Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - Hankok
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« Dátum: 2013. szeptember 22. - 20:52:29 »
majd publikálod a saját szervered is? nagyon kiváncsi vagyok rá, h mit rejthetnek a sorok, és szép kis szeró, voltam ma fent rajta, tetszik !!
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« Dátum: 2013. szeptember 22. - 14:39:36 »
Sziasztok! Valaki nem tudná nekem kijavítani a következõ scriptet? Az a hibája hogy amikor bent vagyok a minigame-be akkor nem csak én láttom azt a kis Textdrawot ami számolja a magasságomat meg az idõt, hanem az is látja aki nincs bent. szóval ezt szeretném kijavítani hogy csak az lássa aki bent van a minigame-be + van még 1 olyan hiba is h amikor fellépek a szerverre akkor a jobb alsó sarokban látszik 1 olyan h Játékosok: x (x = játékos mennyiség) a filterscript nem MAGYAR és érdekes módon magyarul írja ki a játékosok számát ... ITT A SCRIPT : //includes #include <a_samp> //defines #define ConvertTime(%0,%1,%2,%3,%4) \\ new \\ Float: %0 = floatdiv(%1, 60000) \\ ;\\ %2 = floatround(%0, floatround_tozero); \\ %3 = floatround(floatmul(%0 - %2, 60), floatround_tozero); \\ %4 = floatround(floatmul(floatmul(%0 - %2, 60) - %3, 1000), floatround_tozero) #define ORANGE 0xDB881AAA #define HAY_X 4 #define HAY_Y 4 #define HAY_Z 30 #define HAY_B 146 #define HAY_R 4 #define SPEED_FACTOR 3000.0 #define ID_HAY_OBJECT 3374 //forwards forward TimerMove (); forward TimerScore (); forward FinishTimer (id, xq, yq, zq); forward TDScore (); //news new JoinedHay[MAX_PLAYERS] = -1; new WhatLevel[MAX_PLAYERS] = -1; new TimeInHay[MAX_PLAYERS]; new Speed_xy; new Speed_z; new Center_x; new Center_y; new Matrix[HAY_X][HAY_Y][HAY_Z]; new Hays[HAY_B]; new Text:HAYTD[MAX_PLAYERS]; //publics/stocks public OnFilterScriptInit() { print(\"\\n--------------------------------------\"); print(\" Hay Minigame By ScRaT\"); print(\"--------------------------------------\\n\"); RestartEveryThing (); for(new i=0; i<MAX_PLAYERS; i++) { HAYTD = TextDrawCreate(549.000000,397.000000,\"~h~~y~Hay Minigame~n~~r~Level: ~w~0/31 ~n~~r~Time: ~w~00:00:00\"); TextDrawFont(HAYTD , 1); TextDrawSetProportional(HAYTD, 1); TextDrawSetOutline(HAYTD, 0); TextDrawColor(HAYTD,-65281); TextDrawLetterSize(HAYTD ,0.310000,1.400000); TextDrawTextSize(HAYTD , 640.000000,0.000000); TextDrawAlignment(HAYTD,1); TextDrawSetShadow(HAYTD, 0); TextDrawUseBox(HAYTD, 1); TextDrawBoxColor(HAYTD, 255); TextDrawBackgroundColor(HAYTD, 255); } return 1; } public OnFilterScriptExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { TextDrawHideForPlayer(playerid,HAYTD[playerid]); JoinedHay[playerid] = 0; return 1; } public OnPlayerConnect(playerid) { WhatLevel[playerid] = 0; JoinedHay[playerid] = 0; TextDrawHideForPlayer(playerid,HAYTD[playerid]); return 1; } public OnPlayerDisconnect(playerid, reason) { TextDrawHideForPlayer(playerid,HAYTD[playerid]); return 1; } public OnPlayerSpawn(playerid) { JoinedHay[playerid] = 0; SetPlayerWorldBounds(playerid, 20000.0000, -20000.0000, 20000.0000, -20000.0000); TextDrawHideForPlayer(playerid,HAYTD[playerid]); return 1; } public OnPlayerDeath(playerid, killerid, reason) { TextDrawHideForPlayer(playerid,HAYTD[playerid]); JoinedHay[playerid] = 0; return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(\"/hay\", cmdtext, true, 10) == 0) { if(JoinedHay[playerid] == 0) { JoinedHay[playerid] = 1; SetPlayerWorldBounds(playerid, 116.7788, -70.06725, 105.1009, -116.7788); TimeInHay[playerid] = GetTickCount(); SetPlayerPos(playerid, 0, 6.5, 3.2); SetPlayerFacingAngle( playerid, 135 ); SetPlayerVirtualWorld(playerid, 50); ResetPlayerWeapons(playerid); return 1; } if(JoinedHay[playerid] == 1) { JoinedHay[playerid] = 0; SetPlayerWorldBounds(playerid, 20000.0000, -20000.0000, 20000.0000, -20000.0000); TextDrawHideForPlayer(playerid,HAYTD[playerid]); SpawnPlayer(playerid); return 1; } return 1; } return 0; } RestartEveryThing () { new xq, yq, zq; new Number; Speed_xy = 2000 / (HAY_Z + 1); Speed_z = 1500 / (HAY_Z + 1); for (new i=0 ; i<MAX_PLAYERS ; i++) { if (IsPlayerConnected (i)) { WhatLevel = 0; } } for (xq=0 ; xq<HAY_X ; xq++) { for (yq=0 ; yq<HAY_Y ; yq++) { for (zq=0 ; zq<HAY_Z ; zq++) { Matrix[xq][yq][zq] = 0; } } } for (Number=0 ; Number<HAY_B ; Number++) { do { xq = random (HAY_X); yq = random (HAY_Y); zq = random (HAY_Z); } while (Matrix[xq][yq][zq] != 0); Matrix[xq][yq][zq] = 1; Hays[Number] = CreateObject (ID_HAY_OBJECT, xq*(-4), yq*(-4), (zq+1)*3, 0.0, 0.0, random (2)*180,50); } Center_x = (HAY_X + 1) * -2; Center_y = (HAY_Y + 1) * -2; CreateObject (ID_HAY_OBJECT, Center_x, Center_y, HAY_Z*3 + 3, 0, 0, 0,50); SetTimer (\"TimerMove\", 100, 0); SetTimer (\"TDScore\", 1000, 1); } public TimerMove () { new rand; new Hay; new Move = -1; new xq, yq, zq; new Float:x2, Float:y2, Float:z2; new Timez; new Float:Speed; rand = random (HAY_B); Hay = Hays[rand]; if(IsObjectMoving(Hay)) { SetTimer (\"TimerMove\", 200, 0); return 1; } Move = random (6); GetObjectPos (Hay, x2, y2, z2); xq = floatround (x2/-4.0); yq = floatround (y2/-4.0); zq = floatround (z2/3.0)-1; if ((Move == 0) && (xq != 0) && (Matrix[xq-1][yq][zq] == 0)) { Timez = 4000 - Speed_xy * zq; Speed = SPEED_FACTOR / float (Timez); SetTimerEx (\"FinishTimer\", Timez, 0, \"iiii\", rand, xq, yq, zq); xq = xq - 1; Matrix[xq][yq][zq] = 1; MoveObject (Hay, x2+4.0, y2, z2, Speed); } else if ((Move == 1) && (xq != HAY_X-1) && (Matrix[xq+1][yq][zq] == 0)) { Timez = 4000 - Speed_xy * zq; Speed = SPEED_FACTOR / float (Timez); SetTimerEx (\"FinishTimer\", Timez, 0, \"iiii\", rand, xq, yq, zq); xq = xq + 1; Matrix[xq][yq][zq] = 1; MoveObject (Hay, x2-4.0, y2, z2, Speed); } else if ((Move == 2) && (yq != 0) && (Matrix[xq][yq-1][zq] == 0)) { Timez = 4000 - Speed_xy * zq; Speed = SPEED_FACTOR / float (Timez); SetTimerEx (\"FinishTimer\", Timez, 0, \"iiii\", rand, xq, yq, zq); yq = yq - 1; Matrix[xq][yq][zq] = 1; MoveObject (Hay, x2, y2+4.0, z2, Speed); } else if ((Move == 3) && (yq != HAY_Y-1) && (Matrix[xq][yq+1][zq] == 0)) { Timez = 4000 - Speed_xy * zq; Speed = SPEED_FACTOR / float (Timez); SetTimerEx (\"FinishTimer\", Timez, 0, \"iiii\", rand, xq, yq, zq); yq = yq + 1; Matrix[xq][yq][zq] = 1; MoveObject (Hay, x2, y2-4.0, z2, Speed); } else if ((Move == 4) && (zq != 0) && (Matrix[xq][yq][zq-1] == 0)) { Timez = 3000 - Speed_z * zq; Speed = SPEED_FACTOR / float (Timez); SetTimerEx (\"FinishTimer\", Timez, 0, \"iiii\", rand, xq, yq, zq); zq = zq - 1; Matrix[xq][yq][zq] = 1; MoveObject (Hay, x2, y2, z2-3.0, Speed); } else if ((Move == 5) && (zq != HAY_Z-1) && (Matrix[xq][yq][zq+1] == 0)) { Timez = 3000 - Speed_z * zq; Speed = SPEED_FACTOR / float (Timez); SetTimerEx (\"FinishTimer\", Timez, 0, \"iiii\", rand, xq, yq, zq); zq = zq + 1; Matrix[xq][yq][zq] = 1; MoveObject (Hay, x2, y2, z2+3.0, Speed); } else if ((Move == 6) && (zq != HAY_Z-1) && (Matrix[xq][yq][zq+1] == 0)) { Timez = 3000 - Speed_z * zq; Speed = SPEED_FACTOR / float (Timez); SetTimerEx (\"FinishTimer\", Timez, 0, \"iiii\", rand, xq, yq, zq); zq = zq + 1; Matrix[xq][yq][zq] = 1; MoveObject (Hay, x2, y2, z2+3.0, Speed); } SetTimer (\"TimerMove\", 200, 0); return 1; } //============================================================================== public FinishTimer (id, xq, yq, zq) { Matrix[xq][yq][zq] = 0; } //============================================================================== public TimerScore () { new Float:xq, Float:yq, Float:zq; for (new i=0 ; i<MAX_PLAYERS ; i++) { if (IsPlayerConnected (i)) { GetPlayerPos (i, xq, yq, zq); if (xq<=2.0 && xq>=-15.0 && yq<=2.0 && yq>=-15.0) { new Level = (floatround (zq)/3) - 1; WhatLevel = Level; } else { WhatLevel = 0; } } } } public TDScore() { TimerScore(); new Level,string[256],PlayerN[MAX_PLAYER_NAME]; for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(JoinedHay == 1) { new tH,tM,tS; new TimeStamp = GetTickCount(); new TotalRaceTime = TimeStamp - TimeInHay; ConvertTime(var, TotalRaceTime, tH, tM, tS); Level = WhatLevel; format(string,sizeof(string),\"~h~~y~Hay Minigame~n~~r~Level: ~w~%d/31 ~n~~r~Time: ~w~%02d:%02d\\ \",Level,tH,tM,tS); TextDrawSetString(HAYTD, string); TextDrawShowForPlayer(i, HAYTD); if(WhatLevel == 31) { GetPlayerName(i, PlayerN, sizeof(PlayerN)); format(string, sizeof(string),\"[HAY] %s Finished The Hay Minigame In %02d Min %02d Sec\", PlayerN,tH,tM,tS); SendClientMessageToAll(ORANGE,string); TextDrawHideForPlayer(i, HAYTD); SetPlayerPos(i,0,0,0); SpawnPlayer(i); } } if(JoinedHay != 1) { TextDrawHideForPlayer(i, HAYTD); } } } return 1; } Dupla hozzászólás automatikusan összefûzve. ( 2013. szeptember 22. - 18:55:32 )
téma megoldva, itt van helyesen a script, a hiba az volt h át kellet írni az OnPlayerScriptInit-et OnGameModeInit-re Helyesen : //includes #include <a_samp> //defines #define ConvertTime(%0,%1,%2,%3,%4) \\ new \\ Float: %0 = floatdiv(%1, 60000) \\ ;\\ %2 = floatround(%0, floatround_tozero); \\ %3 = floatround(floatmul(%0 - %2, 60), floatround_tozero); \\ %4 = floatround(floatmul(floatmul(%0 - %2, 60) - %3, 1000), floatround_tozero) #define ORANGE 0xDB881AAA #define HAY_X 4 #define HAY_Y 4 #define HAY_Z 30 #define HAY_B 146 #define HAY_R 4 #define SPEED_FACTOR 3000.0 #define ID_HAY_OBJECT 3374 //forwards forward TimerMove (); forward TimerScore (); forward FinishTimer (id, xq, yq, zq); forward TDScore (); //news new JoinedHay[MAX_PLAYERS] = -1; new WhatLevel[MAX_PLAYERS] = -1; new TimeInHay[MAX_PLAYERS]; new Speed_xy; new Speed_z; new Center_x; new Center_y; new Matrix[HAY_X][HAY_Y][HAY_Z]; new Hays[HAY_B]; new Text:HAYTD[MAX_PLAYERS]; //publics/stocks public OnGameModeInit() { print(\"\\n--------------------------------------\"); print(\" Hay Minigame By ScRaT\"); print(\"--------------------------------------\\n\"); RestartEveryThing (); for(new i=0; i<MAX_PLAYERS; i++) { HAYTD = TextDrawCreate(549.000000,397.000000,\"~h~~y~Hay Minigame~n~~r~Level: ~w~0/31 ~n~~r~Time: ~w~00:00:00\"); TextDrawFont(HAYTD , 1); TextDrawSetProportional(HAYTD, 1); TextDrawSetOutline(HAYTD, 0); TextDrawColor(HAYTD,-65281); TextDrawLetterSize(HAYTD ,0.310000,1.400000); TextDrawTextSize(HAYTD , 640.000000,0.000000); TextDrawAlignment(HAYTD,1); TextDrawSetShadow(HAYTD, 0); TextDrawUseBox(HAYTD, 1); TextDrawBoxColor(HAYTD, 255); TextDrawBackgroundColor(HAYTD, 255); } return 1; } public OnFilterScriptExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { TextDrawHideForPlayer(playerid,HAYTD[playerid]); JoinedHay[playerid] = 0; return 1; } public OnPlayerConnect(playerid) { WhatLevel[playerid] = 0; JoinedHay[playerid] = 0; TextDrawHideForPlayer(playerid,HAYTD[playerid]); return 1; } public OnPlayerDisconnect(playerid, reason) { TextDrawHideForPlayer(playerid,HAYTD[playerid]); return 1; } public OnPlayerSpawn(playerid) { JoinedHay[playerid] = 0; SetPlayerWorldBounds(playerid, 20000.0000, -20000.0000, 20000.0000, -20000.0000); TextDrawHideForPlayer(playerid,HAYTD[playerid]); return 1; } public OnPlayerDeath(playerid, killerid, reason) { TextDrawHideForPlayer(playerid,HAYTD[playerid]); JoinedHay[playerid] = 0; return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(\"/hay\", cmdtext, true, 10) == 0) { if(JoinedHay[playerid] == 0) { JoinedHay[playerid] = 1; SetPlayerWorldBounds(playerid, 116.7788, -70.06725, 105.1009, -116.7788); TimeInHay[playerid] = GetTickCount(); SetPlayerPos(playerid, 0, 6.5, 3.2); SetPlayerFacingAngle( playerid, 135 ); SetPlayerVirtualWorld(playerid, 50); ResetPlayerWeapons(playerid); return 1; } if(JoinedHay[playerid] == 1) { JoinedHay[playerid] = 0; SetPlayerWorldBounds(playerid, 20000.0000, -20000.0000, 20000.0000, -20000.0000); TextDrawHideForPlayer(playerid,HAYTD[playerid]); SpawnPlayer(playerid); return 1; } return 1; } return 0; } RestartEveryThing () { new xq, yq, zq; new Number; Speed_xy = 2000 / (HAY_Z + 1); Speed_z = 1500 / (HAY_Z + 1); for (new i=0 ; i<MAX_PLAYERS ; i++) { if (IsPlayerConnected (i)) { WhatLevel = 0; } } for (xq=0 ; xq<HAY_X ; xq++) { for (yq=0 ; yq<HAY_Y ; yq++) { for (zq=0 ; zq<HAY_Z ; zq++) { Matrix[xq][yq][zq] = 0; } } } for (Number=0 ; Number<HAY_B ; Number++) { do { xq = random (HAY_X); yq = random (HAY_Y); zq = random (HAY_Z); } while (Matrix[xq][yq][zq] != 0); Matrix[xq][yq][zq] = 1; Hays[Number] = CreateObject (ID_HAY_OBJECT, xq*(-4), yq*(-4), (zq+1)*3, 0.0, 0.0, random (2)*180,50); } Center_x = (HAY_X + 1) * -2; Center_y = (HAY_Y + 1) * -2; CreateObject (ID_HAY_OBJECT, Center_x, Center_y, HAY_Z*3 + 3, 0, 0, 0,50); SetTimer (\"TimerMove\", 100, 0); SetTimer (\"TDScore\", 1000, 1); } public TimerMove () { new rand; new Hay; new Move = -1; new xq, yq, zq; new Float:x2, Float:y2, Float:z2; new Timez; new Float:Speed; rand = random (HAY_B); Hay = Hays[rand]; if(IsObjectMoving(Hay)) { SetTimer (\"TimerMove\", 200, 0); return 1; } Move = random (6); GetObjectPos (Hay, x2, y2, z2); xq = floatround (x2/-4.0); yq = floatround (y2/-4.0); zq = floatround (z2/3.0)-1; if ((Move == 0) && (xq != 0) && (Matrix[xq-1][yq][zq] == 0)) { Timez = 4000 - Speed_xy * zq; Speed = SPEED_FACTOR / float (Timez); SetTimerEx (\"FinishTimer\", Timez, 0, \"iiii\", rand, xq, yq, zq); xq = xq - 1; Matrix[xq][yq][zq] = 1; MoveObject (Hay, x2+4.0, y2, z2, Speed); } else if ((Move == 1) && (xq != HAY_X-1) && (Matrix[xq+1][yq][zq] == 0)) { Timez = 4000 - Speed_xy * zq; Speed = SPEED_FACTOR / float (Timez); SetTimerEx (\"FinishTimer\", Timez, 0, \"iiii\", rand, xq, yq, zq); xq = xq + 1; Matrix[xq][yq][zq] = 1; MoveObject (Hay, x2-4.0, y2, z2, Speed); } else if ((Move == 2) && (yq != 0) && (Matrix[xq][yq-1][zq] == 0)) { Timez = 4000 - Speed_xy * zq; Speed = SPEED_FACTOR / float (Timez); SetTimerEx (\"FinishTimer\", Timez, 0, \"iiii\", rand, xq, yq, zq); yq = yq - 1; Matrix[xq][yq][zq] = 1; MoveObject (Hay, x2, y2+4.0, z2, Speed); } else if ((Move == 3) && (yq != HAY_Y-1) && (Matrix[xq][yq+1][zq] == 0)) { Timez = 4000 - Speed_xy * zq; Speed = SPEED_FACTOR / float (Timez); SetTimerEx (\"FinishTimer\", Timez, 0, \"iiii\", rand, xq, yq, zq); yq = yq + 1; Matrix[xq][yq][zq] = 1; MoveObject (Hay, x2, y2-4.0, z2, Speed); } else if ((Move == 4) && (zq != 0) && (Matrix[xq][yq][zq-1] == 0)) { Timez = 3000 - Speed_z * zq; Speed = SPEED_FACTOR / float (Timez); SetTimerEx (\"FinishTimer\", Timez, 0, \"iiii\", rand, xq, yq, zq); zq = zq - 1; Matrix[xq][yq][zq] = 1; MoveObject (Hay, x2, y2, z2-3.0, Speed); } else if ((Move == 5) && (zq != HAY_Z-1) && (Matrix[xq][yq][zq+1] == 0)) { Timez = 3000 - Speed_z * zq; Speed = SPEED_FACTOR / float (Timez); SetTimerEx (\"FinishTimer\", Timez, 0, \"iiii\", rand, xq, yq, zq); zq = zq + 1; Matrix[xq][yq][zq] = 1; MoveObject (Hay, x2, y2, z2+3.0, Speed); } else if ((Move == 6) && (zq != HAY_Z-1) && (Matrix[xq][yq][zq+1] == 0)) { Timez = 3000 - Speed_z * zq; Speed = SPEED_FACTOR / float (Timez); SetTimerEx (\"FinishTimer\", Timez, 0, \"iiii\", rand, xq, yq, zq); zq = zq + 1; Matrix[xq][yq][zq] = 1; MoveObject (Hay, x2, y2, z2+3.0, Speed); } SetTimer (\"TimerMove\", 200, 0); return 1; } //============================================================================== public FinishTimer (id, xq, yq, zq) { Matrix[xq][yq][zq] = 0; } //============================================================================== public TimerScore () { new Float:xq, Float:yq, Float:zq; for (new i=0 ; i<MAX_PLAYERS ; i++) { if (IsPlayerConnected (i)) { GetPlayerPos (i, xq, yq, zq); if (xq<=2.0 && xq>=-15.0 && yq<=2.0 && yq>=-15.0) { new Level = (floatround (zq)/3) - 1; WhatLevel = Level; } else { WhatLevel = 0; } } } } public TDScore() { TimerScore(); new Level,string[256],PlayerN[MAX_PLAYER_NAME]; for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(JoinedHay == 1) { new tH,tM,tS; new TimeStamp = GetTickCount(); new TotalRaceTime = TimeStamp - TimeInHay; ConvertTime(var, TotalRaceTime, tH, tM, tS); Level = WhatLevel; format(string,sizeof(string),\"~h~~y~Hay Minigame~n~~r~Level: ~w~%d/31 ~n~~r~Time: ~w~%02d:%02d\\ \",Level,tH,tM,tS); TextDrawSetString(HAYTD, string); TextDrawShowForPlayer(i, HAYTD); if(WhatLevel == 31) { GetPlayerName(i, PlayerN, sizeof(PlayerN)); format(string, sizeof(string),\"[HAY] %s Finished The Hay Minigame In %02d Min %02d Sec\", PlayerN,tH,tM,tS); SendClientMessageToAll(ORANGE,string); TextDrawHideForPlayer(i, HAYTD); SetPlayerPos(i,0,0,0); SpawnPlayer(i); } } if(JoinedHay != 1) { TextDrawHideForPlayer(i, HAYTD); } } } return 1; }
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« Dátum: 2013. szeptember 21. - 11:40:17 »
zyzu ezt kerestem király vagy megy a + !!!!!!
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« Dátum: 2013. szeptember 18. - 15:05:37 »
public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(\"/lsstunt\", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } ez komoly -.- ?
35
« Dátum: 2013. szeptember 15. - 17:00:06 »
ha kiírnád nekem belõle az autó rendszert nagyon hálás lennék neked!
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« Dátum: 2013. szeptember 14. - 11:45:50 »
Ez valami hihetetlen jó ! Repül a +! Ilyeneket mindig szívesen látok ^^
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« Dátum: 2013. szeptember 09. - 16:11:57 »
legalább szednéd ki azokat a sorokat belõle amelyek alapok, és semmi közük sincs a scriptedhez...
38
« Dátum: 2013. szeptember 09. - 11:13:14 »
de ha hp töltés mit keres ott armor ? XD Amúgy a plusz sorokat ki kellene szedni, és lezárni ezt a témát mert ilyenekért ezt szokták.
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« Dátum: 2013. augusztus 15. - 11:24:01 »
majd bele jössz :PP
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« Dátum: 2013. augusztus 14. - 20:36:08 »
ne haragudj de ez szinte csak 1 alap gamemode, 1-2 tele + 1-2 parancs
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« Dátum: 2013. augusztus 14. - 16:37:19 »
xD na ez a másik, szerintem valami földre tedd rá, különben buggolni fog. Szerintem 1 reptérre tedd, de az sem lenne a legjobb mert ott meg stunt illetve pk mappok szoktak lenni.
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« Dátum: 2013. augusztus 14. - 16:33:26 »
Helló all! Szeretnék bemutatkozni elõször is a nevem, Hankok. 2 éve sa-mpezek, ezen belül is a [HUN]Stuntlife szerveren. Ennyit magamról. Leírás: Ez egy kisebb map, ami sf (san fiero) városában található. Ezt a kis mappot unatkozásból csináltam, nem a legprofibb, nem a legszebb, de azért nekem megfelel, haverokkal nagyon sokat hülyültünk rajta! KÉPEK (a képek, kepfeltoltes.hu vannak feltoltve). http://www.kepfeltoltes.hu/view/130814/gta_sa_2013-08-14_16-56-03-175_www.kepfeltoltes.hu_.jpghttp://www.kepfeltoltes.hu/view/130814/gta_sa_2013-08-14_16-56-12-556_www.kepfeltoltes.hu_.jpghttp://www.kepfeltoltes.hu/view/130814/gta_sa_2013-08-14_16-56-22-927_www.kepfeltoltes.hu_.jpghttp://www.kepfeltoltes.hu/view/130814/gta_sa_2013-08-14_16-56-30-657_www.kepfeltoltes.hu_.jpghttp://www.kepfeltoltes.hu/view/130814/gta_sa_2013-08-14_16-56-36-353_www.kepfeltoltes.hu_.jpga map fájlokat feltöltöttem SOLIDFILES.COM-ra (azért h ha valamit át akartok alakítani rajta.) http://www.solidfiles.com/d/b314af4f2c/ CreateDynamicObject(3578, -2056.80005, -127.5, 35.1, 0, 0, 90); CreateDynamicObject(3578, -2047.80005, -117.3, 35.1, 0, 0, 90); CreateDynamicObject(3578, -2047.80005, -137.89999, 35.1, 0, 0, 90); CreateDynamicObject(3578, -2056.7998, -117.19922, 35.1, 0, 0, 90); CreateDynamicObject(3578, -2047.7998, -127.59961, 35.1, 0, 0, 90); CreateDynamicObject(3578, -2058.6001, -148.5, 35.1, 0, 0, 90); CreateDynamicObject(3578, -2068.19995, -148.2, 35.1, 0, 0, 88); CreateDynamicObject(3578, -2053.19922, -143.2998, 35.1, 0, 0, 0); CreateDynamicObject(3578, -2062.19922, -132.7998, 35.1, 0, 0, 357.995); CreateDynamicObject(3578, -2067.7998, -138, 35.1, 0, 0, 87.995); CreateDynamicObject(3578, -2043.09998, -154.5, 35.1, 0, 0, 178); CreateDynamicObject(3578, -2068.6001, -158.3, 35.1, 0, 0, 87.995); CreateDynamicObject(3578, -2053.19995, -164.3, 35.1, 0, 0, 177.995); CreateDynamicObject(3578, -2063.39941, -163.89941, 35.1, 0, 0, 177.99); CreateDynamicObject(3578, -2053.2998, -154.09961, 35.1, 0, 0, 177.995); CreateDynamicObject(3578, -2037.5, -149.3, 35.1, 0, 0, 267.245); CreateDynamicObject(3578, -2043, -164.7, 35.1, 0, 0, 177.99); CreateDynamicObject(3578, -2032.80005, -165.10001, 35.1, 0, 0, 177.99); CreateDynamicObject(3578, -2027.19995, -159.89999, 35.1, 0, 0, 267.99); CreateDynamicObject(3578, -2026.80005, -149.60001, 35.1, 0, 0, 267.984); CreateDynamicObject(3578, -2037, -139, 35.1, 0, 0, 267.242); CreateDynamicObject(3578, -2031.40002, -133.8, 35, 0, 0, 177.242); CreateDynamicObject(3578, -2016, -160.39999, 35.1, 0, 0, 89.242); CreateDynamicObject(3578, -2021.09961, -134.2998, 35.1, 0, 0, 177.242); CreateDynamicObject(3578, -2015.7998, -139.7998, 35.1, 0, 0, 89.242); CreateDynamicObject(3578, -2015.89941, -150.09961, 35.1, 0, 0, 89.242); CreateDynamicObject(3578, -2016.19995, -170.7, 35.1, 0, 0, 89.242); CreateDynamicObject(3578, -2062.6001, -176.89999, 35.1, 0, 0, 1.242); CreateDynamicObject(3578, -2021.5, -176.09961, 35.1, 0, 0, 1.241); CreateDynamicObject(3578, -2031.7998, -176.2998, 35.1, 0, 0, 1.241); CreateDynamicObject(3578, -2042.09961, -176.5, 35.1, 0, 0, 1.241); CreateDynamicObject(3578, -2052.39941, -176.69922, 35.1, 0, 0, 1.241); CreateDynamicObject(3578, -2068.19995, -182.3, 35.1, 0, 0, 87.241); CreateDynamicObject(3578, -2073.5, -163.5, 35.1, 0, 0, 177.99); CreateDynamicObject(3578, -2079.1001, -168.60001, 35.1, 0, 0, 267.99); CreateDynamicObject(3578, -2079.5, -178.7, 35.1, 0, 0, 267.984); CreateDynamicObject(3578, -2079.8999, -189, 35.1, 0, 0, 267.984); CreateDynamicObject(3578, -2064.5, -195, 35.1, 0, 0, 357.984); CreateDynamicObject(3578, -2052.80005, -188.5, 35.1, 0, 0, 177.237); CreateDynamicObject(3578, -2074.69922, -194.59961, 35.1, 0, 0, 357.979); CreateDynamicObject(3578, -2059.1001, -220.8, 35.1, 0, 0, 269.979); CreateDynamicObject(3578, -2063.09961, -188, 35.1, 0, 0, 177.231); CreateDynamicObject(3578, -2047.69995, -194.2, 35.1, 0, 0, 87.231); CreateDynamicObject(3578, -2048.19995, -204.3, 35.1, 0, 0, 87.226); CreateDynamicObject(3578, -2059.09961, -200.2998, 35.1, 0, 0, 269.978); CreateDynamicObject(3578, -2043.09998, -209.89999, 35.1, 0, 0, 177.226); CreateDynamicObject(3578, -2059.09961, -210.5, 35.1, 0, 0, 269.978); CreateDynamicObject(3578, -2064.1001, -226.3, 35.1, 0, 0, 359.978); CreateDynamicObject(3578, -2033.30005, -226.3, 35.1, 0, 0, 359.978); CreateDynamicObject(3578, -2043.59961, -226.2998, 35.1, 0, 0, 359.978); CreateDynamicObject(3578, -2027.80005, -220.89999, 35.1, 0, 0, 89.978); CreateDynamicObject(3578, -2037.5, -204.8, 35.1, 0, 0, 267.22); CreateDynamicObject(3578, -2027.80005, -210.7, 35.1, 0, 0, 89.973); CreateDynamicObject(3578, -2027.80005, -200.5, 35.1, 0, 0, 89.973); CreateDynamicObject(3578, -2037, -194.60001, 35.1, 0, 0, 267.215); CreateDynamicObject(3578, -2031.40002, -189.3, 35.1, 0, 0, 179.215); CreateDynamicObject(3578, -2021.09998, -189.5, 35.1, 0, 0, 179.214); CreateDynamicObject(3578, -2015.59998, -195, 35.1, 0, 0, 271.214); CreateDynamicObject(3578, -2015.19995, -215.5, 35.1, 0, 0, 271.214); CreateDynamicObject(3578, -2015.39941, -205.2998, 35.1, 0, 0, 271.214); CreateDynamicObject(3578, -2015, -225.60001, 35.1, 0, 0, 271.214); CreateDynamicObject(3578, -2014.80005, -235.7, 35.1, 0, 0, 271.214); CreateDynamicObject(3578, -2020, -241.2, 35.1, 0, 0, 183.214); CreateDynamicObject(3091, -2077.1001, -111.6, 40.2, 0, 0, 0); CreateDynamicObject(3578, -2030.30005, -241.8, 35.1, 0, 0, 183.214); CreateDynamicObject(3578, -2040.5, -242.3, 35.1, 0, 0, 183.214); CreateDynamicObject(3578, -2061, -242.60001, 35.1, 0, 0, 359.978); CreateDynamicObject(3578, -2050.69922, -242.59961, 35.1, 0, 0, 359.978); CreateDynamicObject(3578, -2053.7998, -226.2998, 35.1, 0, 0, 359.978); CreateDynamicObject(3578, -2066.5, -247.89999, 35.1, 0, 0, 87.978); CreateDynamicObject(3578, -2072.80005, -227.2, 35.1, 0, 0, 9.978); CreateDynamicObject(3578, -2083.1001, -234.3, 35.1, 0, 0, 47.976); CreateDynamicObject(3578, -2077.7998, -229.5, 35.1, 0, 0, 25.972); CreateDynamicObject(3578, -2086.19995, -241.8, 35.1, 0, 0, 79.972); CreateDynamicObject(3578, -2087, -248.89999, 35.1, 0, 0, 85.969); CreateDynamicObject(3578, -2085.69995, -256.20001, 35.1, 0, 0, 107.968); CreateDynamicObject(3578, -2081.6001, -262.60001, 35.1, 0, 0, 131.963); CreateDynamicObject(3578, -2075.19995, -267.5, 35.1, 0, 0, 151.962); CreateDynamicObject(3578, -2067.3999, -269.20001, 35.1, 0, 0, 177.957); CreateDynamicObject(3578, -2054.6001, -269.79999, 35.1, 0, 0, 177.957); CreateDynamicObject(3578, -2061.19995, -253.5, 35.1, 0, 0, 177.957); CreateDynamicObject(3578, -2054.69995, -253.8, 35.1, 0, 0, 177.957); CreateDynamicObject(14826, -2042.90002, -278, 35.1, 0, 0, 0); CreateDynamicObject(16092, -2052.5, -115.1, 34.3, 0, 0, 90); CreateDynamicObject(3578, -2057.89941, -269.59961, 35.1, 0, 0, 177.957); CreateDynamicObject(16092, -2048.59961, -262.19922, 34.3, 0, 0, 0); CreateDynamicObject(3524, -2056.80005, -132.89999, 37.2, 0, 0, 48); CreateDynamicObject(3524, -2058.6001, -153.89999, 37.2, 0, 0, 317.999); CreateDynamicObject(3524, -2058.6001, -143.2, 37.2, 0, 0, 223.994); CreateDynamicObject(3524, -2037.80005, -154.7, 37.2, 0, 0, 49.989); CreateDynamicObject(3524, -2027.40002, -165.2, 37.2, 0, 0, 49.988); CreateDynamicObject(3524, -2067.8999, -177.10001, 37.2, 0, 0, 227.988); CreateDynamicObject(3524, -2068.30005, -187.5, 37.2, 0, 0, 309.983); CreateDynamicObject(3524, -2059.30005, -195.2, 37.2, 0, 0, 141.979); CreateDynamicObject(3524, -2048.3999, -209.60001, 37.2, 0, 0, 315.976); CreateDynamicObject(3524, -2037.80005, -210, 37.2, 0, 0, 47.972); CreateDynamicObject(3524, -2027.90002, -226.3, 37.2, 0, 0, 47.972); CreateDynamicObject(3524, -2066.19995, -242.60001, 37.2, 0, 0, 249.972); CreateDynamicObject(3524, -2066.5, -253.3, 37.2, 0, 0, 297.966); CreateDynamicObject(16092, -2063.30005, -148.89999, 34.3, 0, 0, 90); CreateDynamicObject(16092, -2073.69995, -183.2, 34.3, 0, 0, 88); CreateDynamicObject(16092, -2053.6001, -202.10001, 34.3, 0, 0, 87.995); CreateDynamicObject(16092, -2040.40002, -234.7, 34.3, 0, 0, 183.995); CreateDynamicObject(9833, -2044.80005, -148.2, 37.5, 0, 0, 0); CreateDynamicObject(16776, -2056.3999, -182.89999, 34.3, 0, 0, 0); CreateDynamicObject(16778, -2043.09998, -207.7, 34.3, 0, 0, 0); CreateDynamicObject(3277, -2020.19995, -181.60001, 34.3, 0, 0, 80); CreateDynamicObject(3884, -2020.40002, -181.7, 34.3, 0, 0, 144); CreateDynamicObject(1442, -2065.5, -275.39999, 34.9, 0, 0, 0); CreateDynamicObject(12957, -2062.3999, -248.2, 35.2, 0, 0, 0); CreateDynamicObject(3593, -2093, -215.2, 35, 0, 0, 0); CreateDynamicObject(3594, -2091.6001, -248.8, 35, 0, 0, 0); CreateDynamicObject(13591, -2069.8999, -210.3, 34.7, 0, 0, 0); CreateDynamicObject(18248, -2082.3999, -159, 42.4, 0, 0, 158); CreateDynamicObject(18249, -2081.1001, -132.2, 41.1, 0, 0, 0); CreateDynamicObject(3525, -2065.5, -275.39999, 34, 0, 0, 0); Dupla hozzászólás automatikusan összefûzve. ( 2013. augusztus 15. - 13:40:45 )
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« Dátum: 2013. augusztus 14. - 15:48:40 »
minden jó lenne ha nem a vízre \"építetted\" volna, kicsit buggos, ami nekem, személy szerint nem tetszik. De ezektõl a dolgoktól eltekintve szép ki map, amit hiányolok még, kicsit csupasz a széle, olyanra gondolok h lehetne az oldalaira tenni valamiféle ülõ helyeket ahol a pl ahol a nézõk vannak. Üdv : Hankok
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