Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - Ryoto
16
« Dátum: 2019. október 01. - 10:08:49 »
Köszi a segítséget.
17
« Dátum: 2019. szeptember 29. - 19:50:11 »
Account Rendszer Hiba. Sziasztok, próbálok csinálni egy Textdraw-os Account Rendszert de elakadtam egy olyan problémában hogy a rendszer akármilyen jelszóval beenged. Compile-kor semmit nem ír de nem működik, mert ha rákattintok a belépésre akkor akármivel tovább enged. if(playertextid == PlayerTextDRAW[playerid][2]) { if(fexist(UserPath(playerid))) { new hashpass[129]; WP_Hash(hashpass, sizeof(hashpass), LOGIN_PASSWORD[playerid]); if(!strcmp(hashpass, JatekosInfo[playerid][Password])) { SetSpawnInfo(playerid, 0, JatekosInfo[playerid][Skin], JatekosInfo[playerid][PosX], JatekosInfo[playerid][PosY], JatekosInfo[playerid][PosZ], JatekosInfo[playerid][PosA], 0, 0, 0, 0, 0, 0); SpawnPlayer(playerid); } else { SendClientMessage(playerid, -1, \"Rossz jelszó\"); } } else { SendClientMessage(playerid, -1, \"NEM LÉTEZIK\"); } return 1; }
18
« Dátum: 2019. szeptember 17. - 10:04:25 »
UI: Megoldva, kapkodtam és elfelejtettem hogy csak üzenetet küld és nem állítja be a nyelvet. :DDDDD
19
« Dátum: 2019. szeptember 17. - 09:57:03 »
Multi-language Sziasztok, szeretnék egy többnyelvűs scriptet csinálni. A parancsom ahhoz hogy nyelvet váltson az megvan, viszont nem változik a textdraw szövege. Relogolni kell ahhoz hogy működjön.
20
« Dátum: 2019. szeptember 15. - 21:07:30 »
Szerintem, ne lezárt szerverre próbálj felmenni.
21
« Dátum: 2019. szeptember 15. - 21:06:16 »
Nekem ez nagyon nem tetszik, sok játékost ne várjatok, legalább is olyat ne aki tud, ért és szeretne is RPzni.
22
« Dátum: 2019. július 10. - 15:40:34 »
Köszönöm szépen a segítségeket.
Pár tipp: Keress rá az EasyDialog nevű include-ra, sokkal jobb. + A név az karakterekből áll össze tehát (string) ennek megfelelő adattípusba kéne tárolni. Mellesleg ennek a regisztrációs rendszernek az összetétele eléggé amatőr, helyedben akkor már másik után néznék.
Tudnál mutatni egy regisztrációs rendszert ami nem ennyire amatőr?
23
« Dátum: 2019. július 10. - 15:21:25 »
A scriptet egy angol forumos scriptből kezdtem el csinálgatni. //Login System Textdraw készítője: JustMe.77 #include <a_samp> #include <a_mysql> #include <streamer> #include <sscanf2> //MYSQL BEÁLLÍTÁSOK: #define MYSQL_HOST \"localhost\" #define MYSQL_USER \"root\" #define MYSQL_PASS \"\" #define MYSQL_DBSE \"test\" new MySQL:handle; //SZERVER BEÁLLÍTÁSOK #define SZERVER_NEVE \"TESZT\" #define SZERVER_VERZIO \"TESZT v0.1\" #define SZERVER_MAPNAME \"Los Santos\" #define LoginTextDrawColor 0x5E0000FF #define TextDrawHoverColor 0x80FF80FF //DIALOGOK #define DIALOG_REGISTER 1403 #define DIALOG_LOGIN 2401 #define DIALOG_ABOUT 10102 #define DIALOG_RULES 10103 #define DIALOG_CREDITS 10104 new Text:GlobalLoginTextDraw[29]; new PlayerText:PlayerLoginTextDraw[MAX_PLAYERS][4]; new realtimer[MAX_PLAYERS]; new bool:pRegistered[MAX_PLAYERS]; enum Account_ENUM { acc_id, acc_neve, bool:pLoggedIn, pLevel, Slot1, Slot2 } new PlayerInfo[MAX_PLAYERS][Account_ENUM]; enum Karakter_ENUM { ch_id, ch_neve, ch_skin, ch_kor, ch_nem, Float:ch_posX, Float:ch_posY, Float:ch_posZ, Float:ch_posA } new CharacterInfo[][Karakter_ENUM]; main() { print(\"____________________________________________________________________________\"); printf(\"%s %s sikeresen betöltve! Játéktér: %s\", SZERVER_NEVE, SZERVER_VERZIO, SZERVER_MAPNAME); print(\"____________________________________________________________________________\"); } public OnGameModeInit() { new definestring[128]; format(definestring, sizeof(definestring), \"hostname %s\", SZERVER_NEVE); SendRconCommand(definestring); SetGameModeText(SZERVER_VERZIO); format(definestring, sizeof(definestring), \"mapname %s\", SZERVER_MAPNAME); SendRconCommand(definestring);
MySQL_SetupConnection(); CreateGlobalLoginTextDraws(); return 1; } public OnGameModeExit() { mysql_close(handle); DestroyGlobalLoginTextDraws(); return 1; } public OnPlayerConnect(playerid) { CreatePlayerLoginTextDraws(playerid); PlayerInfo[playerid][acc_id] = 0; PlayerInfo[playerid][pLoggedIn] = false; PlayerInfo[playerid][pLevel] = 0; GetPlayerName(playerid, PlayerInfo[playerid][acc_neve], MAX_PLAYER_NAME); pRegistered[playerid] = false; return 1; } public OnPlayerRequestClass(playerid) { //If the player enters the class selection, we check if he\'s already logged in if(!PlayerInfo[playerid][pLoggedIn]) { //If not, we check if he got already an account //We send a query and call a new callback new query[128]; mysql_format(handle, query, sizeof(query), \"SELECT id FROM users WHERE name = \'%e\'\", PlayerInfo[playerid][acc_neve]); mysql_pquery(handle, query, \"OnUserCheck\", \"d\", playerid); } return 1; } public OnPlayerRequestSpawn(playerid) { if(!PlayerInfo[playerid][pLoggedIn]) { SendClientMessage(playerid, -1, \"{FF0000}Be kell jelentkezned mielőtt lespawnolnál!\"); return 0; } return 1; } public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid) { if(playertextid == PlayerLoginTextDraw[playerid][0]) { if(pRegistered[playerid] == true) { ShowPlayerDialog(playerid, DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,\"Login\", \"Please login to your account:\", \"Ok\", \"Cancel\"); } else { ShowPlayerDialog(playerid, DIALOG_REGISTER,DIALOG_STYLE_PASSWORD,\"Registration\", \"Please register yourself:\", \"Ok\", \"Cancel\"); } } return 0; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_REGISTER) { //The player has selected cancel if(!response) return Kick(playerid); //If the player has typed nothing or a short password if(strlen(inputtext) < 3) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, \"Registration\", \"Please register yourself:\\n{FF0000}At least 3 character!\", \"Ok\", \"Cancel\"); //If everything is alright, we insert the user into the databse //We encode the password with the MD5 hash new query[256]; mysql_format(handle, query, sizeof(query), \"INSERT INTO users (name, password) VALUES (\'%e\', MD5(\'%e\'))\", PlayerInfo[playerid][acc_neve], inputtext); //The query is sent and we call OnUserRegister mysql_pquery(handle, query, \"OnUserRegister\", \"d\", playerid); return 1; } if(dialogid == DIALOG_LOGIN) { //The player has selected cancel if(!response) return Kick(playerid); //If the player has typed nothing or a short password if(strlen(inputtext) < 3) return ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, \"Login\", \"Please login to your account:\\n{FF0000}At least 3 charachter!\", \"Ok\", \"Cancel\"); //If everything is alright, we read from the database new query[256]; mysql_format(handle, query, sizeof(query), \"SELECT * FROM users WHERE name = \'%e\' AND password = MD5(\'%e\')\", PlayerInfo[playerid][acc_neve], inputtext); //The query is sent and we call OnUserLogin mysql_pquery(handle, query, \"OnUserLogin\", \"d\", playerid); return 1; } return 0; } public OnPlayerDisconnect(playerid, reason) { //We save the player when he leave the server SaveUserStats(playerid); DestroyPlayerLoginTextDraws(playerid); pRegistered[playerid] = false; KillTimer(realtimer[playerid]); return 1; } forward OnUserCheck(playerid); public OnUserCheck(playerid) { new rows; cache_get_row_count(rows); if(rows == 0) { //The player was not found, he has to register PlayerIsNotRegistered(playerid); ShowLoginTextDraws(playerid); } else { //The account exist, he has to login PlayerIsRegistered(playerid); ShowLoginTextDraws(playerid); } return 1; } forward OnUserRegister(playerid); public OnUserRegister(playerid) { PlayerInfo[playerid][acc_id] = cache_insert_id(); PlayerInfo[playerid][pLoggedIn] = true; SendClientMessage(playerid, 0x00FF00FF, \"[Account] Registration succesful.\"); PlayerPlaySound(playerid, 1057 , 0.0, 0.0, 0.0); HideLoginTextDraws(playerid); return 1; } forward OnUserLogin(playerid); public OnUserLogin(playerid) { new rows; cache_get_row_count(rows); if(rows == 0) { //The player has typed in a wrong password ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, \"Login\", \"Please login to your account:\\n{FF0000}Wrong password!\", \"Ok\", \"Cancel\"); } else { //The player has typed in his correct password cache_get_value_name_int(0, \"id\", PlayerInfo[playerid][acc_id]); cache_get_value_name_int(0, \"level\", PlayerInfo[playerid][pLevel]); PlayerInfo[playerid][pLoggedIn] = true; SendClientMessage(playerid, 0x00FF00FF, \"[Account] Signed in.\"); PlayerPlaySound(playerid, 1057 , 0.0, 0.0, 0.0); HideLoginTextDraws(playerid); } return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } stock SaveUserStats(playerid) { //If the player is not logged in, we don\'t save his account if(!PlayerInfo[playerid][pLoggedIn]) return 1; //If he has an account, we save it new query[256]; mysql_format(handle, query, sizeof(query), \"UPDATE users SET level = \'%d\' WHERE id = \'%d\'\", PlayerInfo[playerid][pLevel]); //Query sent mysql_pquery(handle, query); return 1; } stock MySQL_SetupConnection(ttl = 3) { print(\"[MySQL] Connecting to the database...\"); //mysql_log(); //<- Remove the // to activate the Debug Mode handle = mysql_connect(MYSQL_HOST, MYSQL_USER, MYSQL_PASS, MYSQL_DBSE); if(mysql_errno(handle) != 0) { if(ttl > 1) { //We try again to connect to the database print(\"[MySQL] The connection to the databse was not succesful.\"); printf(\"[MySQL] Try again (TTL: %d).\", ttl-1); return MySQL_SetupConnection(ttl-1); } else { //Cancel and close the server print(\"[MySQL] The connection to the database was not succesful.\"); print(\"[MySQL] Please check the MySQL Login Information.\"); print(\"[MySQL] Shutting server down\"); return SendRconCommand(\"exit\"); } } printf(\"[MySQL] The connection to the database was succesful! Handle: %d\", _:handle); return 1; } public OnPlayerClickTextDraw(playerid, Text:clickedid) { new string[512]; //Adapt the size.. if(clickedid == GlobalLoginTextDraw[11]) { //About us Button strcat(string,\"{FF0000}About us:{FFFFFF}\\n\\n\"); strcat(string,\"< Your Text here.. >\\n\"); strcat(string,\"< Your Text here.. >\\n\"); strcat(string,\"< Your Text here.. >\\n\"); strcat(string,\"< Your Text here.. >\\n\"); strcat(string,\"< Your Text here.. >\\n\"); ShowPlayerDialog(playerid, DIALOG_ABOUT, DIALOG_STYLE_MSGBOX, \"About us\", string, \"Ok\", \"\"); } if(clickedid == GlobalLoginTextDraw[12]) { //Rules Button strcat(string,\"{FF0000}Rules:{FFFFFF}\\n\\n\"); strcat(string,\"< Your Text here.. >\\n\"); strcat(string,\"< Your Text here.. >\\n\"); strcat(string,\"< Your Text here.. >\\n\"); strcat(string,\"< Your Text here.. >\\n\"); strcat(string,\"< Your Text here.. >\\n\"); ShowPlayerDialog(playerid, DIALOG_RULES, DIALOG_STYLE_MSGBOX, \"Our Rules\", string, \"Ok\", \"\"); } if(clickedid == GlobalLoginTextDraw[13]) { //Credits Button strcat(string,\"{FF0000}Credits:{FFFFFF}\\n\\n\"); strcat(string,\"< Your Text here.. >\\n\"); strcat(string,\"< Your Text here.. >\\n\"); strcat(string,\"< Your Text here.. >\\n\"); strcat(string,\"< Your Text here.. >\\n\"); strcat(string,\"< Your Text here.. >\\n\"); ShowPlayerDialog(playerid, DIALOG_CREDITS, DIALOG_STYLE_MSGBOX, \"Credits\", string, \"Ok\", \"\"); } return 1; } forward LR_UpdateRealTime(playerid); public LR_UpdateRealTime(playerid) { new str[16]; gettime(str[0], str[1]); format(str,sizeof(str),\"%02d:%02d Uhr\",str[0],str[1]); PlayerTextDrawSetString(playerid,PlayerLoginTextDraw[playerid][2], str); return 1; } stock PlayerIsRegistered(playerid) { pRegistered[playerid] = true; PlayerTextDrawSetString(playerid, PlayerLoginTextDraw[playerid][3], !\"This name seem to be ~g~registered~w~.~n~You can now ~g~login~w~ to your Account.\"); PlayerTextDrawSetString(playerid, PlayerLoginTextDraw[playerid][0], !\" Login\"); PlayerTextDrawSetString(playerid, PlayerLoginTextDraw[playerid][1], !\" Welcome back!\"); } stock PlayerIsNotRegistered(playerid) { pRegistered[playerid] = false; new str[128]; //Adapt the size.. PlayerTextDrawSetString(playerid, PlayerLoginTextDraw[playerid][3], !\"This name is ~g~not~w~ registered.~n~You can now create an ~g~Account.\"); PlayerTextDrawSetString(playerid, PlayerLoginTextDraw[playerid][0], !\" Register\"); format(str, sizeof(str),\"Welcome to %s\", SZERVER_NEVE); PlayerTextDrawSetString(playerid, PlayerLoginTextDraw[playerid][1], str); } stock ShowLoginTextDraws(playerid) { for(new i; i < sizeof(PlayerLoginTextDraw[]); i++) { PlayerTextDrawShow(playerid, PlayerLoginTextDraw[playerid]); } for(new i; i<sizeof(GlobalLoginTextDraw); i++) { TextDrawShowForPlayer(playerid, GlobalLoginTextDraw); } SelectTextDraw(playerid, TextDrawHoverColor); TextDrawBoxColor(GlobalLoginTextDraw[2], LoginTextDrawColor); TextDrawBoxColor(GlobalLoginTextDraw[4], LoginTextDrawColor); TextDrawBoxColor(GlobalLoginTextDraw[6], LoginTextDrawColor); TextDrawBoxColor(GlobalLoginTextDraw[8], LoginTextDrawColor); TextDrawBoxColor(GlobalLoginTextDraw[10], LoginTextDrawColor); } stock HideLoginTextDraws(playerid) { for(new i; i < sizeof(PlayerLoginTextDraw[]); i++) { PlayerTextDrawHide(playerid, PlayerLoginTextDraw[playerid]); } for(new i; i<sizeof(GlobalLoginTextDraw); i++) { TextDrawHideForPlayer(playerid, GlobalLoginTextDraw); } CancelSelectTextDraw(playerid); KillTimer(realtimer[playerid]); } stock DestroyPlayerLoginTextDraws(playerid) { for(new i; i < sizeof(PlayerLoginTextDraw[]); i++) { PlayerTextDrawDestroy(playerid, PlayerLoginTextDraw[playerid]); } CancelSelectTextDraw(playerid); KillTimer(realtimer[playerid]); } stock DestroyGlobalLoginTextDraws() { for(new i; i<sizeof(GlobalLoginTextDraw); i++) { TextDrawDestroy(GlobalLoginTextDraw); } } stock CreateGlobalLoginTextDraws() { GlobalLoginTextDraw[0] = TextDrawCreate(169.000000, 121.000000, !\"__\"); TextDrawBackgroundColor(GlobalLoginTextDraw[0], 255); TextDrawFont(GlobalLoginTextDraw[0], 1); TextDrawLetterSize(GlobalLoginTextDraw[0], 0.500000, 26.200000); TextDrawColor(GlobalLoginTextDraw[0], -1); TextDrawSetOutline(GlobalLoginTextDraw[0], 0); TextDrawSetProportional(GlobalLoginTextDraw[0], 1); TextDrawSetShadow(GlobalLoginTextDraw[0], 1); TextDrawUseBox(GlobalLoginTextDraw[0], 1); TextDrawBoxColor(GlobalLoginTextDraw[0], 255); TextDrawTextSize(GlobalLoginTextDraw[0], 470.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[0], 0); GlobalLoginTextDraw[1] = TextDrawCreate(170.000000, 123.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[1], 255); TextDrawFont(GlobalLoginTextDraw[1], 1); TextDrawLetterSize(GlobalLoginTextDraw[1], 0.500000, 25.799999); TextDrawColor(GlobalLoginTextDraw[1], -1); TextDrawSetOutline(GlobalLoginTextDraw[1], 0); TextDrawSetProportional(GlobalLoginTextDraw[1], 1); TextDrawSetShadow(GlobalLoginTextDraw[1], 1); TextDrawUseBox(GlobalLoginTextDraw[1], 1); TextDrawBoxColor(GlobalLoginTextDraw[1], 286331391); TextDrawTextSize(GlobalLoginTextDraw[1], 469.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[1], 0); GlobalLoginTextDraw[2] = TextDrawCreate(170.000000, 122.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[2], 255); TextDrawFont(GlobalLoginTextDraw[2], 1); TextDrawLetterSize(GlobalLoginTextDraw[2], 0.500000, 1.200000); TextDrawColor(GlobalLoginTextDraw[2], -1); TextDrawSetOutline(GlobalLoginTextDraw[2], 0); TextDrawSetProportional(GlobalLoginTextDraw[2], 1); TextDrawSetShadow(GlobalLoginTextDraw[2], 1); TextDrawUseBox(GlobalLoginTextDraw[2], 1); TextDrawTextSize(GlobalLoginTextDraw[2], 469.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[2], 0); GlobalLoginTextDraw[3] = TextDrawCreate(177.000000, 156.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[3], 255); TextDrawFont(GlobalLoginTextDraw[3], 1); TextDrawLetterSize(GlobalLoginTextDraw[3], 0.500000, 3.700000); TextDrawColor(GlobalLoginTextDraw[3], -1); TextDrawSetOutline(GlobalLoginTextDraw[3], 0); TextDrawSetProportional(GlobalLoginTextDraw[3], 1); TextDrawSetShadow(GlobalLoginTextDraw[3], 1); TextDrawUseBox(GlobalLoginTextDraw[3], 1); TextDrawBoxColor(GlobalLoginTextDraw[3], 255); TextDrawTextSize(GlobalLoginTextDraw[3], 264.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[3], 0); GlobalLoginTextDraw[4] = TextDrawCreate(178.000000, 157.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[4], 255); TextDrawFont(GlobalLoginTextDraw[4], 1); TextDrawLetterSize(GlobalLoginTextDraw[4], 0.500000, 3.500000); TextDrawColor(GlobalLoginTextDraw[4], -1); TextDrawSetOutline(GlobalLoginTextDraw[4], 0); TextDrawSetProportional(GlobalLoginTextDraw[4], 1); TextDrawSetShadow(GlobalLoginTextDraw[4], 1); TextDrawUseBox(GlobalLoginTextDraw[4], 1); TextDrawTextSize(GlobalLoginTextDraw[4], 263.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[4], 0); GlobalLoginTextDraw[5] = TextDrawCreate(177.000000, 206.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[5], 255); TextDrawFont(GlobalLoginTextDraw[5], 1); TextDrawLetterSize(GlobalLoginTextDraw[5], 0.500000, 3.700000); TextDrawColor(GlobalLoginTextDraw[5], -1); TextDrawSetOutline(GlobalLoginTextDraw[5], 0); TextDrawSetProportional(GlobalLoginTextDraw[5], 1); TextDrawSetShadow(GlobalLoginTextDraw[5], 1); TextDrawUseBox(GlobalLoginTextDraw[5], 1); TextDrawBoxColor(GlobalLoginTextDraw[5], 255); TextDrawTextSize(GlobalLoginTextDraw[5], 264.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[5], 0); GlobalLoginTextDraw[6] = TextDrawCreate(178.000000, 207.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[6], 255); TextDrawFont(GlobalLoginTextDraw[6], 1); TextDrawLetterSize(GlobalLoginTextDraw[6], 0.500000, 3.500000); TextDrawColor(GlobalLoginTextDraw[6], -1); TextDrawSetOutline(GlobalLoginTextDraw[6], 0); TextDrawSetProportional(GlobalLoginTextDraw[6], 1); TextDrawSetShadow(GlobalLoginTextDraw[6], 1); TextDrawUseBox(GlobalLoginTextDraw[6], 1); TextDrawTextSize(GlobalLoginTextDraw[6], 263.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[6], 0); GlobalLoginTextDraw[7] = TextDrawCreate(177.000000, 256.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[7], 255); TextDrawFont(GlobalLoginTextDraw[7], 1); TextDrawLetterSize(GlobalLoginTextDraw[7], 0.500000, 3.700000); TextDrawColor(GlobalLoginTextDraw[7], -1); TextDrawSetOutline(GlobalLoginTextDraw[7], 0); TextDrawSetProportional(GlobalLoginTextDraw[7], 1); TextDrawSetShadow(GlobalLoginTextDraw[7], 1); TextDrawUseBox(GlobalLoginTextDraw[7], 1); TextDrawBoxColor(GlobalLoginTextDraw[7], 255); TextDrawTextSize(GlobalLoginTextDraw[7], 264.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[7], 0); GlobalLoginTextDraw[8] = TextDrawCreate(178.000000, 257.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[8], 255); TextDrawFont(GlobalLoginTextDraw[8], 1); TextDrawLetterSize(GlobalLoginTextDraw[8], 0.500000, 3.500000); TextDrawColor(GlobalLoginTextDraw[8], -1); TextDrawSetOutline(GlobalLoginTextDraw[8], 0); TextDrawSetProportional(GlobalLoginTextDraw[8], 1); TextDrawSetShadow(GlobalLoginTextDraw[8], 1); TextDrawUseBox(GlobalLoginTextDraw[8], 1); TextDrawTextSize(GlobalLoginTextDraw[8], 263.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[8], 0); GlobalLoginTextDraw[9] = TextDrawCreate(177.000000, 306.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[9], 255); TextDrawFont(GlobalLoginTextDraw[9], 1); TextDrawLetterSize(GlobalLoginTextDraw[9], 0.500000, 3.700000); TextDrawColor(GlobalLoginTextDraw[9], -1); TextDrawSetOutline(GlobalLoginTextDraw[9], 0); TextDrawSetProportional(GlobalLoginTextDraw[9], 1); TextDrawSetShadow(GlobalLoginTextDraw[9], 1); TextDrawUseBox(GlobalLoginTextDraw[9], 1); TextDrawBoxColor(GlobalLoginTextDraw[9], 255); TextDrawTextSize(GlobalLoginTextDraw[9], 264.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[9], 0); GlobalLoginTextDraw[10] = TextDrawCreate(178.000000, 307.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[10], 255); TextDrawFont(GlobalLoginTextDraw[10], 1); TextDrawLetterSize(GlobalLoginTextDraw[10], 0.500000, 3.500000); TextDrawColor(GlobalLoginTextDraw[10], -1); TextDrawSetOutline(GlobalLoginTextDraw[10], 0); TextDrawSetProportional(GlobalLoginTextDraw[10], 1); TextDrawSetShadow(GlobalLoginTextDraw[10], 1); TextDrawUseBox(GlobalLoginTextDraw[10], 1); TextDrawTextSize(GlobalLoginTextDraw[10], 263.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[10], 0); GlobalLoginTextDraw[11] = TextDrawCreate(191.000000, 217.000000, !\" About us\"); TextDrawBackgroundColor(GlobalLoginTextDraw[11], 255); TextDrawFont(GlobalLoginTextDraw[11], 2); TextDrawLetterSize(GlobalLoginTextDraw[11], 0.189999, 1.299999); TextDrawTextSize( GlobalLoginTextDraw[11], 260.0, 20.0); TextDrawColor(GlobalLoginTextDraw[11], -1); TextDrawSetOutline(GlobalLoginTextDraw[11], 1); TextDrawSetProportional(GlobalLoginTextDraw[11], 1); TextDrawSetSelectable(GlobalLoginTextDraw[11], 1); GlobalLoginTextDraw[12] = TextDrawCreate(202.000000, 267.000000, !\" Rules\"); TextDrawBackgroundColor(GlobalLoginTextDraw[12], 255); TextDrawFont(GlobalLoginTextDraw[12], 2); TextDrawLetterSize(GlobalLoginTextDraw[12], 0.189999, 1.299999); TextDrawTextSize( GlobalLoginTextDraw[12], 240.0, 15.0); TextDrawColor(GlobalLoginTextDraw[12], -1); TextDrawSetOutline(GlobalLoginTextDraw[12], 1); TextDrawSetProportional(GlobalLoginTextDraw[12], 1); TextDrawSetSelectable(GlobalLoginTextDraw[12], 1); GlobalLoginTextDraw[13] = TextDrawCreate(202.000000, 316.000000, !\"Credits\"); TextDrawBackgroundColor(GlobalLoginTextDraw[13], 255); TextDrawFont(GlobalLoginTextDraw[13], 2); TextDrawLetterSize(GlobalLoginTextDraw[13], 0.189999, 1.299999); TextDrawTextSize( GlobalLoginTextDraw[13], 240.0, 15.0); TextDrawColor(GlobalLoginTextDraw[13], -1); TextDrawSetOutline(GlobalLoginTextDraw[13], 1); TextDrawSetProportional(GlobalLoginTextDraw[13], 1); TextDrawSetSelectable(GlobalLoginTextDraw[13], 1); GlobalLoginTextDraw[14] = TextDrawCreate(340.000000, 155.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[14], 255); TextDrawFont(GlobalLoginTextDraw[14], 1); TextDrawLetterSize(GlobalLoginTextDraw[14], 0.500000, 3.799999); TextDrawColor(GlobalLoginTextDraw[14], -1); TextDrawSetOutline(GlobalLoginTextDraw[14], 0); TextDrawSetProportional(GlobalLoginTextDraw[14], 1); TextDrawSetShadow(GlobalLoginTextDraw[14], 1); TextDrawUseBox(GlobalLoginTextDraw[14], 1); TextDrawBoxColor(GlobalLoginTextDraw[14], 255); TextDrawTextSize(GlobalLoginTextDraw[14], 460.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[14], 0); GlobalLoginTextDraw[15] = TextDrawCreate(341.000000, 156.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[15], 255); TextDrawFont(GlobalLoginTextDraw[15], 1); TextDrawLetterSize(GlobalLoginTextDraw[15], 0.500000, 3.599999); TextDrawColor(GlobalLoginTextDraw[15], -1); TextDrawSetOutline(GlobalLoginTextDraw[15], 0); TextDrawSetProportional(GlobalLoginTextDraw[15], 1); TextDrawSetShadow(GlobalLoginTextDraw[15], 1); TextDrawUseBox(GlobalLoginTextDraw[15], 1); TextDrawBoxColor(GlobalLoginTextDraw[15], 505290495); TextDrawTextSize(GlobalLoginTextDraw[15], 459.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[15], 0); GlobalLoginTextDraw[16] = TextDrawCreate(340.000000, 206.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[16], 255); TextDrawFont(GlobalLoginTextDraw[16], 1); TextDrawLetterSize(GlobalLoginTextDraw[16], 0.500000, 3.799999); TextDrawColor(GlobalLoginTextDraw[16], -1); TextDrawSetOutline(GlobalLoginTextDraw[16], 0); TextDrawSetProportional(GlobalLoginTextDraw[16], 1); TextDrawSetShadow(GlobalLoginTextDraw[16], 1); TextDrawUseBox(GlobalLoginTextDraw[16], 1); TextDrawBoxColor(GlobalLoginTextDraw[16], 255); TextDrawTextSize(GlobalLoginTextDraw[16], 460.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[16], 0); GlobalLoginTextDraw[17] = TextDrawCreate(341.000000, 207.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[17], 255); TextDrawFont(GlobalLoginTextDraw[17], 1); TextDrawLetterSize(GlobalLoginTextDraw[17], 0.500000, 3.599999); TextDrawColor(GlobalLoginTextDraw[17], -1); TextDrawSetOutline(GlobalLoginTextDraw[17], 0); TextDrawSetProportional(GlobalLoginTextDraw[17], 1); TextDrawSetShadow(GlobalLoginTextDraw[17], 1); TextDrawUseBox(GlobalLoginTextDraw[17], 1); TextDrawBoxColor(GlobalLoginTextDraw[17], 505290495); TextDrawTextSize(GlobalLoginTextDraw[17], 459.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[17], 0); GlobalLoginTextDraw[18] = TextDrawCreate(318.000000, 203.000000, !\"~<~\"); TextDrawBackgroundColor(GlobalLoginTextDraw[18], 255); TextDrawFont(GlobalLoginTextDraw[18], 1); TextDrawLetterSize(GlobalLoginTextDraw[18], 0.539999, 3.900000); TextDrawColor(GlobalLoginTextDraw[18], -16776961); TextDrawSetOutline(GlobalLoginTextDraw[18], 1); TextDrawSetProportional(GlobalLoginTextDraw[18], 1); TextDrawSetSelectable(GlobalLoginTextDraw[18], 0); GlobalLoginTextDraw[19] = TextDrawCreate(340.000000, 259.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[19], 255); TextDrawFont(GlobalLoginTextDraw[19], 1); TextDrawLetterSize(GlobalLoginTextDraw[19], 0.500000, 3.799999); TextDrawColor(GlobalLoginTextDraw[19], -1); TextDrawSetOutline(GlobalLoginTextDraw[19], 0); TextDrawSetProportional(GlobalLoginTextDraw[19], 1); TextDrawSetShadow(GlobalLoginTextDraw[19], 1); TextDrawUseBox(GlobalLoginTextDraw[19], 1); TextDrawBoxColor(GlobalLoginTextDraw[19], 255); TextDrawTextSize(GlobalLoginTextDraw[19], 460.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[19], 0); GlobalLoginTextDraw[20] = TextDrawCreate(341.000000, 260.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[20], 255); TextDrawFont(GlobalLoginTextDraw[20], 1); TextDrawLetterSize(GlobalLoginTextDraw[20], 0.500000, 3.599999); TextDrawColor(GlobalLoginTextDraw[20], -1); TextDrawSetOutline(GlobalLoginTextDraw[20], 0); TextDrawSetProportional(GlobalLoginTextDraw[20], 1); TextDrawSetShadow(GlobalLoginTextDraw[20], 1); TextDrawUseBox(GlobalLoginTextDraw[20], 1); TextDrawBoxColor(GlobalLoginTextDraw[20], 505290495); TextDrawTextSize(GlobalLoginTextDraw[20], 459.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[20], 0); GlobalLoginTextDraw[21] = TextDrawCreate(340.000000, 309.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[21], 255); TextDrawFont(GlobalLoginTextDraw[21], 1); TextDrawLetterSize(GlobalLoginTextDraw[21], 0.500000, 3.799999); TextDrawColor(GlobalLoginTextDraw[21], -1); TextDrawSetOutline(GlobalLoginTextDraw[21], 0); TextDrawSetProportional(GlobalLoginTextDraw[21], 1); TextDrawSetShadow(GlobalLoginTextDraw[21], 1); TextDrawUseBox(GlobalLoginTextDraw[21], 1); TextDrawBoxColor(GlobalLoginTextDraw[21], 255); TextDrawTextSize(GlobalLoginTextDraw[21], 460.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[21], 0); GlobalLoginTextDraw[22] = TextDrawCreate(341.000000, 310.000000, !\"_\"); TextDrawBackgroundColor(GlobalLoginTextDraw[22], 255); TextDrawFont(GlobalLoginTextDraw[22], 1); TextDrawLetterSize(GlobalLoginTextDraw[22], 0.500000, 3.599999); TextDrawColor(GlobalLoginTextDraw[22], -1); TextDrawSetOutline(GlobalLoginTextDraw[22], 0); TextDrawSetProportional(GlobalLoginTextDraw[22], 1); TextDrawSetShadow(GlobalLoginTextDraw[22], 1); TextDrawUseBox(GlobalLoginTextDraw[22], 1); TextDrawBoxColor(GlobalLoginTextDraw[22], 505290495); TextDrawTextSize(GlobalLoginTextDraw[22], 459.000000, 0.000000); TextDrawSetSelectable(GlobalLoginTextDraw[22], 0); GlobalLoginTextDraw[23] = TextDrawCreate(318.000000, 152.000000, !\"~<~\"); TextDrawBackgroundColor(GlobalLoginTextDraw[23], 255); TextDrawFont(GlobalLoginTextDraw[23], 1); TextDrawLetterSize(GlobalLoginTextDraw[23], 0.539999, 3.900000); TextDrawColor(GlobalLoginTextDraw[23], -16776961); TextDrawSetOutline(GlobalLoginTextDraw[23], 1); TextDrawSetProportional(GlobalLoginTextDraw[23], 1); TextDrawSetSelectable(GlobalLoginTextDraw[23], 0); GlobalLoginTextDraw[24] = TextDrawCreate(318.000000, 256.000000, !\"~<~\"); TextDrawBackgroundColor(GlobalLoginTextDraw[24], 255); TextDrawFont(GlobalLoginTextDraw[24], 1); TextDrawLetterSize(GlobalLoginTextDraw[24], 0.539999, 3.900000); TextDrawColor(GlobalLoginTextDraw[24], -16776961); TextDrawSetOutline(GlobalLoginTextDraw[24], 1); TextDrawSetProportional(GlobalLoginTextDraw[24], 1); TextDrawSetSelectable(GlobalLoginTextDraw[24], 0); GlobalLoginTextDraw[25] = TextDrawCreate(318.000000, 306.000000, !\"~<~\"); TextDrawBackgroundColor(GlobalLoginTextDraw[25], 255); TextDrawFont(GlobalLoginTextDraw[25], 1); TextDrawLetterSize(GlobalLoginTextDraw[25], 0.539999, 3.900000); TextDrawColor(GlobalLoginTextDraw[25], -16776961); TextDrawSetOutline(GlobalLoginTextDraw[25], 1); TextDrawSetProportional(GlobalLoginTextDraw[25], 1); TextDrawSetSelectable(GlobalLoginTextDraw[25], 0); GlobalLoginTextDraw[26] = TextDrawCreate(348.000000, 213.000000, !\"Click here for useful ~g~Information~w~.~n~How the server works etc...\"); TextDrawBackgroundColor(GlobalLoginTextDraw[26], 255); TextDrawFont(GlobalLoginTextDraw[26], 2); TextDrawLetterSize(GlobalLoginTextDraw[26], 0.129997, 0.899999); TextDrawColor(GlobalLoginTextDraw[26], -1); TextDrawSetOutline(GlobalLoginTextDraw[26], 1); TextDrawSetProportional(GlobalLoginTextDraw[26], 1); TextDrawSetSelectable(GlobalLoginTextDraw[26], 0); GlobalLoginTextDraw[27] = TextDrawCreate(348.000000, 266.000000, !\"~w~Please read carefully all ~g~Rules.~w~~n~Behave and respect other players.\"); TextDrawBackgroundColor(GlobalLoginTextDraw[27], 255); TextDrawFont(GlobalLoginTextDraw[27], 2); TextDrawLetterSize(GlobalLoginTextDraw[27], 0.129997, 0.899999); TextDrawColor(GlobalLoginTextDraw[27], -1); TextDrawSetOutline(GlobalLoginTextDraw[27], 1); TextDrawSetProportional(GlobalLoginTextDraw[27], 1); TextDrawSetSelectable(GlobalLoginTextDraw[27], 0); GlobalLoginTextDraw[28] = TextDrawCreate(348.000000, 317.000000, !\"Take a look who ~g~contributed~w~ to us.~n~You won\'t regret it \"); TextDrawBackgroundColor(GlobalLoginTextDraw[28], 255); TextDrawFont(GlobalLoginTextDraw[28], 2); TextDrawLetterSize(GlobalLoginTextDraw[28], 0.129997, 0.899999); TextDrawColor(GlobalLoginTextDraw[28], -1); TextDrawSetOutline(GlobalLoginTextDraw[28], 1); TextDrawSetProportional(GlobalLoginTextDraw[28], 1); TextDrawSetSelectable(GlobalLoginTextDraw[28], 0); TextDrawBoxColor(GlobalLoginTextDraw[2], LoginTextDrawColor); TextDrawBoxColor(GlobalLoginTextDraw[4], LoginTextDrawColor); TextDrawBoxColor(GlobalLoginTextDraw[6], LoginTextDrawColor); TextDrawBoxColor(GlobalLoginTextDraw[8], LoginTextDrawColor); TextDrawBoxColor(GlobalLoginTextDraw[10], LoginTextDrawColor); } stock CreatePlayerLoginTextDraws(playerid) { new str[128]; PlayerLoginTextDraw[playerid][0] = CreatePlayerTextDraw(playerid,192.000000, 166.000000, !\" Login\"); PlayerTextDrawBackgroundColor(playerid,PlayerLoginTextDraw[playerid][0], 255); PlayerTextDrawFont(playerid,PlayerLoginTextDraw[playerid][0], 2); PlayerTextDrawLetterSize(playerid,PlayerLoginTextDraw[playerid][0], 0.189999, 1.299999); PlayerTextDrawTextSize(playerid, PlayerLoginTextDraw[playerid][0], 240.0, 15.0); PlayerTextDrawColor(playerid,PlayerLoginTextDraw[playerid][0], -1); PlayerTextDrawSetOutline(playerid,PlayerLoginTextDraw[playerid][0], 1); PlayerTextDrawSetProportional(playerid,PlayerLoginTextDraw[playerid][0], 1); PlayerTextDrawSetSelectable(playerid,PlayerLoginTextDraw[playerid][0], 1); PlayerLoginTextDraw[playerid][1] = CreatePlayerTextDraw(playerid,269.000000, 123.000000, !\"Welcome to <YOUR_SERVERNAME>\"); PlayerTextDrawBackgroundColor(playerid,PlayerLoginTextDraw[playerid][1], 255); PlayerTextDrawFont(playerid,PlayerLoginTextDraw[playerid][1], 2); PlayerTextDrawLetterSize(playerid,PlayerLoginTextDraw[playerid][1], 0.140000, 0.799998); PlayerTextDrawColor(playerid,PlayerLoginTextDraw[playerid][1], -1); PlayerTextDrawSetOutline(playerid,PlayerLoginTextDraw[playerid][1], 1); PlayerTextDrawSetProportional(playerid,PlayerLoginTextDraw[playerid][1], 1); PlayerTextDrawSetSelectable(playerid,PlayerLoginTextDraw[playerid][1], 0); format(str, sizeof(str),\"Welcome to %s\", SZERVER_NEVE); PlayerTextDrawSetString(playerid, PlayerLoginTextDraw[playerid][1], str); PlayerLoginTextDraw[playerid][2] = CreatePlayerTextDraw(playerid,427.000000, 123.000000, !\"00:00 Time\"); PlayerTextDrawBackgroundColor(playerid,PlayerLoginTextDraw[playerid][2], 255); PlayerTextDrawFont(playerid,PlayerLoginTextDraw[playerid][2], 2); PlayerTextDrawLetterSize(playerid,PlayerLoginTextDraw[playerid][2], 0.140000, 0.799998); PlayerTextDrawColor(playerid,PlayerLoginTextDraw[playerid][2], -1); PlayerTextDrawSetOutline(playerid,PlayerLoginTextDraw[playerid][2], 1); PlayerTextDrawSetProportional(playerid,PlayerLoginTextDraw[playerid][2], 1); PlayerTextDrawSetSelectable(playerid,PlayerLoginTextDraw[playerid][2], 0); PlayerLoginTextDraw[playerid][3] = CreatePlayerTextDraw(playerid,346.000000, 162.000000, !\"This name seem to be ~g~registered~w~.~n~You can now ~g~login~w~ to your Account.\"); PlayerTextDrawBackgroundColor(playerid,PlayerLoginTextDraw[playerid][3], 255); PlayerTextDrawFont(playerid,PlayerLoginTextDraw[playerid][3], 2); PlayerTextDrawLetterSize(playerid,PlayerLoginTextDraw[playerid][3], 0.129997, 0.899999); PlayerTextDrawColor(playerid,PlayerLoginTextDraw[playerid][3], -1); PlayerTextDrawSetOutline(playerid,PlayerLoginTextDraw[playerid][3], 1); PlayerTextDrawSetProportional(playerid,PlayerLoginTextDraw[playerid][3], 1); PlayerTextDrawSetSelectable(playerid,PlayerLoginTextDraw[playerid][3], 0); KillTimer(realtimer[playerid]); realtimer[playerid] = SetTimerEx(\"LR_UpdateRealTime\", 1000, true, \"i\", playerid); } Itt a script. De lehet hogy inkább újraírom.
24
« Dátum: 2019. július 10. - 15:08:54 »
A slot1, slot2 a karakter account táblában egyezzen a megfelelő KarakterID-vel.
Igen, csak kb semmit nem értek a MySQLhez és nem megy. :/
25
« Dátum: 2019. július 10. - 15:00:47 »
Hát, amit tárolni szeretnék az Accounton: Account ID, Admin Szint, Jelszó, Ban, Slot1, Slot2. És amit a karakteren: Karakter ID, PosX, PosY, PosZ, PosA, Skin, Kor, Nem.
26
« Dátum: 2019. július 10. - 14:29:28 »
Az elejénél. :S Az alap megvan, bejelentkezek és kész de tovább már nem tudom. Pl. Enumokat hogy állítsam össze?
27
« Dátum: 2019. július 10. - 03:23:01 »
Sziasztok, szeretnék MYSQL R41-3-al egy account rendszert csinálni de nem tudok neki kezdeni. Olyan account rendszer, hogy regisztrálsz és vannak slotok((PL 2db)) és mind a kettőre lehet létrehozni karaktert amit szintén létrehozunk és azzal tudunk játszani. Tudnátok küldeni egy alap scriptet, vagy elmagyaráznátok hogy hogyan kezdjek neki?
28
« Dátum: 2019. június 25. - 15:58:22 »
Szia engem érdekelne, de nem kell a pénz, csupán a tudásomat szeretném bővíteni.
29
« Dátum: 2019. június 20. - 16:39:44 »
Áttudnád írni Ryoto-ra?.
30
« Dátum: 2019. május 15. - 13:34:26 »
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