Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Üzenetek - citromhun

Oldalak: 1 ... 115 116 [117] 118 119 ... 172
1741
Hangszerek és előadók / Mit hallgatsz most vol. 2
« Dátum: 2014. május 25. - 13:15:11 »
Szívesen lennék ott.
 

1742
Játékok / Call of Duty Advanced Warfare
« Dátum: 2014. május 25. - 13:00:42 »
Idézetet írta: TengeriMalac date=1401013986\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"48362\" data-ipsquote-contentclass=\"forums_Topic
Nálam a CoD a 3ig, maximum a 4ig tart.. utána már csak tömeggyártott, multiplayerre kihegyezett selejtet csináltak.
 
Én a klasszikus CoD2-nél illetve a CoD4-nél maradtam, mivel az még mindig üti a mércét és jó rajta játszani! Bár szerettem volna ki próbálni a többit is, de azt hiszem a Black Ops II-t ki is próbálhatam de egyáltalán nem tetszett. Sõt így vagyok a Medal of Honoral Warfighterel is, fõleg a multi részétõl írtózok. De majd egyszer észbe kapnak a készítõk, de már csak ez a terroristás hülyeség fog maradni  :confused:

1743
SA-MP: Szerverfejlesztés / Danger\'s FreeRoam Fun Szerver
« Dátum: 2014. május 25. - 12:56:45 »
Nem ide, kell írni hanem a Segítségkérés részlegbe. Egyébként meg lehetséges, hogy a pluginokat nem a megfelelõ módon írtad át.

1744
Játékok / Call of Duty Advanced Warfare
« Dátum: 2014. május 25. - 09:53:55 »
Téma nevébõl is látszik, hogy igen ez egy új Call of Duty széria és nem sok változás lett megint csinálva benne, csak még nagyobb technológiával szolgál a játék.
 

 

 
Kinnek mi a véleménye? Mennyire várta? Mit változtatott volna rajta?

1745
Hivatalos fórumról áthozott szkriptek / Half-Life 2 féle Gravity gun
« Dátum: 2014. május 25. - 09:21:05 »
Üdvözölek a topicban!
 
Leírás:
- Ez a filterszkript ara szolgál, hogy az adott fegyvered úgy viselkedhesen mint a Half-Life 2-ben lévõ Gravity gun. Alkalmass FUN szerverekre, de RP szervere viszont már nem alkalmass, és nem ajánlott!

- Ez az FS csak is Deagle pisztolyal mûküdik.



Készítõk:
Gravity Gun - Matz
Szerkesztette/Javította - whatthefuck123
 

Kód:
 
#include <a_samp>
native IsValidVehicle(vehicleid);
#define PRESSED(%0) \\
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define RELEASED(%0) \\
(((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
new Float:GUNDISTANCE[MAX_PLAYERS] = {10.0,...};
new check_timer[MAX_PLAYERS];
new aiming[MAX_PLAYERS];
//new movetimer[MAX_PLAYERS];
new liftimer[MAX_PLAYERS];
new lifting[MAX_PLAYERS];
new lifttype[MAX_PLAYERS]; // 0 = vehicle, 1 = human
public OnFilterScriptInit()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
    lifting = -1;
    lifttype = -1;
}
return 1;
}
public OnFilterScriptExit()
{
    KillTimer(liftimer[0]);
    KillTimer(check_timer[0]);
}
public OnPlayerConnect(playerid)
{
aiming[playerid]=0;
    lifting[playerid] = -1;
    lifttype[playerid] = -1;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
    KillTimer(liftimer[playerid]);
    KillTimer(check_timer[playerid]);
    lifting[playerid] = -1;
return 1;
}
stock movecar(vehid, playerid)
{
    new Float:vector[3];
      GetPlayerCameraFrontVector(playerid, vector[0], vector[1], vector[2]);
new Float:lx,Float:ly,Float:lz;
GetPlayerPos(playerid, lx,ly,lz);
PutPlayerInVehicle(playerid, vehid, 0);
SetVehicleVelocity(vehid,vector[0], vector[1], vector[2]);
SetPlayerPos(playerid, lx,ly,lz);
//RemovePlayerFromVehicle(playerid);
}
stock getcar(vehid, playerid)
{
    new Float:vector[3];
      GetPlayerCameraFrontVector(playerid, vector[0], vector[1], vector[2]);
new Float:lx,Float:ly,Float:lz;
GetPlayerPos(playerid, lx,ly,lz);
PutPlayerInVehicle(playerid, vehid, 0);
SetVehicleVelocity(vehid, -vector[0], -vector[1], -vector[2]);
SetPlayerPos(playerid, lx,ly,lz);
check_timer[playerid] = SetTimerEx(\"checkyet\",50,1,\"ii\",playerid,vehid);
//RemovePlayerFromVehicle(playerid);
}
forward checkyet(playerid,vehid);
public checkyet(playerid,vehid)
{
    new Float:x,Float:y,Float:z;
    GetVehiclePos(vehid, x,y,z);
if(GetPlayerDistanceFromPoint(playerid, x,y,z)<15.0)
{
KillTimer(check_timer[playerid]);
SetTimerEx(\"enablegravity\", 10, 0, \"iii\", playerid, vehid, 0);
//   SendClientMessage(playerid, -1, \"ok\");
}
else
{
//   printf(\"%f\",GetPlayerDistanceFromPoint(playerid, x,y,z));
//SendClientMessage(playerid, -1, \"nope\");
}
}
forward Lift(playerid);
public Lift(playerid)
{
if(lifttype[playerid] == 0)//vehicle
{
    new Float:X2, Float:Y2, Float:Z2;
GetPlayerCameraLookAt(playerid, X2, Y2, Z2);
SetVehiclePos(lifting[playerid],X2, Y2, Z2);
}
if(lifttype[playerid] == 1)//player
{
    new Float:X2, Float:Y2, Float:Z2;
GetPlayerCameraLookAt(playerid, X2, Y2, Z2);
SetPlayerPos(lifting[playerid],X2, Y2, Z2);
}
if(lifttype[playerid] == 2)//object
{
    new Float:X2, Float:Y2, Float:Z2;
GetPlayerCameraLookAt(playerid, X2, Y2, Z2);
SetObjectPos(lifting[playerid],X2, Y2, Z2);
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(128))
{
aiming[playerid]^=1;//toggle
}
if(RELEASED(128))//KEY_AIM
{
    if(lifting[playerid]!=-1)
    {
        KillTimer(liftimer[playerid]);
        KillTimer(check_timer[playerid]);
    lifting[playerid] = -1;
    PlayerPlaySound(playerid, 1140, 0,0,0);//SOUND_CAR_SMASH_CAR
    }
}
if(PRESSED(KEY_LOOK_BEHIND)&&lifting[playerid]==-1)
{
    if(lifting[playerid] == -1)
    {
    new Float:X, Float:Y, Float:Z, vehicleid;
   for(new i = 0; i < MAX_VEHICLES; i++)
   {
       if(IsValidVehicle(i))
       {
         GetVehiclePos(i, X, Y, Z);
         if(IsPlayerAimingAt(playerid, X, Y, Z, 2.5))
         {
              vehicleid = i;
          }
       }
   }
   if(vehicleid > 0)
   {
                new Float:x,Float:y,Float:z;
                GetVehiclePos(vehicleid, x,y,z);
                new Float: dist = GetPlayerDistanceFromPoint(playerid, x,y,z);
                //SetTimerEx(\"enablegravity\", floatround(dist)/5, 0, \"iii\", playerid, vehicleid, 0);
                lifting[playerid]=vehicleid;
               //printf(\"%d\",floatround(dist)/5);
                if(dist>12.0) getcar(vehicleid, playerid);
                else
                {
                    SetTimerEx(\"enablegravity\", 10, 0, \"iii\", playerid, vehicleid, 0);
                }
       }
        }
if(lifting[playerid] == -1)
    {
        new Float:X, Float:Y, Float:Z, targetid=INVALID_PLAYER_ID;
       for(new i = 0; i < MAX_PLAYERS; i++)
   {
       if(GetPlayerState(i) == PLAYER_STATE_ONFOOT)
       {
           if(i == playerid) continue;
         GetPlayerPos(i, X, Y, Z);
         if(IsPlayerAimingAt(playerid, X, Y, Z, 2.5))
         {
              targetid = i;
          }
       }
   }
   if(targetid!=INVALID_PLAYER_ID)
   {
       lifting[playerid] = targetid;
       lifttype[playerid] = 1;
       liftimer[playerid] = SetTimerEx(\"Lift\", 50, 1, \"i\", playerid);
       PlayerPlaySound(playerid, 1148, 0,0,0);//SOUND_MAGNET_VEHICLE_COLLISION
       }
}
if(lifting[playerid] == -1)
    {
        new Float:X, Float:Y, Float:Z, targetid=INVALID_OBJECT_ID;
       for(new i = 0; i < MAX_OBJECTS; i++)
   {
       if(IsValidObject(i))
       {
           if(i == INVALID_OBJECT_ID) continue;
         GetObjectPos(i, X, Y, Z);
         if(IsPlayerAimingAt(playerid, X, Y, Z, 2.5))
         {
             if(IsObjectMoving(i))
              {
               StopObject(i);
              }
              targetid = i;
          }
       }
   }
   if(targetid!=INVALID_OBJECT_ID)
   {
       new Float:ox,Float:oy,Float:oz;
       GetObjectPos(targetid, ox,oy,oz);
       new Float:px,Float:py,Float:pz;
       GetPlayerPos(playerid, px,py,pz);
       new Float:angle;
                lifting[playerid]=targetid;
      GetPlayerFacingAngle(playerid,angle);
                new Float:dist = GetPlayerDistanceFromPoint(playerid, ox,oy,oz);
       new time = MoveObject(targetid, px+(5.0*floatsin(-angle, degrees)),py+(5.0*floatcos(-angle, degrees)),pz+1.0, dist*1.7);//
      SetTimerEx(\"enablegravity\", time, 0, \"iii\", playerid, targetid, 2);
      //printf(\"%d\", time);
       }
}
/*   if(lifting[playerid]!=-1)
{
    PlayerPlaySound(playerid, 1148, 0,0,0);//SOUND_MAGNET_VEHICLE_COLLISION
}*/
}
if(PRESSED(KEY_FIRE))
{
    if(lifting[playerid] != -1)
    {
          new Float:vector[3];
       GetPlayerCameraFrontVector(playerid, vector[0], vector[1], vector[2]);
        if(lifttype[playerid]==1)//player
        {
            SetPlayerVelocity(lifting[playerid], vector[0],vector[1],vector[2]);
            new str[128];
            new name[24]; GetPlayerName(playerid, name,sizeof(name));
            format(str,sizeof(str),\"You have been thrown by %s (%d)\",name,playerid);
      SendClientMessage(lifting[playerid], -1, str);
   }
        if(lifttype[playerid]==0)//car
        {
            //movetimer[playerid] = SetTimerEx(\"movecar\", 50, 0, \"i\", lifting[playerid], vector[0],vector[1], vector[2]);//create move Timer here....
            movecar(lifting[playerid], playerid);
      //PlayerPlaySound(playerid, 1140, 0,0,0);//SOUND_CAR_SMASH_CAR
        }
        if(lifttype[playerid]==2)//obj
   {
                //PlayerPlaySound(playerid, 1141, 0,0,0);//SOUND_CAR_SMASH_GATE
       new Float:Vector[3], Float:x,Float:y,Float:z;
       GetPlayerCameraFrontVector(playerid, Vector[0], Vector[1], Vector[2]);
       GetObjectPos(lifting[playerid], x,y,z);
       //I removed this part, u can make it exact if u want
       new Float:vertical=0.0, Float:horizontal=0.0;
       switch (GetPlayerWeapon(playerid))
      {
         case 34,35,36:
         {
            //if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, vector_x, vector_y, vector_z) < radius) return true;
            //return false;
         }
         case 30,31: { vertical = 4.0; horizontal = -1.6; }
         case 33: { vertical = 2.7; horizontal = -1.0; }
         default: { vertical = 6.0; horizontal = -2.2; }
      }
          MoveObject(lifting[playerid], x+(Vector[0]*200.0)+horizontal,y+(Vector[1]*200.0)+horizontal,z+(Vector[2]*200.0)+vertical, 35.0);
   }
        KillTimer(liftimer[playerid]);
    lifting[playerid] = -1;
    }
}
return 1;
}
forward enablegravity(playerid, targetId, lift_type);
public enablegravity(playerid, targetId, lift_type)
{
    PlayerPlaySound(playerid, 1148, 0,0,0);//SOUND_MAGNET_VEHICLE_COLLISION
lifting[playerid] = targetId;
lifttype[playerid] = lift_type;
liftimer[playerid] = SetTimerEx(\"Lift\", 50, 1, \"i\", playerid);
}
stock IsVehicleInRangeOfPoint(vehicleid, Float:range, Float:x, Float:y, Float:z)
{
    static
        Float:pX, Float:pY, Float:pZ;
    GetVehiclePos(vehicleid, pX, pY, pZ);
    return x - range / 2 < pX > x + range / 2 && y - range / 2 < pY > y + range / 2 && z - range / 2 < pZ > z + range / 2;
}
GetPlayerCameraLookAt(playerid, &Float:X, &Float:Y, &Float:Z)
{
    new Float:Destination[3], Float:Camera[3], Float:Vector[3];
    GetPlayerPos(playerid, Destination[0], Destination[1], Destination[2]);
    GetPlayerCameraPos(playerid, Camera[0], Camera[1], Camera[2]);
    GetPlayerCameraFrontVector(playerid, Vector[0], Vector[1], Vector[2]);
    new Float: posAngle = atan2(floatsub(Destination[1],Camera[1]),floatsub(Destination[0],Camera[0]));
    if(posAngle > 360) posAngle-=360; posAngle+=270; posAngle *= -1;
    Destination[0] += GUNDISTANCE[playerid] * floatsin(posAngle, degrees);
    Destination[1] += GUNDISTANCE[playerid] * floatcos(posAngle, degrees);
    new Float:dis = floatsqroot((Camera[0] - Destination[0]) * (Camera[0] - Destination[0]) + (Camera[1] - Destination[1]) * (Camera[1] - Destination[1]) + (Camera[2] - Destination[2]) * (Camera[2] - Destination[2]));
    X = Vector[0] * dis + Camera[0]; Y = Vector[1] * dis + Camera[1];       Z = Vector[2] * dis + Camera[2];
}
Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ)
{
new Float:TGTDistance;
TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ));
new Float:tmpX, Float:tmpY, Float:tmpZ;
tmpX = FrX * TGTDistance + CamX;
tmpY = FrY * TGTDistance + CamY;
tmpZ = FrZ * TGTDistance + CamZ;
return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ));
}
stock Float:GetPointAngleToPoint(Float:x2, Float:y2, Float:X, Float:Y)
{
new Float:DX, Float:DY;
new Float:angle;
DX = floatabs(floatsub(x2,X));
DY = floatabs(floatsub(y2,Y));
if (DY == 0.0 || DX == 0.0) {
if(DY == 0 && DX > 0) angle = 0.0;
else if(DY == 0 && DX < 0) angle = 180.0;
else if(DY > 0 && DX == 0) angle = 90.0;
else if(DY < 0 && DX == 0) angle = 270.0;
else if(DY == 0 && DX == 0) angle = 0.0;
}
else {
angle = atan(DX/DY);
if(X > x2 && Y <= y2) angle += 90.0;
else if(X <= x2 && Y < y2) angle = floatsub(90.0, angle);
else if(X < x2 && Y >= y2) angle -= 90.0;
else if(X >= x2 && Y > y2) angle = floatsub(270.0, angle);
}
return floatadd(angle, 90.0);
}
stock GetXYInFrontOfPoint(&Float:x, &Float:y, Float:angle, Float:distance)
{
x += (distance * floatsin(-angle, degrees));
y += (distance * floatcos(-angle, degrees));
}
stock IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius)
{
new Float:camera_x,Float:camera_y,Float:camera_z,Float:vector_x,Float:vector_y,Float:vector_z;
GetPlayerCameraPos(playerid, camera_x, camera_y, camera_z);
GetPlayerCameraFrontVector(playerid, vector_x, vector_y, vector_z);
new Float:vertical, Float:horizontal;
switch (GetPlayerWeapon(playerid))
{
case 34,35,36:
{
   if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, vector_x, vector_y, vector_z) < radius) return true;
   return false;
}
case 30,31: { vertical = 4.0; horizontal = -1.6; }
case 33: { vertical = 2.7; horizontal = -1.0; }
default: { vertical = 6.0; horizontal = -2.2; }
}
new Float:angle = GetPointAngleToPoint(0, 0, floatsqroot(vector_x*vector_x+vector_y*vector_y), vector_z) - 270.0;
new Float:resize_x, Float:resize_y, Float:resize_z = floatsin(angle+vertical, degrees);
GetXYInFrontOfPoint(resize_x, resize_y, GetPointAngleToPoint(0, 0, vector_x, vector_y)+horizontal, floatcos(angle+vertical, degrees));
if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, resize_x, resize_y, resize_z) < radius) return true;
return false;
}

1746
Hivatalos fórumról áthozott szkriptek / MTA:SA féle Derby
« Dátum: 2014. május 25. - 09:09:48 »
Üdvözöllek a topicban!
 
Nem nagyon írok sok mindent a név mindent elárúl, illetve a kód tag-ban megtalálható az eredeti készítõ, és hogy mi az eredeti topicja az FS-nek.
További jó szórakozást, kívánok!
 
/*
MTA Derby
Eredeti készítõ: proSeryoga
Magyarosítás készítette: citromhun
Topic: http://sampforum.hu/index.php?topic=52885.0
Eredeti Topic: http://forum.sa-mp.com/showthread.php?t=415667
Sorok száma: 219 (Ha csak ezt a megjegyzést kivesszük. De amúgy, 226 sor.)
*/
#include <a_samp>
#define ForEach(%0) for(new %0 = 0; %0 != GetServerVarAsInt(\"maxplayers\"); %0++) if(IsPlayerConnected(%0) && !IsPlayerNPC(%0))
new DB_VehicleID = 415;
#define DB_DIALOG 1111
#define MAX_DERBY_SPAWN 2
new Float:DB_Spawns[MAX_DERBY_SPAWN][][] = {
    {
            {2580.9543,-2922.2375,1003.8871},{2580.9353,-3040.3372,1003.8871},{2620.9497,-2980.4980,1003.8871},
            {2662.5625,-2922.4089,1003.8871},{2682.1228,-2959.8835,1003.8871},{2663.1399,-2999.8201,1003.8871},
            {2581.3845,-2962.0913,1003.8871},{2606.0146,-2995.0747,1003.8871},{2601.6973,-2941.1292,1003.8871},
            {2581.7783,-2959.8501,1003.8871}
    },
    {
            {3811.2156,-2453.5735,1002.5284},{3828.2717,-2437.7588,1002.5284},{3797.6394,-2471.6860,1002.5284},
            {3778.0747,-2452.8750,1002.5284},{3848.7319,-2453.9375,1002.5284},{3828.6216,-2453.9402,1015.5284},
            {3797.5637,-2453.8789,1015.5284},{3855.7751,-2472.6580,1015.5284},{3770.3140,-2436.6235,1015.5284},
            {3811.2190,-2436.3999,1015.5284}
    }
};
forward DB_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
 
new DBP_Stats[MAX_PLAYERS];
new DBP_Vehicle[MAX_PLAYERS];
forward DBP_Spawn(playerid);
forward DBP_Exit(playerid);
forward LoadCreateObject();
forward SetPlayerPosEx(playerid, Float:x, Float:y, Float:z, Float:ang, int, vw);
//DB - Derby. DBP - Derby Player
//==============================================================================
public OnGameModeInit() {
SetTimer(\"ServerTimer\", 1000, 1);
LoadCreateObject(); return 1;
}
public OnPlayerConnect(playerid) {
DBP_Exit(playerid); return 1;
}
public OnPlayerDisconnect(playerid, reason) {
DBP_Exit(playerid); return 1;
}
public OnPlayerCommandText(playerid, cmdtext[]) {
if(!strcmp(cmdtext, \"/derby\", true)) {
   if(DBP_Stats[playerid] >= 0) return ShowPlayerDialog(playerid, DB_DIALOG+1, DIALOG_STYLE_MSGBOX, \"{FF0000}Derby\", \"{FFFFFF}Ki szeretne lépni a {FF0000}Derby{FFFFFF}bõl?\", \"Igen\", \"Nem\");
         new string[128];
         for(new i; i < MAX_DERBY_SPAWN; i++) {
      format(string,sizeof(string),\"%s{FF0000}Derby zóna - {FFCB77}Világ %d{FFFFFF}.\\n\",string,i); }
      ShowPlayerDialog(playerid, DB_DIALOG, DIALOG_STYLE_LIST, \"{FF0000}Derby{FFFFFF} - {0000FF}Zóna{FFFFFF}:\", string, \"Igen\", \"Kilép\");
} return 1;
}
public OnPlayerDeath(playerid, killerid, reason) {
DBP_Exit(playerid);
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
DB_OnPlayerKeyStateChange(playerid, newkeys, oldkeys); return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
switch(dialogid) {
   case DB_DIALOG: {
   if(!response) return 1;
            if(DBP_Stats[playerid] >= 0) {
               ShowPlayerDialog(playerid, 15157, DIALOG_STYLE_MSGBOX, \"{FF0000}Derby\", \"Te már a Derby-ben vagy!\", \" \", \"\"); return 1; }
             DBP_Stats[playerid] = listitem;
            new RandomDerby = random(sizeof(DB_Spawns));
             SetPlayerPosEx(playerid, DB_Spawns[DBP_Stats[playerid]][RandomDerby][0], DB_Spawns[DBP_Stats[playerid]][RandomDerby][1], DB_Spawns[DBP_Stats[playerid]][RandomDerby][2]+2, random(360), 0, 1);
              DBP_Vehicle[playerid] = CreateVehicle(DB_VehicleID,DB_Spawns[DBP_Stats[playerid]][RandomDerby][0], DB_Spawns[DBP_Stats[playerid]][RandomDerby][1], DB_Spawns[DBP_Stats[playerid]][RandomDerby][2]+2,0,random(126), random(126),50000);
            }
case DB_DIALOG+1: {
           if(!response) return 1;
           DBP_Exit(playerid); }
}
return 1;
}
forward ServerTimer();
public ServerTimer() {
ForEach(playerid) {
   if(DBP_Stats[playerid] >= 0) {
            new Float: pPos[4];
            new Float:vehhp;
           if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
               GetVehiclePos(GetPlayerVehicleID(playerid),pPos[0],pPos[1],pPos[2]);
                 GetVehicleHealth(GetPlayerVehicleID(playerid), vehhp); }
                 if(pPos[2] <= 990 || GetPlayerState(playerid) != PLAYER_STATE_DRIVER || vehhp < 250.0) {
                DBP_Spawn(playerid); }
           }
}
return 1;
}
public DB_OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
if(((newkeys & KEY_SUBMISSION) && !(oldkeys & KEY_SUBMISSION)) || ((newkeys & 1024) && !(oldkeys & 1024)) ) {
   if(DBP_Stats[playerid] == -1) return 1;
         ShowPlayerDialog(playerid, DB_DIALOG+1, DIALOG_STYLE_MSGBOX, \"{FF0000}Derby\", \"Ki szeretne lépni a Derby arénából?\", \"Igen\", \"Nem\"); }
return 1;
}
public DBP_Spawn(playerid) {
if(DBP_Stats[playerid] == -1) return 1;
new RandomDerby = random(10);
SetPlayerPosEx(playerid, DB_Spawns[DBP_Stats[playerid]][RandomDerby][0], DB_Spawns[DBP_Stats[playerid]][RandomDerby][1], DB_Spawns[DBP_Stats[playerid]][RandomDerby][2]+2, random(360), 0, 1);
DestroyVehicle(DBP_Vehicle[playerid]);
DBP_Vehicle[playerid] = CreateVehicle(DB_VehicleID,DB_Spawns[DBP_Stats[playerid]][RandomDerby][0], DB_Spawns[DBP_Stats[playerid]][RandomDerby][1], DB_Spawns[DBP_Stats[playerid]][RandomDerby][2]+2,0,random(126), random(126),50000);
ResetPlayerWeapons(playerid);
SetVehicleVirtualWorld(DBP_Vehicle[playerid],GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(DBP_Vehicle[playerid],GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid, DBP_Vehicle[playerid], 0);
return 1;
}
public DBP_Exit(playerid) {
if(DBP_Stats[playerid] == -1) return 1;
DestroyVehicle(DBP_Vehicle[playerid]);
     DBP_Stats[playerid] = -1;
      SpawnPlayer(playerid);
return 1;
}
public SetPlayerPosEx(playerid, Float:x, Float:y, Float:z, Float:ang, int, vw) {
SetPlayerPos(playerid, x, y, z);
SetPlayerFacingAngle(playerid, ang);
     SetPlayerInterior(playerid, int);
      SetPlayerVirtualWorld(playerid, vw);
    SetCameraBehindPlayer(playerid);
return 1;
}
public LoadCreateObject() {
//Derby 1:------------------------------------------------------------------
    CreateObject(8558,2583.55273438,-2921.90820312,1001.35871506,0.00000000,0.00000000,0.00000000); // 1)
    CreateObject(8558,2623.75903320,-2921.92407227,1001.35871506,0.00000000,0.00000000,0.00000000); // 2)
    CreateObject(8558,2663.91845703,-2921.92724609,1001.35871506,0.00000000,0.00000000,0.00000000); // 3)
    CreateObject(8558,2681.58496094,-2943.59521484,1001.35871506,0.00000000,0.00000000,90.00000000); // 4)
    CreateObject(8558,2681.58984375,-2983.88793945,1001.35871506,0.00000000,0.00000000,90.00000000); // 5)
    CreateObject(8558,2681.56201172,-3024.05273438,1001.35871506,0.00000000,0.00000000,90.00000000); // 6)
    CreateObject(8558,2658.91650391,-3041.70947266,1001.35871506,0.00000000,0.00000000,180.00000000); // 7)
    CreateObject(8558,2618.93896484,-3041.70922852,1001.35871506,0.00000000,0.00000000,179.99450684); // 8)
    CreateObject(8558,2579.22973633,-3041.67895508,1001.35871506,0.00000000,0.00000000,179.99450684); // 9)
    CreateObject(8558,2561.60351562,-3019.28930664,1001.35871506,0.00000000,0.00000000,90.00000000); // 10)
    CreateObject(8558,2561.60791016,-2979.25610352,1001.35871506,0.00000000,0.00000000,90.00000000); // 11)
    CreateObject(8558,2561.60058594,-2939.54589844,1001.35871506,0.00000000,0.00000000,90.00000000); // 12)
    CreateObject(8558,2561.60351562,-3019.28906250,1001.35871506,0.00000000,0.00000000,90.00000000); // 13)
    CreateObject(8558,2583.98046875,-2978.90551758,1001.35871506,0.00000000,0.00000000,0.00000000); // 1)
    CreateObject(8558,2658.91259766,-2978.71704102,1001.35871506,0.00000000,0.00000000,0.00000000); // 1)
    CreateObject(8558,2622.16528320,-3019.43432617,1001.35871506,0.00000000,0.00000000,90.00000000); // 13)
    CreateObject(8558,2622.04321289,-2941.63378906,1001.35871506,0.00000000,0.00000000,90.00000000); // 13)
    CreateObject(1634,2621.95776367,-2959.33129883,1003.68449116,0.00000000,0.00000000,180.00000000); // 1)
    CreateObject(1634,2600.51269531,-2978.81298828,1003.68449116,0.00000000,0.00000000,270.00000000); // 2)
    CreateObject(1634,2622.16284180,-3003.88330078,1003.68449116,0.00000000,0.00000000,0.00000000); // 3)
    CreateObject(1634,2643.73681641,-2978.61230469,1003.68449116,0.00000000,0.00000000,90.00000000); // 4)
    CreateObject(8558,2581.15527344,-2958.77563477,1001.35871506,0.00000000,0.00000000,90.00000000); // 12)
    CreateObject(8558,2581.12744141,-2942.96484375,1001.35871506,0.00000000,0.00000000,90.00000000); // 12)
    CreateObject(8558,2583.78588867,-2960.45166016,1001.35871506,0.00000000,0.00000000,0.00000000); // 1)
    CreateObject(8558,2582.97290039,-2940.23608398,1001.35871506,0.00000000,0.00000000,0.00000000); // 1)
    CreateObject(8558,2601.40527344,-2942.78515625,1001.35871506,0.00000000,0.00000000,90.00000000); // 12)
    CreateObject(8558,2613.96875000,-2972.66796875,1001.35871506,0.00000000,0.00000000,136.00000000); // 12)
    CreateObject(8558,2627.50952148,-2985.75268555,1001.35871506,0.00000000,0.00000000,136.00003052); // 12)
    CreateObject(8558,2662.98852539,-2997.44946289,1001.35871506,0.00000000,0.00000000,90.00000000); // 12)
    CreateObject(8558,2662.98754883,-3020.35913086,1001.35871506,0.00000000,0.00000000,90.00000000); // 12)
    CreateObject(8558,2660.61303711,-3000.07495117,1001.35871506,0.00000000,0.00000000,0.00000000); // 1)
    CreateObject(8558,2660.71166992,-3021.18383789,1001.35871506,0.00000000,0.00000000,0.00000000); // 1)
    CreateObject(8558,2642.74194336,-3020.76025391,1001.35871506,0.00000000,0.00000000,90.00000000); // 12)
    CreateObject(8558,2617.92700195,-2982.91992188,1001.35871506,0.00000000,0.00000000,226.25000000); // 12)
    CreateObject(8558,2581.16992188,-2996.62011719,1001.35871506,0.00000000,0.00000000,90.00000000); // 12)
    CreateObject(8558,2581.16650391,-3020.93725586,1001.35871506,0.00000000,0.00000000,90.00000000); // 12)
    CreateObject(8558,2583.53076172,-2997.95751953,1001.35871506,0.00000000,0.00000000,0.00000000); // 1)
    CreateObject(8558,2583.85302734,-3021.10888672,1001.35871506,0.00000000,0.00000000,0.00000000); // 1)
    CreateObject(8558,2603.62939453,-3017.48510742,1001.35871506,0.00000000,0.00000000,90.00000000); // 12)
    CreateObject(8558,2603.62231445,-3021.84985352,1001.35871506,0.00000000,0.00000000,90.00000000); // 12)
    CreateObject(8558,2662.96679688,-2963.67480469,1001.35871506,0.00000000,0.00000000,90.00000000); // 12)
    CreateObject(8558,2662.94287109,-2939.53588867,1001.35871506,0.00000000,0.00000000,90.00000000); // 12)
    CreateObject(8558,2660.06127930,-2960.21826172,1001.35871506,0.00000000,0.00000000,0.00000000); // 1)
    CreateObject(8558,2659.75219727,-2940.42773438,1001.35871506,0.00000000,0.00000000,0.00000000); // 1)
    CreateObject(8558,2625.03808594,-2975.54052734,1001.35871506,0.00000000,0.00000000,226.24694824); // 12)
    CreateObject(8558,2639.40380859,-2941.73388672,1001.35871506,0.00000000,0.00000000,90.00000000); // 12)
    CreateObject(8558,2621.37939453,-2940.33618164,1001.35871506,0.00000000,0.00000000,0.00000000); // 1)
CreateObject(8558,2621.35986328,-3021.18725586,1001.35871506,0.00000000,0.00000000,0.00000000); // 1)
//Derby 2:------------------------------------------------------------------
CreateObject(8558,3795.19995117,-2472.10009766,48.00000000+952,0.00000000,0.00000000,0.00000000); // 1)
CreateObject(8558,3830.60009766,-2472.10009766,48.00000000+952,0.00000000,0.00000000,0.00000000); // 2)
CreateObject(8558,3828.19995117,-2454.30004883,48.00000000+952,0.00000000,0.00000000,90.00000000); // 3)
CreateObject(8558,3797.60009766,-2454.30004883,48.00000000+952,0.00000000,0.00000000,90.00000000); // 4)
CreateObject(8558,3795.19995117,-2436.80004883,48.00000000+952,0.00000000,0.00000000,0.00000000); // 5)
CreateObject(8558,3830.60009766,-2436.80004883,48.00000000+952,0.00000000,0.00000000,0.00000000); // 6)
CreateObject(8558,3849.30004883,-2454.30004883,48.00000000+952,0.00000000,0.00000000,90.00000000); // 7)
CreateObject(8558,3777.69995117,-2454.30004883,48.00000000+952,0.00000000,0.00000000,90.00000000); // 8)
CreateObject(8558,3770.00000000,-2454.30004883,61.00000000+952,0.00000000,0.00000000,90.00000000); // 9)
CreateObject(8558,3789.30004883,-2453.50000000,51.09999847+952,0.00000000,30.00000000,0.00000000); // 10)
CreateObject(8558,3810.50000000,-2453.50000000,48.00000000+952,0.00000000,0.00000000,0.00000000); // 11)
CreateObject(8558,3836.50000000,-2453.50000000,51.09999847+952,0.00000000,30.00000000,180.00000000); // 12)
CreateObject(8558,3855.30004883,-2454.30004883,61.00000000+952,0.00000000,0.00000000,90.00000000); // 14)
CreateObject(8558,3832.55004883,-2472.00000000,61.00000000+952,0.00000000,0.00000000,0.00000000); // 15)
CreateObject(8558,3792.30004883,-2472.00000000,61.00000000+952,0.00000000,0.00000000,0.00000000); // 16)
CreateObject(8558,3832.55004883,-2436.66992188,61.00000000+952,0.00000000,0.00000000,0.00000000); // 17)
CreateObject(8558,3792.30004883,-2436.66992188,61.00000000+952,0.00000000,0.00000000,0.00000000); // 18)
CreateObject(8558,3797.60009766,-2454.30004883,61.00000000+952,0.00000000,0.00000000,90.00000000); // 19)
CreateObject(8558,3828.19995117,-2454.30004883,61.00000000+952,0.00000000,0.00000000,90.00000000); //20)
return 1;
}

 


1747
Weblapok / Eredeti \'IMG\' fájlok
« Dátum: 2014. május 25. - 08:01:16 »
Szerintem így már sokkal átláthatóbb, hogy most van neki dizájnja.

1748
Társalgó / Whale Hosting @ whalehost.eu
« Dátum: 2014. május 24. - 23:24:36 »
Így van! De sok szolgáltatónál látható a Non-profitos licensz, és látom hogy ti a szabályok szerint csináljátok stb.
OFF: Elõre is gratulálok majd a 1.000 hozzászóláshoz!

1749
Társalgó / Whale Hosting @ whalehost.eu
« Dátum: 2014. május 24. - 22:39:01 »
Idézetet írta: Szilard00 date=1400963779\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"47378\" data-ipsquote-contentclass=\"forums_Topic
Citrom, egy ideig tároljuk a törölt (fizetõs) szervereket.
Lehetne TS szerver bérlés, de ha 30 slot 2000 forint lenne (fortumonál), még nem biztos, hogy megérné nekünk, ezáltal szerintem senki nem rendelne. :D
 
Á, így már mindjárt más :D

Egyébként sem érné meg Non-profitos licensel mert 500 férõhelyig kaptok licenset, és ha azt eléritek többet nem tudtok telepíteni már. De gondolom tudjátok, mivel bele van írva a licensbe :)

1750
Társalgó / Whale Hosting @ whalehost.eu
« Dátum: 2014. május 24. - 21:45:01 »
Most káprázik a szemem vagy valóban beléptem egy törölt szerverem FTP-jére? srd179, a felhasználója és ha jól látom ez a PFP-s szerver :O Tehát törlõdik a szerver és elmenti ezt valahova, csak nem lehet hozzá férni vagy mi?

Dupla hozzászólás automatikusan összefûzve. ( 2014. május 24. - 21:57:07 )

Idézetet írta: .Adamcha. date=1400856919\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"47378\" data-ipsquote-contentclass=\"forums_Topic
TS szerver bérlés esetleg nem lesz?
 
Non-profit licensel nem olyan egyszerû.

1751
Képek / Videók / Elképesztõ biciklis parkour
« Dátum: 2014. május 24. - 20:27:48 »
Semmi gond! Köszi, hogy szóltál!

1752
Képek / Videók / Elképesztõ biciklis parkour
« Dátum: 2014. május 24. - 19:22:28 »
Ezt még nézni is jó :)
 
 

 

1753
Képek / Videók / Watch Dogs - igazi parkour, 4K-ban
« Dátum: 2014. május 24. - 19:09:15 »
A videó itt tekinthetõ meg:
 

1754
Weblapok / Eredeti \'IMG\' fájlok
« Dátum: 2014. május 24. - 19:00:13 »
Szép már csak egy kis dizájnt írsz hozzá, és már jó!

1755
SA-MP: Szerverfejlesztés / Dream World Stunt Gamemode
« Dátum: 2014. május 24. - 18:16:48 »
Csak megjegyzem, jogosan írta mivel egyáltalán nem kért engedélyt a SkypeDead nevezetû felhasználó(ahogy láthatjuk!). Egyébként lehet hogy fog kapni, de talán te is.

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