Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Sziasztok Scriptert keresünk! Egy új megalakuló RP-szerverhez! Arról fog szólni hogy egy árvaházba kezded onnan fog vinni egy npc autóbusz, és neked pedig tanulnod kellesz az iskolába azaz rp zni! Miután kikerültél kijártad a 8 általánost utána, gimnáziumba kerülsz.Utánna pedig ha kikerülsz a árvhaházból pár € val amibõl vehetel egy garzonkát.Utánna pedig lehetõséged lesz: Rendõr Szerelõ Politikus válnod Ha pedig illegális munkát választol: Bandás : Piru BloodZ Aztecas Tovvábbi legális mellék munkáák!: Postás:Leveleket hord a checkpontba. Pizzá:Kihordod a pizzát a checkpontokba Csomag szállító: Csomagokot hordol ki! Taxi: Embereket szálíítol Eddig ennyi És még valami fontos! A szervernek lesz egy külön módpackje ami egy gta3img-fájt ffog használni. Abba lesznek: kocsik,skinek,fegyók..stb
Én ugy gondoltam hogy levan töltve nekem egy script,de bevan rakva egy gamemode ,de átirom és helyete a script nevét irom oda akkor a gamemode elveszlik ugye pl : igy
<resource src=\"slender\" startup=\"1\" protected=\"0\"/>[/quote] és ha ezt átirnám pl: így
<resource src=\"DJscript\" startup=\"1\" protected=\"0\"/>[/quote] akkor elveszledne ? Mert én most engemet ösze zavarítot ez a gamemode+script dolog...
Sziasztok,az lenne a kérdéem hogy kell beteni MTA szerverre scriptet,mappot? Gamemodot tudok beteni,ugy hallom ugy kell scriptet beteni hogy a rescouba csinálok egy [szkriptek] mappár és oda behuzom winzipbe a scriptet és utána megnyitom a mta ba a server.con -t és legalulra oda írom a script nevét.De akkor ha ugy akarom hogy script+gamemode akkor az hogy mûködik?Mert a gamemodet isigy kell beteni,de azt a gamemode mamppába kell,és ugyanoda kell irni szóval legyetek már olyan szívesek,leirni vagy adni róla egy tutorial videót nagyon megköszönémé.!!!
Sziasztok Mappereket keresek közös mappolásra,amibe kéne segíteni,vagyis a project.Egy teljesen új világ kiépitése vagyis nem.Mint az egész map a San Andreasba hanem,egy világot pl:Los Santos-t csak úgy csináljuk hogy sok apróság sok kis dolog legyen benne,és ha tetszene a népnek akkor tovább fejlesztenénk!Azért írom MTA segitségkérésre mert ez egy segitség kérés,és a mappolás MTA-n közös mappoláson fog folyni ha szeretnél csatlakozni és segiteni írj egy Privát Üzenetet amiben benne van a skype-neved.Ha tudnál segíteni elõre is köszi.
Sziasztok találtam nektek a samp fórumon egy jó FS-t ami nem más mint ping pong,csak õ ugy hívja extreme pong.Ez a játék igy néz ki
lehet több játékosal,max 2,és lehet NPCvel,(virtuális npc vagyis mint ha gép ellen mennél) A parancsai /pong elkezded a játékot,vagy /pong játékos id je akkor meghivod s elfogadja õ is akkor mehetek 2-en.Ha végezni akarsz a játékal akkor nyomj egy ENTERT és kilépsz belõle.
#include <a_samp> #include <a_http> #define MSPERFRAME 50 //Milliseconds per frame (decreasing this makes the game more smoother, but more resource hungry and faster) #define Release 3 //The release version //Dialog defines #define DIALOG_NONE 0 #define DIALOG_CHECKPONG 1 #define DIALOG_ASKING 2 #define DIALOG_BEINGASKED 3 forward GameUpdate(); forward CheckUpdate(index, response_code, data[]); forward UpdateDialog(playerid,time); //TextDraws new Text:Paddles[2]; //The paddles new Text:Background; //Black background to cover the screen new Text:Net[4]; //The dotted line in the center new Text:Score[2]; //The score on either side of the \'net\' new Text:Ball; //The ball new TextDrawsCreated; //0/1 if textdraws are created already //Variables new Players[2]; //Maximum of 2 players new PaddlePositions[2]; //The Y coordinate of the paddles (starting from the top) new BallPosition[2]; //The X,Y Coordinate of the ball new BallVelocity[2]; //The velocity of the ball (-5 through 5, X/Y velocities) new Bot[2]; //0/1 if player is a bot new GameTimer; new GameRunning; new SoundChange; new GameScore[2]; new pDialog[MAX_PLAYERS]; new pOpponent[MAX_PLAYERS]; new UpdateText[512]; new NewVersionAvailable; //Functions stock AffirmTextDraws() { if(TextDrawsCreated)return; while(TextDrawCreate(0.0,0.0,\"~R~\")==Text:0)continue; Background=TextDrawCreate(123,103,\"~r~\"); TextDrawUseBox(Background,1); TextDrawBoxColor(Background,0x000000FF); TextDrawTextSize(Background,520,0.0); TextDrawLetterSize(Background,0,200*0.135); Net[0]=TextDrawCreate(321,103,\"~r~\"); TextDrawUseBox(Net[0],1); TextDrawBoxColor(Net[0],0xFFFFFFFF); TextDrawTextSize(Net[0],322,0.0); TextDrawLetterSize(Net[0],0,26.666*0.135); Net[1]=TextDrawCreate(321,170,\"~r~\"); TextDrawUseBox(Net[1],1); TextDrawBoxColor(Net[1],0xFFFFFFFF); TextDrawTextSize(Net[1],322,0.0); TextDrawLetterSize(Net[1],0,26.666*0.135); Net[2]=TextDrawCreate(321,240,\"~r~\"); TextDrawUseBox(Net[2],1); TextDrawBoxColor(Net[2],0xFFFFFFFF); TextDrawTextSize(Net[2],322,0.0); TextDrawLetterSize(Net[2],0,26.666*0.135); Net[3]=TextDrawCreate(321,313.2,\"~r~\"); TextDrawUseBox(Net[3],1); TextDrawBoxColor(Net[3],0xFFFFFFFF); TextDrawTextSize(Net[3],322,0.0); TextDrawLetterSize(Net[3],0,26.666*0.135); Score[0]=TextDrawCreate(313,105,\"0\"); TextDrawColor(Score[0],0xFFFFFFFF); TextDrawAlignment(Score[0],3); TextDrawFont(Score[0],3); TextDrawLetterSize(Score[0],0.5,15*0.135); TextDrawSetShadow(Score[0],0); Score[1]=TextDrawCreate(330,105,\"0\"); TextDrawColor(Score[1],0xFFFFFFFF); TextDrawLetterSize(Score[1],0.5,15*0.135); TextDrawFont(Score[1],3); TextDrawSetShadow(Score[1],0); Paddles[0]=TextDrawCreate(138,103,\"~r~\"); TextDrawUseBox(Paddles[0],1); TextDrawBoxColor(Paddles[0],0xFFFFFFFF); TextDrawTextSize(Paddles[0],139,0.0); TextDrawLetterSize(Paddles[0],0,26.666*0.135); Paddles[1]=TextDrawCreate(504,103,\"~r~\"); TextDrawUseBox(Paddles[1],1); TextDrawBoxColor(Paddles[1],0xFFFFFFFF); TextDrawTextSize(Paddles[1],505,0.0); TextDrawLetterSize(Paddles[1],0,26.666*0.135); Ball=TextDrawCreate(400,200,\"~r~\"); TextDrawUseBox(Ball,1); TextDrawBoxColor(Ball,0xFFFFFFFF); TextDrawTextSize(Ball,401,0.0); TextDrawLetterSize(Ball,0,3*0.135); TextDrawsCreated=1; } stock ShowPong(playerid) { TextDrawShowForPlayer(playerid,Paddles[0]); TextDrawShowForPlayer(playerid,Paddles[0]); TextDrawShowForPlayer(playerid,Paddles[1]); TextDrawShowForPlayer(playerid,Paddles[1]); TextDrawShowForPlayer(playerid,Background); TextDrawShowForPlayer(playerid,Net[0]); TextDrawShowForPlayer(playerid,Net[1]); TextDrawShowForPlayer(playerid,Net[2]); TextDrawShowForPlayer(playerid,Net[3]); TextDrawShowForPlayer(playerid,Score[0]); TextDrawShowForPlayer(playerid,Score[1]); TextDrawShowForPlayer(playerid,Ball); } stock StartPong(player1,player2) { if(player1==INVALID_PLAYER_ID)Bot[0]=1; else ShowPong(player1); if(player2==INVALID_PLAYER_ID)Bot[1]=1; else ShowPong(player2); Players[0]=player1; Players[1]=player2; TogglePlayerControllable(player1,0); TogglePlayerControllable(player2,0); BallPosition[0]=200; GameTimer=SetTimer(\"GameUpdate\",MSPERFRAME,1); GameRunning=1; AffirmTextDraws(); } stock KillPong() { for(new i;i<2;i++) { TextDrawDestroy(Paddles); TextDrawDestroy(Score); } for(new i;i<4;i++)TextDrawDestroy(Net); TextDrawDestroy(Background); TextDrawDestroy(Ball); KillTimer(GameTimer); GameScore[0]=0; GameScore[1]=0; TogglePlayerControllable(Players[0],1); TogglePlayerControllable(Players[1],1); GameRunning=0; TextDrawsCreated=0; } stock PositionObjects() { if(TextDrawsCreated) { TextDrawDestroy(Paddles[0]); TextDrawDestroy(Paddles[1]); TextDrawDestroy(Ball);
} } stock UpdateScore() { new tmp[5]; format(tmp,5,\"%02d\",GameScore[0]); TextDrawSetString(Score[0],tmp); format(tmp,5,\"%02d\",GameScore[1]); TextDrawSetString(Score[1],tmp); } //Callbacks public OnFilterScriptInit() { AffirmTextDraws(); HTTP(0, HTTP_GET, \"www.joestaff.net/updates/pong.txt\", \"\", \"CheckUpdate\"); } public OnFilterScriptExit() { KillPong(); } public OnPlayerCommandText(playerid,cmdtext[]) { if(!strcmp(cmdtext,\"/pong\",true,5)) { if(GameRunning)return 1; if(strlen(cmdtext)<=6)StartPong(playerid,INVALID_PLAYER_ID); else { if(!IsPlayerConnected(strval(cmdtext[6])))return SendClientMessage(playerid,0xFFFFFFFF,\"That player is not online\"); if(strval(cmdtext[6])==playerid)return SendClientMessage(playerid,0xFFFFFFFF,\"You cannot invite yourself\"); StartPong(playerid,strval(cmdtext[6])); ShowPlayerDialog(playerid,30000,DIALOG_STYLE_MSGBOX,\"Asking Permission...\",\"Asking player if he or she wants to play pong... 5 seconds remaining\",\"Cancel\",\"\"); pDialog[playerid]=DIALOG_ASKING; pOpponent[strval(cmdtext[6])]=playerid; pOpponent[playerid]=strval(cmdtext[6]); ShowPlayerDialog(strval(cmdtext[6]),30000,DIALOG_STYLE_MSGBOX,\"Want to play pong?\",\"You have been asked to play pong, do you want to?\",\"Yes\",\"No\"); pDialog[strval(cmdtext[6])]=DIALOG_BEINGASKED; SetTimerEx(\"UpdateDialog\",1000,0,\"ii\",playerid,4); } return 1; } if(!strcmp(cmdtext,\"/checkpong\",true)) { if(NewVersionAvailable) { new tmp[32]; format(tmp,32,\"Release %d\",NewVersionAvailable); ShowPlayerDialog(playerid,30000,DIALOG_STYLE_MSGBOX,tmp,UpdateText,\"Close\",\"\"); pDialog[playerid]=DIALOG_CHECKPONG; return 1; } } return 0; } new GlobalTemp[3]; public GameUpdate() { switch(BallPosition[0]) { //Left Wall case 0: { BallVelocity[0]=random(5)+3; PlayerPlaySound(Players[0],1056,0,0,0); BallPosition[0]=200; GameScore[1]++; UpdateScore(); CallLocalFunction(\"OnPlayerScore\",\"i\",1); if(!GameRunning)return; } //Right Wall case 396: { BallVelocity[0]=(-random(5))-3; PlayerPlaySound(Players[0],1056,0,0,0); BallPosition[0]=200; GameScore[0]++; UpdateScore(); CallLocalFunction(\"OnPlayerScore\",\"i\",0); if(!GameRunning)return; } //Left Paddle case 18: { if( (BallPosition[1]<=PaddlePositions[0]+40) && (BallPosition[1]>=PaddlePositions[0]-8) ) { BallVelocity[0]=random(5)+3; BallVelocity[1]=(((BallPosition[1]-PaddlePositions[0])-22)/4)+2; PlayerPlaySound(Players[0],1056+SoundChange,0,0,0); PlayerPlaySound(Players[1],1056+SoundChange,0,0,0); if(SoundChange)SoundChange=0; else SoundChange=1; } } //Right Paddle case 377: { if( (BallPosition[1]<=PaddlePositions[1]+40) && (BallPosition[1]>=PaddlePositions[1]-8) ) { BallVelocity[0]=(-random(5))-3; BallVelocity[1]=(((BallPosition[1]-PaddlePositions[1])-22)/4)+2; PlayerPlaySound(Players[0],1056+SoundChange,0,0,0); PlayerPlaySound(Players[1],1056+SoundChange,0,0,0); if(SoundChange)SoundChange=0; else SoundChange=1; } } } //Roof if(BallPosition[1]==0) { //BallVelocity[1]=random(5)+2; BallVelocity[1]*=-1; PlayerPlaySound(Players[0],1056+SoundChange,0,0,0); PlayerPlaySound(Players[0],1056+SoundChange,0,0,0); if(SoundChange)SoundChange=0; else SoundChange=1; } //Floor if(BallPosition[1]==240) { //BallVelocity[1]=(-random(5))-2; BallVelocity[1]*=-1; PlayerPlaySound(Players[0],1056+SoundChange,0,0,0); PlayerPlaySound(Players[0],1056+SoundChange,0,0,0); if(SoundChange)SoundChange=0; else SoundChange=1; } if(BallVelocity[1]==0)BallVelocity[1]=2*(random(1)-1); if(BallVelocity[0]==0)BallVelocity[0]=2*(random(1)-1); //Player 1 Controls if(Players[0]!=INVALID_PLAYER_ID) { GetPlayerKeys(Players[0],GlobalTemp[0],GlobalTemp[1],GlobalTemp[2]); if(GlobalTemp[0]==KEY_SECONDARY_ATTACK) { KillPong(); new tmp[32]; GetPlayerName(Players[0],tmp,32); format(tmp,32,\"%s quit\",tmp); SendClientMessage(Players[0],0xFFFFFFFF,tmp); SendClientMessage(Players[1],0xFFFFFFFF,tmp); } if(GlobalTemp[1]==KEY_UP)PaddlePositions[0]-=3; else if(GlobalTemp[1]==KEY_DOWN)PaddlePositions[0]+=3; }else{ //NPC controls if(BallPosition[1]>PaddlePositions[0]+3)PaddlePositions[0]+=3; else PaddlePositions[0]-=3; } //Player 2 Controls if(Players[1]!=INVALID_PLAYER_ID) { GetPlayerKeys(Players[1],GlobalTemp[0],GlobalTemp[1],GlobalTemp[2]); if(GlobalTemp[0]==KEY_SECONDARY_ATTACK) { KillPong(); new tmp[32]; GetPlayerName(Players[1],tmp,32); format(tmp,32,\"%s quit\",tmp); SendClientMessage(Players[0],0xFFFFFFFF,tmp); SendClientMessage(Players[1],0xFFFFFFFF,tmp); } if(GlobalTemp[1]==KEY_UP)PaddlePositions[1]-=3; else if(GlobalTemp[1]==KEY_DOWN)PaddlePositions[1]+=3; }else{ //NPC controls if(BallPosition[1]>PaddlePositions[1]+3)PaddlePositions[1]+=3; else PaddlePositions[1]-=3; } //If ball is about to hit paddle\'s X coordinate, force it if( ((BallPosition[0]-18)+BallVelocity[0]<0) && (BallPosition[0]>18) )BallPosition[0]=18; else if( ((BallPosition[0]-377)+BallVelocity[0]>0) && (BallPosition[0]<377) )BallPosition[0]=377; else BallPosition[0]+=BallVelocity[0]; //Adjust Balls Y coordinate BallPosition[1]+=BallVelocity[1]; //Ball Limits if(BallPosition[0]<0)BallPosition[0]=0; if(BallPosition[0]>396)BallPosition[0]=396; if(BallPosition[1]<0)BallPosition[1]=0; if(BallPosition[1]>240)BallPosition[1]=240; //Paddle Limits if(PaddlePositions[0]>210)PaddlePositions[0]=210; if(PaddlePositions[0]<0)PaddlePositions[0]=0; if(PaddlePositions[1]>210)PaddlePositions[1]=210; if(PaddlePositions[1]<0)PaddlePositions[1]=0; //Update PositionObjects(); }
//// OnPlayerScore callback
forward OnPlayerScore(player); //Player == 0 || 1 (1 and 2) public OnPlayerScore(player) { if(GameScore[player]==15) //Check to see if his score is high enough to win { if(Players[player]!=INVALID_PLAYER_ID) //Affirm that winner is not an NPC { SendClientMessage(Players[player],0xFFFFFFFF,\"You win! {00FF00}+$15\"); //Winning message GivePlayerMoney(Players[player],15); } new loser; if(player)loser=0; //Get losing player else loser=1; if(Players[loser]!=INVALID_PLAYER_ID) //Make sure loser is not an NPC { SendClientMessage(Players[loser],0xFFFFFFFF,\"You lose! {FF0000}-$15\"); //Losing message GivePlayerMoney(Players[loser],-15); } KillPong(); //Be sure to kill the game } } public CheckUpdate(index, response_code, data[]) { if(response_code==200) { format(UpdateText,512,\"%s\",data[strfind(data,\",\")+1]); new tmp[11]; strmid(tmp,data,0,strfind(data,\",\")); if(strval(tmp)>Release) { NewVersionAvailable=strval(tmp); print(\"A new version of Joe Staff\'s \\\"Pong\\\" is available, type \\\"/CheckPong\\\" for more info\"); printf(\"%s\",UpdateText); } } } public OnPlayerConnect(playerid) { if(NewVersionAvailable)SendClientMessage(playerid,0xFFFFFFFF,\"A new version of Joe Staff\'s \\\"Pong\\\" is available, type \\\"/CheckPong\\\" for more info\"); } public UpdateDialog(playerid,time) { if(GameRunning) { for(new i;i<MAX_PLAYERS;i++) { if( (pDialog==DIALOG_ASKING) || (pDialog==DIALOG_BEINGASKED) ) { ShowPlayerDialog(i,-1,-1,\"\",\"\",\"\",\"\"); SendClientMessage(i,0xFFFFFFFF,\"A game has started and you cannot play\"); } } return; } if(time==0) { pDialog[playerid]=DIALOG_NONE; pDialog[pOpponent[playerid]]=DIALOG_NONE; ShowPlayerDialog(playerid,-1,-1,\"\",\"\",\"\",\"\"); ShowPlayerDialog(pOpponent[playerid],-1,-1,\"\",\"\",\"\",\"\"); pOpponent[pOpponent[playerid]]=INVALID_PLAYER_ID; pOpponent[playerid]=INVALID_PLAYER_ID; return; } if(pOpponent[playerid]==INVALID_PLAYER_ID)return; new tmp[64]; format(tmp,64,\"Asking player if he or she wants to play pong... %d seconds remaining\",time); ShowPlayerDialog(playerid,30000,DIALOG_STYLE_MSGBOX,\"Asking Permission...\",tmp,\"Cancel\",\"\"); SetTimerEx(\"UpdateDialog\",1000,0,\"ii\",playerid,time-1); } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid!=30000)return 1; switch(pDialog[playerid]) { case DIALOG_NONE:return 1; case DIALOG_CHECKPONG: { pDialog[playerid]=DIALOG_NONE; return 1; } case DIALOG_ASKING: { ShowPlayerDialog(pOpponent[playerid],-1,-1,\"\",\"\",\"\",\"\"); pDialog[playerid]=DIALOG_NONE; pDialog[pOpponent[playerid]]=DIALOG_NONE; SendClientMessage(playerid,0xFFFFFFFF,\"You backed down your offer\"); SendClientMessage(pOpponent[playerid],0xFFFFFFFF,\"The offer was backed down\"); pOpponent[pOpponent[playerid]]=INVALID_PLAYER_ID; pOpponent[playerid]=INVALID_PLAYER_ID; return 1; } case DIALOG_BEINGASKED: { if(!response) { ShowPlayerDialog(pOpponent[playerid],-1,-1,\"\",\"\",\"\",\"\"); pDialog[playerid]=DIALOG_NONE; pDialog[pOpponent[playerid]]=DIALOG_NONE; SendClientMessage(playerid,0xFFFFFFFF,\"You declined the offer\"); SendClientMessage(pOpponent[playerid],0xFFFFFFFF,\"The offer was declined\"); pOpponent[pOpponent[playerid]]=INVALID_PLAYER_ID; pOpponent[playerid]=INVALID_PLAYER_ID; return 1; } StartPong(playerid,pOpponent[playerid]); pDialog[playerid]=DIALOG_NONE; pDialog[pOpponent[playerid]]=DIALOG_NONE; pOpponent[pOpponent[playerid]]=INVALID_PLAYER_ID; pOpponent[playerid]=INVALID_PLAYER_ID; } } return 1; }
Eredeti szerzõje ennek a FS-nek Joe Staff.Kösz hogy megnézted csõ.