Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van. 31
Segítségkérés / Hiba.« Dátum: 2012. január 26. - 15:08:32 »
Hali!
Ezt a hiba sorozatot miként tudnám kijavítani? [pawn]C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(31392) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(32930) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(32934) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(33337) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(33358) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(33873) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(34010) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(34020) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(34021) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(34040) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(34050) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(34051) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(34081) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(34082) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(35173) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(35613) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(36085) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(36135) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(36374) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(36546) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(36642) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(36666) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(36745) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(37080) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(37264) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(37305) : warning 213: tag mismatch C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(37322) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(37461) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(37476) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(37478) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(37496) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(37498) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(37527) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(37756) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(38929) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(38962) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(38978) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(38995) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(39113) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(43422) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(43545) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(44940) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(45162) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(46526) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(46565) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(47501) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(47524) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(47526) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(50520) : warning 217: loose indentation C:\\Users\\markii\\Desktop\\DT\\gamemodes\\dtrpg.pwn(50521) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 50 Warnings. [/pawn] Illetve, hogy lehetne átalakítani a modot 0.3d verzióra? 32
Törölt RP Szerverek / PredlineRPG 3.D« Dátum: 2012. január 25. - 18:41:35 »
Szép DT Edit.. Gondoltam felmegyek..
1.Üdvözöllek Desert Towns-ban! 2.Desert Town weboldala mindenütt.. Nem sokat szerkesztettetek látom-.-\" 33
SA-MP: Szerverfejlesztés / Drift Race map« Dátum: 2012. január 21. - 12:15:19 »>\" post=\"214673\" timestamp=\"1327133396\"] 34
Archívum / [FD] Final Destination 5: APOCALYPSE (Round */6)« Dátum: 2012. január 21. - 08:43:19 »
Lehetne javítgatni rajta.. Magyar nyelven angolul írja, hogy hol lövöm meg a zombit
35
SA-MP: Szerverfejlesztés / Drift Race map« Dátum: 2012. január 21. - 08:34:17 »
Sziasztok.
Ma reggel felvételi elõtti unalmamban készítettem.. Készítõ: Én Objectek száma: 198 Kordi: 3387.6721,-69.7345,7.0319 Készítési idõ: 2,5óra DynamicObject: [pawn]CreateDynamicObject(10114, 3251.56, -67.69, 5.99, 0.00, 0.00, 0.00); CreateDynamicObject(10114, 3337.93, -67.61, 6.02, 0.00, 0.00, 0.00); CreateDynamicObject(10456, 3461.88, -39.06, 5.95, 0.00, 0.00, 0.00); CreateDynamicObject(10457, 3521.79, 113.47, 6.20, 0.00, 0.00, 89.16); CreateDynamicObject(10473, 3676.10, 141.08, 6.11, 0.00, 0.00, 0.00); CreateDynamicObject(10457, 3832.15, 170.53, 6.02, 0.00, 0.00, -89.52); CreateDynamicObject(10114, 3861.14, 293.96, 5.92, 0.00, 0.00, -90.12); CreateDynamicObject(10114, 3861.29, 380.28, 5.92, 0.00, 0.00, -90.12); CreateDynamicObject(10114, 3861.54, 466.38, 5.92, 0.00, 0.00, -90.12); CreateDynamicObject(10457, 3832.85, 584.72, 5.93, 0.00, 0.00, 0.00); CreateDynamicObject(10456, 3671.32, 586.68, 5.72, 0.00, 0.00, -180.84); CreateDynamicObject(10457, 3609.74, 433.37, 5.67, 0.00, 0.00, -91.26); CreateDynamicObject(10930, 3473.45, 406.32, 5.74, 0.00, 0.00, 0.00); CreateDynamicObject(10930, 3354.55, 406.14, 5.74, 0.00, 0.00, 0.00); CreateDynamicObject(10457, 3125.78, 376.51, 5.71, 0.00, 0.00, 90.96); CreateDynamicObject(10457, 3127.06, -39.56, 5.94, 0.00, 0.00, -178.92); CreateDynamicObject(10930, 3096.53, 95.09, 5.85, 0.00, 0.00, 89.94); CreateDynamicObject(10930, 3096.79, 214.01, 5.54, 0.00, 0.00, 89.94); CreateDynamicObject(10930, 3239.80, 406.63, 5.80, 0.00, 0.00, 0.00); CreateDynamicObject(10930, 3097.47, 255.64, 5.52, 0.00, 0.00, 89.94); CreateDynamicObject(8493, 3392.78, 352.37, 16.87, 0.00, 0.00, 0.00); CreateDynamicObject(3749, 3626.23, 141.12, 11.94, 0.00, 0.00, 90.30); CreateDynamicObject(3528, 3622.54, 133.71, 12.83, 0.00, 0.00, 180.72); CreateDynamicObject(3528, 3622.41, 149.03, 12.83, 0.00, 0.00, 180.72); CreateDynamicObject(3524, 3643.67, 179.47, 8.73, 0.00, 0.00, -89.64); CreateDynamicObject(3524, 3642.00, 189.48, 8.73, 0.00, 0.00, -89.64); CreateDynamicObject(3524, 3645.89, 103.25, 8.73, 0.00, 0.00, -89.64); CreateDynamicObject(3524, 3646.09, 90.48, 8.73, 0.00, 0.00, -89.64); CreateDynamicObject(3865, 3634.26, 90.05, 7.43, 0.00, 0.00, -90.30); CreateDynamicObject(3865, 3630.22, 90.08, 7.43, 0.00, 0.00, -90.30); CreateDynamicObject(3865, 3638.07, 89.97, 7.43, 0.00, 0.00, -90.30); CreateDynamicObject(717, 3578.47, 133.87, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3577.15, 149.34, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3596.61, 148.76, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3596.54, 133.42, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3556.78, 149.04, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3534.00, 149.35, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3512.65, 148.02, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3495.68, 137.65, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3557.70, 134.41, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3535.37, 134.43, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3517.90, 132.83, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3504.46, 124.24, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3499.63, 108.44, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3484.86, 108.17, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3487.57, 125.21, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3499.74, 90.21, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3499.39, 73.92, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3499.06, 56.01, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3498.43, 37.48, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3484.55, 91.35, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3484.05, 74.55, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3484.03, 56.26, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3483.87, 37.35, 6.44, 0.00, 0.00, 0.00); CreateDynamicObject(3434, 3491.03, 25.16, 17.99, 0.00, 0.00, 0.00); CreateDynamicObject(3749, 3731.53, 141.19, 11.39, 0.00, 0.00, -88.56); CreateDynamicObject(3528, 3728.19, 133.91, 12.62, 0.00, 0.00, -185.22); CreateDynamicObject(3528, 3727.82, 149.11, 12.62, 0.00, 0.00, -185.22); CreateDynamicObject(717, 3745.86, 148.88, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3745.78, 133.78, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3757.43, 133.75, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3757.50, 148.51, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3774.97, 148.67, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3795.26, 148.72, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3813.81, 148.95, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3833.22, 149.03, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3850.47, 159.42, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3854.61, 176.86, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3854.83, 194.86, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3854.29, 213.51, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3854.10, 230.62, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3854.22, 245.78, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3775.69, 134.10, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3795.21, 133.90, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3813.56, 133.93, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3833.42, 134.94, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3859.27, 146.10, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3870.15, 175.69, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3869.31, 194.89, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3868.78, 213.77, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3868.56, 230.68, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3868.56, 246.43, 6.27, 0.00, 0.00, 0.00); CreateDynamicObject(3434, 3860.80, 258.11, 19.48, 0.00, 0.00, 0.00); CreateDynamicObject(10838, 3642.83, 140.63, 21.96, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3660.62, 102.89, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3652.96, 102.87, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3653.26, 92.20, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3661.02, 92.17, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3667.08, 92.19, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3672.49, 92.14, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3679.47, 92.17, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3687.31, 92.45, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3697.00, 92.47, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3708.53, 92.51, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3717.92, 98.67, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3720.72, 107.95, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3720.65, 116.87, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3720.41, 126.79, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3666.04, 102.79, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3671.64, 102.52, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3677.56, 102.73, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3684.78, 102.85, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3694.65, 102.44, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3706.64, 103.21, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3706.64, 103.21, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3707.52, 111.31, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3707.60, 118.72, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3708.02, 127.58, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3708.15, 136.39, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3708.16, 145.84, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3708.45, 154.73, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3708.29, 163.21, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3708.35, 171.95, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3700.50, 178.34, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3692.59, 177.98, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3674.57, 177.50, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3685.07, 177.60, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3663.79, 178.04, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3655.03, 177.97, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3648.27, 178.34, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3647.98, 190.83, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3654.97, 191.27, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3663.93, 191.05, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3674.09, 191.46, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3684.42, 191.64, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3692.17, 191.42, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3700.27, 191.83, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3710.62, 190.36, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3717.66, 184.02, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3720.98, 172.27, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3721.36, 162.50, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3721.34, 153.84, 8.55, 0.00, 0.00, 0.00); CreateDynamicObject(18761, 3204.66, -67.46, 10.93, 0.00, 0.00, 88.92); CreateDynamicObject(10832, 3256.21, -53.09, 7.88, 0.00, 0.00, 0.00); CreateDynamicObject(10832, 3284.95, -52.90, 7.88, 0.00, 0.00, 0.00); CreateDynamicObject(10847, 3271.96, -48.29, 11.98, 0.00, 0.00, 0.00); CreateDynamicObject(13754, 3295.08, -52.79, 8.85, 0.00, 0.00, 0.00); CreateDynamicObject(5520, 3318.47, -54.17, 10.86, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3192.90, -60.20, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3193.65, -75.43, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3175.20, -76.20, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3157.44, -76.45, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3137.42, -77.10, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3121.14, -75.69, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3108.28, -69.56, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3099.17, -60.40, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3091.87, -43.45, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3090.84, -25.86, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3090.71, -9.13, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3090.50, 6.43, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3090.20, 24.34, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3089.10, 44.81, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3088.39, 66.99, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3088.51, 83.95, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3175.48, -60.53, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3156.39, -60.76, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3136.73, -61.32, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3122.20, -59.74, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3110.48, -50.92, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3105.64, -42.75, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3104.53, -25.75, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3104.20, -12.22, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3104.79, 3.74, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3104.06, 21.49, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3103.37, 44.17, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3103.98, 65.65, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3103.61, 84.08, 6.23, 0.00, 0.00, 0.00); CreateDynamicObject(10838, 3223.54, 415.55, 20.44, 0.00, 0.00, -90.84); CreateDynamicObject(3434, 3523.68, 406.67, 17.20, 0.00, 0.00, 92.04); CreateDynamicObject(3434, 3477.28, 406.62, 17.20, 0.00, 0.00, 92.04); CreateDynamicObject(3434, 3436.22, 407.23, 17.20, 0.00, 0.00, 92.04); CreateDynamicObject(717, 3499.75, 413.84, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3499.68, 398.49, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3453.11, 398.78, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3452.68, 413.17, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3411.80, 412.40, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3374.86, 412.22, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3341.34, 413.31, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3310.51, 413.35, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3284.33, 414.20, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3256.64, 413.85, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3411.59, 398.31, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3374.99, 398.40, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3341.94, 398.48, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3311.17, 398.81, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3284.40, 399.07, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(717, 3257.55, 398.60, 5.91, 0.00, 0.00, 0.00); CreateDynamicObject(18761, 3842.35, 611.21, 9.80, 0.00, 0.00, 41.34); CreateDynamicObject(1232, 3803.01, 607.33, 8.40, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3784.43, 607.22, 8.40, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3767.17, 607.25, 8.40, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3747.06, 607.50, 8.40, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3732.02, 607.35, 8.40, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3715.25, 608.04, 8.40, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3695.21, 607.74, 8.40, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3679.71, 608.12, 8.40, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3665.52, 607.03, 8.40, 0.00, 0.00, 0.00); CreateDynamicObject(1232, 3821.45, 607.14, 8.40, 0.00, 0.00, 0.00); [/pawn] Fotót nem volt idõm készíteni. De szépen meg van csinálva. Videó: Üdv. 36
Off Telep / Avicii-Levels« Dátum: 2012. január 20. - 20:29:50 »
Nézni szörnyû alig kap levegõt úgy jár a keze:D Zenében nehéz megcsinálni hát még így...
37
Off Telep / Avicii-Levels« Dátum: 2012. január 20. - 20:25:13 »
Hali!
Van olyan kotta fej aki ezt utánozni tudná?:O 38
Beszélgetés / Hogy ejted ki az elõtted szóló nevét?« Dátum: 2012. január 19. - 20:51:39 »Idézetet írta: KisRévay date=1327002627\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"7091\" data-ipsquote-contentclass=\"forums_Topic áriusz egyegyKis Révöy>< 39
SA-MP: Szerverfejlesztés / Stunt/Drift/Race/Minigame/Freeroam mod« Dátum: 2012. január 19. - 20:03:19 »
Sziasztok!
Mivel a szerverem nem fizetem tovább gondoltam megosztom veletek a modját. Egy alap World Stuntig modból készült. Eredeti készítõ: jadenman30001 Téma: http://forum.sa-mp.com/showthread.php?t=296779 -------------------------------------------------------------------------------- Én a modját nem csak lefordítva teszem fel, ha nem jó pár hibával kijavítja, új stuntokkal - driftekkel kiegészítve meg jó pár új paranccsal. 6DB Választható skin található a modba. Mindnél egy bepammolt kezdõhely van. Stunternél pl. egy stunt map(Mint ngEn-en). Mûködik egy Eiffel torony a modba melyhez lift parancsok tartoznak. Az egész mod dialogokkal van megoldva. Pl. tele/teles/help/cmds stb.stb. Minigamek mûködnek benne mindössze a teleportok vannak elszúrva. Csak a minigameknél! Több mint 5-6 Minigame található a modban. Pl Pirates War, Minigun madness. Letöltések: AMX: http://data.hu/get/4639337/WorldSU.amx PWN: http://data.hu/get/4639364/WorldSU.pwn Jó szórakozást mindenkinek.:-) 40
Beszélgetés / [HELP]Battlefield 3« Dátum: 2012. január 14. - 12:26:55 »
Már mind1. Megoldva. Beállításoknál kellett offra tenni valami egeres szart. Hibátlanul mûködik.
41
SA-MP: Szerverfejlesztés / The Godfater! v3.00« Dátum: 2012. január 14. - 09:13:20 »
Sok sikert. Én már várom, hogy feltedd
42
SA-MP: Szerverfejlesztés / Wirtual World RPG [0.3e]« Dátum: 2012. január 14. - 09:09:08 »
Benne van minden a rar fájlban..
43
Beszélgetés / [HELP]Battlefield 3« Dátum: 2012. január 14. - 09:01:35 »
Hali!
Egy kérdést szeretnék feltenni a BF3-al. Sajnos sehol nem kaptam rá választ. 1.) HIGH Grafika Elkezdem a játékot és amikor a vonaton el kéne kezdeni lõni az ellenfelet akkor köbe körbe forog a kép. Joystick nincs bedugva, egérhez hozzá sem nyúlok. 2.) LOW Grafika Ugyan ez.. Valaki ötlet? 44
Beszélgetés / Torrent oldalak!« Dátum: 2012. január 14. - 08:56:45 »
Ha valaki akarja használhatja az én nCore fiókomat is.) De 30GB feltöltés és van 1 meghívóm.
45
SA-MP: Szerverfejlesztés / Wirtual World RPG [0.3e]« Dátum: 2012. január 14. - 08:39:56 »
hiányzik a cop-tools.inc....
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