Sziasztok!
Átszeretnék hozni egy scriptet neve : Tank Lights System
Készítõ : OKStyle
Ugye bárt már a képekbõl is kilehet venni hogy ez a script azt tudja hogy a tanknak (Rhino) kék színû lámát add.
Parancsok:
- /tlon - Lámpa bekapcsolása
- /tloff - Lámpa kikapcsolása
#include <a_samp>
// Tank Light System by O.K.Style™
#define TANK_LIGHTS_SYNC_DELAY 30 * 1000
new TankTimer[MAX_PLAYERS char], tank[3], tlight[6];
public OnFilterScriptInit()
{
tank[0] = CreateVehicle(432, 277.0, 1998.2, 17.65, 270.0, 43, 0, -1);
tank[1] = CreateVehicle(432, 277.0, 1989.2, 17.65, 269.0, 43, 0, -1);
tank[2] = CreateVehicle(432, 277.0, 1980.2, 17.65, 270.0, 43, 0, -1);
return 1;
}
public OnFilterScriptExit()
{
for(new i = 0; i < sizeof(tank); i++) DestroyVehicle(tank);
for(new i = 0; i < sizeof(tlight); i++) if(IsValidObject(tlight)) DestroyObject(tlight);
for(new i = GetMaxPlayers() - 1; i != -1; i--) KillTimer(TankTimer{i});
return 1;
}
public OnPlayerConnect(playerid) return TogglePlayerClock(playerid, 1);
public OnPlayerDisconnect(playerid, reason) return KillTimer(TankTimer{playerid});
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(GetPVarInt(playerid, \"TLOff\") == 1) return 1;
if(newstate == PLAYER_STATE_DRIVER)
{
for(new i = 0; i < sizeof(tank); i++)
{
if(!IsPlayerInVehicle(playerid, tank)) continue;
new hour, minute;
GetPlayerTime(playerid, hour, minute);
#pragma unused minute
if(hour < 6 || hour > 21)
{
switch(i)
{
case 0:
{
for(new k = 0; k < 2; k++) tlight[k] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(tlight[0], tank[0], 1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
AttachObjectToVehicle(tlight[1], tank[0], -1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
}
case 1:
{
for(new k = 2; k < 4; k++) tlight[k] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(tlight[2], tank[1], 1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
AttachObjectToVehicle(tlight[3], tank[1], -1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
}
case 2:
{
for(new k = 4; k < 6; k++) tlight[k] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(tlight[4], tank[2], 1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
AttachObjectToVehicle(tlight[5], tank[2], -1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
}
default: return 1;
}
TankTimer{playerid} = SetTimerEx(\"CheckTank\", TANK_LIGHTS_SYNC_DELAY, 1, \"ii\", playerid, tank);
}
break;
}
}
if(oldstate == PLAYER_STATE_DRIVER && newstate != PLAYER_STATE_DRIVER)
{
for(new i = 0; i < sizeof(tank); i++)
{
if(!IsPlayerInVehicle(playerid, tank)) continue;
switch(i)
{
case 0: for(new k = 0; k < 2; k++) if(IsValidObject(tlight[k])) DestroyObject(tlight[k]);
case 1: for(new k = 2; k < 4; k++) if(IsValidObject(tlight[k])) DestroyObject(tlight[k]);
case 2: for(new k = 4; k < 6; k++) if(IsValidObject(tlight[k])) DestroyObject(tlight[k]);
default: return 1;
}
KillTimer(TankTimer{playerid});
break;
}
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, \"/tloff\", true) == 0)
{
for(new i = 0; i < sizeof(tank); i++)
{
if(!IsPlayerInVehicle(playerid, tank)) continue;
switch(i)
{
case 0: for(new k = 0; k < 2; k++) if(IsValidObject(tlight[k])) DestroyObject(tlight[k]);
case 1: for(new k = 2; k < 4; k++) if(IsValidObject(tlight[k])) DestroyObject(tlight[k]);
case 2: for(new k = 4; k < 6; k++) if(IsValidObject(tlight[k])) DestroyObject(tlight[k]);
default: return 1;
}
KillTimer(TankTimer{playerid});
SetPVarInt(playerid, \"TLOff\", 1);
break;
}
return 1;
}
if(strcmp(cmdtext, \"/tlon\", true) == 0)
{
for(new i = 0; i < sizeof(tank); i++)
{
if(!IsPlayerInVehicle(playerid, tank)) continue;
switch(i)
{
case 0:
{
for(new k = 0; k < 2; k++)
{
if(IsValidObject(tlight[k])) DestroyObject(tlight[k]);
tlight[k] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
}
AttachObjectToVehicle(tlight[0], tank[0], 1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
AttachObjectToVehicle(tlight[1], tank[0], -1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
}
case 1:
{
for(new k = 2; k < 4; k++)
{
if(IsValidObject(tlight[k])) DestroyObject(tlight[k]);
tlight[k] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
}
AttachObjectToVehicle(tlight[2], tank[1], 1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
AttachObjectToVehicle(tlight[3], tank[1], -1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
}
case 2:
{
for(new k = 4; k < 6; k++)
{
if(IsValidObject(tlight[k])) DestroyObject(tlight[k]);
tlight[k] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
}
AttachObjectToVehicle(tlight[4], tank[2], 1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
AttachObjectToVehicle(tlight[5], tank[2], -1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
}
default: return 1;
}
DeletePVar(playerid, \"TLOff\");
break;
}
return 1;
}
return 0;
}
forward CheckTank(playerid, vehicleid);
public CheckTank(playerid, vehicleid)
{
if(GetPVarInt(playerid, \"TLOff\") == 1) return 1;
for(new i = 0; i < sizeof(tank); i++)
{
if(!IsPlayerInVehicle(playerid, tank)) continue;
new hour, minute;
GetPlayerTime(playerid, hour, minute);
#pragma unused minute
if(hour > 5 && hour < 22)
{
switch(i)
{
case 0: for(new k = 0; k < 2; k++) if(IsValidObject(tlight[k])) DestroyObject(tlight[k]);
case 1: for(new k = 2; k < 4; k++) if(IsValidObject(tlight[k])) DestroyObject(tlight[k]);
case 2: for(new k = 4; k < 6; k++) if(IsValidObject(tlight[k])) DestroyObject(tlight[k]);
default: return 1;
}
}
else
{
switch(i)
{
case 0:
{
for(new k = 0; k < 2; k++)
{
if(IsValidObject(tlight[k])) DestroyObject(tlight[k]);
tlight[k] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
}
AttachObjectToVehicle(tlight[0], tank[0], 1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
AttachObjectToVehicle(tlight[1], tank[0], -1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
}
case 1:
{
for(new k = 2; k < 4; k++)
{
if(IsValidObject(tlight[k])) DestroyObject(tlight[k]);
tlight[k] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
}
AttachObjectToVehicle(tlight[2], tank[1], 1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
AttachObjectToVehicle(tlight[3], tank[1], -1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
}
case 2:
{
for(new k = 4; k < 6; k++)
{
if(IsValidObject(tlight[k])) DestroyObject(tlight[k]);
tlight[k] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
}
AttachObjectToVehicle(tlight[4], tank[2], 1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
AttachObjectToVehicle(tlight[5], tank[2], -1.6, 3.83, 0.675, 15.075, 0.0, 0.0);
}
default: return 1;
}
}
}
return 1;
}
stock strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= \' \')) index++;
new offset = index, result[20];
while ((index < length) && (string[index] > \' \') && ((index - offset) < (sizeof(result) - 1))) result[index - offset] = string[index], index++;
result[index - offset] = EOS;
return result;
}
Egy kicsikét bele szerkesztettem mert volt egy /time parancs amivel az összes játékos idejét lehetett volna állítani + fölöslegesnek találtam
Használjátok egészséggel!