Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - Zalakaka45
Oldalak: 1 ... 9 10 [11] 12 13 ... 16
151
« Dátum: 2013. március 27. - 14:33:44 »
Üdvözöllek kedves olvasó! Tuddnivalók Rólam: Egy 13 éves gyerek vagyok. 9 éves korom óta Scriptelek. Szeretek dumálni, ha Scriptelhetek az felvidít. Egy nyugodt gyerek vagyok. Kb ennyi. Amit Tudok: Háth elõször is, már készitem a saját Stunt modomat! Még az alap és a \" már félig kész \" között van! Tudok Dialogot késziteni, kiirásokat. Teleportokat késziteni, adminrendszer, stb. Amit Kérek: A szerveren Scripter rang. Nyugodt beszéd. (ha dumálunk) Elérhetõségem: Skype:
152
« Dátum: 2013. március 26. - 22:56:35 »
Elõször próbáld meg ujrainstallálni az MTA-t! Én inkább mapp készitésre a JernelJ-t ajánlom!
153
« Dátum: 2013. március 26. - 22:16:22 »
Helló! Gondolom erre gondolsz: #include <a_samp> #pragma tabsize 0 #define DialogTeles 0 #define DialogTeles1 1 #define DialogTelesKoordináták 2 #define SZIN_KÉK 0x3300ffAA #define SZIN_SÁRGA 0xff6600AA #define SZIN_CITROM 0xfff700AA #define SZIN_TEXTDRAW 0x7c6aa8AA #define SZIN_PIROS 0xff0000AA #define COLOR_WHITE 0xF6F6F6FF #define SZIN_SZÜRKE 0x8c8888A //New-ek new Text:textdraw; new Float:RandomSpawn[9][3] = { {}, {2162.7043,1078.2765,10.8076}, {2110.3743,1006.3901,10.9990}, {1242.5153,328.5576,19.7555}, {-1572.9589,657.9769,7.1875}, {-1618.0706,699.4272,-4.9063}, {-1528.4049,411.8047,7.1875}, {309.5623,2539.8877,16.8154}, {2098.5378,2214.5779,10.8203} }; main() { print(\"\\n======================================\"); print(\" [HUN]..:::Word Stunt Server:::..\"); print(\"======================================\\n\"); } public OnGameModeInit() { textdraw = TextDrawCreate(150,430,\"[HUN]..:::Word Stunt Server:::..\"); TextDrawFont(textdraw,1); TextDrawColor(textdraw, 0xfff700AA); //CITROM SetGameModeText(\"Minigame/Race/Stunt/Dm\"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(1, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(2, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(7, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(8, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(9, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(10, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(11, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(12, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(13, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(14, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(15, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(16, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(17, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(18, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(19, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(20, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(21, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(22, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(23, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(24, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(25, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(26, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(27, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(27, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(29, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(30, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(31, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(32, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(33, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(34, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(35, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(36, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(37, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(38, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(39, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(40, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(41, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(42, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(43, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(44, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(45, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(46, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(47, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(48, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(49, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(50, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(51, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(52, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(53, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(54, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(55, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(56, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(57, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(58, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(59, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(60, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(61, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(62, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(63, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(64, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(65, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(66, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(67, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(68, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(69, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(70, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(71, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(72, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(73, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(74, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(75, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(76, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(299, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(105, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //==========PARKOUR============================================================================ //WSS-Stunt-1======================================================================================= CreateObject(1220, 2133, 835.90002, -43, 0, 0, 0); CreateObject(1634, -762.5, 1646.19995, 27.4, 0, 0, 0); CreateObject(1634, -762.5, 1646.19922, 27.4, 16, 0, 0); CreateObject(1634, -762.5, 1648, 28.9, 23.496, 0, 0); CreateObject(1634, -762.5, 1650.30005, 32, 34.244, 0, 0); CreateObject(1634, -762.5, 1652, 37, 55.239, 0, 0); CreateObject(1655, -842.70001, 1634, 27.1, 0, 0, 20); CreateObject(1655, -844.20001, 1638.19995, 29.6, 16, 0, 19.995); CreateObject(1634, -1631.90002, 1893.30005, 16.6, 0, 0, 182); CreateObject(1634, -1631.80005, 1890.30005, 18.8, 18.5, 0, 182); CreateObject(1634, -1631.69995, 1887.69995, 21.3, 21.995, 0, 182); CreateObject(3080, -1294.69995, -5.5, 14.4, 0, 0, 314); CreateObject(3080, -1291.69995, -2.9, 17.2, 22, 0, 313.995); CreateObject(3080, -1289.90002, -1.1, 19.8, 25.995, 0, 313.989); CreateObject(3620, -1535.69995, 136, 15.7, 0, 0, 316); CreateObject(3399, -2438, 1538.90002, 13.7, 0, 0, 270); CreateObject(3399, -2438, 1549.40002, 7.3, 0, 344, 270); CreateObject(3399, -2432.19995, 1553.40002, 1.6, 0, 0, 179.5); CreateObject(11544, -1480.69995, 804, 8.2, 0, 0, 270); CreateObject(11544, -1483.40002, 804.09998, 8.2, 0, 0, 90); CreateObject(11544, -1477.40002, 804.09998, 5.4, 0, 0, 90); CreateObject(11544, -1472.40002, 804.09998, 2.7, 0, 0, 90); CreateObject(8417, -1464.09998, 804, 1, 0, 0, 0); CreateObject(8417, -1423.5, 804, 1, 0, 0, 0); CreateObject(8417, -1423.40002, 764.79999, 1, 0, 0, 0); CreateObject(8417, -1423.90002, 840.5, 1, 0, 0, 0); CreateObject(8417, -1383, 839.70001, 1, 0, 0, 0); CreateObject(8417, -1383.59998, 800.20001, 1, 0, 0, 0); CreateObject(8417, -1384.19995, 765, 1, 0, 0, 0); CreateObject(8417, -1462, 764.90002, 1, 0, 0, 0); CreateObject(13592, -1425.30005, 769.09998, 10.1, 0, 0, 359.999); CreateObject(13592, -1424.40002, 774.70001, 10.1, 0, 0, 359.995); CreateObject(13592, -1423.59998, 779.70001, 10.1, 0, 0, 179.995); CreateObject(3458, -1361.59998, 810.40002, 0, 0, 344, 0); CreateObject(3458, -1361.69995, 807.20001, 0, 0, 343.998, 0); CreateObject(3458, -1361.80005, 803.20001, 0, 0, 343.998, 0); CreateObject(3458, -1361.90002, 798.20001, 0, 0, 343.998, 0); CreateObject(3458, -1362, 793, 0, 0, 343.998, 0); CreateObject(3458, -1361.90002, 789.20001, 0, 0, 343.998, 0); CreateObject(3458, -1361.89941, 789.19922, 0, 0, 343.998, 0); CreateObject(3458, -1360.40002, 811.5, -0.5, 286.002, 270, 270); CreateObject(3458, -1359.40002, 788, -0.5, 72.938, 290.026, 69.129); CreateObject(3458, -1354.59998, 789.20001, 3, 0, 343.998, 0); CreateObject(3458, -1355.40002, 790.59998, 1.6, 286.481, 283.671, 284.234); CreateObject(3458, -1359.40002, 787.90002, 0.5, 72.938, 290.027, 69.129); CreateObject(8947, -1411, 861.09998, 4, 34, 0, 0); CreateObject(8947, -1397.5, 861.09998, 4, 33.997, 0, 0); CreateObject(8947, -1384.30005, 861.09998, 4, 33.997, 0, 0); CreateObject(8947, -1370.09998, 861.09998, 4, 33.997, 0, 0); CreateObject(8417, -1383.80005, 745.5, 7.3, 0, 28, 88); CreateObject(8417, -1385.5, 740.40002, 9.1, 0, 39.999, 87.995); CreateObject(8417, -1385.90002, 728, 19.6, 0, 49.996, 87.99); CreateObject(8947, -1356.30005, 855.09998, 4, 33.997, 0, 310); CreateObject(8947, -1359.59998, 858.40002, 4, 33.992, 0, 335.996); CreateObject(1634, -1466.30005, 773.59998, 2, 0, 0, 120); CreateObject(1634, -1468.90002, 772.09998, 4, 18, 0, 119.998); CreateObject(1634, -1473.30005, 769.59998, 9.5, 25.996, 0, 119.993); CreateObject(1634, -1474.69995, 768.79999, 12.8, 41.994, 0, 119.993); CreateObject(1634, -1468.19995, 778.29999, 2, 0, 0, 103.998); CreateObject(1634, -1471.90002, 777.40002, 4.3, 12, 0, 103.997); CreateObject(1634, -1474.5, 776.79999, 6.8, 23.997, 0, 103.997); CreateObject(1634, -1439.09998, 831, 7, 0, 0, 173.997); CreateObject(1634, -1440, 806.79999, 1.5, 0, 0, 1.996); CreateObject(1634, -1490.40002, 789.90002, 6.8, 0, 0, 265.496); CreateObject(1634, -1487.19995, 789.59998, 8.4, 4, 0, 265.496); CreateObject(8417, -1380.5, 871.09998, 1, 0, 0, 0); CreateObject(8417, -1403.19995, 871.5, 1, 0, 0, 0); CreateObject(8417, -1380.59998, 893, 1, 0, 0, 0); CreateObject(8417, -1404.09998, 892.40002, 1, 0, 0, 0); CreateObject(8417, -1404.5, 906.5, 1, 0, 0, 0); CreateObject(8417, -1379.40002, 907.09998, 1, 0, 0, 0); CreateObject(3364, -1369.80005, 823.09998, 1, 0, 0, 180); CreateObject(6052, -1366.40002, 777.29999, 3.3, 0, 0, 0); CreateObject(6052, -1362, 776, 3.4, 0, 0, 0); //================================================================================================= //============WSS-Stunt-1 Jármu\"i=================================================================== AddStaticVehicleEx(550,2162.5000000,1025.6999500,10.7000000,90.0000000,45,58,15); //Sunrise AddStaticVehicleEx(550,2162.5000000,1022.7000100,10.7000000,90.0000000,45,58,15); //Sunrise AddStaticVehicleEx(400,2161.8000500,1016.0999800,11.0000000,90.0000000,38,55,15); //Landstalker AddStaticVehicleEx(434,2131.5000000,1006.2999900,11.0000000,85.9920000,22,34,15); //Hotknife AddStaticVehicleEx(434,2131.5000000,1009.2999900,11.0000000,85.9900000,22,34,15); //Hotknife AddStaticVehicleEx(461,2143.1999500,1006.7999900,10.5000000,284.0000000,145,115,15); //PCJ-600 AddStaticVehicleEx(461,2142.6001000,1009.7000100,10.5000000,283.9970000,145,115,15); //PCJ-600 AddStaticVehicleEx(461,2142.0000000,1012.5999800,10.5000000,283.9970000,145,115,15); //PCJ-600 AddStaticVehicleEx(461,2134.0000000,1012.9000200,10.5000000,73.9970000,145,115,15); //PCJ-600 AddStaticVehicleEx(522,2133.5000000,1015.9000200,10.5000000,80.0000000,76,117,15); //NRG-500 AddStaticVehicleEx(522,2143.1999500,1018.9000200,10.5000000,279.9970000,76,117,15); //NRG-500 AddStaticVehicleEx(481,2157.8000500,987.7000100,10.4000000,0.0000000,93,126,15); //BMX AddStaticVehicleEx(481,2155.1001000,988.2000100,10.4000000,0.0000000,93,126,15); //BMX AddStaticVehicleEx(481,2156.8000500,987.9000200,10.4000000,0.0000000,93,126,15); //BMX AddStaticVehicleEx(481,2154.1001000,988.4000200,10.4000000,0.0000000,93,126,15); //BMX AddStaticVehicleEx(422,2151.6999500,989.2999900,10.9000000,0.0000000,155,159,15); //Bobcat AddStaticVehicleEx(422,2142.8999000,1015.5999800,10.9000000,270.0000000,155,159,15); //Bobcat AddStaticVehicleEx(411,-1200.6999500,1819.4000200,41.5000000,47.2500000,114,42,15); //Infernus AddStaticVehicleEx(411,-1205.0000000,1814.3000500,41.5000000,47.2500000,114,42,15); //Infernus AddStaticVehicleEx(411,-1195.1999500,1823.6999500,41.5000000,47.2500000,114,42,15); //Infernus AddStaticVehicleEx(537,-1942.8000500,165.8999900,27.4000000,355.5000000,245,245,15); //Freight AddStaticVehicleEx(590,-1944.0000000,148.3000000,27.2000000,175.2500000,-1,-1,15); //Freight Carriage AddStaticVehicleEx(487,-1600.0000000,884.2000100,47.5000000,130.0000000,39,47,15); //Maverick //==================================================================================================== //==============================MINIGAMEMAP=========================================================== CreateObject(3458, 1493.5, -3047.1001, 2.5, 0, 0, 274); CreateObject(3458, 1491, -3011.1001, 2.6, 0, 0, 273.999); CreateObject(3458, 1516.19995, -3063.30005, 2.5, 0, 0, 3.999); CreateObject(3458, 1536.5, -3062, 2.5, 0, 0, 3.994); CreateObject(3458, 1510.30005, -2992, 2.5, 0, 0, 3.994); CreateObject(3458, 1531.40002, -2990.6001, 2.4, 0, 0, 3.994); CreateObject(3458, 1552.69995, -3040.3999, 2.4, 0, 0, 93.994); CreateObject(3458, 1550.30005, -3006.19995, 2.6, 0, 0, 93.994); CreateObject(3458, 1530.19995, -3025.19995, 2.5, 0, 0, 183.994); CreateObject(3458, 1514.19995, -3026.30005, 2.5, 0, 0, 183.988); CreateObject(3458, 1563.90002, -3022.3999, 7, 0, 336, 5.244); CreateObject(3458, 1524.09998, -3042.30005, 2.6, 0, 0, 273.988); CreateObject(3458, 1522, -3012, 2.7, 0, 0, 273.983); CreateObject(3458, 1583.80005, -3019.1001, 15.1, 0, 0, 93.994); CreateObject(3458, 1597.90002, -3009.69995, 15.1, 0, 0, 154.244); CreateObject(3458, 1598.5, -3028.19995, 15.2, 0, 0, 213.994); CreateObject(3458, 1601.80005, -3019.19995, 15, 0, 0, 184.493); CreateObject(3458, 1627.90002, -3017.19995, 15, 0, 0, 184.488); CreateObject(3458, 1511.69995, -3039.1001, 2.5, 0, 0, 3.983); CreateObject(3458, 1535.80005, -3037.30005, 2.5, 0, 0, 3.983); CreateObject(3458, 1564.59998, -3034.80005, 7, 0, 335.995, 5.24); CreateObject(3458, 1511.69922, -3039.09961, 2.6, 0, 0, 3.983); CreateObject(3458, 1563.40002, -3011.19995, 7, 0, 335.995, 5.24); CreateObject(3458, 1528, -3014.19995, 2.5, 0, 0, 3.983); CreateObject(3458, 1509.19995, -3015.6001, 2.5, 0, 0, 3.983); CreateObject(3374, 1505.59998, -3022.80005, 2.7, 0, 0, 2.75); CreateObject(3374, 1505.5, -3019.3999, 2.7, 0, 0, 2.747); CreateObject(3080, 1643.69995, -3016, 17.7, 0, 0, 274.75); CreateObject(3458, 1675.59998, -3013, 21.4, 0, 0, 183.988); //==================================================================== //===========WSS-STUNT-2 LS-DOCK-GETTO================================= CreateObject(3095, 2497.5, -1662.80005, 81.5, 0, 0, 0); CreateObject(3095, 2497.5, -1671.69995, 81.5, 0, 0, 0); CreateObject(3095, 2506.3999, -1671.69995, 81.5, 0, 0, 0); CreateObject(3095, 2506.5, -1662.80005, 81.5, 0, 0, 0); CreateObject(3095, 2489.5, -1663.59998, 81.5, 22, 0, 0); CreateObject(3095, 2479.3999, -1663.59998, 81.5, 21.995, 0, 0); CreateObject(3095, 2469.8999, -1663.80005, 81.5, 21.995, 0, 0); CreateObject(3095, 2460.30005, -1663.90002, 81.5, 21.995, 0, 0); CreateObject(3095, 2450.8999, -1665.59998, 81.5, 21.995, 0, 20); CreateObject(3095, 2441.69995, -1669.59998, 81.5, 21.995, 0, 27.995); CreateObject(3095, 2433.19995, -1675.30005, 81.5, 21.995, 0, 37.993); CreateObject(3095, 2425.30005, -1681.90002, 81.5, 21.995, 0, 41.991); CreateObject(3095, 2417.80005, -1689.09998, 81.5, 21.995, 0, 41.99); CreateObject(3095, 2410.5, -1696.5, 81.5, 21.995, 0, 41.99); CreateObject(3095, 2402.80005, -1703.19995, 81.5, 21.995, 0, 41.99); CreateObject(3095, 2395, -1710.30005, 81.5, 21.995, 0, 41.99); CreateObject(3095, 2391, -1719.59998, 81.5, 21.995, 0, 87.99); CreateObject(3095, 2391.5, -1729.09998, 81.5, 21.995, 0, 99.985); CreateObject(3095, 2394.3999, -1739.40002, 81.5, 21.995, 0, 107.981); CreateObject(3095, 2398.3999, -1749, 81.5, 21.995, 0, 117.979); CreateObject(3095, 2405.30005, -1757.30005, 81.5, 21.995, 0, 137.977); CreateObject(3095, 2413.3999, -1764, 81.5, 21.995, 0, 143.972); CreateObject(3095, 2423.5, -1769.09998, 81.5, 21.995, 0, 161.97); CreateObject(3095, 2433.8999, -1771.09998, 81.5, 21.995, 0, 175.966); CreateObject(3095, 2444.1001, -1771.80005, 81.5, 21.995, 0, 175.963); CreateObject(3095, 2453.5, -1772.40002, 81.5, 21.995, 0, 175.963); CreateObject(1655, 2458.5, -1772.59998, 82.8, 0, 336.75, 264.5); CreateObject(3095, 2497.80005, -1658, 80.8, 84, 180, 180); CreateObject(3095, 2506.5, -1658, 80.8, 83.996, 179.995, 179.995); CreateObject(3095, 2509.5, -1659.80005, 80.8, 83.996, 179.995, 127.995); CreateObject(3095, 2511.5, -1666.59998, 80.8, 83.99, 179.995, 89.99); CreateObject(3095, 2510.30005, -1673, 80.7, 88.02, 0.023, 243.961); CreateObject(3095, 2507.1001, -1676.19995, 80.7, 83.985, 179.995, 359.989); CreateObject(3095, 2498.6001, -1676.09998, 80.7, 83.985, 179.995, 359.984); CreateObject(3095, 2497.30005, -1676.09998, 80.7, 83.985, 179.995, 359.984); CreateObject(3095, 2492.5, -1675.09998, 80.7, 86.02, 0.011, 87.967); CreateObject(3095, 2392.1001, -1713.80005, 81.5, 21.995, 0, 53.99); CreateObject(1655, 2461, -1772, 84.8, 20.132, 335.135, 273.558); CreateObject(1655, 2590.8999, -1463.80005, 21.8, 23.998, 0, 0); CreateObject(1655, 2599.5, -1469, 17, 13.994, 0, 0); CreateObject(1655, 2590.8999, -1469, 17, 13.994, 0, 0); CreateObject(1655, 2599.30005, -1463.80005, 21.8, 23.994, 0, 0); CreateObject(1655, 2599.30005, -1465.40002, 21.3, 33.994, 0, 0); CreateObject(1655, 2608.19995, -1469, 17, 13.991, 0, 0); CreateObject(1655, 2608.30005, -1464.5, 21.3, 27.992, 0, 0); CreateObject(1655, 2608.30005, -1461.80005, 25.5, 37.988, 0, 0); CreateObject(1634, 2590.80005, -1564.40002, 8.2, 0, 0, 170); CreateObject(1634, 2590.1001, -1568.59998, 10.7, 14, 0, 169.997); CreateObject(1655, 2593.19995, -1600.5, 19.2, 0, 0, 300); CreateObject(8356, 2745.8999, -2367.3999, 52.4, 18, 0, 268.5); CreateObject(8356, 2794.3999, -2367.69995, 66.5, 21.996, 0, 268.495); CreateObject(8356, 2823, -2368.80005, 66.5, 35.995, 0, 268.489); CreateObject(8356, 2856.19995, -2369.5, 79.1, 45.991, 0, 268.489); CreateObject(8356, 2814.19995, -2370.8999, 14.3, 55.991, 0, 268.489); CreateObject(8356, 2769.3999, -2374.3999, -12.4, 55.986, 0, 268.489); CreateObject(8417, 2941.80005, -2372.1001, 146.60001, 0, 0, 358); CreateObject(3458, 2963, -2372.8999, 148.10001, 88, 0, 268); CreateObject(3458, 2940.69995, -2392.19995, 148.10001, 87.995, 0, 177.995); CreateObject(3458, 2945.19995, -2350.6001, 148.10001, 87.995, 0, 358.245); CreateObject(1655, 2671.6001, -2376.8999, 30.7, 0, 0, 88); CreateObject(1655, 2671.80005, -2368.3999, 30.7, 0, 0, 87.995); CreateObject(1655, 2672.1001, -2360, 30.7, 0, 0, 87.995); CreateObject(1655, 2672.3999, -2351.5, 30.7, 0, 0, 87.995); CreateObject(1655, 2669.30005, -2351.1001, 32.4, 14, 0, 87.995); CreateObject(1655, 2669, -2359.6001, 32.4, 13.997, 0, 87.99); CreateObject(1655, 2668.69995, -2368.1001, 32.4, 13.997, 0, 87.99); CreateObject(1655, 2668.3999, -2376.80005, 32.4, 13.997, 0, 87.99); CreateObject(13592, 2753.69995, -1862.59998, 18.8, 0, 0, 0); //===========WSS-STUNT-2 LS-DOCK-GETTO JÁRMU\"VEK================================= AddStaticVehicleEx(522,2495.1001000,-1672.3000500,83.7000000,0.0000000,48,79,15); //NRG-500 AddStaticVehicleEx(522,2496.8999000,-1672.8000500,83.7000000,0.0000000,48,79,15); //NRG-500 AddStaticVehicleEx(522,2498.1999500,-1673.0000000,83.7000000,0.0000000,48,79,15); //NRG-500 AddStaticVehicleEx(522,2500.1001000,-1673.0999800,83.7000000,0.0000000,48,79,15); //NRG-500 AddStaticVehicleEx(522,2501.1999500,-1673.0999800,83.7000000,0.0000000,48,79,15); //NRG-500 AddStaticVehicleEx(522,2506.8000500,-1671.5000000,83.7000000,36.0000000,48,79,15); //NRG-500 AddStaticVehicleEx(522,2508.0000000,-1669.5000000,83.7000000,35.9970000,48,79,15); //NRG-500 AddStaticVehicleEx(522,2509.0000000,-1667.6999500,83.7000000,35.9970000,48,79,15); //NRG-500 AddStaticVehicleEx(522,2959.8999000,-2364.6001000,148.7000000,59.9960000,132,4,15); //NRG-500 AddStaticVehicleEx(522,2960.5000000,-2363.1999500,148.5000000,59.9960000,132,4,15); //NRG-500 AddStaticVehicleEx(522,2961.1001000,-2361.6001000,148.7000000,59.9960000,132,4,15); //NRG-500 AddStaticVehicleEx(411,2957.6001000,-2377.5000000,150.1000100,84.0000000,114,42,15); //Infernus AddStaticVehicleEx(411,2957.3999000,-2380.6999500,150.6000100,83.9960000,114,42,15); //Infernus AddStaticVehicleEx(411,2957.1999500,-2384.3999000,150.6000100,83.9960000,114,42,15); //Infernus AddStaticVehicleEx(411,2957.8999000,-2372.8999000,149.3999900,83.9960000,114,42,15); //Infernus AddStaticVehicleEx(411,2948.5000000,-2355.8999000,150.6000100,173.9960000,114,42,15); //Infernus AddStaticVehicleEx(411,2943.8000500,-2355.3999000,150.6000100,173.9900000,114,42,15); //Infernus //================================================================================================ //==================WSS-Stunt-Elhagyatott-reptér================================================== return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(\"/teles\", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, 0, DIALOG_STYLE_LIST, \"Teleportok\", \"Stuntok\\nParkourok\\nStb\",\"Kiválaszt\",\"Kilépés\"); return 1; } return 0; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1954.5426,1342.9369,15.3746); SetPlayerCameraPos(playerid, 1959.6799,1343.1836,15.3746); SetPlayerCameraLookAt(playerid, 1951.7332,1342.8486,15.3746); ApplyAnimation(playerid,\"DANCING\",\"DNCE_M_C\",4.0,1,0,0,0,-1); return 1; } public OnPlayerConnect(playerid) { SendClientMessage(playerid, 0xff6600AA, \"Segítséghez írd be /teles ; /parancsok\"); SendClientMessage(playerid, 0xff6600AA, \"Szabály elolvasása / betartása kötelezo!! | /RULES\"); SendClientMessage(playerid, 0xff6600AA, \"Weboldalunk: Majd lesz\"); PlayAudioStreamForPlayer(playerid, \"http://srv09.audiothief.com/hu-HU/Video/Download/YouTube_u_ZfEt0hXTA?token=vNb21vfEt1aHR2YHalq%2Bl0etxKjN8gzC&title=Mr.Busta%2B-%2BUtca%2BHimnusz%2B(Official%2BMusic%2BVideo)\"); return 1; } public OnPlayerDisconnect(playerid, reason) { TextDrawHideForPlayer(playerid, textdraw); return 1; } public OnPlayerSpawn(playerid) { new rand = random(sizeof(RandomSpawn)); SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]); TextDrawShowForPlayer(playerid, textdraw); GivePlayerWeapon(playerid, 22, 810); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 8, 1); GivePlayerWeapon(playerid, 18, 10); StopAudioStreamForPlayer(playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { GivePlayerMoney(playerid,GetPlayerMoney(playerid)-20000); SetPlayerScore(playerid,GetPlayerScore(playerid)-1); GivePlayerMoney(killerid,GetPlayerMoney(killerid) +20000); SetPlayerScore(killerid,GetPlayerScore(killerid) +1); new playercash; if(killerid == INVALID_PLAYER_ID) { SendDeathMessage(INVALID_PLAYER_ID,playerid,reason); ResetPlayerMoney(playerid); } else { SendDeathMessage(killerid,playerid,reason); SetPlayerScore(killerid,GetPlayerScore(killerid)+1); playercash = GetPlayerMoney(playerid); if (playercash > 0) { GivePlayerMoney(killerid, playercash); ResetPlayerMoney(playerid); } else { } } return 1; } /* public OnPlayerText(playerid, text[]) { new MMM[256]; format (MMM, sizeof(MMM),\"[%i]: %s \", playerid, text); SendPlayerMessageToAll(playerid,MMM); SetPlayerChatBubble(playerid,text, COLOR_WHITE, 200.0 , 10000); return 1; } */ public OnDialogResponse ( playerid, dialogid, response, listitem, inputtext [ ] ) { if (dialogid == 0 ) { if ( !response ) { SendClientMessage(playerid,SZIN_PIROS,\"Te kiléptél a panelböl!\"); return 1; } if ( listitem == 0 ) { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, \"Teleportok\",\"Kecskehegy\\nMacskahegy\\nKecskeség\\n\",\"Kiválaszt\",\"Kilépés\"); } } if (dialogid == 1 ) { if ( !response ) { SendClientMessage(playerid,SZIN_PIROS,\"Te kiléptél a panelböl!\"); return 1; } if ( listitem == 0 ) { SetPlayerPos(playerid,0.0,0.0,3.0); } return 1; } return 0; }
Egy telét megcsináltam! Beirod /teles és kiadja: Stunt, Parkour, Stb, rámész a Stunt ra, és ott kiirja Kecskehegy stb xD nem juttott más eszembe xD. És akkor ott kiválasztod a kecskehegyet és elteleportál a világ közepéhez(Farmra). Azt úgy tudod átállitani hogy átirod a playerid, tol kezdve a számokat! És ha tovább szeretnéd még a macska hegyet is hozzáadnihogy hova telézzen cska megismétled:á if ( listitem == 0 ) { SetPlayerPos(playerid,X,Y,Z); } Arra vigyázz hogy a többinél ne ugyan azt a listitem == 0 ird, hanem a Macskahegynél pl 1 el növekszik, == 1! Pl: if ( listitem == 1 ) { SetPlayerPos(playerid,X,Y,Z); } Kijavitottam még ott pár hibát, kiszedtem az if defined FilterScriptet mert látom GM lenne. Remélem segitettem!
154
« Dátum: 2013. március 26. - 18:08:24 »
Mód Elejére az Include-k hoz: #include <zcmd> Kód: public OnPlayerCommandPerformed(playerid, cmdtext[], success) { return 1; }
Volt Tesztelve! Nekem mûködik! Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase Gondolom ezt akartad! Remélem segitettem!
155
« Dátum: 2013. március 26. - 17:45:52 »
Hú nem tom, nem találok megoldást rá. Valószinüleg valami profi scripter volt aki irta. Átnéztem az összes .inc et eggyikbe se találtam csak a commands.inc be /help parancsot, átirtam, nem ment ahogy mondtad, gamemode ba végig kerestem Help szót, volt de nem parancsban, csak írásban! Szerintem erre nincs megoldás, de azért még próbálkozok. :$
156
« Dátum: 2013. március 26. - 14:47:54 »
Üdv! Utánanézek még ennek a dologknak, letöltöttem átnézem az egész commands.inc et, felmeek a szeróra meg stb. Analizálom a szerót hogy mi hogy mûködi. Estére szerintem megkapod a választ! Helló!
157
« Dátum: 2013. március 24. - 19:11:23 »
Helló! Egy telefon rendszer scriptet szeretnék kérni tõletek! Rendes telefonszám lenne! Lennének különbözõ telefonok amiket csak egy boltban lehet megvenni. Telefonfajták: Nokia, Samsung, HTC, Sony, LG Hogyha beirja a játékos /telefon akkor kiadna neki egy dialogot ami KB igy nézne ki: Kiválasztja a nála lévõ telefonok közül az eggyiket: Mûveletek A telefonnal dialog:
158
« Dátum: 2013. március 16. - 14:22:08 »
error 029: invalid expression, assumed zero Megoldás:
Szerintem nem defináltad a mód elejére a login és a registert.
PL:
#define LOGIN1 #define REGISTER1
[/quote] Nézd meg jobban...
159
« Dátum: 2013. március 16. - 13:32:42 »
Helló! Belefogtam egy RP szerverbe, de itt megakadtam. Egy dialogos belépési rendszert szeretnék csinálni. Itt van amiket irtam hozzá a gamemodba: #include <a_samp> #include <Dini> #include <dutils> #define COLOR_GREEN 0x33AA33AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_RED 0xAA3333AA #define DIALOG_REGISTER #define DIALOG_LOGIN public OnPlayerConnect(playerid) { new pfad[128]; format(pfad,128,\"/Karakterek/%s.txt\",Hasznalo(playerid)); if(dini_Exists(pfad)) { ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,\"Belépés\",\"Kérlek írd be a jelszavad!\",\"Belépés\",\"Kilépés\"); } else { ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_PASSWORD,\"Regisztráció\",\"Kérlek írd be a jelszavad!\",\"Regisztrálás\",\"Kilépés\"); } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid==DIALOG_LOGIN) { if(!response) { SendClientMessage(playerid,0xAA3333AA,\"Rossz jelszót irtál be ezért kickelve lettél!\"); Kick(playerid); return 1; } new pfad[128] format(pfad,128,\"/Karakterek/%s.txt\",Hasznalo(playerid)); /*dini_Int(pfad,\"dsds\"); dini_Get(pfad,\"sdsd(Text)\"); dini_Float(pfad,\"Ksdsd\"); dini_IntSet(pfad,\"Zahl\",5); dini_Set(pfad,\"String\",\"Bölaaa\"); dini_FloatSet(pfad,\"dsd\",0.912);*/ if(!strlen(inputtext)) { SendCleintMessage(playerid,,\"Kérlek írd be a jelszavadat!\"); ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,\"Belépés - {FF0000}Te még nem írtad be a jelszavad!\",\"Kérlek írd be a jelszavad!\",\"Belépés\",\"Kilépés\"); return 1; } if(strcmp(inputtext,dini_Get(pfad,\"jelszo\"),false,128)) { SendClientMessage(playerid,0x33AA33AA,\"Helyes jelszó!\"); Belepes(playerid); } else { SendCleintMessage(playerid,,\"Helytelen jelszó\"); ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,\"Belépés - {FF0000}Helytelen jelszó\",\"Kérlek írd be a jelszavad!\",\"Belépés\",\"Kilépés\"); } } if(dialogid==DIALOG_REGISTER) { new pfad[128]; format(pfad,128,\"/Karakterek/%s.txt\",Hasznalo(playerid)); if(!response) { SendClientMessage(playerid,0xAA3333AA,\"Te még nem regisztráltál!\"); Kick(playerid); return 1; } if(!strlen(inputtext)) { SendCleintMessage(playerid,,\"Kérlek írd be a kívánt jelszót!\"); ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,\"Regisztráció - {FF0000}Te még nem írtad be a jelszavad!\",\"Kérlek írd be a jelszavad!\",\"Regisztráció\",\"Kilépés\"); return 1; } dini_Set(pfad,\"jelszo\",inputtext); SendClientMessage(playerid,0x23FF00FF,\"Sikeres regisztráció!\"); Regisztralas(playerid); } return 1; } Mód allján: stock Hasznalo(playerid) { new name[128]; GetPlayerName(playerid,name,sizeof(name)); return name; } stock Belepes(playerid) { return 1; } stock Regisztralas(playerid) { return 1; }
Ez lenne a problémám: D:\\Szerók\\Szeró\\gamemodes\\Hope.pwn(71) : error 029: invalid expression, assumed zero D:\\Szerók\\Szeró\\gamemodes\\Hope.pwn(71) : warning 215: expression has no effect D:\\Szerók\\Szeró\\gamemodes\\Hope.pwn(71) : warning 215: expression has no effect D:\\Szerók\\Szeró\\gamemodes\\Hope.pwn(71) : warning 215: expression has no effect D:\\Szerók\\Szeró\\gamemodes\\Hope.pwn(71) : warning 215: expression has no effect D:\\Szerók\\Szeró\\gamemodes\\Hope.pwn(71) : warning 215: expression has no effect D:\\Szerók\\Szeró\\gamemodes\\Hope.pwn(71) : error 001: expected token: \";\", but found \")\" D:\\Szerók\\Szeró\\gamemodes\\Hope.pwn(71) : error 029: invalid expression, assumed zero D:\\Szerók\\Szeró\\gamemodes\\Hope.pwn(71) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors.
Az összes plugin megvan! Kérlek segitsetek! Elõre is köszönöm!
160
« Dátum: 2013. március 16. - 05:54:35 »
Ez most hova menti a fájlokat? :unsure:
161
« Dátum: 2013. március 15. - 17:13:48 »
Helló! Kérlek segitsetek! Nem találok sehol ForEachPlayer.inc-et!
162
« Dátum: 2013. március 15. - 17:03:19 »
Én legalább próbálkozok... Meg akarom tanulni...
163
« Dátum: 2013. március 15. - 15:34:47 »
Betettem azt az OnPlayerText alá amit Petrik irt de semmi, még errorozik is: D:\\Szerók\\Szeró\\gamemodes\\Hope.pwn(68) : warning 217: loose indentation D:\\Szerók\\Szeró\\gamemodes\\Hope.pwn(88) : error 029: invalid expression, assumed zero D:\\Szerók\\Szeró\\gamemodes\\Hope.pwn(88) : error 029: invalid expression, assumed zero D:\\Szerók\\Szeró\\gamemodes\\Hope.pwn(90) : error 001: expected token: \";\", but found \"new\" D:\\Szerók\\Szeró\\gamemodes\\Hope.pwn(95) : error 017: undefined symbol \"Nev\" D:\\Szerók\\Szeró\\gamemodes\\Hope.pwn(96) : error 017: undefined symbol \"i\" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 5 Errors.
164
« Dátum: 2013. március 15. - 15:33:27 »
Ha a Gamemodot feltennéd CODE ba akkor talánt jobban tuddnának a scripterek segiteni...
165
« Dátum: 2013. március 14. - 19:44:48 »
Sziasztok! Egy RP szervert próbálok csinálni, amivel már 500sor nál tartok. Most itt nem birom eldönteni hogy hogy csináljam meg, hogy amit a játékos ír csak a melletõ lévõnek látszódjon. Kb úgy 1-2 Méterig. Kérlek segitsetek ebben nekem! Köszi elõre is!
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