Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - yamaha14
16
« Dátum: 2013. június 11. - 13:20:48 »
Köszönöm szépen!Tiszteletem!
17
« Dátum: 2013. június 06. - 12:39:15 »
Sziasztok! Olyan scriptre lenne szükségem amit ha egy admin be ír (/jump id)akkor a játékos gyalog vagy jármûvel együtt felrepül az égbe.verseny szeróra kellene!Elég sokan zavarják a versenyzést és ahoz jól jönne! Elõre is köszönöm!
18
« Dátum: 2013. május 27. - 14:25:53 »
Sziasztok! Van egy race mod ami kiírja hogy mennyi idõ a következõ versenyig a chatbe.Olyan kérésem lenne hogy megvalósítható lenne hogy textdrawba is kiírja? public nextRaceCountdown() { gTrackTime--; switch (gTrackTime) { case 6: { RemovePlayersFromVehicles(); } case 1: { racecount++; if (racecount == RACES_TILL_MODECHANGE)GameModeExit(); changetrack(); } case 20,30: { new msg[128]; format(msg,128,\"%d mp a következõ versenyig.\",gTrackTime); SendClientMessageToAll(COLOR_GREEN,msg); } case 10: { countVotes(); } } } Valaki meg tudná oldani?Elõre is köszönöm!
19
« Dátum: 2013. május 24. - 19:32:21 »
Sajnos kezdõ vagyok és ebbõl nem igen értem még :S
20
« Dátum: 2013. május 24. - 19:27:01 »
Sziasztok! Olyan kérdésem/kérésem lenne hogy hogyan lehet azt ha valaki beér versenyzésnél a célba akkor ne csak a chatbe írja hogy: player célba ért: 5TH,3:17 Hanem egy textdraw is kiírja. format(finishmsg, sizeof(finishmsg),\"-> %s célba ért: %d%s , %d:%s.%s\", pname,gFinishOrder, append, Minutes, sSeconds, sMSeconds); SendClientMessageToAll(COLOR_YELLOW,finishmsg); DisablePlayerRaceCheckpoint(playerid); PlaySoundForPlayer(playerid, 1183); if (GetPlayerMenu(playerid) != buildMenu[playerid]) if (gTrackTime>3)showVoteTimer[playerid] = SetTimerEx(\"showVote\", TIME_SHOW_VOTE, 0, \"d\",playerid); CheckAgainstHighScore(playerid, Time); Elõre is köszönöm!
21
« Dátum: 2013. május 23. - 14:41:15 »
Köszönöm szépen!
22
« Dátum: 2013. május 22. - 16:20:54 »
Sziasztok! Van egy meglévõ scriptem ami /tune parancsal feltuningolja a jármût,és megoldható lenne hogy gombnyomásra is tuningolja? N-betû lenyomására?Valaki át tudná alakítani nekem? Elõre is köszönöm! http://www.solidfiles.com/d/a37554db4e/
23
« Dátum: 2013. május 22. - 16:12:07 »
Sziasztok! Egy olyan parancs kellene amivel mindenki tudja nézni a másikat.A textdrawot már megkerestem hozzá.Sajnos a parancsot megírni nem tudom hozzá.Kezdõ vagyok.Ha valaki megtudná írni nekem,nagyon örülnék neki.Elõre is köszönöm! Itt van a Texdraw hozzá: http://pastebin.com/GNY6JJ59És ezzel a parancsal lehetne használni. /lspec ID /lspecoff És ha nem nagy bonyolítás akkor csak jármûben haladókat lehessen kukkolni vele. Mégegyszer köszönöm!
24
« Dátum: 2013. május 19. - 11:54:27 »
Sziasztok! Olyan kérésem lenne ,hogy spectate commandot mindenki tudja használni,aki nem admin az is,Olyanom van már hogy csak admin tudja használni de az nekem nem jó!Verseny szerverre kellene tehát jármûveket kellene nézni vele! Valaki tudna segiteni benne?Kezdõ vagyok. Amit csak admin tud használni: //==========================[ Spectate Commands ]=============================== #if defined ENABLE_SPEC dcmd_lspec(playerid,params[]) { if(PlayerInfo[playerid][Level] >= 2 || IsPlayerAdmin(playerid)) { if(!strlen(params) || !IsNumeric(params)) return SendClientMessage(playerid, red, \"HASZNÁLAT: /lspec [játékos id]\"); new specplayerid = strval(params); if(PlayerInfo[specplayerid][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,\"HIBA: Nem Használhatod Rá Ezt A Parancsot!\"); if(IsPlayerConnected(specplayerid) && specplayerid != INVALID_PLAYER_ID) { if(specplayerid == playerid) return SendClientMessage(playerid, red, \"HIBA: Magadat Nem Tudod Nézni!\"); if(GetPlayerState(specplayerid) == PLAYER_STATE_SPECTATING && PlayerInfo[specplayerid][specID] != INVALID_PLAYER_ID) return SendClientMessage(playerid, red, \"HIBA: A Játékos Nem Csatlakozik!\"); if(GetPlayerState(specplayerid) != 1 && GetPlayerState(specplayerid) != 2 && GetPlayerState(specplayerid) != 3) return SendClientMessage(playerid, red, \"HIBA: A Játékos Még Nem Spawnolt Le!\"); if( (PlayerInfo[specplayerid][Level] != ServerInfo[MaxAdminLevel]) || (PlayerInfo[specplayerid][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] == ServerInfo[MaxAdminLevel]) ) { StartSpectate(playerid, specplayerid); CMDMessageToAdmins(playerid,\"LSPEC\"); GetPlayerPos(playerid,Pos[playerid][0],Pos[playerid][1],Pos[playerid][2]); GetPlayerFacingAngle(playerid,Pos[playerid][3]); return SendClientMessage(playerid,blue,\"Megkezdõdött A Kémkedés!\"); } else return SendClientMessage(playerid,red,\"HIBA: Nem Tudsz Kémkedni Nálad Magasabb Admin Után!\"); } else return SendClientMessage(playerid,red,\"HIBA: A Játékos Nem Csatlakozik!\"); } else return SendClientMessage(playerid,red,\"HIBA: Ehhez A Parancshoz Minimum 2-Es Szintû Adminnak Kell Lenned!\"); } dcmd_lspecvehicle(playerid,params[]) { if(PlayerInfo[playerid][Level] >= 2 || IsPlayerAdmin(playerid)) { if(!strlen(params)) return SendClientMessage(playerid, red, \"HASZNÁLAT: /lspecvehicle [jármû id]\"); new specvehicleid = strval(params); if(specvehicleid < MAX_VEHICLES) { TogglePlayerSpectating(playerid, 1); PlayerSpectateVehicle(playerid, specvehicleid); PlayerInfo[playerid][specID] = specvehicleid; PlayerInfo[playerid][specType] = ADMIN_SPEC_TYPE_VEHICLE; CMDMessageToAdmins(playerid,\"SPEC VEHICLE\"); GetPlayerPos(playerid,Pos[playerid][0],Pos[playerid][1],Pos[playerid][2]); GetPlayerFacingAngle(playerid,Pos[playerid][3]); return SendClientMessage(playerid,blue,\"Megkezdõdött A Kémkedés!\"); } else return SendClientMessage(playerid,red, \"HIBA: Ismeretlen Jármû ID\"); } else return SendClientMessage(playerid,red,\"HIBA: Ehhez A Parancshoz Minimum 2-Es Szintû Adminnak Kell Lenned!\"); } dcmd_lspecoff(playerid,params[]) { #pragma unused params if(PlayerInfo[playerid][Level] >= 2 || IsPlayerAdmin(playerid)) { if(PlayerInfo[playerid][specType] != ADMIN_SPEC_TYPE_NONE) { StopSpectate(playerid); SetTimerEx(\"PosAfterSpec\",3000,0,\"d\",playerid); return SendClientMessage(playerid,blue,\"Már Befejezted A Megfigyelést!\"); } else return SendClientMessage(playerid,red,\"HIBA: Te Jelenleg Nem Kémkedsz!\"); } else return SendClientMessage(playerid,red,\"HIBA: Ehhez A Parancshoz Minimum 2-Es Szintû Adminnak Kell Lenned!\"); } #endif
25
« Dátum: 2013. május 13. - 20:08:01 »
Sziasztok! Van egy race modom és verseny építésnél 2-oldalas menübõl lehet kocsit választani.Összesen 22db kocsi-közül lehet választani. Valaki le tudja nekem írni hogy kell +oldalt hozzá adni?Illetve ha nem lehet hogy írjam át dialogba?Sajnos kezdõ vagyok.Válaszotokat elõre is köszönöm! public OnPlayerSelectedMenuRow(playerid, row) { /* if (row==0) { SetTimerEx(\"showVotes\",800,0,\"d\",playerid); return 0; }*/ new Menu:Current = GetPlayerMenu(playerid); if (Current == voteMenu) { new vmsg[256],pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(vmsg,256,\"* %s szavazott: %s\",pname,gVoteItems[row]); SendClientMessageToAll(COLOR_GREEN,vmsg); gVotes[row]++; TogglePlayerControllable(playerid,1); return 1; } else if (Current == buildMenu[xRaceBuilding[playerid]-1]) { print(\"Doing something in buildmenu\"); switch (xRaceBuilding[playerid]) { case 1: { switch (row) { case 0: xWorldTime[playerid] = 0; case 1: xWorldTime[playerid] = 3; case 2: xWorldTime[playerid] = 6; case 3: xWorldTime[playerid] = 9; case 4: xWorldTime[playerid] = 12; case 5: xWorldTime[playerid] = 15; case 6: xWorldTime[playerid] = 18; case 7: xWorldTime[playerid] = 21; } } case 2: { switch (row) { case 0: xWeatherID[playerid] = 0; case 1: xWeatherID[playerid] = 10; case 2: xWeatherID[playerid] = 12; case 3: xWeatherID[playerid] = 16; case 4: xWeatherID[playerid] = 16; case 5: xWeatherID[playerid] = 19; case 6: xWeatherID[playerid] = 39; case 7: xWeatherID[playerid] = 35; } } case 3: { switch (row) { case 0: xTrackTime[playerid] = 60; case 1: xTrackTime[playerid] = 120; case 2: xTrackTime[playerid] = 180; case 3: xTrackTime[playerid] = 240; case 4: xTrackTime[playerid] = 300; case 5: xTrackTime[playerid] = 360; case 6: xTrackTime[playerid] = 480; case 7: xTrackTime[playerid] = 600; case 8: xTrackTime[playerid] = 900; case 9: xTrackTime[playerid] = 1800; case 10: xTrackTime[playerid] = 3600; } } case 4: { switch (row) { case 0: xRaceType[playerid] = 1; case 1: xRaceType[playerid] = 2; } } case 5: { switch (row) { case 0: xCarIds[playerid][0] = 495; case 1: xCarIds[playerid][0] = 402; case 2: xCarIds[playerid][0] = 411; case 3: xCarIds[playerid][0] = 451; case 4: xCarIds[playerid][0] = 565; case 5: xCarIds[playerid][0] = 429; case 6: xCarIds[playerid][0] = 415; case 7: xCarIds[playerid][0] = 558; case 8: xCarIds[playerid][0] = 522; case 9: xCarIds[playerid][0] = 468; case 10: xCarIds[playerid][0] = 513; case 11: xCarIds[playerid][0] = 0, print(\"More..\"); } if (xCarIds[playerid][0] > 0) { SetPlayerVirtualWorld(playerid, playerid+100); printf(\"playerVirtual: %d world:%d\",playerid, playerid+100); newCar(playerid); } } case 6: { switch (row) { case 0: xCarIds[playerid][0] = 562; case 1: xCarIds[playerid][0] = 480; case 2: xCarIds[playerid][0] = 477; case 3: xCarIds[playerid][0] = 560; case 4: xCarIds[playerid][0] = 506; case 5: xCarIds[playerid][0] = 567; case 6: xCarIds[playerid][0] = 424; case 7: xCarIds[playerid][0] = 556; case 8: xCarIds[playerid][0] = 541; case 9: xCarIds[playerid][0] = 494; case 10: xCarIds[playerid][0] = 500; case 11: xCarIds[playerid][0] = 0, print(\"More..\"); } if (xCarIds[playerid][0] > 0) { SetPlayerVirtualWorld(playerid, playerid+100); printf(\"playerVirtual: %d world:%d\",playerid, playerid+100); newCar(playerid); } } } printf(\"DEBUG: xCarIds=%d xracebuilding=%d\",xCarIds[playerid][0],xRaceBuilding[playerid]); //HideMenuForPlayer(buildMenu[xRaceBuilding[playerid]-1],playerid); xRaceBuilding[playerid]++; printf(\"xRaceBuilding=%d\",xRaceBuilding[playerid]); if (xCarIds[playerid][0]==0) { switch (xRaceBuilding[playerid]) { case 7: { xRaceBuilding[playerid]=xRaceBuilding[playerid]-2; ShowMenuForPlayer(buildMenu[xRaceBuilding[playerid]-1],playerid); } default: { ShowMenuForPlayer(buildMenu[xRaceBuilding[playerid]-1],playerid); } } print(\"Got here\"); } else { SendClientMessage(playerid, COLOR_PURPLE, \"Add meg a verseny nevét. (/set [név])\"); printf(\"SER RACE NAME; racebuilding %d; pworld:%d\",xRaceBuilding[playerid], playerid+100); } return 1; } return 1; } És még: createBuildMenus() { buildMenu[0] = CreateMenu(\"~g~1/5\",1, 200.0, 125.0, 220.0, 50.0); SetMenuColumnHeader(buildMenu[0], 0, \"Valassz napszakot!\"); AddMenuItem(buildMenu[0],0,\"0:00\"); AddMenuItem(buildMenu[0],0,\"3:00\"); AddMenuItem(buildMenu[0],0,\"6:00\"); AddMenuItem(buildMenu[0],0,\"9:00\"); AddMenuItem(buildMenu[0],0,\"12:00\"); AddMenuItem(buildMenu[0],0,\"15:00\"); AddMenuItem(buildMenu[0],0,\"18:00\"); AddMenuItem(buildMenu[0],0,\"21:00\"); buildMenu[1] = CreateMenu(\"~g~2/5\",1, 200.0, 125.0, 220.0, 50.0); SetMenuColumnHeader(buildMenu[1], 0, \"Valassz idojarast!\"); AddMenuItem(buildMenu[1],0,\"Normal\"); AddMenuItem(buildMenu[1],0,\"Napos\"); AddMenuItem(buildMenu[1],0,\"Szurke\"); AddMenuItem(buildMenu[1],0,\"Esos\"); AddMenuItem(buildMenu[1],0,\"Vihar\"); AddMenuItem(buildMenu[1],0,\"Homokvihar\"); AddMenuItem(buildMenu[1],0,\"Rendkivul fenyes\"); AddMenuItem(buildMenu[1],0,\"Matt barna\"); buildMenu[2] = CreateMenu(\"~g~3/5\",1, 200.0, 125.0, 220.0, 50.0); SetMenuColumnHeader(buildMenu[2], 0, \"Versenyre szant ido.\"); AddMenuItem(buildMenu[2],0,\"1 perc\"); AddMenuItem(buildMenu[2],0,\"2 perc\"); AddMenuItem(buildMenu[2],0,\"3 perc\"); AddMenuItem(buildMenu[2],0,\"4 perc\"); AddMenuItem(buildMenu[2],0,\"5 perc\"); AddMenuItem(buildMenu[2],0,\"6 perc\"); AddMenuItem(buildMenu[2],0,\"8 perc\"); AddMenuItem(buildMenu[2],0,\"10 perc\"); AddMenuItem(buildMenu[2],0,\"15 perc\"); AddMenuItem(buildMenu[2],0,\"30 perc\"); AddMenuItem(buildMenu[2],0,\"1 ora\"); buildMenu[3] = CreateMenu(\"~g~4/5\",1, 200.0, 125.0, 220.0, 50.0); SetMenuColumnHeader(buildMenu[3], 0, \"Valassz verseny tipust!\"); AddMenuItem(buildMenu[3],0,\"Normal\"); AddMenuItem(buildMenu[3],0,\"Repulo\"); buildMenu[4] = CreateMenu(\"~g~5/5\",1, 200.0, 125.0, 220.0, 50.0); SetMenuColumnHeader(buildMenu[4], 0, \"Valassz jarmuvet!\"); AddMenuItem(buildMenu[4],0,\"Sandking\"); AddMenuItem(buildMenu[4],0,\"Buffalo\"); AddMenuItem(buildMenu[4],0,\"Infernus\"); AddMenuItem(buildMenu[4],0,\"Turismo\"); AddMenuItem(buildMenu[4],0,\"Flash\"); AddMenuItem(buildMenu[4],0,\"Banshee\"); AddMenuItem(buildMenu[4],0,\"Cheetah\"); AddMenuItem(buildMenu[4],0,\"Uranus\"); AddMenuItem(buildMenu[4],0,\"NRG 500\"); AddMenuItem(buildMenu[4],0,\"Sanchez\"); AddMenuItem(buildMenu[4],0,\"Stunt Plane\"); AddMenuItem(buildMenu[4],0,\"Tovabbi jarmu...\"); buildMenu[5] = CreateMenu(\"~g~5/5\",1, 200.0, 125.0, 220.0, 50.0); SetMenuColumnHeader(buildMenu[5], 0, \"Valassz jarmuvet!\"); AddMenuItem(buildMenu[5],0,\"Elegy\"); AddMenuItem(buildMenu[5],0,\"Comet\"); AddMenuItem(buildMenu[5],0,\"ZR-350\"); AddMenuItem(buildMenu[5],0,\"Sultan\"); AddMenuItem(buildMenu[5],0,\"SuperGT\"); AddMenuItem(buildMenu[5],0,\"Savanna\"); AddMenuItem(buildMenu[5],0,\"BF Injection\"); AddMenuItem(buildMenu[5],0,\"Monster\"); AddMenuItem(buildMenu[5],0,\"Bullet\"); AddMenuItem(buildMenu[5],0,\"Hotring\"); AddMenuItem(buildMenu[5],0,\"Mesa\"); AddMenuItem(buildMenu[5],0,\"Vissza...\");//back } Elõre is köszönöm!
26
« Dátum: 2013. május 13. - 19:48:00 »
Sziasztok! Van egy race modom és verseny építésnél 2-oldalas menübõl lehet kocsit választani.Összesen 22db kocsi-közül lehet választani. Valaki le tudja nekem írni hogy kell +oldalt hozzá adni?Illetve ha nem lehet hogy írjam át dialogba?Sajnos kezdõ vagyok.Válaszotokat elõre is köszönöm! public OnPlayerSelectedMenuRow(playerid, row) { /* if (row==0) { SetTimerEx(\"showVotes\",800,0,\"d\",playerid); return 0; }*/ new Menu:Current = GetPlayerMenu(playerid); if (Current == voteMenu) { new vmsg[256],pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(vmsg,256,\"* %s szavazott: %s\",pname,gVoteItems[row]); SendClientMessageToAll(COLOR_GREEN,vmsg); gVotes[row]++; TogglePlayerControllable(playerid,1); return 1; } else if (Current == buildMenu[xRaceBuilding[playerid]-1]) { print(\"Doing something in buildmenu\"); switch (xRaceBuilding[playerid]) { case 1: { switch (row) { case 0: xWorldTime[playerid] = 0; case 1: xWorldTime[playerid] = 3; case 2: xWorldTime[playerid] = 6; case 3: xWorldTime[playerid] = 9; case 4: xWorldTime[playerid] = 12; case 5: xWorldTime[playerid] = 15; case 6: xWorldTime[playerid] = 18; case 7: xWorldTime[playerid] = 21; } } case 2: { switch (row) { case 0: xWeatherID[playerid] = 0; case 1: xWeatherID[playerid] = 10; case 2: xWeatherID[playerid] = 12; case 3: xWeatherID[playerid] = 16; case 4: xWeatherID[playerid] = 16; case 5: xWeatherID[playerid] = 19; case 6: xWeatherID[playerid] = 39; case 7: xWeatherID[playerid] = 35; } } case 3: { switch (row) { case 0: xTrackTime[playerid] = 60; case 1: xTrackTime[playerid] = 120; case 2: xTrackTime[playerid] = 180; case 3: xTrackTime[playerid] = 240; case 4: xTrackTime[playerid] = 300; case 5: xTrackTime[playerid] = 360; case 6: xTrackTime[playerid] = 480; case 7: xTrackTime[playerid] = 600; case 8: xTrackTime[playerid] = 900; case 9: xTrackTime[playerid] = 1800; case 10: xTrackTime[playerid] = 3600; } } case 4: { switch (row) { case 0: xRaceType[playerid] = 1; case 1: xRaceType[playerid] = 2; } } case 5: { switch (row) { case 0: xCarIds[playerid][0] = 495; case 1: xCarIds[playerid][0] = 402; case 2: xCarIds[playerid][0] = 411; case 3: xCarIds[playerid][0] = 451; case 4: xCarIds[playerid][0] = 565; case 5: xCarIds[playerid][0] = 429; case 6: xCarIds[playerid][0] = 415; case 7: xCarIds[playerid][0] = 558; case 8: xCarIds[playerid][0] = 522; case 9: xCarIds[playerid][0] = 468; case 10: xCarIds[playerid][0] = 513; case 11: xCarIds[playerid][0] = 0, print(\"More..\"); } if (xCarIds[playerid][0] > 0) { SetPlayerVirtualWorld(playerid, playerid+100); printf(\"playerVirtual: %d world:%d\",playerid, playerid+100); newCar(playerid); } } case 6: { switch (row) { case 0: xCarIds[playerid][0] = 562; case 1: xCarIds[playerid][0] = 480; case 2: xCarIds[playerid][0] = 477; case 3: xCarIds[playerid][0] = 560; case 4: xCarIds[playerid][0] = 506; case 5: xCarIds[playerid][0] = 567; case 6: xCarIds[playerid][0] = 424; case 7: xCarIds[playerid][0] = 556; case 8: xCarIds[playerid][0] = 541; case 9: xCarIds[playerid][0] = 494; case 10: xCarIds[playerid][0] = 500; case 11: xCarIds[playerid][0] = 0, print(\"More..\"); } if (xCarIds[playerid][0] > 0) { SetPlayerVirtualWorld(playerid, playerid+100); printf(\"playerVirtual: %d world:%d\",playerid, playerid+100); newCar(playerid); } } } printf(\"DEBUG: xCarIds=%d xracebuilding=%d\",xCarIds[playerid][0],xRaceBuilding[playerid]); //HideMenuForPlayer(buildMenu[xRaceBuilding[playerid]-1],playerid); xRaceBuilding[playerid]++; printf(\"xRaceBuilding=%d\",xRaceBuilding[playerid]); if (xCarIds[playerid][0]==0) { switch (xRaceBuilding[playerid]) { case 7: { xRaceBuilding[playerid]=xRaceBuilding[playerid]-2; ShowMenuForPlayer(buildMenu[xRaceBuilding[playerid]-1],playerid); } default: { ShowMenuForPlayer(buildMenu[xRaceBuilding[playerid]-1],playerid); } } print(\"Got here\"); } else { SendClientMessage(playerid, COLOR_PURPLE, \"Add meg a verseny nevét. (/set [név])\"); printf(\"SER RACE NAME; racebuilding %d; pworld:%d\",xRaceBuilding[playerid], playerid+100); } return 1; } return 1; } És még: createBuildMenus() { buildMenu[0] = CreateMenu(\"~g~1/5\",1, 200.0, 125.0, 220.0, 50.0); SetMenuColumnHeader(buildMenu[0], 0, \"Valassz napszakot!\"); AddMenuItem(buildMenu[0],0,\"0:00\"); AddMenuItem(buildMenu[0],0,\"3:00\"); AddMenuItem(buildMenu[0],0,\"6:00\"); AddMenuItem(buildMenu[0],0,\"9:00\"); AddMenuItem(buildMenu[0],0,\"12:00\"); AddMenuItem(buildMenu[0],0,\"15:00\"); AddMenuItem(buildMenu[0],0,\"18:00\"); AddMenuItem(buildMenu[0],0,\"21:00\"); buildMenu[1] = CreateMenu(\"~g~2/5\",1, 200.0, 125.0, 220.0, 50.0); SetMenuColumnHeader(buildMenu[1], 0, \"Valassz idojarast!\"); AddMenuItem(buildMenu[1],0,\"Normal\"); AddMenuItem(buildMenu[1],0,\"Napos\"); AddMenuItem(buildMenu[1],0,\"Szurke\"); AddMenuItem(buildMenu[1],0,\"Esos\"); AddMenuItem(buildMenu[1],0,\"Vihar\"); AddMenuItem(buildMenu[1],0,\"Homokvihar\"); AddMenuItem(buildMenu[1],0,\"Rendkivul fenyes\"); AddMenuItem(buildMenu[1],0,\"Matt barna\"); buildMenu[2] = CreateMenu(\"~g~3/5\",1, 200.0, 125.0, 220.0, 50.0); SetMenuColumnHeader(buildMenu[2], 0, \"Versenyre szant ido.\"); AddMenuItem(buildMenu[2],0,\"1 perc\"); AddMenuItem(buildMenu[2],0,\"2 perc\"); AddMenuItem(buildMenu[2],0,\"3 perc\"); AddMenuItem(buildMenu[2],0,\"4 perc\"); AddMenuItem(buildMenu[2],0,\"5 perc\"); AddMenuItem(buildMenu[2],0,\"6 perc\"); AddMenuItem(buildMenu[2],0,\"8 perc\"); AddMenuItem(buildMenu[2],0,\"10 perc\"); AddMenuItem(buildMenu[2],0,\"15 perc\"); AddMenuItem(buildMenu[2],0,\"30 perc\"); AddMenuItem(buildMenu[2],0,\"1 ora\"); buildMenu[3] = CreateMenu(\"~g~4/5\",1, 200.0, 125.0, 220.0, 50.0); SetMenuColumnHeader(buildMenu[3], 0, \"Valassz verseny tipust!\"); AddMenuItem(buildMenu[3],0,\"Normal\"); AddMenuItem(buildMenu[3],0,\"Repulo\"); buildMenu[4] = CreateMenu(\"~g~5/5\",1, 200.0, 125.0, 220.0, 50.0); SetMenuColumnHeader(buildMenu[4], 0, \"Valassz jarmuvet!\"); AddMenuItem(buildMenu[4],0,\"Sandking\"); AddMenuItem(buildMenu[4],0,\"Buffalo\"); AddMenuItem(buildMenu[4],0,\"Infernus\"); AddMenuItem(buildMenu[4],0,\"Turismo\"); AddMenuItem(buildMenu[4],0,\"Flash\"); AddMenuItem(buildMenu[4],0,\"Banshee\"); AddMenuItem(buildMenu[4],0,\"Cheetah\"); AddMenuItem(buildMenu[4],0,\"Uranus\"); AddMenuItem(buildMenu[4],0,\"NRG 500\"); AddMenuItem(buildMenu[4],0,\"Sanchez\"); AddMenuItem(buildMenu[4],0,\"Stunt Plane\"); AddMenuItem(buildMenu[4],0,\"Tovabbi jarmu...\"); buildMenu[5] = CreateMenu(\"~g~5/5\",1, 200.0, 125.0, 220.0, 50.0); SetMenuColumnHeader(buildMenu[5], 0, \"Valassz jarmuvet!\"); AddMenuItem(buildMenu[5],0,\"Elegy\"); AddMenuItem(buildMenu[5],0,\"Comet\"); AddMenuItem(buildMenu[5],0,\"ZR-350\"); AddMenuItem(buildMenu[5],0,\"Sultan\"); AddMenuItem(buildMenu[5],0,\"SuperGT\"); AddMenuItem(buildMenu[5],0,\"Savanna\"); AddMenuItem(buildMenu[5],0,\"BF Injection\"); AddMenuItem(buildMenu[5],0,\"Monster\"); AddMenuItem(buildMenu[5],0,\"Bullet\"); AddMenuItem(buildMenu[5],0,\"Hotring\"); AddMenuItem(buildMenu[5],0,\"Mesa\"); AddMenuItem(buildMenu[5],0,\"Vissza...\");//back } Elõre is köszönöm!
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