Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - Benceee
Oldalak: 1 ... 152 153 [154] 155 156 ... 302
2296
« Dátum: 2012. június 03. - 21:03:54 »
Nem ugyanaz a két játék felépítése. SAMP-ban szerintem ez nem megoldható.
2297
« Dátum: 2012. június 03. - 21:02:57 »
2298
« Dátum: 2012. június 03. - 21:01:26 »
[mod]ZyZu: OFF törölve.[/mod] Keresgéltem 5 pecet a sa-mp.com fórumon és találtam is eggyet amiben van DD map tessék http://solidfiles.com/d/3ec0/ Ebben 11 map van automatikusan vált elég sok soros asszem 6000 soros angol de nagyon jó ez idáig a legjobb DD map amit láttam. Forditsad le és használd vagy ez de ez rövidebb:
/* * Fallout v0.6 * Copyright (C) 2009 Lazarus */ #include <a_samp> #define orange 0xF4A419AA #define yellow 0xFFFF00AA #define red 0xFF0000AA forward SpawnPlayerClass(playerid); forward SquareShake(objectid); forward ResetSpam(playerid); forward UpdatesUpdate(); forward DecideWinners(); forward StartFalling(); forward SolarFall(); forward CountDown(); forward HackCheck(); forward LoseGame(); forward GMX(); enum eInfo { shaketimer[101], numberout[101], shake[101], timer[2], count, dead, join, end } enum pInfo { spamcounter, spawned, sentold, lost, sent } new Info[eInfo]; new PlayerInfo[MAX_PLAYERS][pInfo]; main() { print(\"--------------\"); print(\" Fallout v0.6 \"); print(\"--------------\"); } public OnGameModeInit() { SetGameModeText(\"Fallout v0.6\"); UsePlayerPedAnims(); SetWeather(18); AddPlayerClass(0, 2482.1921, -1660.4783, 161.0000, 269.1425, 0, 0, 0, 0, 0, 0); GMX(); CreateObject(1697, 2482.1921, -1660.4783, 165.0000, 31.8000, 0.0000, 0.0000); CreateVehicle(522, 2482.1921 - random(35), -1660.4783 + random(45), 161.0000, random(360), -1, -1, -1); CreateVehicle(522, 2482.1921 - random(35), -1660.4783 + random(45), 161.0000, random(360), -1, -1, -1); SetTimer(\"UpdatesUpdate\", 2000, 1); SetTimer(\"HackCheck\", 2000, 1); return 1; } public OnPlayerRequestClass(playerid, classid) { SetTimerEx(\"SpawnPlayerClass\", 1000, 0, \"i\", playerid); return 1; } public OnPlayerConnect(playerid) { PlayerInfo[playerid][sent] = 1; PlayerInfo[playerid][sentold] = 0; if(Info[count] == 0) { PlayerInfo[playerid][spawned] = 1; } else { PlayerInfo[playerid][spawned] = 0; } new pname[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), \"\\\"%s\\\" has joined the game\", pname); SendClientMessageToAll(orange, string); return 1; } public OnPlayerDisconnect(playerid, reason) { new pname[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, pname, sizeof(pname)); switch(reason) { case 0: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Timed Out/Crashed)\", pname); case 1: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Normal/Voluntary)\", pname); case 2: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Kicked/Banned)\", pname); } SendClientMessageToAll(orange, string); return 1; } public OnPlayerSpawn(playerid) { if(PlayerInfo[playerid][spawned] == 1) { SetPlayerCameraPos(playerid, 2417.0642, -1684.6013, 185.3610); SetPlayerCameraLookAt(playerid, 2490.0061, -1614.1761, 160.2135); SetPlayerPos(playerid, 2482.1921, -1660.4783, 166.0000); SetPlayerFacingAngle(playerid, 90); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, \"~g~Be patient!~n~A new game will start soon...\", 5000, 3); } else { SetPlayerPos(playerid, 2482.1921 - random(39), -1660.4783 + random(47), 161.0000); SetPlayerFacingAngle(playerid, random(360)); } new skinid; start: skinid = random(300); switch(skinid) { case 3, 4, 5, 6, 7, 8, 42, 65, 74, 86, 119, 149, 208, 268, 273, 289: goto start; } SetPlayerSkin(playerid, skinid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { if(PlayerInfo[playerid][lost] == 0 && Info[end] == 0 && PlayerInfo[playerid][lost] == 0) { GameTextForPlayer(playerid, \"~r~You lose!\", 5000, 3); PlayerInfo[playerid][lost] = 1; } PlayerInfo[playerid][spawned] = 1; return 1; } public OnPlayerUpdate(playerid) { PlayerInfo[playerid][sent]++; return 1; } public OnPlayerText(playerid, text[]) { PlayerInfo[playerid][spamcounter]++; if(PlayerInfo[playerid][spamcounter] == 1) { SetTimerEx(\"ResetSpam\", 3000, 0, \"i\", playerid); } if(PlayerInfo[playerid][spamcounter] == 3 + 1) { SendClientMessage(playerid, red, \"Stop talking so fast! Wait a few seconds, next time it\'s a kick\"); return 0; } if(PlayerInfo[playerid][spamcounter] == 3 + 2) { Kick(playerid); } return 1; } public SpawnPlayerClass(playerid) { SpawnPlayer(playerid); return 1; } public SquareShake(objectid) { if(objectid == 0) { return KillTimer(Info[shaketimer][objectid]); } switch(Info[shake][objectid]) { case 0, 5: { SetObjectRot(objectid, 31.8, 2, 0); } case 1, 6: { SetObjectRot(objectid, 33.8, 0, 0); } case 2, 7: { SetObjectRot(objectid, 31.8, -2, 0); } case 3, 8: { SetObjectRot(objectid, 29.8, 0, 0); } case 4, 9: { SetObjectRot(objectid, 31.8, 0, 0); } case 10: { new Float:X, Float:Y, Float:Z; GetObjectPos(objectid, X, Y, Z); MoveObject(objectid, X, Y, Z - 100, 4); } case 11..99: { SetObjectRot(objectid, 31.8 - ((Info[shake][objectid] * 2) - 20), 0, 0); } case 100: { DestroyObject(objectid); KillTimer(Info[shaketimer][objectid]); } } Info[shake][objectid]++; return 1; } public ResetSpam(playerid) { PlayerInfo[playerid][spamcounter] = 0; return 1; } public UpdatesUpdate() { for(new i = 0; i < MAX_PLAYERS; i++) { if(PlayerInfo[sent] == PlayerInfo[sentold]) { PlayerInfo[spawned] = 1; SpawnPlayer(i); } PlayerInfo[sentold] = PlayerInfo[sent]; } } public DecideWinners() { SetTimer(\"GMX\", 5000, 0); Info[end] = 1; SendClientMessageToAll(yellow, \"Winners:\"); new pname[MAX_PLAYER_NAME], string[128], winners; for(new i = 0; i < MAX_PLAYERS; i++) { if(PlayerInfo[lost] == 0 && PlayerInfo[spawned] == 0 && IsPlayerConnected(i) == 1) { winners++; GetPlayerName(i, pname, sizeof(pname)); format(string, sizeof(string), \"%d) %s\", winners, pname); SendClientMessageToAll(yellow, string); SetPlayerScore(i, GetPlayerScore(i) + 1); } } if(winners == 0) SendClientMessageToAll(red, \"No winners this time!\"); return 1; } public StartFalling() { Info[timer][0] = SetTimer(\"SolarFall\", 500, 1); SetTimer(\"LoseGame\", 500, 1); return 1; } public SolarFall() { new objectid, go; for(new i = 0; i < 101; i++) if(Info[numberout] == -1) go++; if(go == 3) { if(Info[dead] == 0) SetTimer(\"DecideWinners\", 5000, 0); KillTimer(Info[timer][0]); Info[dead] = 1; return 1; } start: objectid = random(101); if(Info[numberout][objectid] != -1) goto start; Info[numberout][objectid] = 0; Info[shaketimer][objectid] = SetTimerEx(\"SquareShake\", 100, 1, \"i\", objectid); new alive, connected; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) == 1) connected++; if(IsPlayerConnected(i) == 1 && PlayerInfo[spawned] == 0) alive++; } if(alive == 0 && Info[dead] == 0 && connected != 0) { SetTimer(\"DecideWinners\", 5000, 0); Info[dead] = 1; } return 1; } public CountDown() { new string[128], number[8]; string = \"~g~ Starting in ~y~\"; format(number, sizeof(number), \"%d\", Info[count]); strins(string, number, strlen(string)); GameTextForAll(string, 1000, 3); Info[count]--; if(Info[count] == 0) KillTimer(Info[timer][1]); return 1; } public HackCheck() { for(new i = 0; i < MAX_PLAYERS; i++) { new Float:X, Float:Y, Float:Z, string[128], pname[MAX_PLAYER_NAME]; GetPlayerName(i, pname, sizeof(pname)); GetPlayerPos(i, X, Y, Z); if(floatround(Z) >= 168 && IsPlayerConnected(i) == 1) { format(string, sizeof(string), \"\\\"%s\\\" has been kicked for air break hacking\", pname); SendClientMessageToAll(orange, string); Kick(i); } if(GetPlayerWeapon(i) != 0 && GetPlayerAmmo(i) != 65535 && IsPlayerConnected(i) == 1) { format(string, sizeof(string), \"\\\"%s\\\" has been kicked for weapon hacking\", pname); SendClientMessageToAll(orange, string); Kick(i); } } return 1; } public LoseGame() { new Float:X, Float:Y, Float:Z; for(new i = 0; i < MAX_PLAYERS; i++) { if(PlayerInfo[spawned] == 1) continue; GetPlayerPos(i, X, Y, Z); if(Z <= 158 && Info[end] == 0 && Info[end] == 0 && PlayerInfo[lost] == 0) { GameTextForPlayer(i, \"~r~You lose!\", 5000, 3); PlayerInfo[lost] = 1; } if(Z <= 50 && IsPlayerInAnyVehicle(i) == 1) { SetPlayerHealth(i, 0); } } return 1; } public GMX() { for(new i = 0; i < 101; i++) { DestroyObject(i); Info[numberout] = -1; KillTimer(Info[shaketimer]); KillTimer(Info[timer][0]); Info[shake] = 0; } Info[count] = 10; Info[dead] = 0; Info[end] = 0; CreateObject(1697, 2482.1921, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); for(new i = 0; i < MAX_PLAYERS; i++) { PlayerInfo[lost] = 0; PlayerInfo[sent] = 1; PlayerInfo[sentold] = 0; PlayerInfo[spawned] = 0; SetPlayerHealth(i, 100); SpawnPlayer(i); } for(new i = 0; i < 2; i++) SetVehicleToRespawn(i); Info[timer][1] = SetTimer(\"CountDown\", 1000, 1); SetTimer(\"StartFalling\", 10000, 0); new string[128], hour, minute, second; gettime(hour, minute, second); format(string, sizeof(string), \"A new game has started - %d:%d:%d\", hour, minute, second); SendClientMessageToAll(orange, string); return 1; }
2299
« Dátum: 2012. június 03. - 19:56:26 »
Ha már ennyire tudjátok, hogy Conf, akkor valami bizonyítékot tudtok adni?
2300
« Dátum: 2012. június 03. - 19:54:03 »
szerintem nem szervergépnek szánja
Akkor miért az van odaírva zárójelbe, hogy szgép? Az alatt mire gondolt? [/quote] Szerintem SZámítóGÉP.
2301
« Dátum: 2012. június 03. - 19:51:58 »
Vidikariból kicsit jobbat, és hasítani fog.
2302
« Dátum: 2012. június 03. - 19:50:27 »
Keress a modban erre: MoveObject
2303
« Dátum: 2012. június 03. - 19:46:03 »
Ha jol emlekszem, ez az a szerver, ahol meg a foadmin is IC-OOC kever. A tobbi nont nem is erdemes felsorolni.
Fõadmin IC - OOC kever? Mit akar ez?
2304
« Dátum: 2012. június 03. - 18:55:13 »
Sziasztok. A címben említett szerverrõl írok pár szót. Mivel ma a BBE szervergépre új operációs rendszert telepítenek, ezért nem megy a szerverem. Olvasgattam a fórumon, és egy fórumozó aláírásában volt, és láttam, hogy 20an vannak. Gondoltam: Szuper. Felmegyek, DT mod. Na mondom, ha a skin bug, és az RP teszt javítva van, akkor kap egy esélyt. Hát nem kapta meg. De beszéljenek a képek! Az RP-s nevek. Fiú vagyok és nõi skin. http://noob.hu/2012/06/03/sa-mp-125_0.png[/img] A csodás RP teszt.
2305
« Dátum: 2012. június 03. - 18:43:41 »
Ahogy Upper mondja. Mivel a webtárhely is a BBE szerverén futott, ezért az sem megy.
2306
« Dátum: 2012. június 03. - 12:18:42 »
Milyen verziójú a szerver? Compilezd újra a modot.
2307
« Dátum: 2012. június 03. - 12:15:42 »
Nem VAC banra gondolsz? Bár ott a reinstall se segít.
2308
« Dátum: 2012. június 03. - 11:50:32 »
/* CMD:asay(playerid, params[]) { new pLevel = GetPVarInt(playerid, \"Level\"), bool:bIsAdmin = !!IsPlayerAdmin(playerid); if(pLevel < 1 && !bIsAdmin) return SendClientMessage(playerid, COLOR_RED, MSG_MODERATOR); if(sscanf(params, \"s[\" #STR_SIZE \"]\", i_str)) return SendClientMessage(playerid, COLOR_RED, \"HASZNÁLAT: /asay <Szöveg>\"); if(!bIsAdmin) { switch(pLevel) { case 0: name = \"Moderátor\"; case 1: name = \"Admin\"; case 2: name = \"Fõadmin\"; case 3: name = \"Tulaj\"; } } else { name = \"RCON\"; } SendClientMessageToAllf(COLOR_RED, \"» %s {%06x}%s(%d){\" #XCOLOR_RED \"}: %s\", name, GetPlayerColor(playerid) >>> 8, pName(playerid), playerid, ColouredText(i_str)); FilterColorTags(i_str); AdminCommandLog(\"ASAY\", playerid, -1, i_str); return 1; } */
2309
« Dátum: 2012. június 03. - 11:41:47 »
2310
« Dátum: 2012. június 03. - 11:40:52 »
Nekem a TotalCMD hibátlanul felrakta már számtalanszor.
Oldalak: 1 ... 152 153 [154] 155 156 ... 302
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