Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Üzenetek - John_Gates

Oldalak: 1 2 [3] 4
31
Segítségkérés / Pawno gond, segítség!
« Dátum: 2014. május 12. - 19:20:26 »
Ugyan azt.

32
Segítségkérés / Pawno gond, segítség!
« Dátum: 2014. május 12. - 19:16:40 »
Nincs meg az AMX file ezért bezáródik a szerver..
De lecompilerezni nemtudom mert error

33
Segítségkérés / Pawno gond, segítség!
« Dátum: 2014. május 12. - 18:52:43 »
De nemtudom le compilerezni mert error nem értem még én ezt.

34
Segítségkérés / Pawno gond, segítség!
« Dátum: 2014. május 12. - 18:47:36 »
Öhm, értem. És azt hogy? Hogy értve fordítani?

35
Segítségkérés / Pawno gond, segítség!
« Dátum: 2014. május 12. - 18:41:42 »
Hogy mi? :D Bocsi de nem értek nagyon ehhez :D

36
Segítségkérés / Pawno gond, segítség!
« Dátum: 2014. május 12. - 17:23:31 »
Köszönöm szépen, király vagy! :)

Dupla hozzászólás automatikusan összefûzve. ( 2014. május 12. - 17:30:12 )

Egy error maradt:
 
../include/gl_common.inc(7) : error 001: expected token: \";\", but found \"stock\"
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
1 Error.

37
Segítségkérés / Pawno gond, segítség!
« Dátum: 2014. május 12. - 16:02:48 »
Sziasztok!
Segítségeteket kérném, mivel nem nagyon értek a scripteléshez.
Összedobtam egy szervert a haverokkal hülyéskedni.
Van benne pár hiba. Megkéne csinálni és egy fejes lábas rendszert belerakni, mindent code ban írok:
Alap mod(kijívítani a hibákat):
 
//----------------------------------------------------------
//
//  GRAND LARCENY  1.0
//  A freeroam gamemode for SA-MP 0.3
//
//----------------------------------------------------------
#include <a_samp>
#include <core>
#include <float>
#include \"../include/gl_common.inc\"
#include \"../include/gl_spawns.inc\"
#pragma tabsize 0
//----------------------------------------------------------
#define COLOR_WHITE       0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFFBB7777
#define CITY_LOS_SANTOS    0
#define CITY_SAN_FIERRO    1
#define CITY_LAS_VENTURAS    2
new total_vehicles_from_files=0;
// Class selection globals
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];
new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;
new thisanimid=0;
new lastanimid=0;
//----------------------------------------------------------
main()
{
print(\"\\n---------------------------------------\");
print(\"[HUN]War by HunGamer1000\\n\");
print(\"---------------------------------------\\n\");
}
//----------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,\"~w~[HUN]War\",3000,4);
     SendClientMessage(playerid,COLOR_WHITE,\"Üdvözöllek a {88AA88}[HUN]{FFFFFF}War {88AA88}S{FFFFFF}zerveren!\");
    SendClientMessage(playerid,COLOR_WHITE,\"A szerver tulajdonos: John_Gates (HunGamer1000)\");
    SendClientMessage(playerid,COLOR_WHITE,\"Várható sok mappolás! Érezd jól magad!\");
     // class selection init vars
     gPlayerCitySelection[playerid] = -1;
gPlayerHasCitySelected[playerid] = 0;
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
//Kick(playerid);
/*
Removes vending machines
RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0);
*/
/*
new ClientVersion[32];
GetPlayerVersion(playerid, ClientVersion, 32);
printf(\"Player %d reports client version: %s\", playerid, ClientVersion);*/
return 1;
}
//----------------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) return 1;
new randSpawn = 0;
SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,0);
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, 30000);
if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
    randSpawn = random(sizeof(gRandomSpawns_LosSantos));
    SetPlayerPos(playerid,
 gRandomSpawns_LosSantos[randSpawn][0],
 gRandomSpawns_LosSantos[randSpawn][1],
 gRandomSpawns_LosSantos[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
}
else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
    randSpawn = random(sizeof(gRandomSpawns_SanFierro));
    SetPlayerPos(playerid,
 gRandomSpawns_SanFierro[randSpawn][0],
 gRandomSpawns_SanFierro[randSpawn][1],
 gRandomSpawns_SanFierro[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
}
else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
    randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
    SetPlayerPos(playerid,
 gRandomSpawns_LasVenturas[randSpawn][0],
 gRandomSpawns_LasVenturas[randSpawn][1],
 gRandomSpawns_LasVenturas[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
}
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,1200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,1200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,1200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,1200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,1200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,1200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,1200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,1200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,1200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,1200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,1200);
   
    GivePlayerWeapon(playerid,WEAPON_COLT45,1000);
    GivePlayerWeapon(playerid,WEAPON_MP5,1000);
    GivePlayerWeapon(playerid,WEAPON_M4,1000);
//GivePlayerWeapon(playerid,WEAPON_MP5,100);
TogglePlayerClock(playerid, 0);
return 1;
}
//----------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
    new playercash;
   
    // if they ever return to class selection make them city
// select again first
gPlayerHasCitySelected[playerid] = 0;
   
if(killerid == INVALID_PLAYER_ID) {
        ResetPlayerMoney(playerid);
} else {
playercash = GetPlayerMoney(playerid);
if(playercash > 0)  {
   GivePlayerMoney(killerid, playercash);
   ResetPlayerMoney(playerid);
}
}
      return 1;
}
//----------------------------------------------------------
ClassSel_SetupCharSelection(playerid)
{
      if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,11);
SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
SetPlayerFacingAngle(playerid,0.0);
       SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
SetPlayerFacingAngle(playerid,181.0);
       SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
SetPlayerFacingAngle(playerid,286.25);
       SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
}
}
//----------------------------------------------------------
// Used to init textdraws of city names
ClassSel_InitCityNameText(Text:txtInit)
{
     TextDrawUseBox(txtInit, 0);
TextDrawLetterSize(txtInit,1.25,3.0);
TextDrawFont(txtInit, 0);
TextDrawSetShadow(txtInit,0);
    TextDrawSetOutline(txtInit,1);
    TextDrawColor(txtInit,0xEEEEEEFF);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
}
//----------------------------------------------------------
ClassSel_InitTextDraws()
{
    // Init our observer helper text display
txtLosSantos = TextDrawCreate(10.0, 380.0, \"Los Santos\");
ClassSel_InitCityNameText(txtLosSantos);
txtSanFierro = TextDrawCreate(10.0, 380.0, \"San Fierro\");
ClassSel_InitCityNameText(txtSanFierro);
txtLasVenturas = TextDrawCreate(10.0, 380.0, \"Las Venturas\");
ClassSel_InitCityNameText(txtLasVenturas);
    // Init our observer helper text display
txtClassSelHelper = TextDrawCreate(10.0, 415.0,
   \" Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.\");
TextDrawUseBox(txtClassSelHelper, 1);
TextDrawBoxColor(txtClassSelHelper,0x222222BB);
TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
TextDrawTextSize(txtClassSelHelper,400.0,40.0);
TextDrawFont(txtClassSelHelper, 2);
TextDrawSetShadow(txtClassSelHelper,0);
    TextDrawSetOutline(txtClassSelHelper,1);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
    TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}
//----------------------------------------------------------
ClassSel_SetupSelectedCity(playerid)
{
if(gPlayerCitySelection[playerid] == -1) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,0);
         SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
TextDrawShowForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,0);
         SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawShowForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,0);
         SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawShowForPlayer(playerid,txtLasVenturas);
}
}
//----------------------------------------------------------
ClassSel_SwitchToNextCity(playerid)
{
    gPlayerCitySelection[playerid]++;
if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
    gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_SwitchToPreviousCity(playerid)
{
    gPlayerCitySelection[playerid]--;
if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
    gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
}
PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_HandleCitySelection(playerid)
{
new Keys,ud,lr;
    GetPlayerKeys(playerid,Keys,ud,lr);
   
    if(gPlayerCitySelection[playerid] == -1) {
ClassSel_SwitchToNextCity(playerid);
return;
}
// only allow new selection every ~500 ms
if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
if(Keys & KEY_FIRE) {
    gPlayerHasCitySelected[playerid] = 1;
    TextDrawHideForPlayer(playerid,txtClassSelHelper);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
    TogglePlayerSpectating(playerid,0);
    return;
}
if(lr > 0) {
   ClassSel_SwitchToNextCity(playerid);
}
else if(lr < 0) {
   ClassSel_SwitchToPreviousCity(playerid);
}
}
//----------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid)) return 1;
if(gPlayerHasCitySelected[playerid]) {
ClassSel_SetupCharSelection(playerid);
return 1;
} else {
if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
   TogglePlayerSpectating(playerid,1);
          TextDrawShowForPlayer(playerid, txtClassSelHelper);
          gPlayerCitySelection[playerid] = -1;
}
     }
   
return 0;
}
//----------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText(\"Grand Larceny\");
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
ShowNameTags(1);
SetNameTagDrawDistance(40.0);
EnableStuntBonusForAll(0);
DisableInteriorEnterExits();
SetWeather(2);
SetWorldTime(11);
UsePlayerPedAnims();
//ManualVehicleEngineAndLights();
//LimitGlobalChatRadius(300.0);
ClassSel_InitTextDraws();
// Player Class
AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
//AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
      AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
// SPECIAL
total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/trains.txt\");
total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/pilots.txt\");
      // LAS VENTURAS
     total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/lv_law.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/lv_airport.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/lv_gen.txt\");
   
    // SAN FIERRO
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/sf_law.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/sf_airport.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/sf_gen.txt\");
   
    // LOS SANTOS
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/ls_law.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/ls_airport.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/ls_gen_inner.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/ls_gen_outer.txt\");
   
    // OTHER AREAS
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/whetstone.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/bone.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/flint.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/tierra.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/red_county.txt\");
    printf(\"Total vehicles from files: %d\",total_vehicles_from_files);
   
    CreateObject(983, 1539.6, -1614.6, 16.6, 0, 0, 0);
    CreateObject(983, 1539.6, -1608.2, 16.6, 0, 0, 0);
    CreateObject(983, 1539.6, -1605.6, 16.6, 0, 0, 0);
    CreateObject(983, 1542.8, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1549.1, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1555.4, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1561.7, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1568.1, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1574.5, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1580.9, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1587.3, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1593.7, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1600.1, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1604.9, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1542.8, -1617.8, 16.6, 0, 0, 270);
    CreateObject(983, 1546.4, -1617.8, 16.6, 0, 0, 270);
    CreateObject(983, 1608.1, -1605.6, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1612, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1618.4, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1624.8, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1631.2, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1634.9, 16.6, 0, 0, 0);
    CreateObject(983, 1604.9, -1638.1, 16.6, 0, 0, 270);
    CreateObject(983, 1545.7, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1552.1, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1558.5, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1564.9, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1571.3, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1574.7, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1545.7, -1650.8, 28, 0, 0, 270);
    CreateObject(983, 1550.4, -1650.8, 28, 0, 0, 270);
    CreateObject(983, 1550.3, -1700.4, 28.1, 0, 0, 270);
    CreateObject(983, 1545.7, -1700.4, 28, 0, 0, 270);
    CreateObject(983, 1545.7, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1552.1, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1558.5, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1564.9, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1571.3, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1574.7, -1714.6, 28.1, 0, 0, 270);
    CreateObject(3029, 1565.7, -1667.3, 27.4, 0, 0, 90.25);
    CreateObject(983, 1577.9, -1640.3, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1646.7, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1653.1, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1659.5, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1665.9, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1672.3, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1678.7, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1685.1, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1691.5, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1697.9, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1704.3, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1710.7, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1711.4, 28.1, 0, 0, 0);
    CreateObject(983, 1542.6, -1711.4, 28.1, 0, 0, 0);
    CreateObject(983, 1542.6, -1705, 28.1, 0, 0, 0);
    CreateObject(983, 1542.6, -1703.6, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1697.2, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1690.8, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1684.4, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1681.6, 28.1, 0, 0, 0);
    CreateObject(3666, 1554.2, -1678.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.9, -1678.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.6, -1678.4, 27.9, 0, 0, 0);
    CreateObject(983, 1553.5, -1669.6, 28.1, 0, 0, 0);
    CreateObject(3666, 1554.5, -1678.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1678.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1677.8, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1677.5, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1677.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676.6, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1675.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1675.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1675.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1674.8, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1674.5, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1674.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673.6, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.2, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.9, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.6, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.5, -1692.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1545.7, -1700.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1542.7, -1711.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1560.1, -1714.5, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.8, -1704.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.9, -1680.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.9, -1664.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.9, -1649.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.8, -1637.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1561.7, -1637.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1542.6, -1637.3, 27.9, 0, 0, 0);
    CreateObject(983, 1553.5, -1663.2, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1658.1, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1654, 28.1, 0, 0, 0);
    CreateObject(983, 1542.5, -1640.3, 28.1, 0, 0, 0);
    CreateObject(983, 1542.5, -1646.7, 28.1, 0, 0, 0);
    CreateObject(983, 1542.5, -1647.6, 28.1, 0, 0, 0);
    CreateObject(3666, 1542.5, -1650.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.5, -1658.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.5, -1667.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1545.6, -1672.8, 13.1, 0, 0, 0);
    CreateObject(3666, 1545.6, -1678.6, 13.1, 0, 0, 0);
    CreateObject(3934, 1564, -1703.3, 27.4, 0, 0, 0);
    CreateObject(3666, 1568, -1707, 27.9, 0, 0, 0);
    CreateObject(3666, 1559.9, -1707, 27.9, 0, 0, 0);
    CreateObject(3666, 1559.9, -1699.8, 27.9, 0, 0, 0);
    CreateObject(3666, 1568.1, -1699.7, 27.9, 0, 0, 0);
    CreateObject(3934, 1554.5, -1643.5, 27.4, 0, 0, 0);
    CreateObject(3666, 1558.6, -1639.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1558.7, -1647.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1550.6, -1647.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1550.3, -1639.9, 27.9, 0, 0, 0);
    CreateObject(3934, 1571.4, -1655.3, 27.4, 0, 0, 270.5);
    CreateObject(3666, 1574.9, -1651.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1567.6, -1651.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1567.7, -1659.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1575, -1659.1, 27.9, 0, 0, 0);
return 1;
}
//----------------------------------------------------------
public OnPlayerUpdate(playerid)
{
if(!IsPlayerConnected(playerid)) return 0;
if(IsPlayerNPC(playerid)) return 1;
// changing cities by inputs
if( !gPlayerHasCitySelected[playerid] &&
    GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
    ClassSel_HandleCitySelection(playerid);
    return 1;
}
 
/* No jetpacks allowed
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
    Kick(playerid);
    return 0;
}*/
/* For testing animations
    new msg[128+1];
new animlib[32+1];
new animname[32+1];
thisanimid = GetPlayerAnimationIndex(playerid);
if(lastanimid != thisanimid)
{
GetAnimationName(thisanimid,animlib,32,animname,32);
format(msg, 128, \"anim(%d,%d): %s %s\", lastanimid, thisanimid, animlib, animname);
lastanimid = thisanimid;
SendClientMessage(playerid, 0xFFFFFFFF, msg);
}*/
return 1;
}
//----------------------------------------------------------

 
Fejes, lábas rendszer(belerakni):
 
#define BODY_PART_LEFT_LEG 7
#define BODY_PART_RIGHT_LEG 8
#define BODY_PART_HEAD 9

 

public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
{
if(bodypart ==  BODY_PART_LEFT_LEG)
{
  if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid))
  {
   SendClientMessage(playerid, COLOR_LIGHTRED, \"Bal Lábon lõtted, ezért nem tud mozogni!\");
   TogglePlayerControllable(damagedid, false);
   SetPlayerDrunkLevel(damagedid, 50000);
   ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0);
   SetPlayerArmedWeapon(damagedid, 0);
   SendClientMessage(damagedid, COLOR_LIGHTRED, \"Bal Lábon lõttek, ezért nem bírsz mozogni!\");
  }
}
else if(bodypart == BODY_PART_RIGHT_LEG)
{
if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid))
{
  SendClientMessage(playerid, COLOR_LIGHTRED, \"Jobb lábon lõtted, ezért nem tud mozogni!\");
  TogglePlayerControllable(damagedid, false);
  SetPlayerDrunkLevel(damagedid, 50000);
  ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0);
  SetPlayerArmedWeapon(damagedid, 0);
  SendClientMessage(damagedid, COLOR_LIGHTRED, \"Jobb Lábon lõttek, ezért nem bírsz mozogni!\");
}
}
else if(bodypart == BODY_PART_HEAD)
{
if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid))
{
  SendClientMessage(playerid, COLOR_LIGHTRED, \"Fejenlõtted, ezért súlyosan megsérült és kórházba került!\");
  SendClientMessage(damagedid, COLOR_LIGHTRED, \"Fejenlõttek, ezért súlyosan megsérültél!\");
  SetPlayerHealth(damagedid,0);
}
}
return 1;
}

 
Magadon segítés(berakni):
 
if (strcmp(\"/segit\", cmdtext, true, 10) == 0)
{
  TogglePlayerControllable(playerid, true);
                SetPlayerDrunkLevel(playerid, 0);
                ClearAnimations(playerid);
  SendClientMessage(playerid, 0x33CCFFAA, \"Segítettél magadon!\");
  return 1;
}

38
SA-MP: Szerverfejlesztés / [0.3z]Lábon lövés
« Dátum: 2014. május 12. - 14:55:29 »
Sziasztok!
Ray, vagy valaki, elküldené nekem ezt a scriptet, inmár készen? Mivel most kezdtem és semmit sem tudok, hogy mit hogy kell.
Ha feltudnátok tölteni és belinkelni, vagy egy teljes PWN code ot megírni, hogy mi hogy legyen, megköszönném.

39
SA-MP: Szerverfejlesztés / Elkezdett Stunt/Fun mod (kezdõ)
« Dátum: 2014. június 09. - 12:46:17 »
Köszönöm szépen mindenkinek! :)

40
SA-MP: Szerverfejlesztés / Elkezdett Stunt/Fun mod (kezdõ)
« Dátum: 2014. június 08. - 14:51:26 »
Sziasztok!
Aki már látta az Üdvözlõ és elköszönõ üzenetes filterscriptem az már tudja ki vagyok!
Remélem mindenkinek tetszett az, mivel még kezdõ scripter vagyok.
Hát, elõdrukkoltam egy játékmóddal, ami elég alap, de kicsit összetettebb mint az elõzõ filterscriptem!
Véleményeket várom! Sokat segítenétek! (Újra elmondom, kezdõ vagyok :D )
PWN: http://www.mediafire.com/download/0w7sp2cg58has7b/GamerStuntMod.pwn
AMX: http://www.mediafire.com/download/vg8zvd33a4av8dz/GamerStuntMod.amx

41
SA-MP: Szerverfejlesztés / Üdvözlõ, elköszönõ üzenet (kezdõ)
« Dátum: 2014. június 08. - 09:20:42 »
Sziasztok!
Most kezdtem nem rég a scriptelést és gondoltam megosztok veletek egy kis elköszönõ és üdvözlõ filterscriptet.
Az egész annyiból áll, hogy van benne változó és amikor fellép valaki a szerverre kiírja ezt: \"John_Salivan csatlakozott a szerverre!\"
Vagy éppen más nevet, attól függ, mi a játékos neve aki feljön. Még nagyon kezdõ scripter vagyok, de gondoltam megosztom!
Remélem tetszeni fog! Várom a véleményeket! :)
PWN: http://www.mediafire.com/download/uv46d6z746ve4hn/udvozlo.pwn
AMX: http://www.mediafire.com/download/789clnc9jbl1hfw/udvozlo.amx

42
Segítségkérés / Pawno gond, segítség!
« Dátum: 2014. május 12. - 19:58:53 »
Köszönöm, ha van skypeod privát üzenetben írd már le légyszi a neved, lehet még kell segítség és ott gyorsabb :D

43
Segítségkérés / Pawno gond, segítség!
« Dátum: 2014. május 12. - 19:38:05 »
C:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(13) : error 001: expected token: \";\", but found \"-identifier-\"
C:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(27) : warning 217: loose indentation
C:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(150) : warning 217: loose indentation
C:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(170) : warning 217: loose indentation
C:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(247) : warning 217: loose indentation
C:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(249) : warning 217: loose indentation
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
1 Error.

 
Nem vagyok képes felfogni, hogy mi történik..
Lehet újra kell írnom az egészet, mivel erre is error-t ír mostmár. Nemtudom mi baja van.. de idegesít..
[mod]Code tag kitéve.[/mod]

44
Segítségkérés / Pawno gond, segítség!
« Dátum: 2014. május 12. - 19:28:46 »
Esetleg belerakhatod a fejes, lábas rendszert egy hibátlan mod omba is, amibe írtam is valamit és hibátlan.
Ebbe kéne belerakni:
 
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define FEHER -1
main()
{
print(\"\\n----------------------------------\");
print(\" [HUN]War szerver by HunGamer1000\");
print(\"----------------------------------\\n\");
}
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"[HUN]War\");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
CreateObject(983, 1539.6, -1614.6, 16.6, 0, 0, 0);
    CreateObject(983, 1539.6, -1608.2, 16.6, 0, 0, 0);
    CreateObject(983, 1539.6, -1605.6, 16.6, 0, 0, 0);
    CreateObject(983, 1542.8, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1549.1, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1555.4, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1561.7, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1568.1, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1574.5, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1580.9, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1587.3, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1593.7, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1600.1, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1604.9, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1542.8, -1617.8, 16.6, 0, 0, 270);
    CreateObject(983, 1546.4, -1617.8, 16.6, 0, 0, 270);
    CreateObject(983, 1608.1, -1605.6, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1612, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1618.4, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1624.8, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1631.2, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1634.9, 16.6, 0, 0, 0);
    CreateObject(983, 1604.9, -1638.1, 16.6, 0, 0, 270);
    CreateObject(983, 1545.7, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1552.1, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1558.5, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1564.9, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1571.3, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1574.7, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1545.7, -1650.8, 28, 0, 0, 270);
    CreateObject(983, 1550.4, -1650.8, 28, 0, 0, 270);
    CreateObject(983, 1550.3, -1700.4, 28.1, 0, 0, 270);
    CreateObject(983, 1545.7, -1700.4, 28, 0, 0, 270);
    CreateObject(983, 1545.7, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1552.1, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1558.5, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1564.9, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1571.3, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1574.7, -1714.6, 28.1, 0, 0, 270);
    CreateObject(3029, 1565.7, -1667.3, 27.4, 0, 0, 90.25);
    CreateObject(983, 1577.9, -1640.3, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1646.7, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1653.1, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1659.5, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1665.9, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1672.3, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1678.7, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1685.1, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1691.5, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1697.9, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1704.3, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1710.7, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1711.4, 28.1, 0, 0, 0);
    CreateObject(983, 1542.6, -1711.4, 28.1, 0, 0, 0);
    CreateObject(983, 1542.6, -1705, 28.1, 0, 0, 0);
    CreateObject(983, 1542.6, -1703.6, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1697.2, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1690.8, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1684.4, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1681.6, 28.1, 0, 0, 0);
    CreateObject(3666, 1554.2, -1678.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.9, -1678.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.6, -1678.4, 27.9, 0, 0, 0);
    CreateObject(983, 1553.5, -1669.6, 28.1, 0, 0, 0);
    CreateObject(3666, 1554.5, -1678.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1678.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1677.8, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1677.5, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1677.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676.6, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1675.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1675.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1675.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1674.8, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1674.5, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1674.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673.6, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.2, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.9, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.6, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.5, -1692.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1545.7, -1700.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1542.7, -1711.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1560.1, -1714.5, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.8, -1704.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.9, -1680.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.9, -1664.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.9, -1649.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.8, -1637.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1561.7, -1637.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1542.6, -1637.3, 27.9, 0, 0, 0);
    CreateObject(983, 1553.5, -1663.2, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1658.1, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1654, 28.1, 0, 0, 0);
    CreateObject(983, 1542.5, -1640.3, 28.1, 0, 0, 0);
    CreateObject(983, 1542.5, -1646.7, 28.1, 0, 0, 0);
    CreateObject(983, 1542.5, -1647.6, 28.1, 0, 0, 0);
    CreateObject(3666, 1542.5, -1650.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.5, -1658.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.5, -1667.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1545.6, -1672.8, 13.1, 0, 0, 0);
    CreateObject(3666, 1545.6, -1678.6, 13.1, 0, 0, 0);
    CreateObject(3934, 1564, -1703.3, 27.4, 0, 0, 0);
    CreateObject(3666, 1568, -1707, 27.9, 0, 0, 0);
    CreateObject(3666, 1559.9, -1707, 27.9, 0, 0, 0);
    CreateObject(3666, 1559.9, -1699.8, 27.9, 0, 0, 0);
    CreateObject(3666, 1568.1, -1699.7, 27.9, 0, 0, 0);
    CreateObject(3934, 1554.5, -1643.5, 27.4, 0, 0, 0);
    CreateObject(3666, 1558.6, -1639.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1558.7, -1647.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1550.6, -1647.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1550.3, -1639.9, 27.9, 0, 0, 0);
    CreateObject(3934, 1571.4, -1655.3, 27.4, 0, 0, 270.5);
    CreateObject(3666, 1574.9, -1651.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1567.6, -1651.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1567.7, -1659.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1575, -1659.1, 27.9, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid, FEHER,\"Üdvözöllek a szerveren! Érezd jól magad!\");
    SendClientMessage(playerid, FEHER,\"A szerveren sok mappolás várható és van!\");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
printf(\"Valaki elhagyta a szervert!\");
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/mycommand\", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

 
És a fejes lábas:
 
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
{
if(bodypart ==  BODY_PART_LEFT_LEG)
{
  if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid))
  {
   SendClientMessage(playerid, COLOR_LIGHTRED, \"Bal Lábon lõtted, ezért nem tud mozogni!\");
   TogglePlayerControllable(damagedid, false);
   SetPlayerDrunkLevel(damagedid, 50000);
   ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0);
   SetPlayerArmedWeapon(damagedid, 0);
   SendClientMessage(damagedid, COLOR_LIGHTRED, \"Bal Lábon lõttek, ezért nem bírsz mozogni!\");
  }
}
else if(bodypart == BODY_PART_RIGHT_LEG)
{
if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid))
{
  SendClientMessage(playerid, COLOR_LIGHTRED, \"Jobb lábon lõtted, ezért nem tud mozogni!\");
  TogglePlayerControllable(damagedid, false);
  SetPlayerDrunkLevel(damagedid, 50000);
  ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0);
  SetPlayerArmedWeapon(damagedid, 0);
  SendClientMessage(damagedid, COLOR_LIGHTRED, \"Jobb Lábon lõttek, ezért nem bírsz mozogni!\");
}
}
else if(bodypart == BODY_PART_HEAD)
{
if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid))
{
  SendClientMessage(playerid, COLOR_LIGHTRED, \"Fejenlõtted, ezért súlyosan megsérült és kórházba került!\");
  SendClientMessage(damagedid, COLOR_LIGHTRED, \"Fejenlõttek, ezért súlyosan megsérültél!\");
  SetPlayerHealth(damagedid,0);
}
}
return 1;
}

 
Segítés magadon:
 
if (strcmp(\"/segit\", cmdtext, true, 10) == 0)
{
  TogglePlayerControllable(playerid, true);
                SetPlayerDrunkLevel(playerid, 0);
                ClearAnimations(playerid);
  SendClientMessage(playerid, 0x33CCFFAA, \"Segítettél magadon!\");
  return 1;
}

45
Segítségkérés / Pawno gond, segítség!
« Dátum: 2014. május 12. - 19:20:26 »
Ugyan azt.

Oldalak: 1 2 [3] 4
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