STREAMER_COLOR,
E_STREAMER_DRAW_DISTANCE,
E_STREAMER_EXTRA_ID,
E_STREAMER_INTERIOR_ID,
E_STREAMER_MAX_X,
E_STREAMER_MAX_Y,
E_STREAMER_MAX_Z,
E_STREAMER_MIN_X,
E_STREAMER_MIN_Y,
E_STREAMER_MIN_Z,
E_STREAMER_MODEL_ID,
E_STREAMER_MOVE_R_X,
E_STREAMER_MOVE_R_Y,
E_STREAMER_MOVE_R_Z,
E_STREAMER_MOVE_SPEED,
E_STREAMER_MOVE_X,
E_STREAMER_MOVE_Y,
E_STREAMER_MOVE_Z,
E_STREAMER_NEXT_X,
E_STREAMER_NEXT_Y,
E_STREAMER_NEXT_Z,
E_STREAMER_PLAYER_ID,
E_STREAMER_R_X,
E_STREAMER_R_Y,
E_STREAMER_R_Z,
E_STREAMER_SIZE,
E_STREAMER_STREAM_DISTANCE,
E_STREAMER_STYLE,
E_STREAMER_TEST_LOS,
E_STREAMER_TYPE,
E_STREAMER_WORLD_ID,
E_STREAMER_X,
E_STREAMER_Y,
E_STREAMER_Z
}
// Setting Natives
native Streamer_TickRate(rate);
native Streamer_MaxItems(type, items);
native Streamer_VisibleItems(type, items);
native Streamer_CellDistance(Float:distance);
native Streamer_CellSize(Float:size);
// Update Natives
native Streamer_Update(playerid);
native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1);
native Streamer_ToggleIdleUpdate(playerid, toggle);
// Data Manipulation Natives
native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result);
native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value);
native Streamer_GetIntData(type, {Text3D,_}:id, data);
native Streamer_SetIntData(type, {Text3D,_}:id, data, value);
native Streamer_IsInArrayData(type, {Text3D,_}:id, data, value);
native Streamer_AppendArrayData(type, {Text3D,_}:id, data, value);
native Streamer_RemoveArrayData(type, {Text3D,_}:id, data, value);
native Streamer_GetUpperBound(type);
// Miscellaneous Natives
native Streamer_IsItemVisible(playerid, type, {Text3D,_}:id);
native Streamer_DestroyAllVisibleItems(playerid, type);
native Streamer_CountVisibleItems(playerid, type);
// Object Natives
native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 300.0);
native DestroyDynamicObject(objectid);
native IsValidDynamicObject(objectid);
native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z);
native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z);
native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz);
native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz);
native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed, Float:rX = -1000.0, Float:rY = -1000.0, Float:rZ = -1000.0);
native StopDynamicObject(objectid);
native IsDynamicObjectMoving(objectid);
native DestroyAllDynamicObjects();
native CountDynamicObjects();
// Pickup Natives
native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
native DestroyDynamicPickup(pickupid);
native IsValidDynamicPickup(pickupid);
native DestroyAllDynamicPickups();
native CountDynamicPickups();
// Checkpoint Natives
native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
native DestroyDynamicCP(checkpointid);
native IsValidDynamicCP(checkpointid);
native TogglePlayerDynamicCP(playerid, checkpointid, toggle);
native TogglePlayerAllDynamicCPs(playerid, toggle);
native IsPlayerInDynamicCP(playerid, checkpointid);
native DestroyAllDynamicCPs();
native CountDynamicCPs();
// Race Checkpoint Natives
native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
native DestroyDynamicRaceCP(checkpointid);
native IsValidDynamicRaceCP(checkpointid);
native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle);
native TogglePlayerAllDynamicRaceCPs(playerid, toggle);
native IsPlayerInDynamicRaceCP(playerid, checkpointid);
native DestroyAllDynamicRaceCPs();
native CountDynamicRaceCPs();
// Map Icon Natives
native CreateDynamicMapIcon(Float:x, Float:y, Float:z, type, color, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
native DestroyDynamicMapIcon(iconid);
native IsValidDynamicMapIcon(iconid);
native DestroyAllDynamicMapIcons();
native CountDynamicMapIcons();
// 3D Text Label Natives
native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
native DestroyDynamic3DTextLabel(Text3D:id);
native IsValidDynamic3DTextLabel(Text3D:id);
native UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]);
native DestroyAllDynamic3DTextLabels();
native CountDynamic3DTextLabels();
// Area Natives
native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicPolygon(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worldid = -1, interiorid = -1, playerid = -1);
native DestroyDynamicArea(areaid);
native IsValidDynamicArea(areaid);
native TogglePlayerDynamicArea(playerid, areaid, toggle);
native TogglePlayerAllDynamicAreas(playerid, toggle);
native IsPlayerInDynamicArea(playerid, areaid);
native IsPlayerInAnyDynamicArea(playerid);
native AttachDynamicAreaToPlayer(areaid, playerid);
native AttachDynamicAreaToVehicle(areaid, vehicleid);
native DestroyAllDynamicAreas();
native CountDynamicAreas();
// Extended Natives
native CreateDynamicObjectEx(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, Float:drawdistance = 0.0, Float:streamdistance = 200.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native CreateDynamicCPEx(Float:x, Float:y, Float:z, Float:size, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native CreateDynamicRaceCPEx(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native CreateDynamicMapIconEx(Float:x, Float:y, Float:z, type, color, style = MAPICON_LOCAL, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native Text3D:CreateDynamic3DTextLabelEx(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native CreateDynamicCircleEx(Float:x, Float:y, Float:size, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native CreateDynamicRectangleEx(Float:minx, Float:miny, Float:maxx, Float:maxy, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native CreateDynamicSphereEx(Float:x, Float:y, Float:z, Float:size, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native CreateDynamicCubeEx(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native CreateDynamicPolygonEx(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
// Internal Natives
native Streamer_CallbackHook(callback, ...);
// Callbacks
forward OnDynamicObjectMoved(objectid);
forward OnPlayerPickUpDynamicPickup(playerid, pickupid);
forward OnPlayerEnterDynamicCP(playerid, checkpointid);
forward OnPlayerLeaveDynamicCP(playerid, checkpointid);
forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid);
forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid);
forward OnPlayerEnterDynamicArea(playerid, areaid);
forward OnPlayerLeaveDynamicArea(playerid, areaid);
// Callback Hook Section
#define STREAMER_OPC (0)
#define STREAMER_OPDC (1)
#define STREAMER_OPPP (2)
#define STREAMER_OPEC (3)
#define STREAMER_OPLC (4)
#define STREAMER_OPERC (5)
#define STREAMER_OPLRC (6)
static bool:Streamer_g_OPC = false;
static bool:Streamer_g_OPDC = false;
static bool:Streamer_g_OPPP = false;
static bool:Streamer_g_OPEC = false;
static bool:Streamer_g_OPLC = false;
static bool:Streamer_g_OPERC = false;
static bool:Streamer_g_OPLRC = false;
public OnFilterScriptInit()
{
Streamer_g_OPC = funcidx(\"Streamer_OnPlayerConnect\") != -1;
Streamer_g_OPDC = funcidx(\"Streamer_OnPlayerDisconnect\") != -1;
Streamer_g_OPPP = funcidx(\"Streamer_OnPlayerPickUpPickup\") != -1;
Streamer_g_OPEC = funcidx(\"Streamer_OnPlayerEnterCP\") != -1;
Streamer_g_OPLC = funcidx(\"Streamer_OnPlayerLeaveCP\") != -1;
Streamer_g_OPERC = funcidx(\"Streamer_OnPlayerEnterRaceCP\") != -1;
Streamer_g_OPLRC = funcidx(\"Streamer_OnPlayerLeaveRaceCP\") != -1;
if (funcidx(\"Streamer_OnFilterScriptInit\") != -1)
{
return CallLocalFunction(\"Streamer_OnFilterScriptInit\", \"\");
}
return 1;
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit Streamer_OnFilterScriptInit
forward Streamer_OnFilterScriptInit();
public OnGameModeInit()
{
Streamer_g_OPC = funcidx(\"Streamer_OnPlayerConnect\") != -1;
Streamer_g_OPDC = funcidx(\"Streamer_OnPlayerDisconnect\") != -1;
Streamer_g_OPPP = funcidx(\"Streamer_OnPlayerPickUpPickup\") != -1;
Streamer_g_OPEC = funcidx(\"Streamer_OnPlayerEnterCP\") != -1;
Streamer_g_OPLC = funcidx(\"Streamer_OnPlayerLeaveCP\") != -1;
Streamer_g_OPERC = funcidx(\"Streamer_OnPlayerEnterRaceCP\") != -1;
Streamer_g_OPLRC = funcidx(\"Streamer_OnPlayerLeaveRaceCP\") != -1;
if (funcidx(\"Streamer_OnGameModeInit\") != -1)
{
return CallLocalFunction(\"Streamer_OnGameModeInit\", \"\");
}
return 1;
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit Streamer_OnGameModeInit
forward Streamer_OnGameModeInit();
public OnPlayerConnect(playerid)
{
if (!IsPlayerNPC(playerid))
{
Streamer_CallbackHook(STREAMER_OPC, playerid);
}
if (Streamer_g_OPC)
{
return CallLocalFunction(\"Streamer_OnPlayerConnect\", \"d\", playerid);
}
return 1;
}
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect Streamer_OnPlayerConnect
forward Streamer_OnPlayerConnect(playerid);
public OnPlayerDisconnect(playerid, reason)
{
if (!IsPlayerNPC(playerid))
{
Streamer_CallbackHook(STREAMER_OPDC, playerid, reason);
}
if (Streamer_g_OPDC)
{
return CallLocalFunction(\"Streamer_OnPlayerDisconnect\", \"dd\", playerid, reason);
}
return 1;
}
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect Streamer_OnPlayerDisconnect
forward Streamer_OnPlayerDisconnect(playerid, reason);
public OnPlayerPickUpPickup(playerid, pickupid)
{
if (!IsPlayerNPC(playerid))
{
Streamer_CallbackHook(STREAMER_OPPP, playerid, pickupid);
}
if (Streamer_g_OPPP)
{
return CallLocalFunction(\"Streamer_OnPlayerPickUpPickup\", \"dd\", playerid, pickupid);
}
return 1;
}
#if defined _ALS_OnPlayerPickUpPickup
#undef OnPlayerPickUpPickup
#else
#define _ALS_OnPlayerPickUpPickup
#endif
#define OnPlayerPickUpPickup Streamer_OnPlayerPickUpPickup
forward Streamer_OnPlayerPickUpPickup(playerid, pickupid);
public OnPlayerEnterCheckpoint(playerid)
{
if (!IsPlayerNPC(playerid))
{
Streamer_CallbackHook(STREAMER_OPEC, playerid);
}
if (Streamer_g_OPEC)
{
return CallLocalFunction(\"Streamer_OnPlayerEnterCP\", \"d\", playerid);
}
return 1;
}
#if defined _ALS_OnPlayerEnterCheckpoint
#undef OnPlayerEnterCheckpoint
#else
#define _ALS_OnPlayerEnterCheckpoint
#endif
#define OnPlayerEnterCheckpoint Streamer_OnPlayerEnterCP
forward Streamer_OnPlayerEnterCP(playerid);
public OnPlayerLeaveCheckpoint(playerid)
{
if (!IsPlayerNPC(playerid))
{
Streamer_CallbackHook(STREAMER_OPLC, playerid);
}
if (Streamer_g_OPLC)
{
return CallLocalFunction(\"Streamer_OnPlayerLeaveCP\", \"d\", playerid);
}
return 1;
}
#if defined _ALS_OnPlayerLeaveCheckpoint
#undef OnPlayerLeaveCheckpoint
#else
#define _ALS_OnPlayerLeaveCheckpoint
#endif
#define OnPlayerLeaveCheckpoint Streamer_OnPlayerLeaveCP
forward Streamer_OnPlayerLeaveCP(playerid);
public OnPlayerEnterRaceCheckpoint(playerid)
{
if (!IsPlayerNPC(playerid))
{
Streamer_CallbackHook(STREAMER_OPERC, playerid);
}
if (Streamer_g_OPERC)
{
return CallLocalFunction(\"Streamer_OnPlayerEnterRaceCP\", \"d\", playerid);
}
return 1;
}
#if defined _ALS_OnPlayerEnterRaceCP
#undef OnPlayerEnterRaceCheckpoint
#else
#define _ALS_OnPlayerEnterRaceCP
#endif
#define OnPlayerEnterRaceCheckpoint Streamer_OnPlayerEnterRaceCP
forward Streamer_OnPlayerEnterRaceCP(playerid);
public OnPlayerLeaveRaceCheckpoint(playerid)
{
if (!IsPlayerNPC(playerid))
{
Streamer_CallbackHook(STREAMER_OPLRC, playerid);
}
if (Streamer_g_OPLRC)
{
return CallLocalFunction(\"Streamer_OnPlayerLeaveRaceCP\", \"d\", playerid);
}
return 1;
}
#if defined _ALS_OnPlayerLeaveRaceCP
#undef OnPlayerLeaveRaceCheckpoint
#else
#define _ALS_OnPlayerLeaveRaceCP
#endif
#define OnPlayerLeaveRaceCheckpoint Streamer_OnPlayerLeaveRaceCP
forward Streamer_OnPlayerLeaveRaceCP(playerid);

 
Hova raktad az inc-t?

3849
Segítségkérés / segitséget kérnék...pwn.
« Dátum: 2012. február 25. - 11:04:33 »
Idézetet írta: RAGE date=1330163651\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"17460\" data-ipsquote-contentclass=\"forums_Topic
hát ez a gyerek  :D :D :D :D :D kész az biztos .. ez bedrogozott ???
 C helyilemezre rak egy másolatot az amx böl vagyis nekem szokott...
sok szerencsét a semmihez  :D :D
 
Igen oda is rak egy másolatot
Ha így se megy
Start-->keresés ---> fájlok mappák
És beírod amilyen néven elmentetted

3850
Szkript kérések / Valaki tud adni egy haz rendszert?
« Dátum: 2012. február 25. - 11:01:41 »
http://sampforum.hu/index.php?topic=10946.0
Ott van az 1.0-is  És magyarosítva is van
Vagy szedd le hivatalos fórumról az a link is ott van (Csak az angol )

3851
Hangszerek és előadók / Mit hallgatsz most vol. 2
« Dátum: 2012. február 25. - 10:28:33 »
Mixrádió
jelenleg ez megy:
 Lala vs. Wayko pres. iDisco - When The Sun Goes Down ( B-sensual & Noend Remix)

3852
Segítségkérés / Itt kérdezz object ID-t!
« Dátum: 2012. február 25. - 10:23:41 »
Idézetet írta: Fighter date=1330161206\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"4106\" data-ipsquote-contentclass=\"forums_Topic
Valaki esetleg nemtudja a faház id-jét? Arra gondolok ami asszem van valami mocsárnál a sanandreasba ha jól tudom.
 
Így nem tudom melyikrõl beszélsz de talán:
3292
Vagy ha nem az dobj egy képet róla

3853
Szkript kérések / Valaki tud adni egy haz rendszert?
« Dátum: 2012. február 25. - 09:45:39 »
Idézetet írta: Szabyxxx date=1330119202\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"17393\" data-ipsquote-contentclass=\"forums_Topic
Adom a linket én is ezt használom :
Link ---> : http://sampforum.hu/index.php?topic=10946.0 ^-^
 
Nálam ilyen hiba nincs  ;D

3854
SA-MP / Open.mp: Szerverfejlesztés / Rablás
« Dátum: 2012. február 25. - 09:31:15 »
Idézetet írta: Gabor.. date=1330158297\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"17485\" data-ipsquote-contentclass=\"forums_Topic
Kivan téve, de eltûnt O_o Nem tudom miért
 
Mert ha kirakod a kategóriát és utána beleszerkesztesz a témába eltûnik, szóval ha szerkeszted a témát utána a kategóriát is be kell állítani újra  :)

3855
Szkript kérések / Valaki tud adni egy haz rendszert?
« Dátum: 2012. február 24. - 22:35:55 »
Idézetet írta: FastFurious date=1329973100\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"17393\" data-ipsquote-contentclass=\"forums_Topic
Garhouse-t hasznalom de olyan bugos hogy csak  :(
 
Én is azt használom semmi baja,
TipP: berakod elsõ fs-nek

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