Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - csabesz97
16
« Dátum: 2010. március 07. - 14:44:11 »
17
« Dátum: 2010. március 07. - 14:42:47 »
köszi megnézem jó e amugy depi figyelj most inditotam vagyis készítek1 stunt szervert és láttom scripter és stunter vagy nincs kedved segiteni ?kapsz foadmin minden.... és ha kész rakom a hostot
18
« Dátum: 2010. március 07. - 14:04:18 »
kész azt megcisnáltam csak nem tudom hogy csináljak forumot
19
« Dátum: 2010. március 07. - 10:20:16 »
ok ha segitel hogy kell megoldom
20
« Dátum: 2010. március 06. - 18:52:15 »
és tudnál nekem segiteni msn en adok fn meg jelszót is ha nem értem ok ?
21
« Dátum: 2010. március 06. - 18:50:33 »
köszi jó ott is király vagy
22
« Dátum: 2010. március 06. - 13:08:45 »
ok már neki álttam ja és lehetne 1 kérdésem ,? értesz atw honlapokhoz vagy is php?
23
« Dátum: 2010. március 06. - 12:51:10 »
Na üdv aki tud segitsen kérem most csináltam 1 atws honlapot és nem tudom hogy kell megcsinálni hogy afejlécen a betüt átváltsam de ne ilyen alapra hanem pl ilyen kö vagy valami xheadert használok máskor kérlek, valami szebb topik nevet adj. kösz
24
« Dátum: 2010. március 06. - 09:04:18 »
oké kösz és valaki tudna adni modot? átlakitom
25
« Dátum: 2010. március 05. - 19:41:12 »
köszi már megoldotam
27
« Dátum: 2010. március 04. - 18:13:54 »
Na az lenne elkezdtem írni 1 modot és csináltam 1 üdvözlö üzenetet valkai segitsen ha lehet lécives mert hibát ir ezt irja: C:\\DOCUME~1\\csabi\\Asztal\\SA-MPS~1\\GAMEMO~1\\szerver.pwn(113) : error 021: symbol already defined: \"OnPlayerConnect\" C:\\DOCUME~1\\csabi\\Asztal\\SA-MPS~1\\GAMEMO~1\\szerver.pwn(118) : error 021: symbol already defined: \"OnPlayerDisconnect\" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 2 Errors.
28
« Dátum: 2010. március 04. - 16:58:13 »
nagyon grat ez segitet csak 1 baj van 1 erort ir ki ittvan: C:\\DOCUME~1\\csabi\\Asztal\\DRIFTS~1.PWN(2) : fatal error 100: cannot read from file: \"zcmd\" Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Error.
29
« Dátum: 2010. március 04. - 16:18:37 »
nem jó ): aki tud segiteni itt amod csinálja meg ha lehet köszi // This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> public OnGameModeInit() { AddPlayerClass(0,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); AddPlayerClass(1,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); AddPlayerClass(105,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); AddPlayerClass(106,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); AddPlayerClass(107,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(269,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(270,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(271,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(293,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(280,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(281,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(282,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(283,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(284,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(285,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(286,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); AddPlayerClass(287,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(288,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(272,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(102,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(103,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(104,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(114,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(115,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(116,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(173,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(174,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(175,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(108,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(109,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(110,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); AddPlayerClass(100,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(247,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(248,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(254,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(111,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(112,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(113,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(190,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(191,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(192,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(193,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(194,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(195,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(265,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(266,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); AddPlayerClass(267,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(2,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(7,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(11,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(12,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(13,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(15,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(16,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(17,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(18,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(19,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(20,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(21,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(22,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 366.5406,2470.5728,16.4844); // a skin helye mikor választod SetPlayerCameraPos(playerid, 366.5406,2470.5728,16.4844); // a kamera honnan vegye a skint v is az alatta lévo kordinátát SetPlayerCameraLookAt(playerid, 366.5406,2470.5728,16.4844); // mit vegyen a kamera vagyis merre nézzen return 1; } public OnGameModeExit() { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { GivePlayerMoney(playerid,60000); return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(\"/mycommand\", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
30
« Dátum: 2010. március 04. - 10:50:25 »
Na az lenne most kezdtem el írni 1 stunt/dm/race/drift szervert és elakadtam mikor a skin választoo van nem mutasa a skineket itt van leirva: // This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> public OnGameModeInit() { AddPlayerClass(0,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); AddPlayerClass(1,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); AddPlayerClass(105,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); AddPlayerClass(106,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); AddPlayerClass(107,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(269,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(270,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(271,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(293,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(280,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(281,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(282,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(283,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(284,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(285,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(286,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); AddPlayerClass(287,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(288,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(272,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(102,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(103,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(104,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(114,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(115,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(116,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(173,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(174,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(175,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(108,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(109,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(110,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); AddPlayerClass(100,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(247,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(248,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(254,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(111,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(112,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(113,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(190,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(191,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(192,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(193,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(194,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(195,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(265,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(266,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); AddPlayerClass(267,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(2,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(7,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(11,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(12,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(13,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(15,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(16,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(17,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(18,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(19,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(20,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(21,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport AddPlayerClass(22,366.5406,2470.5728,16.4844,0.6475,348,100,0,0,0,0); // teleport return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 366.5406,2470.5728,16.4844); SetPlayerCameraPos(playerid, 366.5406,2470.5728,16.4844); SetPlayerCameraLookAt(playerid, 366.5406,2470.5728,16.4844); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { GivePlayerMoney(playerid,60000); return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(\"/mycommand\", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
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