Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - Eduka
Oldalak: 1 2 [3] 4 5 ... 15
31
« Dátum: 2016. december 22. - 11:05:17 »
Komoly.
32
« Dátum: 2016. december 20. - 17:19:16 »
ty
33
« Dátum: 2016. december 20. - 17:16:02 »
34
« Dátum: 2016. december 20. - 17:15:10 »
Inkább olvasgass pár tutoriált, mielőtt megölöm magamat a tudatlanságodon. Nézz már utána 1-2 dolognak utána kezdj bele scriptekbe...
35
« Dátum: 2016. december 20. - 17:13:35 »
Esetleg ha bemásolnád..
36
« Dátum: 2016. december 20. - 17:10:56 »
37
« Dátum: 2016. december 20. - 17:03:45 »
@Kevcsaho figyelj, nekem szépen működik, nincs vele probléma.
38
« Dátum: 2016. december 20. - 16:34:32 »
local x,y = guiGetScreenSize() function drawStuff() if getElementData(thePlayer, \"acc:admin\") >= 1 then dxDrawRectangle ( x/3.8, y/3.8, x/2.02, y/2, tocolor ( 0, 0, 0, 150 ) ) end end addEventHandler(\"onClientRender\", root, drawStuff) Xenius pontosan leírta a hiba okát, debugscript pedig írt hibát. Ne nézd már az embereket hülyének pls. Itt a \"kijavított\" kódod.
39
« Dátum: 2016. december 20. - 11:46:27 »
function roundedRectangle(x, y, w, h, borderColor, bgColor, postGUI) if (x and y and w and h) then if (not borderColor) then borderColor = tocolor(0, 0, 0, 200); end if (not bgColor) then bgColor = borderColor; end --> Background dxDrawRectangle(x, y, w, h, bgColor, postGUI); --> Border dxDrawRectangle(x + 2, y - 1, w - 4, 1, borderColor, postGUI); -- top dxDrawRectangle(x + 2, y + h, w - 4, 1, borderColor, postGUI); -- bottom dxDrawRectangle(x - 1, y + 2, 1, h - 4, borderColor, postGUI); -- left dxDrawRectangle(x + w, y + 2, 1, h - 4, borderColor, postGUI); -- right end end
40
« Dátum: 2016. december 17. - 10:07:29 »
Viszont, ha nem értesz a fejlesztéshez, akkor miért van szükséged egy ilyes scriptre?
41
« Dátum: 2016. december 16. - 13:02:05 »
Nem is fogsz olyat találni. Írd meg magadnak, jobban jársz.
42
« Dátum: 2016. december 15. - 10:24:01 »
Xenius, lehet
43
« Dátum: 2016. december 14. - 22:13:55 »
44
« Dátum: 2016. december 13. - 20:31:10 »
Itt az egész client oldali script esetleg ha valaki rátudna jönni mi lehet megköszönném if fileExists(\"client.lua\") then fileDelete(\"client.lua\") end local monitorSize = {guiGetScreenSize()} local panelSize = {350, 30} local vehicleComponents = {} local damageComponents = {} local damageParts = {} local loadingVehicleDamage = false local isPedinVehicle = false local mechanic = false local sound = false local font = dxCreateFont(\":mta_score/files/myriadproregular.ttf\",9) --<[ Font ]>-- local font2 = dxCreateFont(\":mta_score/files/myriadproregular.ttf\",11) --<[ Font ]>-- local font3 = dxCreateFont(\":mta_score/files/myriadproregular.ttf\",10) --<[ Font ]>-- local mechanic_progress_tick = 0 local mechanic_progress_max = panelSize[1] local mechanic_progress_text = \"\" local mechanic_progress_arguments = {} local ColhapePos = { {1632.9809570313, -2138.9689941406, 13.63906288147, 10, 10,4}, {1646.7819824219, -2139.0419921875, 13.63906288147, 10, 10,4}, {1619.1810302734, -2139.0419921875, 13.63906288147, 10, 10,4}, {1631.8903808594, -2175.7092285156, 13.631258010864, 10, 12,4}, {1618.0882568359, -2175.7080078125, 13.631258010864, 10, 12,4}, {1604.2884521484, -2175.7080078125, 13.631258010864, 10, 12,4}, {1590.4876708984, -2175.7082519531, 13.631258010864, 10, 12,4}, } local createdMechanicCols = {} local object1 = {} local objectCol = {} local vehiceLiftPanel = false local currentLiftID = 0 addEventHandler(\"onClientResourceStart\", getResourceRootElement(getThisResource()), function() for index, value in ipairs (ColhapePos) do createdMechanicCols[index] = createColCuboid(value[1], value[2], value[3]-1, value[4], value[5], value[6]) setElementData(createdMechanicCols[index], \"mechanic:boxID\", index) end setElementData(localPlayer, \"current\", false) end) local vehicleElement = nil addEventHandler(\"onClientColShapeHit\", getRootElement(), function(player) if player ~= getLocalPlayer() then return end if (source and exports[\"exg_dashboard\"]:isPlayerInFaction(11)) then if (source == createdMechanicCols[getElementData(source, \"mechanic:boxID\")]) then mechanic = true elseif source:getData(\"mechanic:liftID\") and isPedInVehicle(localPlayer) then triggerServerEvent(\"attachFunction\", localPlayer, getPedOccupiedVehicle(localPlayer), source:getData(\"mechanic:liftID\"), 0) currentLiftID = source:getData(\"mechanic:liftID\") vehicleElement = getPedOccupiedVehicle(localPlayer) end end end ) addEventHandler(\"onClientColShapeLeave\", getRootElement(), function(player) if player ~= getLocalPlayer() then return end if (source) then if (source == createdMechanicCols[getElementData(source, \"mechanic:boxID\")]) then mechanic = false end end end ) function vehicleLiftClick(button, state, x, y, elementx, elementy, elementZ, element) if element and (element:getData(\"mechanic:Object\") or 0) > 0 and not isPedInVehicle(localPlayer) then if state == \"down\" and button == \"right\" and exports[\"exg_dashboard\"]:isPlayerInFaction(11) then local x, y, z = getElementPosition(getLocalPlayer()) if getElementData(element, \"moving\") then outputChatBox(\"#F7CA18[ExternalGaming - Emelő] #ffffffEz az emelő már használatba van próbáld újra.\",255,255,255,true) return end if getElementData(localPlayer, \"current\") then outputChatBox(\"#F7CA18[ExternalGaming - Emelő] #ffffffTe már használsz egy emelőt próbáld később.\",255,255,255,true) return end if getDistanceBetweenPoints3D(x, y, z, elementx, elementy, elementZ) <= 5 then if not vehiceLiftPanel then local liftID = tonumber(element:getData(\"mechanic:Object\") or 0) triggerServerEvent(\"moveObjectFunction\", localPlayer, localPlayer, element, objectTable[liftID][2], objectTable[liftID][3], objectTable[liftID][4]+2) if vehicleElement then setElementData(vehicleElement, \"forklift\", true) end vehiceLiftPanel = true local sound = playSound(\"files/lift.mp3\", true) setTimer(function() if isElement(sound) then stopSound(sound) end end,10000, 1) else local liftID = tonumber(element:getData(\"mechanic:Object\") or 0) if vehicleElement then triggerServerEvent(\"detachFunction\", localPlayer, vehicleElement) setElementData(vehicleElement, \"forklift\", false) end triggerServerEvent(\"moveObjectFunction\", localPlayer, localPlayer, element, objectTable[liftID][2], objectTable[liftID][3], objectTable[liftID][4]) vehiceLiftPanel = false local sound = playSound(\"files/lift.mp3\", true) setTimer(function() if isElement(sound) then stopSound(sound) end end,10000, 1) end end end end end addEventHandler(\"onClientClick\", root, vehicleLiftClick) function drawMechanicPanel () if not isPedInVehicle(localPlayer) and mechanic and exports[\"exg_dashboard\"]:isPlayerInFaction(11) then if #damageParts > 0 then dxDrawRectangle(monitorSize[1] - 200, monitorSize[2]/2 - (#damageParts*22 + 10)/2, 200, (#damageParts*22 + 10),tocolor(0,0,0,160)) -- Player Cuccok kirajzolasa ami nemfer componentbe for partIndex, partValue in pairs(damageParts) do dxDrawRectangle(monitorSize[1] - 200, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex / 22 - 16, 200, 20,tocolor(0, 0, 0,240)) dxDrawText(\"ExternalGaming - #7cc576Mechanic\",monitorSize[1] - 200+5, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex / 22 - 16+2, 200, 20, tocolor(255, 255, 255, 255), 1, font, \"left\", \"top\", false, false, false, true) if isInSlot(monitorSize[1] - 190, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, 180, 20) then dxDrawRectangle(monitorSize[1] - 190, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, 180, 20,tocolor(124, 197, 118,180)) dxDrawText(partValue[1],monitorSize[1] - 190 +180/2, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, monitorSize[1] - 190+180/2, 20 + monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, tocolor(0, 0, 0, 255), 1, font, \"center\", \"center\", false, false, false, true) else dxDrawRectangle(monitorSize[1] - 190, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, 180, 20,tocolor(0,0,0,180)) dxDrawText(partValue[1],monitorSize[1] - 190+180/2, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16,monitorSize[1] - 190+180/2, 20 + monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, tocolor(255, 255, 255, 255), 1, font, \"center\", \"center\", false, false, false, true) end end end local state = getVehicleTarget()[1] local veh = getVehicleTarget()[2] isPedinVehicle = veh if mechanic_progress_state then mechanic_progress_tick = mechanic_progress_tick + 0.5 if mechanic_progress_tick >= mechanic_progress_max then mechanic_progress_state = false mechanic_progress_tick = 0 callRightFunction(mechanic_progress_text, mechanic_progress_arguments) mechanic_progress_text = \"\" end dxDrawRectangle(monitorSize[1]/2 - panelSize[1]/2, monitorSize[2] - panelSize[2]-60, panelSize[1], panelSize[2],tocolor(0, 0, 0,180)) dxDrawRectangle(monitorSize[1]/2 - panelSize[1]/2, monitorSize[2] - panelSize[2]-60, mechanic_progress_tick, panelSize[2],tocolor(124, 197, 118,180)) dxCreateBorder(monitorSize[1]/2 - panelSize[1]/2, monitorSize[2] - panelSize[2]-60, panelSize[1], panelSize[2],tocolor(0,0,0,255)) dxDrawText(mechanic_progress_text, monitorSize[1]/2 - panelSize[1]/2 + panelSize[1]/2, monitorSize[2] - panelSize[2]-60 +panelSize[2]/2 , monitorSize[1]/2 - panelSize[1]/2 + panelSize[1]/2, monitorSize[2] - panelSize[2]-60 +panelSize[2]/2, tocolor(0, 0, 0, 255), 1, font3, \"center\", \"center\", false, false, false, true) end if not state or getElementData(veh, \"player->repairing\") then return end for k,v in pairs (damageComponents) do if vehicleComponents[v[4]] then local text = v[1] local text_kieg = \"\" local x = vehicleComponents[v[4]][2] local y = vehicleComponents[v[4]][3] if getVehicleComponentVisible(veh, v[4]) then text_kieg = \"leszerelése\" end if not getVehicleComponentVisible(veh, v[4]) then text_kieg = \"felszerelése\" end local width = dxGetTextWidth(text .. \" \" .. text_kieg,1)*1.2 if isInSlot(x-5 - (width+25)/2, y, width+25, 25) then dxDrawRectangle(x-5 - (width+25)/2, y, width+25, 25,tocolor(124, 197, 118,220)) dxDrawText(text .. \" \" .. text_kieg, x - (width+25)/2, y, width+15 + x - (width+25)/2, 25 + y, tocolor(0, 0, 0, 255), 1, font2, \"center\", \"center\", false, false, false, true) else dxDrawRectangle(x-5 - (width+25)/2, y, width+25, 25,tocolor(0, 0, 0,200)) dxDrawText(text .. \" \" .. text_kieg, x - (width+25)/2, y, width+15 + x - (width+25)/2, 25 + y, tocolor(255, 255, 255, 255), 1, font2, \"center\", \"center\", false, false, false, true) end dxCreateBorder(x-5 - (width+25)/2, y, width+25, 25,tocolor(0,0,0,255)) end end end end addEventHandler(\"onClientRender\", root, drawMechanicPanel) function functionClick(Button, state, playerx, playery) if Button == \"left\" and state == \"down\" and loadingVehicleDamage then if mechanic_progress_state then outputChatBox(\"#19B5FE[ExternalGaming - Mechanic] #ffffffEgyszerre csak egy folyamatot végezhetsz\", 255, 255, 255, true) return end for k,v in pairs (damageComponents) do if vehicleComponents[v[4]] then local text = v[1] local x = vehicleComponents[v[4]][2] local y = vehicleComponents[v[4]][3] local width = dxGetTextWidth(text,1)*1.4 if dobozbaVan(x-5 - (width+25)/2, y, width+25, 25, playerx, playery) then if getVehicleComponentVisible(v[5], v[4]) then mechanic_progress_state = true mechanic_progress_text = v[1]..\" leszerelése folyamatban\" mechanic_progress_tick = 0 mechanic_progress_arguments = {v[1], v[5], v[4]} sound = playSound(\"files/mechanic.mp3\", true) setSoundVolume(sound, 1) setElementData(v[5], \"player->repairing\", true) setElementData(localPlayer, \"player->repairing\", true) triggerServerEvent(\"playerAnimationToServer\", localPlayer, localPlayer, \"BOMBER\", \"BOM_Plant\") exports.mta_chat:sendLocalMeMessage(localPlayer,\"elkezdte leszerelni a(z) \".. v[1] .. \"-t\") else if exports[\'mta_item\']:hasItem(localPlayer, v[6], 1) then triggerServerEvent(\"playerAnimationToServer\", localPlayer, localPlayer, \"BOMBER\", \"BOM_Plant\", v[6]) mechanic_progress_state = true mechanic_progress_text = v[1]..\" felszerelése folyamatban\" mechanic_progress_tick = 0 mechanic_progress_arguments = {v[1], v[5], v[4]} sound = playSound(\"files/mechanic.mp3\", true) setSoundVolume(sound, 1) exports.mta_chat:sendLocalMeMessage(localPlayer,\"elkezdte felszerelni a(z) \".. v[1] .. \"-t\") setElementData(v[5], \"player->repairing\", true) setElementData(localPlayer, \"player->repairing\", true) updateVehicleComponent(v[5], v[4], \"create\") else outputChatBox(\"#19B5FE[ExternalGaming - Mechanic] #ffffff Nincs meg a megfelelő alkatrész a szereléshez. #7cc576(\" .. exports[\'mta_item\']:getItemName(v[6])..\")\", 255, 255, 255, true) end end end end end for partIndex, partValue in pairs(damageParts) do if dobozbaVan(monitorSize[1]- 110, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, 100, 20, playerx, playery) then if partValue[1] == \"Motor javítása\" then triggerServerEvent(\"player->repairEngine\", localPlayer, localPlayer, isPedinVehicle) end end end end end addEventHandler(\"onClientClick\", getRootElement(), functionClick) function callRightFunction(text, v) if text == v[1]..\" leszerelése folyamatban\" then updateVehicleComponent(v[2], v[3], \"remove\") if isElement(sound) then destroyElement(sound) end triggerServerEvent(\"playerAnimationToServer\", localPlayer, localPlayer, nil, nil) setElementData(localPlayer, \"player->repairing\", false) elseif text == v[1]..\" felszerelése folyamatban\" then updateVehicleComponent(v[2], v[3], \"create\") if isElement(sound) then destroyElement(sound) end setElementData(localPlayer, \"player->repairing\", false) triggerServerEvent(\"playerAnimationToServer\", localPlayer, localPlayer, nil, nil) else
end setElementData(v[2], \"player->repairing\", false) end function getVehicleTarget() if not isPedInVehicle(localPlayer) and mechanic then vehicleComponents = {} damageParts = {} loadingVehicleDamage = false isPedinVehicle = false local playerX, playerY, playerZ = getElementPosition(localPlayer) for index, value in ipairs (getElementsByType(\"vehicle\")) do local vehicleX, vehicleY, VehicleZ = getElementPosition(value) if getDistanceBetweenPoints3D(playerX, playerY, playerZ, vehicleX, vehicleY, VehicleZ) < 5 then if not loadingVehicleDamage then loadingVehicleDamage = true getVehicleDamagedComponent(value) for componentName in pairs (getVehicleComponents(value)) do local x,y,z = getVehicleComponentPosition (value,componentName,\"world\") local wx,wy,wz = getScreenFromWorldPosition (x,y,z) if wx and wy then vehicleComponents[componentName] = {componentName,wx,wy} end setElementData(value, \"player->repairing\", false) end if (getElementHealth(value) < 999) then damageParts[#damageParts + 1] = {\"Motor javítása\"} end loadingVehicleDamage = true end return {true,value} end end return {false,false} end end
function getVehicleDamagedComponent(vehicle) if exports[\"exg_dashboard\"]:isPlayerInFaction(11) then if not isElement(vehicle) then return end damageComponents = {} local panelNames = {{\"Bal első panel\",\"\", 67}, {\"Jobb első panel\",\"\", 68}, {\"Bal hátsó panel\",\"\", 69}, {\"Jobb hátsó panel\",\"\", 70}, {\"Szélvédő\",\"windscreen_dummy\", 71}, {\"Első lökhárító\",\"bump_front_dummy\", 72}, {\"Hátsó lökhárító\",\"bump_rear_dummy\", 83}} for i = 0, 6 do local panelState = getVehiclePanelState(vehicle, i) if (panelState ~= 0) then damageComponents[#damageComponents + 1] = {panelNames[i + 1][1], 1, i, panelNames[i + 1][2], vehicle, panelNames[i + 1][3]} --setElementData(vehicle, \"player->panel\", true) -- Beállítás Leszerelésre. end end local doorNames = {{\"Motorháztető\",\"bonnet_dummy\", 73}, {\"Csomagtartó\",\"boot_dummy\", 74}, {\"Bal első ajtó\",\"door_lf_dummy\", 75}, {\"Jobb első ajtó\",\"door_rf_dummy\", 76}, {\"Bal hátsó ajtó\",\"door_lr_dummy\", 77}, {\"Jobb hátsó ajtó\",\"door_rr_dummy\", 78}} for i = 0, 5 do local doorState = getVehicleDoorState(vehicle, i) if (doorState ~= 0) then damageComponents[#damageComponents + 1] = {doorNames[i + 1][1], 2, i, doorNames[i + 1][2], vehicle, doorNames[i + 1][3]} setElementData(vehicle, \"player->door\", 1) -- Beállítás Leszerelésre. end end -- if getElementData(vehicle, \"forklift\") then local wheelNames = {{\"Bal első kerék\",\"wheel_lf_dummy\", 79}, {\"Bal hátsó kerék\",\"wheel_lb_dummy\", 80}, {\"Jobb első kerék\",\"wheel_rf_dummy\", 81}, {\"Jobb hátsó kerék\",\"wheel_rb_dummy\", 82}} local fLeftWheel, rLeftWheel, fRightWheel, rRightWheel = getVehicleWheelStates(vehicle) if (fLeftWheel ~= 0) then damageComponents[#damageComponents + 1] = {wheelNames[1][1], 3, 1, wheelNames[1][2], vehicle, wheelNames[1][3]} setElementData(vehicle, \"player->fLeftWheel\", 1) -- Beállítás Leszerelésre. end if (rLeftWheel ~= 0) then damageComponents[#damageComponents + 1] = {wheelNames[2][1], 3, 2, wheelNames[2][2], vehicle, wheelNames[2][3]} setElementData(vehicle, \"player->rLeftWheel\", 1) -- Beállítás Leszerelésre. end if (fRightWheel ~= 0) then damageComponents[#damageComponents + 1] = {wheelNames[3][1], 3, 3, wheelNames[3][2], vehicle, wheelNames[3][3]} setElementData(vehicle, \"player->fRightWheel\", 1) -- Beállítás Leszerelésre. end if (rRightWheel ~= 0) then damageComponents[#damageComponents + 1] = {wheelNames[4][1], 3, 4, wheelNames[4][2], vehicle, wheelNames[4][3]} setElementData(vehicle, \"player->rRightWheel\", 1) -- Beállítás Leszerelésre. end --end return damageComponents end end -- Component törlés function updateVehicleComponent(element, componentName, type) if element and componentName then if type == \"remove\" then triggerServerEvent(\"player->removeComponentFromVehicle\", localPlayer, localPlayer, element, componentName) else triggerServerEvent(\"player->updateComponentVehicle\", localPlayer, localPlayer, element, componentName) if string.find(componentName, \"wheel\") then triggerServerEvent(\"player->repairWheel\", localPlayer, localPlayer, element, componentName) end if componentName == \"windscreen_dummy\" or componentName == \"bump_front_dummy\" or componentName == \"bump_rear_dummy\" then triggerServerEvent(\"player->repairPanel\", localPlayer, localPlayer, element, getDamagedPanelID(componentName)) end if componentName == \"bonnet_dummy\" or componentName == \"boot_dummy\" or componentName == \"door_lf_dummy\" or componentName == \"door_rf_dummy\" or componentName == \"door_lr_dummy\" or componentName == \"door_rr_dummy\" then triggerServerEvent(\"player->repairDoors\", localPlayer, localPlayer, element, getDamagedDoorID(componentName)) end end end end function receiveRemove(element, componentName) if element and componentName then setVehicleComponentVisible(element, componentName, false) end end addEvent(\"player->removeComponentFromVehicleG\", true) addEventHandler(\"player->removeComponentFromVehicleG\", root, receiveRemove) function receiveCreate(element, componentName) if element and componentName then setVehicleComponentVisible(element, componentName, true) end end addEvent(\"player->updateComponentVehicleG\", true) addEventHandler(\"player->updateComponentVehicleG\", root, receiveCreate) -- Component törlés vége local panelID = { {\"Front-left panel\", 0}, -- Nem Hasznalt cucc {\"Front-right panel\", 1}, -- Nem Hasznalt cucc {\"Rear-left panel\", 2}, -- Nem Hasznalt cucc {\"Rear-right panel\", 3}, -- Nem Hasznalt cucc {\"windscreen_dummy\", 4}, {\"bump_front_dummy\", 5}, {\"bump_rear_dummy\", 6}, } local doorID = { {\"bonnet_dummy\", 0}, {\"boot_dummy\", 1}, {\"door_lf_dummy\", 2}, {\"door_rf_dummy\", 3}, {\"door_lr_dummy\", 4}, {\"door_rr_dummy\", 5}, } function getDamagedPanelID(componentName) for k, v in ipairs(panelID) do if tostring(componentName) == tostring(v[1]) then return v[2] end end return false end function getDamagedDoorID(componentName) for k, v in ipairs(doorID) do if tostring(componentName) == tostring(v[1]) then return v[2] end end return false end function isInSlot(xS,yS,wS,hS) if(isCursorShowing()) then XY = {guiGetScreenSize()} local cursorX, cursorY = getCursorPosition() cursorX, cursorY = cursorX*XY[1], cursorY*XY[2] if(dobozbaVan(xS,yS,wS,hS, cursorX, cursorY)) then return true else return false end end end function dobozbaVan(dX, dY, dSZ, dM, eX, eY) if(eX >= dX and eX <= dX+dSZ and eY >= dY and eY <= dY+dM) then return true else return false end end function dxCreateBorder(x,y,w,h,color) dxDrawRectangle(x,y,w+1,1,color) -- Fent dxDrawRectangle(x,y+1,1,h,color) -- Bal Oldal dxDrawRectangle(x+1,y+h,w,1,color) -- Lent Oldal dxDrawRectangle(x+w,y+1,1,h,color) -- Jobb Oldal end
if fileExists(\"client.lua\") then fileDelete(\"client.lua\") end Ezt vedd ki... Felesleges
45
« Dátum: 2016. december 12. - 15:21:56 »
Mért? Van olyan beállítás \"Scale\" Azzal lehet növelni a betűméretet.
Xenius tisztán és érthetően leírta, hogy mit kell keresnie. Nem kell még +hsz-okat írni...
Oldalak: 1 2 [3] 4 5 ... 15
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